Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 20:26:37 Player: cd4337 Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3890) 3890 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 8367 Bonus ------- High Alert Combat Kills 12 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 64/300 Energy 84/100 System Corruption 0% Temperature Critical (1323) Movement Core (100) Ox1 Location -6/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (6) ------ Visual Processing Unit Enhanced Optical Array Transmission Jammer > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Aluminum Leg Improved Carbon-fiber Leg Armored Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Visual Processing Unit Enhanced Optical Array Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Armored Leg [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power 2 | . . . . 1 1 . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 1 | . . 1 . . . . . Parts Attached 78 | 6 4 8 17 11 18 10 4 Power 15 | 1 1 1 2 4 4 1 1 Engine 10 | 1 1 1 2 2 2 1 . Core 5 | . . . . 2 2 . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 4 3 3 3 . Treads 10 | . . 1 4 3 2 . . Leg 6 | 2 . 1 . . . 3 . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 2 2 2 8 3 . Device 10 | . . 1 2 2 4 1 . Storage 2 | 1 1 . . . . . . Processor 3 | . . 1 . . 1 1 . Hackware . | . . . . . . . . Protection 5 | . 1 . . . 3 1 . Artifact . | . . . . . . . . Weapon 26 | 2 1 3 9 2 3 3 3 Energy Gun 3 | . 1 . . . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 20 | 2 . 3 8 2 3 1 1 Ballistic Cannon 3 | . . . 1 . . 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 65 | . 4 6 10 10 19 2 14 Power 15 | . 1 1 2 3 4 . 4 Propulsion 13 | . . 3 2 2 4 . 2 Utility 15 | . 1 . 1 3 6 1 3 Weapon 22 | . 2 2 5 2 5 1 5 Highest Loss Streak 9 | . 4 4 4 5 8 2 9 To Critical Strikes 1 | . . . 1 . . . . Average Backups 4 | 2 4 5 6 6 1 4 4 Power 1 | . 1 2 1 . . 1 . Propulsion 1 | 1 2 2 1 1 . 2 3 Utility 1 | . . 1 3 2 . . . Weapon . | . . . . 1 . . . Tool/Special . | . . . . . . . . Unused Backups 4 | . . . . 1 . . 3 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 1 | . . . . 1 . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 87 76 96 81 66 87 85 Engine 10 | . 12 10 10 10 5 16 14 Core 1 | . . . . . 5 . 1 Treads 10 | . . . 19 15 9 . . Leg 6 | . 28 18 . . . 18 18 Device 10 | . . 6 10 12 11 13 17 Storage 6 | . 14 11 11 6 . . . Processor 11 | . . 9 11 9 13 18 13 Protection 2 | . 7 . . . 5 5 3 Ballistic Gun 18 | . 20 14 31 18 10 7 4 Ballistic Cannon 2 | . . . . 9 2 4 5 Peak Build Rating 62 | 6 8 12 22 27 31 62 62 Average Rating 23 | 4 6 10 17 22 24 52 52 On Entrance 20 | . 6 6 10 21 27 28 62 Avg Prop Armor Cover (%) 16 | . . . . . . 8 19 Naked Turns . | . . . . . . . . Heaviest Build 44 | 14 17 19 28 29 27 44 44 Greatest Support 48 | 20 20 20 40 42 40 48 48 Greatest Overweight (x) 5 | . . 5 3 1 4 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 25 5 5 5 Average Capacity 6 | 5 8 8 8 7 5 5 5 Most Carried 8 | 5 6 7 8 8 4 5 5 Average Carried 4 | 3 4 5 6 6 1 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 3 5 4 8 1 3 5 3 Class Distribution -------------------- 34% | Scavenger-Skirmisher 32% | Mutant 14% | Scavenger-Tank 10% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Storage Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Tank | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Matter Collected 3074 | 260 201 262 670 485 612 296 288 Remotely . | . . . . . . . . Salvage Created 3985 | . 373 400 1127 732 444 443 466 Parts 210 | . 21 26 74 38 19 18 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Combat Hostiles Destroyed 86 | . 7 10 26 15 10 5 13 Melee 1 | . . . . . 1 . . Guns 69 | . 7 10 23 13 8 3 5 Cannons 14 | . . . 3 2 1 2 6 Classes Destroyed 13 | . 2 3 3 1 1 1 2 Worker 5 | . 3 . . 2 . . . Builder 3 | . . . 1 1 . 1 . Recycler 3 | . . . 1 . . 2 . Operator 1 | . . . . . . 1 . Watcher 7 | . . 3 1 3 . . . Swarmer 16 | . . 5 7 . . . 4 Grunt 36 | . 7 1 6 12 6 3 1 Duelist 2 | . . . 1 . . . 1 Sentry 24 | . . 4 12 2 3 2 1 Specialist 5 | . . . . . . . 5 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 3 4 4 4 2 7 6 Combat Bots Only 6 | . 2 3 4 3 2 3 6 Max Kills in Single Turn 2 | . 2 2 2 2 1 2 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Hostile Shots Fired 851 | . 55 81 143 80 293 70 129 Missed 248 | . 12 19 28 21 110 23 35 Hits 603 | . 43 62 115 59 183 47 94 Melee 6 | . . . 4 . . . 2 Projectile 597 | . 43 62 111 59 183 47 92 AOE 4 | . . . . . 4 . . Critical Strikes 17 | . 1 1 5 3 2 . 5 Part Disruptions 4 | . . . . . . . 4 Damage Taken 9371 | . 618 645 1639 1045 2290 536 2598 Core 2081 | . 97 137 185 51 678 41 892 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 54 | . . . . . 10 44 . Core Remaining (%) 54 | 100 61 . 19 90 3 . . Volleys Fired 333 | . 45 47 71 41 65 16 48 Largest 3 | . 2 2 3 3 3 3 3 Hottest 153 | . 85 88 86 88 86 96 153 Shots Fired 708 | . 75 83 181 123 103 44 99 Gun 585 | . 75 83 176 82 90 28 51 Cannon 123 | . . . 5 41 13 16 48 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 654 | . 57 72 181 123 103 44 74 Thermal 52 | . 18 11 . . . . 23 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 21 | . 9 8 13 10 21 6 12 Robot Miss Streak 9 | . 5 9 6 5 5 6 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 480 | . 49 42 119 87 80 35 68 Core Hits 237 | . 17 19 50 44 38 39 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . Critical Strikes 11 | . . . 2 1 4 1 3 Destroy 5 | . . . 2 1 2 . . Blast 6 | . . . . . 2 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8754 | . 671 659 1683 1703 1521 926 1591 Guns 6112 | . 671 659 1542 929 1198 399 714 Cannons 2307 | . . . 141 774 256 259 877 Explosions 268 | . . . . . . 268 . Melee . | . . . . . . . . Ramming 67 | . . . . . 67 . . Kinetic 7868 | . 502 598 1683 1703 1454 658 1270 Thermal 515 | . 169 61 . . . . 285 Explosive 268 | . . . . . . 268 . Electromagnetic 36 | . . . . . . . 36 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 . 8 . . Average Corruption 1 | . . . 1 . 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . 5 . 11 . . Message Errors 3 | . . . 1 . 2 . . Matter Fused 3 | . . . 2 . 1 . . Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 3 | . . . 2 . 1 . . Data Loss (minor) 3 | . . . . . 3 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 120 | . . . . . . 102 18 Projectiles 21 | . . . . . . 3 18 Explosions 99 | . . . . . . 99 . Melee . | . . . . . . . . Knockbacks 22 | . . . . 11 1 2 8 Impact . | . . . . . . . . Kinetic 20 | . . . . 9 1 2 8 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 137 | . . . . . 28 109 . Shots 2 | . . . . . . 2 . Rammed 25 | . . . . . 25 . . Targets Rammed 25 | . . . . . 25 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1323 | . 305 110 50 144 233 21 1323 Average Temperature 146 | . 87 45 9 34 67 7 541 Received Heat Transfer 2409 | . 381 141 414 468 615 174 216 Effects 28 | . 1 . . . . . 27 Shutdowns 1 | . . . . . . . 1 Energy Bleed 5 | . 1 . . . . . 4 Matter Decay 3 | . . . . . . . 3 Short Circuit 4 | . . . . . . . 4 Damage (minor) 2 | . . . . . . . 2 Damage (major) 9 | . . . . . . . 9 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . . . 3 Heat Transferred 1110 | . 407 148 . . . . 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 92 | 100 100 100 100 100 100 85 16 Level 1 7 | . . . . . . 14 82 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 408 | . 60 124 125 112 60 280 408 Initial 172 | . . 5 48 42 38 . 172 Average 50 | . 20 46 36 45 13 44 298 Influence Increases 2745 | . 201 317 749 451 312 354 361 Destroy 0b10 Robot/C 1720 | . 140 200 520 300 200 100 260 Destroy 0b10 Robot/NC 95 | . 15 15 15 30 . 20 . Destroy Leader 424 | . 30 56 152 66 50 30 40 Successful Hack 11 | . . . 11 . . . . Disable Machine 210 | . . . . 30 15 165 . Destroy Structure 60 | . 1 1 6 10 2 39 1 Lose Combat Pursuer 225 | . 15 45 45 15 45 . 60 Influence Decreases 2352 | . 188 214 763 467 398 108 214 Entered New Map 258 | . . 8 68 60 48 . 74 Time Decay 1420 | . 148 149 500 267 268 88 . Lost Part 524 | . 40 57 85 100 82 20 140 Lost Ally 40 | . . . . 40 . . . Purge Threat 110 | . . . 110 . . . . Squads Dispatched 12 | . . 1 . 5 3 1 2 Investigation 3 | . . . . 1 1 1 . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . . 1 . 3 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Distress Signals 11 | . 1 3 3 4 . . . Communications Jammed 1 | . . . . . . . 1 Distress Signals . | . . . . . . . . Times Spotted 132 | . 12 22 30 28 16 6 18 Peak Tracking Total 6 | . 4 5 3 6 3 2 5 Tactical Retreats 12 | . 1 2 2 1 2 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Traps Triggered 6 | . . . 2 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Machines Disabled 14 | . . . . 2 1 11 . Max in Single Turn 9 | . . . . 1 1 9 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Machines Accessed 18 | . 2 3 5 1 4 3 . Terminals 12 | . 1 3 4 1 2 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . Recycling Units 3 | . 1 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 2 3 9 4 8 4 . Successful 12 | . 1 2 5 2 . 2 . Failed 18 | . 1 1 4 2 8 2 . Catastrophic 2 | . . . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 1 3 7 4 5 1 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 2 . 2 2 . Recycling Units 3 | . 1 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . 2 4 2 . 1 . Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . . 2 . . . . Open DSF 1 | . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 11 | . 1 1 3 . 4 2 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Active Infowar (turns) 5520 | . . 393 2084 723 1362 560 398 Optics 5520 | . . 393 2084 723 1362 560 398 Machine Analysis 677 | . . . . . 677 . . Jamming 1274 | . . . . . 343 560 371 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 10 | . . . 4 6 . . . Drone Recoveries 5 | . . . 2 3 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Turns Passed 6106 | 76 418 448 2084 723 1376 560 421 Spaces Moved 2825 | 56 186 231 1080 252 591 296 133 Core 92 | 10 . 2 6 . 41 . 33 Treads 1880 | . . 13 1074 252 527 14 . Legs 830 | 46 186 216 . . . 282 100 Wheels 23 | . . . . . 23 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 152 50 120 100 Average Speed 152 | 107 120 124 161 162 179 125 115 Slowest Speed 300 | 120 120 300 240 240 250 240 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 39 24 94 31 20 9 68 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . . . . 8 1 40 1 Melee . | . . . . . . . . Projectile 12 | . . . . 8 1 2 1 AOE 38 | . . . . . . 38 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Total 4027 | 71 306 315 1277 481 813 446 318 Wait 693 | 2 65 22 93 167 95 118 131 Move 2818 | 55 185 230 1079 251 590 295 133 Hop . | . . . . . . . . Pick Up 67 | 8 5 7 13 6 20 6 2 Fast Attach 11 | 1 . . 2 2 . 6 . Attach 62 | 5 4 8 9 11 18 3 4 Detach 1 | . 1 . . . . . . Swap 10 | . 1 1 6 1 . 1 . Drop 7 | . . . 4 2 . 1 . Fire 333 | . 45 47 71 41 65 16 48 Melee . | . . . . . . . . Ram 24 | . . . . . 24 . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Met a group of wandering Federalists 270 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 421 | -10/Materials | Lost 4 parts (1p1u2w) 459 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 772 | -9/Materials | Discovered new exit (range 7) 932 | -9/Materials | Lost 4 parts (1p2n1w) 943 | -9/Materials | Entered Storage 1205 | -9/Storage | Core integrity fell below 50% 1235 | -9/Storage | Lost 4 parts (1p1n2w) 1551 | -9/Storage | Build established: Scavenger-Skirmisher 2966 | -9/Storage | Core integrity fell below 20% 2976 | -9/Storage | Discovered new exit (range 12) 3027 | -9/Storage | Entered Materials 3027 | -8/Materials | Accompanied by 1 ally 3027 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3275 | -8/Materials | Build established: Skirmisher 3628 | -8/Materials | Lost 5 parts (2p1n1u1w) 3653 | -8/Materials | Discovered new exit (range 16) 3686 | -8/Materials | Garrison activated, responded to threat 3750 | -8/Materials | Entered Factory 3750 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4122 | -7/Factory | Build established: Scavenger-Tank 4305 | -7/Factory | Lost 8 parts (2p2n1u3w) 4539 | -7/Factory | Build established: Mutant 4604 | -7/Factory | Core integrity fell below 50% 4630 | -7/Factory | Core integrity fell below 20% 4657 | -7/Factory | Lost 6 parts (2p1n1u2w) 4767 | -7/Factory | Discovered new exit (range 17) 4993 | -7/Factory | Build established: Scavenger-Mutant 5126 | -7/Factory | Entered another Factory area 5126 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5686 | -6/Factory | Identified exit to DSF 5686 | -6/Factory | Entered DSF 5722 | -6/DSF | Additional patrols routed to DSF 5974 | -6/DSF | Sterilization system engaged 5982 | -6/DSF | Lost 5 parts (1p1u3w) 5994 | -6/DSF | Ambient heat levels rising (+10) 6009 | -6/DSF | Ambient heat levels rising (+10) 6024 | -6/DSF | Ambient heat levels rising (+10) 6039 | -6/DSF | Ambient heat levels rising (+10) 6054 | -6/DSF | Ambient heat levels rising (+10) 6069 | -6/DSF | Ambient heat levels rising (+10) 6072 | -6/DSF | Core integrity fell below 50% 6082 | -6/DSF | Lost 9 parts (3p2n2u2w) 6084 | -6/DSF | Ambient heat levels rising (+10) 6099 | -6/DSF | Ambient heat levels rising (+10) 6107 | -6/DSF | Core integrity fell below 20% 6108 | -6/DSF | Core melted Last Messages --------------- 06096_ A-15 Conveyor heat damages Med. Treads. 06097_ Overheating: Broken Visual Processing Unit damaged (-3). 06097_ Overheating: Broken Enh. Optical Array damaged (-8). 06097_ Overheating: Broken Shock Rifle damaged (-1). 06097_ Overheating: Transmission Jammer damaged (-1). 06097_ A-15 Conveyor heat damages core (-11). 06098_ Overheating: Transmission Jammer damaged (-1). 06098_ A-15 Conveyor heat damages core (-14). 06099_ ALERT: Ambient heat levels +10. 06102_ Overheating: Energy bleed (-19). 06102_ A-15 Conveyor heat damages core (-12). 06103_ A-15 Conveyor heat damages core (-11). 06104_ Overheating: Energy bleed (-21). 06107_ Overheating: Core damaged (-110). 06108_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????#########???????????????????? | | ??????????????????#?#// !!#???????????????????? | | ??????????????????? #// !!#???????????????????? | | ???????????????????? #???????????????????? | | ????????????????????? ????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### @ ###???????????????????? | | ????????????????????#!! #???????????????????? | | ????????????????????#!! #???????????????????? | | ????????????????????#!! #???????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????#== !!#???????????????????? | | ????????????????????#== !!#???????????????????? | | ????????????????????#== %!!#?????????###???????? | | ????????????????????### #############"###?????? | | ?????????????????????## ###|||# ## % #?????? | | ????????????????#!!!##% ##|||# ##!% %#?????? | | ??????????? % = % **#?????? | | ?????????? % * =%**#?????? | | ?????????? % % %%" % **#?????? | | ?????????? ##!!!#!!!## ##!!!"!!!##* *%#?????? | | ????????????#!??#!!!?## ###!!!#!!!## = #?????? | | ????????????????###?### #?########## ###?????? | | ?????????????????????!! =????????#// #??????? | | ????????????????????#!! =????????#// #??????? | | ????????????????????#!!% =????????#// #??????? | | ????????????????????### ##???????### ##??????? | | ????????????????????#!! !!???????# #??????? | | ????????????????????#!! !????????# #??????? | | ?????????????????????!! % !?########## ##??????? | | ?????????????????????##% #?# #//###= ###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 1690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Resistance: TH 10 Evasion (%) 58 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed HypercooledThunderCompanion Manual? 0 Play Time 01:08:18 Cumulative 15.3 hours Start 2026.08.28 @ 16:10:34 End 2026.08.30 @ 20:26:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f10442ea-ff3a-41ac-959c-b0dd0069b6fd