Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.18 @ 18:11:16 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3504) 3504 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8414 Bonus ------- None Cogmind --------- Core Integrity 11/1150 Matter 199/300 Energy 99/100 System Corruption 11% Temperature Cool (12) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (12) ----- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Enhanced Nuclear Core Enhanced Nuclear Core High-capacity Storage Unit Improved Terrain Scanner Microactuators Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Matter Filter Power Shielding Improved Medium Armor Plating Thermal Shield Hacking Suite > --- WEAPON ----------- Plasma Rifle Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Antimatter Reactor Antigrav System Antigrav System Advanced Cooling System Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Terrain Scanner Improved Terrain Scanner System Backup Module Variable Charge Gun Light EM Pulse Cannon Proton Cannon High-powered Shotgun Coil Gun Advanced Assault Cannon Hardcell Cannon Hardcell Cannon Scythe Great Axe Plasma Sword [Rating: 77] Favorites ----------- Power Enhanced Nuclear Core Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Advanced Medium Treads Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 10 | . . 1 2 1 2 2 2 Weapon 1 | . . 1 . . . . . Parts Attached 159 | 4 8 13 7 10 38 42 37 Power 10 | . . 1 . 1 4 2 2 Engine . | . . . . . . . . Core 10 | . . 1 . 1 4 2 2 Reactor . | . . . . . . . . Propulsion 29 | 2 3 1 . 1 3 6 13 Treads 2 | . . . . . . . 2 Leg . | . . . . . . . . Wheel 20 | 2 3 1 . 1 3 6 4 Hover 7 | . . . . . . . 7 Flight . | . . . . . . . . Utility 51 | . 3 4 3 3 14 11 13 Device 17 | . . 1 1 . 5 5 5 Storage 10 | . 1 1 1 . 1 1 5 Processor 10 | . 1 2 . 1 3 2 1 Hackware 3 | . . . . . 1 2 . Protection 11 | . 1 . 1 2 4 1 2 Artifact . | . . . . . . . . Weapon 69 | 2 2 7 4 5 17 23 9 Energy Gun 6 | 1 . 2 . . . 2 1 Energy Cannon 10 | . . 1 1 1 3 2 2 Ballistic Gun 20 | 1 1 4 1 1 5 7 . Ballistic Cannon 12 | . . . . 2 1 4 5 Launcher 9 | . 1 . 2 1 2 2 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 10 | . . . . . 4 6 . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 1 . Parts Lost 52 | . . . . . 21 11 20 Power 6 | . . . . . 4 1 1 Propulsion 17 | . . . . . 5 4 8 Utility 19 | . . . . . 10 4 5 Weapon 10 | . . . . . 2 2 6 Highest Loss Streak 12 | . . . . . 12 4 10 Average Slot Usage (%) 81 | . 72 92 100 92 80 80 69 Core 5 | . . 7 9 7 5 4 4 Wheel 13 | . 28 22 18 23 13 12 3 Device 8 | . . 6 9 5 6 8 12 Storage 13 | . 1 11 18 15 13 17 10 Processor 9 | . 8 9 9 8 15 5 10 Hackware 2 | . . . . . . 3 5 Protection 6 | . 4 4 9 7 6 6 4 Energy Cannon 2 | . . 8 9 3 1 . 2 Ballistic Gun 9 | . 13 19 18 14 6 6 3 Ballistic Cannon 3 | . . . . 3 2 3 5 Slashing Weapon 1 | . . . . . 2 4 . Naked Turns . | . . . . . . . . Heaviest Build 124 | 3 12 50 83 104 105 114 124 Greatest Support 60 | 20 24 24 24 36 40 36 60 Greatest Overweight (x) 10 | . . 2 3 2 8 9 10 Average Overweight (x) 2 | . . . 3 2 3 4 5 Largest Inventory Capacity 34 | 4 8 12 20 20 26 26 34 Average Capacity 19 | 4 4 10 19 20 20 26 18 Most Carried 26 | 3 8 12 13 20 19 20 26 Average Carried 14 | 2 4 9 12 16 15 16 17 Final Capacity 26 | 4 8 12 20 20 26 26 8 Final Carried 20 | 3 7 12 13 20 14 20 6 Class Distribution -------------------- 39% | Hauler-Mutant 24% | Hauler-Skirmisher 14% | Hacker-Mutant 7% | Mutant 5% | Skirmisher 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3567 | 211 81 312 153 252 902 976 680 Remotely . | . . . . . . . . Salvage Created 4018 | . 85 339 245 316 1399 1158 476 Parts 189 | . 3 18 14 24 67 42 21 Haulers Intercepted 3 | . . 2 . . . 1 . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 56 | . 2 2 3 6 19 15 9 Melee 7 | . . . . . 3 4 . Guns 17 | . . 1 1 . 9 3 3 Cannons 15 | . . 1 2 3 2 4 3 AOE 14 | . 2 . . 3 4 4 1 Classes Destroyed 14 | . 2 4 1 3 3 . 1 Worker 5 | . . . 1 . 2 . 2 Builder 4 | . . . . . . . 4 Tunneler 1 | . . 1 . . . . . Hauler 3 | . . 2 . . . 1 . Recycler 8 | . . 1 . . 4 3 . Operator 1 | . . . . 1 . . . Watcher 8 | . 1 1 2 1 1 2 . Swarmer 4 | . . . . . 4 . . Grunt 24 | . 2 1 . 3 5 9 4 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . 1 3 1 1 . 1 Hunter 6 | . . . . 1 1 2 2 Programmer 12 | . . . . 1 5 4 2 Best Kill Streak 8 | . 2 2 4 3 8 5 4 Combat Bots Only 6 | . 2 1 1 3 6 4 2 Max Kills in Single Turn 3 | . 2 1 2 2 3 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 2 1 1 1 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9489 | . 39 56 62 280 3681 1657 3714 Core 1925 | . 8 . 9 35 481 253 1139 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 96 100 98 95 43 74 . Volleys Fired 246 | . 3 15 13 37 51 56 71 Largest 3 | . 2 3 3 3 3 3 3 Hottest 225 | . 70 102 102 125 168 225 205 Shots Fired 508 | . 6 44 31 71 107 106 143 Gun 228 | . 4 30 18 33 68 48 27 Cannon 259 | . . 14 9 37 34 51 114 Launcher 21 | . 2 . 4 1 5 7 2 Special . | . . . . . . . . Kinetic 366 | . 1 29 18 54 80 87 97 Thermal 27 | . . . . . 17 4 6 Explosive 21 | . 2 . 4 1 5 7 2 Electromagnetic 94 | . 3 15 9 16 5 8 38 Robot Hit Streak 26 | . 3 17 19 11 21 18 26 Robot Miss Streak 3 | . . 2 2 2 1 3 2 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 384 | . 3 29 15 40 114 79 104 Core Hits 155 | . 4 10 7 13 43 46 32 Critical Hits 8 | . . . 1 . 4 2 1 Critical Kills 5 | . . . 1 . 3 1 . Critical Parts Destroyed 3 | . . . . . 1 1 1 Melee Attacks 61 | . . . . . 36 25 . Impact 1 | . . . . . 1 . . Slashing 59 | . . . . . 34 25 . Piercing 1 | . . . . . 1 . . Sneak Attacks 8 | . . . . . 6 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . 2 3 . Damage Inflicted 12488 | . 133 466 364 883 4057 3171 3414 Guns 3369 | . 39 173 119 253 1153 996 636 Cannons 4292 | . . 293 190 344 577 605 2283 Explosions 2356 | . 94 . 55 286 806 646 469 Melee 2445 | . . . . . 1521 924 . Ramming 26 | . . . . . . . 26 Kinetic 5141 | . . 158 119 304 1245 1255 2060 Thermal 1233 | . 62 . 55 236 445 111 324 Explosive 1761 | . 32 . . 50 806 646 227 Electromagnetic 1882 | . 39 308 190 293 40 235 777 Impact 42 | . . . . . 42 . . Slashing 2310 | . . . . . 1386 924 . Piercing 93 | . . . . . 93 . . Highest Corruption 17 | . . . . . 17 3 11 Average Corruption 6 | . . . . . 9 2 6 Corruption Purged 4 | . . . . . . 2 2 Effects 73 | . . . . . 35 6 32 Message Errors 13 | . . . . . 7 . 6 Matter Fused 9 | . . . . . 6 . 3 Heat Flow Errors 8 | . . . . . 4 2 2 Energy Discharges 9 | . . . . . 3 1 5 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 2 1 3 Data Loss (major) 3 | . . . . . 2 . 1 Misfires 3 | . . . . . . . 3 Misdirections 1 | . . . . . 1 . . Targeting Errors 18 | . . . . . 8 2 8 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots 2 | . . . . . . 2 . Overflow Damage 625 | . . 2 . . 415 9 199 Projectiles 224 | . . 2 . . 25 . 197 Explosions 55 | . . . . . 47 6 2 Melee 346 | . . . . . 343 3 . Knockbacks 21 | . . . . 1 1 3 16 Impact . | . . . . . . . . Kinetic 20 | . . . . 1 1 3 15 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 268 | . 16 . 4 58 8 179 3 Shots 7 | . 1 . 1 1 1 3 . Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 320 | . 12 234 90 234 279 320 169 Average Temperature 62 | . 7 82 32 63 51 96 35 Received Heat Transfer 2259 | . 18 36 18 84 894 459 750 Effects 3 | . . . . . 1 2 . Interference 3 | . . . . . 1 2 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 10 | . . 4 1 1 . 1 3 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1400 | . 100 . 50 150 600 150 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . 1 . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 390 | . 83 162 245 205 390 231 221 Average Influence 97 | . 62 59 112 110 137 138 39 Maximum Alert Level 1 | . . . 1 1 1 1 1 Low Security (%) 90 | 100 100 100 79 99 80 80 98 Level 1 9 | . . . 20 . 19 19 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . 1 1 3 7 3 7 Investigation 2 | . . . . 1 . . 1 Extermination 7 | . . . . 1 2 2 2 Reinforcement 10 | . . 1 1 1 2 1 4 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . 2 . 2 Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . . . . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 3 4 9 11 32 23 39 Peak Tracking Total 12 | . 2 2 2 3 8 5 12 Tactical Retreats 13 | . . . . . 5 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . 1 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 15 | . 1 2 1 4 2 4 1 Max in Single Turn 3 | . 1 1 1 3 1 3 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 32 | . 3 4 3 9 3 7 3 Terminals 18 | . 3 2 3 5 3 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . 1 . 1 . 2 . Recycling Units 7 | . . 1 . 2 . 2 2 Scanalyzers 2 | . . . . 1 . 1 . Garrison Access . | . . . . . . . . Total Hacks 80 | . 10 8 10 19 7 21 5 Successful 49 | . 7 7 6 11 3 14 1 Failed 31 | . 3 1 4 8 4 7 4 Catastrophic 4 | . . 1 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 22 | . 4 4 4 2 4 4 . Terminals 49 | . 10 5 10 10 7 5 2 Fabricators 6 | . . . . . . 6 . Repair Stations 10 | . . 2 . 2 . 6 . Recycling Units 10 | . . 1 . 4 . 2 3 Scanalyzers 5 | . . . . 3 . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 6 3 5 5 2 2 . Record 7 | . 3 1 1 2 . . . Part Schematic 1 | . . 1 . . . . . Level Access Points 4 | . 1 . 1 1 . 1 . Branch Access Points 4 | . 1 1 1 . 1 . . Terminal Index 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 2 | . . . 1 . 1 . . Assault Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks 5 | . . . . . . 5 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 3 | . . . . . . 3 . Repair Station Hacks 6 | . . 2 . 1 . 3 . Scan Component 4 | . . 1 . 1 . 2 . Repair 2 | . . 1 . . . 1 . Recycling Unit Hacks 5 | . . 1 . 2 . 1 1 Recycle Component 1 | . . . . 1 . . . Retrieve Components 4 | . . 1 . 1 . 1 1 Scanalyzer 3 | . . . . 2 . 1 . Insert Component 2 | . . . . 1 . 1 . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 2 2 2 3 4 4 . Terminals 6 | . 1 1 1 1 1 1 . Botnet 5 | . 1 1 1 1 . 1 . Disrupt 1 | . . . . . 1 . . Fabricators 1 | . . . . . . 1 . Prioritize 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 27 | . 3 1 3 9 3 6 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built 6 | . . . . . . 6 . Matter 372 | . . . . . . 372 . Time 93 | . . . . . . 93 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 2 | . . 1 . . . 1 . Time 64 | . . 32 . . . 32 . Parts Recycled 1 | . . . . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . . 2 . . . 2 7 Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5876 | 53 288 515 389 833 1083 1326 1389 Spaces Moved 3720 | 62 303 415 279 643 634 729 655 Core 16 | 16 . . . . . . . Treads 71 | . . . . . . . 71 Legs . | . . . . . . . . Wheels 3499 | 46 303 415 279 643 634 729 450 Hover 134 | . . . . . . . 134 Flight . | . . . . . . . . Fastest Speed 48 | 50 80 90 120 110 105 110 48 Average Speed 118 | 72 81 96 120 110 123 131 141 Slowest Speed 190 | 80 90 110 120 110 170 180 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 6 45 37 39 21 18 22 21 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 87 | . . . 29 5 4 37 12 Terrain Destroyed 253 | . 3 . 44 48 34 79 45 Melee 2 | . . . . . . 2 . Projectile 56 | . . . . 5 7 13 31 AOE 195 | . 3 . 44 43 27 64 14 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4660 | 68 337 500 306 709 770 962 1008 Wait 339 | . 6 35 6 3 3 98 188 Move 3713 | 61 302 414 278 642 633 728 655 Hop . | . . . . . . . . Pick Up 64 | 3 9 9 2 12 5 10 14 Fast Attach 60 | 4 4 11 . 1 12 19 9 Attach 41 | . . . 2 2 15 7 15 Detach 26 | . 1 2 . 1 5 6 11 Swap 58 | . 4 2 5 7 11 16 13 Drop 55 | . 8 12 . 4 1 4 26 Fire 246 | . 3 15 13 37 51 56 71 Melee 52 | . . . . . 34 18 . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Sto]) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 54 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Identified exit to Mines 133 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 660 | -9/Materials | Discovered new exit (range 15) 772 | -9/Materials | Repaired Hvy. Assault Rifle 817 | -9/Materials | Identified exit to Mines 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Utility x2 1013 | -8/Materials | Discovered new exit (range 5) 1156 | -8/Materials | Build established: Hauler-Skirmisher 1194 | -8/Materials | Identified exit to Factory 1246 | -8/Materials | Entered Factory 1246 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -7/Factory | Identified exit to Factory 1587 | -7/Factory | Discovered new exit (range 16) 1960 | -7/Factory | Build established: Hauler-Mutant 2079 | -7/Factory | Entered another Factory area 2079 | -6/Factory | Evolved 2 slots: Utility x2 2189 | -6/Factory | Spotted B-75 Beast 2362 | -6/Factory | Garrison activated, responded to threat 2512 | -6/Factory | Lost 12 parts (3p3n4u2w) 2794 | -6/Factory | Discovered new exit (range 20) 2864 | -6/Factory | Core integrity fell below 50% 2880 | -6/Factory | System corruption reached 10% 2928 | -6/Factory | Lost 7 parts (1p1n5u) 3085 | -6/Factory | Identified exit to Lower Caves 3162 | -6/Factory | Entered another Factory area 3162 | -5/Factory | Evolved 2 slots: Utility x2 3331 | -5/Factory | Fabricated Arm. Wheel (x2) 3365 | -5/Factory | Fabricated Arm. Wheel (x2) 3398 | -5/Factory | Fabricated Arm. Wheel? 3451 | -5/Factory | Repaired Lgt. EM Pulse Cannon 3502 | -5/Factory | Spotted B-75 Beast 3552 | -5/Factory | Lost 4 parts (1p1u2w) 3583 | -5/Factory | Discovered new exit (range 19) 4161 | -5/Factory | Discovered new exit (range 13) 4260 | -5/Factory | Identified exit to Factory 4377 | -5/Factory | Lost 3 parts (1n2u) 4488 | -5/Factory | Entered another Factory area 4488 | -4/Factory | Evolved 2 slots: Utility x2 5244 | -4/Factory | Lost 4 parts (1n1u2w) 5539 | -4/Factory | Lost 3 parts (1n2u) 5805 | -4/Factory | Build established: Hacker-Mutant 5848 | -4/Factory | Core integrity fell below 50% 5856 | -4/Factory | System corruption reached 10% 5865 | -4/Factory | Core integrity fell below 20% 5877 | -4/Factory | Self-destructed Last Messages --------------- 05856_ G-67 Veteran destroyed. 05856_ Door malfunctions. 05856_ Imp. Antigrav System destroyed. 05858_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05858_ Acquired 83 matter. 05859_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 05859_ Attempting to rewire P-70 Sage. 05859_ P-70 Sage cannot be rewired. 05860_ G-73 Enforcer IFF system glitched. 05860_ Attempting to rewire P-70 Sage. 05860_ P-70 Sage cannot be rewired. 05860_ K-01 Serf collects debris. 05861_ G-67 Veteran misfires. 05861_ Acquired 85 matter. 05863_ G-73 Enforcer IFF system glitched. 05865_ Slammed into G-67 Veteran. 05866_ Destabilizing: System interference. 05866_ Enh. Optical Array temporarily disabled. 05867_ Mic. Fission Core destroyed. 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"""""?????????????????+ +????????????? | | #??? """"""????????????????# # ???????????? | | ###? """""" #?????????????# #[ ??????????? | | # """""" #?????????????# #?##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Arm. Wheel | x2 | -5/Factory Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Everything Is Under Control Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Shopping List System Compromised Troublemaker True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed RemoteGodWarhead Manual? 0 Play Time 03:29:38 Cumulative 6.9 hours Start 2020.02.08 @ 20:42:49 End 2020.02.18 @ 18:11:16 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 83664d40-d4b8-4bd9-8294-aee2d6e8c16a