Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 01:10:26 Player: ILikeMonsters1890 Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (26) 5200 Robots Destroyed (232) 1160 Value Destroyed (8816) 8816 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (1139) 1139 TOTAL SCORE: 20255 Bonus ------- High Alert Combat Kills 580 Follower Combat Kills 939 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -1280 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Experimental Targeting Computer Graphene Brace > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Improved Heat Sink Advanced Shield Generator Transdimensional Reconstructor Power Sword Peak State ------------ > --- POWER ------------ Fission Core Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Improved Core Shielding Hardened Medium Armor Plating Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Heavy Laser Heavy Wave Gun > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Impulse Thruster Improved Heat Sink Large Storage Unit Long-range Sensor Array Advanced Shield Generator Force Field Transdimensional Reconstructor Field Laser Plasma Rifle Advanced Plasma Cannon KE Penetrator KE Penetrator Long-range Missile Launcher Power Sword [Rating: 118] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Impulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Makeshift Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . 1 . 1 . . . . 1 . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 256 | 2 9 3 8 3 . 3 19 20 22 10 2 2 2 24 7 2 . 10 31 7 . 6 13 48 2 1 Power 28 | . 2 2 . 1 . 1 4 1 2 . . . . 4 1 . . . 3 . . 2 2 3 . . Engine 11 | . 1 1 . 1 . . 3 1 1 . . . . 2 . . . . 1 . . . . . . . Core 14 | . 1 1 . . . 1 1 . 1 . . . . 2 1 . . . 2 . . 1 1 2 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Propulsion 50 | . 3 . 5 1 . . 5 4 4 . 1 . . 3 1 . . 2 6 . . . 4 11 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 47 | . 3 . 5 1 . . 5 4 4 . 1 . . 3 1 . . 2 6 . . . 4 8 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 87 | 2 2 1 2 . . 1 5 8 6 4 1 . 1 8 5 . . 1 13 3 . 4 3 16 1 . Device 45 | 2 1 1 1 . . . 2 1 3 1 . . . 4 5 . . . 6 3 . 3 2 10 . . Storage 8 | . 1 . . . . . . 1 1 . . . . 2 . . . . 2 . . . . . 1 . Processor 5 | . . . . . . . . . . 1 1 . . . . . . 1 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 29 | . . . 1 . . 1 3 6 2 2 . . 1 2 . . . . 4 . . 1 1 5 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 91 | . 2 . 1 1 . 1 5 7 10 6 . 2 1 9 . 2 . 7 9 4 . . 4 18 1 1 Energy Gun 55 | . . . . 1 . 1 4 4 7 3 . 2 1 6 . 1 . 4 7 2 . . 2 10 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 11 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . 1 4 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . . . . . . . 1 3 3 . . . 3 . 1 . 3 2 2 . . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 2 1 1 . . . . . . . . . 2 . . 4 . 2 . . Parts Lost 92 | . 2 . 1 3 . 2 5 2 4 1 1 . . 6 1 . . 3 12 . . . 10 36 3 . Power 14 | . 1 . . 1 . . . 1 1 . . . . 2 . . . . 2 . . . 2 4 . . Propulsion 29 | . . . . 1 . . . 1 . . 1 . . 1 1 . . 2 4 . . . 4 12 2 . Utility 31 | . . . 1 . . 1 3 . 3 1 . . . 3 . . . 1 3 . . . 2 12 1 . Weapon 18 | . 1 . . 1 . 1 2 . . . . . . . . . . . 3 . . . 2 8 . . Highest Loss Streak 25 | . 1 . 1 2 . 2 1 2 1 1 1 . . 3 1 . . 2 3 . . . 8 25 2 . To Critical Strikes 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 98 100 99 99 99 99 100 99 98 100 100 100 100 100 95 90 94 94 93 92 85 38 19 Engine 5 | . 8 13 . 7 11 9 8 9 6 7 7 7 7 6 12 6 6 6 3 . . . . . . . Core 3 | . 5 . 11 3 . 1 . . . . . . . 5 . 6 6 6 7 11 11 11 9 4 . . Leg 31 | . 28 28 33 32 33 33 36 35 38 38 37 38 38 33 33 33 33 32 22 29 29 29 28 21 . . Device 15 | . 14 14 11 11 11 11 8 9 14 18 15 15 15 20 20 20 20 16 18 17 17 16 19 23 10 5 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 . Processor 5 | . . . . . . . . . . 3 7 7 7 6 6 6 6 6 14 11 11 11 8 8 10 10 Protection 8 | . . . 11 11 11 10 18 17 14 7 7 7 7 6 6 6 6 6 5 5 5 5 5 7 . . Energy Gun 10 | . . . . 6 11 12 17 8 14 14 15 13 15 12 13 13 13 12 9 11 11 11 9 6 . . Ballistic Gun 4 | . 27 28 22 15 11 8 . 9 . . . . . . . . . . . . . . 1 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 13 20 20 30 31 31 31 42 43 42 40 32 32 32 81 83 83 83 83 88 88 88 88 99 98 7 3 Greatest Support 115 | 20 20 20 30 30 30 30 80 80 85 85 85 85 85 90 90 90 90 90 90 90 90 90 100 115 7 3 Greatest Overweight (x) 1 | . . . . 1 1 1 . . . . . . . . . . . . 1 . . . 1 1 . . Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 13 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 17 20 20 20 20 18 5 5 Most Carried 20 | 6 9 8 10 10 7 7 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 12 | 4 6 7 9 8 7 6 9 9 9 9 9 9 9 13 19 19 20 19 15 19 20 19 17 14 3 4 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 7 8 10 7 7 7 9 10 8 10 9 10 10 20 20 20 20 17 20 20 20 20 11 4 5 4 Class Distribution -------------------- 57% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Matter Collected 4439 | 262 362 42 340 138 . 32 228 429 292 188 41 20 10 304 65 35 . 198 374 115 . 70 276 412 196 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10591 | 216 520 . 632 108 . 154 1094 596 895 354 37 . 75 1020 385 35 . 252 1380 202 83 444 697 1219 167 26 Parts 419 | 16 41 . 41 3 . 4 37 27 44 13 2 . 2 31 12 5 . 16 57 12 . 2 19 30 3 2 Haulers Intercepted 14 | . 1 . 2 . . . 2 3 3 . . . . 2 . . . . . . . . . 1 . . Recyclers Shooed 12 | 1 1 . 1 . . . 2 1 1 . . . . 1 . . . . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . . 12 5 . 2 . 4 5 . 10 . 8 . 1 12 . 5 . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Combat Hostiles Destroyed 192 | . 13 . 11 7 . 3 22 5 16 12 1 . 1 15 3 3 . 11 22 10 1 . 17 18 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 113 | . 13 . 11 7 . 2 20 5 7 3 1 . 1 6 3 . . 1 12 1 1 . 11 8 . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . AOE 67 | . . . . . . . . . 9 9 . . . 6 . 3 . 10 8 9 . . 6 7 . . Classes Destroyed 21 | 3 4 . 2 1 . 1 1 . . . . . . 1 2 . . 1 1 1 . . 2 1 . . Worker 4 | 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Builder 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Tunneler 6 | 5 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 2 . . . 2 3 3 . . . . 2 . . . . . . . . . 1 . . Recycler 8 | 1 . . . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Swarmer 55 | . 3 . . 3 . . 3 . 6 4 . . . 7 1 3 . 5 8 9 . . 2 . . 1 Grunt 83 | . 10 . 9 . . 2 14 5 7 7 . . . 3 1 . . 6 3 . . . 6 10 . . Brawler 4 | . . . . . . 1 . . 1 . . . . . . . . . . . . . 2 . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 20 | . . . 3 . . . 3 . 1 1 . . 1 2 1 . . . 5 . 1 . 1 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 13 | . . . . . . . 2 1 1 . 1 . . 1 . . . . 2 . . . . 5 . . Programmer 9 | . . . . . . . . . . . . . . 2 . . . . 4 1 . . 1 1 . . Samaritan 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Tinkerer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 4 6 . 3 4 . 3 4 4 4 5 1 . 1 5 2 3 . 5 6 5 1 . 8 7 . 1 Combat Bots Only 8 | . 6 . 3 4 . 3 4 4 4 5 1 . 1 4 2 3 . 5 6 5 1 . 8 6 . 1 Max Kills in Single Turn 5 | 2 2 . 2 1 . 1 2 2 3 3 1 . 1 4 1 3 . 3 5 5 1 . 3 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 3 3 . . . 3 . 3 . 2 5 5 . . 3 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Hostile Shots Fired 1606 | . 58 2 76 24 . 13 142 42 105 38 30 . 40 123 44 5 . 51 131 18 6 . 168 462 18 10 Missed 550 | . 12 2 24 8 . 2 34 15 43 18 16 . 23 47 15 1 . 16 29 8 3 . 52 176 5 1 Damage Taken 15258 | . 508 . 672 224 . 223 1648 456 828 326 193 . 197 880 226 41 . 478 1496 134 50 . 1909 4277 239 253 Core 2031 | . 79 . 79 48 . . 110 35 77 . 23 . . 91 25 . . . 200 . . . 102 770 139 253 Absorbed by Shields 2776 | . . . . . . . . . . . . . . 337 91 16 . 179 521 51 19 . 696 866 . . Redirected to Shielding 101 | . . . . . . . . . . . . . . . . . . . . . . . . 101 . . Regen/Repaired (Parts) 185 | . . . . . . . . 133 . . . 52 . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 68 . . . 68 . 73 . . . . 85 . . . . 86 . . . . 69 . . . Volleys Fired 672 | 14 47 2 50 19 . 11 91 46 44 19 1 1 4 60 35 1 . 13 68 8 3 9 53 73 . . Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 2 1 . 2 2 2 2 2 2 2 . . Hottest 170 | 70 40 40 43 43 . 112 112 122 122 122 122 61 122 170 170 43 . 170 170 136 136 136 156 167 . . Shots Fired 1274 | 28 94 4 100 31 . 22 183 92 81 30 2 1 8 112 70 1 . 14 130 14 6 18 98 135 . . Gun 1213 | 28 94 4 100 31 . 22 183 92 74 22 2 1 8 106 70 . . 2 127 11 6 18 92 120 . . Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Launcher 57 | . . . . . . . . . 7 8 . . . 6 . 1 . 12 3 3 . . 6 11 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 359 | 14 94 4 100 31 . 5 10 58 . . . . . . . . . . . . . . 25 18 . . Thermal 858 | 14 . . . . . 17 173 34 74 22 2 1 8 106 70 . . 2 127 11 6 18 67 106 . . Explosive 57 | . . . . . . . . . 7 8 . . . 6 . 1 . 12 3 3 . . 6 11 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | 4 10 2 10 7 . 14 31 15 11 6 3 . 4 9 8 6 . 3 36 16 10 26 30 33 . . Robot Miss Streak 10 | 2 3 1 4 3 . 1 3 2 4 3 . . 1 2 3 . . 2 5 3 1 1 10 5 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Secondary Targets 9 | . 1 . . 2 . . 2 1 . . . . . . . . . . . . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 1 . . . . . . . . . . . . . . 1 1 . . Shots Hit Robots 910 | 17 64 2 60 21 . 20 143 68 49 14 2 . 5 70 47 1 . 7 99 11 6 14 83 98 4 5 Core Hits 550 | 8 29 . 30 10 . 6 53 18 35 22 2 . 2 36 13 3 . 22 84 19 9 16 65 65 1 2 Critical Kills 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 73 | 1 1 . 2 . . 2 14 2 5 1 1 . 2 11 15 . . 1 2 1 . . 4 6 1 1 Burn 65 | 1 . . . . . 2 14 2 5 1 1 . 2 11 15 . . 1 2 1 . . 2 5 . . Destroy 6 | . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 1 . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Melee Attacks 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26569 | 201 864 36 874 325 . 297 2282 1237 2017 1102 40 . 100 2012 850 224 . 1376 2937 925 157 416 3445 4357 341 154 Guns 16663 | 201 844 31 825 312 . 296 2182 1196 944 254 40 . 100 1397 850 . . 19 2271 193 157 416 1995 2140 . . Cannons 63 | . . . . . . . . . . . . . . . . . . . . . . . . 63 . . Explosions 8919 | . . . . . . . . . 1029 848 . . . 573 . 224 . 1357 569 732 . . 1433 2154 . . Melee 495 | . . . . . . . . . . . . . . . . . . . . . . . . . 341 154 Ramming 429 | . 20 5 49 13 . 1 100 41 44 . . . . 42 . . . . 97 . . . 17 . . . Kinetic 4178 | 113 844 31 825 312 . 75 77 788 . . . . . . . . . . . . . . 655 458 . . Thermal 12732 | 88 . . . . . 221 2105 408 944 254 40 . 100 1581 850 . . 19 2271 193 157 416 1340 1745 . . Explosive 8735 | . . . . . . . . . 1029 848 . . . 389 . 224 . 1357 569 732 . . 1433 2154 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 495 | . . . . . . . . . . . . . . . . . . . . . . . . . 341 154 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 8 1 1 1 1 1 1 . . . . . . 3 3 . . 5 10 10 10 Average Corruption 2 | . . . . . . 8 1 1 1 1 1 1 . . . . . . 1 2 . . 5 8 10 10 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 48 | . . . . . . 1 2 6 2 3 1 . . . . . . . 9 1 . . 8 4 8 3 Message Errors 4 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . . 1 . Matter Fused 11 | . . . . . . . . 2 . . . . . . . . . . 4 . . . 2 . 3 . Heat Flow Errors 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 1 Energy Discharges 8 | . . . . . . . . . . 2 1 . . . . . . . 3 . . . 2 . . . Data Loss (minor) 6 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 2 1 . Data Loss (major) 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Misfires 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Alerts 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 499 | . . . . . . . . . 21 17 . . . 89 . . . 16 38 56 . . 14 105 143 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 350 | . . . . . . . . . 21 17 . . . 89 . . . 16 32 56 . . 14 105 . . Melee 149 | . . . . . . . . . . . . . . . . . . . 6 . . . . . 143 . Knockbacks 5 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . Impact 5 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . . . . . . . . . 50 . . . 35 32 27 . . 45 . . . Shots 6 | . . . . . . . . . . . . . . 1 . . . 1 2 1 . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 68 | . 4 1 6 2 . 2 24 8 5 . . . . 4 . . . . 9 . . . 3 . . . Kicked 68 | . 4 1 6 2 . 2 24 8 5 . . . . 4 . . . . 9 . . . 3 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | 36 7 . 31 . . 18 258 72 219 36 9 . 76 302 318 . . 36 140 . 3 33 315 317 172 211 Average Temperature 73 | 14 2 . 10 . . 10 99 24 51 16 6 . 33 49 130 . . 24 36 . 3 22 93 92 94 125 Received Heat Transfer 3161 | . 228 . 294 . . 63 846 198 204 117 12 . 30 134 65 . . 101 213 . 12 . 409 226 . 9 Effects 8 | . . . . . . . 3 . . . . . . . 3 . . . . . . . 1 1 . . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Interference 5 | . . . . . . . 2 . . . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Robots Melted 12 | . . . . . . 1 2 1 . . . . . 4 . . . . 2 . . . . 2 . . Combat Hostiles 10 | . . . . . . 1 2 . . . . . . 3 . . . . 2 . . . . 2 . . Parts Melted 84 | 1 . . . . . 4 16 1 5 . . . 3 25 6 . . . 17 . 2 . 2 2 . . Heat Transferred 28533 | 333 . . . . . 703 6216 1110 2035 518 148 . 333 3970 3850 . . 150 3445 290 191 413 1644 3184 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Peak Influence 907 | 35 273 106 242 109 . 85 449 907 765 . . . . 471 . . . . 478 . . . . 699 . . Initial 490 | . 22 106 22 69 . . 33 142 344 . . . . 21 . . . . 44 . . . . 490 . . Average 244 | 19 159 95 134 92 . 9 192 425 604 . . . . 113 . . . . 298 . . . . 479 . . Maximum Alert Level 3 | . 1 . 1 . . . 2 3 3 . . . . 2 . . . . 2 . . . . 2 . . Low Security (%) 52 | 100 48 100 81 100 . 100 58 31 . . . . . 76 . . . . 22 . . . . . . . Level 1 24 | . 51 . 18 . . . 37 22 6 . . . . 9 . . . . 66 . . . . 29 . . Level 2 18 | . . . . . . . 3 17 67 . . . . 14 . . . . 11 . . . . 70 . . Level 3 4 | . . . . . . . . 28 25 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 3 . 5 . . . 6 2 6 . . . . 9 . . . . 8 . . . 1 9 . 1 Investigation 16 | . 3 . 2 . . . 3 1 2 . . . . 1 . . . . . . . . . 4 . . Extermination 7 | . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . Reinforcement 14 | . . . 3 . . . 1 1 3 . . . . 3 . . . . . . . . . 3 . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Garrison 11 | . . . . . . . 2 . . . . . . 3 . . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Distress Signals 18 | . 2 . 2 . . . 6 2 . . . . . 1 . . . . 4 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 338 | . 29 3 22 12 . 3 40 29 22 12 2 . 2 22 4 3 . 10 33 11 1 . 20 47 6 5 Peak Tracking Total 11 | . 4 3 5 8 . 3 6 5 6 5 2 . 1 4 3 3 . 5 6 5 1 . 7 11 4 10 Tactical Retreats 14 | . 2 . . . . . . . 2 . . . 1 . 1 . . . 2 . . . . 4 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Traps Triggered 13 | . 3 . 2 . . . 2 4 2 . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 1 3 . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Machines Disabled 16 | . 1 . . . . 1 1 3 . 1 . . . 8 . . . . . . . . 1 . . . Max in Single Turn 4 | . 1 . . . . 1 1 . . 1 . . . 4 . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Machines Accessed 62 | . 3 . 4 . 1 . 6 10 4 1 . . . 9 1 2 4 . 5 1 . 4 . 6 . 1 Terminals 33 | . 3 . 3 . . . 5 8 2 . . . . 6 . . . . 4 . . . . 2 . . Fabricators 6 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . Total Hacks 193 | . 9 . 14 . 4 . 15 25 17 1 . . . 23 1 6 30 . 14 1 . 17 . 15 . 1 Successful 116 | . 4 . 5 . 4 . 5 14 4 1 . . . 13 1 6 30 . 6 1 . 17 . 4 . 1 Failed 76 | . 4 . 9 . . . 10 11 13 . . . . 10 . . . . 8 . . . . 11 . . Catastrophic 22 | . . . 2 . . . 5 1 3 . . . . 4 . . . . 2 . . . . 5 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 4 . 8 . . . 6 2 10 . . 1 . 8 . . . . 3 . . . . 12 . . Terminals 101 | . 9 . 9 . . . 13 22 12 . . . . 18 . . . . 11 . . . . 7 . . Fabricators 13 | . . . . . . . . . 3 . . . . 4 . . . . . . . . . 6 . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 5 . . . 2 . 2 . . . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . 1 . . . . 3 . . . . . . . Terminal Hacks 103 | . 4 . 2 . 4 . 5 11 4 1 . . . 9 1 6 30 . 6 1 . 17 . 1 . 1 Record 25 | . . . . . 4 . . . . . . . . . . 5 11 . . . . 5 . . . . Part Schematic 16 | . . . . . . . . 1 1 . . . . . . . 10 . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 14 | . 1 . . . . . 3 2 1 . . . . 2 . . . . 1 . . 4 . . . . Prototype ID Bank 10 | . . . 1 . . . 1 1 . . . . . . . . 3 . . . . 4 . . . . Open Door 8 | . . . . . . . . 3 . 1 . . . . 1 1 . . . 1 . . . . . 1 Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Locate Traps 4 | . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Zone Layout 7 | . 1 . 1 . . . 1 1 . . . . . 3 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . Network Status 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 . 4 . . . 6 7 4 . . . . 7 . . . . 4 . . . . 5 . . Full Trace Events 10 | . . . . . . . 3 1 2 . . . . 1 . . . . . . . . . 3 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 1 . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . 1 1 . . 15 . . . . 10 . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . 51 . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . 44 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Total Allies 18 | . . 3 . . . . . 10 1 1 . . . . . . . . . . . . . 3 . . Largest Group 10 | . . 3 2 . . . . 10 3 1 . . . . . . . . . . . . . 3 . . Highest-Rated Group 173 | . . 40 24 . . . . 173 61 16 . . . . . . . . . . . . . 90 . . Highest-Rated Ally 30 | . . 16 16 . . . . 29 29 16 . . . . . . . . . . . . . 30 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 206 | . . 10 19 . . . . 135 24 3 . . . . . . . . . . . . . 15 . . Total Damage 2978 | . . 120 175 . . . . 1816 328 17 . . . . . . . . . . . . . 522 . . Kills 41 | . . 3 5 . . . . 23 5 . . . . . . . . . . . . . . 5 . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Robot Analysis Total 14 | . 1 . . . . . 3 2 1 . . . . 2 . . . . 1 . . 4 . . . . Derelict Logs Recovered 15 | . . 2 . . . . . . . 1 1 2 1 . . 2 . 1 . 1 2 . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Turns Passed 17334 | 157 733 462 936 338 268 305 1275 864 870 542 416 1137 360 2082 1209 648 97 525 1147 615 277 280 661 865 229 36 Spaces Moved 10957 | 55 437 360 538 152 142 139 603 478 536 369 330 899 267 1372 605 483 79 264 608 445 198 195 346 628 403 26 Core 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 26 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 10262 | 55 437 360 538 152 142 139 603 478 536 369 330 899 267 1372 605 483 79 264 608 445 198 195 346 362 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Flight 661 | . . . . . . . . . . . . . . . . . . . . . . . . 265 396 . Fastest Speed 40 | 120 120 120 120 120 190 190 120 125 124 124 124 124 124 124 124 124 124 124 122 122 122 122 120 40 40 50 Average Speed 121 | 120 120 120 120 155 190 190 129 129 124 124 124 124 124 124 124 124 124 124 133 122 122 122 123 86 40 50 Slowest Speed 205 | 120 120 120 120 190 190 190 130 130 124 124 125 124 124 124 124 124 124 124 205 122 122 122 195 190 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 64 81 49 23 55 51 43 73 14 58 60 83 53 35 70 51 69 45 16 67 38 60 73 19 57 5 Regions Visited 26 Branch Regions 19 Pre-discovered Areas 6 | . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . . 1 . Known Exits Taken 10 | . 1 . . . . . 1 1 1 . . . . 1 . . . . 1 1 . . 1 1 1 . Unknown Exits Taken 16 | 1 . 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . . 1 1 . . . . Scrap Searched 23 | . . 2 . 1 . . . . . 3 3 3 1 . 3 3 . . . 2 . . 1 . 1 . Spaces Dug 29 | . . . . . . . . . . 10 . . . 8 . . . . . . . . . 2 9 . Terrain Destroyed 571 | . . . . . . . . . 62 67 . . . 73 . 17 . 146 49 41 . . 43 64 9 . Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Projectile 14 | . . . . . . . . . . . . . . . . . . . . . . . 5 9 . . AOE 548 | . . . . . . . . . 62 67 . . . 73 . 17 . 146 49 41 . . 38 55 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Total 13731 | 119 555 385 732 222 141 156 913 662 656 417 334 920 289 1636 994 530 78 441 811 501 227 220 482 816 450 44 Wait 1431 | 42 36 18 116 47 . . 147 73 24 10 2 14 12 148 341 43 . 155 60 37 27 . 9 29 30 11 Move 10927 | 54 436 359 537 151 141 138 602 477 535 368 329 898 266 1371 604 482 78 263 607 444 197 194 345 623 402 26 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Pick Up 131 | 3 9 . 7 . . 2 15 15 6 3 . 2 2 20 2 1 . . 18 2 . 2 . 21 1 . Fast Attach 49 | 1 1 1 1 . . . 3 12 3 . . 2 1 . . . . . 4 . . 7 2 10 1 . Attach 88 | . 2 . 2 3 . 2 7 2 6 1 1 . . 8 1 . . 3 18 . . . 8 22 1 1 Detach 11 | . 1 . . . . . 2 . . . . . . . . . . . 6 . . . . 1 1 . Swap 120 | 1 6 2 5 . . 1 9 6 13 9 1 . 1 16 6 2 . 7 9 7 . . 3 16 . . Drop 136 | 4 13 2 8 . . . 13 22 9 . . 3 3 9 5 1 . . 12 3 . 8 1 19 1 . Fire 672 | 14 47 2 50 19 . 11 91 46 44 19 1 1 4 60 35 1 . 13 68 8 3 9 53 73 . . Melee 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 68 | . 4 1 6 2 . 2 24 8 5 . . . . 4 . . . . 9 . . . 3 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rewire 76 | . . . . . . . . . 11 7 . . . . . . . . . . . . 58 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 158 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 15) 696 | -10/Materials | Discovered new exit (range 12) 891 | -10/Materials | Entered Mines 906 | -10/Mines | Discovered new exit (range 9) 987 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1057 | -10/Mines | Learned Materials emergency access door positions 1307 | -10/Mines | Discovered new exit (range 10) 1353 | -10/Mines | Entered Materials 1353 | -9/Materials | Accompanied by 2 allies 1353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1592 | -9/Materials | Discovered new exit (range 4) 1636 | -9/Materials | Build established: Scavenger-Mutant 1864 | -9/Materials | Discovered new exit (range 8) 2276 | -9/Materials | Discovered new exit (range 7) 2289 | -9/Materials | Entered Mines 2336 | -9/Mines | Met a Derelict bent on vengeance 2348 | -9/Mines | Assembled infested the area 2619 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2619 | -9/Mines | Discovered new exit (range 5) 2627 | -9/Mines | Entered Exiles 2656 | -9/Exiles | Discovered new exit (range 15) 2675 | -9/Exiles | Met 8R-AWN 2705 | -9/Exiles | Met EX-HEX 2778 | -9/Exiles | Met EX-DEC 2817 | -9/Exiles | Learned location of Zion (-7) 2874 | -9/Exiles | Discovered new exit (range 11) 2895 | -9/Exiles | Entered Mines 3131 | -8/Mines | Discovered new exit (range 5) 3200 | -8/Mines | Entered Materials 3200 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3201 | -8/Materials | Identified exit to Storage 3547 | -8/Materials | Build established: Mutant 4346 | -8/Materials | Garrison activated, responded to threat 4475 | -8/Materials | Entered Storage 4831 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4904 | -8/Storage | Lost 3 allies 4917 | -8/Storage | Found Prototype Processor 5104 | -8/Storage | Identified exit to Recycling 5121 | -8/Storage | Build established: Commander-Mutant 5157 | -8/Storage | Repaired Imp. Titanium Leg 5212 | -8/Storage | Identified exit to Factory 5339 | -8/Storage | Entered Factory 5339 | -7/Factory | Accompanied by 2 allies 5339 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5363 | -7/Factory | Lost 3 allies 5416 | -7/Factory | Identified exit to Lower Caves 5628 | -7/Factory | Build established: Mutant 5702 | -7/Factory | Discovered new exit (range 8) 6209 | -7/Factory | Entered Lower Caves 6489 | -7/Lower Caves | Build established: Scavenger-Mutant 6494 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6716 | -7/Lower Caves | Learned location of 1 exit from Factory 6741 | -7/Lower Caves | Discovered new exit (range 9) 6751 | -7/Lower Caves | Entered another Lower Caves area 7004 | -7/Lower Caves | Spotted B-75 Beast 7153 | -7/Lower Caves | Discovered new exit (range 8) 7155 | -7/Lower Caves | Learned Factory non-interactive machine intel 7167 | -7/Lower Caves | Entered Zion 7252 | -7/Zion | Discovered new exit (range 12) 7328 | -7/Zion | System corruption cleaned by Quarantine Array 7396 | -7/Zion | Build established: Mutant 7497 | -7/Zion | Learned Factory terminal intel 7510 | -7/Zion | Learned Factory security intel 7728 | -7/Zion | Learned Factory emergency access door positions 7896 | -7/Zion | Received a visual enhancement algorithm 8304 | -7/Zion | Entered Proximity Caves 8306 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8450 | -6/Proximity Caves | Spotted B-75 Beast 8623 | -6/Proximity Caves | Discovered new exit (range 12) 8644 | -6/Proximity Caves | Learned 8 Factory zone layouts 8664 | -6/Proximity Caves | Entered Factory 8664 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8665 | -6/Factory | Identified exit to Lower Caves 8669 | -6/Factory | Loaded intel: 234 non-interactive machine locations 8670 | -6/Factory | Loaded intel: 25 terminal locations 8749 | -6/Factory | Discovered new exit (range 4) 8903 | -6/Factory | Fabricated Lrg. Storage Unit? 9341 | -6/Factory | Spotted B-75 Beast 9723 | -6/Factory | Garrison activated, responded to threat 9767 | -6/Factory | Lost 3 parts (1p2u) 10746 | -6/Factory | Entered Lower Caves 11534 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11646 | -6/Lower Caves | Encountered a Warlord checkpoint 11647 | -6/Lower Caves | Discovered new exit (range 9) 11955 | -6/Lower Caves | Entered another Lower Caves area 12022 | -6/Lower Caves | Discovered new exit (range 5) 12071 | -6/Lower Caves | Learned Factory trap positions 12148 | -6/Lower Caves | Learned 8 Research zone layouts 12148 | -6/Lower Caves | Learned Factory trap positions 12148 | -6/Lower Caves | Learned Factory security intel 12148 | -6/Lower Caves | Learned Extension terminal intel 12148 | -6/Lower Caves | Learned Armory garrison access intel 12231 | -6/Lower Caves | Learned 8 Factory zone layouts 12592 | -6/Lower Caves | Discovered new exit (range 10) 12603 | -6/Lower Caves | Entered Data Miner 12603 | -6/Data Miner | Discovered new exit (range 6) 12627 | -6/Data Miner | Met Data Miner 12651 | -6/Data Miner | Learned location of Section 7 (-2) 12651 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12673 | -6/Data Miner | Received God Mode back door access code from Data Miner 12700 | -6/Data Miner | Entered Proximity Caves 13215 | -5/Proximity Caves | Discovered new exit (range 8) 13220 | -5/Proximity Caves | Learned 4 Factory zone layouts 13225 | -5/Proximity Caves | Entered Factory 13225 | -5/Factory | Evolved 2 slots: Utility x2 13226 | -5/Factory | Identified exit to Factory 13227 | -5/Factory | Loaded intel: 101 trap records 13266 | -5/Factory | Identified exit to Upper Caves 13357 | -5/Factory | Lost 3 parts (2n1w) 13421 | -5/Factory | Garrison activated, responded to threat 13451 | -5/Factory | Lost 3 parts (1p1n1w) 13510 | -5/Factory | Identified Exp. Targeting Computer 13768 | -5/Factory | Discovered exit to Factory (range 7) 13820 | -5/Factory | Build established: Scavenger-Mutant 14372 | -5/Factory | Entered Upper Caves 14512 | -5/Upper Caves | Encountered a Warlord checkpoint 14916 | -5/Upper Caves | Identified exit to Upper Caves 14986 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14987 | -5/Upper Caves | Entered another Upper Caves area 14990 | -5/Upper Caves | Discovered exit to Factory (range 10) 15066 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15086 | -5/Upper Caves | Learned location of 1 exit from Factory 15141 | -5/Upper Caves | Learned Factory security intel 15247 | -5/Upper Caves | Discovered new exit (range 14) 15264 | -5/Upper Caves | Entered Zhirov 15264 | -5/Zhirov | Discovered new exit (range 4) 15286 | -5/Zhirov | Met Zhirov 15310 | -5/Zhirov | Learned location of Quarantine (-2) 15310 | -5/Zhirov | Learned location of Testing (-3) 15310 | -5/Zhirov | Learned location of Command (-1) 15321 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15353 | -5/Zhirov | Found Alien Artifact 15353 | -5/Zhirov | Identified Integrated Reactor 15353 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15498 | -5/Zhirov | Found Alien Artifact 15544 | -5/Zhirov | Entered Proximity Caves 15713 | -4/Proximity Caves | Spotter reported a threat 15766 | -4/Proximity Caves | Spotter reported a threat 15844 | -4/Proximity Caves | Learned Research trap positions 15892 | -4/Proximity Caves | Spotter reported a threat 15939 | -4/Proximity Caves | Destroyed 8 combat bots 15963 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 16123 | -4/Proximity Caves | Lost 8 parts (2p3n1u2w) 16193 | -4/Proximity Caves | Discovered exit to Factory (range 12) 16205 | -4/Proximity Caves | Entered Factory 16205 | -4/Factory | Evolved 2 slots: Utility x2 16206 | -4/Factory | Identified exit to Research 16207 | -4/Factory | Loaded intel: 94 trap records 16455 | -4/Factory | Search patrols dispatched 16583 | -4/Factory | Lost 3 parts (2u1w) 16688 | -4/Factory | Lost 3 parts (2u1w) 16692 | -4/Factory | Lost 3 allies 16965 | -4/Factory | Core integrity fell below 50% 16987 | -4/Factory | Lost 25 parts (4p9n6u6w) 17011 | -4/Factory | System corruption reached 10% 17034 | -4/Factory | Spotted B-86 Titan 17056 | -4/Factory | Identified exit to Upper Caves 17056 | -4/Factory | Identified exit to Extension 17056 | -4/Factory | Identified exit to Armory 17070 | -4/Factory | Entered Upper Caves 17078 | -4/Upper Caves | Learned location of Armory (-4) 17204 | -4/Upper Caves | Build established: Mutant 17210 | -4/Upper Caves | Encountered a Warlord checkpoint 17294 | -4/Upper Caves | Discovered new exit (range 7) 17298 | -4/Upper Caves | Identified exit to Upper Caves 17299 | -4/Upper Caves | Entered another Upper Caves area 17306 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17306 | -4/Upper Caves | Core integrity fell below 20% 17335 | -4/Upper Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 17297_ Slug penetrates Wall. 17298_ Penetrated by Slug. 17298_ Slug penetrates Wall. 17298_ Lrn. Sensor Array destroyed. 17298_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 17300_ TO-TNI(k) breaks down the debris. 17300_ KF-ARY(k) breaks down the debris. 17305_ Slug penetrates Wall. 17305_ B-60 Warrior springs to life. 17306_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 17309_ System corrupted: Heat flow error (+254). 17310_ Y-72 Warden: "REQUESTING BACKUP." 17310_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 17323_ S-27 Virus destroyed. 17326_ Acquired 10 matter. 17330_ L-61 Swordsman Flexi-carbon Leg severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????##%l=X#???????????????????? | | ???????????????????????#!@# ##???????????????????? | | ???????????????????????#!!# #????????????????????? | | ???????????????????????#### #????????????????????? | | ?????????????????????????# ##??####??????????????? | | ?????????????????###??#### ### ##?????????????? | | ????????????????## ##?# # ####??????????? | | ????????????????? #?# #??????????? | | ?????????????????# #### ## #??????????? | | ????????????????## #?## #??????????????? | | ??????????????### #??## #??????????????? | | ??????????????# #### ####??????????????? | | ??????????????# #?????????????????? | | ??????????????## #### #?????????????????? | | ???????????????#####??# ### #?????????????????? | | ??????????????????????" #?? #?????????????????? | | ?????????????????????## #??# ##?????????????????? | | ?????????????????????? #???##??????????????????? | | ?????????????????????? #???????????????????????? | | ????????????????????? #???????????????????????? | | ????????????????????? #???????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? #???????????????????????? | | ??????????????????? # ???????????????????????? | | ???????????????????"# ???????????????????????? | | ????????????????????## ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 50 Energy Generation 47 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Core Shielding 30 Evasion (%) 62 Targeting Accuracy 12 Salvage Targeting 4 Item Schematics ----------------- Enh. Optical Array | -8/Storage | Hacked Lrg. Storage Unit | -7/Factory | Hacked Hvy. Battle Rifle | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed FortressHypercooledMeganuke Manual? 0 Play Time 02:51:10 Cumulative 257.8 hours Start 2024.04.08 @ 00:53:31 End 2024.04.14 @ 01:10:26 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 15 Types 10/0/3/2/0/0/0/0/0 Lore% 79 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eb7d118-c605-4662-b9ba-b84235c639c1