Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 15:17:09 Player: lavinia Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2540) 2540 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 5540 Bonus ------- Follower Combat Kills 185 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Targeting Computer Improved Utility Shielding Hacking Suite Component Analysis Suite > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Transmission Jammer Improved Utility Shielding Improved Utility Shielding Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Signal Interpreter Targeting Computer Improved Utility Shielding Improved Weapon Shielding > --- WEAPON ----------- EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Datajack Heavy Flail [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Cargo Storage Unit Device Weight Redist. System Storage Cargo Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 80 | 7 9 23 24 17 Power 10 | 1 1 2 1 5 Engine 6 | 1 . 1 . 4 Core 4 | . 1 1 1 1 Reactor . | . . . . . Propulsion 30 | 2 4 15 6 3 Treads 4 | . 1 2 . 1 Leg 9 | . 2 6 . 1 Wheel 11 | 2 . 6 2 1 Hover . | . . . . . Flight 6 | . 1 1 4 . Utility 20 | 2 2 . 10 6 Device 11 | 1 . . 7 3 Storage 4 | 1 2 . 1 . Processor 2 | . . . 2 . Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 20 | 2 2 6 7 3 Energy Gun 7 | 1 2 2 2 . Energy Cannon 4 | . . 2 2 . Ballistic Gun 7 | 1 . 2 1 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 55 | . 7 15 15 18 Power 10 | . 1 2 1 6 Propulsion 24 | . 4 9 5 6 Utility 8 | . . . 5 3 Weapon 13 | . 2 4 4 3 Highest Loss Streak 7 | . 3 3 7 4 To Critical Strikes 2 | . . 2 . . Average Backups 13 | . 8 20 16 4 Power . | . . . . . Propulsion 1 | . . 2 3 . Utility 6 | . 5 9 6 2 Weapon 4 | . 1 8 5 . Tool/Special . | . . . . . Unused Backups 23 | . . 6 13 4 Power . | . . . . . Propulsion 7 | . . 6 1 . Utility 7 | . . . 4 3 Weapon 8 | . . . 8 . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 76 | . 82 71 85 72 Engine 3 | . 5 2 6 1 Core 5 | . 7 6 1 2 Treads 3 | . 4 4 . . Leg 11 | . 14 15 . 1 Wheel 7 | . 3 11 14 1 Flight 4 | . 4 . 16 9 Device 3 | . 1 . 14 12 Storage 9 | . 13 10 4 . Processor 3 | . . . 9 14 Protection 1 | . . . . 10 Energy Gun 9 | . 20 3 2 5 Energy Cannon 4 | . . 6 11 . Ballistic Gun 7 | . 6 11 . 4 Peak Build Rating 35 | 7 10 19 28 35 Average Rating 14 | 5 8 12 21 25 On Entrance 11 | . 7 10 17 23 Avg Prop Armor Cover (%) 4 | . 3 5 . . Naked Turns . | . . . . . Heaviest Build 156 | 14 148 153 156 19 Greatest Support 52 | 32 32 52 52 26 Greatest Overweight (x) 47 | . 47 14 9 6 Average Overweight (x) 2 | . 4 3 1 . Largest Inventory Capacity 30 | 8 30 30 30 5 Average Capacity 24 | 7 28 29 17 5 Most Carried 30 | 1 15 30 30 5 Average Carried 13 | . 8 20 15 4 Final Capacity 30 | 8 30 30 5 5 Final Carried 30 | 1 15 30 4 4 Class Distribution -------------------- 74% | Hauler-Mutant 15% | Mutant 6% | Sprinter Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1626 | 140 246 622 374 244 Remotely . | . . . . . Salvage Created 3303 | 119 482 1094 997 611 Parts 182 | 3 33 72 52 22 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . 14 24 18 9 Melee 1 | . . . 1 . Guns 35 | . 14 12 1 8 Cannons 25 | . . 12 13 . AOE 1 | . . . 1 . Classes Destroyed 14 | 2 3 4 4 1 Worker 2 | . . 2 . . Builder 2 | . . 1 . 1 Tunneler 3 | 1 . 1 1 . Hauler 3 | . . 2 1 . Recycler 4 | 1 . 1 . 2 Mechanic 1 | . . . 1 . Watcher 3 | . 1 1 . 1 Swarmer 15 | . 6 9 . . Grunt 32 | . 8 11 10 3 Sentry 12 | . . 4 4 4 Specialist 2 | . . . 2 . Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 8 | 2 3 5 8 4 Combat Bots Only 5 | . 3 4 5 2 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 829 | . 111 209 113 396 Missed 282 | . 33 46 40 163 Hits 547 | . 78 163 73 233 Projectile 547 | . 78 163 73 233 Critical Strikes 14 | . . 4 6 4 Actively Blocked 1 | . . . . 1 Damage Taken 6217 | . 782 1767 1530 2138 Core 1419 | . 104 292 309 714 Absorbed by Shields . | . . . . . Redirected to Shielding 186 | . . . . 186 Regen/Repaired (Parts) 575 | . . 490 85 . Core Remaining (%) 57 | 100 58 27 43 . Volleys Fired 282 | 10 52 126 62 32 Largest 2 | 2 2 2 2 2 Hottest 136 | 60 80 136 136 95 Shots Fired 520 | 20 96 232 120 52 Gun 355 | 20 96 155 32 52 Cannon 160 | . . 77 83 . Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 199 | 10 41 103 11 34 Thermal 253 | . 41 129 83 . Explosive 5 | . . . 5 . Electromagnetic 63 | 10 14 . 21 18 Robot Hit Streak 15 | 3 8 15 11 14 Robot Miss Streak 7 | 2 5 7 4 6 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 328 | 9 54 129 85 51 Core Hits 160 | 3 25 54 38 40 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 4 | . 1 . 2 1 Meltdown 1 | . . . 1 . Destroy 1 | . 1 . . . Smash 2 | . . . 1 1 Melee Attacks 10 | . . . 2 8 Impact 10 | . . . 2 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5889 | 97 554 1766 2025 1447 Guns 2999 | 97 554 828 489 1031 Cannons 2127 | . . 938 1189 . Explosions 415 | . . . 231 184 Melee 348 | . . . 116 232 Ramming . | . . . . . Kinetic 1632 | 32 187 506 191 716 Thermal 2859 | . 262 1260 1189 148 Explosive 231 | . . . 231 . Electromagnetic 819 | 65 105 . 298 351 Impact 348 | . . . 116 232 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . 1 Average Corruption 1 | . . 2 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . 24 . 6 Message Errors 7 | . . 6 . 1 Matter Fused 7 | . . 6 . 1 Heat Flow Errors 4 | . . 3 . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 6 | . . 5 . 1 Data Loss (major) 2 | . . 2 . . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 211 | . . 3 80 128 Projectiles 20 | . . 3 17 . Explosions 70 | . . . . 70 Melee 121 | . . . 63 58 Knockbacks 3 | . . . 1 2 Impact 3 | . . . 1 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 75 | . . . . 75 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 541 | 40 174 439 541 114 Average Temperature 105 | 20 53 119 133 20 Received Heat Transfer 1785 | . 288 630 459 408 Effects 12 | . . 4 8 . Energy Bleed 1 | . . 1 . . Interference 5 | . . 2 3 . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . . 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 2 | . . . 1 1 Parts Fried 2 | . . . . 2 Impact Corruptions 3 | . . . 1 2 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 7 | . . 5 2 . Heat Transferred 5348 | . 600 2452 2146 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | 100 100 76 87 40 Level 1 19 | . . 23 12 59 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 312 | 10 82 276 285 312 Initial 124 | . . . 115 124 Average 79 | 1 17 65 149 211 Influence Increases 2390 | 10 405 732 604 639 Destroy 0b10 Robot/C 1400 | . 280 480 360 280 Destroy 0b10 Robot/NC 100 | 10 5 40 15 30 Destroy Leader 404 | . 62 136 112 94 Allied During Kill 18 | . . . . 18 Successful Hack 95 | . 28 14 24 29 Disable Machine 60 | . . 15 15 30 Destroy Structure 28 | . . 2 18 8 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 270 | . 30 45 60 135 Influence Decreases 2215 | 10 405 458 603 739 Entered New Map 310 | . . . 159 151 Time Decay 1375 | 10 345 358 294 368 Lost Part 490 | . 60 100 150 180 Lost Ally 40 | . . . . 40 Squads Dispatched 24 | . 3 5 6 10 Investigation 11 | . 2 3 3 3 Extermination 2 | . . . . 2 Reinforcement 8 | . 1 2 3 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . . 5 5 2 Communications Jammed 18 | . . . . 18 Distress Signals 18 | . . . . 18 Times Spotted 123 | . 18 36 31 38 Peak Tracking Total 7 | . 3 7 5 6 Tactical Retreats 9 | . 2 2 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 1 2 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 5 7 3 9 Terminals 15 | . 5 4 2 4 Fabricators 1 | . . . . 1 Repair Stations 4 | . . 2 1 1 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 102 | . 15 39 11 37 Successful 61 | . 5 30 5 21 Failed 40 | . 10 9 6 15 Catastrophic 6 | . 2 2 1 1 Database Lockouts 1 | . . . . 1 Manual 25 | . 4 2 2 17 Terminals 43 | . 15 14 5 9 Fabricators 3 | . . . . 3 Repair Stations 20 | . . 11 6 3 Recycling Units 11 | . . . . 11 Scanalyzers 25 | . . 14 . 11 Garrison Access . | . . . . . Terminal Hacks 19 | . 5 7 2 5 Record 1 | . . . . 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Level Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . . . . 1 Terminal Index 3 | . 1 1 1 . Alert Level 1 | . . 1 . . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . . . . 1 Transport Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Zone Layout 3 | . . 3 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 13 | . . 10 3 . Scan Component 7 | . . 5 2 . Repair 6 | . . 5 1 . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 20 | . . 13 . 7 Insert Component 7 | . . 5 . 2 Analyze 10 | . . 8 . 2 Retrieve Study 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . . . 7 Terminals . | . . . . . Fabricators 2 | . . . . 2 Report 1 | . . . . 1 Liberate 1 | . . . . 1 Repair Stations 1 | . . . . 1 Mechanics 1 | . . . . 1 Recycling Units 4 | . . . . 4 Monitor 1 | . . . . 1 Reject 1 | . . . . 1 Recyclers 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 24 | . 5 7 3 9 Full Trace Events 15 | . 4 6 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 5 . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . . 3 Parts Repaired 6 | . . 5 1 . Time 209 | . . 158 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 5 . 2 Part Schematics Acquired 7 | . . 5 . 2 Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 64 | . . . . 64 Highest-Rated Ally 32 | . . . . 32 Total Orders . | . . . . . Ally Attacks 28 | . . . . 28 Total Damage 655 | . . . . 655 Kills 7 | . . . . 7 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 381 | 15 161 . 76 129 Structural 76 | . . . 76 . Seismic 176 | 15 161 . . . Jamming 129 | . . . . 129 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6078 | 77 1871 2614 658 858 Spaces Moved 2179 | 39 387 671 376 706 Core 95 | 1 5 . 3 86 Treads 196 | . 69 121 . 6 Legs 474 | . 158 240 . 76 Wheels 694 | 38 153 310 116 77 Hover . | . . . . . Flight 720 | . 2 . 257 461 Fastest Speed 31 | 50 100 120 31 31 Average Speed 202 | 98 437 294 65 64 Slowest Speed 2400 | 100 2400 720 250 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 9 | . . . 7 2 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 53 50 33 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . . 18 6 Melee . | . . . . . Projectile . | . . . . . AOE 24 | . . . 18 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3342 | 56 480 1099 669 1038 Wait 640 | . 12 202 162 264 Move 2157 | 38 386 670 361 702 Hop 9 | . . . 7 2 Pick Up 85 | 1 15 57 9 3 Fast Attach 64 | 7 8 16 17 16 Attach 26 | . 1 12 9 4 Detach 8 | . 1 2 3 2 Swap 4 | . 1 1 2 . Drop 57 | . 4 13 35 5 Fire 282 | 10 52 126 62 32 Melee 10 | . . . 2 8 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 9) 234 | -10/Materials | Discovered new exit (range 13) 536 | -10/Materials | Build established: Hauler-Mutant 879 | -10/Materials | Lost 3 parts (1p2n) 1372 | -10/Materials | Identified exit to Materials 1888 | -10/Materials | Discovered new exit (range 6) 1949 | -10/Materials | Entered another Materials area 1949 | -9/Materials | Evolved 2 slots: Propulsion x2 2302 | -9/Materials | Lost 3 parts (1p2n) 2839 | -9/Materials | Discovered new exit (range 4) 3932 | -9/Materials | Core integrity fell below 50% 4107 | -9/Materials | Repaired Broken Mni. Grenade Launcher 4143 | -9/Materials | Repaired Broken Wheel 4342 | -9/Materials | Repaired Cargo Storage Unit 4439 | -9/Materials | Repaired Lgt. Assault Rifle 4466 | -9/Materials | Repaired Com. Wheel 4511 | -9/Materials | Discovered new exit (range 15) 4563 | -9/Materials | Entered another Materials area 4563 | -8/Materials | Evolved 2 slots: Utility x2 4668 | -8/Materials | Repaired Adv. Beam Cannon 4866 | -8/Materials | Lost 7 parts (3n2u2w) 4909 | -8/Materials | Lost 3 parts (1n1u1w) 4953 | -8/Materials | Identified exit to Factory 5127 | -8/Materials | Core integrity fell below 50% 5221 | -8/Materials | Entered Factory 5221 | -7/Factory | Evolved 2 slots: Utility x2 5249 | -7/Factory | Lost 3 parts (1n1u1w) 5291 | -7/Factory | Central database locked down 5358 | -7/Factory | Discovered new exit (range 6) 5360 | -7/Factory | Identified exit to Storage 5632 | -7/Factory | Build established: Mutant 5700 | -7/Factory | Garrison activated, responded to threat 5754 | -7/Factory | Core integrity fell below 50% 5772 | -7/Factory | Lost 4 parts (1p1n2w) 5871 | -7/Factory | Core integrity fell below 20% 6076 | -7/Factory | Discovered new exit (range 11) 6079 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06023_ Y-54 Guardian destroyed. 06034_ K-01 Serf collects debris. 06046_ R-06 Scavenger collects Imp. Deuterium Engine. 06048_ K-01 Serf collects debris. 06051_ K-01 Serf cleans the Subcomponent Replicator. 06057_ System corrupted: Energy discharge (-60). 06059_ K-01 Serf cleans the Subcomponent Replicator. 06061_ ALERT: Cargo convoy en route, clear transfer corridor. 06063_ K-01 Serf cleans the Subcomponent Replicator. 06067_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06070_ Hpw. Shotgun destroyed. 06076_ EXIT=FOUND 06077_ Imp. Deuterium Engine destroyed. 06079_ Weight Redist. System destroyed. 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