Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 19:34:39 Player: DGSTER Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (768) 768 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2638 Bonus ------- None Cogmind --------- Core Integrity 509/550 Matter 205/300 Energy 125/125 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY (15) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink Large Storage Unit Sensor Array Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Shock Bomb Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink Large Storage Unit Sensor Array Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 31 | 5 6 15 5 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 6 1 Treads 5 | 2 . 2 1 Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 4 1 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 9 | 1 3 2 3 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon 1 | . 1 . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 2 | . . . 2 System Corruption 6 | . . . 6 Parts Lost 14 | . 5 9 . Power 3 | . 1 2 . Propulsion 5 | . 1 4 . Utility 2 | . 1 1 . Weapon 4 | . 2 2 . Highest Loss Streak 9 | . 4 9 . To Critical Strikes . | . . . . Average Backups 6 | . 4 10 14 Power 1 | . 1 2 2 Propulsion 1 | . 1 1 4 Utility 1 | . 1 4 3 Weapon 1 | . . 2 4 Tool/Special . | . . . . Unused Backups 16 | . . 3 13 Power 4 | . . 1 3 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 6 | . . 2 4 Tool/Special . | . . . . Average Slot Usage (%) 74 | . 72 75 94 Engine 8 | . 8 9 9 Treads 20 | . 22 17 8 Leg 4 | . . 11 27 Storage 13 | . 14 11 9 Processor 1 | . . 4 9 Protection 6 | . 5 8 9 Ballistic Gun 13 | . 15 3 7 Ballistic Cannon 4 | . 4 5 . Launcher 1 | . . 3 6 Peak Build Rating 24 | 5 7 20 24 Average Rating 7 | 3 5 11 21 On Entrance 7 | . 5 5 19 Naked Turns . | . . . . Heaviest Build 36 | 10 28 33 36 Greatest Support 60 | 40 40 60 45 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 6 9 15 15 Most Carried 15 | 2 11 15 15 Average Carried 6 | . 4 10 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 11 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 758 | 211 326 221 . Remotely . | . . . . Salvage Created 866 | . 396 382 88 Parts 60 | . 20 30 10 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 10 9 4 Melee 3 | . . 3 . Guns 10 | . 8 2 . Cannons 1 | . . 1 . AOE 9 | . 2 3 4 Classes Destroyed 9 | . 3 5 1 Worker 1 | . 1 . . Builder 1 | . . . 1 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Mechanic 1 | . . 1 . Watcher 2 | . 2 . . Swarmer 7 | . . 3 4 Grunt 14 | . 10 4 . Sentry 2 | . . 2 . Best Kill Streak 8 | . 3 8 3 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 3 | . 2 3 3 Gunslinging . | . . . . Exploded 3 | . 2 2 3 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 239 | . 86 130 23 Missed 77 | . 23 46 8 Hits 162 | . 63 84 15 Projectile 162 | . 63 84 15 Critical Strikes 4 | . 2 1 1 Actively Blocked 1 | . 1 . . Damage Taken 2080 | . 787 1159 134 Core 411 | . 174 196 41 Absorbed by Shields . | . . . . Redirected to Shielding 101 | . 50 51 . Core Remaining (%) 60 | 100 30 51 . Volleys Fired 71 | . 55 11 5 Largest 2 | . 2 2 1 Hottest 53 | . 40 53 36 Shots Fired 103 | . 80 18 5 Gun 78 | . 71 7 . Cannon 14 | . 6 8 . Launcher 11 | . 3 3 5 Special . | . . . . Kinetic 92 | . 77 15 . Thermal . | . . . . Explosive 3 | . 3 . . Electromagnetic 8 | . . 3 5 Robot Hit Streak 19 | . 19 7 5 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 68 | . 54 11 3 Core Hits 45 | . 27 12 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1495 | . 807 410 278 Guns 761 | . 685 76 . Cannons 64 | . . 64 . Explosions 642 | . 115 249 278 Melee . | . . . . Ramming 28 | . 7 21 . Kinetic 825 | . 685 140 . Thermal 126 | . . 38 88 Explosive 115 | . 115 . . Electromagnetic 401 | . . 211 190 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 1 1 10 Average Corruption 1 | . 1 1 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 18 | . 13 . 5 Message Errors 3 | . 2 . 1 Matter Fused 6 | . 6 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 4 | . 1 . 3 Data Loss (minor) 2 | . 1 . 1 Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles . | . . . . Explosions 20 | . . . 20 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 27 | . 1 26 . Shots 3 | . 1 2 . Rammed 10 | . 5 5 . Targets Rammed 14 | . 6 8 . Kicked 1 | . . 1 . Crushed 3 | . 1 2 . Highest Temperature 215 | . 215 1 4 Average Temperature 48 | . 52 1 4 Received Heat Transfer 798 | . 462 300 36 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 250 | . . 100 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 3 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 125 | . 104 125 92 Initial 37 | . . . 37 Average 27 | . 23 42 44 Influence Increases 722 | . 341 269 112 Destroy 0b10 Robot/C 460 | . 200 180 80 Destroy 0b10 Robot/NC 35 | . 15 15 5 Destroy Leader 116 | . 54 52 10 Successful Hack 27 | . 18 9 . Disable Machine 30 | . 30 . . Destroy Structure 24 | . 9 13 2 Lose Combat Pursuer 30 | . 15 . 15 Influence Decreases 650 | . 341 179 130 Entered New Map 53 | . . . 53 Time Decay 477 | . 291 109 77 Lost Part 120 | . 50 70 . Squads Dispatched 6 | . 2 3 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 17 17 9 Peak Tracking Total 10 | . 4 10 5 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 4 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 12 5 . Successful 9 | . 7 2 . Failed 8 | . 5 3 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 12 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 7 2 . Robot Analysis 2 | . 2 . . Prototype ID Bank 4 | . 3 1 . Locate Traps 2 | . 1 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 105 | . . 43 62 Sensors 105 | . . 43 62 Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2128 | 59 1569 337 163 Spaces Moved 1089 | 35 772 173 109 Core 4 | 4 . . . Treads 911 | 31 772 108 . Legs 174 | . . 65 109 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 166 | 147 178 147 120 Slowest Speed 240 | 160 240 240 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 95 21 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . 6 13 2 Melee . | . . . . Projectile . | . . . . AOE 21 | . 6 13 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1288 | 41 879 231 137 Wait 43 | . 30 3 10 Move 1086 | 34 771 172 109 Hop . | . . . . Pick Up 29 | 2 9 15 3 Fast Attach 20 | 4 6 9 1 Attach 12 | 1 . 6 5 Detach 3 | . 1 . 2 Swap . | . . . . Drop 10 | . 1 7 2 Fire 71 | . 55 11 5 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush 13 | . 6 7 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 19) 305 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 9) 654 | -10/Materials | Discovered new exit (range 9) 998 | -10/Materials | Core integrity fell below 50% 1059 | -10/Materials | Lost 4 parts (1p1n1u1w) 1066 | -10/Materials | Discovered new exit (range 10) 1066 | -10/Materials | Discovered new exit (range 14) 1629 | -10/Materials | Entered another Materials area 1629 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1806 | -9/Materials | Discovered new exit (range 14) 1890 | -9/Materials | Lost 9 parts (2p4n1u2w) 1965 | -9/Materials | Identified exit to Materials 1966 | -9/Materials | Entered another Materials area 1966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1990 | -8/Materials | System corruption reached 10% 2129 | -8/Materials | Self-destructed Last Messages --------------- local area. 02078_ U-05 Engineer lays Concrete. 02080_ System corrupted: Energy discharge (-12). 02080_ U-05 Engineer lays Concrete. 02082_ R-06 Scavenger collects Corrupted Flight Unit. 02082_ U-05 Engineer lays Concrete. 02085_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 02085_ U-05 Engineer lays Concrete. 02087_ S-10 Pest destroyed. 02087_ U-05 Engineer destroyed. 02097_ System corrupted: FCS attempts to trigger Shock Bomb Launcher. 02107_ W-25 Informer sends out distress signal. 02108_ R-06 Scavenger collects Structural Scanner. 02109_ U-05 Engineer lays Concrete. 02109_ Critical hit (Burn: +37). 02110_ K-01 Serf cleans the Processing Tank. 02110_ U-05 Engineer lays Concrete. 02112_ K-01 Serf cleans the Processing Tank. 02123_ >XV>3K IFAANFF|SLFX& 02124_ K-01 Serf cleans the Processing Tank. 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""??????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumConceptRedirector Manual? 0 Play Time 00:15:22 Cumulative 66.2 hours Start 2025.05.19 @ 20:08:13 End 2025.05.20 @ 19:34:39 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 79 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fb4c16c-75b5-47b9-ba48-768abd746976