Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 22:55:23 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2594) 2594 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7644 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 871/1000 Matter 29/300 Energy 200/200 System Corruption 2% Temperature Cool (0) Movement Walking (410) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Improved KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Micro Fission Core Improved Cooling System Coolant Injector Advanced Signal Interpreter Precision Shock Rifle High-powered Shock Rifle Plasma Cannon Coil Gun Gauss Cannon Gauss Cannon Gauss Cannon Chainsword Peak State ------------ > --- POWER ------------ Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Recoil Stabilizer Particle Charger Hardened Medium Armor Plating Improved Light Armor Plating Mini Drone Bay > --- WEAPON ----------- Improved KE Penetrator Hypervelocity Gauss Cannon Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Titanium Leg Improved Cooling System Coolant Injector Advanced Signal Interpreter Precision Shock Rifle High-powered Shock Rifle Plasma Cannon Coil Gun Gauss Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher [Rating: 74] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . Utility 6 | . . 2 . 1 . . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 73 | 7 3 7 2 26 3 11 7 7 Power 10 | 1 . 1 . 3 1 3 1 . Engine 3 | 1 . 1 . 1 . . . . Core 6 | . . . . 2 1 3 . . Reactor 1 | . . . . . . . 1 . Propulsion 19 | 2 . 2 1 8 1 4 . 1 Treads . | . . . . . . . . . Leg 19 | 2 . 2 1 8 1 4 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 . 3 . 7 1 1 3 3 Device 9 | 1 . . . 4 . 1 . 3 Storage 3 | 1 . 1 . . . . 1 . Processor 2 | . . 1 . 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 5 | . . 1 . 1 1 . 2 . Artifact . | . . . . . . . . . Weapon 24 | 2 3 1 1 8 . 3 3 3 Energy Gun 7 | . . . . 4 . 1 1 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 6 | 2 1 . . 2 . . . 1 Ballistic Cannon 5 | . 1 . . . . 2 1 1 Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . 1 1 Parts Lost 31 | . . . 1 12 . 7 . 11 Power 4 | . . . . 2 . 1 . 1 Propulsion 12 | . . . 1 4 . 3 . 4 Utility 9 | . . . . 3 . 1 . 5 Weapon 6 | . . . . 3 . 2 . 1 Highest Loss Streak 10 | . . . 1 5 . 6 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 2 4 9 14 11 8 13 11 12 Power . | . 1 1 1 . . . . 1 Propulsion . | . . . 1 . . 2 1 . Utility 2 | . 1 3 4 2 2 2 1 2 Weapon 6 | . 1 4 8 7 5 7 7 7 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 1 . 3 . 2 . 10 Power 3 | . . . . 1 . . . 2 Propulsion . | . . . . . . . . . Utility 4 | . . . . . . 1 . 3 Weapon 9 | . . 1 . 2 . 1 . 5 Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 96 | . 100 98 100 96 99 96 99 86 Engine 3 | . 14 11 11 2 . . . . Core 5 | . . . . 6 14 13 6 4 Reactor 1 | . . . . . . . 5 5 Leg 25 | . 28 21 22 26 30 28 26 22 Device 13 | . 14 11 11 16 15 14 13 12 Storage 8 | . 14 11 11 9 7 7 6 5 Processor 8 | . . 10 11 11 8 7 6 5 Protection 7 | . . 10 11 4 5 7 13 10 Energy Gun 4 | . . . . 8 7 7 5 1 Energy Cannon 1 | . . 3 11 . . . . . Ballistic Gun 7 | . 18 18 8 7 7 2 . 4 Ballistic Cannon 3 | . 9 . . . . 4 7 5 Slashing Weapon 1 | . . . . 1 . . 4 2 Peak Build Rating 74 | 7 7 17 18 34 37 45 55 74 Average Rating 33 | 6 6 14 17 26 36 40 53 61 On Entrance 23 | . 7 7 17 17 32 37 41 55 Avg Prop Armor Cover (%) 8 | . . . . . . 8 . . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 14 40 42 40 47 55 89 96 Greatest Support 63 | 20 20 20 20 42 52 63 63 63 Greatest Overweight (x) 4 | . . 1 4 1 . 1 1 2 Average Overweight (x) . | . . . 1 . . . 1 1 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 20 20 Average Capacity 15 | 7 8 14 15 15 15 15 18 20 Most Carried 15 | 3 5 15 15 15 10 15 14 15 Average Carried 10 | 2 4 9 14 11 8 13 11 12 Final Capacity 20 | 8 8 15 15 15 15 15 20 20 Final Carried 15 | 3 5 15 14 9 10 11 13 13 Class Distribution -------------------- 52% | Scavenger-Mutant 31% | Mutant 6% | Scavenger-Tank 5% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 1886 | 318 45 315 53 616 . 233 48 258 Remotely . | . . . . . . . . . Salvage Created 3267 | 180 78 411 162 1371 . 367 76 622 Parts 171 | 16 4 31 12 67 . 7 4 30 Haulers Intercepted 6 | . . 3 . 3 . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 52 | . 2 5 3 23 . 7 1 11 Guns 28 | . 1 5 . 16 . 2 . 4 Cannons 12 | . 1 . . . . 5 1 5 AOE 10 | . . . 3 6 . . . 1 Classes Destroyed 13 | 2 2 2 . 5 . 1 1 . Builder 4 | . . . . 1 . . 1 2 Tunneler 6 | 5 . . 1 . . . . . Hauler 6 | . . 3 . 3 . . . . Recycler 2 | 1 . . . 1 . . . . Watcher 4 | . 1 2 . 1 . . . . Swarmer 6 | . . . . 3 . . . 3 Grunt 26 | . 2 4 3 12 . 2 . 3 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 1 . 1 . . Sentry 9 | . . 1 . 5 . . . 3 Specialist 4 | . . . . . . 4 . . Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . . . . 1 2 Best Kill Streak 7 | 4 2 3 4 6 . 3 1 7 Combat Bots Only 6 | . 1 3 3 5 . 3 1 6 Max Kills in Single Turn 3 | 1 1 1 3 2 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 2 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 477 | . 11 34 21 137 . 139 8 127 Missed 168 | . 5 4 9 44 . 55 3 48 Hits 309 | . 6 30 12 93 . 84 5 79 Melee 5 | . . . . 2 . 3 . . Projectile 304 | . 6 30 12 91 . 81 5 79 Critical Strikes 6 | . . . . 1 . 2 . 3 Damage Taken 5214 | . 92 381 174 1603 . 1210 138 1616 Core 591 | . 18 37 47 257 . 103 . 129 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 92 . 79 53 . 85 100 . Volleys Fired 202 | 12 15 28 7 74 . 24 5 37 Largest 3 | 2 2 2 1 2 . 2 2 3 Hottest 133 | 40 50 88 33 85 . 95 90 133 Shots Fired 381 | 24 30 56 7 128 . 48 10 78 Gun 273 | 24 16 46 . 117 . 24 5 41 Cannon 86 | . 14 10 . . . 24 5 33 Launcher 22 | . . . 7 11 . . . 4 Special . | . . . . . . . . . Kinetic 255 | 24 30 46 . 60 . 24 5 66 Thermal 29 | . . 10 . 19 . . . . Explosive . | . . . . . . . . . Electromagnetic 97 | . . . 7 49 . 24 5 12 Robot Hit Streak 37 | 4 6 8 4 37 . 10 4 7 Robot Miss Streak 6 | 2 2 1 1 6 . 2 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . 2 . 4 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 261 | 12 16 42 5 96 . 34 5 51 Core Hits 161 | 7 5 18 6 75 . 14 3 33 Critical Kills 5 | . . . . . . . . 5 Critical Parts Destroyed 5 | . . . . . . . . 5 Critical Strikes 15 | . . . . . . 3 1 11 Destroy 10 | . . . . . . . . 10 Blast 4 | . . . . . . 3 . 1 Corrupt 1 | . . . . . . . 1 . Melee Attacks 43 | . 1 . . 17 . . 22 3 Impact 1 | . 1 . . . . . . . Slashing 42 | . . . . 17 . . 22 3 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5990 | 132 233 578 230 2104 . 711 108 1894 Guns 3289 | 132 113 455 . 1376 . 271 9 933 Cannons 1224 | . 120 123 . . . 440 37 504 Explosions 1415 | . . . 230 728 . . . 457 Melee 62 | . . . . . . . 62 . Ramming . | . . . . . . . . . Kinetic 3144 | 132 233 455 . 504 . 440 37 1343 Thermal 709 | . . 123 24 562 . . . . Explosive . | . . . . . . . . . Electromagnetic 2075 | . . . 206 1038 . 271 9 551 Impact . | . . . . . . . . . Slashing 62 | . . . . . . . 62 . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 . 1 1 2 Average Corruption 3 | . . . . 3 . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . 9 . . . 1 Message Errors 3 | . . . . 3 . . . . Matter Fused 2 | . . . . 2 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . 1 . . . 1 Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . . . . . 8 Projectiles 8 | . . . . . . . . 8 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . 5 . 2 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . 5 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 201 | . . . 29 160 . . . 12 Shots 9 | . . . 2 5 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 159 | . 6 159 19 70 . 9 . 21 Average Temperature 31 | . 3 49 7 11 . 9 . 9 Received Heat Transfer 1404 | . 51 192 84 594 . 225 . 258 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . 1 . . Robots Corrupted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Fried 7 | . . . . 4 . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 877 | . . 222 . 655 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 1 4 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 . 1 Low Security (%) 89 | 100 100 100 100 66 100 94 100 97 Level 1 10 | . . . . 33 . 5 . 2 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 360 | 10 55 60 103 360 153 223 111 225 Initial 153 | . . 1 3 24 153 68 111 9 Average 70 | 2 15 18 74 153 128 138 18 24 Influence Increases 2051 | 30 107 185 120 904 5 215 58 427 Destroy 0b10 Robot/C 1040 | . 40 100 60 460 . 140 20 220 Destroy 0b10 Robot/NC 110 | 30 5 25 5 30 . . 5 10 Destroy Leader 260 | . 12 30 10 118 . 30 10 50 Successful Hack 122 | . 34 29 . 47 5 . . 7 Disable Machine 135 | . . . 45 60 . 15 . 15 Destroy Structure 114 | . 1 1 . 69 . . 23 20 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 255 | . 15 . . 105 . 30 . 105 Influence Decreases 1864 | 30 101 181 67 629 245 100 252 259 Entered New Map 378 | . . 5 7 39 185 30 102 10 Time Decay 1186 | 30 101 176 50 470 60 . 150 149 Lost Part 300 | . . . 10 120 . 70 . 100 Squads Dispatched 14 | . 1 . . 3 . 2 2 6 Investigation 4 | . . . . 2 . . 1 1 Extermination 2 | . . . . . . . 1 1 Reinforcement 4 | . 1 . . . . 2 . 1 Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 9 | . . 1 . 6 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 5 9 3 43 . 12 4 28 Peak Tracking Total 10 | . 2 3 3 6 . 4 2 10 Tactical Retreats 9 | . 1 . . 3 . 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 5 | . . . . . . 2 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 9 | . . . 3 4 . 1 . 1 Max in Single Turn 3 | . . . 3 2 . 1 . 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 30 | . 4 9 . 8 3 . 5 1 Terminals 22 | . 3 6 . 6 3 . 3 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 74 | . 9 22 . 25 5 . 9 4 Successful 36 | . 6 12 . 11 3 . 3 1 Failed 38 | . 3 10 . 14 2 . 6 3 Catastrophic 12 | . 1 2 . 6 1 . 1 1 Database Lockouts . | . . . . . . . . . Manual 16 | . 1 4 . 8 1 . 2 . Terminals 49 | . 6 12 . 17 5 . 5 4 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . Recycling Units 6 | . 3 1 . . . . 2 . Scanalyzers 9 | . . 9 . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 22 | . 4 4 . 8 3 . 2 1 Record 3 | . . 1 . . 1 . 1 . Robot Analysis 1 | . . . . . . . . 1 Open DSF 2 | . . . . . 1 . 1 . Branch Access Points 2 | . 1 1 . . . . . . Alert Level 5 | . 1 . . 3 1 . . . Locate Traps 4 | . 1 1 . 2 . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 2 | . . . . 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . . 1 . 1 . . . . Terminals 2 | . . 1 . 1 . . . . Assimilate 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 4 7 . 7 2 . 5 1 Full Trace Events 4 | . . . . 2 . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Active Infowar (turns) 3810 | 103 315 644 118 1237 129 303 821 140 Optics 2004 | . . 630 118 1237 19 . . . Sensors 1748 | . . . . 355 129 303 821 140 Terrain 265 | . . . . 265 . . . . Seismic 1364 | 103 315 644 118 184 . . . . Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 4309 | 151 315 644 118 1237 129 303 821 591 Spaces Moved 2039 | 91 214 303 53 557 107 138 372 204 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 2033 | 85 214 303 53 557 107 138 372 204 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 175 110 115 111 195 195 Average Speed 158 | 115 120 172 182 145 115 140 195 197 Slowest Speed 385 | 120 120 190 385 195 115 190 195 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 41 29 19 42 2 77 14 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 40 | . 1 . . 16 . . 20 3 Terrain Destroyed 118 | . 1 . . 86 . . 23 8 Melee 40 | . 1 . . 16 . . 20 3 Projectile 8 | . . . . . . . 3 5 AOE 70 | . . . . 70 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total 2668 | 112 240 367 66 824 113 200 427 319 Wait 168 | . 1 13 4 99 . 2 8 41 Move 2031 | 90 213 302 52 556 106 137 371 204 Hop . | . . . . . . . . . Pick Up 54 | 3 3 10 . 19 3 8 5 3 Fast Attach 37 | 7 2 6 . 7 1 7 3 4 Attach 35 | . . . 1 16 2 4 5 7 Detach 10 | . . 1 . . . . 3 6 Swap 26 | . 2 2 2 19 . . 1 . Drop 42 | . 3 5 . 17 1 8 4 4 Fire 202 | 12 15 28 7 74 . 24 5 37 Melee 43 | . 1 . . 17 . . 22 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . . . . 10 . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 363 | -10/Materials | Identified exit to Mines 456 | -10/Materials | Discovered new exit (range 9) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Identified exit to Mines 1094 | -9/Materials | Build established: Scavenger-Mutant 1111 | -9/Materials | Entered Mines 1218 | -9/Mines | Discovered new exit (range 7) 1229 | -9/Mines | Entered Materials 1229 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1351 | -8/Materials | Garrison activated, responded to threat 1971 | -8/Materials | Build established: Mutant 2109 | -8/Materials | Lost 3 parts (1p1u1w) 2120 | -8/Materials | Discovered new exit (range 20) 2367 | -8/Materials | Lost 5 parts (3n2w) 2444 | -8/Materials | Discovered new exit (range 17) 2465 | -8/Materials | Identified exit to Factory 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2520 | -7/Factory | Identified exit to DSF 2595 | -7/Factory | Entered DSF 2639 | -7/DSF | Additional patrols routed to DSF 2763 | -7/DSF | Build established: Scavenger-Mutant 2834 | -7/DSF | Lost 6 parts (1p3n1u1w) 2870 | -7/DSF | Discovered new exit (range 15) 2897 | -7/DSF | Identified exit to Factory 2898 | -7/DSF | Entered Factory 2898 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3669 | -6/Factory | Discovered new exit (range 13) 3717 | -6/Factory | Identified exit to Factory 3719 | -6/Factory | Entered another Factory area 3719 | -5/Factory | Evolved 2 slots: Utility x2 4307 | -5/Factory | Cargo convoy interrupted 4310 | -5/Factory | Self-destructed Last Messages --------------- 04296_ Slug penetrates Wall. 04296_ G-50 Soldier misfires. 04299_ Slug penetrates G-50 Soldier. 04304_ A-27 Freighter sends out distress signal. 04306_ C-45 Heavy ARC bursts open, deploying its payload. 04306_ H-66 Slayer unfolds itself. 04306_ I-47 Archangel unfolds itself. 04307_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04307_ Penetrated by Slug. 04307_ Acquired 1 matter. 04308_ Slug penetrates Wall. 04308_ Hrd. Medium Armor Plating destroyed. 04308_ Slug penetrates Wall. 04308_ Particle Charger destroyed. 04309_ Wall collapses. 04309_ Slug penetrates H-66 Slayer. 04309_ Titanium Leg destroyed. 04309_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # ! "" # """" """" """" ???? | | # # """" """" """" ????? | | #! # """" """" """" #######????? | | ########## """" """" """" #??????????? | | # # #??????????? | | # # #??????????? | | #""" / #######????? | | #""" = # ???? | | #""" ## ???? | | # ## ???? | | #""" ## ???? | | #""" ## ???? | | #""" ## ############+#########????? | | # ## #???????? ! ?????????? | | #""" ## #??????? ???????????? | | #""" ## ######## """??????????? | | #""" ## !%==| ???????????? | | # ## =%" "??"" #????????? | | #""" ## %% [# " #????????? | | #""" ## [ %%! #????????? | | #""" ## #######* ! #????????? | | ? ##A Y##???????????###?????????? | | ?########## u ;?###????? #?????????????? | | ?????###### i [[;##;### #?????????????? | | ???# hhh=g!! ; !#?????????????? | | ???# i% h *;@;#### / #?????????????? | | ???# < ##C#;;# #???????#?????????????? | | ???# ???## ?##?????????????????????? | | ???# " ????#?????????????????????????? | | ???# ??????????????????????????????? | | ???# ??????????????????????????????? | | ???#####?????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 26 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 6 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed DisposablePulseGreatsword Manual? 0 Play Time 00:53:38 Cumulative 215.2 hours Start 2026.09.27 @ 18:03:36 End 2026.09.27 @ 22:55:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 30 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bc43e70-591f-447d-805b-c65ac18ac194