Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.05 @ 21:34:03 Player: Cwundo Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (4279) 4279 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (505) 505 TOTAL SCORE: 8344 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 30 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 53/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Micro-nuke Launcher > --- INVENTORY (4) ---- Improved Deuterium Engine Heavy Particle Gun Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Damper Plating > --- WEAPON ----------- Heavy Disruptor Cannon Micro-nuke Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Improved Heat Sink Shock Rifle Heavy Particle Gun Flak Gun Flak Gun Light Cannon [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 141 | 6 16 26 1 20 21 38 13 Power 23 | 1 1 4 . 3 2 10 2 Engine 13 | 1 1 4 . 1 1 5 . Core 8 | . . . . 2 1 5 . Reactor 2 | . . . . . . . 2 Propulsion 35 | 2 4 7 . 7 8 5 2 Treads 5 | 2 . 1 . . . . 2 Leg 28 | . 2 6 . 7 8 5 . Wheel . | . . . . . . . . Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 27 | 1 3 5 . 5 4 6 3 Device 14 | . . 3 . 4 1 4 2 Storage 5 | 1 2 1 . . 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 7 | . 1 1 . 1 1 2 1 Artifact . | . . . . . . . . Weapon 56 | 2 8 10 1 5 7 17 6 Energy Gun 19 | 2 2 2 . 1 3 8 1 Energy Cannon 6 | . . 1 . . 1 3 1 Ballistic Gun 19 | . 4 3 . 2 2 5 3 Ballistic Cannon 8 | . . 3 1 2 1 1 . Launcher 4 | . 2 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . Parts Lost 44 | . 1 12 . 10 2 16 3 Power 7 | . . 2 . 2 . 2 1 Propulsion 13 | . . 4 . 3 2 4 . Utility 6 | . . 1 . 2 . 3 . Weapon 18 | . 1 5 . 3 . 7 2 Highest Loss Streak 5 | . 1 4 . 3 1 5 3 Average Slot Usage (%) 90 | . 94 90 90 92 97 86 68 Engine 8 | . 14 10 9 5 5 6 3 Core 3 | . . . . 2 3 7 . Treads 1 | . 7 . . . . . 9 Leg 25 | . 16 26 27 33 35 25 4 Device 9 | . . 14 9 10 10 10 9 Storage 9 | . 14 11 9 9 9 7 7 Protection 6 | . 9 6 9 6 2 6 1 Energy Gun 6 | . 17 . . . 8 7 . Energy Cannon 1 | . . 2 . . 4 1 2 Ballistic Gun 8 | . 9 10 . 6 8 6 9 Ballistic Cannon 5 | . . 5 27 18 4 3 . Naked Turns . | . . . . . . . . Heaviest Build 120 | 11 27 33 38 40 45 63 120 Greatest Support 140 | 40 40 36 36 46 62 69 140 Greatest Overweight (x) 8 | . 8 8 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 14 | 6 12 14 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 9 Most Carried 10 | 4 9 10 9 10 10 10 10 Average Carried 7 | 2 6 7 8 8 8 7 8 Final Capacity 10 | 6 8 10 10 10 10 10 4 Final Carried 10 | 4 8 9 9 7 10 10 4 Class Distribution -------------------- 35% | Mutant 20% | Scavenger-Mutant 18% | Scavenger-Tank 17% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Was Matter Collected 3612 | 162 261 698 . 834 410 844 403 Remotely . | . . . . . . . . Salvage Created 3853 | . 367 955 . 667 386 1053 425 Parts 214 | . 25 61 . 35 22 66 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Combat Hostiles Destroyed 98 | . 8 25 . 26 9 28 2 Guns 49 | . 8 10 . 1 5 24 1 Cannons 44 | . . 11 . 25 4 4 . AOE 5 | . . 4 . . . . 1 Classes Destroyed 15 | . 4 7 . 1 . 2 1 Worker 5 | . 1 2 . . . 2 . Builder 4 | . . 2 . . . 2 . Tunneler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 6 | . 3 1 . . 2 . . Swarmer 30 | . 3 3 . 9 2 13 . Grunt 45 | . 5 17 . 13 3 7 . Brawler 2 | . . 1 . 1 . . . Duelist 3 | . . 1 . . 2 . . Sentry 9 | . . 3 . 2 2 2 . Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . 5 . Behemoth 1 | . . . . 1 . . . Compactor 2 | . . . . . . . 2 Best Kill Streak 7 | . 5 7 . 6 2 5 1 Combat Bots Only 6 | . 3 6 . 6 2 5 1 Max Kills in Single Turn 2 | . 2 2 . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Damage Taken 6973 | . 378 1353 . 1622 300 2808 512 Core 1232 | . 36 298 . 165 23 304 406 Absorbed by Shields 122 | . . . . 122 . . . Core Remaining (%) 68 | 100 85 25 . . 65 . . Volleys Fired 346 | . 28 93 . 79 26 103 17 Largest 3 | . 2 2 . 3 3 3 3 Hottest 190 | . 80 100 . 144 178 190 159 Shots Fired 752 | . 56 153 . 210 74 231 28 Gun 439 | . 55 80 . 47 48 196 13 Cannon 293 | . . 62 . 163 26 35 7 Launcher 20 | . 1 11 . . . . 8 Special . | . . . . . . . . Kinetic 502 | . 7 124 . 204 37 121 9 Thermal 157 | . . 9 . 6 37 105 . Explosive 20 | . 1 11 . . . . 8 Electromagnetic 73 | . 48 9 . . . 5 11 Robot Hit Streak 26 | . 20 18 . 26 15 17 19 Robot Miss Streak 7 | . 2 3 . 3 3 7 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 3 . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 539 | . 41 110 . 134 52 186 16 Core Hits 239 | . 21 59 . 53 19 76 11 Critical Hits 2 | . . 1 . 1 . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10419 | . 584 2367 . 2502 890 2789 1287 Guns 4564 | . 514 686 . 297 473 2353 241 Cannons 3953 | . . 986 . 2205 401 351 10 Explosions 1798 | . 70 692 . . . . 1036 Melee . | . . . . . . . . Ramming 104 | . . 3 . . 16 85 . Kinetic 6036 | . 56 1384 . 2411 409 1539 237 Thermal 1760 | . . 95 . 91 465 1109 . Explosive 1798 | . 70 692 . . . . 1036 Electromagnetic 721 | . 458 193 . . . 56 14 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . 1 1 Average Corruption 1 | . 1 1 . . . 1 1 Corruption Purged . | . . . . . . . . Effects 12 | . 1 7 . . . 2 2 Message Errors 6 | . 1 3 . . . . 2 Energy Discharges 3 | . . 1 . . . 2 . Data Loss (minor) 2 | . . 2 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 130 | . 3 37 . 62 2 26 . Projectiles 95 | . . 27 . 62 2 4 . Explosions 13 | . 3 10 . . . . . Melee 22 | . . . . . . 22 . Knockbacks 44 | . . 15 . 23 2 4 . Impact . | . . . . . . . . Kinetic 39 | . . 11 . 22 2 4 . Secondary 5 | . . 4 . 1 . . . Self-Inflicted Damage 66 | . 29 24 . . . 13 . Shots 2 | . 1 1 . . . . . Rammed 4 | . . . . . . 4 . Targets Rammed 10 | . . 1 . . 1 8 . Kicked 6 | . . 1 . . 1 4 . Crushed . | . . . . . . . . Highest Temperature 699 | . 246 210 . 499 257 390 699 Average Temperature 150 | . 90 75 . 195 110 144 214 Received Heat Transfer 2251 | . 138 510 . 661 144 789 9 Effects 41 | . 4 . . 8 1 9 19 Shutdowns 9 | . . . . 2 . 1 6 Energy Bleed 8 | . 2 . . 2 1 3 . Interference 11 | . 2 . . 2 . 3 4 Matter Decay 4 | . . . . 1 . 1 2 Short Circuit 3 | . . . . 1 . 1 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 3 3 . . . . . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 4 . Heat Transferred 3496 | . . 120 . 222 851 2303 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Peak Influence 836 | . 157 362 126 836 571 703 207 Average Influence 283 | . 41 220 126 537 439 288 177 Maximum Alert Level 3 | . . 1 . 3 2 3 1 Low Security (%) 28 | 100 100 33 100 15 . 21 91 Level 1 53 | . . 66 . 13 29 59 8 Level 2 13 | . . . . 38 70 14 . Level 3 3 | . . . . 33 . 4 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 4 . . . 14 . Investigation 5 | . 1 2 . . . 2 . Extermination 4 | . . . . . . 4 . Reinforcement 4 | . . 2 . . . 2 . Assault 2 | . . . . . . 2 . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Distress Signals 3 | . . 2 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 18 42 . 33 17 54 5 Peak Tracking Total 7 | . 4 6 . 7 4 7 2 Tactical Retreats 10 | . 1 1 . 3 . 5 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Traps Triggered 16 | . 6 1 . 5 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Was Machines Disabled 8 | . 1 3 . 2 1 1 . Max in Single Turn 1 | . 1 1 . 1 1 1 . Garrison Access 1 | . . . . . . 1 . Garrison Relay 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Machines Accessed 15 | . 3 3 1 . 2 6 . Terminals 8 | . 3 2 . . 2 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 3 | . . 1 . . . 2 . Garrison Access 1 | . . . 1 . . . . Total Hacks 40 | . 7 8 1 . 2 22 . Successful 29 | . 5 7 1 . 2 14 . Failed 11 | . 2 1 . . . 8 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 7 4 . . 2 2 . Fabricators 8 | . . . . . . 8 . Repair Stations 3 | . . . . . . 3 . Recycling Units 3 | . . . . . . 3 . Scanalyzers 10 | . . 4 . . . 6 . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 11 | . 5 3 . . 2 1 . Record 5 | . . 2 . . 2 1 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 4 | . 4 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 8 | . . . . . . 8 . Load Schematic 4 | . . . . . . 4 . Build 4 | . . . . . . 4 . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 7 | . . 4 . . . 3 . Insert Component 4 | . . 2 . . . 2 . Analyze 3 | . . 2 . . . 1 . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 2 1 . 1 5 . Full Trace Events 4 | . 1 1 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . Parts Built 3 | . . . . . . 3 . Matter 642 | . . . . . . 642 . Time 334 | . . . . . . 334 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . 2 . Part Schematics Acquired 3 | . . 2 . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 11 | . . . . 8 . 3 . Machine Destruction 11 | . . . . 8 . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . . . 23 Total Damage 353 | . . . . . . . 353 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Was Turns Passed 6394 | 120 988 1178 47 1054 678 2058 271 Spaces Moved 3744 | 77 658 673 31 587 439 1156 123 Core 40 | 19 4 17 . . . . . Treads 301 | 58 152 . . . . . 91 Legs 3337 | . 436 656 31 587 439 1156 32 Wheels . | . . . . . . . . Hover 66 | . 66 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 116 120 150 120 120 120 126 Average Speed 131 | 132 130 130 150 126 122 136 156 Slowest Speed 450 | 160 450 450 150 150 150 156 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 37 | 4 77 42 2 70 43 29 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . 5 . . . . . Terrain Destroyed 195 | . 7 60 . . 4 1 123 Melee . | . . . . . . . . Projectile 6 | . . 1 . . 4 1 . AOE 189 | . 7 59 . . . . 123 Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Total 4568 | 95 729 825 32 735 521 1449 182 Wait 99 | 1 1 . . 10 . 87 . Move 3736 | 76 657 672 30 584 438 1156 123 Hop . | . . . . . . . . Pick Up 141 | 11 18 24 1 17 21 37 12 Fast Attach . | . . . . . . . . Attach 81 | 6 8 15 1 13 3 24 11 Detach 3 | . 1 . . 1 . 1 . Swap 60 | . 8 11 . 7 18 14 2 Drop 77 | 1 8 9 . 9 14 19 17 Fire 346 | . 28 93 . 79 26 103 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | . . 1 . . 1 8 . Crush . | . . . . . . . . Escape Stasis 14 | . . . . 14 . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 8) 1086 | -10/Materials | Discovered new exit (range 15) 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -9/Materials | Crushed by falling debris 1390 | -9/Materials | Discovered new exit (range 9) 1517 | -9/Materials | Lost 3 parts (2n1w) 1634 | -9/Materials | Core integrity fell below 50% 1641 | -9/Materials | Lost 4 parts (1p1n2w) 1696 | -9/Materials | Lost 3 parts (1p2w) 1907 | -9/Materials | Discovered new exit (range 12) 2015 | -9/Materials | Build established: Scavenger-Mutant 2287 | -9/Materials | Entered another Materials area 2287 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2313 | -8/Materials | Identified exit to Garrison 2334 | -8/Materials | Entered Garrison 2382 | -8/Garrison | Triggered checkpoint 2508 | -8/Garrison | Triggered checkpoint 2581 | -8/Garrison | Lost 3 parts (1n2u) 2728 | -8/Garrison | Triggered checkpoint 2775 | -8/Garrison | Spotted B-75 Beast 2779 | -8/Garrison | Discovered new exit (range 14) 2837 | -8/Garrison | Destroyed B-75 Beast 2864 | -8/Garrison | Triggered checkpoint 2867 | -8/Garrison | Lost 3 parts (1p1n1w) 2928 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2994 | -8/Garrison | Triggered checkpoint 3030 | -8/Garrison | Triggered checkpoint 3088 | -8/Garrison | Triggered checkpoint 3135 | -8/Garrison | Garrison Relay disabled 3253 | -8/Garrison | Garrison Relay disabled 3373 | -8/Garrison | Discovered new exit (range 14) 3388 | -8/Garrison | Entered Materials 3635 | -8/Materials | Discovered new exit (range 7) 3757 | -8/Materials | Build established: Scavenger-Gunner 3963 | -8/Materials | Discovered new exit (range 15) 4066 | -8/Materials | Entered Factory 4066 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4153 | -7/Factory | Build established: Tank 4427 | -7/Factory | Garrison activated, responded to threat 4918 | -7/Factory | Garrison activated, responded to threat 5141 | -7/Factory | Lost 5 parts (1p2u2w) 5226 | -7/Factory | Lost 5 parts (1p2n2w) 5340 | -7/Factory | Fabricated Lgt. Cannon (x2) 5385 | -7/Factory | Build established: Mutant 5462 | -7/Factory | Fabricated Hvy. Particle Gun (x1) 5849 | -7/Factory | Build established: Scavenger-Tank 5983 | -7/Factory | Local fabrication network quarantined 6066 | -7/Factory | First assault squad dispatched 6124 | -7/Factory | Sucked down chute 6124 | -7/Factory | Entered Waste 6125 | -7/Waste | Met a frightened Derelict 6148 | -7/Waste | Spotted C-40 Crusher 6157 | -7/Waste | Destroyed C-40 Crusher 6200 | -7/Waste | Found Damper Plating 6254 | -7/Waste | Spotted C-40 Crusher 6266 | -7/Waste | Spotted C-40 Crusher 6272 | -7/Waste | Allies destroyed C-40 Crusher 6277 | -7/Waste | Core integrity fell below 50% 6281 | -7/Waste | Core integrity fell below 20% 6314 | -7/Waste | Destroyed C-40 Crusher 6339 | -7/Waste | Spotted C-40 Crusher 6347 | -7/Waste | Spotted C-40 Crusher 6372 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6388 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6392 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6395 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6395 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Acquired 164 matter. Acquired Hvy. Disruptor Cannon. The unstable cave ceiling collapses. Acquired 53 matter. TKQ&IU4XB6PAPL:9 MWV3< Z:2L:HQPG|KFPZZ The unstable cave ceiling collapses. Carbon-fiber Leg crushed. The unstable cave ceiling collapses. Imp. Heat Sink crushed. 12 Matter crushed. Flak Gun crushed. Critical hit. Antimatter Reactor destroyed. Imp. Heat Sink crushed. Flak Gun crushed. Antimatter Reactor crushed. Lrg. Storage Unit crushed. Hvy. Deuterium Engine crushed. Shock Rifle crushed. Imp. Heat Sink crushed. Map ----- +----------------------------------------------------+ | ????????# #? ## ???????????????????? | | ????????############## # ????? ?????????????? | | ???????????????????## # ##### ???????????? | | ??????????????????? ! ???????????? | | ??????????????????? ??????????? | | ??????????????????### ??????????? | | ??????????????????# ??????????? | | ??????????????????# # # # # # ????????????? | | ??????????????????# # ## ????????????????? | | ??????????????????# ## #?????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# # # #???????????????????? | | ??????????????????# #= #???????????????????? | | ??????????????????# =! ###???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????## #???????????????????? | | ???????????????????## # #???????????????????? | | ????????????????????# # ##???????????????????? | | ????????????????????### ##????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# CCCC#???????????????????? | | ????????????????????# CCCC#???????????????????? | | ????????????????????# *@=! #???????????????????? | | ????????????????????# !] #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Cannon | x2 | -7/Factory Hvy. Particle Gun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher More Dakka Please Storm Trooper Superinsulated Challenges ------------ None Game ------ Seed KineticPhasingGuard Manual? 0 Play Time 01:49:46 Cumulative 7.3 hours Start 2020.08.05 @ 19:27:59 End 2020.08.05 @ 21:34:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c215548-963b-4169-aa54-3b04c13ca094