Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 00:25:56 Player: DreamCore Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1171) 1171 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4897 Bonus ------- Follower Combat Kills 50 Friendly Fire -4 Cogmind --------- Core Integrity 0/850 Matter 91/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Combat Airjet Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Greatsword > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Combat Airjet Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating System Restoration Module Heavy EM Shotgun Heavy EM Shotgun Rocket Launcher [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 2 . 1 Weapon 2 | . . . . . . 1 1 Parts Attached 45 | . 3 2 10 3 10 6 11 Power 7 | . . 1 2 . . 3 1 Engine 7 | . . 1 2 . . 3 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | . . . 4 2 4 1 3 Treads . | . . . . . . . . Leg 13 | . . . 4 1 4 1 3 Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | . 2 . . . 3 . 2 Device 2 | . . . . . 1 . 1 Storage 1 | . 1 . . . . . . Processor 4 | . 1 . . . 2 . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | . 1 1 4 1 3 2 5 Energy Gun 6 | . 1 1 1 . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . . 3 1 . 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . Parts Lost 25 | . . 2 . 2 . 1 20 Power 5 | . . 1 . . . . 4 Propulsion 11 | . . . . 2 . . 9 Utility 1 | . . . . . . . 1 Weapon 8 | . . 1 . . . 1 6 Highest Loss Streak 20 | . . 2 . 1 . 1 20 To Critical Strikes 1 | . . . . . . . 1 Average Backups 16 | . 7 15 18 18 17 15 17 Power 2 | . 1 1 2 3 3 2 1 Propulsion 3 | . 3 4 1 1 2 4 5 Utility 5 | . . 2 5 7 6 6 7 Weapon 5 | . 2 6 9 7 5 2 2 Tool/Special . | . . . . . . . . Unused Backups 37 | . 7 1 10 3 6 2 8 Power 7 | . 1 1 4 . . 1 . Propulsion 7 | . 4 . 2 . . . 1 Utility 12 | . 1 . . 2 1 1 7 Weapon 11 | . 1 . 4 1 5 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 93 97 89 86 Engine 12 | . 14 14 11 11 9 14 11 Leg 31 | . 28 28 43 34 31 28 24 Wheel 1 | . . . . 3 4 . . Device 1 | . . . . . 8 . 5 Storage 10 | . 14 14 11 11 9 7 6 Processor 14 | . 10 14 11 11 18 23 20 Energy Gun 8 | . 12 14 . 10 12 6 3 Ballistic Gun 10 | . 15 14 21 11 1 1 1 Slashing Weapon 1 | . . . . . 2 5 5 Peak Build Rating 57 | . 9 9 17 17 39 45 57 Average Rating 23 | . 7 8 15 15 30 42 50 On Entrance 18 | 6 6 9 9 17 16 39 44 Avg Prop Armor Cover (%) 3 | . . . . 4 3 . . Naked Turns . | . . . . . . . . Heaviest Build 77 | 11 47 49 54 54 58 67 77 Greatest Support 80 | 20 20 20 40 40 80 80 70 Greatest Overweight (x) 15 | . 2 2 1 2 1 1 15 Average Overweight (x) . | . . 2 1 1 . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 9 20 20 20 20 20 20 Most Carried 20 | . 11 18 20 20 20 20 20 Average Carried 17 | . 7 15 19 19 19 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 11 18 20 20 18 20 10 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 865 | 200 29 80 273 50 90 119 24 Remotely . | . . . . . . . . Salvage Created 1606 | . 16 86 306 120 326 340 412 Parts 83 | . 2 14 23 3 18 9 14 Haulers Intercepted 5 | . . . 2 . . 1 2 Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 30 | . . 6 9 4 5 5 1 Melee 5 | . . . . . 2 3 . Guns 23 | . . 6 9 4 2 2 . Cannons 1 | . . . . . . . 1 Classes Destroyed 13 | . 1 1 3 1 3 1 3 Worker 3 | . . . . . . . 3 Builder 1 | . . . . . 1 . . Hauler 5 | . . . 2 . . 1 2 Recycler 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 1 | . . . . . 1 . . Swarmer 12 | . . 6 6 . . . . Grunt 8 | . . . 1 2 2 3 . Duelist 1 | . . . . . . 1 . Sentry 5 | . . . 2 . 2 1 . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Assembled 2 | . . . . 2 . . . Best Kill Streak 7 | . 1 3 4 1 2 4 7 Combat Bots Only 4 | . . 3 4 1 2 4 1 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 3 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 404 | . . 79 42 18 17 46 202 Missed 128 | . . 25 11 3 4 15 70 Hits 276 | . . 54 31 15 13 31 132 Melee 11 | . . . . 3 . 8 . Projectile 265 | . . 54 31 12 13 23 132 AOE 1 | . . . . 1 . . . Critical Strikes 12 | . . 2 3 . 1 4 2 Part Disruptions 2 | . . . . . . . 2 Damage Taken 4640 | . . 433 335 229 206 562 2875 Core 1118 | . . 55 21 42 56 90 854 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 78 . 84 89 87 . Volleys Fired 95 | . 4 19 22 16 7 11 16 Largest 4 | . 2 2 2 2 2 2 4 Hottest 132 | . 70 70 46 70 100 73 132 Shots Fired 188 | . 8 38 44 31 14 19 34 Gun 171 | . 8 38 44 31 14 19 17 Cannon 15 | . . . . . . . 15 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 119 | . 4 19 44 16 . 8 28 Thermal 42 | . 4 19 . 15 . . 4 Explosive 2 | . . . . . . . 2 Electromagnetic 25 | . . . . . 14 11 . Robot Hit Streak 15 | . 4 4 15 7 9 12 6 Robot Miss Streak 6 | . 1 4 4 3 5 1 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 125 | . 6 16 30 19 13 27 14 Core Hits 93 | . 4 6 18 8 8 12 37 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 7 | . 1 1 1 1 . 2 1 Burn 2 | . 1 . . 1 . . . Destroy 2 | . . 1 1 . . . . Blast 1 | . . . . . . . 1 Sever 2 | . . . . . . 2 . Melee Attacks 16 | . . . . . 3 13 . Impact . | . . . . . . . . Slashing 16 | . . . . . 3 13 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3045 | . 75 206 477 204 348 754 981 Guns 1598 | . 75 198 464 204 225 300 132 Cannons 254 | . . . . . . . 254 Explosions 593 | . . . . . . . 593 Melee 557 | . . . . . 103 454 . Ramming 43 | . . 8 13 . 20 . 2 Kinetic 1178 | . 37 137 464 67 . 87 386 Thermal 242 | . 38 61 . 137 . . 6 Explosive 156 | . . . . . . . 156 Electromagnetic 869 | . . . . . 225 213 431 Impact . | . . . . . . . . Slashing 557 | . . . . . 103 454 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . . . 15 7 Projectiles . | . . . . . . . . Explosions 7 | . . . . . . . 7 Melee 15 | . . . . . . 15 . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 216 | . . . . . . . 216 Shots 9 | . . . . . . . 9 Rammed . | . . . . . . . . Targets Rammed 6 | . . 2 1 . 2 . 1 Kicked 6 | . . 2 1 . 2 . 1 Crushed . | . . . . . . . . Highest Temperature 131 | . 18 36 17 54 39 2 131 Average Temperature 19 | . 8 13 7 28 16 2 68 Received Heat Transfer 471 | . . . 81 54 54 150 132 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 2 . 1 Combat Hostiles 1 | . . . . . 1 . . Parts Fried 8 | . . . . . 4 1 3 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . 3 . . . Heat Transferred 901 | . 185 185 . 481 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | . 100 100 100 100 100 100 94 Level 1 . | . . . . . . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 326 | . 14 90 160 51 50 67 326 Initial 51 | . . . . 51 . . 11 Average 19 | . 1 13 64 3 11 16 28 Influence Increases 1250 | . 38 155 296 40 159 143 419 Destroy 0b10 Robot/C 600 | . . 120 220 40 100 100 20 Destroy 0b10 Robot/NC 65 | . 5 . 15 . 10 5 30 Destroy Leader 142 | . . 20 44 . 42 22 14 Allied During Kill 2 | . . . 2 . . . . Successful Hack 67 | . 33 . . . 6 16 12 Disable Machine 330 | . . 15 . . . . 315 Destroy Structure 14 | . . . . . 1 . 13 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 15 | . . . . . . . 15 Influence Decreases 1078 | . 38 155 163 173 156 121 272 Entered New Map 99 | . . . . 82 . 3 14 Time Decay 729 | . 38 135 163 81 156 98 58 Lost Part 240 | . . 20 . 10 . 10 200 Lost Ally 10 | . . . . . . 10 . Squads Dispatched 7 | . 1 . 1 . 2 1 2 Investigation 3 | . . . 1 . 2 . . Extermination 2 | . . . . . . 1 1 Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 2 6 15 21 6 6 7 Peak Tracking Total 14 | . 1 6 6 14 2 4 5 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 22 | . . 1 . . . . 21 Max in Single Turn 8 | . . 1 . . . . 8 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 17 | . 4 1 3 . 5 2 2 Terminals 16 | . 4 1 2 . 5 2 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 8 2 17 . 11 4 3 Successful 21 | . 5 . 10 . 2 1 3 Failed 24 | . 3 2 7 . 9 3 . Catastrophic 5 | . . 1 1 . 3 . . Database Lockouts . | . . . . . . . . Manual 27 | . 5 2 5 . 11 4 . Terminals 33 | . 8 2 5 . 11 4 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . 12 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 . . . 2 . 3 Record 2 | . 1 . . . . . 1 Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 Locate Traps 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 10 . . . . Insert Component 4 | . . . 4 . . . . Analyze 6 | . . . 6 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . 1 . Terminals 3 | . 2 . . . . 1 . Assimilate 1 | . . . . . . 1 . Botnet 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 14 | . 3 1 3 . 5 2 . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 1 . . . 1 . Largest Group 1 | . . 1 1 . . 1 . Highest-Rated Group 31 | . . 31 31 . . 26 . Highest-Rated Ally 31 | . . 31 31 . . 26 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . 6 . . . . Total Damage 60 | . . . 60 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 4479 | . 290 877 617 1037 501 461 696 Optics 4479 | . 290 877 617 1037 501 461 696 ECM 308 | . . . . . 308 . . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4548 | . 359 877 617 1037 501 461 696 Spaces Moved 2193 | 1 253 310 267 515 249 259 339 Core 2 | . . . . . . . 2 Treads . | . . . . . . . . Legs 2191 | 1 253 310 267 515 249 259 337 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 260 190 190 130 127 127 Average Speed 181 | 120 127 260 190 190 158 132 184 Slowest Speed 800 | 120 260 260 190 260 196 200 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 1 57 41 32 97 23 8 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 3 | . . . . . 1 . 2 Terrain Destroyed 16 | . . . . . 1 . 15 Melee 1 | . . . . . 1 . . Projectile 4 | . . . . . . . 4 AOE 11 | . . . . . . . 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2563 | . 284 341 339 548 342 333 376 Wait 93 | . 15 . 9 2 38 29 . Move 2186 | . 252 309 266 514 248 258 339 Hop . | . . . . . . . . Pick Up 62 | . 7 9 16 6 13 9 2 Fast Attach 9 | . 1 . . 2 1 2 3 Attach 26 | . . 2 3 . 6 5 10 Detach 2 | . . . . . 1 1 . Swap 19 | . 2 . 7 2 5 1 2 Drop 49 | . 3 . 15 6 18 4 3 Fire 95 | . 4 19 22 16 7 11 16 Melee 16 | . . . . . 3 13 . Ram . | . . . . . . . . Kick 6 | . . 2 1 . 2 . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 195 | -10/Materials | Discovered new exit (range 15) 267 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered Mines 382 | -10/Mines | Met a Derelict bent on vengeance 958 | -10/Mines | Discovered new exit (range 15) 1226 | -10/Mines | Discovered new exit (range 5) 1231 | -10/Mines | Received a Mining Laser from a helpful Derelict 1237 | -10/Mines | Entered Materials 1237 | -9/Materials | Accompanied by 1 ally 1237 | -9/Materials | Evolved 2 slots: Propulsion x2 1828 | -9/Materials | Discovered new exit (range 8) 1854 | -9/Materials | Entered Mines 1897 | -9/Mines | Assembled infested the area 1902 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1999 | -9/Mines | Discovered new exit (range 17) 2007 | -9/Mines | Learned Materials terminal intel 2010 | -9/Mines | Learned location of Storage (-7) 2481 | -9/Mines | Discovered new exit (range 9) 2815 | -9/Mines | Build established: Scavenger-Mutant 2891 | -9/Mines | Entered Materials 2891 | -8/Materials | Evolved 2 slots: Utility x2 2892 | -8/Materials | Loaded intel: 10 terminal locations 3358 | -8/Materials | Discovered new exit (range 8) 3388 | -8/Materials | Identified exit to Factory 3392 | -8/Materials | Entered Factory 3392 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3427 | -7/Factory | Discovered new exit (range 14) 3434 | -7/Factory | Build established: Mutant 3490 | -7/Factory | Identified exit to Factory 3843 | -7/Factory | Discovered exit to Factory (range 5) 3853 | -7/Factory | Entered another Factory area 3853 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4410 | -6/Factory | Spotted B-75 Beast 4511 | -6/Factory | Core integrity fell below 50% 4542 | -6/Factory | Core integrity fell below 20% 4549 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04513_ K-01 Serf collects debris. 04513_ Penetrated by Slug. 04514_ K-01 Serf collects debris. 04515_ Carbon-fiber Leg destroyed. 04516_ K-01 Serf collects debris. 04516_ Penetrated by Slug. 04516_ K-01 Serf destroyed. 04517_ R-10 Processor collects Wheel. 04519_ Acquired 15 matter. 04519_ Slug penetrates H-66 Slayer. 04519_ Penetrated by Slug. 04519_ Slug penetrates R-10 Processor. 04520_ R-10 Processor collects Med. Matter Pod. 04524_ Slug penetrates Wall. 04541_ Imp. Titanium Leg destroyed. 04544_ Knocked back. 04545_ Acquired 2 matter. 04545_ Penetrated by Slug. 04546_ Drone sends a signal. 04548_ R-10 Processor collects Corrupted Com. Wheel. 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R ! !!=#???????????????????? | | !!=###?????????????????? | | ![ !! ; #?????????????????? | | h ![ #???????????????????? | | BB @ #???????????????????? | | A %=BB h ;#??????????????????? | | =;;#####;#######?????????????????? | | !]% % #" #?????????????????? | | %## [! """ #?????????????????? | | % " [! """ #?????????????????? | | % # [ t""" #?????????????????? | | % / #?????????????????? | | % # """ """ #?????????????????? | | # """ """ #?????????????????? | | # """ """ = #?????????????????? | | # #?????????????????? | | # #?????????????????? | | % # #?????????????????? | | ##"###% + +?????????????????? | | # ??#= ##+#########???????????????????? | | ?# ???# *=* #??????????????????????????????? | | ??#????# *=* ##??????????????????????????????? | | ???????# *=* #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????+ == #???????????????????????????????? | | ???????# == #???????????????????????????????? | | ???????# = #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# ! ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Arm. Leg | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableScimitarLance Manual? 0 Play Time 01:15:34 Cumulative 77.5 hours Start 2026.06.27 @ 23:01:53 End 2026.06.28 @ 00:25:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0512cf78-9b41-4bad-b5d4-1af4412d223d