Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 00:06:41 Player: GR4C3 Result: Destroyed self with Light Nuclear Core chain reaction Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (5179) 5179 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 11671 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 179 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 3/100 System Corruption 6% Temperature Cool (12) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Weapon Cycler Improved Weapon Cycler Graphene Brace > --- WEAPON (4) ------- Disruptor Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Transmission Jammer Graphene Brace Improved Recalibrator > --- WEAPON ----------- Tesla Rifle Force Rifle Enhanced Gauss Cannon Kinetic Spear > --- INVENTORY -------- Improved Weapon Cycler Improved Weapon Cycler Heavy Laser Wave Gun Advanced Plasma Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Graphene Brace Device Graphene Brace Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Backup Plating III Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . Utility 4 | . . 1 1 1 . . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 202 | 9 8 40 32 15 31 18 13 . 11 25 Power 23 | 2 1 2 6 2 1 3 1 . 1 4 Engine 16 | 2 1 . 4 1 . 3 1 . 1 3 Core 7 | . . 2 2 1 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 48 | 2 2 13 10 2 8 2 2 . 1 6 Treads 7 | . . . 1 . 6 . . . . . Leg 36 | 2 2 11 9 2 2 2 2 . 1 3 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 2 | . . 2 . . . . . . . . Utility 48 | 3 1 5 8 3 8 5 4 . 4 7 Device 37 | 2 . 3 5 3 5 5 4 . 4 6 Storage 5 | 1 1 . 2 . 1 . . . . . Processor 5 | . . 2 1 . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 83 | 2 4 20 8 8 14 8 6 . 5 8 Energy Gun 39 | 2 1 8 3 4 5 4 4 . 4 4 Energy Cannon 6 | . . . . 1 2 1 . . . 2 Ballistic Gun 18 | . 2 6 4 3 3 . . . . . Ballistic Cannon 4 | . . . . . . 1 1 . 1 1 Launcher 15 | . 1 6 1 . 4 2 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . 1 1 Parts Lost 86 | . . 6 13 . 14 8 8 . 12 25 Power 12 | . . . 2 . 1 2 1 . 2 4 Propulsion 27 | . . 2 6 . 8 . 2 . 2 7 Utility 17 | . . 1 2 . 1 2 2 . 4 5 Weapon 30 | . . 3 3 . 4 4 3 . 4 9 Highest Loss Streak 11 | . . 2 10 . 7 5 5 . 8 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 99 87 100 85 81 76 80 62 53 Engine 5 | . 14 4 5 . 6 5 6 6 8 . Core 3 | . . 6 2 14 2 6 2 . . 3 Treads 1 | . . . 1 . 8 . . . . . Leg 20 | . 28 32 24 30 15 16 19 20 14 8 Device 19 | . 14 19 15 30 18 19 17 20 17 20 Storage 6 | . 13 11 9 7 6 6 6 6 4 . Processor 4 | . . 2 9 . 6 6 6 6 3 . Energy Gun 8 | . 5 8 4 6 8 10 10 13 9 7 Ballistic Gun 3 | . 12 8 7 7 6 . . . . . Ballistic Cannon 2 | . . . . . . 5 5 6 2 2 Launcher 2 | . 10 4 6 . 3 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 12 20 23 38 48 51 62 62 51 75 32 Greatest Support 118 | 20 20 30 48 56 118 46 61 47 47 33 Greatest Overweight (x) 10 | 3 . 1 10 . 3 3 1 1 5 10 Average Overweight (x) . | . . . . . . 1 . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Average Capacity 12 | 6 9 10 13 15 15 15 15 15 11 5 Most Carried 15 | 6 10 10 15 15 15 15 15 9 11 5 Average Carried 10 | 2 8 9 9 12 14 12 9 9 7 3 Final Capacity 15 | 5 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 3 10 10 10 14 15 13 9 9 4 . Class Distribution -------------------- 37% | Scavenger-Mutant 23% | Scavenger-Tank 15% | Mutant 11% | Tank 7% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 4034 | 290 193 824 463 230 1014 332 271 . 185 232 Remotely 45 | . . . 45 . . . . . . . Salvage Created 5222 | 224 300 1068 647 275 1506 301 80 . 363 458 Parts 288 | 18 17 72 43 18 72 11 3 . 11 23 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 16 | . 2 3 1 2 7 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 11 8 . 9 . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 105 | . 13 24 14 3 22 12 2 . 7 8 Melee 1 | . . . . . . . . . . 1 Guns 45 | . 3 6 8 3 10 5 . . 4 6 Cannons 8 | . . . . . 2 2 1 . 3 . AOE 50 | . 10 17 6 . 10 5 1 . . 1 Classes Destroyed 19 | 3 3 5 5 1 2 . . . . . Worker 12 | 2 2 . . . 3 . . . . 5 Builder 12 | . 1 2 1 1 5 . . . . 2 Tunneler 5 | 4 . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 12 | 1 . 5 1 1 4 . . . . . Mechanic 3 | . . 1 . . 2 . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 8 | . . 3 1 1 3 . . . . . Swarmer 20 | . 3 3 3 . 3 7 . . . 1 Grunt 53 | . 10 15 6 1 11 3 1 . 3 3 Brawler 3 | . . 1 . . . 1 . . 1 . Duelist 3 | . . . 1 . 1 . . . 1 . Protector 1 | . . 1 . . . . . . . . Sentry 8 | . . 4 . . 2 . 1 . 1 . Specialist 2 | . . . 2 . . . . . . . Hunter 8 | . . . 1 1 1 1 . . 1 3 Programmer 5 | . . . . 1 3 . . . . 1 Heavy 1 | . . . 1 . . . . . . . Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 15 | 6 15 7 9 2 11 4 1 . 4 8 Combat Bots Only 12 | . 12 5 7 1 7 4 1 . 4 3 Max Kills in Single Turn 5 | 1 2 3 4 1 3 2 1 . 1 5 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . 2 3 2 . 1 2 1 . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 965 | . 39 91 83 43 198 65 86 . 103 257 Missed 319 | . 13 31 15 13 75 17 36 . 31 88 Damage Taken 10889 | . 360 824 1477 397 2216 782 580 . 1256 2997 Core 2326 | . 38 173 190 61 383 138 104 . 220 1019 Absorbed by Shields 294 | . . . 12 44 . . . . 238 . Regen/Repaired (Parts) 25 | . . . . . 25 . . . . . Core Remaining (%) 66 | 100 84 56 65 91 . . . . . . Volleys Fired 334 | 13 40 59 39 30 66 20 9 . 22 36 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 Hottest 259 | 80 60 106 113 119 205 208 209 . 209 259 Shots Fired 680 | 26 58 111 66 55 173 48 22 . 48 73 Gun 497 | 26 39 85 54 49 129 25 14 . 35 41 Cannon 81 | . . . . 6 7 17 6 . 13 32 Launcher 102 | . 19 26 12 . 37 6 2 . . . Special . | . . . . . . . . . . . Kinetic 216 | . 29 40 23 25 47 15 6 . 13 18 Thermal 281 | 26 10 27 14 15 75 19 13 . 35 47 Explosive 102 | . 19 26 12 . 37 6 2 . . . Electromagnetic 81 | . . 18 17 15 14 8 1 . . 8 Robot Hit Streak 13 | 5 13 11 8 8 13 3 8 . 10 6 Robot Miss Streak 8 | 4 5 4 3 4 8 5 3 . 4 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 394 | 12 27 66 42 34 105 24 10 . 33 41 Core Hits 325 | 8 32 63 34 14 99 26 6 . 23 20 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 9 | . 1 1 . 1 . 1 1 . 1 3 Burn 4 | . . 1 . 1 . . 1 . . 1 Destroy 2 | . 1 . . . . . . . . 1 Blast 2 | . . . . . . . . . 1 1 Corrupt 1 | . . . . . . 1 . . . . Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 4 | . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14794 | 155 1115 2164 1211 704 4933 984 433 . 889 2206 Guns 5626 | 155 171 712 647 600 1803 234 119 . 584 601 Cannons 1279 | . . . . 104 182 167 112 . 305 409 Explosions 7748 | . 944 1452 550 . 2942 583 202 . . 1075 Melee 121 | . . . . . . . . . . 121 Ramming 20 | . . . 14 . 6 . . . . . Kinetic 2184 | . 115 242 225 270 556 121 112 . 305 238 Thermal 4858 | 155 56 263 186 143 1425 234 114 . 584 1698 Explosive 6295 | . 944 1414 505 . 2647 583 202 . . . Electromagnetic 1316 | . . 245 281 291 299 46 5 . . 149 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 121 | . . . . . . . . . . 121 Highest Corruption 6 | . . . . 2 5 3 3 3 3 6 Average Corruption 3 | . . . . 1 4 3 3 3 3 3 Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 116 | . . . . 3 24 25 29 5 26 4 Message Errors 31 | . . . . 1 5 7 7 . 10 1 Matter Fused 32 | . . . . . 9 6 10 3 4 . Heat Flow Errors 10 | . . . . . 2 1 4 . 2 1 Energy Discharges 6 | . . . . . 2 2 . . 2 . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 17 | . . . . 2 3 5 4 . 2 1 Data Loss (major) 8 | . . . . . . 2 2 1 3 . Misfires 8 | . . . . . 2 1 2 . 2 1 Alerts 1 | . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 348 | . . 49 . . 150 . . . . 149 Projectiles 52 | . . . . . 33 . . . . 19 Explosions 296 | . . 49 . . 117 . . . . 130 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 2 2 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 2 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 437 | . 37 53 . . 181 . 46 . . 120 Shots 13 | . 2 3 . . 5 . 1 . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . 2 . 2 . . . . . Kicked 4 | . . . 2 . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 381 | 72 40 144 324 217 284 361 381 . 300 360 Average Temperature 86 | 29 14 37 91 111 91 102 111 . 113 121 Received Heat Transfer 2252 | . 93 324 441 80 519 36 150 . 309 300 Effects 14 | . . . . 4 2 2 2 . 4 . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 1 . . 1 . Interference 9 | . . . . 4 2 . . . 3 . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 7 | . . . 1 1 2 . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 18 | 1 . 1 1 . 5 1 . . 3 6 Heat Transferred 8584 | 350 125 753 383 333 2675 512 259 . 1206 1988 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 1 1 . 2 . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 631 | 35 492 631 480 128 590 . . . . 567 Initial 266 | . 22 129 266 113 62 . . . . 18 Average 273 | 14 252 423 369 93 263 . . . . 223 Maximum Alert Level 2 | . 2 2 2 . 2 . . . . 2 Low Security (%) 38 | 100 36 4 . 100 43 . . . . 45 Level 1 30 | . 40 38 52 . 22 . . . . 39 Level 2 31 | . 22 56 47 . 34 . . . . 14 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 4 3 1 8 . . . . 5 Investigation 3 | . 2 . 1 . . . . . . . Extermination 4 | . . . . 1 2 . . . . 1 Reinforcement 12 | . 1 3 2 . 5 . . . . 1 Assault 2 | . . 1 . . 1 . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . 1 . . 4 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 7 | . . 2 . . 3 . . . . 2 Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 153 | . 16 29 18 8 31 12 4 . 9 26 Peak Tracking Total 9 | . 7 5 4 2 6 4 3 . 4 9 Tactical Retreats 6 | . . . 2 . 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 8 | . 4 1 . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 23 | . 1 2 . 1 1 . . . . 18 Max in Single Turn 14 | . 1 1 . 1 1 . . . . 14 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 18 | . 2 3 3 . 3 1 1 4 . 1 Terminals 7 | . 1 2 2 . 2 . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 51 | . 2 3 7 . 6 1 2 29 . 1 Successful 46 | . 2 3 4 . 4 1 2 29 . 1 Failed 5 | . . . 3 . 2 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 9 | . 1 2 3 . 3 . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 37 | . 1 2 . . 2 1 2 29 . . Record 13 | . . . . . . . 2 11 . . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 4 | . . . . . 1 . . 3 . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 1 . 1 . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . . 1 3 Highest-Rated Group 93 | . . . . . . . . . 89 93 Highest-Rated Ally 89 | . . . . . . . . . 89 31 Total Orders . | . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . . 8 63 Total Damage 1112 | . . . . . . . . . 266 846 Kills 5 | . . . . . . . . . 1 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 9819 | 186 610 1072 811 714 1467 1508 1620 156 1020 655 Spaces Moved 5570 | 104 411 662 455 498 744 678 959 83 561 415 Core 48 | 7 . . 1 . . . . . 2 38 Treads 219 | . . . 37 . 182 . . . . . Legs 5274 | 97 411 662 417 498 562 678 959 83 559 348 Wheels . | . . . . . . . . . . . Hover 29 | . . . . . . . . . . 29 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 190 120 50 Average Speed 150 | 118 120 121 139 120 158 207 163 190 163 120 Slowest Speed 550 | 200 120 190 550 120 330 330 190 190 300 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 63 55 26 16 16 77 88 69 77 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . . . 5 5 . 1 . Spaces Dug 16 | . . . . . 16 . . . . . Terrain Destroyed 696 | . 104 119 81 . 233 59 32 . 2 66 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . 3 7 1 . 2 8 AOE 675 | . 104 119 81 . 230 52 31 . . 58 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 6372 | 141 475 819 560 558 886 740 993 82 620 498 Wait 77 | . 1 21 4 . 14 3 7 . 23 4 Move 5560 | 103 410 661 454 497 743 677 958 82 560 415 Hop . | . . . . . . . . . . . Pick Up 127 | 13 11 19 20 11 19 15 3 . 2 14 Fast Attach 16 | . . 1 2 . 6 . . . 1 6 Attach 91 | 7 1 7 16 3 9 13 10 . 7 18 Detach 9 | . . . 1 . 1 2 3 . 2 . Swap 95 | 2 7 32 14 12 16 5 3 . 3 1 Drop 55 | 3 5 19 8 5 10 5 . . . . Fire 334 | 13 40 59 39 30 66 20 9 . 22 36 Melee 4 | . . . . . . . . . . 4 Ram . | . . . . . . . . . . . Kick 4 | . . . 2 . 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 482 | -10/Materials | Destroyed 12 combat bots 705 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1197 | -9/Materials | Discovered new exit (range 16) 1317 | -9/Materials | Discovered new exit (range 8) 1331 | -9/Materials | Build established: Scavenger-Mutant 1569 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | Identified exit to Storage 1597 | -9/Materials | First assault squad dispatched 1849 | -9/Materials | Discovered new exit (range 9) 1869 | -9/Materials | Entered another Materials area 1869 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -8/Materials | Lost 3 parts (1n2u) 1987 | -8/Materials | Destroyed 7 combat bots 2416 | -8/Materials | Discovered new exit (range 13) 2565 | -8/Materials | Lost 10 parts (2p5n3w) 2647 | -8/Materials | Found Prototype Device 2680 | -8/Materials | Entered Factory 2680 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3388 | -7/Factory | Discovered new exit (range 5) 3394 | -7/Factory | Entered another Factory area 3394 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3647 | -6/Factory | Build established: Scavenger-Skirmisher 3791 | -6/Factory | Repaired Hardlight Generator? 3956 | -6/Factory | Lost 3 parts (2n1w) 3996 | -6/Factory | Discovered new exit (range 16) 4217 | -6/Factory | Spotted B-75 Beast 4259 | -6/Factory | Destroyed B-75 Beast 4342 | -6/Factory | Build established: Skirmisher 4444 | -6/Factory | First assault squad dispatched 4577 | -6/Factory | Destroyed 7 combat bots 4580 | -6/Factory | Lost 7 parts (4n1u2w) 4801 | -6/Factory | Build established: Tank 4835 | -6/Factory | Identified exit to Lower Caves 4861 | -6/Factory | Entered Lower Caves 4893 | -6/Lower Caves | Core integrity fell below 50% 4921 | -6/Lower Caves | Lost 5 parts (1p1u3w) 5573 | -6/Lower Caves | Build established: Scavenger-Tank 6267 | -6/Lower Caves | Discovered new exit (range 10) 6365 | -6/Lower Caves | Identified exit to Lower Caves 6369 | -6/Lower Caves | Entered another Lower Caves area 6401 | -6/Lower Caves | Encountered a Warlord checkpoint 6514 | -6/Lower Caves | Lost 3 parts (1u2w) 6691 | -6/Lower Caves | Build established: Scavenger-Mutant 6933 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7002 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7259 | -6/Lower Caves | Build established: Tank 7558 | -6/Lower Caves | Discovered new exit (range 14) 7728 | -6/Lower Caves | Build established: Scavenger-Tank 7989 | -6/Lower Caves | Entered Data Miner 7989 | -6/Data Miner | Discovered new exit (range 6) 8026 | -6/Data Miner | Met Data Miner 8065 | -6/Data Miner | Learned location of Section 7 (-2) 8065 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8102 | -6/Data Miner | Received God Mode back door access code from Data Miner 8145 | -6/Data Miner | Entered Proximity Caves 8379 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8401 | -5/Proximity Caves | Core integrity fell below 20% 8742 | -5/Proximity Caves | Build established: Mutant 8852 | -5/Proximity Caves | Lost 8 parts (2p1n3u2w) 9150 | -5/Proximity Caves | Build established: Scavenger-Mutant 9154 | -5/Proximity Caves | Discovered new exit (range 11) 9165 | -5/Proximity Caves | Entered Factory 9165 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9454 | -5/Factory | Allied Derelicts emerged from ambush trap array 9528 | -5/Factory | Lost 3 parts (2u1w) 9605 | -5/Factory | Garrison activated, responded to threat 9650 | -5/Factory | Lost 11 parts (2p5n1u3w) 9652 | -5/Factory | Core integrity fell below 50% 9722 | -5/Factory | Core integrity fell below 20% 9798 | -5/Factory | Lost 10 parts (2p2n1u5w) 9820 | -5/Factory | Destroyed self with Light Nuclear Core chain reaction Last Messages --------------- 09722_ System corrupted: Heat flow error (+203). 09726_ Acquired Backup Laser III. 09738_ Penetrated by Slug. 09739_ Acquired Backup Plating III. 09741_ Backup Laser III destroyed. 09765_ Acquired Disruptor Cannon. 09767_ Lgt. Angular Momentum Engine destroyed. 09776_ P-70 Sage resets S-27 Virus, system corruption cleaned. 09809_ System corrupted: FCS attempts to trigger Disruptor Cannon. 09809_ System corrupted: Disruptor Cannon misfires. 09812_ P-70 Sage resets S-27 Virus, system corruption cleaned. 09814_ Backup Plating III destroyed. 09814_ M-28 Smith repairs VTOL Module. 09820_ Chain reaction triggered in Lgt. Nuclear Core. 09820_ Destroyed VTOL Module. 09820_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ############" ????????????????????????? | | ## ????????????????????????? | | ## """"?????????????????????????? | | ## """??????????????????????????? | | ## ""???????????????????????????? | | # "????????????????????????????? | | # "" ????????????????????????????? | | ##"" "????????????????????????????? | | ##"Y ??????????????????????????????? | | "" ##"" ???????????????????????????????? | | = " ##?????? ?????????????????????????????? | | """ #?????????????? ????????????????????? | | #?????????????? ??????????????????? | | ########/###??????#??????? ?????????????????? | | ???????# #???????????????? #?????????????????? | | #??????# #???????????????# #?????????????????? | | ???????# #????#??????????# #?????????????????? | | ?##????# #?#?????????????# +?????????????????? | | ???????# #???????????????# #?????????????????? | | ???????# ################# #?????????????????? | | ??????## + !!! # #?????????????????? | | #????#?###### !!! # #?????????????????? | | ????????????# !!! # #?????????????????? | | ????????????# # #?????????????????? | | ???#????????# # #?????????????????? | | ????????????# @ #?????????????????? | | ?#???????#??# ;% #?????????????????? | | ????????????# !#[ #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ???#????????# # #?????????????????? | | ????????????# # #?????????????????? | | ???#????????###;########## #?????????????????? | | ?#????????????# #????????# #?????????????????? | | ??????????????# #??????### ###???????????????? | | ??????????????# ######## #???????????????? | | ?????? ???????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????+ + """??????????? | | ??????????????# # """??????????? | | ???? ?????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????#####+#### #???????????????? | | ????????????????? ?###########???????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# """" #?????????????????????????? | | ???????????????# """" #?????????????????????????? | | ???????????????# """" #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 80 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed DecoderNetworkExoskeleton Manual? 0 Play Time 02:43:02 Cumulative 34.6 hours Start 2024.04.11 @ 21:17:22 End 2024.04.12 @ 00:06:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 11 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x54 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54ada989-5067-4dbc-9624-23d54f32797f