Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:50:39 Player: ZowhanFlame Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (856) 856 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 3265 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 98 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (3) ------ Sensor Array Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (5) ---- Aluminum Leg Bomb Factory No. 2 Heavy Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Sensor Array Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Assault Rifle Barrage Gun > --- INVENTORY -------- Medium Armor Plating Bomb Factory No. 2 Heavy Assault Rifle Makeshift Axe [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage High-capacity Matter Pod Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 5 5 14 2 5 4 Power 8 | 1 1 5 . 1 . Engine 8 | 1 1 5 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 2 2 1 1 Treads . | . . . . . . Leg 8 | 2 . 2 2 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 3 3 . 1 1 Device 1 | . 1 . . . . Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 4 | . 1 2 . . 1 Artifact . | . . . . . . Weapon 11 | 2 1 4 . 2 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 4 . 2 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 5 | . . . . . 5 Parts Lost 9 | . . 2 . . 7 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 3 | . . 2 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 77 98 100 100 80 Engine 20 | . 14 20 22 22 13 Leg 22 | . 28 22 22 22 21 Device 10 | . 1 11 11 11 11 Storage 7 | . 1 11 11 6 . Hackware 3 | . . . . 4 11 Protection 9 | . 3 11 11 11 3 Ballistic Gun 19 | . 14 16 22 22 15 Launcher 2 | . 9 5 . . . Naked Turns . | . . . . . . Heaviest Build 32 | 5 16 32 32 32 25 Greatest Support 40 | 20 20 20 20 30 40 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 4 Class Distribution -------------------- 60% | Mutant 22% | Derelict-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1170 | 253 114 547 70 30 156 Remotely . | . . . . . . Salvage Created 933 | 41 . 644 80 . 168 Parts 59 | 1 . 46 5 . 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | 1 . 14 2 . 5 Melee 1 | . . . . . 1 Guns 18 | 1 . 11 2 . 4 AOE 3 | . . 3 . . . Classes Destroyed 8 | 1 . 6 . . 1 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 7 | . . 3 . . 4 Grunt 8 | 1 . 5 2 . . Duelist 1 | . . . . . 1 Sentry 6 | . . 6 . . . Best Kill Streak 4 | 1 . 3 2 . 4 Combat Bots Only 4 | 1 . 3 2 . 4 Max Kills in Single Turn 2 | 1 . 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 186 | 4 . 60 8 . 114 Missed 60 | . . 20 2 . 38 Damage Taken 2048 | 45 . 609 84 . 1310 Core 437 | 10 . 119 14 . 294 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 96 96 . . . . Volleys Fired 75 | 3 . 49 5 . 18 Largest 2 | 2 . 2 2 . 2 Hottest 60 | 60 . 43 43 . 51 Shots Fired 133 | 6 . 81 10 . 36 Gun 124 | 6 . 72 10 . 36 Cannon . | . . . . . . Launcher 9 | . . 9 . . . Special . | . . . . . . Kinetic 121 | 3 . 72 10 . 36 Thermal 3 | 3 . . . . . Explosive 9 | . . 9 . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 4 . 13 7 . 8 Robot Miss Streak 3 | 1 . 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 94 | 4 . 55 8 . 27 Core Hits 57 | 2 . 38 4 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1603 | 39 . 1037 118 . 409 Guns 1197 | 39 . 693 118 . 347 Cannons . | . . . . . . Explosions 341 | . . 341 . . . Melee 62 | . . . . . 62 Ramming 3 | . . 3 . . . Kinetic 1175 | 17 . 693 118 . 347 Thermal 22 | 22 . . . . . Explosive 341 | . . 341 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 62 | . . . . . 62 Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . 48 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 247 | 44 . 42 75 . 247 Average Temperature 48 | 25 . 17 37 . 101 Received Heat Transfer 381 | 24 . 234 69 . 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | 50 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 405 | 20 13 405 164 . . Initial 114 | . 13 5 114 . . Average 127 | 2 13 154 149 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 71 | 100 100 63 100 . . Level 1 22 | . . 29 . . . Level 2 5 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | 1 . 25 2 . 14 Peak Tracking Total 8 | 1 . 6 2 . 8 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 5 . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 12 . . . Successful 12 | . 2 10 . . . Failed 6 | . 4 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 14 | . 6 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 6 . . . Record 3 | . 1 2 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 146 | . . . . 146 35 Highest-Rated Ally 38 | . . . . 38 35 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 256 | . . . . . 256 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3618 | 78 215 1205 84 1743 293 Spaces Moved 2249 | 60 168 715 35 1097 174 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 2232 | 43 168 715 35 1097 174 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 130 120 Average Speed 146 | 100 120 142 190 157 129 Slowest Speed 200 | 120 120 190 190 200 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 9 36 66 13 90 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . . 66 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 66 | . . 66 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2432 | 72 180 820 45 1113 202 Wait 27 | . . 25 . 2 . Move 2244 | 59 167 714 34 1096 174 Hop . | . . . . . . Pick Up 27 | 5 7 9 1 3 2 Fast Attach 1 | . . . . 1 . Attach 16 | 5 2 6 . . 3 Detach . | . . . . . . Swap 18 | . 3 8 2 4 1 Drop 19 | . 1 8 3 7 . Fire 75 | 3 . 49 5 . 18 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 11) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 316 | -9/Materials | Build established: Mutant 1129 | -9/Materials | Discovered new exit (range 16) 1380 | -9/Materials | Build established: Scavenger-Mutant 1415 | -9/Materials | Discovered new exit (range 13) 1499 | -9/Materials | Entered Mines 1501 | -9/Mines | Met a Derelict bent on vengeance 1561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1583 | -9/Mines | Entered Zion 1625 | -7/Zion | Given the Hacking Drone Bay 1787 | -7/Zion | Found Prototype Device 1901 | -7/Zion | Learned Factory recycling unit intel 2002 | -7/Zion | Build established: Mutant 2125 | -7/Zion | Given A8's code to call for help 2215 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2350 | -7/Zion | Learned location of Armory (-3) 2503 | -7/Zion | Learned location of Warlord (-5) 2822 | -7/Zion | Learned location of 1 exit from Proximity Caves 2844 | -7/Zion | Build established: Derelict-Mutant 2919 | -7/Zion | Imprinted 2921 | -7/Zion | Declared Zion's savior 3295 | -7/Zion | Learned Factory garrison access intel 3313 | -7/Zion | Discovered new exit (range 11) 3326 | -7/Zion | Entered Proximity Caves 3326 | -6/Proximity Caves | Accompanied by 1 ally 3327 | -6/Proximity Caves | Identified exit to Factory 3418 | -6/Proximity Caves | Spotted B-75 Beast 3419 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 3460 | -6/Proximity Caves | Core integrity fell below 50% 3586 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3598 | -6/Proximity Caves | Core integrity fell below 20% 3619 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 03505_ System corrupted: Matter fused (-7). 03546_ System corrupted: Energy discharge (-67). 03561_ System corrupted: Substantial component data lost. 03585_ System corrupted: Heat flow error (+208). 03585_ Hvy. Assault Rifle destroyed. 03585_ Penetrated by Slug. 03586_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03586_ B-48 Gladiator springs to life. 03586_ G-50 Soldier springs to life. 03586_ L-41 Fighter springs to life. 03588_ Penetrated by Slug. 03590_ Y-64 Sentinel: "REQUESTING BACKUP." 03608_ Mak. Leg destroyed. 03612_ L-41 Fighter destroyed. 03613_ G-50 Soldier destroyed. 03614_ Acquired 14 matter. 03617_ Slug penetrates Wall. 03618_ Acquired Hvy. Laser. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????##??# #?????????????????????? | | ?????????????????#### ### #?????????????????????? | | ?????????????????# #?????????????????????? | | ??????????????????# s ##????????????????????? | | ??????????????????# b@ ##???????????????????? | | ??????????????????# gY%% ###?????????????????? | | ??###??# ????????## g## #?????????????????? | | ?# ### ?????????## ##### ##?????????????????? | | ? ??????????## ##???###??????????????????? | | # #????#?????## #????????????????????????? | | #????## ??### #????????????????????????? | | #?????# ##" ##????????????????????????? | | #??????# ##?????????????????????????? | | #????????## ###?????????????????????????? | | #???????????## #"####??????????????????????? | | #????????????# #??????????????????????? | | #???????# ## ## #??????????????????????? | | #????????# # # #??????????????????????? | | #?#####??### ?# # #??????????????????????? | | ##?# #????##??###//### #??????????????????????? | | #?## #????????# + #??????????????????????? | | ### ##???##??# # #??????????????????????? | | ## ##### ?#"""""?# #??????????????????????? | | # ## ######## #??????????????????????? | | #?# #??????????????????????? | | #??###### ######??????????????????????? | | ##????## #####???????????????????????? | | ##???## #???????????????????????? | | ##### # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 24 Energy Capacity 445 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 11 Item Schematics ----------------- Terrain Scan Processor | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key One Hack Too Far The One Tourist Challenges ------------ None Game ------ Seed TargetAssembledArmor Manual? 0 Play Time 00:51:47 Cumulative 1.9 hours Start 2024.04.01 @ 18:57:03 End 2024.04.01 @ 19:50:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f849ba7-f11e-493e-8189-b406e5e26b75