Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 13:44:45 Player: Cinder Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (561) 561 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2311 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 259/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Small Storage Unit Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Advanced ECM Suite System Shield Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Flight Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Visual Processing Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Compact Wheel Small Storage Unit Signal Interpreter Assault Rifle Assault Rifle Heavy Assault Rifle Light Cannon [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Visual Processing Unit Storage Medium Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 30 | 6 2 7 15 Power 5 | 1 . 2 2 Engine 4 | 1 . 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 . 4 8 Treads . | . . . . Leg 5 | 2 . 3 . Wheel 2 | . . 1 1 Hover . | . . . . Flight 7 | . . . 7 Utility 4 | 1 1 1 1 Device . | . . . . Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 1 . 4 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 . 2 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 2 15 Power 2 | . . 1 1 Propulsion 14 | . 1 1 12 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 8 | . 1 1 8 To Critical Strikes . | . . . . Average Backups 7 | 3 7 9 7 Power . | . 1 . . Propulsion 1 | 2 3 2 . Utility 2 | . . 2 3 Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 9 | . 2 1 6 Power . | . . . . Propulsion 2 | . 2 . . Utility 5 | . . . 5 Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 83 | . 85 84 81 Engine 9 | . 14 10 7 Leg 21 | . 28 32 14 Wheel 4 | . . 3 6 Flight 6 | . . . 11 Storage 10 | . 14 11 9 Processor 11 | . . 4 17 Ballistic Gun 17 | . 24 22 12 Peak Build Rating 16 | 6 7 11 16 Average Rating 10 | 4 6 9 13 On Entrance 5 | . 6 5 11 Avg Prop Armor Cover (%) 17 | . . 19 16 Naked Turns . | . . . . Heaviest Build 21 | 12 17 19 21 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 6 | . 1 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 6 8 10 10 Average Carried 7 | 3 7 9 7 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 8 10 7 Class Distribution -------------------- 74% | Mutant 15% | Scavenger-Mutant 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 726 | 225 81 215 205 Remotely . | . . . . Salvage Created 641 | . 118 235 288 Parts 34 | . 6 8 20 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 3 6 12 Guns 17 | . 3 6 8 Cannons 2 | . . . 2 AOE 2 | . . . 2 Classes Destroyed 5 | . 1 2 2 Watcher 1 | . . . 1 Swarmer 8 | . . 1 7 Cutter 2 | . . . 2 Grunt 9 | . 3 4 2 Sentry 2 | . . 1 1 Best Kill Streak 7 | . 2 2 7 Combat Bots Only 7 | . 2 2 7 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 211 | . 30 54 127 Missed 62 | . 7 17 38 Hits 149 | . 23 37 89 Melee 1 | . . . 1 Projectile 148 | . 23 37 88 AOE 2 | . . . 2 Critical Strikes 2 | . . 1 1 Damage Taken 2204 | . 256 428 1520 Core 692 | . 80 56 556 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 68 86 . Volleys Fired 52 | . 6 25 21 Largest 2 | . 2 2 2 Hottest 53 | . 40 40 53 Shots Fired 102 | . 12 50 40 Gun 96 | . 12 50 34 Cannon 4 | . . . 4 Launcher 2 | . . . 2 Special . | . . . . Kinetic 100 | . 12 50 38 Thermal . | . . . . Explosive 2 | . . . 2 Electromagnetic . | . . . . Robot Hit Streak 15 | . 10 15 8 Robot Miss Streak 5 | . . 3 5 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 72 | . 10 38 24 Core Hits 35 | . 7 10 18 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1271 | . 132 464 675 Guns 870 | . 121 464 285 Cannons 51 | . . . 51 Explosions 337 | . . . 337 Melee . | . . . . Ramming 13 | . 11 . 2 Kinetic 921 | . 121 464 336 Thermal . | . . . . Explosive 337 | . . . 337 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles . | . . . . Explosions 10 | . . . 10 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 103 | . . . 103 Shots 2 | . . . 2 Rammed 1 | . . . 1 Targets Rammed 2 | . 1 . 1 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 18 | . . 17 18 Average Temperature 4 | . . 8 3 Received Heat Transfer 579 | . 138 207 234 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 153 | . 66 100 153 Initial 37 | . . 10 37 Average 48 | . 30 56 54 Influence Increases 744 | . 86 210 448 Destroy 0b10 Robot/C 420 | . 60 120 240 Destroy 0b10 Robot/NC 5 | . . . 5 Destroy Leader 82 | . 10 30 42 Successful Hack 17 | . . . 17 Destroy Structure 10 | . 1 . 9 Lose Combat Pursuer 210 | . 15 60 135 Influence Decreases 602 | . 60 146 396 Entered New Map 69 | . . 16 53 Time Decay 341 | . 50 110 181 Lost Part 160 | . 10 20 130 Purge Threat 32 | . . . 32 Squads Dispatched 7 | . 2 2 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 3 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 12 10 33 Peak Tracking Total 12 | . 6 6 12 Tactical Retreats 7 | . 1 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . . 1 8 Terminals 9 | . . 1 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . . 2 12 Successful 4 | . . . 4 Failed 10 | . . 2 8 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . . 2 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Prototype ID Bank 1 | . . . 1 Unreport Threat 2 | . . . 2 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . . 1 7 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 670 | . . 125 545 Optics 670 | . . 125 545 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1034 | 64 148 277 545 Spaces Moved 729 | 44 94 152 439 Core 6 | 4 . . 2 Treads . | . . . . Legs 246 | 40 94 105 7 Wheels 284 | . . 47 237 Hover . | . . . . Flight 193 | . . . 193 Fastest Speed 27 | 50 120 115 27 Average Speed 95 | 113 120 118 79 Slowest Speed 350 | 120 190 120 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . . 3 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 26 21 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . . 10 Melee . | . . . . Projectile . | . . . . AOE 10 | . . . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 964 | 55 118 199 592 Wait 117 | . 9 5 103 Move 720 | 43 93 151 433 Hop 3 | . . . 3 Pick Up 23 | 6 3 8 6 Fast Attach 15 | 6 1 2 6 Attach 13 | . 1 4 8 Detach 6 | . 2 . 4 Swap 3 | . . 1 2 Drop 10 | . 2 3 5 Fire 52 | . 6 25 21 Melee . | . . . . Ram 1 | . . . 1 Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 13) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 480 | -9/Materials | Discovered new exit (range 9) 490 | -9/Materials | Entered another Materials area 490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 884 | -8/Materials | Destroyed 7 combat bots 884 | -8/Materials | Lost 4 parts (3n1w) 967 | -8/Materials | Core integrity fell below 50% 980 | -8/Materials | Core integrity fell below 20% 998 | -8/Materials | Lost 8 parts (1p6n1w) 1035 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00979_ T-07 Excavator is excavating. 00982_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 00984_ Processing Tank disabled. 00987_ T-07 Excavator is excavating. 00989_ K-01 Serf cleans the Processing Tank. 00993_ K-01 Serf collects debris. 01003_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 01006_ R-06 Scavenger inserts Heat Sink into recycling unit. 01010_ Recycling unit begins recycling process. 01012_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 01018_ K-01 Serf cleans the Matter Pump. 01029_ Connecting with Terminal... 01029_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 01031_ Processing Tank disabled. 01034_ Com. Wheel destroyed. 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