Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 22:36:55

Player: Beelzebelt

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (131)     655
Value Destroyed (4359)     4359
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (913)                913
              TOTAL SCORE: 10207

 Bonus
-------
High Alert Combat Kills    713
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     23/300
Energy                     86/100
System Corruption          10%
Temperature                Cool (13)
Movement                   Hovering (76)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
    Combat Gravmag System
    Combat Gravmag System
>          --- UTILITY (5) ------
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Cooling System

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
  Improved Gravmag System
  Improved Gravmag System
  Improved Gravmag System
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
  Advanced Cooling System
  Improved Focal Shield
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Wave Gun
           Variable Charge Gun
     Heavy Plasma Cannon
>          --- INVENTORY --------
           Power Amplifier
[Rating: 83]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Light EM Pulse Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   2   .   .   .   .   1   2   
  Utility                  3    | .   .   .   1   1   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             188  | 9   14  23  34  35  23  2   26  22  
  Power                    31   | 3   7   2   2   5   4   1   3   4   
    Engine                 26   | 3   7   2   2   5   3   1   2   1   
    Core                   5    | .   .   .   .   .   1   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 2   .   10  12  5   5   1   8   9   
    Treads                 20   | .   .   .   11  5   4   .   .   .   
    Leg                    13   | 2   .   10  1   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   2   .   
    Hover                  14   | .   .   .   .   .   .   .   5   9   
    Flight                 3    | .   .   .   .   .   1   1   1   .   
  Utility                  39   | 2   4   4   4   10  1   .   9   5   
    Device                 26   | 1   .   2   3   8   1   .   7   4   
    Storage                9    | 1   4   1   1   2   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   2   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   3   7   16  15  13  .   6   4   
    Energy Gun             17   | 1   .   1   4   3   6   .   .   2   
    Energy Cannon          23   | .   .   3   6   7   2   .   3   2   
    Ballistic Gun          11   | 1   3   2   .   .   3   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   3   3   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   3   2   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   1   .   .   .   
Parts Lost                 57   | .   1   4   6   5   20  .   6   15  
  Power                    9    | .   .   .   .   1   3   .   1   4   
  Propulsion               19   | .   .   1   .   2   7   .   4   5   
  Utility                  6    | .   .   1   .   1   2   .   .   2   
  Weapon                   23   | .   1   2   6   1   8   .   1   4   
  Highest Loss Streak      9    | .   1   2   5   2   9   .   2   4   
Average Slot Usage (%)     90   | .   98  96  98  100 81  30  67  65  
  Engine                   10   | .   14  11  9   15  11  6   5   4   
  Treads                   19   | .   .   .   33  30  21  .   .   .   
  Leg                      6    | .   28  41  1   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   14  24  
  Device                   16   | .   14  8   18  23  17  .   10  9   
  Storage                  6    | .   14  11  9   7   5   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   11  13  
  Energy Gun               4    | .   2   2   6   6   5   .   .   3   
  Energy Cannon            10   | .   .   9   14  14  10  .   1   2   
  Ballistic Gun            4    | .   24  9   .   .   4   9   11  .   
  Special Melee Weapon     1    | .   .   .   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 11  16  27  53  77  73  10  39  45  
  Greatest Support         131  | 20  20  40  84  100 100 12  70  131 
  Greatest Overweight (x)  5    | .   .   .   .   .   5   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 4   8   10  12  12  12  4   4   4   
  Average Capacity         9    | 4   5   8   11  12  10  4   4   4   
  Most Carried             12   | 4   6   10  12  12  12  4   4   4   
  Average Carried          8    | 2   5   7   11  11  5   3   3   2   
  Final Capacity           12   | 4   8   10  12  12  4   4   4   4   
  Final Carried            12   | 4   6   8   12  12  4   4   4   1   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 27% | Mutant
 17% | Scavenger-Mutant
 12% | Hacker-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
           Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Fac  
Matter Collected           2014 | 375  144  295  375  360  203  .    131  131  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4635 | 66   165  639  1314 1628 622  .    83   118  
  Parts                    243  | 7    22   35   85   60   23   .    6    5    
Haulers Intercepted        6    | .    1    .    3    1    .    .    .    1    
Recyclers Shooed           5    | .    1    1    1    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Combat Hostiles Destroyed  99   | 1   7   13  32  24  21  .   1   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
  Guns                     33   | 1   7   6   9   3   7   .   .   .   
  Cannons                  44   | .   .   6   15  15  7   .   1   .   
  AOE                      20   | .   .   1   7   5   7   .   .   .   
Classes Destroyed          14   | 3   2   2   4   3   .   .   .   .   
  Worker                   4    | 1   .   .   1   2   .   .   .   .   
  Builder                  6    | .   .   .   2   2   .   .   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   3   1   .   .   .   1   
  Recycler                 6    | .   .   1   .   5   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   .   2   4   2   .   .   .   .   
  Swarmer                  33   | .   6   .   12  4   11  .   .   .   
  Grunt                    46   | 1   1   13  10  13  8   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   .   7   2   1   .   .   .   
  Hunter                   4    | .   .   .   2   1   .   .   1   .   
  Programmer               4    | .   .   .   .   3   1   .   .   .   
Best Kill Streak           11   | 2   6   3   7   11  10  .   1   1   
  Combat Bots Only         10   | 1   6   3   5   4   10  .   1   .   
Max Kills in Single Turn   4    | 1   1   1   4   4   3   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   3   4   3   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Fac  
Damage Taken               9052  | 104  201  868  1204 1408 1884 85   821  2477 
  Core                     2049  | 46   54   170  101  262  214  51   147  1004 
  Absorbed by Shields      213   | .    .    .    .    .    13   .    200  .    
Core Remaining (%)         64    | 81   60   57   81   .    .    24   82   .    
Volleys Fired              303   | 9    28   53   93   56   36   .    11   17   
  Largest                  3     | 2    2    2    3    3    3    .    3    3    
  Hottest                  246   | 60   60   125  194  210  235  .    136  246  
Shots Fired                637   | 18   50   103  165  158  87   .    33   23   
  Gun                      282   | 18   50   65   36   44   30   .    31   8    
  Cannon                   339   | .    .    37   124  110  51   .    2    15   
  Launcher                 16    | .    .    1    5    4    6    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  144   | 9    47   57   .    .    .    .    31   .    
  Thermal                  442   | 9    3    45   131  154  75   .    2    23   
  Explosive                16    | .    .    1    5    4    6    .    .    .    
  Electromagnetic          35    | .    .    .    29   .    6    .    .    .    
  Robot Hit Streak         20    | 4    15   14   18   20   15   .    5    4    
  Robot Miss Streak        5     | 3    3    3    5    4    4    .    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           416   | 10   34   65   124  100  53   .    18   12   
  Core Hits                227   | 4    13   33   66   56   44   .    7    4    
  Critical Hits            2     | .    .    .    .    2    .    .    .    .    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    .    
Melee Attacks              18    | .    .    .    18   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    11   .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10629 | 115  276  876  3117 3495 1963 .    274  513  
  Guns                     2525  | 115  275  357  422  603  515  .    190  48   
  Cannons                  4990  | .    .    390  1662 1840 708  .    60   330  
  Explosions               2897  | .    .    103  1017 967  722  .    .    88   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  217   | .    1    26   16   85   18   .    24   47   
  Kinetic                  793   | 49   243  311  .    .    .    .    190  .    
  Thermal                  6731  | 66   32   436  1606 2865 1288 .    60   378  
  Explosive                2124  | .    .    103  951  419  563  .    .    88   
  Electromagnetic          764   | .    .    .    544  126  94   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    .    3    2    2    2    3    10   
  Average Corruption       2     | .    1    .    2    1    2    2    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    1    5    5    1    5    9    
    Message Errors         7     | .    .    .    .    1    1    .    2    3    
    Matter Fused           1     | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4     | .    .    .    1    .    1    1    1    .    
    Energy Discharges      7     | .    .    .    .    2    2    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    2    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Targeting Errors       1     | .    .    .    .    .    1    .    .    .    
Overload Shots             9     | .    .    .    .    .    7    .    .    2    
  Effects                  1     | .    .    .    .    .    .    .    .    1    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    
Overflow Damage            408   | .    .    9    78   220  87   .    .    14   
  Projectiles              155   | .    .    9    57   56   33   .    .    .    
  Explosions               253   | .    .    .    21   164  54   .    .    14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      449   | .    .    2    .    352  61   .    12   22   
  Shots                    6     | .    .    .    .    4    2    .    .    .    
  Rammed                   31    | .    1    1    5    11   5    .    2    6    
Targets Rammed             37    | .    1    5    5    13   5    .    2    6    
  Kicked                   4     | .    .    4    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    2    .    .    .    .    
Highest Temperature        418   | 54   12   315  102  367  225  68   266  418  
  Average Temperature      84    | 29   6    63   33   64   100  51   109  195  
  Received Heat Transfer   2109  | 54   42   468  279  456  307  18   107  378  
  Effects                  6     | .    .    .    .    .    .    .    .    6    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    
  Parts Fried              4     | .    .    .    3    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    .    4    10   4    .    1    1    
  Heat Transferred         11328 | 150  75   925  3097 4305 2102 .    100  574  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Fac  
Peak Influence             1074 | 30   214  303  531  1052 1074 578  376  224  
  Average Influence        368  | 9    137  171  264  606  820  562  293  98   
Maximum Alert Level        3    | .    1    1    2    3    3    2    1    1    
  Low Security (%)         43   | 100  74   53   44   29   .    .    12   96   
  Level 1                  27   | .    25   46   43   11   .    .    87   3    
  Level 2                  10   | .    .    .    11   8    34   100  .    .    
  Level 3                  18   | .    .    .    .    50   65   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    1    4    2    11   .    2    4    2    
  Investigation            9    | .    .    .    2    3    .    1    2    1    
  Extermination            3    | .    .    .    .    3    .    .    .    .    
  Reinforcement            12   | .    1    4    .    3    .    1    2    1    
  Assault                  2    | .    .    .    .    2    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Distress Signals           8    | .   .   2   3   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              223  | 1   14  25  48  34  23  7   27  44  
  Peak Tracking Total      18   | 1   3   6   7   4   7   4   18  16  
  Tactical Retreats        20   | .   .   1   2   3   1   1   3   9   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Traps Triggered            17   | .   2   .   4   .   3   2   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Machines Disabled          22   | .   .   1   2   13  2   .   2   2   
  Max in Single Turn       8    | .   .   1   1   8   1   .   1   1   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Machines Accessed          38   | .   2   2   11  13  .   .   7   3   
  Terminals                23   | .   1   2   7   7   .   .   4   2   
  Fabricators              3    | .   .   .   .   2   .   .   1   .   
  Repair Stations          5    | .   .   .   1   2   .   .   1   1   
  Recycling Units          3    | .   1   .   1   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                129  | .   7   5   51  33  .   .   18  15  
  Successful               81   | .   6   3   35  18  .   .   6   13  
  Failed                   47   | .   1   2   16  14  .   .   12  2   
    Catastrophic           3    | .   .   .   1   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   
  Manual                   40   | .   2   2   12  10  .   .   10  4   
  Terminals                79   | .   4   5   33  19  .   .   11  7   
  Fabricators              6    | .   .   .   .   4   .   .   2   .   
  Repair Stations          23   | .   .   .   7   5   .   .   3   8   
  Recycling Units          7    | .   3   .   2   .   .   .   2   .   
  Scanalyzers              10   | .   .   .   9   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   
Terminal Hacks             42   | .   3   3   18  10  .   .   3   5   
  Record                   17   | .   1   1   6   3   .   .   2   4   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   1   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   .   1   4   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   2   3   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   4   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   
Repair Station Hacks       18   | .   .   .   6   2   .   .   2   8   
  Scan Component           9    | .   .   .   3   1   .   .   1   4   
  Repair                   9    | .   .   .   3   1   .   .   1   4   
Recycling Unit Hacks       6    | .   3   .   2   .   .   .   1   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   9   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   2   2   10  13  .   .   8   2   
  Full Trace Events        7    | .   .   .   2   2   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   
    Matter                 234  | .   .   .   .   234 .   .   .   .   
    Time                   117  | .   .   .   .   117 .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   .   
Parts Repaired             9    | .   .   .   3   1   .   .   1   4   
  Time                     376  | .   .   .   84  70  .   .   22  200 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          132  | .   132 .   .   .   .   .   .   .   
  Retrieved Matter         204  | .   204 .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   7   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   9   .   .   .   .   .   
  Non-combat               7    | .   .   .   7   .   .   .   .   .   
  Combat                   2    | .   .   .   2   .   .   .   .   .   
Robot Hacks Applied        11   | .   .   .   11  .   .   .   .   .   
  parse_system             7    | .   .   .   7   .   .   .   .   .   
  no_distress              4    | .   .   .   4   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   4   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Fac  
Turns Passed               6735 | 143  503  625  1805 1710 614  115  507  713  
Spaces Moved               4350 | 85   258  313  804  886  280  208  756  760  
  Core                     102  | 14   .    .    .    .    52   10   .    26   
  Treads                   1870 | .    .    .    761  886  223  .    .    .    
  Legs                     685  | 71   258  313  43   .    .    .    .    .    
  Wheels                   44   | .    .    .    .    .    .    .    44   .    
  Hover                    1123 | .    .    .    .    .    .    .    389  734  
  Flight                   526  | .    .    .    .    .    5    198  323  .    
  Fastest Speed            37   | 50   120  120  120  152  150  37   37   44   
  Average Speed            106  | 108  120  120  151  154  153  42   48   52   
  Slowest Speed            300  | 120  120  120  160  160  300  150  90   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    2    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 7    34   39   63   30   56   6    34   18   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          283  | .    .    9    35   92   125  .    .    22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    17   2    .    .    3    
  AOE                      261  | .    .    9    35   75   123  .    .    19   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Fac  
Total                      5869 | 116  410  471  1232 1098 385  234  873  1050 
  Wait                     715  | .    88   45   225  66   1    1    59   230  
  Move                     4334 | 84   257  312  803  885  279  203  751  760  
  Hop                      4    | .    .    .    .    .    .    2    2    .    
  Pick Up                  96   | 9    8    18   27   19   1    3    6    5    
  Fast Attach              62   | 6    9    2    7    1    5    1    18   13   
  Attach                   53   | 2    .    7    9    9    13   1    6    6    
  Detach                   20   | 1    .    1    3    .    5    1    5    4    
  Swap                     74   | 1    5    14   18   26   5    .    2    3    
  Drop                     103  | 4    14   14   24   23   5    4    9    6    
  Fire                     303  | 9    28   53   93   56   36   .    11   17   
  Melee                    18   | .    .    .    18   .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    .    .    2    6    
  Kick                     6    | .    1    5    .    .    .    .    .    .    
  Crush                    23   | .    .    .    5    13   5    .    .    .    
  Escape Stasis            48   | .    .    .    .    .    30   18   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   82 | -11/Scrapyard | Discovered new exit (range 8)
  144 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 16)
  647 | -10/Materials | Entered another Materials area
  647 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1052 | -9/Materials  | Build established: Scavenger-Mutant
 1262 | -9/Materials  | Discovered new exit (range 10)
 1272 | -9/Materials  | Entered another Materials area
 1272 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1623 | -8/Materials  | Build established: Gunner
 1916 | -8/Materials  | Lost 5 parts (5w)
 2183 | -8/Materials  | Build established: Mutant
 2891 | -8/Materials  | Repaired Lgt. EM Pulse Cannon
 2919 | -8/Materials  | Repaired Lgt. Treads
 2946 | -8/Materials  | Repaired Lgt. Treads
 2986 | -8/Materials  | Discovered new exit (range 16)
 3077 | -8/Materials  | Entered Factory
 3077 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3696 | -7/Factory    | Fabricated Adv. Medium Treads (x2)
 3761 | -7/Factory    | Build established: Scavenger-Gunner
 3773 | -7/Factory    | Local fabrication network quarantined
 3877 | -7/Factory    | First assault squad dispatched
 4503 | -7/Factory    | Repaired Cld. Particle Cannon
 4643 | -7/Factory    | Central database locked down
 4755 | -7/Factory    | Identified exit to Garrison
 4787 | -7/Factory    | Entered Garrison
 4846 | -7/Garrison   | Triggered checkpoint
 4910 | -7/Garrison   | Lost 5 parts (1p1n3w)
 4913 | -7/Garrison   | Destroyed 7 combat bots
 5101 | -7/Garrison   | Phase Generator disabled
 5195 | -7/Garrison   | Triggered checkpoint
 5230 | -7/Garrison   | Destroyed 10 combat bots
 5236 | -7/Garrison   | Lost 4 parts (1p2n1w)
 5237 | -7/Garrison   | Core integrity fell below 50%
 5238 | -7/Garrison   | Triggered checkpoint
 5240 | -7/Garrison   | Triggered checkpoint
 5297 | -7/Garrison   | Lost 9 parts (1p3n1u4w)
 5390 | -7/Garrison   | Discovered new exit (range 8)
 5401 | -7/Garrison   | Entered Factory
 5499 | -7/Factory    | Discovered new exit (range 14)
 5516 | -7/Factory    | Entered another Factory area
 5516 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5550 | -6/Factory    | Repaired Xenon Bombardment Thruster
 5584 | -6/Factory    | Spotted B-75 Beast
 6017 | -6/Factory    | Discovered new exit (range 15)
 6023 | -6/Factory    | Entered another Factory area
 6023 | -5/Factory    | Evolved 2 slots: Propulsion x2
 6210 | -5/Factory    | Repaired Lgt. Fission Core
 6262 | -5/Factory    | Repaired Hvy. Plasma Cannon
 6315 | -5/Factory    | Repaired Imp. Gravmag System
 6367 | -5/Factory    | Repaired Imp. Gravmag System
 6561 | -5/Factory    | Lost 3 parts (1p1n1w)
 6585 | -5/Factory    | Identified exit to Upper Caves
 6632 | -5/Factory    | Core integrity fell below 50%
 6655 | -5/Factory    | Lost 4 parts (1p3n)
 6696 | -5/Factory    | System corruption reached 10%
 6714 | -5/Factory    | Core integrity fell below 20%
 6716 | -5/Factory    | Build established: Hacker-Mutant
 6736 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
>>Query(Solar War)
In 2198 a hostile alien race known as the [Sigix] arrived in the [Solar
  System], likely using their superior technology to crush [Human]
  defenses. The lack of contact after the initial burst of warning
  messages in [2210] suggests Humans were swiftly overcome by the assault.
ALERT: Suspicious activity at Terminal F019. Dispatching Investigation
  squad.
System corrupted: IFF burst signal emitted.
Penetrated by Slug.
K-01 Serf destroyed.
Slug penetrates Wall.
Slammed into Y-64 Sentinel.
U-05 Engineer builds a Door.
Slammed into Y-64 Sentinel.
Penetrated by Slug.
Lgt. Fission Core destroyed.
System Shield destroyed.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????   ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| #?????????????????##????   ??????????????????????? |
| #???????????#      #????   ??????????????????????? |
| #???????????# """" #????   ??????????????????????? |
| #???????????# """" #????  ???????????????????????? |
| #???????????# """" #????  ???????????????????????? |
| #???????????? """" #???? #???????????????????????? |
| #?????????????     ????# #???????????????????????? |
| #????????????###+###?###g###?????????????????????? |
| #??###+#######     #?#     #?????????????????????? |
| #??#      =        ### !   #?????????????????????? |
| #??#      %!               +?????????????????????? |
| #??#               ###     #?????????????????????? |
| ???#   #######     #?# k   #?????????????????????? |
| ???#   #?????### #"#?##u  ##?????????????????????? |
| ???#   #???????# ###??#s  #??????????????????????? |
| ?###   #???????  #????# s #??????????????????????? |
| ##T#   #??????##+#????#   #??????????????????????? |
|        #?????????????##   ##?????????????????????? |
|      ! #?????????????#   @ #?????????????????????? |
|  ""    #?????????????#s    #?????????????????????? |
|  """   #?????????????+  >!   ????????????????????? |
|   F"   #???????????? #     ###???????????????????? |
|  """ ]##???????????? #     #?????????????????????? |
|  ""   #???????????? ?#######???????????????????### |
|       ###?????????= ??????????????????????????     |
|         #????????? ??????????????????????????""    |
|         #????????##??????????????????????????Y  !  |
|         #?????????????????????????????????# """    |
| ###     #?????????????????????????????????#        |
| ###     #?????????????????????????????????# """""  |
| | #     #???######????????????????????????# """""  |
|   #     ####     #????????????????????????? """    |
|   #             [#???????????????????????????    | |
|   #              #???????????????????????######+## |
|   #              #??????????????##########         |
| #####      #         ?????????                     |
|    ##      #?#+####???????????????######           |
|    ##      +???????????????????????????#     ##### |
| ""??# ######???????????????????????????#     #     |
| ""??# #????????????????????????????????#     # """ |
| ""??# #????????????????????????????????#     # "F" |
| ""??# #????????????????????????????????#     / "   |
| ""??# #??????????????????????????????? #    %# """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          65
Energy Generation          36
Energy Capacity            465
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Resistance: KI             25
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
 Lrg. Storage Unit | -8/Materials | Scanalyzed
  Particle Charger | -8/Materials | Scanalyzed
    Imp. Heat Sink | -8/Materials | Scanalyzed
     Imp. Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Medium Treads | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
GoHome()
Hey, That's Mine!
It's Just You
Just What I Needed
Librarian
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Power Corrupts
Remodeling
Risk Taker
Serviceable Loadout
Significant Disruption
Storm Trooper
System Compromised
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CombatCoilReplicator
  Manual?         0
Play Time         04:12:20
  Cumulative      8.3 hours
  Start           2020.02.06 @ 00:01:30
  End             2020.02.06 @ 22:36:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d2cb7c00-b2ae-45ad-b1e9-a0470b52692f