Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 23:50:44 // Halloween2020/ForbiddenLore Player: alisan Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (113) 565 Value Destroyed (4000) 4000 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 11908 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 1019 Met Data Miner 300 Friendly Fire -233 Cogmind --------- Core Integrity 0/1150 Matter 87/300 Energy 164/550 System Corruption 20% Temperature Cool (524) Movement Treading (200) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (11) ----- Medium Storage Unit Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Heavy Armor Plating Improved Heavy Armor Plating Experimental Force Field Advanced Field Recycling Unit > --- WEAPON (2) ------- Bore Cannon Bore Cannon > --- INVENTORY (12) --- Improved Heavy Armor Plating Force Field Force Field Advanced Field Recycling Unit (0) Hardcell Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Heavy Treads > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Experimental Force Field Advanced Field Recycling Unit > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Improved Treads Advanced Field Recycling Unit Beamcaster Hardcell Cannon [Rating: 96] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . Utility 9 | . . . 2 2 1 . . . 1 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 203 | 9 2 3 28 18 5 4 . 1 6 12 44 5 33 14 19 Power 20 | 1 . 1 6 2 . . . . . 1 2 . 5 2 . Engine 8 | 1 . 1 5 1 . . . . . . . . . . . Core 7 | . . . 1 1 . . . . . 1 1 . 3 . . Reactor 5 | . . . . . . . . . . . 1 . 2 2 . Propulsion 45 | 4 . 1 4 5 1 . . . 1 3 12 2 3 3 6 Treads 29 | 2 . . . 5 1 . . . 1 3 7 2 1 1 6 Leg 14 | 2 . 1 2 . . . . . . . 5 . 2 2 . Wheel 2 | . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 84 | 1 2 1 5 7 4 1 . . 2 7 22 3 13 7 9 Device 36 | . . . . 3 1 . . . 2 5 12 1 6 2 4 Storage 8 | 1 1 . 1 . . 1 . . . . 1 . 1 . 2 Processor 11 | . . . . 4 1 . . . . . 4 . 2 . . Hackware . | . . . . . . . . . . . . . . . . Protection 29 | . 1 1 4 . 2 . . . . 2 5 2 4 5 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 3 . . 13 4 . 3 . 1 3 1 8 . 12 2 4 Energy Gun 5 | 1 . . 1 . . . . . 1 . . . . . 2 Energy Cannon 14 | . . . 7 2 . . . . . . 1 . 4 . . Ballistic Gun 7 | 2 . . 5 . . . . . . . . . . . . Ballistic Cannon 23 | . . . . 2 . 2 . 1 1 1 6 . 6 2 2 Launcher 2 | . . . . . . . . . 1 . . . 1 . . Special Weapon 2 | . . . . . . 1 . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . 1 . . 1 . Parts Lost 74 | . . 8 9 1 1 . . 1 1 3 16 3 31 . . Power 8 | . . 2 2 . . . . . . . . . 4 . . Propulsion 19 | . . 3 2 . . . . . 1 1 4 1 7 . . Utility 28 | . . 1 2 . 1 . . . . 2 8 2 12 . . Weapon 19 | . . 2 3 1 . . . 1 . . 4 . 8 . . Highest Loss Streak 25 | . . 8 9 1 1 . . 1 1 2 11 2 25 . . Average Slot Usage (%) 92 | . 99 98 74 98 98 94 92 92 90 93 97 99 87 77 88 Engine 1 | . 14 14 8 8 . . . . . . . . . . . Core 4 | . . . . . 7 7 7 7 6 5 4 5 8 . . Reactor 1 | . . . . . . . . . . . . . . 5 10 Treads 17 | . 28 27 . 10 23 23 23 23 23 22 14 23 15 3 13 Leg 2 | . . . 8 7 . . . . . . 8 . . 8 1 Device 6 | . . . . 7 5 2 . . 6 14 14 10 9 4 8 Storage 16 | . 14 14 18 18 15 20 23 23 20 17 16 17 16 . . Processor 18 | . . . . 17 23 23 23 23 20 13 17 23 21 26 22 Protection 7 | . 13 13 13 8 7 2 . . . 5 5 4 4 18 19 Energy Cannon 2 | . . . 13 5 . . . . . . 2 5 1 . . Ballistic Gun 1 | . 28 27 4 3 . . . . . . . . . . . Ballistic Cannon 9 | . . . . 9 15 15 15 15 13 11 6 5 7 8 9 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 166 | 13 28 28 57 54 53 133 133 133 133 160 166 91 122 84 124 Greatest Support 116 | 40 40 40 20 42 64 64 64 64 86 92 94 102 102 70 116 Greatest Overweight (x) 22 | . . 5 15 2 . 2 2 2 2 1 4 1 22 4 2 Average Overweight (x) . | . . . 2 1 . 1 2 1 1 1 . . . . . Largest Inventory Capacity 36 | 6 10 10 16 16 16 36 36 36 36 36 36 22 22 4 12 Average Capacity 21 | 5 9 10 14 16 16 29 36 36 36 36 24 22 19 4 4 Most Carried 36 | 6 9 10 16 16 16 22 22 23 26 33 36 22 22 4 7 Average Carried 17 | 4 7 8 10 15 15 18 22 22 23 26 24 19 17 3 4 Final Capacity 36 | 6 10 10 16 16 16 36 36 36 36 36 22 22 4 4 12 Final Carried 33 | 6 9 5 16 16 16 22 22 23 26 33 22 22 2 4 6 Class Distribution -------------------- 35% | Mutant 33% | Scavenger-Mutant 30% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Matter Collected 4605 | 198 122 46 274 347 582 276 . 124 178 223 1240 113 473 271 138 Remotely 2331 | . . . . 238 561 159 . . 178 211 984 . . . . Salvage Created 4067 | . 138 46 507 522 406 127 . 68 264 165 698 . 608 261 257 Parts 202 | . 14 7 40 42 26 7 . 2 7 4 23 . 20 1 9 Haulers Intercepted 5 | . 1 . 1 2 . . . . 1 . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . 2 . . . 1 . . Parts Field Recycled 11 | . . . . . . . . . . . 6 . . . 5 Retrieved Matter 150 | . . . . . . . . . . . 44 . . . 106 Parts Self-Destructed 35 | . . . . . . 9 . 9 . . 17 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 91 | . 3 3 11 13 13 7 . 2 2 4 18 . 13 1 1 Guns 9 | . 3 3 1 2 . . . . . . . . . . . Cannons 77 | . . . 9 11 13 7 . 2 1 4 18 . 10 1 1 AOE 4 | . . . . . . . . . 1 . . . 3 . . Classes Destroyed 13 | . 3 . 6 . 2 . . . . 1 . . . 1 . Worker 3 | . . . 1 1 1 . . . . . . . . . . Builder 4 | . 2 . . . . . . . . . . . 2 . . Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 5 | . 1 . 1 2 . . . . 1 . . . . . . Recycler 4 | . . . 1 . . . . . 1 . . . 1 . 1 Watcher 4 | . . . 1 3 . . . . . . . . . . . Swarmer 39 | . 3 3 8 8 6 4 . . . 1 2 . 4 . . Grunt 23 | . . . 1 1 2 3 . 1 . . 9 . 6 . . Brawler 4 | . . . . . . . . . . 2 2 . . . . Duelist 4 | . . . . . 1 . . 1 . 1 1 . . . . Sentry 12 | . . . 2 4 2 . . . 1 . 2 . 1 . . Programmer 6 | . . . . . 2 . . . 1 . . . 2 . 1 Compactor 1 | . . . . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . . 1 . . . 1 Savage 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 5 | . 4 3 5 3 4 4 . 1 2 3 5 . 5 1 1 Combat Bots Only 5 | . 3 3 5 3 3 4 . 1 1 3 5 . 4 1 1 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 . 1 1 1 1 . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . 1 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Damage Taken 11821 | . 75 945 1147 688 373 524 . 39 81 506 2656 287 4092 . 408 Core 2183 | . 7 110 135 54 22 82 . . 12 39 529 . 883 . 310 Absorbed by Shields 141 | . . . . . . . . . . . . . . . 141 Core Remaining (%) 76 | 100 . 53 66 90 . . . 85 98 . . 43 . . . Volleys Fired 339 | . 9 5 45 58 26 24 . 10 10 13 62 1 42 3 31 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 1 2 2 2 Hottest 163 | . 40 40 126 126 88 101 . 101 88 101 134 44 163 114 150 Shots Fired 628 | . 18 10 68 116 52 43 . 20 20 25 120 5 75 5 51 Gun 112 | . 18 10 28 24 . . . . . . . . . . 32 Cannon 501 | . . . 40 92 52 38 . 20 19 25 116 5 70 5 19 Launcher 6 | . . . . . . . . . 1 . . . 5 . . Special 9 | . . . . . . 5 . . . . 4 . . . . Kinetic 470 | . 18 10 21 80 52 38 . 20 19 25 98 3 62 5 19 Thermal 69 | . . . 10 . . . . . . . 18 2 7 . 32 Explosive 6 | . . . . . . . . . 1 . . . 5 . . Electromagnetic 74 | . . . 37 36 . . . . . . . . 1 . . Robot Hit Streak 27 | . 4 3 12 12 13 18 . 7 11 18 27 1 11 4 2 Robot Miss Streak 6 | . 1 1 2 5 4 1 . 1 2 1 5 1 6 1 5 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 405 | . 10 7 47 66 37 33 . 15 15 21 94 1 49 4 6 Core Hits 203 | . 7 3 21 21 19 10 . 6 11 6 52 2 38 3 4 Critical Hits 20 | . . . . 2 . . . 1 . 3 5 . 2 2 5 Critical Kills 9 | . . . . 1 . . . . . 2 1 . 2 1 2 Critical Parts Destroyed 10 | . . . . 1 . . . 1 . 1 4 . . . 3 Melee Attacks 4 | . . . . . . . . . . . . . 4 . . Impact 4 | . . . . . . . . . . . . . 4 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11038 | . 137 87 849 1508 786 642 . 405 434 642 2728 56 2464 134 166 Guns 494 | . 137 87 223 47 . . . . . . . . . . . Cannons 9605 | . . . 584 1461 786 642 . 405 387 642 2728 56 1614 134 166 Explosions 858 | . . . 42 . . . . . 47 . . . 769 . . Melee 81 | . . . . . . . . . . . . . 81 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 8214 | . 137 87 142 900 786 642 . 405 387 642 2326 56 1404 134 166 Thermal 758 | . . . 176 . . . . . . . 402 . 180 . . Explosive 816 | . . . . . . . . . 47 . . . 769 . . Electromagnetic 1169 | . . . 531 608 . . . . . . . . 30 . . Impact 81 | . . . . . . . . . . . . . 81 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 2 2 2 2 3 4 14 14 20 20 20 Average Corruption 8 | . . . . . 1 2 2 2 3 4 9 14 14 20 20 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 236 | . . . . . 5 16 3 8 2 11 71 28 14 36 42 Message Errors 57 | . . . . . 2 4 1 2 . 2 15 2 3 11 15 Matter Fused 33 | . . . . . . . . . 1 1 9 10 1 6 5 Heat Flow Errors 26 | . . . . . . 4 2 2 . 3 6 3 2 2 2 Energy Discharges 28 | . . . . . 1 2 . 2 . 3 8 3 1 3 5 Data Loss (minor) 18 | . . . . . 1 4 . 2 . 1 6 2 . 1 1 Data Loss (major) 7 | . . . . . . . . . . . 5 . . 1 1 Misfires 9 | . . . . . . . . . . . 3 4 . . 2 Alerts 4 | . . . . . . . . . . . 1 1 . 2 . Misdirections 20 | . . . . . . . . . . . 4 3 2 8 3 Targeting Errors 28 | . . . . . 1 2 . . 1 . 12 . 5 1 6 Weapon Failures 6 | . . . . . . . . . . 1 2 . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 343 | . . . 28 78 . 3 . . 19 . 44 . 171 . . Projectiles 232 | . . . 28 78 . 3 . . 19 . 44 . 60 . . Explosions 100 | . . . . . . . . . . . . . 100 . . Melee 11 | . . . . . . . . . . . . . 11 . . Knockbacks 58 | . . . . 6 5 7 . 2 5 10 9 1 13 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 54 | . . . . 6 5 6 . 2 4 9 9 1 12 . . Secondary 4 | . . . . . . 1 . . 1 1 . . 1 . . Self-Inflicted Damage 229 | . . . . . . . . . . . . . 229 . . Shots 4 | . . . . . . . . . . . . . 4 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 596 | . . . 289 132 87 260 223 126 . 273 587 232 285 417 596 Average Temperature 116 | . . . 99 34 21 78 111 53 . 91 177 81 107 113 181 Received Heat Transfer 1644 | . . . 177 108 57 90 . 18 15 72 579 12 516 . . Effects 64 | . . . 3 . . . . . . . 24 . 2 3 32 Shutdowns 15 | . . . . . . . . . . . 6 . . 2 7 Energy Bleed 8 | . . . . . . . . . . . 4 . . 1 3 Interference 15 | . . . 3 . . . . . . . 4 . 2 . 6 Matter Decay 4 | . . . . . . . . . . . 1 . . . 3 Short Circuit 3 | . . . . . . . . . . . 1 . . . 2 Damage (minor) 7 | . . . . . . . . . . . 2 . . . 5 Damage (major) 8 | . . . . . . . . . . . 4 . . . 4 Damage (core) 4 | . . . . . . . . . . . 2 . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Fried 5 | . . . 4 1 . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1062 | . . . 396 . . . . . . . 481 . 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Peak Influence 620 | . 124 118 235 306 267 . . . 188 286 . . 312 220 620 Initial 115 | . . 48 6 79 115 . . . 54 91 . . . 108 14 Average 138 | . 45 92 80 198 123 . . . 128 156 . . 97 128 226 Maximum Alert Level 2 | . . . 1 1 1 . . . . 1 . . 1 1 2 Low Security (%) 69 | 100 100 100 94 43 74 . . . 100 68 . . 81 71 35 Level 1 29 | . . . 5 56 25 . . . . 31 . . 18 28 56 Level 2 . | . . . . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 1 . . . . 1 . . 2 . 6 Investigation 3 | . 1 . . . . . . . . . . . . . 2 Extermination 4 | . . . . . 1 . . . . 1 . . 1 . 1 Reinforcement 1 | . . . . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Distress Signals 6 | . . . 1 1 2 . . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 162 | . 5 14 27 22 15 8 . 7 3 6 23 1 21 2 8 Peak Tracking Total 12 | . 3 12 8 4 4 4 . 4 1 3 7 1 5 1 2 Tactical Retreats 22 | . 1 . 5 4 1 1 . . . . 7 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Traps Triggered 5 | . 1 . . . . . . . . 1 . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Machines Disabled 29 | . . . 2 1 . . . . . 3 . . 11 . 12 Max in Single Turn 5 | . . . 1 1 . . . . . 1 . . 5 . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Machines Accessed 28 | . 4 . 1 3 7 . 4 1 1 . . . 4 . 3 Terminals 11 | . 2 . 1 2 2 . . 1 1 . . . 1 . 1 Fabricators 2 | . . . . . 1 . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . 1 2 . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . 1 . 1 Total Hacks 74 | . 6 . 2 10 14 . 26 1 2 . . . 4 . 9 Successful 49 | . 2 . 1 9 8 . 26 1 . . . . 1 . 1 Failed 25 | . 4 . 1 1 6 . . . 2 . . . 3 . 8 Catastrophic 4 | . . . . 1 1 . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . 2 1 . . . . 1 . . Terminals 23 | . 3 . 2 6 6 . . 1 2 . . . 1 . 2 Fabricators 5 | . . . . . 1 . . . . . . . . . 4 Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 5 | . 3 . . . 2 . . . . . . . . . . Scanalyzers 9 | . . . . 4 4 . . . . . . . 1 . . Garrison Access 5 | . . . . . 1 . . . . . . . 1 . 3 Terminal Hacks 38 | . 2 . 1 5 2 . 26 1 . . . . 1 . . Record 14 | . 1 . . . . . 11 1 . . . . 1 . . Part Schematic 5 | . . . . . . . 5 . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . 1 Load Schematic 2 | . . . . . 1 . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 7 | . . . . 4 3 . . . . . . . . . . Insert Component 4 | . . . . 2 2 . . . . . . . . . . Analyze 3 | . . . . 2 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 1 2 5 . . . 1 . . . 4 . 3 Full Trace Events 2 | . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 1 . 5 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Total Allies 23 | . . 1 . . . . . 1 . . 2 . . 19 . Largest Group 19 | . . 1 . . . . . 1 1 1 2 . . 19 15 Highest-Rated Group 714 | . . 31 . . . . . 94 94 94 94 . . 714 538 Highest-Rated Ally 94 | . . 31 . . . . . 94 94 94 94 . . 50 50 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 224 | . . 7 . . . . . 16 2 16 10 . . 90 83 Total Damage 7856 | . . 125 . . . . . 510 46 628 236 . . 2827 3484 Kills 32 | . . 2 . . . . . 4 1 2 1 . . 5 17 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Turns Passed 10410 | 119 285 154 587 1051 856 1159 217 1105 250 503 1556 624 738 492 714 Spaces Moved 5213 | 71 154 79 257 455 466 603 113 556 116 251 716 383 377 292 324 Core 240 | 10 . 1 37 . . . . . . . . . 123 69 . Treads 4379 | 48 154 69 . 269 466 603 113 556 116 251 599 383 248 180 324 Legs 455 | 13 . 9 81 186 . . . . . . 117 . 6 43 . Wheels 139 | . . . 139 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 90 177 153 153 193 173 171 172 150 160 50 50 160 Average Speed 169 | 137 160 162 161 178 153 178 193 192 178 175 172 160 145 155 168 Slowest Speed 1150 | 160 160 300 800 180 153 193 193 193 193 178 240 180 1150 250 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 7 32 15 18 37 15 70 75 87 2 5 87 52 12 97 13 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . . . . . . Known Exits Taken 10 | . 1 . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 4 . 1 . . 3 3 . . . Spaces Dug 2 | . . . . . . . . . . . . . 2 . . Terrain Destroyed 205 | . . . 4 12 1 7 . 5 17 8 12 1 135 . 3 Melee 2 | . . . . . . . . . . . . . 2 . . Projectile 70 | . . . . 12 1 7 . 5 . 8 12 1 21 . 3 AOE 133 | . . . 4 . . . . . 17 . . . 112 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Was Fac Total 6200 | 91 175 98 364 585 561 648 112 569 138 289 923 393 486 322 446 Wait 213 | . 7 7 . 17 48 8 . 1 . 1 68 . 12 2 42 Move 5199 | 70 153 78 256 454 465 602 112 555 115 250 715 382 377 291 324 Hop . | . . . . . . . . . . . . . . . . Pick Up 162 | 12 3 2 30 19 9 7 . 2 6 13 24 4 8 12 11 Fast Attach 20 | . 1 . . 2 1 1 . . . . 4 . 3 2 6 Attach 96 | 6 . 3 17 2 3 . . 1 3 6 18 3 21 10 3 Detach 5 | . . . 1 . . . . . . . 3 . 1 . . Swap 87 | 3 1 . 11 14 1 3 . . 3 6 22 2 9 2 10 Drop 71 | . 1 3 4 19 8 3 . . 1 . 7 1 5 . 19 Fire 339 | . 9 5 45 58 26 24 . 10 10 13 62 1 42 3 31 Melee 4 | . . . . . . . . . . . . . 4 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . 4 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Dat / *Zio) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 348 | -10/Materials | Identified exit to Mines 405 | -10/Materials | Entered Mines 454 | -10/Mines | Escorted by a lone wolf Derelict 461 | -10/Mines | Discovered new exit (range 7) 517 | -10/Mines | Assembled infested the area 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Utility x2 590 | -9/Materials | Lost 8 parts (2p3n1u2w) 979 | -9/Materials | Lost 9 parts (2p2n2u3w) 1103 | -9/Materials | Discovered new exit (range 7) 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Utility x2 1838 | -8/Materials | Discovered new exit (range 10) 1855 | -8/Materials | Identified exit to Factory 2197 | -8/Materials | Entered Factory 2197 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2901 | -7/Factory | Discovered new exit (range 15) 3034 | -7/Factory | Identified exit to Lower Caves 3053 | -7/Factory | Entered Lower Caves 3192 | -7/Lower Caves | Learned Factory stockpile data 3236 | -7/Lower Caves | Learned location of Zion (-6) 3449 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3468 | -7/Lower Caves | Identified exit to Data Miner 3692 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3706 | -7/Lower Caves | Identified exit to Zion 3760 | -7/Lower Caves | Build established: Hauler-Mutant 4212 | -7/Lower Caves | Entered Data Miner 4212 | -7/Data Miner | Discovered new exit (range 6) 4220 | -7/Data Miner | Identified exit to Proximity Caves 4261 | -7/Data Miner | Met Data Miner 4336 | -7/Data Miner | Learned location of Section 7 (-2) 4336 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4371 | -7/Data Miner | Received God Mode back door access code from Data Miner 4429 | -7/Data Miner | Entered Proximity Caves 4970 | -6/Proximity Caves | Learned location of Extension (-5) 5096 | -6/Proximity Caves | Escorted by Enhanced Grunt 5346 | -6/Proximity Caves | Discovered new exit (range 13) 5369 | -6/Proximity Caves | Identified exit to Factory 5534 | -6/Proximity Caves | Entered Factory 5534 | -6/Factory | Accompanied by 1 ally 5534 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5672 | -6/Factory | Discovered new exit (range 14) 5782 | -6/Factory | Identified exit to Factory 5784 | -6/Factory | Entered another Factory area 5784 | -5/Factory | Accompanied by 1 ally 5784 | -5/Factory | Evolved 2 slots: Utility x2 5785 | -5/Factory | Identified exit to Upper Caves 6219 | -5/Factory | Discovered exit to Upper Caves (range 5) 6287 | -5/Factory | Entered Upper Caves 6287 | -5/Upper Caves | Accompanied by 1 ally 6395 | -5/Upper Caves | Lost 3 parts (2n1w) 6606 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6622 | -5/Upper Caves | Core integrity fell below 50% 6665 | -5/Upper Caves | System corruption reached 10% 6700 | -5/Upper Caves | Lost 11 parts (1n7u3w) 6912 | -5/Upper Caves | Build established: Scavenger-Mutant 7502 | -5/Upper Caves | Discovered new exit (range 9) 7515 | -5/Upper Caves | Identified exit to Upper Caves 7733 | -5/Upper Caves | Learned Factory stockpile data 7843 | -5/Upper Caves | Entered another Upper Caves area 7884 | -5/Upper Caves | Encountered a Warlord checkpoint 7992 | -5/Upper Caves | Spotted B-75 Beast 8451 | -5/Upper Caves | Discovered new exit (range 12) 8466 | -5/Upper Caves | Identified exit to Factory 8467 | -5/Upper Caves | Entered Factory 8467 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9015 | -4/Factory | Lost 4 parts (1n3u) 9086 | -4/Factory | System corruption reached 10% 9103 | -4/Factory | Crushed by falling debris 9116 | -4/Factory | Core integrity fell below 50% 9161 | -4/Factory | Lost 25 parts (4p4n9u8w) 9205 | -4/Factory | Manually triggered Chute Trap 9205 | -4/Factory | Sucked down chute 9205 | -4/Factory | Entered Waste 9206 | -4/Waste | Met a frightened Derelict 9208 | -4/Waste | Spotted C-40 Crusher 9219 | -4/Waste | Spotted C-40 Crusher 9226 | -4/Waste | Warlord forces began an assault 9229 | -4/Waste | Found Prototype Device 9230 | -4/Waste | Identified Exp. Force Field 9338 | -4/Waste | Spotted C-40 Crusher 9342 | -4/Waste | Allies destroyed C-40 Crusher 9364 | -4/Waste | Spotted C-40 Crusher 9368 | -4/Waste | Spotted C-40 Crusher 9370 | -4/Waste | Allies destroyed C-40 Crusher 9372 | -4/Waste | Allies destroyed C-40 Crusher 9434 | -4/Waste | Allies destroyed C-40 Crusher 9446 | -4/Waste | Spotted C-40 Crusher 9453 | -4/Waste | Destroyed C-40 Crusher 9470 | -4/Waste | Allies destroyed C-40 Crusher 9653 | -4/Waste | Discovered new exit (range 10) 9691 | -4/Waste | Identified exit to Factory 9697 | -4/Waste | Entered Factory 9697 | -4/Factory | Accompanied by 15 allies 9813 | -4/Factory | Core integrity fell below 20% 9826 | -4/Factory | Incoming investigation squad redirected 10354 | -4/Factory | Incoming investigation squad redirected 10409 | -4/Factory | P-70 Sage assimilated allied MH-7ZC(l) 10412 | -4/Factory | Core destroyed Last Messages --------------- Bore Cannon temporarily disabled. Adv. Field Recycling Unit temporarily disabled. Power failure, Antimatter Reactor shutdown. System corrupted: FCS attempts to trigger Bore Cannon. System corrupted: Bore Cannon misfires. HV Slug penetrates Pressure Siphon. Pressure Siphon disabled. Overheating: Imp. Heavy Armor Plating damaged (-367). HV Slug penetrates P-70 Sage. P-70 Sage suffers critical hit. Destroyed Hpw. Shock Rifle. Overheating: System interference. Adv. Visual Processing Unit temporarily disabled. Dropped Broken Imp. Treads. P-70 Sage hacks MH-7ZC(l), assimilated. Power failure, Antimatter Reactor shutdown. Imp. Treads permanently disabled. Overheating: Short circuit. Overheating: Core damaged (-230). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????##+#####??????????????????? | | ?????????????????# ???????????????????? | | ?????#+##+######## #????????????????????? | | ?????+ T #????????????????????? | | ?????# #????????????????????? | | ?????# !!! ! #????????????????????? | | ?????# | ! #######+#######??????? | | ?????# ! @ = ^ ??? | | ?????# m ^ ??? | | ?????# m ^ ]]! ??? | | ????## """ #######+##### ]]! ??? | | ????# """ #????????????????????? | | ????# """ #????????????????????? | | ????# ###### ""% #????????????????????? | | ????#??????# #????????????????????? | | ???????????# ""%% #????????????????????? | | ???????????# ""% #????????????????????? | | ???????????# "%% #????????????????????? | | ???????????# "%% #????????????????????? | | ???????????# #?#############??????? | | ???????????# lp #?#"""""""""""#??????? | | ???????????# ## """"T"""" ####???? | | ???????????# ! #???? | | ???????????# !%[ #???? | | ???????????# ! "" """ #???? | | ???????????# "" """ #???? | | ???????????# "" " """ ! ##### | | ???????????# ! != | | ???????????# "" " """ | | ???????????# "" " """ ==! | | ???????????# "" " " """ =!! | | ???????????# ?? =!! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1800 Resistance: EM 20 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 20 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 10 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Tank The Oracle This Is Interesting... Use The Force Challenges ------------ None Game ------ Seed BurstDataCompactor Manual? 0 Play Time 02:16:29 Cumulative 22.3 hours Start 2020.11.01 @ 21:25:21 End 2020.11.01 @ 23:50:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac9784ec-55fb-4c89-8711-745a1b2dd67f