Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 21:08:40 Player: mirus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (210) 210 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 2579 Bonus ------- Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (5) ---- Small Storage Unit Improved Terrain Scanner Tactical Coordination Suite Riot Gun Bore Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Sensor Array Hardened Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Beamcaster Mining Claw > --- INVENTORY -------- Small Storage Unit Improved Terrain Scanner Tactical Coordination Suite Riot Gun Bore Cannon [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Mining Claw Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 30 | 9 10 2 . 5 4 Power 2 | 1 . . . . 1 Engine 2 | 1 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 1 . . 3 Treads 3 | . . . . . 3 Leg 2 | 2 . . . . . Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 3 6 1 . 3 . Device 6 | 1 2 . . 3 . Storage 3 | 2 1 . . . . Processor 3 | . 3 . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 7 | 3 2 . . 2 . Energy Gun 2 | 1 . . . 1 . Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | 1 . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 9 | . . . . . 9 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Backups 5 | 4 7 4 5 4 5 Power . | . . . . . . Propulsion . | . 1 . 1 . . Utility 2 | 1 2 1 2 2 3 Weapon 1 | 1 2 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 9 | . 3 . . 2 4 Power 1 | . 1 . . . . Propulsion 3 | . 2 . . 1 . Utility 2 | . . . . . 2 Weapon 3 | . . . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 96 100 100 87 Engine 11 | . 14 11 11 11 9 Treads 3 | . . . . . 19 Wheel 26 | . 17 33 33 33 3 Device 13 | . 11 11 11 11 21 Storage 1 | . 13 . . . . Processor 8 | . 3 11 11 10 . Protection 9 | . . 6 11 11 10 Energy Gun 5 | . . . . 5 10 Energy Cannon 5 | . 8 11 11 5 . Slashing Weapon 10 | . 4 11 11 11 11 Peak Build Rating 34 | 7 12 14 14 28 34 Average Rating 17 | 6 9 13 14 17 29 On Entrance 11 | . 7 10 14 14 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 24 | 19 17 17 17 21 24 Greatest Support 76 | 20 24 36 36 36 76 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 8 | 7 8 5 5 5 5 Average Carried 5 | 4 7 4 5 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 598 | 347 10 71 19 41 110 Remotely . | . . . . . . Salvage Created 515 | 292 10 71 62 . 80 Parts 37 | 17 4 7 6 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 3 | . . 1 . . 2 Melee 1 | . . 1 . . . Guns 2 | . . . . . 2 Classes Destroyed 8 | 3 2 1 . . 2 Worker 4 | 2 . . 2 . . Builder 2 | . 1 1 . . . Tunneler 6 | 5 . . 1 . . Recycler 1 | 1 . . . . . Watcher 1 | . 1 . . . . Swarmer 1 | . . . . . 1 Grunt 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 3 | 3 2 1 2 . 1 Combat Bots Only 1 | . . 1 . . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 137 | . . 29 . . 108 Missed 43 | . . 10 . . 33 Hits 94 | . . 19 . . 75 Melee 1 | . . 1 . . . Projectile 93 | . . 18 . . 75 Critical Strikes 4 | . . . . . 4 Damage Taken 1797 | . . 289 . . 1508 Core 414 | . . 42 . . 372 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 29 | . . 29 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 49 | 19 9 . . . 21 Largest 2 | 2 2 . . . 1 Hottest 168 | 70 168 . . . 75 Shots Fired 74 | 38 15 . . . 21 Gun 61 | 38 2 . . . 21 Cannon 6 | . 6 . . . . Launcher . | . . . . . . Special 7 | . 7 . . . . Kinetic 21 | 19 2 . . . . Thermal 53 | 19 13 . . . 21 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 7 4 . . . 6 Robot Miss Streak 3 | 3 2 . . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 50 | 21 8 4 3 . 14 Core Hits 22 | 9 3 2 3 . 5 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 3 . . . . 3 Burn 5 | 2 . . . . 3 Destroy 1 | 1 . . . . . Melee Attacks 27 | . 1 14 3 9 . Impact . | . . . . . . Slashing 27 | . 1 14 3 9 . Piercing . | . . . . . . Sneak Attacks 4 | . . 1 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 941 | 265 115 121 148 . 292 Guns 579 | 265 22 . . . 292 Cannons 21 | . 21 . . . . Explosions . | . . . . . . Melee 269 | . . 121 148 . . Ramming . | . . . . . . Kinetic 187 | 165 22 . . . . Thermal 485 | 100 93 . . . 292 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 269 | . . 121 148 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 405 | 36 195 . . . 405 Average Temperature 99 | 11 59 . . . 174 Received Heat Transfer 615 | . . 81 . . 534 Effects 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1371 | 444 187 . . . 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 30 | 10 15 30 10 . . Initial . | . . . . . . Average 2 | 1 1 6 3 . . Influence Increases 262 | 40 36 40 15 . 131 Destroy 0b10 Robot/C 120 | . . 20 . . 100 Destroy 0b10 Robot/NC 70 | 40 10 5 15 . . Destroy Leader 22 | . 2 10 . . 10 Allied During Kill 21 | . . . . . 21 Successful Hack 7 | . 7 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 7 | . 2 5 . . . Influence Decreases 262 | 40 36 40 10 5 131 Entered New Map 5 | . . . . 5 . Time Decay 221 | 40 36 40 10 . 95 Lost Part 20 | . . . . . 20 Lost Ally 16 | . . . . . 16 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 2 9 . . 11 Peak Tracking Total 7 | . 1 7 . . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 5 . . . Successful 5 | . 1 4 . . . Failed 1 | . . 1 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 7 | . . 1 . 6 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 759 | . . . . . 759 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3251 | 183 209 167 52 2089 551 Optics 4 | . 4 . . . . Sensors 2887 | . 28 167 52 2089 551 Structural 86 | . 86 . . . . Seismic 274 | 183 91 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3420 | 261 273 167 52 2089 578 Spaces Moved 2923 | 155 207 126 48 2072 315 Core 2 | 2 . . . . . Treads 282 | . . . . . 282 Legs 222 | 153 69 . . . . Wheels 2417 | . 138 126 48 2072 33 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 Average Speed 99 | 119 100 90 90 90 157 Slowest Speed 165 | 120 120 90 90 90 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 8 35 17 11 92 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 7 | . 2 5 . . . Terrain Destroyed 7 | . 2 5 . . . Melee 5 | . . 5 . . . Projectile 2 | . 2 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3286 | 189 242 150 50 2279 376 Wait 218 | . . 5 . 179 34 Move 2918 | 154 206 125 47 2071 315 Hop . | . . . . . . Pick Up 19 | 7 6 2 . 4 . Fast Attach 22 | 7 5 1 . 5 4 Attach 3 | . 1 2 . . . Detach 1 | . 1 . . . . Swap 9 | 2 4 1 . 2 . Drop 20 | . 9 . . 9 2 Fire 49 | 19 9 . . . 21 Melee 27 | . 1 14 3 9 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 262 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 12) 534 | -10/Materials | Identified exit to Materials 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 625 | -9/Materials | Discovered new exit (range 13) 667 | -9/Materials | Repaired Hrd. Light Armor Plating? 701 | -9/Materials | Identified exit to Mines 702 | -9/Materials | Entered Mines 744 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 746 | -9/Mines | Identified exit to Zion 754 | -9/Mines | Entered Zion 848 | -7/Zion | Received a visual enhancement algorithm 849 | -7/Zion | Ran a visual enhancement algorithm 916 | -7/Zion | Found Prototype Device 917 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1170 | -7/Zion | Learned Factory terminal intel 1199 | -7/Zion | Met Imprinter 1218 | -7/Zion | Imprinted 1220 | -7/Zion | Declared Zion's savior 1684 | -7/Zion | Found Prototype Device 1684 | -7/Zion | Identified Phasing AFG 1789 | -7/Zion | Ran a visual enhancement algorithm 1789 | -7/Zion | Ran a visual enhancement algorithm 2805 | -7/Zion | Given the Hacking Drone Bay 2807 | -7/Zion | Found Prototype Device 2807 | -7/Zion | Identified Hacking Drone Bay 2812 | -7/Zion | Discovered new exit (range 13) 2843 | -7/Zion | Entered Proximity Caves 2843 | -6/Proximity Caves | Accompanied by 4 allies 3359 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3390 | -6/Proximity Caves | Core integrity fell below 50% 3420 | -6/Proximity Caves | Core integrity fell below 20% 3421 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. G-50 Soldier destroyed. Critical hit (Burn: +37). Penetrated by Slug. Carbon-fiber Leg fries itself beyond repair. Beamcaster destroyed. Y-64 Sentinel IFF system glitched. Critical hit (Burn: +37). Overheating: System interference. Sensor Array temporarily disabled. Med. Treads destroyed. Critical hit (Burn: +37). S-27 Virus destroyed. Med. Treads destroyed. Hrd. Light Armor Plating destroyed. Penetrated by Slug. Arm. Treads destroyed. Penetrated by Slug. Sensor Array destroyed. Penetrated by Slug. 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"]]# #?????????????????? | | ### #" """# ?????????????????? | | # # ## # ??# ????????????????? | | # ## ###? # ??# ###???????????????? | | ## #???? #"" ??# #?????????????????? | | ### #????? #"T ?# ?????????????????? | | #?# #?????? #"" ?# #?????????????????? | | ### #?# #?????? #"" """"?# #?????????????????? | | #?# #?# #????#??#?##+####?? ??????????????????? | | ### ### ## #????????????? ??????????????????? | | #?????????????? ??????????????????? | | #???????????????????????????????????? | | ###### ##???????????????????????????????????? | | ##???????????????????????????????????????????? | | ##????????????????????????????????????????????? | | %#?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 304 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Greatsword | -7/Zion | Archive Energy Well | -7/Zion | Archive Med. Treads | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 83% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed LightExoskeletonSuite Manual? 0 Play Time 00:39:19 Cumulative 4.6 hours Start 2025.12.24 @ 20:30:36 End 2025.12.24 @ 21:08:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1d38d17-b831-4682-9ed0-10dc935e624f