Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 11:40:45

Player: Mallow

Result: Destroyed by as-67759 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (324)      324
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 814

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     213/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Ion Engine
  Small Storage Unit
        Structural Scanner
        Utility Shielding
        Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
               Utility Shielding
>              --- WEAPON -----------
               Battle Cannon
          Mini Grenade Launcher
>              --- INVENTORY --------
               Ion Engine
         Light Treads
         Small Storage Unit
        Medium Storage Unit
               Structural Scanner
  Experimental Sensor Array
               Terrain Scanner
               Utility Shielding
         Light Assault Rifle
               Grenade Launcher
          Mini Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Utility Shielding
  Storage                  Large Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   6   1   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  14  
  Ballistic Gun            8    | .   13  .   
  Ballistic Cannon         5    | .   .   14  
  Launcher                 13   | .   13  14  
Peak Build Rating          11   | 6   9   11  
  Average Rating           8    | 4   7   9   
  On Entrance              5    | .   6   9   
Naked Turns                1    | .   .   1   
Heaviest Build             28   | 11  28  28  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   13  14  
  Most Carried             12   | 2   11  12  
  Average Carried          7    | 1   6   11  
  Final Capacity           15   | 8   15  5   
  Final Carried            11   | 2   11  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           423  | 239 171 13  
  Remotely                 .    | .   .   .   
Salvage Created            395  | .   362 33  
  Parts                    32   | .   24  8   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   5   6   
  Guns                     1    | .   1   .   
  AOE                      10   | .   4   6   
Classes Destroyed          6    | .   5   1   
  Worker                   2    | .   2   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Swarmer                  6    | .   .   6   
  Grunt                    5    | .   5   .   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        34   | .   7   27  
  Missed                   4    | .   3   1   
Damage Taken               889  | .   149 740 
  Core                     258  | .   .   258 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  15   | .   7   8   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              37   | .   25  12  
  Largest                  2    | .   1   2   
  Hottest                  69   | .   30  69  
Shots Fired                39   | .   25  14  
  Gun                      16   | .   16  .   
  Cannon                   7    | .   .   7   
  Launcher                 16   | .   9   7   
  Special                  .    | .   .   .   
  Kinetic                  23   | .   16  7   
  Thermal                  .    | .   .   .   
  Explosive                16   | .   9   7   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   5   3   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           21   | .   15  6   
  Core Hits                31   | .   20  11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1116 | .   734 382 
  Guns                     66   | .   66  .   
  Cannons                  61   | .   .   61  
  Explosions               989  | .   668 321 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  127  | .   66  61  
  Thermal                  .    | .   .   .   
  Explosive                989  | .   668 321 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      156  | .   107 49  
  Shots                    5    | .   3   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        15   | .   2   15  
  Average Temperature      6    | .   1   8   
  Received Heat Transfer   24   | .   24  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             295  | .   208 295 
  Initial                  81   | .   .   81  
  Average                  98   | .   94  127 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         88   | 100 83  93  
  Level 1                  11   | .   16  6   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   13  9   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          6    | .   3   3   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   5   2   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   11  4   
  Successful               3    | .   1   2   
  Failed                   12   | .   10  2   
    Catastrophic           4    | .   2   2   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   11  3   
  Terminals                11   | .   8   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1288 | 91  752 445 
Spaces Moved               743  | 54  430 259 
  Core                     7    | 5   .   2   
  Treads                   736  | 49  430 257 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            158  | 149 160 159 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       43   | 4   67  60  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          130  | .   69  61  
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      129  | .   69  60  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      810  | 61  471 278 
  Wait                     3    | .   .   3   
  Move                     741  | 53  429 259 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 2   9   2   
  Fast Attach              7    | 6   1   .   
  Attach                   2    | .   1   1   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     3    | .   2   1   
  Fire                     37   | .   25  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 9)
  353 | -10/Materials | Discovered new exit (range 16)
  435 | -10/Materials | Discovered new exit (range 15)
  491 | -10/Materials | Discovered new exit (range 5)
  844 | -10/Materials | Entered Mines
  853 | -10/Mines     | Found the Drone Emporium
  883 | -10/Mines     | Learned Materials stockpile data
  928 | -10/Mines     | Discovered new exit (range 8)
 1043 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1061 | -10/Mines     | Learned Materials terminal intel
 1185 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1188 | -10/Mines     | Found Prototype Device
 1230 | -10/Mines     | Discovered new exit (range 9)
 1266 | -10/Mines     | Assembled infested the area
 1286 | -10/Mines     | Core integrity fell below 50%
 1288 | -10/Mines     | Released all parts (2)
 1289 | -10/Mines     | Destroyed by as-67759 with Assembled Rifle

 Last Messages 
---------------
>>Access(Branch)
No branch access points found.
The unstable cave ceiling collapses.
ALERT: Infestation in the mines, dispatching Demolisher response squad.
U-05 Engineer builds a Wall.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
Lgt. Cannon destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Lgt. Treads destroyed.
U-05 Engineer builds a Wall.
Seismic Survey Station disabled.
Mni. Grenade Launcher destroyed.
Lgt. Ion Engine destroyed.
Lgt. Treads destroyed.
The unstable cave ceiling collapses. <x3>
Battle Cannon destroyed.
Released Utility Shielding.
Released Lrg. Storage Unit.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              294
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileAntigravPlatform
  Manual?         0
Play Time         00:11:57
  Cumulative      54.6 hours
  Start           2024.10.13 @ 11:31:02
  End             2024.10.13 @ 11:40:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          54%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7812850c-17dd-401a-bdab-78792826bd25