Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.13 @ 21:07:36 Player: TLFP Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (4230) 4230 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1097) 1097 TOTAL SCORE: 8902 Bonus ------- High Alert Combat Kills 197 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 76/160 System Corruption 3% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite Core Shielding > --- WEAPON (2) ------- Autogun Heavy Flail > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Large Storage Unit Improved Melee Analysis Suite Microactuators Relay Coupler [NC] (31) Relay Coupler [Sentry] (34) Autogun Remote Datajack Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Improved Aluminum Leg Matter Filter Advanced ECM Suite Lightning Gun Lightning Gun Pulse Rifle Flak Gun Remote Datajack Heavy Flail Katana [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Demolisher] Protection Hardened Light Armor Plating Weapon Great Maul Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . 2 . . 2 . Weapon . | . . . . . . . . . Parts Attached 111 | . . 1 8 26 27 11 10 28 Power 13 | . . . 1 2 3 3 1 3 Engine 4 | . . . 1 2 . . . 1 Core 9 | . . . . . 3 3 1 2 Reactor . | . . . . . . . . . Propulsion 41 | . . . 6 10 13 3 2 7 Treads 5 | . . . 2 . 3 . . . Leg 35 | . . . 4 10 9 3 2 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 16 | . . . . 3 2 3 3 5 Device 5 | . . . . . 1 1 2 1 Storage 1 | . . . . . . 1 . . Processor 5 | . . . . 3 . . 1 1 Hackware 2 | . . . . . . . . 2 Protection 3 | . . . . . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 41 | . . 1 1 11 9 2 4 13 Energy Gun 17 | . . . 1 5 5 . 3 3 Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 8 | . . . . . 2 1 . 5 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 8 | . . . . 5 1 . . 2 Slashing Weapon 5 | . . . . . . 1 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 52 | . . . 2 8 19 . 1 22 Power 7 | . . . . 1 3 . . 3 Propulsion 23 | . . . . 5 10 . 1 7 Utility 7 | . . . . . 2 . . 5 Weapon 15 | . . . 2 2 4 . . 7 Highest Loss Streak 17 | . . . 1 3 6 . 1 17 Average Slot Usage (%) 87 | . 85 85 85 78 79 100 98 88 Engine 2 | . 14 14 11 8 . . . . Core 5 | . . . . . 7 9 7 5 Treads 3 | . . . 9 . 8 . . . Leg 24 | . 28 28 33 29 10 36 28 24 Device 2 | . . . . . 1 2 7 6 Storage 6 | . 14 14 11 9 2 8 7 7 Processor 20 | . . . . 13 27 23 23 21 Protection 3 | . . . . . 3 1 7 5 Energy Gun 8 | . 28 24 20 5 4 10 12 3 Ballistic Gun 3 | . . . . . 4 7 1 3 Impact Weapon 4 | . . . . 11 8 . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 10 10 10 14 19 19 50 52 52 Greatest Support 65 | 20 20 20 43 46 51 58 65 65 Greatest Overweight (x) 12 | . . . . 1 2 . 1 12 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 12 12 12 Average Capacity 8 | 6 6 6 6 6 4 11 12 12 Most Carried 12 | 6 6 6 6 6 6 12 12 12 Average Carried 7 | 6 5 6 5 5 4 10 11 8 Final Capacity 12 | 6 6 6 6 6 4 12 12 12 Final Carried 12 | 6 6 6 6 6 4 12 12 10 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Matter Collected 1690 | 200 . 10 71 225 430 255 65 434 Remotely . | . . . . . . . . . Salvage Created 3902 | . . . 345 584 1043 871 231 828 Parts 176 | . . . 15 20 50 39 19 33 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 74 | . . 1 8 9 22 16 3 15 Melee 6 | . . . . 3 2 . . 1 Guns 57 | . . . 7 1 18 16 3 12 Cannons 4 | . . 1 . 3 . . . . AOE 1 | . . . . . 1 . . . Classes Destroyed 11 | . . 1 2 4 3 . 1 . Worker 2 | . . . . 2 . . . . Recycler 1 | . . . . 1 . . . . Watcher 2 | . . . . 1 . . 1 . Swarmer 10 | . . . . . 4 . . 6 Grunt 38 | . . . 5 7 7 13 . 6 Brawler 2 | . . . . . 1 1 . . Duelist 6 | . . . . 1 3 . . 2 Sentry 14 | . . . 3 1 6 2 2 . Demolisher 1 | . . 1 . . . . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 8 | . . 1 2 8 3 4 2 4 Combat Bots Only 4 | . . 1 3 4 3 4 1 4 Max Kills in Single Turn 2 | . . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Damage Taken 6403 | . . 89 344 761 2087 409 232 2481 Core 1282 | . . 28 25 83 396 50 26 674 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 88 93 . . 3 . . Volleys Fired 206 | . . 1 27 20 63 29 11 55 Largest 2 | . . 2 2 2 2 2 2 2 Hottest 150 | . . 150 150 96 116 83 118 110 Shots Fired 327 | . . 2 51 25 74 58 22 95 Gun 307 | . . 1 50 10 71 58 22 95 Cannon 18 | . . . . 15 3 . . . Launcher . | . . . . . . . . . Special 2 | . . 1 1 . . . . . Kinetic 130 | . . . . . 43 29 1 57 Thermal 123 | . . 2 51 20 14 . 10 26 Explosive . | . . . . . . . . . Electromagnetic 74 | . . . . 5 17 29 11 12 Robot Hit Streak 55 | . . 2 26 51 55 45 18 39 Robot Miss Streak 5 | . . . 1 . 4 4 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . 1 1 1 . 2 Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 Shots Hit Robots 367 | . . 2 45 49 94 52 18 107 Core Hits 216 | . . 2 15 15 64 56 11 53 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 97 | . . . . 25 41 3 2 26 Impact 88 | . . . . 25 41 . . 22 Slashing 9 | . . . . . . 3 2 4 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 13 | . . . . 2 9 . . 2 Damage Inflicted 8107 | . . 37 544 1375 2196 1270 308 2377 Guns 5014 | . . 13 520 129 1337 1253 308 1454 Cannons 415 | . . . . 346 69 . . . Explosions 88 | . . . . . 88 . . . Melee 2525 | . . . . 900 702 . . 923 Ramming 17 | . . . . . . 17 . . Kinetic 2503 | . . . . . 873 720 33 877 Thermal 1810 | . . 37 544 409 302 . 137 381 Explosive . | . . . . . . . . . Electromagnetic 1252 | . . . . 66 319 533 138 196 Impact 2435 | . . . . 900 702 . . 833 Slashing 90 | . . . . . . . . 90 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 1 1 3 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . 1 2 7 Message Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 4 | . . . . . . 1 . 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 429 | . . . . 257 31 . . 141 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 429 | . . . . 257 31 . . 141 Knockbacks 11 | . . . . 8 1 . . 2 Impact 9 | . . . . 6 1 . . 2 Kinetic . | . . . . . . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 26 | . . . . . 26 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . . . 3 . . Kicked 3 | . . . . . . 3 . . Crushed . | . . . . . . . . . Highest Temperature 234 | . . 50 202 140 161 117 204 234 Average Temperature 67 | . . 28 81 63 53 34 84 86 Received Heat Transfer 2268 | . . . 180 450 918 243 72 405 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 8 | . . . . 3 3 . . 2 Impact Corruptions 21 | . . . . 11 4 . . 6 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 12 | . . . 4 1 2 . 2 3 Heat Transferred 4018 | . . 87 1450 716 581 . 259 925 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Peak Influence 793 | . 15 49 165 293 793 485 208 398 Initial 333 | . . 4 15 33 52 333 100 33 Average 251 | . 2 15 63 105 468 232 113 255 Maximum Alert Level 3 | . . . . 1 3 2 1 1 Low Security (%) 49 | 100 100 100 100 87 11 48 79 30 Level 1 31 | . . . . 12 30 37 20 69 Level 2 14 | . . . . . 41 13 . . Level 3 4 | . . . . . 16 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 2 . 4 2 . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . . . 1 1 . 4 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Distress Signals 5 | . 1 . 1 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 4 1 12 20 27 31 5 24 Peak Tracking Total 12 | . 4 1 4 4 5 6 1 12 Tactical Retreats 8 | . . . . 2 4 . . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Traps Triggered 8 | . . . . 3 2 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Machines Disabled 6 | . . . . . 3 1 . 2 Max in Single Turn 1 | . . . . . 1 1 . 1 Garrison Relay 5 | . . . . . 3 . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Machines Accessed 16 | . . . 1 3 . 4 8 . Terminals 12 | . . . 1 2 . 4 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 47 | . . . 4 11 . 13 19 . Successful 22 | . . . 2 5 . 5 10 . Failed 25 | . . . 2 6 . 8 9 . Catastrophic 4 | . . . 1 . . 1 2 . Database Lockouts . | . . . . . . . . . Manual 34 | . . . 4 10 . 13 7 . Terminals 40 | . . . 4 10 . 13 13 . Fabricators 4 | . . . . . . . 4 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . Terminal Hacks 9 | . . . 1 1 . 4 3 . Part Schematic 2 | . . . . . . . 2 . Prototype ID Bank 1 | . . . . . . . 1 . Terminal Index 2 | . . . . 1 . 1 . . Unreport Threat 4 | . . . 1 . . 3 . . Fabricator Hacks 3 | . . . . . . . 3 . Load Schematic 1 | . . . . . . . 1 . Build 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 8 | . . . 1 3 . 1 3 . Terminals 8 | . . . 1 3 . 1 3 . Track 3 | . . . 1 1 . . 1 . Botnet 2 | . . . . 1 . . 1 . Operators 3 | . . . . 1 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . . 1 3 . 4 8 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built 2 | . . . . . . . 2 . Matter 380 | . . . . . . . 380 . Time 94 | . . . . . . . 94 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 19 | . . . . . 10 . . 9 Machine Destruction 19 | . . . . . 10 . . 9 Attached 2 | . . . . . . . . 2 Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Total Allies 1 | . . . . . 1 . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . Total Damage 16 | . . . . . 16 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Turns Passed 3977 | 2 56 74 337 417 1145 726 578 642 Spaces Moved 2107 | 2 46 54 169 203 587 459 317 270 Core 29 | . . . . . 23 . . 6 Treads 315 | . . . . . 315 . . . Legs 1763 | 2 46 54 169 203 249 459 317 264 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 120 120 120 Average Speed 129 | 120 120 120 120 120 142 120 124 136 Slowest Speed 650 | 120 120 120 120 150 160 120 150 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 16 23 23 20 83 37 13 51 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . . . . . 2 3 2 . Terrain Destroyed 12 | . . . . . 7 3 2 . Melee 7 | . . . . . 2 3 2 . Projectile . | . . . . . . . . . AOE 5 | . . . . . 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Total 2862 | 1 47 58 250 297 750 573 479 407 Wait 250 | . . 3 39 14 20 44 124 6 Move 2101 | 1 45 53 168 203 586 458 317 270 Hop . | . . . . . . . . . Pick Up 66 | . 1 . 4 9 9 14 7 22 Fast Attach 29 | . . . 1 10 16 1 1 . Attach 40 | . . . 3 7 5 . 3 22 Detach 1 | . . . . . 1 . . . Swap 42 | . . 1 4 9 6 10 6 6 Drop 39 | . 1 . 4 3 10 11 8 2 Fire 206 | . . 1 27 20 63 29 11 55 Melee 81 | . . . . 22 31 3 2 23 Ram . | . . . . . . . . . Kick 3 | . . . . . . 3 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . 3 . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 14) 59 | -10/Materials | Entered Mines 81 | -10/Mines | Assembled infested the area 98 | -10/Mines | Discovered new exit (range 13) 133 | -10/Mines | Entered Materials 133 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 440 | -9/Materials | Discovered new exit (range 10) 470 | -9/Materials | Entered another Materials area 470 | -8/Materials | Evolved 2 slots: Utility x2 767 | -8/Materials | Lost 3 parts (1p1n1w) 828 | -8/Materials | Garrison activated, responded to threat 887 | -8/Materials | Identified exit to Garrison 887 | -8/Materials | Entered Garrison 934 | -8/Garrison | Triggered checkpoint 1006 | -8/Garrison | Lost 6 parts (1p5n) 1022 | -8/Garrison | Garrison Relay disabled 1104 | -8/Garrison | Triggered checkpoint 1238 | -8/Garrison | Lost 3 parts (1n1u1w) 1320 | -8/Garrison | Triggered checkpoint 1370 | -8/Garrison | Garrison Relay disabled 1419 | -8/Garrison | Discovered new exit (range 19) 1528 | -8/Garrison | Triggered checkpoint 1592 | -8/Garrison | Triggered checkpoint 1610 | -8/Garrison | Core integrity fell below 50% 1653 | -8/Garrison | Garrison Relay disabled 1690 | -8/Garrison | Discovered new exit (range 12) 1826 | -8/Garrison | Lost 4 parts (1p2n1w) 1834 | -8/Garrison | Core integrity fell below 20% 1954 | -8/Garrison | Triggered checkpoint 1981 | -8/Garrison | Discovered new exit (range 10) 1997 | -8/Garrison | Installed Relay Interface Framework 2032 | -8/Garrison | Entered Materials 2746 | -8/Materials | Discovered new exit (range 11) 2758 | -8/Materials | Entered Factory 2758 | -7/Factory | Evolved 2 slots: Utility x2 3131 | -7/Factory | Fabricated Imp. Transmission Jammer (x1) 3281 | -7/Factory | Fabricated Adv. ECM Suite (x1) 3336 | -7/Factory | Identified exit to Garrison 3336 | -7/Factory | Entered Garrison 3362 | -7/Garrison | Triggered checkpoint 3393 | -7/Garrison | Garrison Relay disabled 3466 | -7/Garrison | Triggered checkpoint 3531 | -7/Garrison | Core integrity fell below 50% 3574 | -7/Garrison | Lost 17 parts (2p6n3u6w) 3586 | -7/Garrison | Core integrity fell below 20% 3710 | -7/Garrison | Triggered checkpoint 3788 | -7/Garrison | Triggered checkpoint 3793 | -7/Garrison | Garrison Relay disabled 3902 | -7/Garrison | Build established: Scavenger-Mutant 3978 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03891_ Axe follow-up attack on C-30 ARC. 03891_ Destroyed Arm. Wheel. 03894_ Sneak attack on C-30 ARC. 03897_ Destroyed Imp. Ion Engine. 03897_ C-30 ARC system corrupted by crushing effect. 03900_ Sneak attack on C-30 ARC. 03900_ Destroyed Arm. Wheel. 03900_ C-30 ARC system corrupted by crushing effect. 03901_ C-30 ARC system terminally corrupted. 03903_ Sneak attack on C-30 ARC. 03903_ Destroyed Imp. Ion Engine. 03903_ C-30 ARC system corrupted by crushing effect. 03903_ C-30 ARC knocked back. 03904_ C-30 ARC system terminally corrupted. 03907_ Acquired 103 matter. 03912_ Acquired Lrg. Storage Unit. 03963_ C IOHKVT1X1HCQO4C9P8R MQQDFDFPWCBN 03969_ Lgt. Nuclear Core destroyed. 03970_ Carbon-fiber Leg destroyed. 03977_ System corrupted: Autogun targeting data glitched. Map ----- +----------------------------------------------------+ | ????##????????????????# #???????????????????????? | | ????#"###?????????????# #???????????????????????? | | ????# #???????####### ###########??????######## | | ????#! !#???????# #??????# | | ????#"! #???????# ##### ^ #??????# | | ????#"# #???????# #???# ######## #??????# ##### | | ????### ######### #???# #??????# #??????# #???# | | ??????# #???# #??????# #??????#=%#???# | | ??????####%=!######???# #??????# #??????#= ##### | | ?????????#!% #????????# #??????# #??????# %[ | | ?????????##"##????????# #??????# ########= ##### | | ??????????#%#?????????# #??????# ## ##% #???# | | ??????????# #?????????# #?????## ## ##% ##??# | | ??????????# ########### ####### % #??# | | ??????????# " #?? | | ??????????############# [ #??# | | ??????????????????????########## ## ##% #??? | | ?????????????????????????????### ## ##= ###? | | ?????????????????????????????#% #? | | ?????????????????????????????#* %= #? | | ?????????????????????????????#[ #? | | ?????????????????????????????# #? | | ?????????????????????????????### ## ^^^##^^^###? | | ?????????????????????########### % ## ##^^^#??? | | ?????????????????????# ss | | ?????????????????????# s @s | | ?????????????????????# ###+#### #### | | ?????????????????????# ???????## ##""""## ##??? | | ?????????????????????# ?????????# #??????# #???? | | ?????????????????????# ?????????# #??????# #???? | | ????????????????????? ??????????# #??????# #???? | | ????????????????????##??????????# #??????# #???? | | ????????????????????????????????# #??????# #???? | | ????????????????????????????????# #??????? ????? | | ???????????????????????????????? #??????? ????? | | ???????????????????????????????? #??????? ????? | | ????????????????????????????????####??????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Relay Coupler Types 58 Relay Coupler Value 2 Item Schematics ----------------- Force Field | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -7/Factory | Preloaded Adv. ECM Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed CoordinationHugeInterpreter Manual? 0 Play Time 00:45:09 Cumulative 28.4 hours Start 2021.12.13 @ 20:01:12 End 2021.12.13 @ 21:07:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 16 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d90c73b-134c-4ada-a723-c3c2ac61159c