Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:43:10 Player: Derauth Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1345) 1345 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1555) 1555 TOTAL SCORE: 7355 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 525 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -114 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 69/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Hacking Suite Makeshift Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Matter Pod Weapon Cycler Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Heavy Assault Cannon Bore Cannon > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Hacking Suite Device Phasing AFG Storage Large Matter Pod Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Bore Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Welding Torch Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 6 | . . 1 . . . 4 . 1 Weapon 3 | . . 1 . . . 2 . . Parts Attached 56 | 7 9 7 . 11 3 4 10 5 Power 9 | 1 . 2 . . 2 . 1 3 Engine 4 | 1 . 2 . . 1 . . . Core 5 | . . . . . 1 . 1 3 Reactor . | . . . . . . . . . Propulsion 12 | 3 2 1 . 1 1 . 4 . Treads . | . . . . . . . . . Leg 4 | . . . . . . . 4 . Wheel 4 | 3 . . . 1 . . . . Hover 4 | . 2 1 . . 1 . . . Flight . | . . . . . . . . . Utility 18 | 1 3 2 . 6 . 4 2 . Device 4 | . . 1 . 1 . . 2 . Storage 4 | 1 1 . . . . 2 . . Processor 4 | . 1 . . 3 . . . . Hackware 5 | . . 1 . 2 . 2 . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 4 2 . 4 . . 3 2 Energy Gun 3 | 2 . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . 2 2 . . . . . . Ballistic Cannon 3 | . . . . 2 . . 1 . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . 2 . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 7 | . . 1 . 5 . . . 1 Corrupted Parts 1 | . . . . . 1 . . . System Corruption 1 | . . . . . 1 . . . Parts Lost 25 | . 3 . 3 . 2 . 4 13 Power 5 | . . . 1 . 1 . 1 2 Propulsion 7 | . 2 . 1 . 1 . 1 2 Utility 7 | . 1 . . . . . 1 5 Weapon 6 | . . . 1 . . . 1 4 Highest Loss Streak 13 | . 3 . 3 . 1 . 3 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 92 90 92 75 88 66 75 63 Engine 1 | . 14 11 8 . . 6 1 . Core 2 | . . . . . 9 . 3 9 Wheel 5 | . 14 . . 8 3 . . . Hover 5 | . 9 22 18 2 8 6 1 . Device 1 | . . 2 . 1 . . 2 4 Storage 4 | . 14 11 11 3 . 13 9 4 Processor 2 | . 4 11 11 1 . . . . Hackware 24 | . . 4 11 25 33 20 33 26 Ballistic Gun 5 | . 9 27 30 5 . . . . Ballistic Cannon 15 | . . . . 18 22 13 13 7 Slashing Weapon 5 | . . . . 4 11 6 1 . Piercing Weapon 1 | . . . . 3 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 15 24 19 42 29 34 38 52 Greatest Support 30 | 26 26 14 14 16 16 9 30 30 Greatest Overweight (x) 8 | 2 3 1 1 5 3 3 8 5 Average Overweight (x) 1 | . . . 1 1 1 3 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 Most Carried 5 | 1 1 5 5 5 5 4 4 4 Average Carried 4 | . . 2 5 4 5 1 1 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 5 . 4 3 Class Distribution -------------------- 60% | Hacker-Mutant 23% | Mutant 8% | Gunner 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -6/DSF Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 2345 | 260 229 724 174 178 317 . 421 42 Remotely . | . . . . . . . . . Salvage Created 1899 | 80 244 683 174 . 273 . 355 90 Parts 99 | 2 14 54 10 . 5 . 9 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 21 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 33 | . 4 13 6 . 1 . 6 3 Melee 1 | . 1 . . . . . . . Guns 22 | . 2 13 6 . . . . 1 Cannons 9 | . . . . . 1 . 6 2 AOE 1 | . 1 . . . . . . . Classes Destroyed 10 | 1 3 4 . . 1 . 1 . Tunneler 1 | . . 1 . . . . . . Recycler 2 | 1 . 1 . . . . . . Carrier 1 | . . . . . 1 . . . Operator 1 | . . 1 . . . . . . Watcher 4 | . 2 2 . . . . . . Swarmer 9 | . 1 4 3 . . . . 1 Grunt 14 | . 3 2 3 . . . 4 2 Brawler 2 | . . 2 . . . . . . Duelist 2 | . . . . . . . 2 . Sentry 6 | . . 5 . . 1 . . . Packrat 2 | . . . . . 2 . . . Savage 1 | . . . . . . . 1 . Best Kill Streak 8 | 1 3 8 3 . 1 . 3 2 Combat Bots Only 4 | . 2 4 3 . 1 . 3 2 Max Kills in Single Turn 2 | 1 2 2 2 . 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 310 | . 43 39 38 . 20 . 42 128 Missed 86 | . 7 18 4 . 6 . 9 42 Damage Taken 4033 | . 517 251 461 . 303 . 870 1631 Core 1509 | . 131 25 43 . . . 310 1000 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 250 | . . . . 250 . . . . Core Remaining (%) 73 | 100 47 . . . 83 . 63 . Volleys Fired 164 | 3 32 51 19 11 10 . 22 16 Largest 3 | 2 2 3 3 2 2 . 2 2 Hottest 117 | 90 90 69 69 105 105 . 117 117 Shots Fired 337 | 6 62 118 53 16 20 . 44 18 Gun 242 | 6 62 118 53 . . . . 3 Cannon 93 | . . . . 16 20 . 44 13 Launcher . | . . . . . . . . . Special 2 | . . . . . . . . 2 Kinetic 302 | . 38 118 53 16 20 . 44 13 Thermal 18 | 3 13 . . . . . . 2 Explosive . | . . . . . . . . . Electromagnetic 17 | 3 11 . . . . . . 3 Robot Hit Streak 8 | 6 8 6 6 . 2 . 3 5 Robot Miss Streak 9 | . 3 5 3 . 6 . 9 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 145 | 6 21 53 30 . 8 . 16 11 Core Hits 67 | 2 10 27 8 . 5 . 8 7 Critical Kills 6 | . . 1 1 . 1 . 3 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 10 | . 1 1 1 . 1 . 6 . Burn 1 | . 1 . . . . . . . Destroy 8 | . . 1 1 . 1 . 5 . Blast 1 | . . . . . . . 1 . Melee Attacks 39 | . 5 . . 32 2 . . . Impact 5 | . 5 . . . . . . . Slashing 10 | . . . . 8 2 . . . Piercing 24 | . . . . 24 . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3348 | 79 443 899 526 . 354 . 609 438 Guns 1735 | 79 260 842 526 . . . . 28 Cannons 1190 | . . . . . 173 . 609 408 Explosions 200 | . 143 57 . . . . . . Melee 218 | . 37 . . . 181 . . . Ramming 3 | . 3 . . . . . . . Kinetic 2629 | . 71 842 526 . 173 . 609 408 Thermal 270 | 38 230 . . . . . . 2 Explosive 57 | . . 57 . . . . . . Electromagnetic 171 | 41 102 . . . . . . 28 Impact 37 | . 37 . . . . . . . Slashing 181 | . . . . . 181 . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . Average Corruption 1 | . . . . . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . 13 . . . Message Errors 3 | . . . . . 3 . . . Matter Fused 4 | . . . . . 4 . . . Heat Flow Errors 4 | . . . . . 4 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . . . 39 . 11 25 Projectiles 36 | . . . . . . . 11 25 Explosions . | . . . . . . . . . Melee 39 | . . . . . 39 . . . Knockbacks 4 | . . . . . 1 . 3 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 1 . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 713 | 90 413 126 281 42 195 . 713 268 Average Temperature 103 | 46 150 34 140 21 71 . 225 71 Received Heat Transfer 1031 | . 84 69 258 . 50 . 291 279 Effects 14 | . 6 . . . . . 8 . Shutdowns 3 | . 2 . . . . . 1 . Energy Bleed 3 | . 2 . . . . . 1 . Interference 1 | . 1 . . . . . . . Matter Decay 1 | . 1 . . . . . . . Damage (major) 5 | . . . . . . . 5 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 619 | 111 483 . . . . . . 25 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 582 | 5 165 582 258 . . 87 268 209 Initial 148 | . 3 69 148 . . 87 60 140 Average 190 | 3 70 351 229 . . 87 185 160 Maximum Alert Level 2 | . . 2 1 . . . 1 1 Low Security (%) 63 | 100 100 21 6 . . 100 64 96 Level 1 25 | . . 38 93 . . . 35 3 Level 2 10 | . . 40 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 6 | . 1 1 . . . . 1 3 Investigation 2 | . 1 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . 1 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 9 18 4 . 6 . 13 14 Peak Tracking Total 10 | . 4 4 2 . 4 . 4 10 Tactical Retreats 6 | . . . . . . . 4 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 3 | . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 6 | . 2 3 . . . . 1 . Max in Single Turn 1 | . 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 7 | . 3 2 . . . 1 . 1 Terminals 6 | . 3 1 . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 9 8 . . . 1 . 1 Successful 10 | . 1 7 . . . 1 . 1 Failed 9 | . 8 1 . . . . . . Catastrophic 4 | . 3 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 6 . 1 . . Terminals 15 | . 9 4 . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 3 . . . 1 . 1 Open DSF 2 | . . . . . . 1 . 1 Terminal Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 8 | . . . . 8 . . . . Largest Group 8 | . . . . 8 8 7 7 . Highest-Rated Group 235 | . . . . 235 235 221 217 . Highest-Rated Ally 39 | . . . . 39 39 39 39 . Total Orders . | . . . . . . . . . Ally Attacks 68 | . . . . . 45 . 23 . Total Damage 1803 | . . . . . 1041 . 762 . Kills 13 | . . . . . 9 . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 6467 | 114 341 414 106 3421 1480 10 403 178 Spaces Moved 4229 | 45 266 241 39 2493 890 3 149 103 Core 76 | 9 17 . . . . . 7 43 Treads . | . . . . . . . . . Legs 171 | . . . . . . . 111 60 Wheels 2591 | 36 139 . . 2092 324 . . . Hover 1391 | . 110 241 39 401 566 3 31 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 116 115 115 240 120 50 Average Speed 133 | 86 83 106 116 129 159 240 203 129 Slowest Speed 450 | 150 200 116 120 360 240 240 450 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 49 29 16 91 90 . 94 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 5 | . . . . 4 1 . . . Spaces Dug 4 | . . . . 4 . . . . Terrain Destroyed 63 | . 3 23 . 4 8 . 16 9 Melee 4 | . . . . 4 . . . . Projectile 33 | . . . . . 8 . 16 9 AOE 26 | . 3 23 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 4670 | 110 320 312 60 2613 927 7 193 128 Wait 135 | 54 1 1 3 48 23 . 4 1 Move 4221 | 44 265 240 38 2492 889 2 148 103 Hop . | . . . . . . . . . Pick Up 25 | 1 2 8 . 7 . . 5 2 Fast Attach 31 | 6 7 2 . 7 3 . 5 1 Attach 10 | . 1 1 . . . 4 2 2 Detach . | . . . . . . . . . Swap 15 | 1 1 4 . 4 . . 3 2 Drop 29 | 1 5 5 . 12 . 1 4 1 Fire 164 | 3 32 51 19 11 10 . 22 16 Melee 39 | . 5 . . 32 2 . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Lost 3 parts (2n1u) 425 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Core integrity fell below 50% 440 | -10/Materials | Identified exit to Materials 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 698 | -9/Materials | Discovered new exit (range 15) 831 | -9/Materials | Discovered new exit (range 7) 861 | -9/Materials | Identified exit to Mines 870 | -9/Materials | Entered Mines 896 | -9/Mines | Discovered new exit (range 15) 916 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 926 | -9/Mines | Met a Derelict bent on vengeance 971 | -9/Mines | Assembled infested the area 971 | -9/Mines | Identified exit to Zion 976 | -9/Mines | Entered Zion 986 | -7/Zion | Lost 3 parts (1p1n1w) 1091 | -7/Zion | Identified exit to Deep Caves 1273 | -7/Zion | Found Prototype Device 1273 | -7/Zion | Identified Phasing AFG 1457 | -7/Zion | Visited the Megawrench Repair Shop 1457 | -7/Zion | Megawrench repaired 5 parts 1815 | -7/Zion | Learned location of Data Miner (-6) 1856 | -7/Zion | Found Prototype Processor 1857 | -7/Zion | Identified Exp. Target Analyzer 1861 | -7/Zion | Found Prototype Processor 1861 | -7/Zion | Identified Exp. Core Analyzer 1868 | -7/Zion | Found Prototype Processor 1868 | -7/Zion | Identified Exp. Signal Interpreter 1889 | -7/Zion | Build established: Gunner 1910 | -7/Zion | Learned Factory stockpile data 1941 | -7/Zion | Found CR-A16's Pointy Stick 2167 | -7/Zion | Found Prototype Hackware 2168 | -7/Zion | Identified Exp. Hacking Suite 2456 | -7/Zion | Build established: Hacker-Mutant 2509 | -7/Zion | Warned about damaging Zion machinery 2805 | -7/Zion | Learned location of Quarantine (-2) 3790 | -7/Zion | Gained Derelict followers 4042 | -7/Zion | Imprinted 4045 | -7/Zion | Declared Zion's savior 4349 | -7/Zion | Discovered new exit (range 15) 4397 | -7/Zion | Entered Proximity Caves 4397 | -6/Proximity Caves | Accompanied by 8 allies 4404 | -6/Proximity Caves | Spotted B-75 Beast 4421 | -6/Proximity Caves | Allies destroyed B-75 Beast 4494 | -6/Proximity Caves | Learned Factory garrison access intel 5739 | -6/Proximity Caves | Discovered new exit (range 15) 5877 | -6/Proximity Caves | Entered Factory 5877 | -6/Factory | Accompanied by 7 allies 5877 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 5879 | -6/Factory | Loaded intel: 4 garrison access locations 5887 | -6/Factory | Identified exit to DSF 5887 | -6/Factory | Entered DSF 5887 | -6/DSF | Accompanied by 7 allies 5903 | -6/DSF | Additional patrols routed to DSF 6004 | -6/DSF | Lost 6 allies 6018 | -6/DSF | Lost 3 parts (1p1n1w) 6175 | -6/DSF | Sterilization system engaged 6195 | -6/DSF | Ambient heat levels rising (+10) 6210 | -6/DSF | Ambient heat levels rising (+10) 6225 | -6/DSF | Ambient heat levels rising (+10) 6240 | -6/DSF | Ambient heat levels rising (+10) 6255 | -6/DSF | Ambient heat levels rising (+10) 6266 | -6/DSF | Discovered new exit (range 13) 6270 | -6/DSF | Ambient heat levels rising (+10) 6284 | -6/DSF | Build established: Hacker-Gunner 6285 | -6/DSF | Ambient heat levels rising (+10) 6290 | -6/DSF | Entered Factory 6290 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6300 | -5/Factory | Garrison activated, responded to threat 6403 | -5/Factory | Garrison activated, responded to threat 6443 | -5/Factory | Core integrity fell below 50% 6461 | -5/Factory | Core integrity fell below 20% 6468 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06440_ K-01 Serf collects debris. 06440_ Med. Matter Pod destroyed. 06442_ R-10 Processor collects Terrain Scan Processor. 06443_ Mak. Hacking Suite destroyed. 06443_ Penetrated by Slug. 06443_ S-27 Virus destroyed. 06444_ K-01 Serf collects debris. 06444_ Slug penetrates G-50 Soldier. 06451_ Penetrated by Slug. 06455_ Slug penetrates Wall. 06461_ Acquired Welding Torch. 06463_ K-01 Serf collects debris. 06464_ Slug penetrates Wall. 06466_ Exp. Hacking Suite destroyed. 06466_ Critical hit (Burn: +37). 06467_ Welding Torch destroyed. 06467_ Penetrated by Slug. 06468_ Acquired 18 matter. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#+#???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #????????####???????? | | ??????????????????########## ###??????# ????????? | | ??????????????????# # #??????# #????????? | | ??????????????????# """" # ######## #????????? | | ??????????????????# """" + #????????? | | ??????????????????# """" # ######## #????????? | | ??????????????????# """" # #??????# #????????? | | ??????????????????# ### ###??????# #????????? | | ??????????????????####+###?# ##########+####?????? | | ???????????????????### ###?# ## #?????? | | ???????????????????# # # ### ## #?????? | | ???????????????????# ## ## #?????? | | ???????????????????## #### ## ! #?????? | | ???????????????????# =@ s Y #?????? | | ???????????????????## sg;#g = #?????? | | ???????????????????# # R ## ! = #?????? | | ???????????????????## " ## #?????? | | ????????????????????##"" Y;# #?????? | | ?????????????????????#"" Rs ## #?????? | | ?????????????????????# / #?????? | | ???????????????????### =% # #?????? | | ???????????????# ###";* * g#####+#/######?????? | | ????????? k #????????? | | ???????? ############ %% ######???? | | ????????????????????????# ?? | | ????????????????????????# % ######???? | | ????????????????????##### % % #????????? | | ????????????????????# ########????????? | | ????????????????????# T#??????????????? | | ????????????????????# #??????????????? | | ????????????????????+ ##??????????????? | | ?????????????????? " #???????????????? | | ?????????????????? " % #???????????????? | | ?????????????????? # #???????????????? | | ????????????????????# "#######???????????????? | | ????????????????????# #??????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 33 Energy Capacity 530 Matter Stores 530 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Offensive Hacking 59 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Matter Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Recalibrator | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mass Driver | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Preemptive Strike Robot Respite The One Challenges ------------ None Game ------ Seed MediumStealthGuard Manual? 0 Play Time 00:52:23 Cumulative 11.7 hours Start 2024.04.05 @ 18:48:27 End 2024.04.05 @ 19:43:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d6a8159-7211-454d-a9e2-b0cf986114e6