Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 09:44:36 Player: TravelDemon Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (119) 595 Value Destroyed (3023) 3023 Prototype IDs (101) 2020 Alien Tech Used (0) 0 Bonus (3358) 3358 TOTAL SCORE: 16496 Bonus ------- High Alert Combat Kills 58 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1429/1600 Matter 181/300 Energy 494/500 System Corruption 16% Temperature Cool (6) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (18) ----- Large Storage Unit Experimental Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Particle Reactor Field Propulsion Drive Impulse Thruster Q-thruster Q-thruster Long-range Terrain Scanner Improved Terrain Scan Processor Precision Energy Filter Improved ECM Suite Micro-nuke Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Experimental Terrain Scanner Experimental Terrain Scan Processor Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield System Shield Advanced System Shield Advanced System Shield Experimental System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Light Particle Reactor Field Propulsion Drive Impulse Thruster Q-thruster Q-thruster Long-range Terrain Scanner Improved Terrain Scan Processor Precision Energy Filter Improved ECM Suite Micro-nuke Launcher [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Cloaking Device Storage Large Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . . Utility 16 | . . 1 . . . 1 2 . . 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 120 | 6 11 20 2 . 2 36 10 . 3 4 16 4 2 2 2 Power 15 | 1 2 3 . . . 3 2 . 1 1 2 . . . . Engine 8 | 1 2 3 . . . 1 . . . . 1 . . . . Core 7 | . . . . . . 2 2 . 1 1 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 38 | 2 2 5 . . 1 16 4 . 1 . 7 . . . . Treads 12 | 2 2 4 . . 1 3 . . . . . . . . . Leg 8 | . . . . . . 8 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 5 | . . . . . . 5 . . . . . . . . . Flight 13 | . . 1 . . . . 4 . 1 . 7 . . . . Utility 35 | 1 3 5 . . 1 5 4 . . 3 5 3 2 2 1 Device 7 | . . 1 . . 1 . . . . 1 1 2 1 . . Storage 4 | 1 3 . . . . . . . . . . . . . . Processor 3 | . . . . . . 1 . . . . 1 . 1 . . Hackware 13 | . . . . . . . 4 . . 2 3 1 . 2 1 Protection 8 | . . 4 . . . 4 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 2 4 7 2 . . 12 . . 1 . 2 1 . . 1 Energy Gun 6 | 1 3 . . . . 2 . . . . . . . . . Energy Cannon 8 | . . 4 2 . . 2 . . . . . . . . . Ballistic Gun 10 | 1 1 1 . . . 7 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . 2 . . . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . . . . 1 . . . 1 1 . 1 . Parts Lost 35 | . 5 4 2 . 1 16 . . . . 1 . . . 6 Power 4 | . 1 1 . . . 2 . . . . . . . . . Propulsion 7 | . 1 . 1 . . 4 . . . . 1 . . . . Utility 10 | . . 2 . . 1 2 . . . . . . . . 5 Weapon 14 | . 3 1 1 . . 8 . . . . . . . . 1 Highest Loss Streak 6 | . 2 2 1 . 1 4 . . . . 1 . . . 6 Average Slot Usage (%) 93 | . 97 96 99 88 98 95 98 100 92 87 92 87 90 86 87 Engine 5 | . 13 9 11 11 11 2 . . . . 1 5 4 4 4 Core 2 | . . . . . . 6 7 7 7 6 3 . . . . Treads 10 | . 28 31 32 22 32 3 . . . . . . . . . Leg 7 | . . . . . . 24 1 . . . . . . . . Hover 2 | . . . . . . 7 . . . . . . . . . Flight 7 | . . 1 . . . . 28 30 30 26 23 15 14 13 12 Device 2 | . . 1 . . 9 2 . . . . . 3 9 8 7 Storage 15 | . 27 22 22 22 22 18 7 7 7 6 5 5 4 4 4 Processor 2 | . . . . . . 5 7 7 7 3 2 . 4 4 4 Hackware 16 | . . . . . . . 27 30 30 40 48 52 47 47 51 Protection 4 | . . 7 11 11 . 9 . . . . . . . . . Energy Gun 3 | . 17 2 . . . 4 . . . . . . . . . Energy Cannon 4 | . . 17 11 11 11 4 . . . . . . . . . Ballistic Gun 3 | . 9 . . . . 6 15 15 1 . . . . . . Launcher 1 | . . 1 11 11 11 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 6 3 3 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 54 | 13 39 54 49 49 49 50 42 24 24 25 30 35 32 32 40 Greatest Support 80 | 40 40 60 60 40 60 80 66 24 24 33 36 36 36 36 36 Greatest Overweight (x) 4 | 4 . 1 1 1 1 3 . . . . 1 . . . 1 Average Overweight (x) . | 2 . . . 1 . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 10 10 10 10 10 10 10 10 Average Capacity 13 | 5 12 16 16 16 16 16 10 10 10 10 10 10 10 10 10 Most Carried 16 | 5 16 16 14 15 16 16 16 10 10 10 10 10 9 10 10 Average Carried 12 | 3 9 15 13 14 15 15 10 10 10 9 9 9 8 9 9 Final Capacity 16 | 6 16 16 16 16 16 16 10 10 10 10 10 10 10 10 10 Final Carried 16 | 5 16 14 14 15 16 16 10 10 10 10 10 10 9 10 10 Class Distribution -------------------- 54% | Mutant 13% | Wizard-Sprinter 9% | Wizard-Ninja 9% | Scavenger-Mutant 6% | Wizard-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Mutant | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 1742 | 284 224 266 69 . 45 589 . . . . 185 . . . 80 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3885 | 119 593 931 188 . 96 1958 . . . . . . . . . Parts 256 | 17 43 67 9 . 3 117 . . . . . . . . . Haulers Intercepted 9 | . 2 4 . . . 3 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 67 | . 9 17 3 . 3 35 . . . . . . . . . Guns 22 | . 9 . . . . 13 . . . . . . . . . Cannons 25 | . . 11 1 . 1 12 . . . . . . . . . AOE 18 | . . 6 2 . 2 8 . . . . . . . . . Classes Destroyed 13 | 2 6 4 . . . 1 . . . . . . . . . Worker 12 | . 2 4 1 . . 5 . . . . . . . . . Builder 3 | . . 3 . . . . . . . . . . . . . Tunneler 5 | 4 . . 1 . . . . . . . . . . . . Hauler 9 | . 2 4 . . . 3 . . . . . . . . . Recycler 5 | 1 . 1 1 . . 2 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 9 | . 3 1 . . . 5 . . . . . . . . . Watcher 8 | . 2 1 . . . 5 . . . . . . . . . Swarmer 14 | . . 6 . . . 8 . . . . . . . . . Grunt 39 | . 9 6 3 . 2 19 . . . . . . . . . Brawler 2 | . . 1 . . 1 . . . . . . . . . . Sentry 10 | . . 4 . . . 6 . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . Best Kill Streak 7 | 2 4 7 2 . 3 7 . . . . . . . . . Combat Bots Only 4 | . 3 4 2 . 3 4 . . . . . . . . . Max Kills in Single Turn 3 | 1 2 3 2 . 1 2 . . . . . . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . 2 2 . 1 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 5477 | . 944 840 338 . 223 2187 . . . 37 204 . 122 24 558 Core 809 | . 216 123 101 . 11 116 . . . 10 61 . . . 171 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 13 . . . 41 78 . . 100 98 93 100 100 100 89 Volleys Fired 308 | 8 72 55 28 . 4 140 . . . . . . . . 1 Largest 2 | 2 2 2 1 . 2 2 . . . . . . . . 1 Hottest 136 | 60 80 136 68 . 98 128 . . . . . . . . 49 Shots Fired 519 | 16 125 100 28 . 5 244 . . . . . . . . 1 Gun 270 | 16 125 4 . . . 125 . . . . . . . . . Cannon 221 | . . 86 25 . 2 108 . . . . . . . . . Launcher 28 | . . 10 3 . 3 11 . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 169 | 8 75 . . . . 86 . . . . . . . . . Thermal 255 | . 19 86 25 . 2 123 . . . . . . . . . Explosive 28 | . . 10 3 . 3 11 . . . . . . . . 1 Electromagnetic 67 | 8 31 4 . . . 24 . . . . . . . . . Robot Hit Streak 17 | 3 12 8 8 . 3 17 . . . . . . . . . Robot Miss Streak 10 | 2 3 3 1 . . 10 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 318 | 7 83 56 10 . 3 159 . . . . . . . . . Core Hits 182 | 6 35 40 9 . 4 88 . . . . . . . . . Critical Hits 22 | . . 12 3 . . 7 . . . . . . . . . Critical Kills 9 | . . 7 2 . . . . . . . . . . . . Critical Parts Destroyed 13 | . . 5 1 . . 7 . . . . . . . . . Melee Attacks 186 | . . . . . . . . . 19 . 21 14 2 14 116 Impact . | . . . . . . . . . . . . . . . . Slashing 186 | . . . . . . . . . 19 . 21 14 2 14 116 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7548 | 103 1339 1565 373 . 246 3922 . . . . . . . . . Guns 2239 | 103 926 42 . . . 1168 . . . . . . . . . Cannons 2752 | . . 949 223 . 21 1559 . . . . . . . . . Explosions 2550 | . 413 567 150 . 225 1195 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 7 | . . 7 . . . . . . . . . . . . . Kinetic 1334 | 90 504 . . . . 740 . . . . . . . . . Thermal 3334 | . 567 949 223 . 21 1574 . . . . . . . . . Explosive 1981 | . . 567 150 . 225 1039 . . . . . . . . . Electromagnetic 892 | 13 268 42 . . . 569 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 4 3 . 6 6 . . . . . 16 Average Corruption 3 | . . . . . 4 2 . 6 6 . . . . . 16 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 25 | . . . . . 5 16 . . 3 . . . . . 1 Message Errors 6 | . . . . . 2 3 . . 1 . . . . . . Matter Fused 4 | . . . . . . 2 . . 1 . . . . . 1 Heat Flow Errors 5 | . . . . . 3 2 . . . . . . . . . Energy Discharges 3 | . . . . . . 3 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Targeting Errors 3 | . . . . . . 3 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 114 | . 70 3 . . . 41 . . . . . . . . . Projectiles 14 | . . . . . . 14 . . . . . . . . . Explosions 100 | . 70 3 . . . 27 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 666 | . 221 . . . 63 330 . . . . . . . . 52 Shots 13 | . 3 . . . 3 6 . . . . . . . . 1 Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 574 | . 102 527 574 . 259 366 . . . . . . . . . Average Temperature 115 | . 31 177 199 . 110 81 . . . . . . . . . Received Heat Transfer 1626 | . 399 306 174 . 72 630 . . . 18 18 . 9 . . Effects 15 | . . 7 6 . . 2 . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . . . Energy Bleed 5 | . . 4 1 . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Short Circuit 3 | . . . 1 . . 2 . . . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . Damage (core) 2 | . . 1 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Fried 7 | . 1 1 . . . 5 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 13 | . 1 5 . . . 7 . . . . . . . . . Heat Transferred 5808 | . 700 1665 407 . 37 2999 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 562 | 25 188 436 213 . 91 562 245 115 143 85 156 421 252 168 136 Average Influence 162 | 7 71 147 180 . 87 308 235 100 100 71 83 68 163 115 73 Maximum Alert Level 2 | . . 2 1 . . 2 1 . . . . 2 1 . . Low Security (%) 68 | 100 100 74 54 . 100 22 . 100 100 100 100 95 55 100 100 Level 1 26 | . . 23 45 . . 61 100 . . . . . 45 . . Level 2 5 | . . 2 . . . 16 . . . . . 4 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 4 4 . . . 6 . . . 1 1 2 . . 1 Investigation 4 | . 1 1 . . . 1 . . . . . 1 . . . Extermination 3 | . . . . . . . . . . 1 1 . . . 1 Reinforcement 12 | . 3 3 . . . 5 . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 18 | . 2 5 . . . 6 . . . . 3 . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 187 | . 27 34 6 . 3 69 . 5 3 1 27 3 3 4 2 Peak Tracking Total 6 | . 4 4 3 . 3 6 . 5 1 2 6 4 2 4 2 Tactical Retreats 14 | . 1 1 1 . . . . . . . 9 1 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . 1 . . . 1 1 . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 17 | . 4 3 . . . 10 . . . . . . . . . Max in Single Turn 3 | . 3 1 . . . 2 . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . 3 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 65 | . 3 3 . 1 . 4 4 . 8 8 12 9 4 6 3 Terminals 43 | . 3 3 . . . 3 1 . 4 5 7 6 4 5 2 Fabricators 9 | . . . . . . . 1 . 1 2 3 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 1 . . . Scanalyzers 3 | . . . . . . 1 1 . . . 1 . . . . Garrison Access 7 | . . . . . . . 1 . 3 1 . 1 . 1 . Total Hacks 290 | . 5 9 . 1 . 11 10 . 28 30 57 71 17 33 18 Successful 213 | . 4 6 . 1 . 7 6 . 15 19 45 60 10 29 11 Failed 77 | . 1 3 . . . 4 4 . 13 11 12 11 7 4 7 Catastrophic 4 | . . . . . . . 1 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 194 | . 5 5 . 1 . 7 6 . 15 12 36 56 14 27 10 Terminals 235 | . 5 9 . . . 7 4 . 20 22 42 64 17 32 13 Fabricators 29 | . . . . . . . 2 . 3 6 8 5 . . 5 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 5 1 . . . Scanalyzers 9 | . . . . . . 4 3 . . . 2 . . . . Garrison Access 10 | . . . . . . . 1 . 5 2 . 1 . 1 . Terminal Hacks 141 | . 2 4 . 1 . 4 1 . 7 15 23 47 6 24 7 Record 33 | . . . . . . . . . . 1 . 25 1 5 1 Part Schematic 7 | . . . . . . . . . . 2 4 1 . . . Robot Analysis 8 | . 2 . . . . . . . 1 2 . 2 . . 1 Prototype ID Bank 34 | . . 3 . . . 2 . . 1 2 3 10 . 12 1 Level Access Points 8 | . . . . . . . . . 1 1 1 1 1 2 1 Branch Access Points 3 | . . . . . . . 1 . . 1 . . . . 1 Emergency Access Points 2 | . . . . . . . . . . . 1 1 . . . Terminal Index 7 | . . . . . . 1 . . 1 1 1 1 1 1 . Fabricator Index 4 | . . . . . . . . . . . 1 1 1 1 . Alert Level 4 | . . 1 . . . . . . . . 2 . . . 1 Unreport Threat 2 | . . . . . . 1 . . . . . . 1 . . Locate Traps 2 | . . . . . . . . . . . 1 1 . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . . . Dispatch Records 3 | . . . . . . . . . 1 1 1 . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . Security Status 2 | . . . . . . . . . . 1 1 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . 1 . Patrol Status 3 | . . . . . . . . . . . 1 1 . 1 . Coupling Status 1 | . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Recall Extermination 2 | . . . . . . . . . . . 1 . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . . . . . . . . 1 . 1 . . . Registered Components 4 | . . . . . . . . . . 1 1 1 1 . . Registered Prototypes 2 | . . . . . . . . . . 1 1 . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 23 | . . . . . . . 2 . 1 3 8 5 . . 4 Load Schematic 13 | . . . . . . . 1 . 1 2 4 3 . . 2 Build 10 | . . . . . . . 1 . . 1 4 2 . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 3 1 . . . Process 2 | . . . . . . . . . . . 1 1 . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . Scanalyzer 7 | . . . . . . 3 2 . . . 2 . . . . Insert Component 4 | . . . . . . 2 1 . . . 1 . . . . Analyze 3 | . . . . . . 1 1 . . . 1 . . . . Garrison Access Hacks 7 | . . . . . . . 1 . 3 1 . 1 . 1 . Seal Access 7 | . . . . . . . 1 . 3 1 . 1 . 1 . Unauthorized Hacks 31 | . 2 2 . . . . . . 4 . 9 6 4 4 . Terminals 30 | . 2 2 . . . . . . 3 . 9 6 4 4 . Assimilate 9 | . . . . . . . . . 3 . 3 1 1 1 . Botnet 21 | . 2 2 . . . . . . . . 6 5 3 3 . Fabricators 1 | . . . . . . . . . 1 . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 3 . . . 3 2 . 6 3 5 7 4 3 . Full Trace Events 2 | . . 1 . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 1 1 . . 2 5 1 . . . Parts Built 10 | . . . . . . . 1 . . 1 4 2 . . 2 Matter 2134 | . . . . . . . 146 . . 146 826 570 . . 446 Time 684 | . . . . . . . 73 . . 73 312 152 . . 74 Total Part Build Rating 52 | . . . . . . . 3 . . 3 23 10 . . 13 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 54 | . . . . . . . . . . . 54 . . . . Retrieved Matter 54 | . . . . . . . . . . . 54 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 2 1 . . . 1 . . . . Part Schematics Acquired 3 | . . . . . . 1 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . 2 . 1 . 1 1 . Largest Group 2 | . . . . . . . . . 2 2 1 . 1 1 1 Highest-Rated Group 44 | . . . . . . . . . 36 36 26 . 44 44 44 Highest-Rated Ally 44 | . . . . . . . . . 26 26 26 . 44 44 44 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total 8 | . 2 . . . . . . . 1 2 . 2 . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 8892 | 260 1072 854 299 403 253 2561 264 21 245 349 896 528 120 129 638 Spaces Moved 9246 | 109 520 384 149 224 150 1332 611 75 506 952 2202 960 323 249 500 Core 83 | 83 . . . . . . . . . . . . . . . Treads 1580 | 26 520 384 149 224 150 127 . . . . . . . . . Legs 960 | . . . . . . 949 11 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 256 | . . . . . . 256 . . . . . . . . . Flight 6367 | . . . . . . . 600 75 506 952 2202 960 323 249 500 Fastest Speed 27 | 50 160 160 160 180 160 108 27 27 27 27 27 34 34 34 34 Average Speed 67 | 205 160 160 161 180 160 133 28 27 27 27 28 34 34 34 34 Slowest Speed 250 | 250 160 180 180 180 180 216 127 27 29 27 99 34 34 34 114 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . . . . 3 . 4 10 20 6 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 6 66 36 38 60 41 72 15 79 21 22 45 27 13 13 10 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . Spaces Dug 83 | . . . . . . . . . 3 . 8 14 2 14 42 Terrain Destroyed 328 | . 30 63 21 . 24 107 . . 3 . 8 14 2 14 42 Melee 63 | . . . . . . . . . 3 . 8 14 2 14 22 Projectile 6 | . . . 6 . . . . . . . . . . . . AOE 259 | . 30 63 15 . 24 107 . . . . . . . . 20 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 11047 | 127 643 521 180 224 157 1876 698 75 571 1034 2417 1135 328 271 790 Wait 1069 | . 22 30 . . . 322 64 1 46 81 172 155 2 5 169 Move 9146 | 108 519 383 148 223 149 1331 605 74 497 932 2162 949 320 248 498 Hop 40 | . . . . . . . 3 . 4 9 19 4 1 . . Pick Up 82 | 5 14 14 1 1 2 17 5 . . 4 11 4 1 2 1 Fast Attach 62 | 6 6 8 . . 1 25 1 . 3 . 9 1 . 1 1 Attach 37 | . 3 4 2 . 1 8 4 . . 2 6 3 2 1 1 Detach 17 | . 2 . 1 . . 6 1 . . 1 3 2 . . 1 Swap 21 | . 2 8 . . . 3 5 . . 2 1 . . . . Drop 77 | . 3 18 . . . 24 10 . 2 3 13 3 . . 1 Fire 308 | 8 72 55 28 . 4 140 . . . . . . . . 1 Melee 186 | . . . . . . . . . 19 . 21 14 2 14 116 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 6 exits: *Fac x4 / [*Upp x2]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [Tes]) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 261 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 3) 722 | -10/Materials | Discovered new exit (range 16) 890 | -10/Materials | Core integrity fell below 50% 890 | -10/Materials | Core integrity fell below 20% 1333 | -10/Materials | Entered another Materials area 1333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1726 | -9/Materials | Discovered new exit (range 16) 2007 | -9/Materials | Discovered new exit (range 12) 2187 | -9/Materials | Entered Mines 2188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2303 | -9/Mines | Core integrity fell below 50% 2339 | -9/Mines | Build established: Scavenger-Mutant 2383 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2383 | -9/Mines | Discovered new exit (range 5) 2486 | -9/Mines | Entered Exiles 2528 | -9/Exiles | Met 8R-AWN 2562 | -9/Exiles | Met EX-HEX 2612 | -9/Exiles | Met EX-BIN 2659 | -9/Exiles | Aligned with FarCom system 2661 | -9/Exiles | Given EX-Vault access code 2702 | -9/Exiles | Opened EX-Vault 2715 | -9/Exiles | Found Modified TNC 2754 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2757 | -9/Exiles | Build established: Mutant 2776 | -9/Exiles | Exiles lab attacked by MAIN.C 2867 | -9/Exiles | Discovered new exit (range 14) 2889 | -9/Exiles | Left Exiles lab with Modified TNC 2889 | -9/Exiles | Entered Mines 3113 | -8/Mines | Discovered new exit (range 8) 3142 | -8/Mines | Entered Materials 3142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3202 | -8/Materials | Build established: Scavenger-Mutant 3669 | -8/Materials | Build established: Mutant 3784 | -8/Materials | Lost 4 parts (1p2n1u) 3949 | -8/Materials | Discovered new exit (range 5) 4838 | -8/Materials | Lost 3 parts (1n2w) 4917 | -8/Materials | Discovered new exit (range 16) 5703 | -8/Materials | Entered Factory 5703 | -7/Factory | Evolved 2 slots: Utility x2 5920 | -7/Factory | Identified exit to Lower Caves 5926 | -7/Factory | Fabricated Hacking Suite? 5967 | -7/Factory | Sucked down chute 5967 | -7/Factory | Entered Waste 5969 | -7/Waste | Spotted C-40 Crusher 5970 | -7/Waste | Spotted C-40 Crusher 5971 | -7/Waste | Spotted C-40 Crusher 5982 | -7/Waste | EMP discharged 5982 | -7/Waste | Spotted C-40 Crusher 5983 | -7/Waste | Spotted C-40 Crusher 5984 | -7/Waste | Spotted C-40 Crusher 5984 | -7/Waste | Discovered new exit (range 16) 5988 | -7/Waste | Entered Factory 6039 | -7/Factory | Build established: Hacker-Sprinter 6154 | -7/Factory | Identified exit to Factory 6233 | -7/Factory | Entered another Factory area 6233 | -6/Factory | Accompanied by 2 allies 6233 | -6/Factory | Evolved 2 slots: Utility x2 6291 | -6/Factory | Identified exit to Lower Caves 6316 | -6/Factory | Identified exit to Factory 6526 | -6/Factory | Fabricated System Shield? 6531 | -6/Factory | Build established: Wizard-Sprinter 6582 | -6/Factory | Entered another Factory area 6582 | -5/Factory | Evolved 2 slots: Utility x2 6585 | -5/Factory | Discovered new exit (range 11) 6694 | -5/Factory | Fabricated Cloaking Device (x1) 6911 | -5/Factory | Discovered new exit (range 5) 6938 | -5/Factory | Discovered new exit (range 15) 6979 | -5/Factory | Identified exit to Factory 7106 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7133 | -5/Factory | Fabricated Adv. Hacking Suite? 7422 | -5/Factory | Fabricated Adv. System Shield (x1) 7478 | -5/Factory | Entered another Factory area 7478 | -4/Factory | Evolved 2 slots: Utility x2 7607 | -4/Factory | Identified exit to Research 7771 | -4/Factory | Build established: Wizard-Mutant 7828 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 7906 | -4/Factory | Fabricated Exp. Terrain Scanner (x1) 7980 | -4/Factory | Local fabrication network quarantined 8006 | -4/Factory | Entered Research 8006 | -3/Research | Evolved 2 slots: Utility x2 8009 | -3/Research | Discovered new exit (range 19) 8025 | -3/Research | Identified exit to Research 8126 | -3/Research | Entered another Research area 8126 | -2/Research | Evolved 2 slots: Utility x2 8132 | -2/Research | Identified exit to Access 8249 | -2/Research | Found Prototype Hackware 8249 | -2/Research | Identified Exp. System Shield 8255 | -2/Research | Entered Access 8255 | -1/Access | Accompanied by 1 ally 8255 | -1/Access | Evolved 2 slots: Utility x2 8308 | -1/Access | Build established: Wizard-Ninja 8375 | -1/Access | Fabricated Adv. Hacking Suite (x1) 8416 | -1/Access | Fabricated Micro-nuke Launcher (x1) 8464 | -1/Access | Identified exit to Surface 8585 | -1/Access | Spotted B-99 Colossus 8684 | -1/Access | Identified exit to Command 8882 | -1/Access | Crushed by falling debris 8883 | -1/Access | System corruption reached 10% 8893 | -1/Access | Spotted B-99 Colossus 8893 | *** | Escaped! Last Messages --------------- 08882_ The unstable cave ceiling collapses. 08882_ Crushed by falling debris. 08882_ Exp. Terrain Scanner destroyed. 08882_ System corrupted by crushing effect (+5). 08882_ Adv. System Shield destroyed. 08882_ System corrupted by crushing effect (+5). 08882_ System Shield destroyed. 08882_ System corrupted by crushing effect (+2). 08882_ Scythe destroyed. 08882_ System corrupted by crushing effect (+4). Sealed Barrier opened remotely. Sealed Heavy Doors opened remotely. 08891_ The Access Shell folds into the floor. 08892_ System corrupted: Matter fused (-9). Sealed Heavy Doors opened remotely. 08892_ Cloaking Device destroyed. 08892_ Penetrated by Slug. 08892_ Hacking Suite destroyed. Sealed Heavy Doors opened remotely. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?""S""" # ########### | | ? """ + "" ########### | | ? # T" ########### | | ? # ########### | | ?########## ##################################### | | ## # ##################################### | | ## # ################# ####### | | ## + ################# ####### | | ## # #################"" ####### | | ## # #################"" # | | ## # #################"" """"" # | | ## # #################S """"" # | | ## # #################"" """"" + | | ## # #################"" """"" # ## | | ########### #################"" """"" # ## | | ########### ################# # ## | | ###### ################# # ## | | ###### ############################### ## | | ###### ################ ############## ## | | """###### ####### ####################### # | | T"###### """T""" " ### # | | """###### """ """ BB ### # | | # # BB ### # | | # # # | | # # "" # | | # # @" + | | # # # | | # # BB ### # | | + # BB ### # | | # # ### # | | ### # # ####################### # | | ######## #####"""""""""""######## #+ | | ######## ### """"T"""" ######## | | ######## #### # # + | | ######## ######## # # | | ######## ########### # # | | ######## ########### # + | | ######## ########### # ###### | | # ## ########### = # ###### | | # # #################+####### ###### | | # # ####= =###### | | + # #### ###### | | # # ##########+##### ############## | | # ####### #### ############## | | # ####### #### ##### | | #############" #### ##### | | #############"" " #### ##### | | ## ### #"" """ #### ##### | | # #"" """ + ######## ##### | | # #"" " #######++######## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 68 Defensive Hacking 84 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Hacked Cloaking Device | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Adv. System Shield | -5/Factory | Scanalyzed Micro-nuke Launcher | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory System Shield | x1 | -6/Factory Cloaking Device | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Adv. Hacking Suite | x1 | -1/Access Micro-nuke Launcher | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Maximum Efficiency Origins Production Line Prolific Hacker Challenges ------------ None Game ------ Seed DataTargetingChainsword Manual? 0 Play Time 02:32:43 Cumulative 48.3 hours Start 2020.05.18 @ 22:39:42 End 2020.05.19 @ 09:44:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 59 Adventurer 0 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41751556-bd0c-4eb6-b0db-ef63b54527bc