Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 04:04:44 Player: Yvonne Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3860) 3860 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 7834 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/850 Matter 532/550 Energy 140/140 System Corruption 2% Temperature Cool (30) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Matter Compressor Improved Targeting Computer Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Large Battery (200) High-capacity Battery (250) High-powered Tractor Beam Improved Field Recycling Unit (65) Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Hardlight Generator Hacking Suite Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Improved Titanium Leg Flexi-carbon Leg Large Battery Matter Compressor Core Analyzer Kinecellerator System Shield System Restoration Module High-powered Tractor Beam Improved Field Recycling Unit Heavy Plasma Cannon Improved Datajack Remote Datajack Great Axe [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 184 | 6 14 2 50 21 39 52 Power 26 | 1 2 1 5 6 2 9 Engine 18 | 1 1 1 5 3 2 5 Core 8 | . 1 . . 3 . 4 Reactor . | . . . . . . . Propulsion 36 | 2 5 . 8 8 3 10 Treads . | . . . . . . . Leg 30 | 2 . . 7 8 3 10 Wheel 6 | . 5 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 2 . 7 1 22 18 Device 28 | . . . 1 . 15 12 Storage 6 | 1 2 . 1 . 1 1 Processor 3 | . . . 1 . 1 1 Hackware 3 | . . . . 1 . 2 Protection 11 | . . . 4 . 5 2 Artifact . | . . . . . . . Weapon 71 | 2 5 1 30 6 12 15 Energy Gun 12 | . 1 . 5 . 3 3 Energy Cannon 3 | . . . 1 1 . 1 Ballistic Gun 16 | 2 2 . 3 2 4 3 Ballistic Cannon 13 | . . . 5 . 1 7 Launcher 7 | . 2 1 2 2 . . Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon 14 | . . . 8 1 4 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . 4 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 53 | . 1 1 10 7 3 31 Power 14 | . 1 1 2 2 . 8 Propulsion 17 | . . . 3 4 . 10 Utility 10 | . . . 2 . 1 7 Weapon 12 | . . . 3 1 2 6 Highest Loss Streak 10 | . 1 1 7 4 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 84 84 92 90 99 91 Engine 10 | . 9 13 10 8 13 8 Core 2 | . 4 . . 8 1 3 Leg 25 | . 20 . 25 28 30 24 Wheel 3 | . 7 28 5 . . . Device 5 | . . . 2 . 6 13 Storage 9 | . 14 14 11 9 7 6 Processor 5 | . . . 3 9 7 7 Hackware 3 | . . . . 6 5 5 Protection 3 | . . . 11 2 2 . Energy Gun 5 | . 4 . 5 4 7 4 Ballistic Gun 6 | . 23 14 2 4 5 3 Ballistic Cannon 3 | . . . 4 . 5 5 Launcher 2 | . . 14 4 8 . . Slashing Weapon 1 | . . . 3 . . 1 Naked Turns . | . . . . . . . Heaviest Build 89 | 10 27 29 59 62 85 89 Greatest Support 80 | 20 32 32 42 80 80 78 Greatest Overweight (x) 18 | 2 . . 10 2 1 18 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 15 | 7 10 15 17 20 20 20 Most Carried 20 | 6 11 9 20 20 20 20 Average Carried 12 | 4 8 8 14 19 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 6 9 8 20 19 20 6 Class Distribution -------------------- 62% | Mutant 19% | Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3245 | 239 178 65 633 381 294 1455 Remotely . | . . . . . . . Salvage Created 3164 | . 183 52 528 490 292 1619 Parts 183 | . 9 4 38 32 21 79 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled 51 | . . . . . 48 3 Retrieved Matter 611 | . . . . . 584 27 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 79 | . 4 4 15 14 9 33 Melee 4 | . . . 1 3 . . Guns 29 | . 4 . 4 4 4 13 Cannons 31 | . . . 9 . 5 17 AOE 13 | . . 4 1 7 . 1 Classes Destroyed 9 | . 1 1 3 2 . 2 Worker 6 | . . . . . . 6 Builder 5 | . . . . 1 . 4 Watcher 3 | . . . 1 . 2 . Swarmer 16 | . . 3 3 . 7 3 Grunt 34 | . 4 1 6 8 . 15 Duelist 2 | . . . 1 . . 1 Sentry 11 | . . . 5 4 1 1 Hunter 10 | . . . . 2 1 7 Programmer 6 | . . . . . . 6 Best Kill Streak 6 | . 2 3 4 6 4 6 Combat Bots Only 6 | . 2 3 4 6 4 4 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 1 . 1 Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 804 | . 33 13 125 98 129 406 Missed 210 | . 9 2 31 19 40 109 Damage Taken 9712 | . 387 152 1384 1281 812 5696 Core 1630 | . 97 84 262 287 48 852 Absorbed by Shields 544 | . . . . . 220 324 Core Remaining (%) 60 | 100 . 27 34 47 93 . Volleys Fired 258 | . 18 11 54 29 25 121 Largest 3 | . 2 2 2 2 3 3 Hottest 178 | . 60 50 84 83 153 178 Shots Fired 498 | . 34 19 80 58 64 243 Gun 270 | . 31 11 33 29 43 123 Cannon 184 | . . . 43 3 18 120 Launcher 41 | . 3 8 1 26 3 . Special 3 | . . . 3 . . . Kinetic 282 | . 24 11 29 22 32 164 Thermal 127 | . 7 . 45 10 . 65 Explosive 41 | . 3 8 1 26 3 . Electromagnetic 48 | . . . 5 . 29 14 Robot Hit Streak 14 | . 8 4 11 13 10 14 Robot Miss Streak 10 | . 1 3 7 2 4 10 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 334 | . 23 8 58 48 36 161 Core Hits 231 | . 14 7 38 35 18 119 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . 1 2 5 Burn 1 | . . . . . . 1 Meltdown 1 | . . . . . . 1 Destroy 1 | . . . . . 1 . Blast 2 | . . . . . . 2 Corrupt 2 | . . . . . 1 1 Sever 1 | . . . . 1 . . Melee Attacks 50 | . . . 25 13 6 6 Impact . | . . . . . . . Slashing 47 | . . . 22 13 6 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8963 | . 390 433 1145 1677 678 4640 Guns 2782 | . 213 31 162 288 314 1774 Cannons 2968 | . . . 581 46 335 2006 Explosions 2571 | . 177 402 150 1072 29 741 Melee 642 | . . . 252 271 . 119 Ramming . | . . . . . . . Kinetic 3498 | . 147 31 370 265 444 2241 Thermal 2514 | . 66 . 338 69 . 2041 Explosive 1685 | . 32 402 150 1072 29 . Electromagnetic 624 | . 145 . 35 . 205 239 Impact . | . . . . . . . Slashing 642 | . . . 252 271 . 119 Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 . . 4 4 Average Corruption 1 | . 1 1 . . 2 1 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 33 | . 1 2 . . 9 21 Message Errors 7 | . . . . . 4 3 Matter Fused 7 | . . . . . 2 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . 1 1 . . . 2 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 3 Data Loss (major) 4 | . . 1 . . 1 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 461 | . . 35 29 21 19 357 Projectiles 67 | . . . . . 19 48 Explosions 394 | . . 35 29 21 . 309 Melee . | . . . . . . . Knockbacks 34 | . . . 18 . 3 13 Impact . | . . . . . . . Kinetic 31 | . . . 15 . 3 13 Secondary 3 | . . . 3 . . . Self-Inflicted Damage 755 | . 92 35 110 73 50 395 Shots 16 | . 3 2 1 3 1 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 445 | . 96 34 336 180 378 445 Average Temperature 119 | . 28 16 114 62 128 141 Received Heat Transfer 2019 | . 192 33 375 504 72 843 Effects 12 | . . . . . 1 11 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . . . . 1 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . 2 . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . . . . . . 8 Heat Transferred 4050 | . 150 . 731 124 . 3045 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 725 | . 160 216 349 409 248 725 Initial 174 | . . 62 83 126 174 102 Average 116 | . 33 184 177 190 92 212 Maximum Alert Level 3 | . . 1 1 2 1 3 Low Security (%) 76 | 100 100 39 49 57 85 70 Level 1 18 | . . 60 50 38 14 8 Level 2 3 | . . . . 3 . 16 Level 3 . | . . . . . . 4 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 . 3 3 2 13 Investigation 3 | . 2 . . . 1 . Extermination 6 | . . . . . 1 5 Reinforcement 10 | . . . 3 3 . 4 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 9 | . 1 . 3 1 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 155 | . 16 6 42 20 16 55 Peak Tracking Total 7 | . 3 3 5 6 4 7 Tactical Retreats 7 | . 2 1 2 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 7 | . 2 . . . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 28 | . 3 1 3 2 . 19 Max in Single Turn 12 | . 2 1 1 1 . 12 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 18 | . 4 . 3 3 3 5 Terminals 12 | . 3 . 2 2 2 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 1 . . . 1 . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 34 | . 5 . 7 3 11 8 Successful 26 | . 4 . 5 3 7 7 Failed 7 | . 1 . 2 . 3 1 Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . . . 1 . Manual . | . . . . . . . Terminals 22 | . 4 . 3 2 9 4 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units 3 | . 1 . . . 2 . Scanalyzers 5 | . . . 4 1 . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 3 . 2 2 7 4 Record 7 | . . . . . 6 1 Robot Analysis 1 | . 1 . . . . . Open DSF 2 | . . . . . 1 1 Alert Level 4 | . . . 1 1 . 2 Dispatch Records 2 | . 1 . 1 . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . . 3 1 . . Insert Component 2 | . . . 1 1 . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 2 1 2 3 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 76 | . . . . . . 76 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . parse_system 2 | . . . 2 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 234 | . . . . . . 234 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 11 | . . . . . . 11 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 10799 | 2683 969 294 2081 976 1559 2237 Spaces Moved 4379 | 800 485 174 834 375 820 891 Core 23 | 12 . . 8 . . 3 Treads . | . . . . . . . Legs 3747 | 788 281 . 595 375 820 888 Wheels 609 | . 204 174 231 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 93 122 127 120 Average Speed 146 | 119 111 100 160 194 140 169 Slowest Speed 950 | 150 120 100 550 260 197 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 95 64 33 66 31 14 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 16 | . . . 9 . 6 1 Terrain Destroyed 424 | . 21 40 39 186 24 114 Melee 16 | . . . 9 . 6 1 Projectile 17 | . . . . . 2 15 AOE 391 | . 21 40 30 186 16 98 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 8237 | 2527 880 277 1447 546 1156 1404 Wait 3134 | 1710 346 89 426 69 226 268 Move 4373 | 799 484 173 833 374 819 891 Hop . | . . . . . . . Pick Up 151 | 12 11 1 42 24 24 37 Fast Attach . | . . . . . . . Attach 66 | 6 1 1 14 9 5 30 Detach 1 | . . . . . . 1 Swap 118 | . 13 1 36 12 34 22 Drop 81 | . 7 1 17 16 17 23 Fire 258 | . 18 11 54 29 25 121 Melee 50 | . . . 25 13 6 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous 4 | . . . . . . 4 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 2684 | -11/Scrapyard | Entered Materials 2685 | -10/Materials | Build established: Mutant 3456 | -10/Materials | Discovered new exit (range 11) 3653 | -10/Materials | Entered Mines 3658 | -10/Mines | Core integrity fell below 50% 3824 | -10/Mines | Discovered new exit (range 4) 3868 | -10/Mines | Discovered new exit (range 16) 3947 | -10/Mines | Entered Materials 3947 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4307 | -9/Materials | Lost 7 parts (1p2n1u3w) 4638 | -9/Materials | Build established: Scavenger-Mutant 4979 | -9/Materials | Core integrity fell below 50% 5455 | -9/Materials | Discovered new exit (range 7) 5900 | -9/Materials | Build established: Mutant 5975 | -9/Materials | Discovered new exit (range 15) 6028 | -9/Materials | Entered another Materials area 6028 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 6781 | -8/Materials | Core integrity fell below 50% 6822 | -8/Materials | Lost 4 parts (2p1n1w) 6990 | -8/Materials | Discovered new exit (range 12) 7004 | -8/Materials | Entered Factory 7004 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7622 | -7/Factory | Build established: Gunner 8456 | -7/Factory | Central database locked down 8529 | -7/Factory | Discovered new exit (range 8) 8563 | -7/Factory | Entered another Factory area 8563 | -6/Factory | Evolved 2 slots: Utility x2 8667 | -6/Factory | Repaired Broken Adv. Beam Rifle 8819 | -6/Factory | Allied Derelicts emerged from ambush trap array 9324 | -6/Factory | Lost 4 allies 9942 | -6/Factory | Lost 4 allies 9965 | -6/Factory | Lost 5 parts (2p2u1w) 10046 | -6/Factory | Build established: Mutant 10428 | -6/Factory | Garrison activated, responded to threat 10505 | -6/Factory | Lost 4 parts (2p1n1u) 10554 | -6/Factory | Core integrity fell below 50% 10610 | -6/Factory | Lost 6 parts (2n1u3w) 10663 | -6/Factory | First assault squad dispatched 10684 | -6/Factory | Lost 3 parts (2p1n) 10747 | -6/Factory | Spotted B-75 Beast 10786 | -6/Factory | Core integrity fell below 20% 10800 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10792_ K-01 Serf collects debris. 10793_ U-05 Engineer lays Concrete. 10793_ K-01 Serf collects debris. 10794_ The unstable cave ceiling collapses. 10794_ U-05 Engineer lays Concrete. 10795_ K-01 Serf collects debris. 10795_ U-05 Engineer lays Concrete. 10795_ U-05 Engineer builds a Door. 10795_ R-10 Processor collects Wheel. 10795_ U-05 Engineer builds a Wall. 10796_ R-10 Processor collects Carbon-fiber Leg. 10796_ U-05 Engineer lays Concrete. 10797_ K-01 Serf collects debris. 10797_ U-05 Engineer builds a Wall. 10798_ Lgt. Fission Core destroyed. 10799_ U-05 Engineer lays Concrete. 10799_ K-01 Serf collects debris. 10800_ U-05 Engineer builds a Wall. 10800_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #####???????????? | | ??????????????############## ????????????? | | ??????????????# # ????????????? | | ???????????#### # ??????????????? | | ???????????? ; ""??????????????? | | ?????????????# ; "???????????????? | | ????????????## ; "" """?????????????? | | ????????????# ; "" ?????????????? | | ????????????# ; "T ""??????????????? | | ??????#??????# @ "" ""??????????????? | | ??????# ????# "" ""??????????????? | | ??????# ##### g % o u ?????????????? | | ??????# g k t ???????????? | | ??????# ;g!% % #??????????? | | ??????# ##g# R## # #??????????? | | ??????# uk # "" #??????????? | | ??????# ^ %[ # #### "" #??????????? | | ???? + """ BB # ## #??? ""??????????????? | | ????? # """ # ## #??? """ ?#??????????? | | ??????# """ # ## #??? """ ???????????? | | ??????# # ## #??? #??????????? | | ??????# #### #### ! #??????????? | | ??????# #??????????? | | ??????# ????????????? | | ??????# "" ???????????? | | ??????# %"" """ """ """ """ #???????????????? | | ??????# """ """ """ """ F" #???????????????? | | ????? """ """ """!""" """ #???????????????? | | ????? ?""" """ """ """ "" #???????????????? | | ??????# ??? #???????????????? | | ????????????? """ """ """ === #???????????????? | | ????????????? ?"" """ """ === #???????????????? | | ??????????????""" """ """ === #???????????????? | | ??????????????""" """ """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 29 Energy Capacity 430 Matter Stores 542 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It Was An Accident, I Swear It's Just You Made in Tau Ceti IV More Dakka Please Part-time Excavator Please Form A Line Power Corrupts Release The Drones! Serviceable Loadout Shopping List Significant Disruption Challenges ------------ None Game ------ Seed ChargeMeleeAnalyzer Manual? 0 Play Time 02:41:19 Cumulative 6.5 hours Start 2024.04.02 @ 00:24:11 End 2024.04.02 @ 04:04:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcdf471b-79ba-47fe-a24a-e4fbabfa5d06