Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 18:41:36 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1957) 1957 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 4839 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 121 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 130/160 System Corruption 6% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Machine Analyzer > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (8) ---- Light Deuterium Engine Improved Sensor Array Improved Terrain Scanner Light Armor Plating System Shield Gauss Cannon Datajack Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Rifle Minigun > --- INVENTORY -------- Light Ion Engine VTOL Module VTOL Module VTOL Module Structural Scanner Improved Terrain Scanner Seismic Detector Beam Cannon [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 3 | . . . 1 2 . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 77 | 9 7 6 16 22 17 Power 12 | 1 . 3 2 3 3 Engine 8 | 1 . 3 2 2 . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 33 | 4 2 2 7 11 7 Treads . | . . . . . . Leg 12 | 2 . . 3 . 7 Wheel 10 | 2 2 2 4 . . Hover . | . . . . . . Flight 11 | . . . . 11 . Utility 13 | 2 1 1 3 2 4 Device 6 | 1 . 1 . . 4 Storage 3 | 1 1 . . 1 . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 19 | 2 4 . 4 6 3 Energy Gun 5 | 1 . . 2 1 1 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 4 | . . . 1 2 1 Special Weapon 3 | . 3 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . . 4 4 6 5 Power 3 | . . 2 . . 1 Propulsion 12 | . . 1 2 5 4 Utility 2 | . . . 1 1 . Weapon 2 | . . 1 1 . . Highest Loss Streak 4 | . . 3 2 4 2 To Critical Strikes . | . . . . . . Average Backups 13 | 2 16 18 19 8 7 Power 1 | . 1 . 2 . 1 Propulsion 5 | 1 7 8 8 2 . Utility 5 | . 6 6 6 4 4 Weapon 1 | . 1 1 2 . 1 Tool/Special . | . . . . . . Unused Backups 19 | 1 . 3 6 3 6 Power 2 | . . . . 1 1 Propulsion 7 | 1 . . 6 . . Utility 9 | . . 3 . 2 4 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 99 97 92 86 85 Engine 8 | . 14 12 10 6 . Core 2 | . . . . 2 8 Leg 10 | . . . 7 . 36 Wheel 16 | . 28 27 21 . . Flight 5 | . . . . 38 3 Device 9 | . 13 14 5 2 8 Storage 11 | . 14 14 11 9 8 Processor 6 | . . . 11 13 9 Energy Gun 7 | . 9 10 14 4 1 Energy Cannon 1 | . . . 4 1 . Ballistic Gun 3 | . 11 . . 3 . Ballistic Cannon 2 | . . 14 2 . . Special Weapon 2 | . 6 2 . . . Slashing Weapon 2 | . . . . 2 7 Peak Build Rating 28 | 9 13 12 19 28 26 Average Rating 15 | 6 11 10 15 22 22 On Entrance 11 | . 9 12 10 16 24 Avg Prop Armor Cover (%) 4 | . . . 10 3 3 Naked Turns . | . . . . . . Heaviest Build 53 | 13 48 49 53 19 20 Greatest Support 60 | 20 20 20 36 25 60 Greatest Overweight (x) 4 | 1 2 4 4 2 1 Average Overweight (x) . | . 1 2 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 Average Capacity 14 | 7 19 20 20 8 7 Most Carried 20 | 8 20 20 20 19 8 Average Carried 13 | 2 16 18 19 7 7 Final Capacity 20 | 8 20 20 20 8 8 Final Carried 20 | 8 20 20 20 8 8 Class Distribution -------------------- 63% | Mutant 25% | Scavenger-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1606 | 344 125 133 252 115 637 Remotely . | . . . . . . Salvage Created 2105 | 197 84 191 864 100 669 Parts 126 | 15 5 12 49 8 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 49 | . 4 9 14 4 18 Melee 10 | . . . . . 10 Guns 14 | . 3 4 5 1 1 Cannons 12 | . . 5 7 . . AOE 13 | . 1 . 2 3 7 Classes Destroyed 13 | 2 3 1 5 2 . Worker 2 | . . . 2 . . Builder 4 | . . . 4 . . Tunneler 7 | 6 . 1 . . . Recycler 4 | 1 . 1 2 . . Mechanic 2 | . . . 1 . 1 Operator 1 | . . . . 1 . Watcher 3 | . 1 . 1 1 . Swarmer 14 | . 3 6 . . 5 Cutter 3 | . . . . 3 . Grunt 14 | . 1 . 6 . 7 Duelist 1 | . . . 1 . . Sentry 14 | . . . 7 1 6 Assembled 3 | . . 3 . . . Best Kill Streak 6 | 3 3 6 6 3 3 Combat Bots Only 6 | . 3 6 3 3 3 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . 1 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 318 | . 32 65 71 76 74 Missed 101 | . 11 24 16 33 17 Hits 217 | . 21 41 55 43 57 Melee 24 | . . 5 . 19 . Projectile 193 | . 21 36 55 24 57 AOE 2 | . . . . 2 . Critical Strikes 10 | . . 1 3 5 1 Part Disruptions 1 | . . 1 . . . Damage Taken 3557 | . 187 491 1180 890 809 Core 1089 | . 63 155 311 315 245 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 137 | . 48 . 89 . . Core Remaining (%) 44 | 100 . 12 22 . . Volleys Fired 148 | 18 27 14 55 19 15 Largest 2 | 2 2 2 2 2 1 Hottest 124 | 70 100 80 124 86 65 Shots Fired 250 | 36 47 26 98 28 15 Gun 160 | 36 30 12 61 20 1 Cannon 53 | . . 14 34 5 . Launcher 20 | . . . 3 3 14 Special 17 | . 17 . . . . Kinetic 66 | 18 15 14 8 11 . Thermal 164 | 18 32 12 87 14 1 Explosive 20 | . . . 3 3 14 Electromagnetic . | . . . . . . Robot Hit Streak 20 | 17 4 5 20 15 4 Robot Miss Streak 5 | 1 5 4 4 5 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 175 | 29 10 15 60 17 44 Core Hits 93 | 8 5 12 35 8 25 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 1 4 1 3 Burn 5 | . . 1 3 1 . Meltdown 1 | . . . 1 . . Sever 3 | . . . . . 3 Melee Attacks 57 | . . . . 5 52 Impact . | . . . . . . Slashing 44 | . . . . 5 39 Piercing . | . . . . . . Sneak Attacks 16 | . . . . 1 15 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5089 | 362 453 309 1450 681 1834 Guns 1360 | 362 123 87 624 148 16 Cannons 736 | . . 198 470 68 . Explosions 1829 | . 330 . 356 336 807 Melee 1140 | . . . . 129 1011 Ramming 24 | . . 24 . . . Kinetic 534 | 175 37 198 40 84 . Thermal 1627 | 187 86 87 1119 132 16 Explosive 1764 | . 330 . 291 336 807 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1140 | . . . . 129 1011 Piercing . | . . . . . . Highest Corruption 6 | . . . 4 6 6 Average Corruption 5 | . . . 2 4 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . 5 7 22 Message Errors 9 | . . . 3 . 6 Matter Fused 8 | . . . . 4 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . 1 4 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 3 | . . . 1 . 2 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 187 | . 42 14 . 57 74 Projectiles 14 | . . 14 . . . Explosions 70 | . 42 . . 28 . Melee 103 | . . . . 29 74 Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 181 | . . 11 . 145 25 Shots 4 | . . . . 3 1 Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 627 | 90 81 52 627 132 190 Average Temperature 82 | 31 31 17 145 41 78 Received Heat Transfer 897 | . 30 60 384 108 315 Effects 13 | . . . 13 . . Shutdowns 2 | . . . 2 . . Energy Bleed 4 | . . . 4 . . Interference 3 | . . . 3 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 1 . 8 1 . Heat Transferred 4281 | 555 259 333 2727 370 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 72 | 100 100 100 88 77 2 Level 1 11 | . . . 11 22 31 Level 2 9 | . . . . . 41 Level 3 5 | . . . . . 24 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 835 | 10 119 110 282 341 835 Initial 231 | . . 18 . 115 231 Average 167 | 1 30 30 75 152 529 Influence Increases 2141 | 35 181 150 560 501 714 Destroy 0b10 Robot/C 1020 | . 80 120 280 80 460 Destroy 0b10 Robot/NC 115 | 35 5 10 50 10 5 Destroy Leader 186 | . 12 20 102 22 30 Allied During Kill 43 | . . . . . 43 Successful Hack 55 | . 13 . . 35 7 Disable Machine 150 | . 45 . 75 . 30 Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 162 | . 11 . 53 24 74 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 330 | . 15 . . 300 15 Influence Decreases 1306 | 35 132 199 286 419 235 Entered New Map 315 | . . 31 . 159 125 Time Decay 761 | 35 132 158 246 190 . Lost Part 160 | . . 10 40 60 50 Lost Ally 70 | . . . . 10 60 Squads Dispatched 4 | . . . 1 3 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 4 | . . . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 8 18 21 32 27 Peak Tracking Total 11 | . 4 11 5 10 3 Tactical Retreats 12 | . 1 2 . 8 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 6 | . . . 3 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 12 | . 3 . 5 . 4 Max in Single Turn 3 | . 2 . 3 . 2 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 16 | . 4 . 3 8 1 Terminals 11 | . 3 . 1 6 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 57 | . 12 . 11 32 2 Successful 34 | . 8 . 6 19 1 Failed 22 | . 4 . 4 13 1 Catastrophic 3 | . 1 . . 2 . Database Lockouts 1 | . . . 1 . . Manual 23 | . 5 . 2 16 . Terminals 39 | . 8 . 4 25 2 Fabricators . | . . . . . . Repair Stations 6 | . 4 . 2 . . Recycling Units . | . . . . . . Scanalyzers 10 | . . . 5 5 . Garrison Access 2 | . . . . 2 . Terminal Hacks 13 | . 2 . 1 9 1 Prototype ID Bank 3 | . . . . 3 . Open Door 1 | . . . . . 1 Terminal Index 2 | . 1 . . 1 . Alert Level 3 | . 1 . 1 1 . Locate Traps 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . 2 . . Scan Component 3 | . 2 . 1 . . Repair 3 | . 2 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 3 4 . Insert Component 2 | . . . 1 1 . Analyze 1 | . . . . 1 . Retrieve Study 4 | . . . 2 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 2 . . 5 . Terminals 7 | . 2 . . 5 . Track 2 | . . . . 2 . Assimilate 2 | . 1 . . 1 . Botnet 1 | . . . . 1 . Operators 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 . 3 8 1 Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . . 2 2 . Parts Repaired 3 | . 2 . 1 . . Time 90 | . 64 . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired 5 | . . . . . 5 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 7 | . 1 . . 1 5 Largest Group 3 | . 1 1 . 1 3 Highest-Rated Group 103 | . 10 10 . 10 103 Highest-Rated Ally 39 | . 10 10 . 10 39 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 445 | . . . . . 445 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 3114 | 123 961 500 288 376 866 Sensors 21 | . . . . . 21 Terrain 1357 | 123 961 272 . . 1 Seismic 610 | . . 228 288 94 . Machine Analysis 1242 | . . . . 376 866 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 3650 | 243 999 500 652 390 866 Spaces Moved 2563 | 169 410 374 294 794 522 Core 32 | 32 . . . . . Treads . | . . . . . . Legs 603 | 49 . . 65 . 489 Wheels 1101 | 88 410 374 229 . . Hover . | . . . . . . Flight 827 | . . . . 794 33 Fastest Speed 23 | 50 80 110 95 23 26 Average Speed 85 | 87 108 110 128 26 115 Slowest Speed 400 | 120 110 140 400 195 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 40 | 7 42 54 28 63 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 2 4 Terrain Destroyed 183 | . 13 . 64 25 81 Melee 5 | . . . . 2 3 Projectile . | . . . . . . AOE 178 | . 13 . 64 23 78 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 3648 | 224 898 435 467 934 690 Wait 667 | 19 431 19 73 69 56 Move 2552 | 168 409 373 293 787 522 Hop 3 | . . . . 3 . Pick Up 57 | 9 15 10 7 10 6 Fast Attach 41 | 7 2 1 13 11 7 Attach 17 | . 2 3 3 7 2 Detach 8 | . 3 . 2 1 2 Swap 45 | 2 6 4 6 10 17 Drop 50 | 1 3 9 15 12 10 Fire 148 | 18 27 14 55 19 15 Melee 57 | . . . . 5 52 Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 244 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 1066 | -10/Materials | Repaired Med. Laser 1105 | -10/Materials | Repaired Imp. Terrain Scanner 1152 | -10/Materials | Discovered new exit (range 6) 1243 | -10/Materials | Entered Mines 1243 | -10/Mines | Accompanied by 1 ally 1261 | -10/Mines | Assembled infested the area 1312 | -10/Mines | Core integrity fell below 50% 1355 | -10/Mines | Lost 3 parts (2p1w) 1355 | -10/Mines | Core integrity fell below 20% 1682 | -10/Mines | Learned Materials security intel 1724 | -10/Mines | Discovered new exit (range 11) 1743 | -10/Mines | Entered Materials 1743 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1920 | -9/Materials | Central database locked down 2182 | -9/Materials | Crushed by falling debris 2230 | -9/Materials | Repaired Lgt. Armor Plating 2309 | -9/Materials | Core integrity fell below 50% 2385 | -9/Materials | Discovered new exit (range 5) 2395 | -9/Materials | Entered another Materials area 2395 | -8/Materials | Evolved 2 slots: Propulsion x2 2639 | -8/Materials | Core integrity fell below 50% 2665 | -8/Materials | Lost 4 parts (3n1u) 2712 | -8/Materials | Build established: Sprinter 2775 | -8/Materials | Identified exit to Garrison 2785 | -8/Materials | Entered Garrison 2969 | -8/Garrison | Triggered checkpoint 3012 | -8/Garrison | Core integrity fell below 20% 3181 | -8/Garrison | Triggered checkpoint 3271 | -8/Garrison | Discovered new exit (range 13) 3287 | -8/Garrison | Triggered checkpoint 3320 | -8/Garrison | Garrison Relay disabled 3331 | -8/Garrison | Build established: Scavenger-Mutant 3427 | -8/Garrison | Triggered checkpoint 3438 | -8/Garrison | Triggered checkpoint 3475 | -8/Garrison | Lost 3 allies 3648 | -8/Garrison | Triggered checkpoint 3651 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03518_ Triggered Alarm Trap. 03518_ An alarm sounds. 03523_ Flexi-carbon Leg destroyed. 03531_ System corrupted: Matter fused (-7). 03536_ Y-45 Defender destroyed. 03544_ Acquired 106 matter. 03548_ System corrupted: Energy discharge (-33). 03549_ Dropped Particle Gun. 03553_ Acquired Gauss Cannon. 03559_ Dropped Missile Launcher. 03560_ Acquired Hvy. Rocket Launcher. 03587_ Triggered Alarm Trap. 03587_ An alarm sounds. 03624_ System corrupted: Substantial component data lost. 03648_ Garrison Door breached. 03648_ Beams of light sweep through the air. An alarm sounds. 03649_ System corrupted: Energy discharge (-56). 03651_ C-45 Heavy ARC bursts open, deploying its payload. 03651_ G-50 Soldier unfolds itself. 03651_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ??????????#??????????????? | | ?????????????????????# ???####? #??????????????? | | ?????????????????????# #?? #? #??????????????? | | ????????????????????## ## ## ##?????????????? | | ?????????????????#### ##????????????? | | ?????????????????? ? ??????????? | | ??????????????????? ????????????? | | ????????????????????# ## ## #?????????????? | | ??????????????????### ## # ###???????????? | | ??????????????????#C C#???????????? | | ??????????????#####C g C#???????????? | | ??????????????# # @ gg #???????????? | | ?????????????## #C * C #????????? | | ????????????## # ###[%* # # ###???????????? | | ??????######## #%= # ## ############??? | | ??????# #??? | | ??????# = % #??? | | ??????# ^#??? | | ??????# ### # # # # ############# ^ #??? | | ??????# #?## # # ## ### #???????????# #??? | | ??????# #??# ####### #?######???????????# #??? | | ??????# #??# #?????# ### #??????????????# #??? | | ??????# #??# #?????# #??????????????# #??? | | #######% #### #?????# #####??????????????# #??? | | * #?????# #??????????????????# #??? | | #####=! ######?????# #??????????????????# #??? | | =###?##! #??# #?????# #??????????????????# #??? | | =! #### #### ####### #??????????????????# #??? | | [![+ # # #??????????????????# #??? | | [! #### ########## ###??????????????????# ##?? | | %###??#! #????????# #????????????????????# "#?? | | #????# #?????####+####?????????????????# ##?? | | #????#! #?????#]] ]]#?????????????????# #??? | | #??### ###?###] ] ]####??????????????# #??? | | #??# ###?# " " "#??????????????# #??? | | #??# = #?###!! !!####??????????????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 5 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 48% | -10/Materials Imp. Terrain Scanner | 45% | -10/Materials Lgt. Armor Plating | 1% | -9/Materials Studied --------- VTOL Module | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Challenges ------------ None Game ------ Seed SystemCompositeRail Manual? 0 Play Time 00:52:00 Cumulative 245.3 hours Start 2025.11.09 @ 07:09:39 End 2025.11.09 @ 18:41:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 379 Rogue 379 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 51 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7b9aecf-0e2e-416b-8502-9711effc43e5