Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.22 @ 19:48:06 Player: Ms. V3-11A Result: Destroyed by 3T-0U0(l) with Ripper Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (178) 890 Value Destroyed (5659) 5659 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 12538 Bonus ------- Follower Combat Kills 275 Met Data Miner 300 Met Imprinter 300 Friendly Fire -206 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 360/360 System Corruption 32% Temperature Cool (69) Movement Walking (280) Ox2 Location -6/Zion Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Makeshift Power Source > --- PROPULSION (2) --- Makeshift Leg > --- UTILITY (8) ------ Large Storage Unit Improved Melee Analysis Suite Weapon Cycler Microactuators > --- WEAPON (3) ------- Makeshift Laser Makeshift Shrapnel Gun Makeshift Axe > --- INVENTORY (15) --- Flexi-carbon Leg Armored Leg Large Storage Unit High-capacity Matter Pod (0) Experimental Sensor Array Advanced EM Disruption Field Mobile Refinery Mk. CCLXVII Force Rifle Force Rifle Makeshift Shrapnel Gun KE Penetrator Improved Proton Missile Launcher Improved Proton Missile Launcher Power Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Gravity Neutralizer Machine Analyzer Advanced Targeting Computer Hardened Light Armor Plating Improved Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Force Rifle Force Rifle KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Advanced EM Disruption Field Makeshift Laser Hypervelocity Gauss Rifle KE Penetrator Improved Proton Missile Launcher Improved Proton Missile Launcher Power Maul [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Force Rifle Energy Gun Force Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . . . . . 3 1 . . . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 117 | 1 4 8 . 4 29 11 . 1 . 4 19 3 9 24 Power 17 | 1 . 2 . . 4 2 . . . 2 2 1 1 2 Engine 11 | 1 . 1 . . 3 1 . . . 2 1 . 1 1 Core 6 | . . 1 . . 1 1 . . . . 1 1 . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 21 | . . 3 . 2 5 2 . . . 1 2 . 1 5 Treads . | . . . . . . . . . . . . . . . Leg 21 | . . 3 . 2 5 2 . . . 1 2 . 1 5 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 43 | . 2 1 . . 10 2 . 1 . 1 12 2 3 9 Device 18 | . 1 1 . . 3 . . . . . 7 1 1 4 Storage 2 | . 1 . . . . . . . . . . . . 1 Processor 5 | . . . . . 2 1 . . . . . . 1 1 Hackware 3 | . . . . . . 1 . . . . 2 . . . Protection 15 | . . . . . 5 . . 1 . 1 3 1 1 3 Artifact . | . . . . . . . . . . . . . . . Weapon 36 | . 2 2 . 2 10 5 . . . . 3 . 4 8 Energy Gun 12 | . 1 . . 1 4 2 . . . . 2 . . 2 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 16 | . 1 2 . . 5 3 . . . . . . 2 3 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 4 | . . . . 1 1 . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 3 . . . . 2 . . 1 Corrupted Parts 6 | . . . . . . . . . . 1 . . 2 3 System Corruption 49 | . . . . . . . . . . 4 . . 17 28 Parts Lost 38 | . . 3 . . 8 . . 1 . 2 7 1 2 14 Power 8 | . . 1 . . 2 . . . . 1 2 . 1 1 Propulsion 5 | . . . . . 2 . . . . . . . 1 2 Utility 18 | . . 1 . . 1 . . 1 . 1 4 1 . 9 Weapon 7 | . . 1 . . 3 . . . . . 1 . . 2 Highest Loss Streak 5 | . . 3 . . 3 . . 1 . 1 3 1 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 5 6 12 15 15 14 14 15 14 14 14 14 15 14 14 Power . | 1 1 . 1 1 . . . . . . . 1 . . Propulsion 1 | 3 . 1 2 2 1 1 1 1 1 1 . 1 1 1 Utility 8 | . 4 7 9 9 10 9 10 9 9 9 8 9 8 6 Weapon 3 | 1 1 2 3 3 2 3 4 4 4 4 4 4 4 6 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . . 5 1 1 7 4 . . . . 3 . . 3 Power . | . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . 1 . . . . . . . . . 2 Utility 14 | . . 2 1 . 6 1 . . . . 3 . . 1 Weapon 5 | . . 1 . . 1 3 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 100 99 94 94 100 97 100 98 94 98 98 95 Engine 7 | . 14 7 . . 5 7 7 7 7 12 7 11 11 7 Core 4 | . . 6 14 14 2 2 7 7 7 1 2 1 1 4 Leg 18 | . 28 28 28 28 17 15 15 15 15 15 13 13 12 12 Device 11 | . 12 14 14 14 9 7 7 7 7 2 12 11 11 15 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 Processor 9 | . . . . . 17 18 15 15 15 15 13 13 13 11 Hackware 3 | . . . . . . 3 7 7 7 7 12 6 6 2 Protection 6 | . . . . . 6 7 7 4 7 12 4 13 13 11 Energy Gun 10 | . 17 1 . 2 10 10 15 15 15 14 13 13 13 11 Ballistic Gun 11 | . 10 26 28 21 15 11 7 7 7 7 . . 2 6 Peak Build Rating 72 | 6 9 16 16 18 31 50 50 50 50 54 69 70 70 72 Average Rating 40 | 6 8 12 16 17 26 40 50 49 50 51 62 67 67 65 On Entrance 36 | 6 6 9 16 16 18 27 50 50 50 50 53 68 65 67 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 76 | 14 31 32 32 35 43 55 55 57 57 73 72 72 73 76 Greatest Support 52 | 20 20 20 20 23 28 35 35 35 35 35 40 40 40 52 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 1 1 1 2 2 1 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 15 15 15 14 15 15 15 15 15 Average Carried 13 | 3 6 12 14 15 14 14 15 14 14 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 15 15 15 15 15 15 14 14 15 15 15 15 15 Class Distribution -------------------- 33% | Mutant 27% | Hacker-Gunner 16% | Hacker-Tank 9% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 4143 | 178 120 323 . 328 696 280 20 35 . 207 498 257 364 837 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7672 | . 263 429 . 426 1537 720 233 246 . 504 908 267 896 1243 Parts 386 | . 21 28 . 7 78 40 12 11 . 25 45 10 30 79 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . 12 11 . 19 . 12 21 2 Prevented 23 | . . . . . . . . . . 6 . 1 16 . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 147 | . 12 14 . 24 23 10 4 4 . 11 19 6 13 7 Guns 115 | . 12 14 . 16 23 10 4 4 . 10 9 3 3 7 Cannons 13 | . . . . . . . . . . . 10 3 . . AOE 16 | . . . . 8 . . . . . . . . 8 . Classes Destroyed 19 | . 2 1 . 4 6 1 . . . 2 . . . 3 Worker 4 | . . . . . 4 . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . Recycler 5 | . . . . 1 2 1 . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 5 | . . . . . 3 2 . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . Swarmer 38 | . 12 6 . . 2 . . . . 4 8 3 3 . Grunt 51 | . . 8 . 4 13 5 3 3 . 3 4 2 6 . Brawler 3 | . . . . 1 . . . . . . . 1 1 . Duelist 4 | . . . . 1 1 . . . . 1 . . 1 . Sentry 13 | . . . . . 8 1 . 1 . . 1 . 2 . Hunter 7 | . . . . . 1 3 . . . . 3 . . . Programmer 5 | . . . . . . 1 1 . . . 3 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Zionite 30 | . . . . . . . . . . . . . . 30 Packrat 1 | . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . . . . . . . 1 Assembled 18 | . . . . 18 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . . . 1 Mutant 5 | . . . . . . . . . . . . . . 5 Best Kill Streak 9 | . 3 3 . 7 4 5 3 3 . 4 5 3 7 9 Combat Bots Only 7 | . 3 3 . 6 3 5 3 3 . 4 5 3 7 4 Max Kills in Single Turn 2 | . 2 2 . 2 2 2 1 1 . 2 2 1 2 2 Gunslinging 1 | . . . . . . 1 . . . 1 . . . 1 Exploded 2 | . . . . 2 . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Hostile Shots Fired 908 | . 53 77 . 34 151 50 7 47 . 42 131 33 59 224 Missed 285 | . 20 21 . 12 42 14 4 17 . 14 38 8 30 65 Hits 623 | . 33 56 . 22 109 36 3 30 . 28 93 25 29 159 Melee 16 | . . . . 3 1 . . . . 1 . . . 11 Projectile 607 | . 33 56 . 19 108 36 3 30 . 27 93 25 29 148 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 17 | . . . . . 3 1 1 . . 1 3 . . 8 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 6968 | . 119 367 . 207 1374 308 37 217 . 421 942 326 314 2336 Core 1146 | . 16 69 . 24 88 36 . 40 . . 157 34 12 670 Absorbed by Shields 451 | . 53 145 . 85 47 . . . . . 121 . . . Ignored by Resistances 2066 | . 66 158 . 88 406 96 11 69 . 115 329 95 92 541 Core Remaining (%) 82 | 100 . . . 56 84 . . . . 89 . . . . Volleys Fired 432 | . 33 37 . 44 91 30 5 9 . 21 43 11 19 89 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 3 3 3 3 Hottest 204 | . 90 60 . 89 139 188 188 188 . 188 204 204 204 193 Shots Fired 984 | . 59 70 . 81 246 88 15 27 . 48 100 29 36 185 Gun 887 | . 59 70 . 73 244 88 15 27 . 40 57 18 21 175 Cannon 57 | . . . . . . . . . . . 43 11 3 . Launcher 40 | . . . . 8 2 . . . . 8 . . 12 10 Special . | . . . . . . . . . . . . . . . Kinetic 576 | . 16 65 . 68 163 37 5 9 . 13 43 11 8 138 Thermal 310 | . 10 . . 5 61 51 10 18 . 27 57 18 16 37 Explosive 10 | . . . . 8 2 . . . . . . . . . Electromagnetic 88 | . 33 5 . . 20 . . . . 8 . . 12 10 Robot Hit Streak 61 | . 4 12 . 20 61 22 17 19 . 23 13 7 11 26 Robot Miss Streak 6 | . 3 3 . 2 2 1 . 1 . 2 6 4 2 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 29 | . 2 4 . . 4 1 1 1 . 5 . . . 11 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 . 1 . . . 1 Shots Hit Robots 732 | . 28 56 . 59 203 49 13 23 . 38 73 19 25 146 Core Hits 384 | . 15 29 . 42 73 24 7 8 . 17 68 20 24 57 Critical Kills 14 | . . 1 . . . 1 . 1 . 3 1 . . 7 Critical Parts Destroyed 12 | . . . . . . 1 . . . 2 2 1 . 6 Critical Strikes 33 | . 1 1 . . 2 3 . 2 . 5 3 1 . 15 Burn 5 | . . . . . 2 1 . . . . . . . 2 Destroy 27 | . . 1 . . . 2 . 2 . 5 3 1 . 13 Corrupt 1 | . 1 . . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . . . . . . . . 8 Impact 8 | . . . . . . . . . . . . . . 8 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15153 | . 376 589 . 1508 2982 1132 267 531 . 818 2084 483 1359 3024 Guns 11560 | . 308 589 . 859 2716 1132 267 531 . 704 1075 267 343 2769 Cannons 1300 | . . . . . . . . . . . 1009 216 75 . Explosions 2278 | . 64 . . 649 255 . . . . 114 . . 941 255 Melee . | . . . . . . . . . . . . . . . Ramming 15 | . 4 . . . 11 . . . . . . . . . Kinetic 7328 | . 55 539 . 844 1660 282 38 146 . 222 1009 216 148 2169 Thermal 5310 | . 128 . . 15 1009 850 229 385 . 482 1075 267 270 600 Explosive 708 | . . . . 649 59 . . . . . . . . . Electromagnetic 1792 | . 189 50 . . 243 . . . . 114 . . 941 255 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . . 4 . . 17 32 Average Corruption 12 | . . . . . . . . . . 4 . . 14 19 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 53 | . . . . . . . . . . 12 . . 20 21 Message Errors 6 | . . . . . . . . . . . . . 3 3 Matter Fused 13 | . . . . . . . . . . 2 . . 3 8 Heat Flow Errors 4 | . . . . . . . . . . 2 . . 1 1 Energy Discharges 8 | . . . . . . . . . . 3 . . 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . . . . . 4 . . 5 2 Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 Misfires 4 | . . . . . . . . . . 1 . . 3 . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 147 | . . . . . 96 . . . . 7 . . . 44 Projectiles . | . . . . . . . . . . . . . . . Explosions 147 | . . . . . 96 . . . . 7 . . . 44 Melee . | . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . 23 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . 22 1 . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 242 | . . . . 69 109 . . . . . . . . 64 Shots 11 | . . . . 3 2 . . . . . . . . 6 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . 2 . . . 1 . . . . . . . . . Kicked 3 | . 2 . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 726 | . 70 76 . 112 210 306 282 309 . 634 386 403 302 726 Average Temperature 133 | . 24 18 . 27 50 106 127 145 . 177 137 154 130 231 Received Heat Transfer 2096 | . . 218 . 62 728 102 45 120 . 117 123 81 120 380 Effects 81 | . . . . . . 3 2 . . 16 5 . . 55 Shutdowns 22 | . . . . . . . . . . 5 1 . . 16 Energy Bleed 4 | . . . . . . . 2 . . . . . . 2 Interference 15 | . . . . . . 3 . . . 2 2 . . 8 Matter Decay 7 | . . . . . . . . . . 1 2 . . 4 Short Circuit 6 | . . . . . . . . . . 1 . . . 5 Damage (minor) 13 | . . . . . . . . . . 3 . . . 10 Damage (major) 10 | . . . . . . . . . . 4 . . . 6 Damage (core) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 . . 2 . Combat Hostiles 3 | . . . . . . . . . . 1 . . 2 . Parts Fried 12 | . . . . . 1 . . . . 2 . . 6 3 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 18 | . 2 . . 1 2 1 . 1 . 2 7 . . 2 Heat Transferred 9318 | . 285 . . 37 2420 1369 333 592 . 740 1628 407 407 1100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . 1 . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . Low Security (%) 98 | 100 100 100 . 100 91 100 . . . . 100 . . . Level 1 1 | . . . . . 8 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 240 | . 128 81 . 79 240 136 . . . . 111 . . . Initial 9 | . . . . . . 9 . . . . . . . . Average 37 | . 24 12 . 8 95 32 . . . . 35 . . . Influence Increases 3652 | . 374 341 . 220 1012 320 100 90 . 235 558 140 262 . Destroy 0b10 Robot/C 2600 | . 240 280 . 120 600 200 80 80 . 180 440 120 260 . Destroy 0b10 Robot/NC 105 | . 5 . . 5 65 15 . . . 10 5 . . . Destroy Leader 526 | . 42 60 . 20 164 60 20 10 . 30 100 20 . . Allied During Kill 24 | . . . . . 21 . . . . . 1 . 2 . Successful Hack 64 | . 17 . . . 35 . . . . . 12 . . . Select Force Hacks 30 | . . . . . . 30 . . . . . . . . Disable Machine 81 | . 9 . . 9 54 9 . . . . . . . . Destroy Structure 162 | . 31 1 . 66 58 6 . . . . . . . . Lose Combat Pursuer 60 | . 30 . . . 15 . . . . 15 . . . . Influence Decreases 3652 | . 374 341 . 220 988 248 166 120 . 235 477 211 272 . Entered New Map 109 | . . . . . . 15 44 9 . . . 37 4 . Time Decay 3256 | . 337 321 . 220 888 233 122 111 . 215 377 174 258 . Lost Part 190 | . . 20 . . 80 . . . . 20 60 . 10 . Lost Ally 60 | . . . . . 20 . . . . . 40 . . . Purge Threat 37 | . 37 . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . . 2 6 . . . . 6 . 1 . Investigation 5 | . . 1 . . . 3 . . . . 1 . . . Extermination 4 | . . . . . . 2 . . . . 2 . . . Reinforcement 4 | . . . . . 2 1 . . . . 1 . . . Assault 1 | . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 4 | . . . . 1 2 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 229 | . 28 14 . 25 41 12 4 4 . 12 26 9 14 40 Peak Tracking Total 8 | . 4 3 . 4 4 3 3 3 . 5 4 3 7 8 Tactical Retreats 6 | . 2 . . . 1 . . . . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 6 | . 1 . . . 3 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 11 | . 1 . . 1 6 1 . . . . . . . 2 Max in Single Turn 3 | . 1 . . 1 3 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 34 | . 8 1 1 . 10 4 . . 4 . 4 1 . 1 Terminals 20 | . 7 . . . 9 1 . . . . 2 1 . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 127 | . 27 1 4 . 37 9 . . 28 . 15 1 . 5 Successful 98 | . 18 1 4 . 25 4 . . 28 . 12 1 . 5 Failed 29 | . 9 . . . 12 5 . . . . 3 . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 13 . . . 23 2 . . . . 7 . . . Terminals 74 | . 26 . . . 34 3 . . . . 10 1 . . Fabricators 4 | . . . . . . 1 . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 . . . . 2 . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . . Terminal Hacks 68 | . 10 1 4 . 13 2 . . 28 . 4 1 . 5 Record 17 | . . . 4 . 1 . . . 11 . . 1 . . Part Schematic 15 | . 1 . . . . . . . 8 . 1 . . 5 Robot Schematic 6 | . . . . . . . . . 6 . . . . . Robot Analysis 5 | . 1 . . . 4 . . . . . . . . . Prototype ID Bank 7 | . 2 . . . 2 . . . 3 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . Terminal Index 3 | . 1 . . . 1 . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . 3 . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 3 . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . . . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . Retrieve Study 3 | . . . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 7 . . . 8 1 . . . . 4 . . . Terminals 19 | . 7 . . . 8 . . . . . 4 . . . Botnet 6 | . 2 . . . 2 . . . . . 2 . . . Skim 13 | . 5 . . . 6 . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 19 | . 4 . . . 10 2 . . . . 3 . . . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 6 . . . . 3 Robots Built 3 | . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . 116 . . . Total Robot Build Rating 9 | . . . . . . . . . . . 9 . . . Part Schematics Acquired 28 | . 1 . . . . . . . 8 . 1 . . 18 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 8 | . . . . 3 . . . . . . 3 . 2 . Largest Group 3 | . . . . 3 3 . . . . . 3 . 2 2 Highest-Rated Group 59 | . . . . 40 40 . . . . . 48 . 59 59 Highest-Rated Ally 30 | . . . . 16 16 . . . . . 16 . 30 30 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . 11 71 . . . . . 16 . . 10 Total Damage 1067 | . . . . 49 701 . . . . . 136 . . 181 Kills 14 | . . . . 1 9 . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Active Infowar (turns) 9018 | . . . . . 1 1017 567 652 244 760 1193 660 1287 2637 Sensors 1 | . . . . . 1 . . . . . . . . . Traps 921 | . . . . . . . . . . . 378 543 . . Machine Analysis 9017 | . . . . . . 1017 567 652 244 760 1193 660 1287 2637 Robot Analysis Total 5 | . 1 . . . 4 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . 2 . . . . . 3 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 16721 | 4 1442 1519 893 1496 1920 1028 567 652 244 795 1209 660 1287 3005 Spaces Moved 7235 | 1 605 709 470 509 797 436 282 309 126 280 529 326 584 1272 Core . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 7235 | 1 605 709 470 509 797 436 282 309 126 280 529 326 584 1272 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 190 190 175 175 195 195 195 195 187 190 190 120 Average Speed 195 | 120 187 190 190 190 189 182 195 195 195 237 191 190 201 206 Slowest Speed 265 | 120 190 190 190 190 260 195 195 195 195 265 257 190 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 2 81 98 85 88 81 11 49 49 72 54 20 55 70 87 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 12 | . . 1 1 1 5 1 . 1 1 . . . . 1 Known Exits Taken 7 | . 1 1 . 1 1 1 . . . 1 1 . . . Unknown Exits Taken 7 | 1 . . 1 . . . 1 1 1 . . 1 1 . Scrap Searched 17 | . . 1 . 2 . . 3 1 . 1 . 1 3 5 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 183 | . 38 1 . 73 69 . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . 1 . 1 2 . . . . . . . 1 1 AOE 177 | . 38 . . 72 67 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 9013 | 5 854 825 471 961 1037 605 288 339 125 371 650 343 663 1476 Wait 1016 | . 202 57 . 396 64 108 2 21 . 65 21 1 37 42 Move 7221 | . 604 708 469 508 796 435 281 308 125 279 528 325 583 1272 Hop . | . . . . . . . . . . . . . . . Pick Up 67 | . 7 10 1 . 15 7 . . . . 12 . 6 9 Fast Attach 60 | . 4 . . 1 21 5 . . . 2 13 . . 14 Attach 29 | . . 4 . . 7 2 . 1 . . 5 . 3 7 Detach 7 | . . . . . 2 . . . . . 2 . . 3 Swap 70 | 1 1 4 . 9 13 4 . . . 4 6 4 7 17 Drop 95 | 4 1 5 1 3 27 14 . . . . 20 2 3 15 Fire 432 | . 33 37 . 44 91 30 5 9 . 21 43 11 19 89 Melee 8 | . . . . . . . . . . . . . . 8 Ram . | . . . . . . . . . . . . . . . Kick 3 | . 2 . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 9) 672 | -10/Materials | Discovered new exit (range 5) 890 | -10/Materials | Discovered new exit (range 3) 984 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Discovered new exit (range 15) 1149 | -10/Materials | Identified exit to Subcaves 1149 | -10/Materials | Learned location of 1 exit from Materials 1207 | -10/Materials | Learned Storage terminal intel 1318 | -10/Materials | Identified exit to Mines 1335 | -10/Materials | Learned location of 3 exits from Materials 1374 | -10/Materials | Learned location of 2 exits from Mines 1405 | -10/Materials | Learned Storage trap positions 1447 | -10/Materials | Entered Mines 1448 | -10/Mines | Identified exit to Materials 1449 | -10/Mines | Identified exit to Exiles 1647 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1651 | -10/Mines | Found Prototype Device 1812 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1937 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2046 | -10/Mines | Lost 3 parts (1p1u1w) 2141 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2214 | -10/Mines | Learned location of Storage (-9) 2653 | -10/Mines | Met a Derelict shopkeep closing up shop 2966 | -10/Mines | Entered Exiles 2993 | -10/Exiles | Discovered new exit (range 15) 3079 | -10/Exiles | Met 8R-AWN 3113 | -10/Exiles | Met EX-HEX 3172 | -10/Exiles | Met EX-BIN 3212 | -10/Exiles | Met EX-DEC 3225 | -10/Exiles | Learned location of Zion (-6) 3414 | -10/Exiles | Visited The Gauntlet 3747 | -10/Exiles | Discovered new exit (range 11) 3859 | -10/Exiles | Entered Mines 3860 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3860 | -9/Mines | Identified exit to Materials 3862 | -9/Mines | Assembled infested the area 3867 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4320 | -9/Mines | Discovered exit to Materials (range 9) 5070 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5355 | -9/Mines | Entered Materials 5355 | -8/Materials | Accompanied by 3 allies 5355 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 5356 | -8/Materials | Identified exit to Factory 5360 | -8/Materials | Identified Exp. Sensor Array 5717 | -8/Materials | Build established: Gunner 6342 | -8/Materials | Learned 8 Factory zone layouts 7109 | -8/Materials | Lost 3 parts (1n1u1w) 7275 | -8/Materials | Entered Factory 7275 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7276 | -7/Factory | Identified exit to Lower Caves 8041 | -7/Factory | Build established: Hacker-Gunner 8303 | -7/Factory | Entered Lower Caves 8838 | -7/Lower Caves | Discovered new exit (range 8) 8870 | -7/Lower Caves | Entered another Lower Caves area 9274 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9344 | -7/Lower Caves | Discovered new exit (range 6) 9379 | -7/Lower Caves | Identified exit to Factory 9522 | -7/Lower Caves | Entered Data Miner 9522 | -7/Data Miner | Discovered new exit (range 6) 9560 | -7/Data Miner | Met Data Miner 9632 | -7/Data Miner | Learned location of Section 7 (-2) 9632 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9649 | -7/Data Miner | Received God Mode back door access code from Data Miner 9766 | -7/Data Miner | Entered Proximity Caves 9990 | -6/Proximity Caves | Spotted B-75 Beast 10010 | -6/Proximity Caves | Destroyed B-75 Beast 10325 | -6/Proximity Caves | Build established: Hacker-Tank 10541 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10561 | -6/Proximity Caves | Entered Factory 10561 | -6/Factory | Evolved 2 slots: Utility x2 10802 | -6/Factory | Identified exit to Lower Caves 11411 | -6/Factory | Lost 3 parts (1p2u) 11415 | -6/Factory | Fabricated G-47 Trooper? 11623 | -6/Factory | Garrison activated, responded to threat 11770 | -6/Factory | Entered Lower Caves 12422 | -6/Lower Caves | Discovered new exit (range 4) 12430 | -6/Lower Caves | Entered another Lower Caves area 12432 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12555 | -6/Lower Caves | Discovered new exit (range 6) 12946 | -6/Lower Caves | Build established: Hacker-Gunner 12980 | -6/Lower Caves | Encountered a Warlord checkpoint 13134 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13168 | -6/Lower Caves | Destroyed 7 combat bots 13355 | -6/Lower Caves | System corruption reached 10% 13687 | -6/Lower Caves | Discovered new exit (range 8) 13717 | -6/Lower Caves | Entered Zion 13717 | -6/Zion | Accompanied by 2 allies 13827 | -6/Zion | System corruption cleaned by Quarantine Array 13988 | -6/Zion | Discovered new exit (range 11) 14045 | -6/Zion | Given the Hacking Drone Bay 14390 | -6/Zion | Identified exit to Deep Caves 14465 | -6/Zion | Learned location of 1 exit from Factory 14687 | -6/Zion | Found Prototype Device 14707 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14939 | -6/Zion | Build established: Hacker-Tank 14986 | -6/Zion | Met Imprinter 15180 | -6/Zion | Found Unknown Piercing Weapon 15316 | -6/Zion | Learned Factory stockpile data 15332 | -6/Zion | Identified CR-A16's Pointy Stick 15374 | -6/Zion | Given A8's code to call for help 15403 | -6/Zion | Learned Factory emergency access door positions 15625 | -6/Zion | Build established: Scavenger-Gunner 16127 | -6/Zion | Attacked by Zionites 16400 | -6/Zion | Lost 5 parts (4u1w) 16435 | -6/Zion | Core integrity fell below 50% 16457 | -6/Zion | Core integrity fell below 20% 16478 | -6/Zion | Lost 4 parts (1n2u1w) 16547 | -6/Zion | Lost 3 parts (1p2u) 16559 | -6/Zion | System corruption reached 30% 16722 | -6/Zion | Destroyed by 3T-0U0(l) with Ripper Last Messages --------------- 16686_ 4R-SGA(z) pulls a Mak. Axe out of the Twisted Machinery. 16686_ X1-A2Q(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 16686_ Acquired Microactuators. 16687_ MC-MVS(z) pulls a Mak. Axe out of the Twisted Machinery. 16688_ 4R-SGA(z) destroyed. 16688_ Switching to secondary target: X1-A2Q(z). 16691_ X1-A2Q(z) suffers critical hit (Burn). 16694_ X1-A2Q(z) heat spikes uncontrollably. 16695_ X1-A2Q(z) overheating. 16696_ X1-A2Q(z) heat damages Mak. Power Source. 16696_ X1-A2Q(z) overheating. 16698_ X1-A2Q(z) heat damages core (-3). 16700_ MC-MVS(z) suffers critical hit (Burn). 16702_ System corrupted: Substantial component data lost. 16703_ MC-MVS(z) destroyed. 16720_ Carbon-fiber Leg destroyed. 16721_ System corrupted: Imp. Light Armor Plating rejected. Map ----- +----------------------------------------------------+ | ??????????#" "#?????????????????????????????????? | | ??????????#" "#?????????????????????????????????? | | ?????????### ###????????????????????????????????? | | ?????????# #????????????????????????????????? | | ????????"#" " ######??#########?####???????????? | | ???????#""""#"# ""####""#""#"###""##??????????? | | ###????#""""""" ""#"##""""""##""""#??????????? | | ""##???"#" " """""" """##""""###????????? | | " #####""" """ """#"#????????? | | ""##""" " X ""#????????? | | """"" """ " "#????????? | | """""""" " """" ###???????? | | "#"" "" """"" #???????? | | " " """" """" ##""????? | | """# " """"""""" "#"" #" ??? | | """"#""" """""##"#" """" " "? | | ""###"" """#####"" """ "? | | "#"#"" """#"###" """ ? | | "##""" "" """###" """ "" ? | | ""#""""" """ ""##"" """ """" "" ? | | """ "" """ ""##"" ""#""" """"""?? | | " """" ""##""" """"##"""""""""???? | | "" """" [% """#"""" """"""" """##?????" | | "" "" """""""" """"""" """######" | | % % % " """"#""""" | | @z ! / " """"""""" | | l =%= """" ""# | | """"""" =%/ " " "" "" | | """""""" "" """ """" " "" | | """""#""""" "" """ """"#"" " "" | | ""#########"" "" """""""##"" """" " | | ""##??????#""""""" """#"""###"" """" | | ""#####???##""""#" """"#"#""?#"" """"""[ | | """"#"#????######""""""""#####""""" "" !% | | """"#?????????"#""""""##?????"""" 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" """" "#"" " | | """#???????????????????????" #""" """" " | | """"""#??????????????????????#"" #""" """" " | | """"#"#??????????????????????### """" """ | | #"###??????????????????????????# # """ "" | | ""#????????????????????????????## "" | | ""##????????????????????????????#" " "" | | """#????????????????????????????#"" """ | | #"##????????????????????????????##" " """"" | | """#????????????????????????????#"" " """"" | | ""##????????????????????????????##" " "###"" | | """##???????????????????????????#"" ""##"" | | """"#?????####??????????????????##" """"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 40 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Kinecelleration 30 Offensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Cryofiber Web | -6/Factory | Hacked Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Beamcaster | -6/Zion | Free Slug Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Imp. Reaction Control System | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -6/Factory Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyHeatInterpreter Manual? 0 Play Time 01:32:49 Cumulative 527.1 hours Start 2026.03.22 @ 17:26:43 End 2026.03.22 @ 19:48:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 374 Rogue 63 Adventurer 285 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 84 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: b4a46ef3-5d3b-4813-a3c8-64c668a4536d