Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 16:27:18 Player: Flex Pexico Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1479) 1479 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5399 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (140) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Wheel > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit 0b10 Alert Chip Advanced Targeting Computer > --- WEAPON (2) ------- Beam Cannon Improved Light Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Weight Redist. System Terrain Scanner Terrain Scan Processor Melee Analysis Suite Energy Filter Particle Charger Pulse Rifle Pulse Rifle Pulse Rifle Heavy Particle Gun Gatling Laser Gatling Laser Light EM Pulse Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Missile Launcher Mining Laser Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit 0b10 Alert Chip Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Terrain Scanner Terrain Scan Processor Melee Analysis Suite Particle Charger Pulse Rifle Heavy Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Missile Launcher Mining Laser Flail [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor 0b10 Alert Chip Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 90 | 8 6 . 12 9 3 1 48 3 Power 9 | 1 1 . 1 1 . 1 4 . Engine 7 | 1 . . 1 1 . 1 3 . Core 2 | . 1 . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 . 1 1 1 . 16 . Treads 8 | 1 1 . . . 1 . 5 . Leg 2 | . . . . . . . 2 . Wheel 13 | 1 1 . 1 1 . . 9 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 3 . 3 2 1 . 11 . Device 5 | 1 . . 1 . . . 3 . Storage 6 | 1 2 . . . . . 3 . Processor 2 | . . . . . . . 2 . Hackware . | . . . . . . . . . Protection 9 | . 1 . 2 2 1 . 3 . Artifact . | . . . . . . . . . Weapon 36 | 3 . . 7 5 1 . 17 3 Energy Gun 9 | 2 . . 1 . 1 . 5 . Energy Cannon 9 | . . . 3 . . . 5 1 Ballistic Gun 7 | 1 . . 1 1 . . 4 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 7 | . . . 2 3 . . 1 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon 2 | . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Corrupted Parts 1 | 1 . . . . . . . . System Corruption 3 | 3 . . . . . . . . Parts Lost 37 | . . . 1 9 . . 24 3 Power 5 | . . . 1 2 . . 1 1 Propulsion 13 | . . . . 2 . . 9 2 Utility 9 | . . . . 3 . . 6 . Weapon 10 | . . . . 2 . . 8 . Highest Loss Streak 13 | . . . 1 9 . . 13 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 97 63 71 94 91 93 Engine 6 | . 12 . 3 3 . 6 8 9 Core 2 | . 1 14 7 . . . . . Treads 9 | . 13 14 11 3 11 11 9 . Leg 1 | . . . . . . . 2 . Wheel 18 | . 13 14 22 14 22 22 19 30 Device 4 | . 12 . 3 . . . 4 9 Storage 10 | . 14 14 11 11 11 11 8 9 Processor 3 | . . . . . . . 7 18 Protection 12 | . 1 14 17 14 16 22 12 . Energy Gun 8 | . 14 14 7 . . 11 9 3 Energy Cannon 2 | . . . 1 3 . . 3 5 Ballistic Gun 4 | . 14 14 10 3 . . . 3 Impact Weapon 3 | . . . . 6 11 11 3 . Naked Turns . | . . . . . . . . . Heaviest Build 103 | 14 95 95 97 94 99 102 103 96 Greatest Support 48 | 10 20 10 26 32 32 32 48 40 Greatest Overweight (x) 9 | 1 9 9 3 5 3 3 9 4 Average Overweight (x) 3 | . 3 9 3 4 2 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 24 25 Most Carried 25 | 4 21 22 25 24 18 17 25 25 Average Carried 17 | 1 9 21 23 21 17 16 16 25 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 2 21 22 24 18 16 16 25 25 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1483 | 268 205 3 159 163 . 41 536 108 Remotely . | . . . . . . . . . Salvage Created 2297 | 81 168 44 260 94 . 41 1393 216 Parts 121 | 10 10 6 16 . . 4 64 11 Haulers Intercepted 4 | . 1 . . . . . 3 . Recyclers Shooed 2 | . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 54 | . 2 3 5 17 . . 22 5 Melee 2 | . . . . . . . 2 . Guns 23 | . 1 3 4 . . . 15 . Cannons 9 | . . . 1 . . . 4 4 AOE 19 | . 1 . . 17 . . . 1 Classes Destroyed 13 | 1 3 1 2 1 . 1 4 . Worker 7 | . . . . . . 3 4 . Builder 3 | . . . . . . . 3 . Tunneler 3 | 3 . . . . . . . . Hauler 4 | . 1 . . . . . 3 . Recycler 4 | . . . . . . . 4 . Operator 1 | . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 10 | . . 3 . . . . 7 . Grunt 17 | . 2 . 2 . . . 8 5 Duelist 1 | . . . . . . . 1 . Sentry 7 | . . . 3 . . . 4 . Specialist 2 | . . . . . . . 2 . Assembled 17 | . . . . 17 . . . . Best Kill Streak 17 | 3 3 3 2 17 . 3 8 5 Combat Bots Only 17 | . 2 3 2 17 . . 4 5 Max Kills in Single Turn 10 | 1 2 2 1 10 . 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 10 | . 1 . . 10 . . . 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 353 | . 5 12 44 34 . . 217 41 Missed 84 | . 1 5 14 9 . . 44 11 Damage Taken 4339 | . 80 53 383 734 . . 2642 447 Core 751 | . . . 73 126 . . 459 93 Absorbed by Shields 52 | . . . . . . . 52 . Redirected to Shielding 92 | . . . 27 26 . . 39 . Core Remaining (%) 83 | 100 . 100 . . . 50 . . Volleys Fired 160 | 6 7 3 32 4 . 10 87 11 Largest 2 | 2 2 2 2 2 . 1 2 2 Hottest 126 | 60 60 60 112 63 . 56 126 99 Shots Fired 297 | 12 15 6 56 8 . 10 168 22 Gun 206 | 12 15 6 46 . . 10 116 1 Cannon 76 | . . . 6 . . . 50 20 Launcher 14 | . . . 4 8 . . 1 1 Special 1 | . . . . . . . 1 . Kinetic 63 | 6 7 3 26 . . . 11 10 Thermal 181 | . . . 17 . . 10 143 11 Explosive 10 | . . . 4 4 . . 1 1 Electromagnetic 43 | 6 8 3 9 4 . . 13 . Robot Hit Streak 23 | 6 8 4 12 5 . 9 23 16 Robot Miss Streak 4 | 2 2 1 3 1 . 1 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 216 | 8 11 4 38 5 . 9 123 18 Core Hits 125 | 4 7 4 11 33 . 3 51 12 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 13 | . . . . . . 1 12 . Burn 8 | . . . . . . 1 7 . Destroy 1 | . . . . . . . 1 . Smash 4 | . . . . . . . 4 . Melee Attacks 16 | . . . . 3 . . 13 . Impact 16 | . . . . 3 . . 13 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5014 | 115 182 35 491 1035 . 130 2620 406 Guns 2145 | 115 114 35 358 . . 130 1377 16 Cannons 1029 | . . . 117 . . . 610 302 Explosions 1229 | . 68 . 16 955 . . 102 88 Melee 578 | . . . . 71 . . 507 . Ramming 9 | . . . . 9 . . . . Kinetic 591 | 36 32 14 122 . . . 244 143 Thermal 2186 | . 68 . 218 . . 130 1595 175 Explosive 1007 | . . . 16 801 . . 102 88 Electromagnetic 643 | 79 82 21 135 154 . . 172 . Impact 578 | . . . . 71 . . 507 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | 3 3 3 4 7 7 7 . . Average Corruption 4 | 3 3 3 4 5 7 7 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . 10 8 2 11 20 5 . . Message Errors 19 | . 3 5 . 4 6 1 . . Matter Fused 13 | . 3 1 . 1 6 2 . . Heat Flow Errors 6 | . 1 1 . . 2 2 . . Energy Discharges 8 | . 1 1 . 2 4 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . 2 1 . . . Data Loss (major) 5 | . 1 . 2 2 . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 237 | . . . . 10 . . 227 . Projectiles . | . . . . . . . . . Explosions 4 | . . . . 4 . . . . Melee 233 | . . . . 6 . . 227 . Knockbacks 3 | . . . . 1 . . 1 1 Impact 2 | . . . . 1 . . 1 . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 107 | . 29 . . 78 . . . . Shots 5 | . 1 . . 4 . . . . Rammed 2 | . . . . 2 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 479 | 20 154 99 340 18 248 179 479 . Average Temperature 114 | 15 45 39 93 11 118 81 152 . Received Heat Transfer 1698 | . 30 . 183 40 . . 1202 243 Effects 14 | . . . . . . . 14 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 7 | . . . . . . . 7 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 1 . . . 3 . Impact Corruptions 7 | . . . . 1 . . 6 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . . 1 . . . 12 . Heat Transferred 5552 | . 100 . 555 . . 407 4120 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 272 | 15 80 101 243 43 . 15 163 272 Initial 92 | . 9 31 1 28 . . 5 92 Average 58 | 5 26 54 97 10 . 10 62 194 Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 95 | 100 100 100 80 100 . 100 100 46 Level 1 4 | . . . 19 . . . . 53 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . 3 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 2 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 4 | . . . . . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 8 3 9 21 . . 45 13 Peak Tracking Total 18 | . 3 3 3 18 . . 7 7 Tactical Retreats 4 | . . . . 2 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 2 | . . . 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 10 | . 2 1 . . 2 . 3 2 Terminals 7 | . 2 1 . . . . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 19 | . 4 1 . . 5 . 5 4 Successful 13 | . 4 1 . . 5 . 3 . Failed 6 | . . . . . . . 2 4 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . . . 1 . 4 . Terminals 13 | . 4 1 . . . . 4 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 8 | . 2 1 . . 5 . . . Record 4 | . . . . . 4 . . . Branch Access Points 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . . . . . 2 . Terminals 4 | . 2 . . . . . 2 . Botnet 4 | . 2 . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . . . 1 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 5505 | 99 667 508 472 471 534 167 2355 232 Spaces Moved 2712 | 57 331 226 205 262 408 91 976 156 Core 23 | 10 1 . . . . . 12 . Treads 115 | . 109 . . . . . 6 . Legs 9 | . . . . . . . 9 . Wheels 2565 | 47 221 226 205 262 408 91 949 156 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 215 135 130 130 145 50 110 Average Speed 149 | 83 182 215 135 159 130 145 141 118 Slowest Speed 500 | 95 500 215 135 175 145 145 480 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 49 43 24 47 70 17 57 31 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 97 | . 1 . 36 42 . . 7 11 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 97 | . 1 . 36 42 . . 7 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 3836 | 97 382 243 348 303 411 116 1756 180 Wait 732 | 18 12 14 88 20 . 14 564 2 Move 2705 | 56 330 225 204 261 407 90 976 156 Hop . | . . . . . . . . . Pick Up 102 | 9 24 1 8 1 1 1 57 . Fast Attach 1 | . . . . . . . 1 . Attach 51 | 7 2 . 4 6 3 1 28 . Detach 1 | . . . . 1 . . . . Swap 38 | 1 4 . 8 3 . . 19 3 Drop 20 | . 3 . 4 2 . . 11 . Fire 160 | 6 7 3 32 4 . 10 87 11 Melee 16 | . . . . 3 . . 13 . Ram 2 | . . . . 2 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Identified exit to Mines 767 | -10/Materials | Entered Mines 768 | -10/Mines | Learned location of Storage (-7) 1249 | -10/Mines | Discovered new exit (range 6) 1275 | -10/Mines | Entered Materials 1275 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -9/Materials | Discovered new exit (range 12) 1747 | -9/Materials | Entered Mines 1757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1884 | -9/Mines | Assembled infested the area 1932 | -9/Mines | Destroyed 17 combat bots 1965 | -9/Mines | Lost 9 parts (2p2n3u2w) 2024 | -9/Mines | Discovered new exit (range 6) 2038 | -9/Mines | Learned location of Zion (-7) 2208 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2210 | -9/Mines | Discovered new exit (range 5) 2218 | -9/Mines | Entered Exiles 2251 | -9/Exiles | Met 8R-AWN 2273 | -9/Exiles | Met EX-HEX 2317 | -9/Exiles | Met EX-BIN 2335 | -9/Exiles | Aligned with FarCom system 2336 | -9/Exiles | Given EX-Vault access code 2368 | -9/Exiles | Opened EX-Vault 2378 | -9/Exiles | Found 0b10 Alert Chip 2404 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2441 | -9/Exiles | Met EX-DEC 2509 | -9/Exiles | Discovered new exit (range 14) 2752 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2752 | -9/Exiles | Entered Mines 2907 | -8/Mines | Discovered new exit (range 9) 2919 | -8/Mines | Entered Materials 2919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3661 | -8/Materials | Lost 13 parts (1p4n4u4w) 4089 | -8/Materials | Core integrity fell below 50% 4111 | -8/Materials | Lost 3 parts (1u2w) 4203 | -8/Materials | Build established: Scavenger-Mutant 4467 | -8/Materials | Discovered new exit (range 16) 4666 | -8/Materials | Core integrity fell below 20% 4696 | -8/Materials | Lost 6 parts (4n1u1w) 5274 | -8/Materials | Identified exit to Garrison 5274 | -8/Materials | Entered Garrison 5492 | -8/Garrison | Triggered checkpoint 5500 | -8/Garrison | Triggered checkpoint 5506 | -8/Garrison | Triggered checkpoint 5506 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The unstable cave ceiling collapses. G-47 Trooper destroyed. G-50 Soldier knocked back. G-47 Trooper destroyed. G-50 Soldier destroyed. Acquired 4 matter. Acquired 48 matter. Acquired 7 matter. Acquired 2 matter. Acquired 47 matter. Beams of light sweep through the air. An alarm sounds. Critical hit (Burn: +37). Beams of light sweep through the air. An alarm sounds. Wheel destroyed. Imp. Ion Engine destroyed. Critical hit (Burn: +37). Beams of light sweep through the air. An alarm sounds. 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Y # | | ?????????????????### ## ## ###########"!!!! | | ???????????????????# ## ## ###???????#""""" | | ???????????????????" g#???????###### | | ??????????????????x" #????????????? | | ???????????????????" g #????????????? | | ??????????????????x" @ #????????????? | | ???????????????????# ## ## ###????????????? | | ???????????????????# ??# ## #??????????????? | | ???????????????????? ? ?????????????? | | ???????????????????? ???????????? | | ???????????????????# #####??????????? | | ???????????????????###### ## ##??????????????? | | ????????????????????????#ssss## #???????????????? | | ????????????????????????####### #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed BottomlessDefenseSink Manual? 0 Play Time 00:47:18 Cumulative 58.9 hours Start 2024.04.13 @ 15:38:37 End 2024.04.13 @ 16:27:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc036f91-178e-4903-911d-2d40dcceeb20