Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 17:32:58 Player: sasha Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (3253) 3253 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1544) 1544 TOTAL SCORE: 7747 Bonus ------- High Alert Combat Kills 844 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 150/150 System Corruption 37% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System > --- UTILITY (6) ------ Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON (2) ------- Gauss Rifle Chainsword > --- INVENTORY (6) ---- Light Angular Momentum Engine Improved Sensor Array Heavy Ion Cannon Enhanced Autogun Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Recoil Stabilizer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Improved Sensor Array Heavy Ion Cannon Enhanced Autogun [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 2 . 1 Weapon . | . . . . . . Parts Attached 87 | 8 9 5 . 21 44 Power 8 | 1 1 . . 2 4 Engine 7 | 1 1 . . 2 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 21 | 2 2 2 . 4 11 Treads 1 | . . . . . 1 Leg 17 | 2 2 2 . 4 7 Wheel . | . . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 33 | 3 2 3 . 11 14 Device 7 | . . 2 . 2 3 Storage 4 | 2 1 . . . 1 Processor 8 | 1 1 1 . . 5 Hackware . | . . . . . . Protection 14 | . . . . 9 5 Artifact . | . . . . . . Weapon 25 | 2 4 . . 4 15 Energy Gun 5 | 1 . . . . 4 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 9 | 1 3 . . 3 2 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 40 | . 2 . . 7 31 Power 5 | . 1 . . 2 2 Propulsion 13 | . . . . 4 9 Utility 11 | . . . . . 11 Weapon 11 | . 1 . . 1 9 Highest Loss Streak 12 | . 2 . . 2 12 Average Slot Usage (%) 85 | . 94 100 81 93 70 Engine 7 | . 13 11 9 8 3 Leg 20 | . 28 33 27 22 11 Hover 1 | . . . . . 3 Device 10 | . . 11 9 15 9 Storage 9 | . 20 11 9 9 5 Processor 6 | . 2 11 9 2 9 Protection 8 | . . . . 17 8 Energy Cannon 1 | . . . . 3 1 Ballistic Gun 11 | . 21 22 18 14 2 Ballistic Cannon 2 | . . . . . 6 Naked Turns 2 | . . . . . 2 Heaviest Build 59 | 14 16 17 17 59 59 Greatest Support 54 | 20 20 30 30 40 54 Greatest Overweight (x) 16 | 1 . . . 15 16 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 7 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 Average Carried 5 | 2 4 6 8 7 5 Final Capacity 8 | 8 8 8 8 8 6 Final Carried 8 | 2 7 8 8 8 5 Class Distribution -------------------- 49% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 2260 | 272 297 184 . 550 957 Remotely 257 | . . . . . 257 Salvage Created 3262 | 85 440 331 . 1094 1312 Parts 196 | 5 27 22 . 68 74 Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 65 | . 7 7 . 26 25 Melee 1 | . . . . . 1 Guns 37 | . 7 7 . 16 7 Cannons 22 | . . . . 10 12 AOE 4 | . . . . . 4 Classes Destroyed 15 | 2 5 2 . 2 4 Worker 7 | . 1 . . . 6 Builder 3 | . . . . . 3 Tunneler 2 | 1 . . . . 1 Hauler 4 | . 2 2 . . . Recycler 2 | 1 . . . . 1 Mechanic 1 | . . . . . 1 Operator 2 | . 1 1 . . . Watcher 4 | . 3 . . . 1 Swarmer 10 | . . 3 . 7 . Grunt 34 | . 7 3 . 13 11 Brawler 4 | . . . . . 4 Sentry 6 | . . 1 . 4 1 Hunter 3 | . . . . 1 2 Programmer 7 | . . . . . 7 Behemoth 1 | . . . . 1 . Best Kill Streak 8 | 1 2 3 . 6 8 Combat Bots Only 6 | . 2 3 . 6 4 Max Kills in Single Turn 6 | 1 1 2 . 2 6 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 6581 | . 393 122 . 2130 3936 Core 1096 | . 57 22 . 307 710 Absorbed by Shields 13 | . . . . 13 . Core Remaining (%) 78 | 100 77 94 . 44 . Volleys Fired 302 | 12 64 24 . 78 124 Largest 2 | 2 2 2 . 2 2 Hottest 140 | 60 50 43 . 113 140 Shots Fired 478 | 24 87 48 . 156 163 Gun 333 | 24 82 48 . 121 58 Cannon 138 | . . . . 35 103 Launcher 7 | . 5 . . . 2 Special . | . . . . . . Kinetic 374 | 12 82 48 . 121 111 Thermal 66 | . . . . 35 31 Explosive 5 | . 5 . . . . Electromagnetic 33 | 12 . . . . 21 Robot Hit Streak 22 | 2 7 8 . 22 13 Robot Miss Streak 10 | 3 2 4 . 3 10 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 295 | 11 46 23 . 110 105 Core Hits 169 | 3 26 14 . 49 77 Critical Hits 4 | . 1 . . 1 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7134 | 115 619 344 . 2108 3948 Guns 3232 | 115 535 344 . 1422 816 Cannons 2324 | . . . . 686 1638 Explosions 1335 | . 83 . . . 1252 Melee 242 | . . . . . 242 Ramming 1 | . 1 . . . . Kinetic 3872 | 36 535 344 . 1422 1535 Thermal 2302 | . . . . 686 1616 Explosive 163 | . 83 . . . 80 Electromagnetic 554 | 79 . . . . 475 Impact . | . . . . . . Slashing 242 | . . . . . 242 Piercing . | . . . . . . Highest Corruption 37 | . . 2 . . 37 Average Corruption 18 | . . 2 . . 20 Corruption Purged . | . . . . . . Effects 138 | . . 3 . . 135 Message Errors 19 | . . 1 . . 18 Matter Fused 24 | . . . . . 24 Heat Flow Errors 12 | . . 1 . . 11 Energy Discharges 9 | . . 1 . . 8 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 9 | . . . . . 9 Data Loss (major) 4 | . . . . . 4 Misfires 5 | . . . . . 5 Alerts 1 | . . . . . 1 Misdirections 19 | . . . . . 19 Targeting Errors 29 | . . . . . 29 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 319 | . . . . 5 314 Projectiles 86 | . . . . 5 81 Explosions 180 | . . . . . 180 Melee 53 | . . . . . 53 Knockbacks 24 | . . . . . 24 Impact . | . . . . . . Kinetic 22 | . . . . . 22 Secondary 2 | . . . . . 2 Self-Inflicted Damage 360 | . . . . . 360 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 605 | 40 15 275 . 225 605 Average Temperature 130 | 18 8 143 . 64 180 Received Heat Transfer 1875 | . 225 27 . 615 1008 Effects 35 | . . . . . 35 Shutdowns 5 | . . . . . 5 Energy Bleed 5 | . . . . . 5 Interference 8 | . . . . . 8 Matter Decay 4 | . . . . . 4 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2746 | . . . . 1050 1696 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 933 | 5 172 179 17 933 898 Initial 489 | . 3 44 17 11 489 Average 395 | 2 64 43 17 532 679 Maximum Alert Level 3 | . . . . 3 3 Low Security (%) 46 | 100 100 100 100 32 . Level 1 1 | . . . . 6 . Level 2 23 | . . . . 20 51 Level 3 27 | . . . . 39 48 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 1 . . 11 Investigation 2 | . 1 . . . 1 Extermination 6 | . . . . . 6 Reinforcement 2 | . . 1 . . 1 Assault 3 | . . . . . 3 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 17 13 . 31 39 Peak Tracking Total 6 | . 3 3 . 6 6 Tactical Retreats 12 | . 2 1 . 6 3 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 12 | . 1 1 . 9 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 34 | . 2 1 . . 31 Max in Single Turn 18 | . 1 1 . . 18 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 5 | . . 2 1 . 2 Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 11 | . . 4 2 . 5 Successful 7 | . . 2 1 . 4 Failed 4 | . . 2 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 1 . . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 2 | . . 2 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 94 | . . . . . 94 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 7496 | 929 684 1194 36 2014 2639 Spaces Moved 3278 | 445 404 440 30 981 978 Core 34 | 14 . . . 9 11 Treads 46 | . . . . . 46 Legs 2824 | 431 404 440 30 972 547 Wheels . | . . . . . . Hover 374 | . . . . . 374 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 60 Average Speed 142 | 118 120 120 120 164 152 Slowest Speed 850 | 120 120 120 120 800 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 34 50 32 5 73 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 116 | . 30 . . 2 84 Melee . | . . . . . . Projectile 14 | . . . . 2 12 AOE 102 | . 30 . . . 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 5638 | 825 528 1059 30 1231 1965 Wait 1761 | 350 24 579 . 67 741 Move 3274 | 444 403 439 30 980 978 Hop . | . . . . . . Pick Up 121 | 10 17 8 . 33 53 Fast Attach . | . . . . . . Attach 73 | 8 4 3 . 18 40 Detach 5 | . . . . . 5 Swap 14 | . 5 2 . 3 4 Drop 54 | 1 10 4 . 23 16 Fire 302 | 12 64 24 . 78 124 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 29 | . . . . 29 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 930 | -11/Scrapyard | Entered Materials 931 | -10/Materials | Build established: Mutant 1314 | -10/Materials | Discovered new exit (range 14) 1450 | -10/Materials | Discovered new exit (range 13) 1613 | -10/Materials | Identified exit to Materials 1614 | -10/Materials | Entered another Materials area 1614 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1902 | -9/Materials | Build established: Scavenger-Mutant 2733 | -9/Materials | Discovered new exit (range 13) 2808 | -9/Materials | Entered another Materials area 2808 | -8/Materials | Evolved 2 slots: Utility x2 2844 | -8/Materials | Identified exit to Garrison 2844 | -8/Materials | Entered Garrison 2964 | -8/Garrison | Triggered checkpoint 3094 | -8/Garrison | Triggered checkpoint 3171 | -8/Garrison | Spotted B-75 Beast 3211 | -8/Garrison | Destroyed B-75 Beast 3789 | -8/Garrison | Discovered new exit (range 10) 3828 | -8/Garrison | Triggered checkpoint 4102 | -8/Garrison | Discovered new exit (range 15) 4106 | -8/Garrison | Triggered checkpoint 4262 | -8/Garrison | Triggered checkpoint 4263 | -8/Garrison | Core integrity fell below 50% 4270 | -8/Garrison | Triggered checkpoint 4360 | -8/Garrison | Triggered checkpoint 4393 | -8/Garrison | Discovered new exit (range 13) 4423 | -8/Garrison | Installed Relay Interface Framework 4858 | -8/Garrison | Entered Factory 4858 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4963 | -7/Factory | Repaired Hvy. Plasma Cannon 5254 | -7/Factory | Lost 5 parts (2n2u1w) 5258 | -7/Factory | First assault squad dispatched 5476 | -7/Factory | Lost 4 parts (2n1u1w) 5845 | -7/Factory | Build established: Mutant 6291 | -7/Factory | System corruption reached 10% 6320 | -7/Factory | Core integrity fell below 50% 6345 | -7/Factory | System corruption reached 30% 6346 | -7/Factory | Core integrity fell below 20% 6375 | -7/Factory | Lost 12 parts (1p3n4u4w) 6675 | -7/Factory | Lost 6 parts (2n1u3w) 7217 | -7/Factory | Repaired Gravmag System 7497 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 07450_ An alarm sounds. 07450_ ALERT: Alarm triggered, dispatching investigation squad. 07464_ System corrupted: Component data lost. 07469_ U-05 Engineer lays Concrete. 07479_ System corrupted: Matter fused (-10). 07483_ Imp. Light Armor Plating destroyed. 07483_ System corrupted: Gauss Rifle targeting data glitched. 07483_ Slug penetrates Nuclear Reactor. 07485_ Slug penetrates Y-54 Guardian. 07491_ Nuclear Reactor explodes. 07491_ Y-54 Guardian destroyed. 07492_ K-01 Serf collects debris. 07492_ Slug penetrates H-55 Commando. 07493_ A-02 Transporter sends out distress signal. 07494_ Slug penetrates H-55 Commando. 07495_ LCBKC#MIEL=UO530QC0OQV6PFRUCSDUW 5V#3B#N 07495_ U-05 Engineer builds a Wall. 07496_ System corrupted: Gauss Rifle targeting data glitched. 07496_ H-55 Commando destroyed. 07497_ Slug penetrates Wall. 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