Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 18:42:13

Player: Roboardo

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (50)      250
Value Destroyed (1592)     1592
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6162

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     209/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    VSS Leg
    VSS Leg
    VSS Leg
    Arc Projector
    Flak Cannon

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
        Armored Leg
>               --- UTILITY ----------
         Medium Storage Unit
       Advanced Targeting Computer
                Target Analyzer
>               --- WEAPON -----------
                Gatling Laser
  Hypervelocity Gauss Rifle
          Heavy Flak Cannon
                Powered Hammer
>               --- INVENTORY --------
                Backup Power I
                Carbon-fiber Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
  Hypervelocity Gauss Rifle
                Flak Cannon
                Grenade Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   System Restoration Module
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   1   
  Utility                  2    | .   .   .   .   .   .   1   1   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   1   
Parts Attached             69   | 7   11  6   .   .   1   16  1   17  10  
  Power                    13   | 2   2   1   .   .   .   3   .   2   3   
    Engine                 8    | 2   2   1   .   .   .   2   .   .   1   
    Core                   5    | .   .   .   .   .   .   1   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   4   1   .   .   .   8   1   6   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   4   1   .   .   .   8   1   6   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | 1   3   1   .   .   .   1   .   3   2   
    Device                 1    | .   .   .   .   .   .   1   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   2   .   .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   3   .   .   1   4   .   6   2   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   1   .   .   .   1   .   1   .   
    Ballistic Gun          5    | 1   2   .   .   .   1   .   .   1   .   
    Ballistic Cannon       5    | .   .   1   .   .   .   2   .   2   .   
    Launcher               3    | .   .   .   .   .   .   1   .   2   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 16   | .   1   .   .   .   .   4   .   .   11  
  Power                    4    | .   .   .   .   .   .   1   .   .   3   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   2   
  Utility                  5    | .   1   .   .   .   .   1   .   .   3   
  Weapon                   4    | .   .   .   .   .   .   1   .   .   3   
  Highest Loss Streak      6    | .   1   .   .   .   .   2   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   92  95  100 100 100 89  76  92  72  
  Engine                   9    | .   14  11  11  11  11  8   7   5   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   8   
  Leg                      31   | .   28  29  33  33  33  35  30  30  28  
  Device                   1    | .   .   .   .   .   .   5   7   7   .   
  Storage                  9    | .   14  11  11  11  11  9   7   7   5   
  Processor                1    | .   2   .   .   .   .   .   .   .   4   
  Protection               7    | .   3   11  11  11  11  4   .   13  2   
  Energy Gun               3    | .   14  1   .   .   .   .   .   .   3   
  Energy Cannon            5    | .   .   3   11  11  11  4   .   4   .   
  Ballistic Gun            8    | .   14  11  11  11  11  4   .   1   5   
  Ballistic Cannon         7    | .   .   10  11  11  11  12  15  4   5   
  Launcher                 1    | .   .   .   .   .   .   3   7   10  1   
Peak Build Rating          56   | 6   8   14  14  14  14  27  30  50  56  
  Average Rating           19   | 4   6   12  14  14  14  21  27  37  42  
  On Entrance              17   | .   6   8   14  14  14  14  27  30  50  
Naked Turns                80   | .   .   .   .   .   .   .   .   .   80  
Heaviest Build             52   | 13  21  34  34  34  34  39  38  52  50  
  Greatest Support         96   | 20  20  30  30  30  30  47  57  80  96  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  10  10  10  9   
  Most Carried             10   | 4   8   10  10  10  10  10  10  10  10  
  Average Carried          8    | 2   6   7   10  10  10  8   9   9   7   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   8   10  10  10  10  9   10  10  5   

 Class Distribution 
--------------------
 44% | Scavenger-Tank
 19% | Mutant
 17% | Gunner
 11% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -9/Exiles
 Scavenger-Tank | -8/Mines
         Gunner | -8/Materials
         Gunner | -7/Factory
           Tank | -7/DSF
         Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Matter Collected           1344 | 242 156 115 .   .   21  316 .   161 333 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1729 | .   436 125 .   .   31  362 .   404 371 
  Parts                    102  | .   30  6   .   .   1   30  .   20  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  42   | .   15  3   .   .   1   9   .   6   8   
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   
  Guns                     19   | .   14  .   .   .   .   2   .   .   3   
  Cannons                  14   | .   .   3   .   .   1   7   .   2   1   
  AOE                      3    | .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          11   | .   3   1   .   .   1   3   .   1   2   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   9   .   .   .   .   2   .   .   3   
  Grunt                    19   | .   6   2   .   .   .   5   .   4   2   
  Sentry                   4    | .   .   1   .   .   .   1   .   .   2   
  Hunter                   3    | .   .   .   .   .   1   1   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   6   2   .   .   1   3   .   4   4   
  Combat Bots Only         6    | .   6   2   .   .   1   3   .   4   4   
Max Kills in Single Turn   2    | .   1   1   .   .   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Hostile Shots Fired        550  | .    78   14   .    .    15   47   .    46   350  
  Missed                   202  | .    28   2    .    .    5    9    .    21   137  
Damage Taken               4794 | .    511  161  .    .    153  652  .    710  2607 
  Core                     1212 | .    51   25   .    .    30   42   .    214  850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  306  | .    .    .    .    .    .    .    .    108  198  
  Regen/Repaired (Parts)   172  | .    .    .    .    .    .    172  .    .    .    
Core Remaining (%)         85   | 100  79   .    .    .    86   92   .    69   .    
Volleys Fired              108  | .    44   5    .    .    3    30   .    14   12   
  Largest                  3    | .    2    3    .    .    3    3    .    3    3    
  Hottest                  166  | .    70   119  .    .    119  124  .    126  166  
Shots Fired                257  | .    87   15   .    .    9    82   .    36   28   
  Gun                      141  | .    87   5    .    .    3    25   .    .    21   
  Cannon                   89   | .    .    10   .    .    6    53   .    14   6    
  Launcher                 27   | .    .    .    .    .    .    4    .    22   1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  135  | .    43   10   .    .    6    60   .    .    16   
  Thermal                  95   | .    44   5    .    .    3    18   .    14   11   
  Explosive                9    | .    .    .    .    .    .    .    .    9    .    
  Electromagnetic          18   | .    .    .    .    .    .    4    .    13   1    
  Robot Hit Streak         19   | .    12   4    .    .    3    11   .    8    19   
  Robot Miss Streak        11   | .    3    1    .    .    1    11   .    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           170  | .    51   9    .    .    5    47   .    20   38   
  Core Hits                107  | .    22   4    .    .    3    33   .    19   26   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         9    | .    4    .    .    .    .    1    .    .    4    
    Burn                   4    | .    4    .    .    .    .    .    .    .    .    
    Destroy                4    | .    .    .    .    .    .    .    .    .    4    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              15   | .    .    .    .    .    .    .    .    .    15   
  Impact                   15   | .    .    .    .    .    .    .    .    .    15   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4354 | .    544  173  .    .    75   1095 .    1298 1169 
  Guns                     1165 | .    544  39   .    .    19   172  .    .    391  
  Cannons                  1231 | .    .    134  .    .    56   688  .    232  121  
  Explosions               1301 | .    .    .    .    .    .    235  .    1066 .    
  Melee                    654  | .    .    .    .    .    .    .    .    .    654  
  Ramming                  3    | .    .    .    .    .    .    .    .    .    3    
  Kinetic                  1100 | .    167  80   .    .    51   600  .    .    202  
  Thermal                  1365 | .    377  93   .    .    24   260  .    301  310  
  Explosive                382  | .    .    .    .    .    .    .    .    382  .    
  Electromagnetic          850  | .    .    .    .    .    .    235  .    615  .    
  Impact                   654  | .    .    .    .    .    .    .    .    .    654  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    1    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    1    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            291  | .    .    .    .    .    .    14   .    60   217  
  Projectiles              8    | .    .    .    .    .    .    8    .    .    .    
  Explosions               66   | .    .    .    .    .    .    6    .    60   .    
  Melee                    217  | .    .    .    .    .    .    .    .    .    217  
Knockbacks                 18   | .    .    .    .    .    .    10   .    .    8    
  Impact                   5    | .    .    .    .    .    .    .    .    .    5    
  Kinetic                  11   | .    .    .    .    .    .    8    .    .    3    
  Secondary                2    | .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      22   | .    .    .    .    .    .    .    .    22   .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        549  | .    311  163  .    .    151  420  .    21   549  
  Average Temperature      117  | .    82   75   .    .    69   140  .    8    202  
  Received Heat Transfer   1140 | .    186  60   .    .    63   219  .    90   522  
  Effects                  12   | .    3    .    .    .    .    4    .    .    5    
    Shutdowns              2    | .    .    .    .    .    .    1    .    .    1    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           8    | .    2    .    .    .    .    3    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    1    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    1    1    
  Parts Fried              4    | .    .    .    .    .    .    .    .    1    3    
  Impact Corruptions       7    | .    .    .    .    .    .    .    .    .    7    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    3    .    .    .    .    .    .    .    2    
  Heat Transferred         3193 | .    1406 148  .    .    37   407  .    470  725  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    .    .    1    .    5    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Peak Influence             369  | .   369 212 82  .   31  258 50  224 270 
  Initial                  117  | .   .   109 82  .   .   11  50  35  117 
  Average                  149  | .   210 141 82  .   28  111 50  147 162 
Maximum Alert Level        1    | .   1   1   .   .   .   1   .   1   1   
  Low Security (%)         67   | 100 41  86  100 .   100 83  100 58  64  
  Level 1                  32   | .   58  13  .   .   .   16  .   41  35  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   .   3   .   1   6   
  Investigation            4    | .   1   .   .   .   .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   .   2   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Distress Signals           3    | .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   26  7   .   .   4   17  .   10  23  
  Peak Tracking Total      10   | .   8   3   .   .   3   3   .   4   10  
  Tactical Retreats        5    | .   2   .   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Traps Triggered            3    | .   1   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Machines Disabled          2    | .   .   1   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Machines Accessed          13   | .   1   .   .   4   .   3   2   .   3   
  Terminals                5    | .   .   .   .   .   .   2   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   1   .   .   4   .   10  4   .   7   
  Successful               20   | .   1   .   .   4   .   7   3   .   5   
  Failed                   6    | .   .   .   .   .   .   3   1   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   .   .   .   4   2   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   6   .   .   2   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   4   .   1   1   .   4   
  Record                   7    | .   .   .   .   4   .   .   .   .   3   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   6   .   .   1   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   .   .   .   3   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   .   3   2   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   .   .   
  Time                     90   | .   .   .   .   .   .   90  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Turns Passed               3708 | 59   674  312  21   1071 74   621  35   263  578  
Spaces Moved               2142 | 41   375  169  12   564  27   307  30   163  454  
  Core                     165  | 4    .    .    .    .    .    .    .    .    161  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1977 | 37   375  169  12   564  27   307  30   163  293  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  190  112  112  107  50   
  Average Speed            138  | 113  131  153  190  190  190  117  112  115  98   
  Slowest Speed            190  | 120  190  190  190  190  190  190  115  130  128  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    61   19   5    90   10   31   2    93   15   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          30   | .    .    2    .    .    1    8    .    19   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    2    .    .    1    2    .    .    .    
  AOE                      25   | .    .    .    .    .    .    6    .    19   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Total                      2621 | 50  479 197 11  564 44  502 30  216 528 
  Wait                     230  | .   40  8   .   1   13  134 .   1   33  
  Move                     2133 | 40  374 168 11  563 26  306 29  162 454 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  23   | 3   4   3   .   .   .   6   .   6   1   
  Fast Attach              20   | 6   2   1   .   .   .   4   .   3   4   
  Attach                   8    | .   .   1   .   .   .   4   .   .   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     41   | 1   9   4   .   .   1   8   1   14  3   
  Drop                     36   | .   6   1   .   .   1   10  .   16  2   
  Fire                     108  | .   44  5   .   .   3   30  .   14  12  
  Melee                    15   | .   .   .   .   .   .   .   .   .   15  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            6    | .   .   6   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 14)
  317 | -10/Materials | Build established: Mutant
  645 | -10/Materials | Discovered new exit (range 10)
  734 | -10/Materials | Entered another Materials area
  734 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1023 | -9/Materials  | Discovered new exit (range 11)
 1046 | -9/Materials  | Entered Mines
 1060 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1060 | -9/Mines      | Discovered new exit (range 5)
 1067 | -9/Mines      | Entered Exiles
 1067 | -9/Exiles     | Found Exiles lab abandoned
 1096 | -9/Exiles     | Discovered new exit (range 14)
 1135 | -9/Exiles     | Build established: Scavenger-Tank
 1743 | -9/Exiles     | Discovered new exit (range 10)
 2138 | -9/Exiles     | Entered Mines
 2195 | -8/Mines      | Discovered new exit (range 9)
 2212 | -8/Mines      | Entered Materials
 2212 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2727 | -8/Materials  | Repaired Carbon-fiber Leg
 2754 | -8/Materials  | Repaired Aluminum Leg
 2781 | -8/Materials  | Repaired Aluminum Leg
 2822 | -8/Materials  | Discovered new exit (range 11)
 2833 | -8/Materials  | Entered Factory
 2833 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2840 | -7/Factory    | Build established: Gunner
 2868 | -7/Factory    | Identified exit to DSF
 2868 | -7/Factory    | Entered DSF
 2920 | -7/DSF        | Additional patrols routed to DSF
 3088 | -7/DSF        | Discovered new exit (range 15)
 3131 | -7/DSF        | Entered Factory
 3131 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3190 | -6/Factory    | Build established: Tank
 3300 | -6/Factory    | Lost 6 parts (2p3u1w)
 3605 | -6/Factory    | Build established: Gunner
 3629 | -6/Factory    | Released all parts (10)
 3658 | -6/Factory    | Lost 4 parts (2n2w)
 3674 | -6/Factory    | Core integrity fell below 50%
 3699 | -6/Factory    | Core integrity fell below 20%
 3709 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Released Arm. Leg.
Released Gatling Laser.
Released Imp. Titanium Leg.
Released Med. Storage Unit.
Released Nuclear Core.
Released Imp. Titanium Leg.
Released Powered Hammer.
Released Target Analyzer.
Released Lgt. Angular Momentum Engine.
Penetrated by Slug.
R-10 Processor collects Lgt. Angular Momentum
  Engine.
Penetrated by Slug.
Connecting with DSF Access...
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Penetrated by Slug.
Slug penetrates Repair Station.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F005.

 Map 
-----
+----------------------------------------------------+
| !!!       #! """" /#  """"""""" #?????             |
| !!!       #        #            #?????             |
| !!!       #  =     #??"""""""""???????             |
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|    ""     ###+#+##########+###????????             |
|    """                       #????????             |
| !!  R"                       #????????             |
| !! """     """     """ """   #????????             |
|           ""F""    """ """   #????????             |
|           "" ""    """ """   #????????             |
| ##"Y"###                     #??#?????             |
| ?#"""#?#   """ """ """ """s  #? #?????             |
| ?#####?#   """ """ """ """   ## #?????             |
| ???????#   """ """s"""s"""      #?????             |
| ???????#                  s     #?????             |
| ???????                         #?????             |
| ???????                         #?????             |
| ???????          ##             #?????             |
| ??????           ##             #?????             |
| ?????? ""        ##             #?????             |
| ?????? "F  """   ##             #?????             |
| ?????? """ """   ##       #######?????             |
| ?????  ??" "???  ##       #???????????             |
| ????? ????  ??????#       #???????????             |
| ??????????  ??????##      #???????????             |
| ???????????????????#     @#???????????             |
| ???????????????????#        ??????????             |
| ???????????????????#        +?????????             |
| ???????????????????#        #?????????             |
| ???????????????????######## #?????????             |
| ??????????????????????????? #?????????             |
| ??????????????????????????? #?????????             |
| ??????????????????????????? #?????????             |
| ????????????????????????????#?????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5

 Item Schematics 
-----------------
 Arm. Treads | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionEtherialFlail
  Manual?         0
Play Time         00:44:41
  Cumulative      8.9 hours
  Start           2025.01.04 @ 17:55:07
  End             2025.01.04 @ 18:42:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c73fff78-aa86-4d71-9d48-4203b97db9bc