Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 16:56:37 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3597) 3597 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1290) 1290 TOTAL SCORE: 8877 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 392 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 750/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Suit High-capacity Storage Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Coil Gun > --- INVENTORY (20) --- Scrap Suit High-capacity Matter Pod (200) Advanced Signal Interpreter Advanced Terrain Scan Processor Scrapoid Pod Phase Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Machine Gun Grenade Launcher Datajack Katana Vortex Trap DRS Beacon (Expended) DRS Beacon (Expended) Botcube Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Scrap Suit High-capacity Matter Pod Improved Signal Interpreter Scrapoid Pod Phase Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Machine Gun Grenade Launcher Datajack Katana Vortex Trap DRS Beacon DRS Beacon Botcube [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 67 | 7 6 15 19 5 7 8 Power 4 | 1 . 1 1 . . 1 Engine 4 | 1 . 1 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 7 4 1 . 1 Treads 14 | 2 . 6 4 1 . 1 Leg . | . . . . . . . Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 3 3 9 2 3 4 Device 7 | 1 . 1 3 . 1 1 Storage 5 | 1 2 . 1 . 1 . Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 11 | . 1 2 3 2 1 2 Artifact . | . . . . . . . Weapon 22 | 2 3 4 5 2 4 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 2 2 2 . 2 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 . 1 . Special Weapon 4 | . 1 . 1 1 1 . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 4 | . 1 1 1 . 1 . Parts Lost 20 | . . . 7 2 1 10 Power 3 | . . . 1 . . 2 Propulsion 7 | . . . 3 . . 4 Utility 6 | . . . 3 1 . 2 Weapon 4 | . . . . 1 1 2 Highest Loss Streak 5 | . . . 5 1 1 4 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 10 14 14 14 16 12 Power . | . 1 . . . . . Propulsion . | 1 1 . . . 1 . Utility 4 | . 3 6 5 5 6 3 Weapon 6 | . 3 4 6 6 8 6 Tool/Special . | . . . . . . . Unused Backups 21 | . 6 3 . 1 2 9 Power 3 | . 2 1 . . . . Propulsion 2 | . 1 . . . 1 . Utility 8 | . . 2 . 1 1 4 Weapon 7 | . 3 . . . . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 99 97 97 100 84 77 Engine 10 | . 14 11 10 11 11 9 Treads 29 | . 27 27 32 33 33 22 Device 7 | . 9 10 10 . 4 7 Storage 10 | . 14 11 11 11 11 6 Processor 1 | . . . 1 3 . 3 Protection 8 | . 4 11 8 18 2 6 Ballistic Gun 15 | . 23 21 20 15 . 18 Special Weapon 3 | . 4 . . 6 8 . Special Melee Weapon 2 | . . . . . 10 . Peak Build Rating 50 | 7 12 22 26 23 29 50 Average Rating 22 | 5 9 18 22 19 17 45 On Entrance 15 | . 7 11 21 22 17 29 Naked Turns . | . . . . . . . Heaviest Build 90 | 15 32 51 50 44 75 90 Greatest Support 80 | 40 40 60 60 60 60 80 Greatest Overweight (x) 20 | 2 . 1 1 . 1 20 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 16 | 7 11 15 15 15 19 20 Most Carried 20 | 6 12 15 15 15 20 20 Average Carried 15 | 3 10 14 14 14 18 18 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 19 | 6 12 15 15 15 19 19 Class Distribution -------------------- 43% | Mutant 26% | Commander-Mutant 16% | Scavenger-Mutant 7% | Scavenger-Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 3690 | 262 485 755 931 347 199 711 Remotely . | . . . . . . . Salvage Created 4590 | 15 379 1257 1608 154 209 968 Parts 286 | 5 25 82 109 10 7 48 Haulers Intercepted 7 | . . 3 3 . . 1 Recyclers Shooed 4 | 1 . 2 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 92 | . 10 30 35 3 1 13 Guns 77 | . 10 27 24 3 . 13 AOE 15 | . . 3 11 . 1 . Classes Destroyed 16 | 1 4 5 2 2 1 1 Worker 3 | . . 1 1 . . 1 Builder 2 | . . 1 . . . 1 Tunneler 1 | 1 . . . . . . Hauler 7 | . . 3 3 . . 1 Recycler 1 | . . . . . . 1 Operator 1 | . . . 1 . . . Watcher 8 | . 3 3 2 . . . Swarmer 20 | . 5 8 7 . . . Grunt 35 | . 4 13 12 . . 6 Brawler 1 | . . . 1 . . . Duelist 4 | . . 1 2 . 1 . Sentry 25 | . . 8 13 1 1 2 Hunter 4 | . . . . 1 1 2 Programmer 4 | . . . . 1 . 3 Subdweller 1 | . 1 . . . . . Scrapper 1 | . . . . . 1 . Best Kill Streak 11 | 1 3 11 7 2 1 4 Combat Bots Only 6 | . 3 5 6 2 1 3 Max Kills in Single Turn 7 | 1 1 3 7 1 3 1 Gunslinging . | . . . . . . . Exploded 6 | . . 3 6 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 510 | . 21 103 163 18 11 194 Missed 129 | . 7 19 40 4 4 55 Hits 381 | . 14 84 123 14 7 139 Melee 8 | . . 2 6 . . . Projectile 373 | . 14 82 117 14 7 139 AOE 1 | . . . . . . 1 Critical Strikes 13 | . . 3 5 1 1 3 Damage Taken 5063 | . 218 944 1853 192 155 1701 Core 397 | . 17 101 170 . 9 100 Absorbed by Shields 363 | . . 172 . . 49 142 Regen/Repaired (Parts) 408 | . 58 121 108 . . 121 Core Remaining (%) 74 | 100 93 . . . 30 . Volleys Fired 295 | 5 26 92 95 16 3 58 Largest 3 | 2 2 2 2 2 2 3 Hottest 100 | 40 100 53 60 46 66 81 Shots Fired 615 | 10 51 169 189 20 6 170 Gun 587 | 10 50 168 180 9 . 170 Cannon . | . . . . . . . Launcher 16 | . . 1 9 . 6 . Special 12 | . 1 . . 11 . . Kinetic 587 | 10 50 168 180 9 . 170 Thermal 1 | . 1 . . . . . Explosive 13 | . . 1 9 . 3 . Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 19 | 2 12 11 19 19 . 15 Robot Miss Streak 4 | 1 2 2 2 1 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . . 4 4 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 435 | 6 32 118 149 16 . 114 Core Hits 210 | 3 17 53 71 4 11 51 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 6 | . 1 1 2 . . 2 Critical Strikes 7 | . 2 1 2 . . 2 Destroy 7 | . 2 1 2 . . 2 Melee Attacks 8 | . . 3 3 . . 2 Impact 3 | . . 3 . . . . Slashing 5 | . . . 3 . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8383 | 85 463 2212 2826 111 499 2187 Guns 7093 | 82 463 2081 2169 111 . 2187 Cannons . | . . . . . . . Explosions 1287 | . . 131 657 . 499 . Melee . | . . . . . . . Ramming 3 | 3 . . . . . . Kinetic 7093 | 82 463 2081 2169 111 . 2187 Thermal 32 | . . . . . 32 . Explosive 1105 | . . 131 657 . 317 . Electromagnetic 150 | . . . . . 150 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 2 3 . 4 Average Corruption 2 | . . . 2 2 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . . 17 22 . 12 Message Errors 9 | . . . 1 7 . 1 Matter Fused 14 | . . . 7 5 . 2 Heat Flow Errors 7 | . . . 1 1 . 5 Energy Discharges 4 | . . . 2 2 . . Parts Rejected 2 | . . . . 1 . 1 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 6 | . . . 3 3 . . Data Loss (major) 3 | . . . 1 1 . 1 Misfires 1 | . . . 1 . . . Weapon Failures 4 | . . . 1 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 23 | . . . 14 . 9 . Projectiles . | . . . . . . . Explosions 23 | . . . 14 . 9 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 167 | . . . 119 . 48 . Shots 6 | . . . 4 . 2 . Rammed 1 | 1 . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 376 | . 20 174 180 146 63 376 Average Temperature 72 | . 7 44 39 52 40 117 Received Heat Transfer 1423 | . 24 290 585 54 81 389 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 87 | . . . . . 87 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 79 | 100 100 69 37 91 . 100 Level 1 12 | . . 16 39 8 . . Level 2 7 | . . 14 22 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 640 | 5 126 471 640 256 . 74 Initial 246 | . . 12 190 246 . . Average 107 | . 29 137 301 57 . 20 Influence Increases 2945 | 5 305 940 1085 163 . 447 Destroy 0b10 Robot/C 1880 | . 180 600 700 120 . 280 Destroy 0b10 Robot/NC 130 | 5 15 40 35 10 . 25 Destroy Leader 522 | . 36 182 210 . . 94 Allied During Kill 27 | . . . . 24 . 3 Successful Hack 124 | . 40 38 13 9 . 24 Disable Machine 120 | . 15 30 75 . . . Destroy Structure 82 | . 4 20 52 . . 6 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 45 | . 15 30 . . . . Influence Decreases 2920 | 5 275 519 904 783 12 422 Entered New Map 677 | . . 18 261 386 12 . Time Decay 1980 | 5 254 501 553 370 . 297 Lost Part 170 | . . . 70 20 . 80 Lost Ally 72 | . . . 20 7 . 45 Purge Threat 21 | . 21 . . . . . Squads Dispatched 17 | . 2 4 6 . . 5 Investigation 4 | . . 2 1 . . 1 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 2 2 2 . . 2 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 12 | . 1 4 4 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 18 46 39 6 18 26 Peak Tracking Total 9 | . 4 6 7 2 9 6 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . 1 1 2 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . 1 1 Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 9 | . 1 2 5 . 1 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 40 | . 7 11 6 6 6 4 Terminals 25 | . 6 9 5 3 . 2 Fabricators . | . . . . . . . Repair Stations 5 | . 1 2 1 . . 1 Recycling Units 2 | . . . . 1 . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 165 | . 32 29 13 37 46 8 Successful 116 | . 17 13 8 28 46 4 Failed 49 | . 15 16 5 9 . 4 Catastrophic 4 | . 1 2 . 1 . . Database Lockouts . | . . . . . . . Manual 48 | . 10 19 7 6 . 6 Terminals 76 | . 28 21 11 12 . 4 Fabricators . | . . . . . . . Repair Stations 16 | . 4 8 2 . . 2 Recycling Units 3 | . . . . 1 . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 89 | . 12 2 4 25 46 . Record 74 | . 4 . . 24 46 . Prototype ID Bank 4 | . 3 . . 1 . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . 1 . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 2 | . 1 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . 2 6 2 . . 1 Scan Component 6 | . 1 3 1 . . 1 Repair 5 | . 1 3 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 3 5 2 2 . 3 Terminals 14 | . 3 5 2 2 . 2 Botnet 14 | . 3 5 2 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Fedlink 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 7 11 5 3 . 4 Full Trace Events 6 | . 1 4 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 3 1 . . . Time 166 | . 26 114 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 22 | . . . . 22 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 22 | . . . . 22 . . Largest Group 18 | . . . . 18 18 8 Highest-Rated Group 285 | . . . . 285 285 135 Highest-Rated Ally 30 | . . . . 30 30 27 Total Orders 4 | . . . 4 . . . EXPLORE 4 | . . . 4 . . . Ally Attacks 48 | . . . . 17 26 5 Total Damage 1184 | . . . . 258 805 121 Kills 14 | . . . . 4 8 2 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2804 | 13 1029 700 170 . 470 422 Terrain 469 | . . . . . 469 . Seismic 2803 | 13 1029 700 170 . 469 422 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . 4 . . . Drone Recoveries 2 | . . . 2 . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 10872 | 112 1492 1953 1601 1406 2355 1953 Spaces Moved 5029 | 56 794 821 561 691 1419 687 Core 15 | 11 . . . . . 4 Treads 5014 | 45 794 821 561 691 1419 683 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 Average Speed 173 | 143 160 168 160 160 161 244 Slowest Speed 1050 | 160 160 240 240 160 240 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 5 94 81 93 97 90 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 7 | . . . . . 7 . Spaces Dug 5 | . . 2 1 . . 2 Terrain Destroyed 95 | . . 13 51 . 23 8 Melee 5 | . . 2 1 . . 2 Projectile 10 | . . 4 . . . 6 AOE 80 | . . 7 50 . 23 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 6562 | 74 966 1204 1040 974 1481 823 Wait 776 | . 113 232 315 46 17 53 Move 5024 | 56 793 820 560 690 1418 687 Hop . | . . . . . . . Pick Up 60 | 6 13 12 6 3 14 6 Fast Attach 31 | 7 2 6 9 2 1 4 Attach 20 | . . 3 3 2 7 5 Detach 4 | . . . 2 . 2 . Swap 74 | . 8 24 28 6 5 3 Drop 51 | . 11 12 10 3 14 1 Fire 295 | 5 26 92 95 16 3 58 Melee 8 | . . 3 3 . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire 206 | . . . . 206 . . Trap . | . . . . . . . Miscellaneous 9 | . . . 9 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 9) 631 | -10/Materials | Discovered new exit (range 13) 730 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Derelicts attacked the area 1190 | -10/Materials | Discovered new exit (range 15) 1268 | -10/Materials | Repaired Lgt. Treads 1384 | -10/Materials | Discovered new exit (range 13) 1605 | -10/Materials | Entered another Materials area 1605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1779 | -9/Materials | Discovered new exit (range 9) 2030 | -9/Materials | Discovered new exit (range 10) 2144 | -9/Materials | Repaired Broken Sub. Machine Gun 2172 | -9/Materials | Repaired Lgt. Treads 2626 | -9/Materials | Repaired Broken Sub. Machine Gun 3062 | -9/Materials | Discovered new exit (range 12) 3083 | -9/Materials | Discovered new exit (range 16) 3235 | -9/Materials | Discovered new exit (range 15) 3413 | -9/Materials | Discovered new exit (range 4) 3478 | -9/Materials | Discovered new exit (range 16) 3511 | -9/Materials | Identified exit to Mines 3511 | -9/Materials | Identified exit to Storage 3558 | -9/Materials | Entered Storage 4352 | -9/Storage | Discovered new exit (range 47) 4604 | -9/Storage | Garrison activated, responded to threat 4754 | -9/Storage | Core integrity fell below 50% 4790 | -9/Storage | Lost 5 parts (1p2n2u) 4947 | -9/Storage | Found Prototype Processor 4947 | -9/Storage | Identified Exp. Targeting Computer 5044 | -9/Storage | Build established: Scavenger-Mutant 5103 | -9/Storage | Repaired Lgt. Treads 5151 | -9/Storage | Discovered new exit (range 3) 5157 | -9/Storage | Identified exit to Recycling 5159 | -9/Storage | Entered Recycling 5708 | -9/Recycling | Discovered new exit (range 16) 6362 | -9/Recycling | Build established: Commander-Mutant 6377 | -9/Recycling | Lost 4 allies 6501 | -9/Recycling | Scanned before Scraplab entrance 6525 | -9/Recycling | Entered Scraplab 6542 | -9/Recycling | Discovered new exit (range 3) 6565 | -9/Recycling | Entered Scraptown 6565 | -9/Scraptown | Accompanied by 18 allies 6565 | -9/Scraptown | System corruption cleaned by C-Scrubber 6992 | -9/Scraptown | Visited Cave Peace 7051 | -9/Scraptown | Visited Spacefarers 7296 | -9/Scraptown | Discovered new exit (range 5) 7427 | -9/Scraptown | Visited Bundlers 7519 | -9/Scraptown | Visited Cyclists 7556 | -9/Scraptown | Visited TADAMA 7589 | -9/Scraptown | Visited UFD Registry 7589 | -9/Scraptown | Registered with UFD as "Gravback" 7626 | -9/Scraptown | Visited Junk Cannon Lab 7665 | -9/Scraptown | Visited Botcube Research 7708 | -9/Scraptown | Visited Science Guys 7952 | -9/Scraptown | Visited Science Testing Area 8036 | -9/Scraptown | Visited Scrapoid Pod Storage 8061 | -9/Scraptown | Visited Abandonware Association 8082 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 8130 | -9/Scraptown | Visited Derelict Rescue Squad 8190 | -9/Scraptown | Visited Curators Association 8222 | -9/Scraptown | Visited Cartography Club 8380 | -9/Scraptown | Found Prototype Special Weapon 8383 | -9/Scraptown | Identified Junk Cannon 8431 | -9/Scraptown | Found Botcube 8498 | -9/Scraptown | Found Scrapoid Pod 8551 | -9/Scraptown | Found DRS Beacon 8554 | -9/Scraptown | Found DRS Beacon 8645 | -9/Scraptown | Met Optimus 8645 | -9/Scraptown | Accepted into 0bPrime 8758 | -9/Scraptown | Found Scrap Suit 8777 | -9/Scraptown | Civil war broke out across Scraptown 8845 | -9/Scraptown | Found Scrap Suit 8877 | -9/Scraptown | Lost 11 allies 8896 | -9/Scraptown | Discovered new exit (range 5) 8920 | -9/Scraptown | Entered Factory 8920 | -6/Factory | Accompanied by 8 allies 8920 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9253 | -6/Factory | Build established: Commander-Tank 9442 | -6/Factory | Lost 8 allies 9725 | -6/Factory | Build established: Scavenger-Gunner 10167 | -6/Factory | Build established: Scavenger-Mutant 10212 | -6/Factory | Loaded intel: 8 recycling unit locations 10544 | -6/Factory | Build established: Scavenger-Gunner 10857 | -6/Factory | Lost 4 parts (3n1w) 10873 | -6/Factory | Self-destructed Last Messages --------------- 10744_ System corrupted: Heat flow error (+209). 10753_ Scrap Suit cannibalized Coil Gun to repair Gauss Rifle. 10760_ System corrupted: Matter fused (-6). 10785_ LHUDQ/31|FV%%0XT:RX89NMR N VY/HFKSR I38X 10805_ Slug penetrates Y-54 Guardian. 10809_ System corrupted: Heat flow error (+286). 10811_ System corrupted: Gauss Rifle jammed. 10813_ Lgt. Treads destroyed. 10815_ System corrupted: Gauss Rifle jammed. 10815_ Slug penetrates Wall. 10821_ Slug penetrates Y-54 Guardian. 10822_ Lgt. Treads destroyed. 10824_ Slug penetrates Wall. 10824_ Slug penetrates Y-54 Guardian. 10826_ Lgt. Treads destroyed. 10826_ Imp. Assault Rifle destroyed. 10828_ Y-54 Guardian destroyed. 10841_ Acquired 63 matter. 10842_ U-05 Engineer builds a Door. 10854_ System corrupted: Heat flow error (+169). Map ----- +----------------------------------------------------+ | ##### #######+########## ???????????# ?"" | | ????# ## """ #?????? ???????????# """ | | ????# ## "Y" "" #?????? ??##???????# """ | | ????# ## " " "" #?????? ## ? ??# "" | | ????# ## """ +?????? + ??# "" | | ????# ## """ #?????? ## ??# | | ????# T# """% #?????? ## """ ""??# | | ????# # #??????# ## """ """?# """ | | ????# ## #??????# ## """ """ # "R | | ????# ## #?????## ## "" "" # """ | | ????# + ####### # "" "" # "" | | ????# % ## + " # # | | ????# ## ####### # """ """ ####+# | | ????# ####+###########????## ## """ """ # | | ????# #??# #???????? ? ## ## """ """ # | | ????# #??# ??????? """ ## / "" "" # | | ????# #??###????#??? "Y" ## ## "" "" # | | ????# #?????????# "" " " ## ## # | | ????#^ ^^^########??# """ ## ## # | | ????# # ## """ ## ########+### | | ????# # """# """ # | | ????# # """## [# | | ????# # """## # | | ????# # ##! !/] # | | ????# # """## !] # | | ????# # """## * /@ ######## ####### | | ????# # """## #??????# #?????? | | ????# # ## % #??????# #?????? | | ????# ###+#############+####?????# /?????? | | ????# #?????# #?????? | | ????# #?????? | | ????# ####### #?????? | | ????+ #?????# #?????? | | ????# #?????# ??????? | | ????# ###+##################?????# ??????? | | ????# # ????????????????????????? ??????? | | ??? # ????????????????????????????????????? | | ?? # ?????????????????????????????????????? | | ? #??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?#####+###???????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 320 Matter Stores 376 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 58% | -10/Materials Sub. Machine Gun | 78% | -9/Materials | Broken Lgt. Treads | 45% | -9/Materials Sub. Machine Gun | 71% | -9/Materials | Broken Lgt. Treads | 22% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Brute Force \\IAMDERELICT Challenges ------------ None Game ------ Seed LayeredDispersionFlamer Manual? 0 Play Time 01:39:01 Cumulative 81.2 hours Start 2025.06.11 @ 15:11:10 End 2025.06.11 @ 16:56:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 78 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d83f4d20-3ca8-4c0b-927a-88300ba647e0