Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 23:16:31 Player: Infomantis Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1819) 1819 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 6084 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 347/350 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (5) --- Armored Treads Flexi-carbon Leg Flexi-carbon Leg Gravmag System > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Transport Network Coupler Target Analyzer Armor Integrity Analyzer Transmission Jammer > --- WEAPON (2) ------- Hypervelocity Gauss Rifle Power Sword > --- INVENTORY (10) --- System Restoration Module Gauss Rifle Heavy Assault Cannon Shock Maul Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Flexi-carbon Leg Flexi-carbon Leg Gravmag System > --- UTILITY ---------- Improved Trap Scanner Transport Network Coupler Armor Integrity Analyzer Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Katana > --- INVENTORY -------- Gauss Rifle Heavy Assault Cannon Shock Maul Power Sword [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Surge Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Concussive RPG Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . . 1 Utility 4 | . . . . . . . 2 1 1 Weapon . | . . . . . . . . . . Parts Attached 113 | 7 . 9 9 . 1 7 28 18 34 Power 12 | 1 . 1 1 . . . 3 2 4 Engine 5 | 1 . 1 1 . . . . 1 1 Core 7 | . . . . . . . 3 1 3 Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 4 4 . . 4 9 5 8 Treads 5 | . . . 2 . . . . . 3 Leg 18 | 2 . 4 1 . . 2 6 . 3 Wheel 3 | . . . 1 . . 2 . . . Hover 6 | . . . . . . . . 4 2 Flight 4 | . . . . . . . 3 1 . Utility 32 | 2 . 3 . . 1 . 8 7 11 Device 19 | 1 . 3 . . . . 5 4 6 Storage 4 | 1 . . . . 1 . 1 . 1 Processor 5 | . . . . . . . 1 1 3 Hackware 1 | . . . . . . . 1 . . Protection 3 | . . . . . . . . 2 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 . 1 4 . . 3 8 4 11 Energy Gun 12 | 1 . . 3 . . 2 5 . 1 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 5 | 1 . 1 1 . . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 2 Slashing Weapon 11 | . . . . . . . 1 3 7 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 2 . 1 Parts Lost 35 | . . . 3 1 . 7 4 4 16 Power 5 | . . . 1 . . 1 . . 3 Propulsion 17 | . . . 1 . . 5 3 2 6 Utility 6 | . . . . . . . 1 1 4 Weapon 7 | . . . 1 1 . 1 . 1 3 Highest Loss Streak 10 | . . . 2 1 . 4 2 3 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 86 97 88 82 86 90 73 Engine 7 | . 14 14 9 11 11 8 . 5 2 Core 2 | . . . . . . . 7 6 5 Treads 8 | . . . 4 22 22 11 . . 6 Leg 15 | . 28 28 25 11 11 14 30 8 6 Wheel 4 | . . . 4 11 11 10 1 . . Hover 2 | . . . . . . . . 10 4 Device 12 | . 14 14 11 11 11 11 12 12 14 Storage 8 | . 14 14 11 11 11 11 8 7 1 Processor 5 | . . . . . . . 6 10 16 Energy Gun 5 | . 14 14 10 8 . 4 8 3 . Ballistic Gun 7 | . 14 14 11 11 11 11 4 . 3 Slashing Weapon 2 | . . . . . . . . 4 7 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 14 14 15 15 15 17 20 29 37 46 Greatest Support 50 | 20 20 20 40 40 40 40 50 30 40 Greatest Overweight (x) 6 | . . . . . . 5 1 3 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 9 10 6 Most Carried 10 | 6 8 8 8 8 8 10 10 10 9 Average Carried 7 | 3 7 7 7 8 8 8 9 9 5 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 8 8 8 8 10 9 10 5 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1533 | 259 20 125 139 39 . 182 223 241 305 Remotely . | . . . . . . . . . . Salvage Created 2444 | 29 85 174 272 102 . 333 421 291 737 Parts 141 | 2 5 13 24 2 . 12 30 14 39 Haulers Intercepted 3 | . . . 1 . . . 1 . 1 Recyclers Shooed 4 | . . . 1 . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 46 | . 2 5 6 3 . 6 11 4 9 Melee 8 | . . . . . . . . 3 5 Guns 31 | . 2 5 6 3 . 6 5 . 4 Cannons 6 | . . . . . . . 6 . . Classes Destroyed 15 | 1 1 2 3 1 . 2 1 3 1 Worker 3 | . . . . . . . . 3 . Builder 5 | . . 1 2 . . . 2 . . Tunneler 2 | 1 . . . . . 1 . . . Hauler 3 | . . . 1 . . . 1 . 1 Recycler 2 | . . . . . . 1 . . 1 Watcher 1 | . . . . . . . . 1 . Swarmer 12 | . . 3 3 . . . 3 . 3 Cutter 3 | . . . . . . . 3 . . Grunt 16 | . 2 2 1 1 . 4 4 1 1 Duelist 3 | . . . 1 1 . 1 . . . Sentry 3 | . . . 1 . . . 1 1 . Hunter 4 | . . . . . . 1 . . 3 Programmer 3 | . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . . Best Kill Streak 5 | 1 2 4 5 2 . 3 4 2 3 Combat Bots Only 5 | . 2 3 5 2 . 3 3 1 2 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 2 2 1 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 6174 | . 45 328 147 458 . 697 583 794 3122 Core 1498 | . . 94 15 74 . 157 147 152 859 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 . 62 . . . 38 73 78 . Volleys Fired 159 | 4 5 17 16 11 . 32 31 10 33 Largest 2 | 2 2 2 2 2 . 2 2 2 1 Hottest 138 | 70 70 70 73 68 . 88 138 50 50 Shots Fired 251 | 8 10 34 31 16 . 46 62 11 33 Gun 236 | 8 10 34 31 16 . 46 48 10 33 Cannon 14 | . . . . . . . 14 . . Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 133 | 4 5 17 16 11 . 31 17 . 32 Thermal 100 | 4 5 17 14 . . 15 45 . . Explosive 1 | . . . . . . . . 1 . Electromagnetic 17 | . . . 1 5 . . . 10 1 Robot Hit Streak 11 | 4 5 5 9 5 . 9 7 11 6 Robot Miss Streak 3 | 1 2 2 3 3 . 2 3 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 2 . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . Shots Hit Robots 227 | 7 6 24 21 14 . 37 37 26 55 Core Hits 122 | 2 4 10 14 8 . 23 26 12 23 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 4 | . . . . . . . . 3 1 Critical Strikes 16 | . . 1 . . . 1 2 5 7 Burn 4 | . . 1 . . . 1 2 . . Destroy 5 | . . . . . . . . . 5 Smash 3 | . . . . . . . . 3 . Sever 4 | . . . . . . . . 2 2 Melee Attacks 67 | . . . . . . . . 20 47 Impact 17 | . . . . . . . . 11 6 Slashing 50 | . . . . . . . . 9 41 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . 2 8 Damage Inflicted 4489 | 70 62 311 320 194 . 570 778 966 1218 Guns 2362 | 70 62 311 320 194 . 570 491 206 138 Cannons 287 | . . . . . . . 287 . . Explosions 160 | . . . . . . . . 160 . Melee 1680 | . . . . . . . . 600 1080 Ramming . | . . . . . . . . . . Kinetic 1322 | 32 12 118 230 137 . 429 226 . 138 Thermal 1173 | 38 50 193 70 . . 141 552 129 . Explosive 31 | . . . . . . . . 31 . Electromagnetic 283 | . . . 20 57 . . . 206 . Impact 717 | . . . . . . . . 436 281 Slashing 963 | . . . . . . . . 164 799 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 2 Average Corruption 2 | . . . . . . . . 2 1 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . . 5 3 Message Errors 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . Alerts 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 296 | . . . . . . . 21 227 48 Projectiles 21 | . . . . . . . 21 . . Explosions 1 | . . . . . . . . 1 . Melee 274 | . . . . . . . . 226 48 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 210 | 50 92 210 14 54 . 99 120 147 50 Average Temperature 48 | 25 48 74 7 30 . 42 50 68 25 Received Heat Transfer 1092 | . 24 90 33 72 . 306 198 123 246 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions 10 | . . . . . . . . 9 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 2 . . . . . 4 . Heat Transferred 2754 | 111 148 629 162 . . 407 1147 150 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 283 | 5 87 173 237 147 . 85 255 90 283 Initial 92 | . 3 33 66 92 . . 11 . 43 Average 90 | 1 48 101 184 111 . 18 102 38 149 Maximum Alert Level 1 | . . . 1 . . . 1 . 1 Low Security (%) 86 | 100 100 100 53 100 . 100 81 100 63 Level 1 13 | . . . 46 . . . 18 . 36 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . 3 2 4 Investigation 3 | . 1 . 1 . . . . . 1 Extermination 3 | . . . . . . . . 2 1 Reinforcement 4 | . . . . . . . 2 . 2 Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . . . . . . . 3 . . Communications Jammed 10 | . . . . . . . . 1 9 Distress Signals 2 | . . . . . . . . 1 1 Times Spotted 78 | . 5 5 8 16 . 7 13 9 15 Peak Tracking Total 20 | . 5 3 2 20 . 3 4 3 4 Tactical Retreats 6 | . . . . 1 . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . 2 1 5 . 1 . 1 3 3 Terminals 13 | . 2 . 5 . . . 1 3 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 44 | . 8 1 10 . 4 . 4 10 7 Successful 23 | . 5 1 6 . 4 . 1 4 2 Failed 21 | . 3 . 4 . . . 3 6 5 Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 16 | . 3 . 2 . 4 . . 5 2 Terminals 34 | . 8 . 10 . . . 4 10 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 5 Terminal Hacks 22 | . 5 1 6 . 4 . 1 4 1 Record 4 | . . . . . 4 . . . . Robot Analysis 5 | . 1 . 1 . . . . 3 . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 2 | . 1 . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Jam 1 | . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . 4 . . . 1 3 3 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . . 32 . Total Orders 1 | . . . . . . . 1 . . EXPLORE 1 | . . . . . . . 1 . . Ally Attacks 5 | . . . . . . . . 5 . Total Damage 223 | . . . . . . . . 223 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 5 | . 1 . 1 . . . . 3 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 16 | . . . . . . . 16 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 4351 | 113 187 271 293 315 772 473 500 673 754 Spaces Moved 2561 | 77 134 165 167 177 482 294 219 413 433 Core 76 | 19 . . . . . 1 . . 56 Treads 890 | . . . 35 177 482 142 . . 54 Legs 1029 | 58 134 165 132 . . 25 190 208 117 Wheels 154 | . . . . . . 126 28 . . Hover 411 | . . . . . . . . 205 206 Flight 1 | . . . . . . . 1 . . Fastest Speed 50 | 50 120 120 120 160 160 90 52 112 50 Average Speed 131 | 102 120 120 128 160 160 129 117 135 106 Slowest Speed 350 | 120 120 120 160 160 160 300 190 250 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 6 39 25 16 37 90 70 49 12 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 19 | . . . . . . . 2 15 2 Melee 2 | . . . . . . . . . 2 Projectile 2 | . . . . . . . 2 . . AOE 15 | . . . . . . . . 15 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 3207 | 100 151 210 214 193 483 336 407 485 628 Wait 202 | 7 11 5 13 6 . 2 94 2 62 Move 2552 | 76 133 164 166 176 481 293 218 412 433 Hop . | . . . . . . . . . . Pick Up 46 | 6 2 3 4 . . 2 10 10 9 Fast Attach 70 | 7 . 3 6 . . 5 17 10 22 Attach 17 | . . . 2 . . 1 3 3 8 Detach 6 | . . . . . . . 2 . 4 Swap 26 | . . 6 1 . 1 1 8 5 4 Drop 71 | . . 12 6 . 1 . 24 14 14 Fire 159 | 4 5 17 16 11 . 32 31 10 33 Melee 54 | . . . . . . . . 16 38 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 451 | -10/Mines | Found the Drone Emporium 463 | -10/Mines | Found Prototype Device 527 | -10/Mines | Discovered new exit (range 9) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Propulsion x2 642 | -9/Materials | Identified exit to Mines 865 | -9/Materials | Entered Mines 866 | -9/Mines | Assembled infested the area 876 | -9/Mines | Met a Derelict bent on vengeance 906 | -9/Mines | Met 8R-AWN 935 | -9/Mines | Discovered new exit (range 14) 1088 | -9/Mines | Discovered new exit (range 7) 1116 | -9/Mines | Build established: Scavenger-Mutant 1172 | -9/Mines | Discovered new exit (range 6) 1180 | -9/Mines | Entered Exiles 1201 | -9/Exiles | Discovered new exit (range 15) 1251 | -9/Exiles | Welcomed by 8R-AWN 1278 | -9/Exiles | Met EX-HEX 1321 | -9/Exiles | Met EX-BIN 1444 | -9/Exiles | Met EX-DEC 1478 | -9/Exiles | Learned location of Zion (-6) 1650 | -9/Exiles | Visited The Gauntlet 1926 | -9/Exiles | Discovered new exit (range 11) 1952 | -9/Exiles | Entered Mines 2236 | -8/Mines | Lost 4 parts (4n) 2304 | -8/Mines | Core integrity fell below 50% 2343 | -8/Mines | Lost 3 parts (1p1n1w) 2416 | -8/Mines | Discovered new exit (range 7) 2425 | -8/Mines | Entered Materials 2425 | -8/Materials | Evolved 2 slots: Utility x2 2795 | -8/Materials | Identified Decoy Drone Bay 2817 | -8/Materials | Discovered new exit (range 4) 2924 | -8/Materials | Identified exit to Factory 2925 | -8/Materials | Entered Factory 2925 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3322 | -7/Factory | Lost 3 parts (1n1u1w) 3446 | -7/Factory | Discovered new exit (range 5) 3452 | -7/Factory | Identified exit to Factory 3598 | -7/Factory | Entered another Factory area 3598 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3730 | -6/Factory | Core integrity fell below 50% 3737 | -6/Factory | Lost 10 parts (2p3n3u2w) 3920 | -6/Factory | Core integrity fell below 20% 3950 | -6/Factory | Lost 5 parts (1p2n1u1w) 4347 | -6/Factory | Discovered new exit (range 15) 4352 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04223_ S-27 Virus suffers critical hit (Destroy). 04223_ S-27 Virus destroyed. 04223_ HV Slug penetrates Wall. 04223_ K-01 Serf collects debris. 04225_ HV Slug penetrates Wall. 04226_ K-01 Serf collects debris. 04227_ HV Slug penetrates S-27 Virus. 04227_ S-27 Virus destroyed. 04227_ HV Slug penetrates Wall. 04227_ K-01 Serf collects debris. 04256_ HV Slug penetrates Wall. 04301_ ALERT: Cargo convoy en route, clear transfer corridor. 04310_ K-01 Serf cleans the Power Conduit. 04318_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-F 04323_ K-01 Serf cleans the Power Conduit. 04347_ EXIT=FOUND 04347_ K-01 Serf cleans the Power Conduit. 04350_ HV Slug penetrates Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? u ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? < +???????????????? | | ???????????????????????? Y #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? k #???????????????? | | ???????????????????????? R ????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# ##???????????????? | | ????????????????????????# ? ???????????? | | ????????????????????????# ???????????? | | ????????????????????????+ """ !! ""???????????? | | ????????????????????????# """ ! ""???????????? | | ????????????????????????# u """ """ ?????????? | | ????????????????????????#@ ????????? | | ????????????????????????# ????????? | | ######################### w????????? | | ????????? | | ????????? | | " """"""""" """"""""" """"""""" ?????????? | | " k ?????????????? | | T """"""""" """"""""" """"""?????????????? | | " ??????????????? | | " """"""""" """"""""" """"""?????????????? | | A ???????????????? | | """"""""" """"""""" """"""""" """????????????????? | | ???????????????? | | ???????????????? | | ####### ?????A?????????? | | #?????# ^ ??????????????? | | #?????# ??????????????? | | ########?????# ?????????????? | | #????????????# ?????????????? | | #????????????# ?????????????? | | #??????###########+#### #????????????????? | | #??????# ! #????????????????????????? | | #?###### #????????????????????????? | | #?# /# #????????????????????????? | | =[#?# # ! !! #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed ImpulseMiniCutter Manual? 0 Play Time 01:05:28 Cumulative 96.0 hours Start 2022.03.26 @ 21:24:47 End 2022.03.26 @ 23:16:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 64 Adventurer 6 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 68 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ed87179-0fb3-464a-9aec-76cfa935388f