Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 18:20:29 Player: Fuma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2861) 2861 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-228) -228 TOTAL SCORE: 7158 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 40 Friendly Fire -286 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 192/210 System Corruption 5% Temperature Hot (231) Movement Walking (123) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Advanced Weight Redist. System Visual Processing Unit Advanced Terrain Scan Processor Improved Weapon Shielding Makeshift Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Improved Arc Projector Heavy Plasma Cannon Improved Datajack > --- INVENTORY (5) ---- VTOL Module Heavy Laser Slug Cannon Spear Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Hardened Light Armor Plating Improved Force Field > --- WEAPON ----------- High-powered Field Laser Dirty Datajack Power Maul > --- INVENTORY -------- Hardlight Generator Drone Bay Heavy EM Pulse Gun Particle Gun Flak Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . 1 . . Utility 4 | . . 2 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 169 | 5 22 26 13 6 23 10 32 23 9 Power 30 | 1 5 4 2 . 1 . 8 7 2 Engine 16 | 1 3 2 2 . . . 6 1 1 Core 14 | . 2 2 . . 1 . 2 6 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 2 3 3 1 2 2 8 3 3 Treads 2 | . . . . . 1 . 1 . . Leg 18 | 2 2 3 3 1 1 2 . 1 3 Wheel 1 | . . . . . . . . 1 . Hover 6 | . . . . . . . 5 1 . Flight 2 | . . . . . . . 2 . . Utility 45 | 1 3 5 2 3 10 5 8 6 2 Device 23 | . 1 5 2 2 2 3 4 4 . Storage 4 | 1 1 . . . 1 . . 1 . Processor 6 | . 1 . . . 2 2 1 . . Hackware 1 | . . . . . . . . . 1 Protection 11 | . . . . 1 5 . 3 1 1 Artifact . | . . . . . . . . . . Weapon 65 | 1 12 14 6 2 10 3 8 7 2 Energy Gun 20 | . 1 3 4 1 6 . 3 1 1 Energy Cannon 2 | . . . . 1 . . . 1 . Ballistic Gun 13 | 1 5 4 . . 1 . 1 1 . Ballistic Cannon 5 | . . 2 1 . . 1 . 1 . Launcher 9 | . 4 3 1 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . 2 . Special Melee Weapon 10 | . 2 2 . . 3 1 1 . 1 Unidentified Prototypes 6 | . . 1 1 . . 1 3 . . Parts Lost 66 | . 1 6 2 . 20 4 15 17 1 Power 15 | . . 2 . . 2 . 6 5 . Propulsion 14 | . . 1 1 . 4 2 2 3 1 Utility 21 | . . 1 . . 8 2 5 5 . Weapon 16 | . 1 2 1 . 6 . 2 4 . Highest Loss Streak 13 | . 1 2 1 . 13 3 6 7 1 To Critical Strikes 2 | . . . . . 2 . . . . Average Slot Usage (%) 84 | . 98 99 98 99 61 58 74 69 85 Engine 6 | . 11 6 8 7 1 . 7 3 4 Core 2 | . 1 4 . . . . 3 5 6 Leg 14 | . 28 21 17 23 9 10 1 1 18 Hover 2 | . . . . . . . 9 3 . Device 16 | . 3 21 27 26 13 8 16 18 6 Storage 6 | . 14 11 9 7 6 1 . 4 . Processor 11 | . 9 11 9 7 9 21 14 13 13 Protection 2 | . . . . 3 2 2 3 . 10 Energy Gun 4 | . 1 1 16 10 6 . 1 . . Energy Cannon 1 | . . . . 5 1 . . 4 6 Ballistic Gun 4 | . 21 10 . . . . 1 . . Ballistic Cannon 2 | . . 2 6 5 . . . 3 . Launcher 1 | . . 2 4 . . . . 2 . Impact Weapon 1 | . . . . . . 4 4 . . Special Melee Weapon 3 | . 4 5 . . 6 7 3 . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 11 21 26 31 41 37 18 45 43 36 Greatest Support 74 | 20 20 30 34 49 32 25 49 37 74 Greatest Overweight (x) 9 | 1 1 1 1 1 9 3 2 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 6 9 10 10 10 9 5 5 5 5 Most Carried 10 | 3 10 10 10 10 10 8 5 5 5 Average Carried 7 | 1 8 9 9 9 6 5 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | 3 10 8 9 10 6 5 3 4 5 Class Distribution -------------------- 39% | Mutant 25% | Skirmisher 8% | Derelict-Mutant 8% | Derelict-Skirmisher 5% | Scout 5% | Scavenger-Mutant 3% | Derelict-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Derelict-Assassin | -7/Lower Caves Mutant | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Matter Collected 2766 | 226 337 403 403 88 231 135 325 525 93 Remotely . | . . . . . . . . . . Salvage Created 3148 | . 376 353 514 127 231 275 527 465 280 Parts 187 | . 35 35 23 2 9 8 35 24 16 Haulers Intercepted 5 | . 2 . 2 . . 1 . . . Recyclers Shooed 4 | . 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 7 5 . 18 16 Prevented 9 | . . . . . 3 1 . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 73 | . 7 14 12 1 6 4 12 10 7 Melee 15 | . . . . . . 1 8 2 4 Guns 25 | . 5 9 5 . 3 . 1 2 . Cannons 17 | . . 1 1 1 3 3 . 5 3 AOE 16 | . 2 4 6 . . . 3 1 . Classes Destroyed 14 | . 7 1 1 1 . . 3 1 . Worker 4 | . 2 2 . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | . . . . . . . 1 . . Hauler 5 | . 2 . 2 . . 1 . . . Recycler 1 | . . . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . Watcher 4 | . 2 2 . . . . . . . Swarmer 31 | . 3 6 4 . 3 . 6 5 4 Grunt 32 | . 4 5 5 . 2 5 4 4 3 Brawler 1 | . . . . . . . . 1 . Sentry 7 | . . 3 2 1 1 . . . . Hunter 2 | . . . 1 . . . 1 . . Programmer 2 | . . . . . . . 2 . . Best Kill Streak 5 | . 3 5 4 1 3 3 5 3 4 Combat Bots Only 4 | . 3 4 4 1 3 3 3 3 4 Max Kills in Single Turn 5 | . 2 2 2 1 1 1 5 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 2 2 . . . 3 1 . Melee 1 | . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Hostile Shots Fired 968 | . 41 109 54 12 298 44 277 105 28 Missed 326 | . 8 28 9 6 98 16 132 28 1 Damage Taken 8547 | . 370 879 789 30 2257 433 1935 1362 492 Core 2043 | . 140 177 201 10 563 91 438 273 150 Absorbed by Shields 269 | . . . . . . . 269 . . Redirected to Shielding 32 | . . . . . 13 19 . . . Regen/Repaired (Parts) 298 | . 81 . . . . . 217 . . Core Remaining (%) 53 | 100 44 55 63 . . 5 . . . Volleys Fired 247 | . 72 63 27 7 28 4 12 25 9 Largest 3 | . 2 2 3 3 3 1 2 3 2 Hottest 199 | . 60 104 135 158 199 44 98 186 155 Shots Fired 475 | . 132 124 71 21 51 4 15 45 12 Gun 356 | . 126 108 46 7 47 . 15 5 2 Cannon 89 | . . 4 20 14 4 4 . 33 10 Launcher 30 | . 6 12 5 . . . . 7 . Special . | . . . . . . . . . . Kinetic 279 | . 115 97 20 7 15 4 6 15 . Thermal 80 | . . 15 9 . 20 . 3 23 10 Explosive 23 | . 6 12 5 . . . . . . Electromagnetic 93 | . 11 . 37 14 16 . 6 7 2 Robot Hit Streak 16 | . 5 14 8 5 16 3 3 4 4 Robot Miss Streak 13 | . 7 8 5 3 7 3 13 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 351 | . 75 85 41 10 48 20 35 23 14 Core Hits 192 | . 28 46 29 4 16 11 27 20 11 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . 1 2 1 . Critical Strikes 13 | . . 1 . 1 2 1 5 2 1 Burn 3 | . . . . . 2 . 1 . . Destroy 2 | . . . . . . . . 2 . Blast 2 | . . 1 . 1 . . . . . Smash 3 | . . . . . . 1 2 . . Sever 2 | . . . . . . . 2 . . Impale 1 | . . . . . . . . . 1 Melee Attacks 103 | . 5 7 . . 18 17 37 11 8 Impact 13 | . . . . . . 3 6 4 . Slashing 16 | . . . . . . . 16 . . Piercing 60 | . . . . . 18 14 15 7 6 Sneak Attacks 18 | . 1 3 . . 5 5 4 . . Combat Hostiles 9 | . . . . . 5 3 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7196 | . 803 1252 1081 209 659 339 1681 794 378 Guns 2499 | . 575 594 471 48 551 . 160 87 13 Cannons 1061 | . . 42 195 161 77 68 . 324 194 Explosions 2222 | . 228 616 415 . . . 713 250 . Melee 1408 | . . . . . 31 271 802 133 171 Ramming 6 | . . . . . . . 6 . . Kinetic 1602 | . 514 495 195 61 94 68 54 121 . Thermal 1236 | . . 141 200 . 368 . 43 290 194 Explosive 1816 | . 228 616 259 . . . 713 . . Electromagnetic 1128 | . 61 . 427 148 166 . 63 250 13 Impact 515 | . . . . . . 231 284 . . Slashing 483 | . . . . . . . 483 . . Piercing 410 | . . . . . 31 40 35 133 171 Highest Corruption 6 | . . . . . 6 6 5 5 5 Average Corruption 4 | . . . . . 5 6 3 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 82 | . . . . . 13 4 23 31 11 Message Errors 21 | . . . . . 3 1 7 7 3 Matter Fused 21 | . . . . . 4 2 5 6 4 Heat Flow Errors 7 | . . . . . 1 . 2 2 2 Energy Discharges 13 | . . . . . 1 1 5 6 . Parts Rejected 3 | . . . . . . . . 3 . Data Loss (minor) 6 | . . . . . 2 . 2 1 1 Data Loss (major) 5 | . . . . . 2 . 1 2 . Misfires 3 | . . . . . . . . 2 1 Alerts 2 | . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 522 | . . 13 27 . . 163 319 . . Projectiles . | . . . . . . . . . . Explosions 155 | . . 13 27 . . . 115 . . Melee 367 | . . . . . . 163 204 . . Knockbacks 3 | . . . 1 1 . 1 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . 1 1 . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 303 | . 21 . 189 . . . 79 14 . Shots 7 | . 1 . 4 . . . 1 1 . Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 577 | . 40 189 281 216 314 36 148 577 223 Average Temperature 83 | . 14 42 71 92 87 8 44 163 83 Received Heat Transfer 2399 | . 156 246 198 . 627 216 458 291 207 Effects 13 | . . . . . 1 . . 12 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 3 | . . . . . 1 . . 2 . Interference 4 | . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . 1 1 . 4 1 . . Impact Corruptions 6 | . . . . . . 3 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2330 | . . 170 311 . 940 . 148 461 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Peak Influence 605 | . 141 403 376 149 . . 605 . . Initial 137 | . . 53 137 119 . . 53 . . Average 151 | . 75 195 221 64 . . 192 . . Maximum Alert Level 2 | . . 2 1 . . . 2 . . Low Security (%) 72 | 100 100 47 52 100 . . 62 . . Level 1 19 | . . 42 47 . . . 13 . . Level 2 8 | . . 9 . . . . 24 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 2 1 1 . . 8 . . Investigation 2 | . . . . . . . 2 . . Extermination 3 | . . . . 1 . . 2 . . Reinforcement 7 | . 1 2 . . . . 4 . . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Distress Signals 4 | . . 3 . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 167 | . 15 24 16 4 15 8 49 25 11 Peak Tracking Total 10 | . 3 6 5 2 5 5 10 7 4 Tactical Retreats 25 | . . 2 . 1 3 2 12 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Traps Triggered 3 | . . 2 . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Disabled 11 | . 1 2 4 . . . 4 . . Max in Single Turn 4 | . 1 1 2 . . . 4 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Accessed 27 | . 5 7 2 4 1 . 7 1 . Terminals 13 | . 4 5 1 . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 . . 2 . . 2 . . Recycling Units 5 | . . 1 1 2 . . 1 . . Scanalyzers 2 | . . 1 . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 11 12 2 7 1 . 19 1 . Successful 28 | . 7 8 1 2 1 . 8 1 . Failed 25 | . 4 4 1 5 . . 11 . . Catastrophic 8 | . 1 2 . . . . 5 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 22 | . 7 7 1 . . . 7 . . Fabricators . | . . . . . . . . . . Repair Stations 16 | . 4 . . 5 . . 7 . . Recycling Units 5 | . . 1 1 2 . . 1 . . Scanalyzers 8 | . . 4 . . . . 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 3 3 . . 1 . 1 1 . Record 1 | . . . . . . . . 1 . Prototype ID Bank 4 | . 2 2 . . . . . . . Open Door 1 | . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . 4 . . 1 . . 4 . . Scan Component 5 | . 2 . . 1 . . 2 . . Repair 4 | . 2 . . . . . 2 . . Recycling Unit Hacks 3 | . . 1 1 1 . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . Scanalyzer 7 | . . 4 . . . . 3 . . Insert Component 4 | . . 2 . . . . 2 . . Analyze 3 | . . 2 . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 5 . 2 . . 6 . . Full Trace Events 3 | . . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 2 . . . . . 2 . . Time 112 | . 64 . . . . . 48 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 77 | . . 77 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . . 2 . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . Parts Damaged 2 | . . 1 . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . 1 4 . . . . . . 1 Non-combat 4 | . 1 3 . . . . . . . Combat 2 | . . 1 . . . . . . 1 Robot Hacks Applied 7 | . 1 5 . . . . . . 1 parse_system 7 | . 1 5 . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total Allies 8 | . . . . . 3 1 4 . . Largest Group 2 | . . . . . 2 . 1 . . Highest-Rated Group 33 | . . . . . 33 . 29 . . Highest-Rated Ally 29 | . . . . . 20 . 29 . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . 2 . 2 . . Total Damage 132 | . . . . . 60 . 72 . . Kills 2 | . . . . . . . 2 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 . 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Turns Passed 8506 | 59 1187 1128 936 919 954 250 1499 1199 375 Spaces Moved 5469 | 44 734 623 582 490 628 145 1238 727 258 Core 427 | 7 . . . . 243 7 2 168 . Treads 82 | . . . . . 45 . 37 . . Legs 3467 | 37 734 623 582 490 340 138 80 185 258 Wheels 34 | . . . . . . . . 34 . Hover 1459 | . . . . . . . 1119 340 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 50 120 56 50 120 Average Speed 120 | 112 120 121 127 159 124 135 85 142 122 Slowest Speed 500 | 120 190 190 200 195 500 200 260 250 125 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 80 56 39 12 78 20 24 92 48 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 17 | . . . . . 2 3 . 9 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 208 | . 26 66 56 . . . 38 18 4 Melee . | . . . . . . . . . . Projectile 22 | . . . . . . . . 18 4 AOE 186 | . 26 66 56 . . . 38 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total 6875 | 51 919 882 717 612 763 194 1622 821 294 Wait 731 | . 52 142 74 100 56 13 268 23 3 Move 5460 | 43 733 622 581 489 627 144 1237 726 258 Hop . | . . . . . . . . . . Pick Up 85 | 3 21 11 12 6 2 2 13 11 4 Fast Attach 73 | 5 5 5 3 . 8 8 22 10 7 Attach 55 | . 2 7 4 3 15 2 9 12 1 Detach 20 | . . . . 1 9 3 5 2 . Swap 42 | . 15 15 6 3 . . 1 1 1 Drop 58 | . 14 10 10 3 . 1 17 . 3 Fire 247 | . 72 63 27 7 28 4 12 25 9 Melee 103 | . 5 7 . . 18 17 37 11 8 Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: Dat) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 13) 60 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 7) 961 | -10/Materials | Core integrity fell below 50% 1038 | -10/Materials | Discovered new exit (range 16) 1197 | -10/Materials | Repaired Ion Engine 1237 | -10/Materials | Repaired Lgt. Nuclear Core 1247 | -10/Materials | Entered another Materials area 1247 | -9/Materials | Evolved 2 slots: Utility x2 2008 | -9/Materials | Discovered new exit (range 5) 2010 | -9/Materials | Build established: Scavenger-Mutant 2340 | -9/Materials | Discovered new exit (range 9) 2375 | -9/Materials | Entered another Materials area 2375 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2701 | -8/Materials | Build established: Skirmisher 3144 | -8/Materials | Garrison activated, responded to threat 3295 | -8/Materials | Discovered new exit (range 9) 3311 | -8/Materials | Entered Factory 3311 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4154 | -7/Factory | Discovered new exit (range 15) 4230 | -7/Factory | Entered Lower Caves 4481 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4617 | -7/Lower Caves | Lost 13 parts (2p3n3u5w) 4762 | -7/Lower Caves | Core integrity fell below 50% 4787 | -7/Lower Caves | Lost 5 parts (1n4u) 5064 | -7/Lower Caves | Build established: Mutant 5105 | -7/Lower Caves | Core integrity fell below 20% 5154 | -7/Lower Caves | Discovered new exit (range 18) 5166 | -7/Lower Caves | Learned Factory garrison access intel 5184 | -7/Lower Caves | Entered another Lower Caves area 5201 | -7/Lower Caves | Learned location of 1 exit from Factory 5263 | -7/Lower Caves | Lost 3 parts (1n2u) 5326 | -7/Lower Caves | Discovered new exit (range 5) 5380 | -7/Lower Caves | Spotted B-75 Beast 5434 | -7/Lower Caves | Entered Factory 5434 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5435 | -6/Factory | Identified exit to Lower Caves 5436 | -6/Factory | Loaded intel: 4 garrison access locations 5600 | -6/Factory | Build established: Derelict-Assassin 5900 | -6/Factory | Discovered exit to Lower Caves (range 17) 5937 | -6/Factory | Repaired Hrd. Light Armor Plating 6193 | -6/Factory | Build established: Scout 6371 | -6/Factory | Repaired Hrd. Light Armor Plating? 6541 | -6/Factory | Lost 6 parts (1p1n2u2w) 6655 | -6/Factory | Build established: Mutant 6818 | -6/Factory | Spotted B-75 Beast 6834 | -6/Factory | Search patrols dispatched 6886 | -6/Factory | Core integrity fell below 50% 6933 | -6/Factory | Entered Lower Caves 6945 | -6/Lower Caves | Lost 4 parts (2p1n1u) 7228 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7598 | -6/Lower Caves | Build established: Derelict-Skirmisher 8017 | -6/Lower Caves | Core integrity fell below 20% 8062 | -6/Lower Caves | Lost 7 parts (2p1n3u1w) 8074 | -6/Lower Caves | Discovered new exit (range 5) 8076 | -6/Lower Caves | Learned Factory trap positions 8132 | -6/Lower Caves | Entered another Lower Caves area 8305 | -6/Lower Caves | Build established: Derelict-Mutant 8440 | -6/Lower Caves | Identified exit to Data Miner 8471 | -6/Lower Caves | Learned 12 Factory zone layouts 8503 | -6/Lower Caves | Attracted the attention of an 0b10 base 8507 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Lgt. Nuclear Core. Acquired 17 matter. Autogun fries itself beyond repair. VTOL Module fries itself beyond repair. Dropped Power Maul. Acquired Imp. Arc Projector. System corrupted: Heat flow error (+238). D&XHS,/DQS8AMI3 =9O5WZV39:A >DE Searching scrap... Found Arm. Huge Wheel. Found 18 Matter. Acquired derelict log, extracted data. System corrupted: Matter fused (-8). Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). System corrupted: FCS attempts to trigger Hvy. Plasma Cannon. System corrupted: Hvy. Plasma Cannon misfires. G-50 Soldier springs to life. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????# #??????????? | | ??????????????????????????# "#### #??????????? | | ??????????????????????????# ""### #??????????? | | ??????????????????????????# """ "" #??????????? | | ??????????????????????????# " #??????????? | | ??????????????????????????# " #??????????? | | ??????????????????????????# """"" #??????????? | | ??????????????????????????# =""""" ##???????### | | ??????????????????????????# % " "" ###????## | | ?????????????????????????## " " # #????# | | ????????????????????????## ###" #????# | | ????????????????????????# ####" ## ####??# | | ????????????????????????## ### #??## | | ?????????????????????????## # ##### | | ??????????????????????###?### ######## # | | ??????????????????????# #### #####??## | | ???????????????????????# ##??### ##### | | ???????????????????????## #????## #???? | | ????????????????????????# ## #???? | | ????????????### ######## ## # #???? | | ??????????# #?# #???? | | ?????????# #??######## ???? | | ????????? ########### #??????????? ???? | | ?????????????#"""""""""; ####???????## ???? | | ?????????????#" T gg ; #????????# #??? | | ?????????????#" # @ ##????????? ##??? | | ?????????????# # #?????????? #???? | | ?????????????+ g ##?????????? ???? | | ?????????????# # #???????????# ???? | | ?????????????#"""" # #???????????## #???? | | ??????????????"""" sss?# #????????????? #????? | | ??????????????"""" ""??# #?????????????#?????? | | ??????????????#?####???# ??????????????????? | | ??????????????????????? ##?????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????### ## ?????????????????? | | ????????????????????????# $#?####????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Particle Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call Error 47 Everything Is Under Control Factory Defaults Omniscient Cartographer Troublemaker Challenges ------------ None Game ------ Seed LauncherLargeClaw Manual? 0 Play Time 04:40:50 Cumulative 20.1 hours Start 2024.03.15 @ 20:49:29 End 2024.03.19 @ 18:20:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16d0be33-8f69-43e8-bc69-418c96bcb520