Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 15:49:15

Player: TheSlyFawkes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (687)      687
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1742

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             360/400
Matter                     445/450
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (2) ------
  Large Matter Pod
        Armor Integrity Analyzer
>       --- WEAPON (4) -------
        Assault Rifle
        Assault Rifle
  Heavy Assault Rifle
        Grenade Launcher
>       --- INVENTORY (4) ----
        Ion Engine
        Signal Interpreter
        Propulsion Shielding

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Matter Pod
           Armor Integrity Analyzer
>          --- WEAPON -----------
  Improved EM Shotgun
           Assault Rifle
           Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Signal Interpreter
           Propulsion Shielding
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Matter Pod
  Storage                  Large Matter Pod
  Processor                Armor Integrity Analyzer
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
Parts Attached             17   | 7   6   4   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 3   1   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 3   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  97  
  Engine                   13   | .   14  11  
  Treads                   26   | .   28  21  
  Storage                  13   | .   14  11  
  Processor                12   | .   13  11  
  Energy Gun               1    | .   .   5   
  Ballistic Gun            27   | .   28  25  
  Launcher                 3    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 11  14  18  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 5   4   4   
  Most Carried             4    | 3   4   4   
  Average Carried          2    | 1   3   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            4    | 2   4   3   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           954  | 159 611 184 
  Remotely                 .    | .   .   .   
Salvage Created            781  | .   420 361 
  Parts                    62   | .   34  28  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  19   | .   13  6   
  Guns                     19   | .   13  6   
Classes Destroyed          6    | .   4   2   
  Builder                  1    | .   .   1   
  Operator                 3    | .   1   2   
  Watcher                  4    | .   3   1   
  Swarmer                  6    | .   6   .   
  Grunt                    11   | .   7   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               722  | .   535 187 
  Core                     161  | .   121 40  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         75   | 100 51  .   
Volleys Fired              70   | .   49  21  
  Largest                  3    | .   2   3   
  Hottest                  85   | .   40  85  
Shots Fired                155  | .   98  57  
  Gun                      154  | .   98  56  
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  143  | .   98  45  
  Thermal                  .    | .   .   .   
  Explosive                1    | .   .   1   
  Electromagnetic          11   | .   .   11  
  Robot Hit Streak         9    | .   6   9   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           86   | .   54  32  
  Core Hits                45   | .   27  18  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1281 | .   703 578 
  Guns                     1164 | .   703 461 
  Cannons                  .    | .   .   .   
  Explosions               117  | .   .   117 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  962  | .   703 259 
  Thermal                  .    | .   .   .   
  Explosive                117  | .   .   117 
  Electromagnetic          202  | .   .   202 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        106  | .   2   106 
  Average Temperature      34   | .   1   37  
  Received Heat Transfer   279  | .   186 93  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             249  | .   242 249 
  Initial                  27   | .   .   27  
  Average                  95   | .   101 94  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         92   | 100 94  88  
  Level 1                  7    | .   5   11  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   23  11  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1842 | 71   1260 511  
Spaces Moved               985  | 39   677  269  
  Core                     5    | 5    .    .    
  Treads                   980  | 34   677  269  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 145  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 5    98   22   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          10   | .    .    10   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      10   | .    .    10   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1115 | 53  759 303 
  Wait                     17   | .   13  4   
  Move                     983  | 38  676 269 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 8   8   3   
  Fast Attach              .    | .   .   .   
  Attach                   10   | 6   2   2   
  Detach                   .    | .   .   .   
  Swap                     7    | 1   4   2   
  Drop                     9    | .   7   2   
  Fire                     70   | .   49  21  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 11)
  754 | -10/Materials | Discovered new exit (range 15)
  847 | -10/Materials | Discovered new exit (range 8)
 1062 | -10/Materials | Discovered new exit (range 16)
 1332 | -10/Materials | Entered another Materials area
 1332 | -9/Materials  | Evolved 2 slots: Weapon x2
 1843 | -9/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Lgt. Treads.
Acquired 28 matter.
R-06 Scavenger collects Imp. Ion Engine.
Acquired Lgt. Treads.
R-06 Scavenger collects Beam Rifle.
Dropped Lgt. Treads.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Signal Interpreter.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011.
O-16 Technician locks terminal.
O-16 Technician destroyed.
Acquired 14 matter.
K-01 Serf cleans the Nuclear Reactor.
K-01 Serf collects debris.
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within the floor.
Lgt. Treads severed.

 Map 
-----
+----------------------------------------------------+
|             ########## #?????????????????????????? |
|             #        # #?????????????????????????? |
|             #    """ # #?????????????????????????? |
|             #    """ # #####?????????????????????? |
|             #    """ #     ##????????????????????? |
|             #        #     T#????????????????????? |
|             #    """ +     #########?????????????? |
|             #    """ #    /##      #?????????????? |
|             #    """ #     ## """  #?????????????? |
|             #        #    =## """  #?????????????? |
|             ######+###     ## """  #?????????????? |
|             ?????# ##       #      #?????????????? |
|             ?????# ##       # """  #?????????????? |
|             ?????# ##       # """  #?????????????? |
|             ?????# ##   T   + """  #?????????????? |
|             ?????# ##       #      #?????????????? |
|             ?????# T#       # """  #?????????????? |
|             ?????# ##       # """ !#?????????????? |
|             ?????# ####   ### """  #?????????????? |
|             ?????# #??#   #?#      #?????????????? |
|             ###### #??#  r#?#      #?????????????? |
|             #    # #??#   #?####+###?????????????? |
|             #    # #?##   ##???# #???????????????? |
|             #    # #?# r   #???# #???????????????? |
|             #    # ###     #???# #???????????????? |
|             #   =+       @ #???# #???????????????? |
|             #    # ###     ##### #???????????????? |
|             #    # #?#     ##    #???????????????? |
|             #|   # ##########  ###???????????????? |
|             #    #             #?????????????????? |
|             ######             ############??????? |
|             ?????#   !!    ""     % %          ??? |
|             ######    %    T" %######### ##??????? |
|             #    #         ""  #  """ #??????????? |
|             #    #         %%  #  """ #??????????? |
|             #    #             +   "" #??????????? |
|             #    #    """"     #      #??????????? |
|             #    +    """"     #      #??????????? |
|             #    #    """"     #      #??????????? |
|             #    #             ########??????????? |
|             #    #             #?????????????????? |
|             #    #             #?????????????????? |
|             ###### #"T"#       #?????????????????? |
|             ?????# #####       #?????????????????? |
|             ?????# #???#       #?????????????????? |
|             ?????# #???#       #?????????????????? |
|             ?????# #???#       #?????????????????? |
|             ??####+#####       #?????????????????? |
|             ??#        #       #?????????????????? |
|             ??# ""     #       #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomySurveybotSpear
  Manual?         0
Play Time         00:15:28
  Cumulative      14.9 hours
  Start           2021.11.28 @ 15:07:40
  End             2021.11.28 @ 15:49:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           20
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          16
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6d42f12-e3c2-430c-a6c4-6d757d6696ff