Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 22:36:55 Player: Beelzebelt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (4359) 4359 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (913) 913 TOTAL SCORE: 10207 Bonus ------- High Alert Combat Kills 713 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 23/300 Energy 86/100 System Corruption 10% Temperature Cool (13) Movement Hovering (76) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Combat Gravmag System Combat Gravmag System > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Cooling System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Cooling System Improved Focal Shield Hacking Suite System Shield System Shield > --- WEAPON ----------- Wave Gun Variable Charge Gun Heavy Plasma Cannon > --- INVENTORY -------- Power Amplifier [Rating: 83] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 5 | . . 2 . . . . 1 2 Utility 3 | . . . 1 1 . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 188 | 9 14 23 34 35 23 2 26 22 Power 31 | 3 7 2 2 5 4 1 3 4 Engine 26 | 3 7 2 2 5 3 1 2 1 Core 5 | . . . . . 1 . 1 3 Reactor . | . . . . . . . . . Propulsion 52 | 2 . 10 12 5 5 1 8 9 Treads 20 | . . . 11 5 4 . . . Leg 13 | 2 . 10 1 . . . . . Wheel 2 | . . . . . . . 2 . Hover 14 | . . . . . . . 5 9 Flight 3 | . . . . . 1 1 1 . Utility 39 | 2 4 4 4 10 1 . 9 5 Device 26 | 1 . 2 3 8 1 . 7 4 Storage 9 | 1 4 1 1 2 . . . . Processor 1 | . . 1 . . . . . . Hackware 3 | . . . . . . . 2 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 66 | 2 3 7 16 15 13 . 6 4 Energy Gun 17 | 1 . 1 4 3 6 . . 2 Energy Cannon 23 | . . 3 6 7 2 . 3 2 Ballistic Gun 11 | 1 3 2 . . 3 . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . 1 3 3 2 . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . . . 3 2 . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . Parts Lost 57 | . 1 4 6 5 20 . 6 15 Power 9 | . . . . 1 3 . 1 4 Propulsion 19 | . . 1 . 2 7 . 4 5 Utility 6 | . . 1 . 1 2 . . 2 Weapon 23 | . 1 2 6 1 8 . 1 4 Highest Loss Streak 9 | . 1 2 5 2 9 . 2 4 Average Slot Usage (%) 90 | . 98 96 98 100 81 30 67 65 Engine 10 | . 14 11 9 15 11 6 5 4 Treads 19 | . . . 33 30 21 . . . Leg 6 | . 28 41 1 . . . . . Hover 3 | . . . . . . . 14 24 Device 16 | . 14 8 18 23 17 . 10 9 Storage 6 | . 14 11 9 7 5 . . . Hackware 2 | . . . . . . . 11 13 Energy Gun 4 | . 2 2 6 6 5 . . 3 Energy Cannon 10 | . . 9 14 14 10 . 1 2 Ballistic Gun 4 | . 24 9 . . 4 9 11 . Special Melee Weapon 1 | . . . 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 11 16 27 53 77 73 10 39 45 Greatest Support 131 | 20 20 40 84 100 100 12 70 131 Greatest Overweight (x) 5 | . . . . . 5 2 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 4 8 10 12 12 12 4 4 4 Average Capacity 9 | 4 5 8 11 12 10 4 4 4 Most Carried 12 | 4 6 10 12 12 12 4 4 4 Average Carried 8 | 2 5 7 11 11 5 3 3 2 Final Capacity 12 | 4 8 10 12 12 4 4 4 4 Final Carried 12 | 4 6 8 12 12 4 4 4 1 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Mutant 17% | Scavenger-Mutant 12% | Hacker-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Matter Collected 2014 | 375 144 295 375 360 203 . 131 131 Remotely . | . . . . . . . . . Salvage Created 4635 | 66 165 639 1314 1628 622 . 83 118 Parts 243 | 7 22 35 85 60 23 . 6 5 Haulers Intercepted 6 | . 1 . 3 1 . . . 1 Recyclers Shooed 5 | . 1 1 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 99 | 1 7 13 32 24 21 . 1 . Melee 1 | . . . . 1 . . . . Guns 33 | 1 7 6 9 3 7 . . . Cannons 44 | . . 6 15 15 7 . 1 . AOE 20 | . . 1 7 5 7 . . . Classes Destroyed 14 | 3 2 2 4 3 . . . . Worker 4 | 1 . . 1 2 . . . . Builder 6 | . . . 2 2 . . 1 1 Tunneler 1 | 1 . . . . . . . . Hauler 6 | . 1 . 3 1 . . . 1 Recycler 6 | . . 1 . 5 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 8 | . . 2 4 2 . . . . Swarmer 33 | . 6 . 12 4 11 . . . Grunt 46 | 1 1 13 10 13 8 . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 10 | . . . 7 2 1 . . . Hunter 4 | . . . 2 1 . . 1 . Programmer 4 | . . . . 3 1 . . . Best Kill Streak 11 | 2 6 3 7 11 10 . 1 1 Combat Bots Only 10 | 1 6 3 5 4 10 . 1 . Max Kills in Single Turn 4 | 1 1 1 4 4 3 . 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 3 4 3 . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Damage Taken 9052 | 104 201 868 1204 1408 1884 85 821 2477 Core 2049 | 46 54 170 101 262 214 51 147 1004 Absorbed by Shields 213 | . . . . . 13 . 200 . Core Remaining (%) 64 | 81 60 57 81 . . 24 82 . Volleys Fired 303 | 9 28 53 93 56 36 . 11 17 Largest 3 | 2 2 2 3 3 3 . 3 3 Hottest 246 | 60 60 125 194 210 235 . 136 246 Shots Fired 637 | 18 50 103 165 158 87 . 33 23 Gun 282 | 18 50 65 36 44 30 . 31 8 Cannon 339 | . . 37 124 110 51 . 2 15 Launcher 16 | . . 1 5 4 6 . . . Special . | . . . . . . . . . Kinetic 144 | 9 47 57 . . . . 31 . Thermal 442 | 9 3 45 131 154 75 . 2 23 Explosive 16 | . . 1 5 4 6 . . . Electromagnetic 35 | . . . 29 . 6 . . . Robot Hit Streak 20 | 4 15 14 18 20 15 . 5 4 Robot Miss Streak 5 | 3 3 3 5 4 4 . 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 416 | 10 34 65 124 100 53 . 18 12 Core Hits 227 | 4 13 33 66 56 44 . 7 4 Critical Hits 2 | . . . . 2 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 18 | . . . 18 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . 11 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10629 | 115 276 876 3117 3495 1963 . 274 513 Guns 2525 | 115 275 357 422 603 515 . 190 48 Cannons 4990 | . . 390 1662 1840 708 . 60 330 Explosions 2897 | . . 103 1017 967 722 . . 88 Melee . | . . . . . . . . . Ramming 217 | . 1 26 16 85 18 . 24 47 Kinetic 793 | 49 243 311 . . . . 190 . Thermal 6731 | 66 32 436 1606 2865 1288 . 60 378 Explosive 2124 | . . 103 951 419 563 . . 88 Electromagnetic 764 | . . . 544 126 94 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 . 3 2 2 2 3 10 Average Corruption 2 | . 1 . 2 1 2 2 2 3 Corruption Purged . | . . . . . . . . . Effects 26 | . . . 1 5 5 1 5 9 Message Errors 7 | . . . . 1 1 . 2 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 4 | . . . 1 . 1 1 1 . Energy Discharges 7 | . . . . 2 2 . 2 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . 1 . . . Overload Shots 9 | . . . . . 7 . . 2 Effects 1 | . . . . . . . . 1 Heat Surge 1 | . . . . . . . . 1 Overflow Damage 408 | . . 9 78 220 87 . . 14 Projectiles 155 | . . 9 57 56 33 . . . Explosions 253 | . . . 21 164 54 . . 14 Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 449 | . . 2 . 352 61 . 12 22 Shots 6 | . . . . 4 2 . . . Rammed 31 | . 1 1 5 11 5 . 2 6 Targets Rammed 37 | . 1 5 5 13 5 . 2 6 Kicked 4 | . . 4 . . . . . . Crushed 2 | . . . . 2 . . . . Highest Temperature 418 | 54 12 315 102 367 225 68 266 418 Average Temperature 84 | 29 6 63 33 64 100 51 109 195 Received Heat Transfer 2109 | 54 42 468 279 456 307 18 107 378 Effects 6 | . . . . . . . . 6 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . . . 3 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Melted 20 | . . . 4 10 4 . 1 1 Heat Transferred 11328 | 150 75 925 3097 4305 2102 . 100 574 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Peak Influence 1074 | 30 214 303 531 1052 1074 578 376 224 Average Influence 368 | 9 137 171 264 606 820 562 293 98 Maximum Alert Level 3 | . 1 1 2 3 3 2 1 1 Low Security (%) 43 | 100 74 53 44 29 . . 12 96 Level 1 27 | . 25 46 43 11 . . 87 3 Level 2 10 | . . . 11 8 34 100 . . Level 3 18 | . . . . 50 65 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 1 4 2 11 . 2 4 2 Investigation 9 | . . . 2 3 . 1 2 1 Extermination 3 | . . . . 3 . . . . Reinforcement 12 | . 1 4 . 3 . 1 2 1 Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Distress Signals 8 | . . 2 3 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 223 | 1 14 25 48 34 23 7 27 44 Peak Tracking Total 18 | 1 3 6 7 4 7 4 18 16 Tactical Retreats 20 | . . 1 2 3 1 1 3 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Traps Triggered 17 | . 2 . 4 . 3 2 3 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Machines Disabled 22 | . . 1 2 13 2 . 2 2 Max in Single Turn 8 | . . 1 1 8 1 . 1 1 Phase Generator 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Machines Accessed 38 | . 2 2 11 13 . . 7 3 Terminals 23 | . 1 2 7 7 . . 4 2 Fabricators 3 | . . . . 2 . . 1 . Repair Stations 5 | . . . 1 2 . . 1 1 Recycling Units 3 | . 1 . 1 . . . 1 . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 129 | . 7 5 51 33 . . 18 15 Successful 81 | . 6 3 35 18 . . 6 13 Failed 47 | . 1 2 16 14 . . 12 2 Catastrophic 3 | . . . 1 . . . 2 . Database Lockouts 1 | . . . . 1 . . . . Manual 40 | . 2 2 12 10 . . 10 4 Terminals 79 | . 4 5 33 19 . . 11 7 Fabricators 6 | . . . . 4 . . 2 . Repair Stations 23 | . . . 7 5 . . 3 8 Recycling Units 7 | . 3 . 2 . . . 2 . Scanalyzers 10 | . . . 9 1 . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 42 | . 3 3 18 10 . . 3 5 Record 17 | . 1 1 6 3 . . 2 4 Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 3 | . . . 1 2 . . . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . Alert Level 6 | . . 1 4 1 . . . . Unreport Threat 3 | . . . 2 1 . . . . Locate Traps 2 | . . . 1 . . . 1 . Reinforcement Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 5 | . . . 2 3 . . . . Fabricator Hacks 4 | . . . . 4 . . . . Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 18 | . . . 6 2 . . 2 8 Scan Component 9 | . . . 3 1 . . 1 4 Repair 9 | . . . 3 1 . . 1 4 Recycling Unit Hacks 6 | . 3 . 2 . . . 1 . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Matter 2 | . 1 . . . . . 1 . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 9 | . . . 9 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 5 | . . . 5 . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 2 2 10 13 . . 8 2 Full Trace Events 7 | . . . 2 2 . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Built 2 | . . . . 2 . . . . Matter 234 | . . . . 234 . . . . Time 117 | . . . . 117 . . . . Total Part Build Rating 14 | . . . . 14 . . . . Parts Repaired 9 | . . . 3 1 . . 1 4 Time 376 | . . . 84 70 . . 22 200 Parts Recycled . | . . . . . . . . . Recycled Matter 132 | . 132 . . . . . . . Retrieved Matter 204 | . 204 . . . . . . . Retrieved Components 7 | . . . 7 . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 9 | . . . 9 . . . . . Non-combat 7 | . . . 7 . . . . . Combat 2 | . . . 2 . . . . . Robot Hacks Applied 11 | . . . 11 . . . . . parse_system 7 | . . . 7 . . . . . no_distress 4 | . . . 4 . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . . . 2 . ROAM 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . . . 4 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Turns Passed 6735 | 143 503 625 1805 1710 614 115 507 713 Spaces Moved 4350 | 85 258 313 804 886 280 208 756 760 Core 102 | 14 . . . . 52 10 . 26 Treads 1870 | . . . 761 886 223 . . . Legs 685 | 71 258 313 43 . . . . . Wheels 44 | . . . . . . . 44 . Hover 1123 | . . . . . . . 389 734 Flight 526 | . . . . . 5 198 323 . Fastest Speed 37 | 50 120 120 120 152 150 37 37 44 Average Speed 106 | 108 120 120 151 154 153 42 48 52 Slowest Speed 300 | 120 120 120 160 160 300 150 90 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . 2 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 7 34 39 63 30 56 6 34 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 283 | . . 9 35 92 125 . . 22 Melee . | . . . . . . . . . Projectile 22 | . . . . 17 2 . . 3 AOE 261 | . . 9 35 75 123 . . 19 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Total 5869 | 116 410 471 1232 1098 385 234 873 1050 Wait 715 | . 88 45 225 66 1 1 59 230 Move 4334 | 84 257 312 803 885 279 203 751 760 Hop 4 | . . . . . . 2 2 . Pick Up 96 | 9 8 18 27 19 1 3 6 5 Fast Attach 62 | 6 9 2 7 1 5 1 18 13 Attach 53 | 2 . 7 9 9 13 1 6 6 Detach 20 | 1 . 1 3 . 5 1 5 4 Swap 74 | 1 5 14 18 26 5 . 2 3 Drop 103 | 4 14 14 24 23 5 4 9 6 Fire 303 | 9 28 53 93 56 36 . 11 17 Melee 18 | . . . 18 . . . . . Ram 8 | . . . . . . . 2 6 Kick 6 | . 1 5 . . . . . . Crush 23 | . . . 5 13 5 . . . Escape Stasis 48 | . . . . . 30 18 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 144 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Propulsion x2 1052 | -9/Materials | Build established: Scavenger-Mutant 1262 | -9/Materials | Discovered new exit (range 10) 1272 | -9/Materials | Entered another Materials area 1272 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1623 | -8/Materials | Build established: Gunner 1916 | -8/Materials | Lost 5 parts (5w) 2183 | -8/Materials | Build established: Mutant 2891 | -8/Materials | Repaired Lgt. EM Pulse Cannon 2919 | -8/Materials | Repaired Lgt. Treads 2946 | -8/Materials | Repaired Lgt. Treads 2986 | -8/Materials | Discovered new exit (range 16) 3077 | -8/Materials | Entered Factory 3077 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3696 | -7/Factory | Fabricated Adv. Medium Treads (x2) 3761 | -7/Factory | Build established: Scavenger-Gunner 3773 | -7/Factory | Local fabrication network quarantined 3877 | -7/Factory | First assault squad dispatched 4503 | -7/Factory | Repaired Cld. Particle Cannon 4643 | -7/Factory | Central database locked down 4755 | -7/Factory | Identified exit to Garrison 4787 | -7/Factory | Entered Garrison 4846 | -7/Garrison | Triggered checkpoint 4910 | -7/Garrison | Lost 5 parts (1p1n3w) 4913 | -7/Garrison | Destroyed 7 combat bots 5101 | -7/Garrison | Phase Generator disabled 5195 | -7/Garrison | Triggered checkpoint 5230 | -7/Garrison | Destroyed 10 combat bots 5236 | -7/Garrison | Lost 4 parts (1p2n1w) 5237 | -7/Garrison | Core integrity fell below 50% 5238 | -7/Garrison | Triggered checkpoint 5240 | -7/Garrison | Triggered checkpoint 5297 | -7/Garrison | Lost 9 parts (1p3n1u4w) 5390 | -7/Garrison | Discovered new exit (range 8) 5401 | -7/Garrison | Entered Factory 5499 | -7/Factory | Discovered new exit (range 14) 5516 | -7/Factory | Entered another Factory area 5516 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -6/Factory | Repaired Xenon Bombardment Thruster 5584 | -6/Factory | Spotted B-75 Beast 6017 | -6/Factory | Discovered new exit (range 15) 6023 | -6/Factory | Entered another Factory area 6023 | -5/Factory | Evolved 2 slots: Propulsion x2 6210 | -5/Factory | Repaired Lgt. Fission Core 6262 | -5/Factory | Repaired Hvy. Plasma Cannon 6315 | -5/Factory | Repaired Imp. Gravmag System 6367 | -5/Factory | Repaired Imp. Gravmag System 6561 | -5/Factory | Lost 3 parts (1p1n1w) 6585 | -5/Factory | Identified exit to Upper Caves 6632 | -5/Factory | Core integrity fell below 50% 6655 | -5/Factory | Lost 4 parts (1p3n) 6696 | -5/Factory | System corruption reached 10% 6714 | -5/Factory | Core integrity fell below 20% 6716 | -5/Factory | Build established: Hacker-Mutant 6736 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Query(Solar War) In 2198 a hostile alien race known as the [Sigix] arrived in the [Solar System], likely using their superior technology to crush [Human] defenses. The lack of contact after the initial burst of warning messages in [2210] suggests Humans were swiftly overcome by the assault. ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. System corrupted: IFF burst signal emitted. Penetrated by Slug. K-01 Serf destroyed. Slug penetrates Wall. Slammed into Y-64 Sentinel. U-05 Engineer builds a Door. Slammed into Y-64 Sentinel. Penetrated by Slug. Lgt. Fission Core destroyed. System Shield destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | #?????????????????##???? ??????????????????????? | | #???????????# #???? ??????????????????????? | | #???????????# """" #???? ??????????????????????? | | #???????????# """" #???? ???????????????????????? | | #???????????# """" #???? ???????????????????????? | | #???????????? """" #???? #???????????????????????? | | #????????????? ????# #???????????????????????? | | #????????????###+###?###g###?????????????????????? | | #??###+####### #?# #?????????????????????? | | #??# = ### ! #?????????????????????? | | #??# %! +?????????????????????? | | #??# ### #?????????????????????? | | ???# ####### #?# k #?????????????????????? | | ???# #?????### #"#?##u ##?????????????????????? | | ???# #???????# ###??#s #??????????????????????? | | ?### #??????? #????# s #??????????????????????? | | ##T# #??????##+#????# #??????????????????????? | | #?????????????## ##?????????????????????? | | ! #?????????????# @ #?????????????????????? | | "" #?????????????#s #?????????????????????? | | """ #?????????????+ >! ????????????????????? | | F" #???????????? # ###???????????????????? | | """ ]##???????????? # #?????????????????????? | | "" #???????????? ?#######???????????????????### | | ###?????????= ?????????????????????????? | | #????????? ??????????????????????????"" | | #????????##??????????????????????????Y ! | | #?????????????????????????????????# """ | | ### #?????????????????????????????????# | | ### #?????????????????????????????????# """"" | | | # #???######????????????????????????# """"" | | # #### #????????????????????????? """ | | # [#??????????????????????????? | | | # #???????????????????????######+## | | # #??????????????########## | | ##### # ????????? | | ## #?#+####???????????????###### | | ## +???????????????????????????# ##### | | ""??# ######???????????????????????????# # | | ""??# #????????????????????????????????# # """ | | ""??# #????????????????????????????????# # "F" | | ""??# #????????????????????????????????# / " | | ""??# #??????????????????????????????? # %# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 36 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 25 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Everything Is Under Control First Step to Greatness GoHome() Hey, That's Mine! It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Serviceable Loadout Significant Disruption Storm Trooper System Compromised Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed CombatCoilReplicator Manual? 0 Play Time 04:12:20 Cumulative 8.3 hours Start 2020.02.06 @ 00:01:30 End 2020.02.06 @ 22:36:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d2cb7c00-b2ae-45ad-b1e9-a0470b52692f