Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:56:40

Player: Modulottie

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (66)      330
Value Destroyed (1585)     1585
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (133)                133
              TOTAL SCORE: 5008

 Bonus
-------
High Alert Combat Kills    133

 Cogmind 
---------
Core Integrity             0/700
Matter                     48/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
     Light Armor Plating
  Improved Light Armor Plating
           Flak Gun
           Maul

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Insulated Plating
                Hardlight Generator
>               --- WEAPON -----------
          Heavy Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
        Armored Wheel
          Large Storage Unit
       Improved Signal Interpreter
                Targeting Computer
                Target Analyzer
                Kinecellerator
                Weapon Cycler
          Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Spread Laser
          Heavy Assault Rifle
                Flak Gun
      Precision Rocket Launcher
                Maul
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Insulated Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             65   | 6   1   11  16  16  11  3   1   
  Power                    7    | 1   .   1   3   .   1   .   1   
    Engine                 5    | 1   .   1   2   .   .   .   1   
    Core                   2    | .   .   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   2   5   3   .   1   .   
    Treads                 2    | .   .   .   .   2   .   .   .   
    Leg                    7    | 2   .   2   3   .   .   .   .   
    Wheel                  4    | .   .   .   2   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   .   4   4   1   .   
    Device                 3    | .   1   .   .   .   1   1   .   
    Storage                3    | 1   .   .   .   1   1   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   8   8   9   6   1   .   
    Energy Gun             3    | 1   .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 1   .   3   5   5   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   3   1   3   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   .   .   5   .   
Parts Lost                 11   | .   1   1   .   .   2   5   2   
  Power                    2    | .   .   1   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   1   2   1   
  Weapon                   4    | .   1   .   .   .   1   2   .   
  Highest Loss Streak      5    | .   1   1   .   .   1   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   78  89  99  99  99  54  3   
  Engine                   7    | .   14  8   11  9   6   .   .   
  Treads                   6    | .   .   .   .   11  15  3   .   
  Leg                      9    | .   28  22  21  .   .   .   .   
  Wheel                    1    | .   .   .   .   5   .   3   .   
  Device                   7    | .   1   11  11  9   6   4   2   
  Storage                  8    | .   14  11  11  9   7   3   .   
  Processor                8    | .   .   .   .   9   23  12  .   
  Protection               3    | .   .   .   .   9   7   3   .   
  Energy Gun               1    | .   6   11  .   .   .   .   .   
  Ballistic Gun            27   | .   14  15  43  35  29  16  .   
  Impact Weapon            1    | .   .   10  .   .   .   .   .   
Naked Turns                199  | .   .   .   .   .   .   48  151 
Heaviest Build             66   | 11  11  23  26  44  66  66  8   
  Greatest Support         44   | 20  20  20  24  44  44  12  3   
  Greatest Overweight (x)  5    | 3   .   1   2   3   1   5   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   .   
Largest Inventory Capacity 20   | 8   8   8   8   15  20  20  5   
  Average Capacity         11   | 7   8   8   8   13  18  13  5   
  Most Carried             19   | 3   8   8   8   14  19  19  5   
  Average Carried          9    | 2   7   7   7   9   15  12  4   
  Final Capacity           20   | 8   8   8   8   15  20  5   5   
  Final Carried            19   | 3   8   7   8   14  19  5   5   

 Class Distribution 
--------------------
 47% | Gunner
 26% | Mutant
 25% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -9/Storage
     Gunner | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/Waste
     Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Matter Collected           1869 | 209 59  110 437 857 183 .   14  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2102 | .   168 153 713 830 224 .   14  
  Parts                    162  | .   7   6   56  66  23  .   4   
Haulers Intercepted        4    | .   .   1   2   1   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Combat Hostiles Destroyed  49   | .   6   2   18  17  6   .   .   
  Guns                     46   | .   6   2   16  16  6   .   .   
  AOE                      3    | .   .   .   2   1   .   .   .   
Classes Destroyed          11   | .   2   1   3   4   1   .   .   
  Worker                   3    | .   .   .   3   .   .   .   .   
  Builder                  5    | .   .   .   .   4   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   4    | .   .   1   2   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   1   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  21   | .   3   .   7   8   3   .   .   
  Grunt                    15   | .   3   2   7   3   .   .   .   
  Sentry                   11   | .   .   .   4   6   1   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           9    | .   3   1   7   9   4   .   1   
  Combat Bots Only         5    | .   3   1   5   4   4   .   .   
Max Kills in Single Turn   4    | .   1   1   4   4   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  
Hostile Shots Fired        275  | .    29   29   46   66   48   6    51   
  Missed                   83   | .    9    8    11   22   14   1    18   
Damage Taken               2546 | .    236  234  423  533  353  217  550  
  Core                     879  | .    35   40   81   16   29   183  495  
  Absorbed by Shields      12   | .    .    .    .    .    .    12   .    
  Ignored by Resistances   33   | .    .    .    .    .    33   .    .    
Core Remaining (%)         88   | 100  86   .    69   97   .    .    .    
Volleys Fired              117  | .    13   15   32   33   15   9    .    
  Largest                  4    | .    2    2    4    4    4    4    .    
  Hottest                  112  | .    70   60   112  112  97   92   .    
Shots Fired                391  | .    19   23   126  132  57   34   .    
  Gun                      387  | .    19   23   124  130  57   34   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    2    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  373  | .    13   15   124  130  57   34   .    
  Thermal                  6    | .    6    .    .    .    .    .    .    
  Explosive                4    | .    .    .    2    2    .    .    .    
  Electromagnetic          8    | .    .    8    .    .    .    .    .    
  Robot Hit Streak         15   | .    4    5    10   12   11   15   .    
  Robot Miss Streak        4    | .    2    2    3    4    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    4    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    
Shots Hit Robots           218  | .    13   15   60   62   41   27   .    
  Core Hits                123  | .    10   7    32   39   21   5    9    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    
Melee Attacks              14   | .    .    2    1    4    7    .    .    
  Impact                   14   | .    .    2    1    4    7    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4330 | .    130  219  1349 1429 667  491  45   
  Guns                     3486 | .    130  165  959  1074 667  491  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               742  | .    .    .    387  355  .    .    .    
  Melee                    54   | .    .    54   .    .    .    .    .    
  Ramming                  48   | .    .    .    3    .    .    .    45   
  Kinetic                  3365 | .    67   107  959  1074 667  491  .    
  Thermal                  63   | .    63   .    .    .    .    .    .    
  Explosive                742  | .    .    .    387  355  .    .    .    
  Electromagnetic          58   | .    .    58   .    .    .    .    .    
  Impact                   54   | .    .    54   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    2    .    15   18   
  Average Corruption       7    | .    .    .    .    2    .    7    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    7    .    7    12   
    Message Errors         6    | .    .    .    .    4    .    2    .    
    Matter Fused           6    | .    .    .    .    .    .    2    4    
    Heat Flow Errors       2    | .    .    .    .    1    .    .    1    
    Energy Discharges      5    | .    .    .    .    2    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      4    | .    .    .    .    .    .    1    3    
    Misdirections          2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            90   | .    .    34   .    56   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    56   .    .    .    
  Melee                    34   | .    .    34   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      61   | .    .    .    34   8    .    .    19   
  Shots                    2    | .    .    .    1    1    .    .    .    
  Rammed                   15   | .    .    .    .    .    .    .    15   
Targets Rammed             16   | .    .    .    1    .    .    .    15   
  Kicked                   1    | .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        299  | .    99   37   161  299  116  195  128  
  Average Temperature      62   | .    47   17   59   75   33   101  62   
  Received Heat Transfer   627  | .    111  90   87   180  30   .    129  
  Effects                  1    | .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    185  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Peak Influence             698  | .   226 208 552 698 458 103 262 
  Initial                  317  | .   .   94  87  232 317 103 37  
  Average                  249  | .   96  149 231 418 323 79  109 
Maximum Alert Level        2    | .   1   1   2   2   2   .   1   
  Low Security (%)         40   | 100 88  97  46  .   .   100 83  
  Level 1                  41   | .   11  2   39  53  78  .   16  
  Level 2                  17   | .   .   .   14  46  21  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   1   5   1   .   3   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            8    | .   4   .   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Distress Signals           5    | .   1   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              109  | .   13  10  23  30  9   6   18  
  Peak Tracking Total      12   | .   3   7   5   12  4   6   9   
  Tactical Retreats        12   | .   2   1   2   2   .   1   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Traps Triggered            4    | .   .   .   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Machines Disabled          2    | .   .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Machines Accessed          6    | .   1   1   3   .   1   .   .   
  Terminals                5    | .   1   1   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                11   | .   2   3   5   .   1   .   .   
  Successful               4    | .   1   1   2   .   .   .   .   
  Failed                   7    | .   1   2   3   .   1   .   .   
    Catastrophic           3    | .   1   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   2   3   2   .   .   .   .   
  Terminals                10   | .   2   3   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   1   2   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   3   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Turns Passed               3145 | 52  276 256 705 641 752 156 307 
Spaces Moved               1893 | 37  183 125 285 321 312 155 475 
  Core                     612  | 13  .   .   .   .   .   124 475 
  Treads                   510  | .   .   .   .   198 312 .   .   
  Legs                     607  | 24  183 125 275 .   .   .   .   
  Wheels                   164  | .   .   .   10  123 .   31  .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 105 105 145 50  50  
  Average Speed            126  | 110 120 128 186 130 209 73  52  
  Slowest Speed            260  | 200 120 190 260 225 225 165 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   47  18  53  32  11  95  20  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 11   | .   .   1   1   4   5   .   .   
Terrain Destroyed          79   | .   .   1   44  29  5   .   .   
  Melee                    11   | .   .   1   1   4   5   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      68   | .   .   .   43  25  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Total                      2386 | 45  223 197 395 458 362 177 529 
  Wait                     227  | .   20  35  44  70  9   11  38  
  Move                     1887 | 36  182 124 284 320 312 154 475 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  31   | 3   6   2   4   8   7   .   1   
  Fast Attach              25   | 6   1   7   6   3   .   2   .   
  Attach                   11   | .   .   2   1   3   4   .   1   
  Detach                   4    | .   .   .   1   3   .   .   .   
  Swap                     29   | .   .   2   9   10  7   1   .   
  Drop                     26   | .   1   8   12  4   1   .   .   
  Fire                     117  | .   13  15  32  33  15  9   .   
  Melee                    14   | .   .   2   1   4   7   .   .   
  Ram                      14   | .   .   .   .   .   .   .   14  
  Kick                     1    | .   .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Discovered new exit (range 9)
  327 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Entered another Materials area
  329 | -9/Materials  | Evolved 2 slots: Weapon x2
  514 | -9/Materials  | Discovered new exit (range 10)
  585 | -9/Materials  | Entered Storage
  763 | -9/Storage    | Build established: Skirmisher
 1225 | -9/Storage    | Discovered new exit (range 14)
 1290 | -9/Storage    | Entered Materials
 1290 | -8/Materials  | Evolved 2 slots: Utility x2
 1453 | -8/Materials  | Garrison activated, responded to threat
 1577 | -8/Materials  | Build established: Gunner
 1906 | -8/Materials  | Discovered new exit (range 15)
 1931 | -8/Materials  | Entered Factory
 1931 | -7/Factory    | Evolved 2 slots: Utility x2
 2683 | -7/Factory    | Sucked down chute
 2683 | -7/Factory    | Entered Waste
 2698 | -7/Waste      | EMP discharged
 2706 | -7/Waste      | Spotted C-40 Crusher
 2744 | -7/Waste      | Spotted C-40 Crusher
 2763 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2766 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2766 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2769 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2769 | -7/Waste      | Spotted C-40 Crusher
 2769 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2785 | -7/Waste      | Spotted C-40 Crusher
 2788 | -7/Waste      | Spotted C-40 Crusher
 2798 | -7/Waste      | EMP discharged
 2798 | -7/Waste      | System corruption reached 10%
 2800 | -7/Waste      | Lost 5 parts (1n2u2w)
 2804 | -7/Waste      | Spotted C-40 Crusher
 2835 | -7/Waste      | Discovered new exit (range 10)
 2839 | -7/Waste      | Entered Factory
 2984 | -7/Factory    | Core integrity fell below 50%
 3068 | -7/Factory    | Build established: Mutant
 3091 | -7/Factory    | Core integrity fell below 20%
 3146 | -7/Factory    | Core destroyed

 Last Messages 
---------------
  summon reinforcements.
03086_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F018.
03086_ O-24 Administrator locks terminal.
03089_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 4F.
03090_ System corrupted: Energy discharge (-25).
03102_ Slammed into W-25 Informer.
03106_ Slammed into R-06 Scavenger.
03106_ Destabilizing: System corrupted (+1).
03107_ Slammed into R-06 Scavenger.
03107_ Destabilizing: Core damaged (-21).
03111_ Slammed into R-06 Scavenger.
03112_ Slammed into U-05 Engineer.
03113_ Slammed into M-28 Smith.
03115_ System corrupted: Matter fused (-10).
03135_ System corrupted: Substantial component
  data lost.
03142_ Slammed into K-01 Serf. <x4>
03146_ Destabilizing: Core damaged (-35).

 Map 
-----
+----------------------------------------------------+
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|         ??????????????#            ??????????????? |
|         ??????????????#  k     #?????????????????? |
|         ??????????????#  @     #?????????????????? |
|         ??????????????#        #?????????????????? |
|         ??????????????+     ##+####??????????????? |
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|         ?#            +     #??????????????#     + |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         15
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostFactoryArmor
  Manual?         0
Play Time         00:39:10
  Cumulative      12.1 hours
  Start           2024.04.17 @ 21:20:38
  End             2024.04.17 @ 21:56:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 929ef6c7-f134-4e8d-8176-51af7842d76a