Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.17 @ 20:23:14 Player: Blaust Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (2698) 2698 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7048 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 66/300 Energy 290/290 System Corruption 2% Temperature Critical (551) Movement Walking (265) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Flexi-carbon Leg Huge Storage Unit Improved Light Armor Plating KE Penetrator Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Large Matter Pod Improved Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit Shock Rifle Minigun [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Diametric Drive Utility Huge Storage Unit Device Cryofiber Web Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Slots Evolved 9 | . 1 2 2 2 . . 2 . . Power 2 | . . 1 . 1 . . . . . Propulsion 2 | . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 . . 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 137 | 7 5 10 25 42 9 20 7 4 8 Power 24 | 1 . 3 2 8 3 3 . 2 2 Engine 15 | 1 . 3 2 5 . 2 . 1 1 Core 9 | . . . . 3 3 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 3 9 14 2 6 1 1 2 Treads . | . . . . . . . . . . Leg 33 | 2 1 3 2 14 1 6 1 1 2 Wheel 7 | . . . 7 . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 35 | 2 3 2 5 9 2 5 5 1 1 Device 14 | 1 . 2 2 5 2 1 1 . . Storage 8 | 1 2 . . 3 . . 2 . . Processor 5 | . 1 . . 1 . 2 . 1 . Hackware . | . . . . . . . . . . Protection 8 | . . . 3 . . 2 2 . 1 Artifact . | . . . . . . . . . . Weapon 37 | 2 1 2 9 11 2 6 1 . 3 Energy Gun 12 | 2 . . 6 3 . . . . 1 Energy Cannon 4 | . . 1 1 . 2 . . . . Ballistic Gun 13 | . . 1 2 5 . 3 . . 2 Ballistic Cannon 3 | . 1 . . 1 . . 1 . . Launcher 3 | . . . . 2 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . . Corrupted Parts 4 | . . . 3 1 . . . . . System Corruption 8 | . . . 4 4 . . . . . Parts Lost 28 | . . 1 . 9 9 . . . 9 Power 8 | . . . . 3 2 . . . 3 Propulsion 8 | . . . . 2 3 . . . 3 Utility 6 | . . 1 . 1 2 . . . 2 Weapon 6 | . . . . 3 2 . . . 1 Highest Loss Streak 6 | . . 1 . 6 6 . . . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 96 98 90 43 84 96 100 88 Engine 13 | . 12 18 16 11 6 13 12 12 11 Core 3 | . . . . 5 2 6 6 6 5 Leg 25 | . 37 30 14 24 8 26 25 25 24 Wheel 2 | . . . 17 . . . . . . Device 8 | . 7 14 11 9 5 1 4 6 4 Storage 8 | . 12 10 8 8 6 . 3 12 12 Processor 4 | . 4 3 . 4 3 7 7 9 6 Protection 4 | . . . 4 3 . 8 17 8 5 Energy Gun 5 | . 14 2 13 8 2 . . . . Energy Cannon 1 | . . 4 6 . 1 . . . . Ballistic Gun 8 | . . 7 3 8 . 11 12 12 11 Ballistic Cannon 3 | . 10 5 . 2 3 . 5 6 5 Naked Turns 61 | . . . . . 42 19 . . . Heaviest Build 148 | 9 88 99 110 111 118 61 148 134 144 Greatest Support 78 | 20 30 36 51 75 60 78 78 73 73 Greatest Overweight (x) 33 | . 2 3 5 5 33 . 1 1 2 Average Overweight (x) 1 | . . 2 2 1 . . . 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 5 25 25 25 Average Capacity 20 | 5 11 25 25 25 14 5 15 25 25 Most Carried 20 | 5 5 9 16 20 10 5 9 8 8 Average Carried 7 | 1 3 6 12 11 5 2 4 6 5 Final Capacity 25 | 5 25 25 25 25 5 5 25 25 25 Final Carried 15 | 3 5 8 15 9 1 3 8 6 5 Class Distribution -------------------- 33% | Hacker-Tank 33% | Hacker-Mutant 12% | Scavenger-Tank 10% | Hacker-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hacker-Mutant | -7/Waste Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Matter Collected 3084 | 319 81 311 258 881 . 272 555 230 177 Remotely . | . . . . . . . . . . Salvage Created 3329 | 93 29 627 364 1168 . 225 432 179 212 Parts 196 | 10 2 51 33 55 . 19 12 7 7 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Combat Hostiles Destroyed 69 | 1 . 16 10 24 . 4 6 3 5 Guns 44 | 1 . 5 7 20 . 4 3 2 2 Cannons 21 | . . 11 1 2 . . 3 1 3 AOE 2 | . . . . 2 . . . . . Classes Destroyed 17 | 3 1 4 3 6 . . . . . Worker 8 | 1 . 1 2 3 . 1 . . . Builder 3 | . . . 2 . . 1 . . . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . 1 . 1 . . . . . Recycler 3 | . . . . 2 . . 1 . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 8 | . 2 3 . 2 . 1 . . . Swarmer 22 | . . 6 7 3 . 2 . 2 2 Grunt 11 | 1 . 2 . 5 . . 3 . . Brawler 3 | . . 1 . . . . . . 2 Duelist 1 | . . . . 1 . . . . . Sentry 16 | . . 7 2 3 . 1 2 . 1 Demolisher 2 | . . . . 2 . . . . . Hunter 4 | . . . 1 2 . 1 . . . Programmer 4 | . . . . 2 . . 1 1 . Packrat 1 | . . . . . . . . 1 . Assembled 6 | . . . . 6 . . . . . Best Kill Streak 13 | 2 1 3 5 13 . 4 4 3 4 Combat Bots Only 7 | 1 . 2 3 7 . 2 2 3 4 Max Kills in Single Turn 3 | 1 1 1 1 3 . 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . . . . 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Hostile Shots Fired 685 | 3 . 72 89 195 14 62 104 22 124 Missed 172 | 1 . 17 20 42 . 22 39 7 24 Damage Taken 6206 | 14 . 437 580 1785 435 101 496 171 2187 Core 1779 | 7 . 76 136 342 333 4 9 . 872 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 3304 | 9 . 280 286 965 242 220 359 103 840 Core Remaining (%) 70 | 97 97 81 75 . . 3 . . . Volleys Fired 263 | 7 5 58 38 81 2 17 24 8 23 Largest 3 | 2 2 2 3 3 3 3 3 3 3 Hottest 193 | 80 75 88 193 150 145 89 106 106 114 Shots Fired 602 | 14 10 116 84 197 6 31 57 24 63 Gun 444 | 14 5 58 57 180 2 30 36 16 46 Cannon 147 | . 5 58 27 9 2 . 21 8 17 Launcher 11 | . . . . 8 2 1 . . . Special . | . . . . . . . . . . Kinetic 386 | . 5 77 17 113 2 30 57 24 61 Thermal 160 | 7 . 24 51 76 2 . . . . Explosive 11 | . . . . 8 2 1 . . . Electromagnetic 45 | 7 5 15 16 . . . . . 2 Robot Hit Streak 37 | 5 7 29 19 37 1 9 18 22 15 Robot Miss Streak 4 | 1 2 3 4 2 2 3 2 3 3 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 6 | . . . 1 4 . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . Shots Hit Robots 460 | 10 8 89 55 158 2 23 49 17 49 Core Hits 194 | 4 2 32 19 79 2 14 15 5 22 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . . . 1 Critical Strikes 14 | 1 1 3 3 2 . . 2 . 2 Burn 4 | . . . 2 2 . . . . . Destroy 3 | . . 1 . . . . . . 2 Blast 5 | . 1 2 . . . . 2 . . Corrupt 2 | 1 . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9497 | 121 149 1249 1227 2973 325 437 1221 400 1395 Guns 6078 | 121 84 415 657 2470 . 436 629 228 1038 Cannons 2661 | . 65 834 441 151 49 . 592 172 357 Explosions 628 | . . . . 352 276 . . . . Melee . | . . . . . . . . . . Ramming 130 | . . . 129 . . 1 . . . Kinetic 5775 | . 65 710 128 1402 49 436 1221 400 1364 Thermal 2338 | 54 . 412 653 1219 . . . . . Explosive 628 | . . . . 352 276 . . . . Electromagnetic 626 | 67 84 127 317 . . . . . 31 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 1 4 4 . . 2 2 2 Average Corruption 1 | . . 1 1 3 . . 1 2 2 Corruption Purged 5 | . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . 2 6 7 . . 4 9 2 Message Errors 8 | . . . 2 2 . . . 3 1 Matter Fused 8 | . . 1 . 3 . . 2 1 1 Heat Flow Errors 6 | . . 1 2 . . . 1 2 . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 3 | . . . . 1 . . 1 1 . Misfires 2 | . . . 1 1 . . . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 68 | . 10 . 27 . . . 30 1 . Projectiles 44 | . 10 . 3 . . . 30 1 . Explosions . | . . . . . . . . . . Melee 24 | . . . 24 . . . . . . Knockbacks 15 | . 1 2 . 1 . . 9 1 1 Impact . | . . . . . . . . . . Kinetic 14 | . 1 2 . 1 . . 8 1 1 Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 103 | . . . 63 24 16 . . . . Shots 2 | . . . . 1 1 . . . . Rammed 6 | . . . 6 . . . . . . Targets Rammed 8 | . . . 6 . . 1 . . 1 Kicked 2 | . . . . . . 1 . . 1 Crushed . | . . . . . . . . . . Highest Temperature 776 | 66 30 259 612 776 71 344 421 105 605 Average Temperature 163 | 30 15 57 191 224 37 146 165 26 328 Received Heat Transfer 1709 | 12 . 192 36 512 . 12 261 12 672 Effects 115 | . . 1 15 53 . 7 9 . 30 Shutdowns 30 | . . . 2 14 . 2 4 . 8 Energy Bleed 12 | . . 1 1 7 . . 2 . 1 Interference 19 | . . . 4 6 . 4 1 . 4 Matter Decay 10 | . . . . 6 . . 1 . 3 Short Circuit 6 | . . . 1 3 . 1 . . 1 Damage (minor) 4 | . . . 3 . . . 1 . . Damage (major) 25 | . . . 3 15 . . . . 7 Damage (core) 9 | . . . 1 2 . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 4 | . . . 4 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . 2 . 2 . . 2 . . Heat Transferred 4814 | 125 . 740 1396 2553 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Peak Influence 313 | 30 63 313 225 256 13 135 169 . . Initial 73 | . 14 . 22 73 . . 48 . . Average 82 | 6 33 97 76 124 1 32 86 . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 94 | 100 100 92 94 86 100 100 100 . . Level 1 5 | . . 7 5 13 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . . 1 4 . 3 3 . 1 Investigation 7 | . . . 1 2 . 2 2 . . Extermination 3 | . . . . 2 . . 1 . . Reinforcement 1 | . . . . . . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Distress Signals 6 | . . 2 1 1 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | 1 3 25 17 33 6 8 6 4 12 Peak Tracking Total 9 | 1 2 3 5 6 6 2 3 2 9 Tactical Retreats 6 | . . 4 1 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Traps Triggered 8 | . . . 2 4 . 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 4 | . . . . 4 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Machines Accessed 27 | . 5 9 4 4 . 3 2 . . Terminals 23 | . 5 8 3 4 . 1 2 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 61 | . 10 17 9 10 . 9 6 . . Successful 51 | . 8 15 8 8 . 6 6 . . Failed 10 | . 2 2 1 2 . 3 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 49 | . 10 14 6 10 . 3 6 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 8 | . . 3 . . . 5 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 43 | . 8 13 6 8 . 2 6 . . Record 35 | . 5 12 5 6 . 1 6 . . Robot Analysis 2 | . 1 . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 2 | . . . 2 . . . . . . Recycling Unit Hacks 6 | . . 2 . . . 4 . . . Recycle Component 1 | . . . . . . 1 . . . Process 2 | . . 1 . . . 1 . . . Retrieve Matter 2 | . . 1 . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 1 2 2 . 3 2 . . Full Trace Events 9 | . 1 . 2 2 . 2 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . Recycled Matter 29 | . . 20 . . . 9 . . . Retrieved Matter 29 | . . 20 . . . 9 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Robot Analysis Total 2 | . 1 . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Turns Passed 6183 | 105 435 1455 792 1200 157 579 599 701 160 Spaces Moved 2856 | 66 277 462 396 417 111 403 339 347 38 Core 135 | 17 . . . . 85 33 . . . Treads . | . . . . . . . . . . Legs 2404 | 49 277 462 92 404 26 370 339 347 38 Wheels 317 | . . . 304 13 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 110 112 50 50 125 192 192 Average Speed 178 | 101 147 273 155 209 121 120 150 192 195 Slowest Speed 1700 | 120 260 330 470 470 1700 127 195 192 263 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 8 45 54 35 13 78 12 7 46 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 117 | . . . 1 85 13 9 2 2 5 Melee . | . . . . . . . . . . Projectile 10 | . . . 1 . . . 2 2 5 AOE 107 | . . . . 85 13 9 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Total 3456 | 89 293 549 506 595 128 470 385 366 75 Wait 5 | . . . . 2 3 . . . . Move 2848 | 65 276 461 395 417 110 402 338 346 38 Hop . | . . . . . . . . . . Pick Up 133 | 10 5 13 27 32 4 24 12 3 3 Fast Attach . | . . . . . . . . . . Attach 79 | 7 1 2 13 24 9 15 4 . 4 Detach . | . . . . . . . . . . Swap 58 | . 4 8 12 18 . 5 3 4 4 Drop 62 | . 2 7 15 21 . 6 4 5 2 Fire 263 | 7 5 58 38 81 2 17 24 8 23 Melee . | . . . . . . . . . . Ram 6 | . . . 6 . . . . . . Kick 2 | . . . . . . 1 . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Identified exit to Materials 74 | -11/Scrapyard | Discovered exit to Materials (range 8) 106 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Evolved 1 slot: Propulsion x1 306 | -10/Materials | Build established: Hacker-Mutant 372 | -10/Materials | Identified exit to Materials 372 | -10/Materials | Discovered exit to Materials (range 15) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1260 | -9/Materials | Identified exit to Materials 1260 | -9/Materials | Discovered exit to Materials (range 5) 1892 | -9/Materials | Discovered exit to Materials (range 16) 1996 | -9/Materials | Entered another Materials area 1996 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2017 | -8/Materials | Build established: Scavenger-Mutant 2763 | -8/Materials | Identified exit to Factory 2763 | -8/Materials | Discovered exit to Factory (range 16) 2788 | -8/Materials | Entered Factory 2788 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3060 | -7/Factory | Build established: Scavenger-Tank 3575 | -7/Factory | Assembled infested ambush trap array 3614 | -7/Factory | Destroyed 7 combat bots 3649 | -7/Factory | Lost 6 parts (2p2n2w) 3884 | -7/Factory | Build established: Hacker-Gunner 3988 | -7/Factory | Sucked down chute 3988 | -7/Factory | Entered Waste 4022 | -7/Waste | Spotted C-40 Crusher 4024 | -7/Waste | Spotted C-40 Crusher 4043 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4049 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4050 | -7/Waste | Core integrity fell below 50% 4054 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4058 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4061 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4064 | -7/Waste | Crushed by Compactor (1 part destroyed) 4083 | -7/Waste | Spotted C-40 Crusher 4095 | -7/Waste | Lost 6 parts (2p2n1u1w) 4099 | -7/Waste | Spotted C-40 Crusher 4106 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4107 | -7/Waste | Core integrity fell below 20% 4108 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4109 | -7/Waste | Spotted C-40 Crusher 4123 | -7/Waste | Spotted C-40 Crusher 4131 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4140 | -7/Waste | Identified exit to Factory 4140 | -7/Waste | Discovered exit to Factory (range 10) 4145 | -7/Waste | Entered Factory 4162 | -7/Factory | Lost 3 parts (1n1u1w) 4704 | -7/Factory | Identified exit to Factory 4704 | -7/Factory | Discovered exit to Factory (range 11) 4724 | -7/Factory | Entered another Factory area 4724 | -6/Factory | Evolved 2 slots: Utility x2 4903 | -6/Factory | Build established: Hacker-Tank 4998 | -6/Factory | Identified exit to Lower Caves 4998 | -6/Factory | Discovered exit to Lower Caves (range 15) 5323 | -6/Factory | Entered Lower Caves 5775 | -6/Lower Caves | Encountered a Warlord checkpoint 5833 | -6/Lower Caves | Spotted B-75 Beast 5993 | -6/Lower Caves | Identified exit to Lower Caves 5993 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 6024 | -6/Lower Caves | Entered another Lower Caves area 6081 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6168 | -6/Lower Caves | Lost 3 parts (2p1n) 6180 | -6/Lower Caves | Core integrity fell below 50% 6182 | -6/Lower Caves | Core integrity fell below 20% 6185 | -6/Lower Caves | Core destroyed Last Messages --------------- Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-49). Overheating: Matter decay (-15). Destroyed Lgt. Angular Momentum Engine. Minigun severed. Overheating: Matter decay (-18). Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Overheating: Core damaged (-127). Slug penetrates L-41 Fighter. Overheating: Core damaged (-110). G-50 Soldier IFF system glitched. Overheating: Core damaged (-136). Carbon-fiber Leg destroyed. Slug penetrates L-41 Fighter. Lrg. Matter Pod destroyed. Gauss Rifle destroyed. Critical hit (Burn: +37). Acquired Imp. Light Armor Plating. Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????# ##???????????? | | ????????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ??????????????????????????????# ???????????? | | ???????????????????????????### ????????????? | | ??????????????????????????? ???????????? | | ???????????????????????????? % ? ???????????? | | ?????????????????????#?????? %= ?? ???????????? | | ?????????????????????#"?????# [ #?? #??????????? | | ?????????????????????#"?????# #?? #??????????? | | ?????????????????????#" ????# ##? ##?????????? | | ?????????????????????#l ????# % #? ?????????? | | ??????????????????????g [???#% #? ??????????? | | ???????????????????# ###l###%*% #### ??????????? | | ???????????????????# g[@!g% ; # ??????????? | | ???????????????????#########!% ### #??????????? | | ????????????????????????####% ;## ###????????? | | ???????????????????????## ### ?????????? | | ???????????????????????# #?# #???#??????? | | ???????????????????????# ### ##? ##?????? | | ???????????????????????## ## ! ## ##????? | | ????????????????????????###?## #### #????? | | ?????????????????????????????####?# #????? | | ??????????????????????????????????## ##????? | | ???????????????????????????????????### ##?????? | | ?????????????????????????????????????## #??????? | | ??????????????????????????????????????## ##??????? | | ????????????????????????????????????????##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 540 Matter Stores 388 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Melee Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Oops Power Corrupts Challenges ------------ None Game ------ Seed HeartAssemblyNanosword Manual? 0 Play Time 01:12:28 Cumulative 3.8 hours Start 2024.07.17 @ 19:06:34 End 2024.07.17 @ 20:23:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: daa9281a-f8d8-4aad-8ed3-ee65258da123