Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.22 @ 11:22:22 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (3603) 3603 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 10432 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 653 Cogmind --------- Core Integrity 0/1300 Matter 399/600 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Matter Compressor Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Antigrav System Gyrokinetic Inverter Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Transmission Jammer Reaction Control System Remote Force Field System Guard Advanced Reclamation Unit > --- WEAPON ----------- KE Penetrator Hypervelocity Railgun Missile Launcher Great Axe > --- INVENTORY -------- Improved Actuator Array Hypervelocity Railgun Hypervelocity Railgun [Rating: 116] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved Gravmag System Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility Visual Processing Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 9 | . . 1 1 1 1 1 . . 2 2 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 111 | 7 9 4 14 27 11 2 2 4 10 21 Power 14 | 1 2 . 2 2 3 . 1 . . 3 Engine 6 | 1 2 . 1 1 1 . . . . . Core 5 | . . . 1 1 2 . . . . 1 Reactor 3 | . . . . . . . 1 . . 2 Propulsion 35 | 2 3 1 5 8 4 . . 2 4 6 Treads 7 | . . . 1 5 . . . . 1 . Leg 15 | 2 3 . 3 3 1 . . . . 3 Wheel 2 | . . 1 1 . . . . . . . Hover 10 | . . . . . 3 . . 2 3 2 Flight 1 | . . . . . . . . . . 1 Utility 27 | 2 1 2 2 5 2 1 1 1 4 6 Device 16 | 1 . 1 . 3 1 1 1 1 3 4 Storage 3 | 1 1 . . . . . . . . 1 Processor 4 | . . 1 2 . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . . 2 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 35 | 2 3 1 5 12 2 1 . 1 2 6 Energy Gun 8 | 1 1 . 1 3 1 . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 15 | 1 2 . . 6 . 1 . 1 . 4 Ballistic Cannon 4 | . . . 2 1 . . . . 1 . Launcher 6 | . . 1 2 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . 2 Parts Lost 85 | . 4 1 15 13 9 . . 1 16 26 Power 13 | . 1 . 3 1 3 . . . 2 3 Propulsion 27 | . 1 . 7 4 1 . . 1 6 7 Utility 20 | . . . 1 3 3 . . . 4 9 Weapon 25 | . 2 1 4 5 2 . . . 4 7 Highest Loss Streak 13 | . 2 1 6 9 8 . . 1 10 13 Average Slot Usage (%) 90 | . 94 100 93 96 95 73 80 89 87 70 Engine 4 | . 13 11 6 5 5 . . . . . Core 3 | . . . 1 1 5 5 5 5 4 2 Reactor 1 | . . . . . . . . 5 4 3 Treads 6 | . . . 6 14 8 . . . . . Leg 10 | . 26 22 16 14 9 5 5 1 . 1 Wheel 1 | . . 11 10 . . . . . . . Hover 5 | . . . . . 5 11 11 12 18 8 Device 11 | . 12 11 2 8 12 4 8 15 15 17 Storage 6 | . 14 11 9 7 6 5 5 5 4 3 Processor 13 | . . 11 21 15 13 11 11 11 10 11 Protection 3 | . . . . 4 5 5 5 5 6 . Energy Gun 4 | . 10 . 3 4 6 5 5 5 2 . Energy Cannon 1 | . . . . . . 5 5 5 2 . Ballistic Gun 6 | . 15 14 1 10 . 3 5 5 4 6 Ballistic Cannon 2 | . . . 6 3 . . . . 2 . Launcher 2 | . . 7 5 1 5 . . . 2 2 Slashing Weapon 2 | . . . . . 6 5 5 5 5 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 112 | 13 26 28 34 40 50 48 66 67 112 60 Greatest Support 70 | 20 20 10 47 32 56 42 42 56 70 53 Greatest Overweight (x) 10 | 1 2 2 1 3 1 1 1 2 6 10 Average Overweight (x) 1 | . . 2 . . . 1 1 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 9 4 Most Carried 10 | 6 10 10 10 10 10 8 10 10 10 4 Average Carried 8 | 3 6 7 9 9 9 7 7 9 8 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 5 10 10 9 10 7 7 10 9 3 2 Class Distribution -------------------- 32% | Scavenger-Mutant 21% | Scavenger-Tank 19% | Mutant 13% | Scavenger-Assassin 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 2695 | 252 182 52 405 620 179 . 112 15 461 417 Remotely . | . . . . . . . . . . . Salvage Created 3255 | 89 365 146 739 605 352 . . 51 303 605 Parts 177 | 9 26 16 47 26 14 . . 2 12 25 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 7 | 1 . . 1 . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 69 | . 8 6 18 13 8 . . 1 7 8 Melee 1 | . . . 1 . . . . . . . Guns 35 | . 7 1 4 11 3 . . . 3 6 Cannons 5 | . . . . 2 . . . 1 2 . AOE 26 | . 1 5 11 . 5 . . . 2 2 Classes Destroyed 14 | 2 3 1 5 2 1 . . . . . Worker 2 | . . 1 1 . . . . . . . Builder 3 | . 1 . 1 . 1 . . . . . Tunneler 3 | 2 . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 3 | 1 . . 1 . . . . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 3 | . 1 1 1 . . . . . . . Swarmer 10 | . . . 7 2 1 . . . . . Grunt 34 | . 8 6 6 4 4 . . 1 . 5 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 12 | . . . 4 5 . . . . 2 1 Hunter 7 | . . . 1 . 2 . . . 2 2 Programmer 4 | . . . . 1 . . . . 3 . Best Kill Streak 5 | 3 4 4 5 4 4 . . 1 3 5 Combat Bots Only 4 | . 3 3 4 4 4 . . 1 3 4 Max Kills in Single Turn 3 | 1 1 2 3 1 3 . . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 3 . 3 . . . 1 1 Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Damage Taken 10901 | . 573 214 1570 1805 1162 . . 187 1772 3618 Core 2446 | . 110 47 364 212 224 . . 79 89 1321 Absorbed by Shields 175 | . . . . . . . . . . 175 Core Remaining (%) 75 | 100 56 88 33 69 73 . . 92 92 . Volleys Fired 219 | 4 41 16 47 45 22 . . 2 23 19 Largest 3 | 2 2 2 2 3 2 . . 3 3 3 Hottest 178 | 60 60 53 94 173 150 . . 178 178 120 Shots Fired 448 | 8 71 30 79 110 31 . . 4 62 53 Gun 308 | 8 71 21 23 90 23 . . 2 27 43 Cannon 77 | . . . 33 20 3 . . 2 19 . Launcher 63 | . . 9 23 . 5 . . . 16 10 Special . | . . . . . . . . . . . Kinetic 249 | 4 41 21 33 76 . . . 1 31 42 Thermal 96 | 4 24 . . 34 21 . . 2 10 1 Explosive 49 | . . 9 9 . 5 . . . 16 10 Electromagnetic 54 | . 6 . 37 . 5 . . 1 5 . Robot Hit Streak 16 | 2 15 5 7 16 5 . . 4 5 5 Robot Miss Streak 12 | 1 3 6 4 12 5 . . 3 9 4 Penetration Max 3 | . . . . . . . . . . 3 Secondary Targets 4 | . 1 . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 292 | 4 53 10 38 95 23 . . 3 37 29 Core Hits 230 | 4 19 12 36 64 27 . . 2 35 31 Critical Hits 12 | . . . . . . . . . . 12 Critical Kills 5 | . . . . . . . . . . 5 Critical Parts Destroyed 7 | . . . . . . . . . . 7 Melee Attacks 85 | . . . . 3 23 6 . 3 26 24 Impact . | . . . . . . . . . . . Slashing 85 | . . . . 3 23 6 . 3 26 24 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8964 | 71 758 771 2294 1569 1096 . . 84 998 1323 Guns 3265 | 71 633 90 223 1354 314 . . 22 244 314 Cannons 1114 | . . . 535 200 29 . . 62 288 . Explosions 4371 | . 120 681 1487 . 614 . . . 466 1003 Melee 139 | . . . . . 139 . . . . . Ramming 75 | . 5 . 49 15 . . . . . 6 Kinetic 2759 | 26 362 90 535 1027 . . . . 405 314 Thermal 1561 | 45 341 . 146 527 270 . . 62 170 . Explosive 3338 | . . 681 644 . 614 . . . 396 1003 Electromagnetic 1092 | . 50 . 920 . 73 . . 22 27 . Impact . | . . . . . . . . . . . Slashing 139 | . . . . . 139 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 2 3 . . . 1 3 4 Average Corruption 1 | . . . 1 2 . . . 1 2 3 Corruption Purged . | . . . . . . . . . . . Effects 18 | . . . 4 13 . . . . . 1 Message Errors 3 | . . . . 2 . . . . . 1 Heat Flow Errors 5 | . . . 1 4 . . . . . . Energy Discharges 3 | . . . 1 2 . . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . . Targeting Errors 4 | . . . 2 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 136 | . . 71 48 . 4 . . . . 13 Projectiles 20 | . . . 20 . . . . . . . Explosions 116 | . . 71 28 . 4 . . . . 13 Melee . | . . . . . . . . . . . Knockbacks 10 | . . . 8 1 . . . . 1 . Impact 1 | . . . 1 . . . . . . . Kinetic 9 | . . . 7 1 . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 386 | . 25 22 224 . 55 . . . 58 2 Shots 17 | . 1 3 7 . 3 . . . 3 . Rammed 13 | . . . 9 . . . . . . 4 Targets Rammed 21 | . 1 . 13 3 . . . . . 4 Kicked 8 | . 1 . 4 3 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 485 | . 127 9 242 267 360 . . 96 485 154 Average Temperature 105 | . 50 5 57 85 167 . . 45 213 70 Received Heat Transfer 2384 | . 300 108 495 531 135 . . 18 108 689 Effects 6 | . . . . . 3 . . . 3 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . 1 . . . . . Interference 2 | . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Fried 5 | . . . 3 . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 2864 | 100 650 . 100 1192 587 . . 74 161 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 606 | 15 234 277 606 415 210 45 15 552 508 441 Average Influence 227 | 4 83 107 401 272 59 32 15 301 326 259 Maximum Alert Level 2 | . 1 1 2 2 1 . . 2 2 2 Low Security (%) 42 | 100 96 90 11 16 99 100 100 28 22 8 Level 1 44 | . 3 9 24 79 . . . 54 49 83 Level 2 13 | . . . 64 4 . . . 16 27 8 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 2 2 2 7 3 . . 1 5 6 Investigation 5 | . 1 1 . 1 1 . . . 1 . Extermination 6 | . . . . 2 1 . . . 3 . Reinforcement 13 | . 1 1 2 3 1 . . 1 1 3 Assault . | . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 10 | . . 1 4 1 . . . 1 . 3 Communications Jammed 9 | . . . . . . . . . . 9 Distress Signals 8 | . . . . . . . . . . 8 Times Spotted 149 | . 16 9 32 30 13 . . 8 14 27 Peak Tracking Total 10 | . 5 5 10 5 5 . . 4 6 9 Tactical Retreats 14 | . 4 . 4 4 . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 12 | . 2 1 . 4 2 1 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 19 | . . 4 4 4 . . . 1 4 2 Max in Single Turn 2 | . . 2 1 1 . . . . 2 2 Garrison Access 3 | . . . 1 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 20 | . 2 . 3 4 1 2 . 1 4 3 Terminals 15 | . 2 . 2 3 1 1 . . 3 3 Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . Total Hacks 40 | . 6 . 7 9 2 4 . 1 5 6 Successful 18 | . 4 . 2 4 1 2 . 1 3 1 Failed 22 | . 2 . 5 5 1 2 . . 2 5 Catastrophic 6 | . 1 . . 3 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 11 | . 5 . 3 3 . . . . . . Terminals 34 | . 6 . 6 7 2 3 . . 4 6 Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . 1 . Terminal Hacks 13 | . 4 . 1 3 1 1 . . 2 1 Robot Analysis 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . Alert Level 6 | . 2 . 1 2 1 . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . 1 . Seal Access 3 | . . . 1 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 . 2 4 1 2 . . 1 3 Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies 23 | . . . . 3 . . 20 . . . Largest Group 20 | . . . . 3 . . 20 19 6 . Highest-Rated Group 782 | . . . . 93 . . 782 736 272 . Highest-Rated Ally 50 | . . . . 31 . . 50 50 50 . Total Orders . | . . . . . . . . . . . Ally Attacks 150 | . . . . 39 . . . 74 37 . Total Damage 3251 | . . . . 579 . . . 1931 741 . Kills 23 | . . . . 8 . . . 11 4 . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 5879 | 90 382 248 624 1668 846 117 157 474 698 575 Spaces Moved 3485 | 54 161 188 382 892 523 84 121 347 392 341 Core 47 | 8 . . . . . . . . 2 37 Treads 22 | . . . . 18 . . . . 4 . Legs 1625 | 46 161 . 195 874 285 . . . . 64 Wheels 375 | . . 188 187 . . . . . . . Hover 1416 | . . . . . 238 84 121 347 386 240 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 90 125 52 116 116 102 100 100 Average Speed 129 | 110 149 100 113 154 119 116 116 127 134 113 Slowest Speed 550 | 120 180 100 160 210 150 116 116 156 350 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 34 21 46 26 19 3 85 11 10 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 94 | . . . 8 3 29 6 . 3 21 24 Terrain Destroyed 429 | . 10 88 96 10 52 6 . 3 94 70 Melee 75 | . . . . 3 22 6 . 3 17 24 Projectile 15 | . . . 3 7 . . . . 3 2 AOE 339 | . 10 88 93 . 30 . . . 74 44 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 4292 | 76 231 218 490 1088 669 94 140 376 466 444 Wait 199 | . 3 7 13 89 77 . 6 4 . . Move 3476 | 53 160 187 381 891 522 84 120 346 391 341 Hop . | . . . . . . . . . . . Pick Up 142 | 12 15 4 16 28 9 2 7 9 13 27 Fast Attach . | . . . . . . . . . . . Attach 100 | 7 8 4 11 24 9 2 2 3 10 20 Detach 1 | . . . . . . . . . 1 . Swap 11 | . 1 . 3 3 2 . . 1 . 1 Drop 38 | . 2 . 6 2 5 . 5 8 2 8 Fire 219 | 4 41 16 47 45 22 . . 2 23 19 Melee 85 | . . . . 3 23 6 . 3 26 24 Ram 8 | . . . 6 . . . . . . 2 Kick 13 | . 1 . 7 3 . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 366 | -10/Materials | Identified exit to Materials 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Discovered new exit (range 5) 721 | -9/Materials | Entered another Materials area 721 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -8/Materials | Lost 4 parts (1p2n1w) 1159 | -8/Materials | Core integrity fell below 50% 1228 | -8/Materials | Lost 3 parts (1p1n1w) 1321 | -8/Materials | Discovered new exit (range 18) 1344 | -8/Materials | Identified exit to Factory 1345 | -8/Materials | Entered Factory 1345 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1375 | -7/Factory | Lost 6 parts (1p3n2w) 1433 | -7/Factory | Discovered new exit (range 12) 1461 | -7/Factory | Identified exit to Lower Caves 1723 | -7/Factory | Garrison activated, responded to threat 1779 | -7/Factory | Build established: Scavenger-Tank 1827 | -7/Factory | Lost 3 parts (1u2w) 1937 | -7/Factory | Allied Derelicts emerged from ambush trap array 2660 | -7/Factory | Lost 9 parts (1p3n2u3w) 2899 | -7/Factory | Build established: Scavenger-Skirmisher 2998 | -7/Factory | Discovered new exit (range 13) 3012 | -7/Factory | Identified exit to Factory 3013 | -7/Factory | Entered another Factory area 3013 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3244 | -6/Factory | Build established: Scavenger-Assassin 3850 | -6/Factory | Discovered new exit (range 7) 3858 | -6/Factory | Identified exit to Factory 3859 | -6/Factory | Entered another Factory area 3859 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3861 | -5/Factory | Lost 8 parts (2p1n3u2w) 3976 | -5/Factory | Sucked down chute 3976 | -5/Factory | Entered Waste 3977 | -5/Waste | Joined by Warlord forces that had cleared the area 4105 | -5/Waste | Discovered new exit (range 18) 4123 | -5/Waste | Found Damper Plating 4132 | -5/Waste | Identified exit to Factory 4133 | -5/Waste | Entered Factory 4133 | -5/Factory | Accompanied by 19 allies 4223 | -5/Factory | Build established: Scavenger-Mutant 4393 | -5/Factory | Discovered new exit (range 14) 4421 | -5/Factory | Identified exit to Upper Caves 4596 | -5/Factory | Discovered new exit (range 8) 4605 | -5/Factory | Identified exit to Factory 4607 | -5/Factory | Entered another Factory area 4607 | -4/Factory | Accompanied by 6 allies 4607 | -4/Factory | Evolved 2 slots: Utility x2 4765 | -4/Factory | Discovered new exit (range 5) 4785 | -4/Factory | Identified exit to Upper Caves 5072 | -4/Factory | Lost 5 parts (2n2u1w) 5120 | -4/Factory | Discovered new exit (range 6) 5123 | -4/Factory | Identified exit to Extension 5144 | -4/Factory | Identified exit to Armory 5274 | -4/Factory | Discovered new exit (range 10) 5301 | -4/Factory | Identified exit to Research 5305 | -4/Factory | Entered Research 5305 | -3/Research | Evolved 2 slots: Utility x2 5328 | -3/Research | Lost 10 parts (2p4n2u2w) 5652 | -3/Research | Garrison activated, responded to threat 5743 | -3/Research | Lost 12 parts (2n8u2w) 5831 | -3/Research | Core integrity fell below 50% 5861 | -3/Research | Spotted B-86 Titan 5862 | -3/Research | Core integrity fell below 20% 5880 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05849_ Acquired Prototype Energy Gun. 05853_ Identified Adv. Plasma Rifle. 05856_ Acquired Particle Reactor. 05858_ Penetrated by Slug. 05858_ Slug penetrates Wall. 05859_ W-44 Eye sends out distress signal. 05861_ Adv. Plasma Rifle destroyed. 05864_ Particle Reactor destroyed. 05865_ DT,:LWOL8N=DABVASZSJN5BCWZM>TM 05866_ Penetrated by Slug. 05867_ Door malfunctions. 05867_ Slug penetrates Wall. 05867_ Slug penetrates P-80 Master. 05867_ Slammed into P-80 Master. 05870_ U-05 Engineer builds a Wall. 05870_ Flexi-carbon Leg destroyed. 05871_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05875_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R012. 05880_ R-10 Processor suffers critical hit. 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