Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 20:42:23 Player: MEOWRTGM Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (88) 440 Value Destroyed (2928) 2928 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (6323) 6323 TOTAL SCORE: 19111 Bonus ------- High Alert Combat Kills 251 Entered DSFs 500 Registered with UFD 300 Met Data Miner 300 Met MAIN.C 5000 Friendly Fire -28 Cogmind --------- Core Integrity 0/1600 Matter 20/300 Energy 15/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Nuclear Pulse Thruster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Transmission Jammer Advanced Reaction Control System Hardened Light Armor Plating Improved Focal Shield Phase Redirector Makeshift Hacking Suite Advanced System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Carbide Saw > --- INVENTORY -------- Enhanced Nova Cannon Advanced Micro-nuke Launcher [Rating: 149] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Flight Unit Field Propulsion Drive Utility Makeshift Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Makeshift Hacking Suite Protection Scrap Shield Artifact Phase Redirector Weapon Rocket Launcher Energy Gun Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Slots Evolved 18 | . . . . . 8 . . . . 2 2 . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . . . . 1 . . . 1 . . . 2 . Utility 11 | . . . . . 6 . . . . 1 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 122 | 7 8 14 6 1 23 . 6 . 3 16 13 . 2 . . 7 5 4 7 Power 18 | 2 1 3 . 1 2 . . . 1 2 2 . 1 . . 1 . . 2 Engine 8 | 2 1 3 . 1 . . . . . 1 . . . . . . . . . Core 4 | . . . . . 2 . . . 1 1 . . . . . . . . . Reactor 6 | . . . . . . . . . . . 2 . 1 . . 1 . . 2 Propulsion 34 | 2 2 5 1 . 6 . 4 . 1 4 3 . . . . 3 . 1 2 Treads 7 | 2 2 2 1 . . . . . . . . . . . . . . . . Leg 2 | . . . . . 2 . . . . . . . . . . . . . . Wheel 3 | . . 3 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . 4 . 4 . 1 4 3 . . . . 3 . 1 2 Utility 44 | 1 3 1 3 . 11 . 1 . . 8 7 . . . . 3 2 2 2 Device 19 | . . . . . 4 . . . . 5 6 . . . . 2 1 . 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . Processor 6 | . . . . . 3 . . . . 1 . . . . . 1 1 . . Hackware 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . Protection 10 | . 2 1 1 . 3 . 1 . . 1 1 . . . . . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . 2 1 Weapon 26 | 2 2 5 2 . 4 . 1 . 1 2 1 . 1 . . . 3 1 1 Energy Gun 3 | . . 2 . . . . . . . . 1 . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 6 | 2 2 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 1 . . . 1 2 . . . . . . . . . Launcher 5 | . . 1 1 . 1 . 1 . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 . 2 . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . . . . . . . 1 . Parts Lost 45 | . . 3 1 . 6 . . . 2 14 . . . . . . . 5 14 Power 8 | . . 1 1 . 1 . . . . 2 . . . . . . . . 3 Propulsion 14 | . . 1 . . 1 . . . 1 6 . . . . . . . . 5 Utility 16 | . . . . . 3 . . . . 4 . . . . . . . 4 5 Weapon 7 | . . 1 . . 1 . . . 1 2 . . . . . . . 1 1 Highest Loss Streak 9 | . . 2 1 . 4 . . . 2 9 . . . . . . . 4 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 84 96 94 86 93 96 100 95 61 64 78 80 66 66 72 85 82 50 Engine 8 | . 13 13 11 8 1 . . . . . . . . . . . . . . Treads 18 | . 26 21 28 28 11 . . . . . . . . . . . . . . Wheel 1 | . . 5 . . . . . . . . . . . . . . . . . Flight 4 | . . . . . 2 26 26 26 25 11 17 21 21 14 14 16 17 20 14 Device 3 | . . . . . 3 13 13 13 13 10 10 15 15 14 14 16 24 19 7 Storage 5 | . 14 . 9 14 5 . . . . . . . . . . . . . . Processor 4 | . . . . . 13 20 20 20 20 16 15 15 15 14 14 14 17 16 15 Hackware 8 | . . . 13 14 12 13 13 13 13 9 10 10 10 9 9 8 8 7 4 Protection 7 | . 13 14 4 . 9 6 6 6 6 2 3 5 5 4 4 4 4 4 . Ballistic Gun 6 | . 26 14 7 . . . . . . . . . . . . . . . . Launcher 8 | . . 12 14 14 4 . 3 6 . . . . . . . . . 3 3 Slashing Weapon 5 | . . . 6 14 6 6 6 6 6 3 . . 3 4 4 4 3 4 . Peak Build Rating 149 | 6 7 14 18 23 60 60 62 62 62 77 92 92 96 91 85 123 135 149 132 Average Rating 33 | 4 6 11 16 20 48 60 60 62 59 55 74 91 92 86 85 108 125 143 100 On Entrance 62 | . 6 7 13 17 23 60 60 62 62 62 36 92 92 96 85 85 123 127 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 13 21 35 33 27 37 19 21 21 23 25 31 31 31 25 25 40 41 58 55 Greatest Support 59 | 40 40 40 40 40 40 21 24 24 24 28 33 33 33 26 29 43 46 59 56 Greatest Overweight (x) 10 | . 5 1 . . 2 . . . . . 10 . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 5 8 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 2 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 1 7 4 8 9 7 5 4 5 4 4 3 4 4 4 5 4 4 3 4 Final Capacity 10 | 8 10 5 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 8 4 10 10 5 5 5 5 4 4 5 5 4 5 5 4 5 4 1 Class Distribution -------------------- 47% | Mutant 22% | Subdweller-Mutant 11% | Hacker-Mutant 9% | Hacker-Scout 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/DSF Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Sprinter | -1/Command Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Matter Collected 2110 | 166 219 734 62 10 99 129 218 . 55 10 . . 22 . . 86 136 164 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2240 | . 219 412 259 . 413 89 71 . 50 21 . . 22 . . 84 . 600 . Parts 151 | . 14 34 8 . 15 . 9 . 4 2 . . 3 . . 9 . 53 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . 21 . . . . 6 . 4 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Combat Hostiles Destroyed 67 | . 5 18 2 . 11 . 6 . 1 1 . . . . . . . 23 . Melee 10 | . . . 2 . 3 . 3 . 1 1 . . . . . . . . . Guns 13 | . 5 8 . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . AOE 43 | . . 10 . . 7 . 3 . . . . . . . . . . 23 . Classes Destroyed 13 | . 2 4 2 . 2 . . . . . . . 1 . . . . 2 . Worker 15 | . . . . . . . . . . . . . 1 . . 4 . 10 . Builder 2 | . . . . . 1 . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . . . . 1 . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . Turret 1 | . . 1 . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . . 1 . Swarmer 33 | . . 5 . . . . 6 . . 1 . . . . . . . 21 . Grunt 17 | . 5 2 . . 9 . . . . . . . . . . . . 1 . Sentry 3 | . . . 2 . 1 . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . 1 . . . 1 . . . . . . . . . . Artisan 2 | . . 2 . . . . . . . . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 14 | . 2 6 2 . 4 . 3 . 1 1 . . 1 . . 3 . 14 . Combat Bots Only 11 | . 2 5 1 . 3 . 3 . 1 1 . . . . . . . 11 . Max Kills in Single Turn 6 | . 1 4 1 . 2 1 3 . 1 1 . . 1 . . 1 . 6 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 4 . . 2 . 3 . . . . . . . . . . 5 . Melee 1 | . . . 1 . 1 . 1 . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Hostile Shots Fired 653 | . 30 52 13 . 108 . 16 . 6 154 2 . 3 . 9 9 30 100 121 Missed 317 | . 11 24 2 . 30 . 5 . 4 77 2 . 2 . 8 6 26 57 63 Damage Taken 7593 | . 235 987 162 . 1039 . 112 . 30 1653 . . 85 . 76 67 54 922 2171 Core 2700 | . 41 41 45 . 114 . 13 . . 625 . . 85 . 76 30 . 239 1391 Absorbed by Shields 95 | . . . . . 4 . 46 . 11 28 . . . . . . . 6 . Redirected to Core 101 | . . . . . . . . . . . . . . . . . . 65 36 Ignored by Resistances 118 | . . . . . . . . . . . . . . . . 13 4 101 . Regen/Repaired (Parts) 15 | . . . . . 9 . . . . 6 . . . . . . . . . Core Remaining (%) 79 | 100 . . . 49 . . . . 85 37 . . 92 . 94 . 97 . . Volleys Fired 155 | . 28 74 1 . 17 . 4 . 4 2 5 . 1 . . . 4 15 . Largest 2 | . 2 2 1 . 1 . 1 . 1 1 1 . 1 . . . 1 1 . Hottest 120 | . 40 70 30 . 48 . 33 . 48 48 81 . 81 . . . 120 30 . Shots Fired 191 | . 56 82 1 . 17 . 4 . 4 2 5 . 1 . . . 4 15 . Gun 124 | . 56 61 1 . . . . . . . 5 . 1 . . . . . . Cannon 14 | . . . . . 4 . . . 4 2 . . . . . . 4 . . Launcher 53 | . . 21 . . 13 . 4 . . . . . . . . . . 15 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 144 | . 56 77 1 . 4 . . . 4 2 . . . . . . . . . Thermal 15 | . . 5 . . . . . . . . 5 . 1 . . . 4 . . Explosive 32 | . . . . . 13 . 4 . . . . . . . . . . 15 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 12 18 . . 6 . 1 . . . 1 . 2 . . . . 6 . Robot Miss Streak 4 | . 3 1 1 . 3 . 3 . 4 . 1 . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 143 | . 35 39 6 . 22 1 4 . 3 12 2 . 1 . . 5 . 13 . Core Hits 150 | . 12 33 3 . 33 . 9 . 1 . 1 . 1 . . 4 . 53 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . 2 . 1 . . . . 1 . . . . . . . 2 . Sever 6 | . . . 2 . 1 . . . . 1 . . . . . . . 2 . Melee Attacks 93 | . . . 8 . 24 3 4 . 4 32 . . . . . 6 4 8 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 93 | . . . 8 . 24 3 4 . 4 32 . . . . . 6 4 8 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . 1 . 1 1 1 . . . . . . . . 4 . 1 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10255 | . 362 1778 264 . 1794 113 497 . 151 528 50 . 25 . . 218 . 4475 . Guns 938 | . 362 501 . . . . . . . . 50 . 25 . . . . . . Cannons 119 | . . . . . 119 . . . . . . . . . . . . . . Explosions 7202 | . . 1277 . . 1275 . 356 . . . . . . . . . . 4294 . Melee 1996 | . . . 264 . 400 113 141 . 151 528 . . . . . 218 . 181 . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 2174 | . 362 1693 . . 119 . . . . . . . . . . . . . . Thermal 160 | . . 85 . . . . . . . . 50 . 25 . . . . . . Explosive 5925 | . . . . . 1275 . 356 . . . . . . . . . . 4294 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1996 | . . . 264 . 400 113 141 . 151 528 . . . . . 218 . 181 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 3 . . . . 5 . 9 9 . . . . 3 10 Average Corruption 3 | . . . . . 2 . . . . 3 . 9 9 . . . . 1 3 Corruption Purged 8 | . . . . . 3 . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . 10 . . . . 8 . 1 5 . . . . . 4 Message Errors 2 | . . . . . 2 . . . . . . . . . . . . . . Matter Fused 7 | . . . . . 1 . . . . 3 . . 2 . . . . . 1 Heat Flow Errors 5 | . . . . . 2 . . . . 2 . . . . . . . . 1 Energy Discharges 7 | . . . . . 3 . . . . 1 . 1 1 . . . . . 1 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 . . 1 . . . . . . Alerts 3 | . . . . . 1 . . . . 1 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 414 | . . . 46 . 37 109 . . . 29 . . . . . 1 . 192 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 195 | . . . . . 9 . . . . . . . . . . . . 186 . Melee 219 | . . . 46 . 28 109 . . . 29 . . . . . 1 . 6 . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . . 93 . . . . 7 . . . . . . . . . . . . Shots 4 | . . 3 . . . . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 273 | . 31 . 4 . 273 . 1 . 52 175 163 1 43 . . 3 12 100 164 Average Temperature 31 | . 10 . 4 . 96 . 1 . 22 85 80 1 29 . . 2 6 18 27 Received Heat Transfer 949 | . 141 111 63 . 367 . . . . 78 . . . . . 9 9 45 126 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 211 | . . 100 . . . . . . . . 74 . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Peak Influence 1309 | . 124 . 25 . 201 . . . . 747 337 98 88 45 33 158 110 1309 1164 Initial 837 | . . . 7 . . . . . . 618 292 83 68 45 33 18 88 65 837 Average 163 | . 33 . 6 . 60 . . . . 628 264 89 72 45 33 36 33 666 948 Maximum Alert Level 4 | . . . . . 1 . . . . 3 1 . . . . . . 4 4 Low Security (%) 76 | 100 100 . 100 . 94 . . . . . . 100 100 100 100 100 100 11 . Level 1 7 | . . . . . 5 . . . . . 100 . . . . . . 1 . Level 2 8 | . . . . . . . . . . 83 . . . . . . . 30 . Level 3 8 | . . . . . . . . . . 16 . . . . . . . 52 94 Level 4 . | . . . . . . . . . . . . . . . . . . 4 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . . . 6 . . . . 3 1 . . . 1 . 1 5 1 Investigation 2 | . . . . . 1 . . . . 1 . . . . . . . . . Extermination 4 | . . . . . 2 . . . . 1 . . . . . . . 1 . Reinforcement 14 | . 3 . . . 3 . . . . 1 1 . . . 1 . 1 3 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Distress Signals 6 | . . . . . . . . . . 1 . . 1 . . . . 4 . Communications Jammed 33 | . . . . . . . . . . . . . . . . . 2 24 7 Distress Signals 32 | . . . . . . . . . . . . . . . . . 2 23 7 Times Spotted 223 | . 12 30 2 . 21 . 6 . 5 39 2 4 2 . 3 9 6 51 31 Peak Tracking Total 17 | . 2 7 1 . 5 . 4 . 3 17 2 5 5 . 3 5 5 16 12 Tactical Retreats 27 | . . 1 . . 3 . . . . 10 1 . . . . 1 . 6 5 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Traps Triggered 16 | . 3 2 . . 1 . . . . 2 1 . . . . 1 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Machines Disabled 11 | . . 3 . . 3 . . . 1 . . . . . . . 1 3 . Max in Single Turn 3 | . . 3 . . 2 . . . 1 . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Machines Accessed 73 | . 5 1 11 6 7 1 . 4 1 11 5 . 5 1 . . 6 4 5 Terminals 48 | . 5 . 6 . 5 . . . . 9 5 . 3 1 . . 5 4 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . . Recycling Units 5 | . . . 3 . 1 . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Total Hacks 258 | . 12 4 52 29 15 1 . 34 1 36 20 . 10 1 . . 19 10 14 Successful 173 | . 6 4 38 29 10 1 . 34 1 22 11 . 4 1 . . 8 2 2 Failed 85 | . 6 . 14 . 5 . . . . 14 9 . 6 . . . 11 8 12 Catastrophic 15 | . 2 . 1 . . . . . . 4 . . 2 . . . 1 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 109 | . 12 . 21 . 9 . . . . 28 14 . 3 . . . 7 9 6 Terminals 146 | . 12 . 24 . 12 . . . . 31 20 . 6 1 . . 16 10 14 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 . . . . 4 . . . . . . . . . Recycling Units 7 | . . . 4 . 2 . . . . 1 . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . 3 . . . 3 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 132 | . 1 4 29 29 5 1 . 34 1 13 8 . 1 1 . . 4 . 1 Record 65 | . . 4 24 23 . . . 11 1 . 2 . . . . . . . . Part Schematic 13 | . . . . . . . . 13 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 5 | . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . . 1 Open DSF 5 | . . . . . 1 . . . . 1 1 . 1 1 . . . . . Branch Access Points 3 | . . . 1 . . . . . . 1 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 1 . . . . 3 . . . . . . . . . Unreport Threat 4 | . . . . . 1 . . . . 1 1 . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . 2 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . . . . . 1 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . Zone Layout 5 | . . . 2 . . . . . . 1 1 . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 4 . 1 . . . . 1 . . . . . . . . . Report Inventory 3 | . . . 3 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . 2 . . . 2 . . Insert Component 2 | . . . . . . . . . . . . . 1 . . . 1 . . Analyze 2 | . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 5 . 5 . 4 . . . . 8 2 . 1 . . . 2 2 1 Terminals 28 | . 5 . 5 . 3 . . . . 7 2 . 1 . . . 2 2 1 Track 2 | . . . 1 . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . Botnet 24 | . 5 . 4 . 3 . . . . 5 2 . 1 . . . 2 1 1 Disrupt 1 | . . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . . Patch 2 | . . . . . 1 . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . 8 . 5 . . . . 9 4 . 3 . . . 5 4 5 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 13 . . . . 1 . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 1 . . . . . . 1 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . . . 1 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Total Allies 1 | . . . . . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . . . . . . . . 26 . Total Orders 3 | . . . . . . . . . . 1 2 . . . . . . . . EXPLORE 2 | . . . . . . . . . . 1 1 . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Robot Analysis Total 5 | . . . . 5 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 2 1 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Turns Passed 12113 | 83 866 3153 1813 2473 1158 274 161 28 173 440 356 33 126 4 18 154 216 369 215 Spaces Moved 11808 | 49 450 1970 1043 1492 674 977 424 86 465 670 713 99 269 4 56 374 401 1016 576 Core 32 | 5 4 . . . . . . . . . 1 . . . . . . . 22 Treads 4573 | 44 446 1105 1043 1492 443 . . . . . . . . . . . . . . Legs 40 | . . . . . 40 . . . . . . . . . . . . . . Wheels 865 | . . 865 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 6298 | . . . . . 191 977 424 86 465 670 712 99 269 4 56 374 401 1016 554 Fastest Speed 24 | 50 160 120 160 165 27 27 27 32 32 28 32 32 32 34 29 31 27 24 28 Average Speed 89 | 148 160 145 164 165 127 27 30 32 32 35 34 32 32 34 31 31 30 27 33 Slowest Speed 550 | 160 300 260 165 165 260 27 32 32 37 45 550 32 39 34 34 108 31 31 50 Overloaded Moves 124 | . . . . . . . . . . . . . . . 27 . 8 89 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . . . 7 1 2 . . . 1 . 17 21 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 58 91 99 89 22 94 63 75 68 28 12 79 9 . 82 14 40 29 24 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . 1 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . . . . . . . . . . . Scrap Searched 14 | . . 3 . 4 . 3 3 . 1 . . . . . . . . . . Spaces Dug 35 | . . 9 . . 10 2 . . . 13 . . . . . . 1 . . Terrain Destroyed 519 | . . 270 . . 56 2 23 . 3 13 . . . . . . 1 151 . Melee 25 | . . . . . 10 2 . . . 13 . . . . . . . . . Projectile 4 | . . . . . . . . . 3 . . . . . . . 1 . . AOE 490 | . . 270 . . 46 . 23 . . . . . . . . . . 151 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Qua Acc Com Total 12919 | 56 540 2177 1124 1506 912 982 447 85 478 811 820 98 308 8 55 397 481 1057 577 Wait 589 | . 46 73 37 3 162 1 1 . . 88 83 . 29 . . . 44 15 7 Move 11703 | 48 449 1969 1042 1491 673 976 423 85 464 656 711 95 268 4 55 371 400 986 537 Hop 38 | . . . . . . . . . . 6 1 1 . . . 1 . 12 17 Pick Up 78 | 1 8 12 13 5 6 1 3 . 2 4 2 1 4 1 . 7 2 3 3 Fast Attach 55 | 6 5 4 2 1 7 . 3 . . 11 9 . . . . 2 1 . 4 Attach 56 | . 2 7 3 . 12 . 2 . 3 6 4 . 2 . . 5 3 4 3 Detach 12 | . . 1 . . 1 . . . . 2 3 . . 1 . . 3 1 . Swap 12 | 1 1 3 1 . 4 . 1 . . . . . . . . . 1 . . Drop 72 | . 1 20 8 5 6 1 6 . 1 4 2 1 4 2 . 5 1 2 3 Fire 155 | . 28 74 1 . 17 . 4 . 4 2 5 . 1 . . . 4 15 . Melee 93 | . . . 8 . 24 3 4 . 4 32 . . . . . 6 4 8 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . . . . . . 18 11 3 Rewire 10 | . . . 9 1 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 14 | . . 14 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory -3/Research -3/DSF -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 4) 912 | -10/Materials | Discovered new exit (range 8) 950 | -10/Materials | Entered Subcaves 1031 | -10/Subcaves | Ambushed by swarm of Subdwellers 1036 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1036 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1079 | -10/Subcaves | Lost 3 allies 1102 | -10/Subcaves | Discovered new exit (range 12) 1297 | -10/Subcaves | Disturbed a concealed Subdweller 1373 | -10/Subcaves | Discovered new exit (range 13) 1376 | -10/Subcaves | Discovered new exit (range 15) 1659 | -10/Subcaves | Build established: Subdweller-Mutant 2156 | -10/Subcaves | Ambushed by Subdweller buried in earth 2157 | -10/Subcaves | Ambushed by Subdweller buried in earth 2159 | -10/Subcaves | Ambushed by Subdweller buried in earth 2579 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2587 | -10/Subcaves | Ambushed by Subdweller buried in earth 2593 | -10/Subcaves | Ambushed by Subdweller buried in earth 3117 | -10/Subcaves | Learned location of Storage (-8) 3184 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3196 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 3374 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3434 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3757 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3898 | -10/Subcaves | Visited Clippyterm 3903 | -10/Subcaves | Learned 40 Factory zone layouts 4103 | -10/Subcaves | Entered Recycling 4104 | -8/Recycling | Met a Zionite searching for Scraptown 4434 | -8/Recycling | Build established: Mutant 4640 | -8/Recycling | Discovered new exit (range 6) 5538 | -8/Recycling | Core integrity fell below 50% 5869 | -8/Recycling | Scanned before Scraplab entrance 5892 | -8/Recycling | Entered Scraplab 5912 | -8/Recycling | Discovered new exit (range 2) 5916 | -8/Recycling | Entered Scraptown 6214 | -8/Scraptown | Visited Shadow of the Wyrm 6263 | -8/Scraptown | Visited TADAMA 6380 | -8/Scraptown | Discovered new exit (range 6) 6978 | -8/Scraptown | Visited UFD Registry 6978 | -8/Scraptown | Registered with UFD as "Alphalever" 7044 | -8/Scraptown | Visited Abandonware Association 7083 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 7083 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 7124 | -8/Scraptown | Visited Research Penetration Think Tank 7172 | -8/Scraptown | Visited Analyses Database 7332 | -8/Scraptown | Discovered new exit (range 3) 7388 | -8/Scraptown | Visited A0-MCA Data Center 7398 | -8/Scraptown | Given a B+ rating by A0-MCA 7402 | -8/Scraptown | Found A0-MCA's Component Scanner 7426 | -8/Scraptown | Visited Science Testing Area 7569 | -8/Scraptown | Visited Derelict Rescue Squad 7582 | -8/Scraptown | Found DRS Beacon 7613 | -8/Scraptown | Visited LU-1G1's Boring Crew 8065 | -8/Scraptown | Visited Curators Association 8105 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8143 | -8/Scraptown | Visited Science Guys 8389 | -8/Scraptown | Entered Factory 8389 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 8390 | -6/Factory | Identified exit to Factory 8390 | -6/Factory | Identified exit to Lower Caves 8689 | -6/Factory | Build established: Hacker-Mutant 9460 | -6/Factory | Lost 4 parts (1p1n1u1w) 9504 | -6/Factory | Discovered exit to Factory (range 11) 9547 | -6/Factory | Entered Lower Caves 9789 | -6/Lower Caves | Discovered new exit (range 21) 9821 | -6/Lower Caves | Entered another Lower Caves area 9827 | -6/Lower Caves | Build established: Hacker-Scout 9847 | -6/Lower Caves | Encountered a Warlord checkpoint 9848 | -6/Lower Caves | Discovered exit to Factory (range 9) 9857 | -6/Lower Caves | Identified exit to Data Miner 9982 | -6/Lower Caves | Entered Data Miner 9982 | -6/Data Miner | Discovered new exit (range 6) 9987 | -6/Data Miner | Met Data Miner 9995 | -6/Data Miner | Learned location of Section 7 (-2) 9995 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10001 | -6/Data Miner | Received God Mode back door access code from Data Miner 10010 | -6/Data Miner | Entered Proximity Caves 10012 | -5/Proximity Caves | Spotter reported a threat 10013 | -5/Proximity Caves | Spotter reported a threat 10075 | -5/Proximity Caves | Learned Factory terminal intel 10080 | -5/Proximity Caves | Learned 8 Factory zone layouts 10105 | -5/Proximity Caves | Found Alien Artifact 10129 | -5/Proximity Caves | Spotter reported a threat 10161 | -5/Proximity Caves | Discovered exit to Factory (range 20) 10180 | -5/Proximity Caves | Spotter reported a threat 10183 | -5/Proximity Caves | Entered Factory 10183 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10184 | -5/Factory | Identified exit to Upper Caves 10184 | -5/Factory | Identified exit to Factory 10185 | -5/Factory | Loaded intel: 26 terminal locations 10197 | -5/Factory | Identified Dimensional Node Initializer 10197 | -5/Factory | Initialized slip node 10377 | -5/Factory | Lost 5 parts (1p3n1u) 10483 | -5/Factory | Search patrols dispatched 10560 | -5/Factory | Incoming investigation squad redirected 10591 | -5/Factory | Spotted B-75 Beast 10596 | -5/Factory | Core integrity fell below 50% 10615 | -5/Factory | Discovered exit to Factory (range 15) 10623 | -5/Factory | Entered another Factory area 10623 | -4/Factory | Evolved 2 slots: Utility x2 10639 | -4/Factory | Lost 9 parts (1p3n3u2w) 10690 | -4/Factory | Identified exit to DSF 10799 | -4/Factory | Identified exit to Upper Caves 10979 | -4/Factory | Sucked down chute 10979 | -4/Factory | Entered Waste 10991 | -4/Waste | Spotted C-40 Crusher 10992 | -4/Waste | Spotted C-40 Crusher 10994 | -4/Waste | EMP discharged 10998 | -4/Waste | Spotted C-40 Crusher 11001 | -4/Waste | Spotted C-40 Crusher 11009 | -4/Waste | Spotted C-40 Crusher 11009 | -4/Waste | Discovered new exit (range 11) 11012 | -4/Waste | Identified exit to Factory 11012 | -4/Waste | Entered Factory 11130 | -4/Factory | Discovered new exit (range 16) 11135 | -4/Factory | Identified exit to Research 11138 | -4/Factory | Entered Research 11138 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11142 | -3/Research | Identified exit to DSF 11142 | -3/Research | Entered DSF 11156 | -3/DSF | Discovered new exit (range 15) 11159 | -3/DSF | Additional patrols routed to DSF 11160 | -3/DSF | Identified exit to Research 11160 | -3/DSF | Entered Research 11160 | -2/Research | Evolved 2 slots: Utility x2 11304 | -2/Research | Discovered new exit (range 12) 11310 | -2/Research | Identified exit to Quarantine 11314 | -2/Research | Entered Quarantine 11323 | -2/Quarantine | Found Adv. Micro-nuke Launcher 11452 | -2/Quarantine | Found Alien Artifact 11526 | -2/Quarantine | Discovered new exit (range 16) 11530 | -2/Quarantine | Identified exit to Access 11530 | -2/Quarantine | Entered Access 11530 | -1/Access | Evolved 2 slots: Propulsion x2 11532 | -1/Access | Identified Phase Redirector 11555 | -1/Access | Build established: Hacker-Ninja 11598 | -1/Access | Destroyed 10 combat bots 11712 | -1/Access | Destroyed 11 combat bots 11841 | -1/Access | Garrison activated, responded to threat 11878 | -1/Access | Spotted B-99 Colossus 11897 | -1/Access | Spotted B-99 Colossus 11897 | -1/Access | Discovered new exit (range 12) 11899 | -1/Access | Identified exit to Command 11899 | -1/Access | Entered Command 11927 | -1/Command | Lost 4 parts (3u1w) 12007 | -1/Command | Lost 3 parts (1p2u) 12092 | -1/Command | Spotted M Guard 12092 | -1/Command | Spotted M Guard 12092 | -1/Command | Spotted Combat Programmer 12092 | -1/Command | Spotted Combat Programmer 12096 | -1/Command | Core integrity fell below 50% 12100 | -1/Command | Core integrity fell below 20% 12111 | -1/Command | System corruption reached 10% 12114 | -1/Command | Met MAIN.C 12114 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- I've been less concerned with your actions than determining who is pulling all these other strings behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ?????????????"""" ????????????????????????? | | ?????????????"" ????????????????????????? | | ?????????????"" #######################?? | | ?????????????"" / % #?? | | ?????????????"" / #?? | | ????????????"" @ ] #?? | | ????????????"" ################### #?? | | ????????????"" ??????????????????# ### | | ????????????"" ???????????????????# ## | | ????????????"MMM "???????????????????# T# | | ????????????"MMM """""????????????????????#+ ## | | ???????????? MMM"""""""????????????????????# = | | ???????????? "?""""""?????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 800 Resistance: KI 25 Evasion (%) 77 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Field Recycling Unit | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Field Propulsion Array | -4/Factory | Scanalyzed Adv. Micro-nuke Launcher | -2/Quarantine | Scanalyzed Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed ResetTransportMediator Manual? 0 Play Time 03:03:11 Cumulative 77.2 hours Start 2024.11.28 @ 16:48:13 End 2024.11.28 @ 20:42:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 26 Adventurer 40 Explorer 0 Win Type - Total 4 Types 2/1/0/1/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60206261-a323-4d5a-8de0-e04f2182988b