Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 22:57:30 Player: SureStep Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (138) 690 Value Destroyed (3327) 3327 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 6497 Bonus ------- High Alert Combat Kills 680 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 534/560 System Corruption 1% Temperature Cool (42) Movement Rolling (93) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit High-capacity Battery Improved Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (10) --- Improved Ion Engine Wheel Improved Heat Sink Advanced Sensor Array Improved ECM Suite Heavy Particle Gun Advanced Beam Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Hover Unit Airjet Airjet > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved ECM Suite Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Advanced Beam Cannon EMP Blaster [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Airjet Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 81 | 5 10 24 42 Power 6 | 1 1 2 2 Engine 5 | 1 1 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 30 | 2 4 7 17 Treads . | . . . . Leg . | . . . . Wheel 24 | 2 4 7 11 Hover 6 | . . . 6 Flight . | . . . . Utility 17 | 1 1 6 9 Device 5 | . . 2 3 Storage 6 | 1 . 3 2 Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection 3 | . . . 3 Artifact . | . . . . Weapon 28 | 1 4 9 14 Energy Gun 10 | 1 . 5 4 Energy Cannon 16 | . 4 4 8 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 17 | . 1 7 9 Power . | . . . . Propulsion 9 | . . 3 6 Utility 2 | . . . 2 Weapon 6 | . 1 4 1 Highest Loss Streak 4 | . 1 4 3 Average Slot Usage (%) 95 | . 95 96 94 Engine 9 | . 13 11 7 Wheel 21 | . 27 21 20 Hover 1 | . . . 3 Device 7 | . . 10 6 Storage 16 | . 14 17 17 Processor 11 | . 12 14 9 Hackware 3 | . . . 8 Energy Gun 2 | . 1 1 3 Energy Cannon 17 | . 23 20 12 Naked Turns . | . . . . Heaviest Build 39 | 11 19 32 39 Greatest Support 48 | 20 24 32 48 Greatest Overweight (x) 11 | 1 6 10 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 8 10 Average Capacity 7 | 5 6 7 9 Most Carried 10 | 2 6 8 10 Average Carried 5 | . 3 5 6 Final Capacity 10 | 6 6 8 10 Final Carried 8 | . 4 6 8 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1202 | 250 100 220 632 Remotely . | . . . . Salvage Created 5496 | 91 622 2068 2715 Parts 294 | 1 41 107 145 Haulers Intercepted 11 | . 1 5 5 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 87 | . 15 37 35 Guns 8 | . 2 2 4 Cannons 66 | . 13 33 20 AOE 9 | . . . 9 Classes Destroyed 11 | 1 6 2 2 Worker 8 | . 1 2 5 Builder 8 | . . 1 7 Hauler 11 | . 1 5 5 Recycler 9 | 1 . 1 7 Operator 4 | . 1 1 2 Watcher 11 | . 2 5 4 Swarmer 27 | . 6 11 10 Grunt 37 | . 9 16 12 Brawler 1 | . . . 1 Sentry 20 | . . 10 10 Hunter 2 | . . . 2 Best Kill Streak 10 | 1 5 7 10 Combat Bots Only 6 | . 3 5 6 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3318 | . 420 1078 1820 Core 882 | . 103 228 551 Absorbed by Shields 43 | . . . 43 Core Remaining (%) 67 | 100 58 43 . Volleys Fired 274 | 6 55 89 124 Largest 2 | 1 2 2 2 Hottest 136 | 50 136 136 136 Shots Fired 495 | 6 85 166 238 Gun 78 | 6 21 11 40 Cannon 396 | . 64 155 177 Launcher 21 | . . . 21 Special . | . . . . Kinetic . | . . . . Thermal 299 | 6 85 90 118 Explosive . | . . . . Electromagnetic 196 | . . 76 120 Robot Hit Streak 17 | 4 6 14 17 Robot Miss Streak 5 | 1 3 5 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 318 | 5 53 106 154 Core Hits 158 | 2 24 53 79 Critical Hits 6 | . 2 . 4 Critical Kills 4 | . 1 . 3 Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8758 | 63 983 3164 4548 Guns 850 | 63 201 121 465 Cannons 6321 | . 782 2635 2904 Explosions 1587 | . . 408 1179 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 4440 | 63 983 1108 2286 Explosive 341 | . . 341 . Electromagnetic 3977 | . . 1715 2262 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 11 | . . 2 9 Message Errors 3 | . . 1 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 4 | . . 1 3 Targeting Errors 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 615 | . 1 344 270 Projectiles 267 | . 1 165 101 Explosions 348 | . . 179 169 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 327 | . . 184 143 Shots 9 | . . 2 7 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 658 | 40 445 171 658 Average Temperature 104 | 25 149 39 118 Received Heat Transfer 825 | . 144 243 438 Effects 30 | . 4 . 26 Shutdowns 1 | . 1 . . Energy Bleed 5 | . . . 5 Interference 4 | . . . 4 Matter Decay 3 | . . . 3 Short Circuit 4 | . 3 . 1 Damage (minor) 1 | . . . 1 Damage (major) 8 | . . . 8 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 7 | . . 4 3 Combat Hostiles 4 | . . 2 2 Parts Fried 27 | . . 11 16 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 15 | . 5 3 7 Heat Transferred 7608 | 185 1998 2024 3401 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 11 | . . 2 9 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1326 | 5 195 617 1326 Initial 250 | . 3 28 250 Average 530 | 2 94 415 814 Maximum Alert Level 4 | . . 2 4 Low Security (%) 20 | 100 100 6 . Level 1 20 | . . 38 12 Level 2 34 | . . 54 30 Level 3 11 | . . . 25 Level 4 13 | . . . 30 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 5 5 6 Investigation 10 | . 3 3 4 Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 126 | . 25 48 53 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 14 | . 3 4 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 10 | . 3 2 5 Indirectly 2 | . . . 2 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed 1 | . . . 1 Reused 1 | . . . 1 Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . . . 2 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 15 | . 2 5 8 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 30 | . 5 13 12 Terminals 22 | . 5 9 8 Fabricators . | . . . . Repair Stations 4 | . . 2 2 Recycling Units . | . . . . Scanalyzers 4 | . . 2 2 Garrison Access . | . . . . Total Hacks 96 | . 13 42 41 Successful 71 | . 7 29 35 Failed 25 | . 6 13 6 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual . | . . . . Terminals 57 | . 13 23 21 Fabricators . | . . . . Repair Stations 15 | . . 6 9 Recycling Units . | . . . . Scanalyzers 24 | . . 13 11 Garrison Access . | . . . . Terminal Hacks 35 | . 7 12 16 Prototype ID Bank 8 | . 3 2 3 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . 1 . Alert Level 3 | . . 1 2 Unreport Threat 2 | . 1 1 . Locate Traps 6 | . 1 2 3 Disarm Traps 1 | . . . 1 Reprogram Traps 1 | . . . 1 Dispatch Records 2 | . 1 . 1 Transport Status 1 | . . . 1 Investigation Status 2 | . . 1 1 Hauler Manifests 2 | . . 1 1 Registered Components 2 | . . 1 1 Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 13 | . . 5 8 Scan Component 7 | . . 3 4 Repair 6 | . . 2 4 Recycling Unit Hacks . | . . . . Scanalyzer 23 | . . 12 11 Insert Component 12 | . . 6 6 Analyze 11 | . . 6 5 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 . 1 Used . | . . . . Hacking Detections 19 | . 3 7 9 Full Trace Events 8 | . . 3 5 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 11 | . . 6 5 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . . 2 4 Time 226 | . . 64 162 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 11 | . . 6 5 Part Schematics Acquired 11 | . . 6 5 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5285 | 69 854 2087 2275 Spaces Moved 3630 | 36 711 1460 1423 Core 13 | 6 2 2 3 Treads . | . . . . Legs . | . . . . Wheels 3453 | 30 709 1458 1256 Hover 164 | . . . 164 Flight . | . . . . Fastest Speed 50 | 50 80 85 86 Average Speed 97 | 80 88 98 102 Slowest Speed 600 | 100 350 550 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 70 | 3 94 99 87 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 97 | . . 34 63 Melee . | . . . . Projectile . | . . . . AOE 97 | . . 34 63 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4913 | 69 859 1958 2027 Wait 721 | 18 55 321 327 Move 3627 | 35 710 1459 1423 Hop . | . . . . Pick Up 111 | 5 15 34 57 Fast Attach . | . . . . Attach 81 | 5 10 24 42 Detach 36 | . 6 11 19 Swap . | . . . . Drop 63 | . 8 20 35 Fire 274 | 6 55 89 124 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 5) 461 | -10/Materials | Discovered new exit (range 13) 497 | -10/Materials | Discovered new exit (range 7) 642 | -10/Materials | Discovered new exit (range 14) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Discovered new exit (range 8) 1543 | -9/Materials | Lost 4 parts (1n3w) 1555 | -9/Materials | Discovered new exit (range 10) 1662 | -9/Materials | Discovered new exit (range 6) 2020 | -9/Materials | Discovered new exit (range 16) 2135 | -9/Materials | Core integrity fell below 50% 2251 | -9/Materials | Repaired Hcp. Battery 2406 | -9/Materials | Build established: Scavenger-Mutant 2723 | -9/Materials | Repaired Imp. Heat Sink 2802 | -9/Materials | Build established: Mutant 2936 | -9/Materials | Discovered new exit (range 15) 3011 | -9/Materials | Entered another Materials area 3011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3201 | -8/Materials | Garrison activated, responded to threat 3446 | -8/Materials | Repaired EM Pulse Cannon 3487 | -8/Materials | Repaired EM Pulse Cannon 3562 | -8/Materials | Discovered new exit (range 5) 3566 | -8/Materials | Build established: Scavenger-Mutant 4002 | -8/Materials | Discovered new exit (range 8) 4265 | -8/Materials | Lost 3 parts (2n1u) 4540 | -8/Materials | Build established: Mutant 4627 | -8/Materials | Core integrity fell below 50% 4640 | -8/Materials | Core integrity fell below 20% 5090 | -8/Materials | Build established: Scavenger-Mutant 5209 | -8/Materials | Repaired Hcp. Battery 5271 | -8/Materials | Repaired Hvy. Particle Gun 5286 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- ETC: 26 Repair station completes Hcp. Battery repairs. Acquired Hcp. Battery. Connecting with Repair Station... >>Scan(Hvy. Particle Gun) Scanning Hvy. Particle Gun... Ready to Repair: Hvy. Particle Gun Rating: 3p Time: 60 >>Repair Repairing Hvy. Particle Gun... ETC: 60 ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad. W-25 Informer sends out distress signal. Repair station completes Hvy. Particle Gun repairs. Acquired Hvy. Particle Gun. Acquired 20 matter. G-47 Trooper destroyed. 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"R" #???????????# #### | | ??????????# ## """ #???????????# | | ??????????# ##[ #???????????# = | | ??????????# ##########???????????+ "" | | ??????????# #????????????????????# "Y | | ??????????# #????????????????????# "" | | ??????????# #????????????????????## | | ??????????# #?????????????????????# | | ??????????+ +?????????????????????# | | ??????????# #?????????????????????+ | | ??????????# ??????????????????????# """" | | ??????????# ??????????????????????# """" | | ??????????? ??????????????????????# """" | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????####### | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Cannon | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Insulated Plating | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed CloakPropulsionScythe Manual? 0 Play Time 01:42:03 Cumulative 15.9 hours Start 2020.12.25 @ 13:00:34 End 2020.12.25 @ 22:57:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 43d7b5ff-4ecc-4b5c-95cf-609754406e81