Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.28 @ 11:34:18 // Halloween2019/Abominations Player: aoemica Result: Destroyed by Ultimate Abomination with Compact Linear Accelerator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (5252) 5252 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8392 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 49/100 System Corruption 33% Temperature Cool (0) Movement Core (1550) Ox30 Location -1/Lair Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Core Analyzer > --- WEAPON (3) ------- Improved Matter Neutralizer > --- INVENTORY (25) --- Wheel Wheel Armored Wheel Centrium Wheel Cooled VTOL Module Compact Battery (200) High-capacity Matter Pod (200) Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating Improved Shield Generator Long-range Tractor Beam Gatling Laser Improved EM Pulse Cannon Heavy Ion Cannon Heavy Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Light Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer Weapon Cycler > --- WEAPON ----------- Improved Matter Neutralizer Mini Assault Cannon Hellfire Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Medium Treads Wheel Wheel Armored Wheel Centrium Wheel Cooled VTOL Module Compact Battery High-capacity Matter Pod Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating Hardlight Generator Improved Shield Generator Long-range Tractor Beam Gatling Laser Improved EM Pulse Cannon Heavy Ion Cannon Heavy Gauss Cannon Rocket Launcher Rocket Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -1 ------- Run | Scr Mat Mat Mat Fac Lai Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . 1 . . . Parts Attached 96 | . 2 17 12 45 20 Power 6 | . . 1 . 3 2 Engine 5 | . . 1 . 3 1 Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 25 | . . 7 4 8 6 Treads 17 | . . 7 2 3 5 Leg . | . . . . . . Wheel 7 | . . . 2 4 1 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 34 | . 1 2 3 22 6 Device 26 | . 1 2 . 17 6 Storage 3 | . . . . 3 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 31 | . 1 7 5 12 6 Energy Gun 11 | . 1 5 1 3 1 Energy Cannon 4 | . . . . 3 1 Ballistic Gun 11 | . . 2 4 5 . Ballistic Cannon 2 | . . . . 1 1 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 1 2 2 Corrupted Parts 5 | . . . 2 2 1 System Corruption 19 | . . . 13 5 1 Parts Lost 40 | . . 3 12 8 17 Power 4 | . . . 1 1 2 Propulsion 16 | . . 2 4 2 8 Utility 9 | . . . 3 2 4 Weapon 11 | . . 1 4 3 3 Highest Loss Streak 17 | . . 1 12 3 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 90 99 87 84 87 Engine 8 | . 14 11 7 6 1 Treads 13 | . . 25 23 6 18 Leg 4 | . 28 7 . . . Wheel 5 | . . . . 11 4 Device 10 | . 5 11 6 11 13 Storage 9 | . 14 11 8 7 7 Processor 9 | . . . 9 14 13 Protection 1 | . . . 5 1 . Energy Gun 12 | . 28 21 7 8 3 Ballistic Gun 9 | . . 11 18 7 . Ballistic Cannon 1 | . . . . 3 7 Naked Turns . | . . . . . . Heaviest Build 130 | 12 14 23 27 108 130 Greatest Support 88 | 20 20 60 60 56 88 Greatest Overweight (x) 4 | . . 1 2 3 4 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 15 | 8 8 8 7 23 25 Most Carried 25 | 6 8 8 8 25 25 Average Carried 14 | 6 7 7 7 21 22 Final Capacity 25 | 8 8 8 5 25 25 Final Carried 25 | 6 8 8 4 25 17 Class Distribution -------------------- 57% | Scavenger-Gunner 18% | Gunner 15% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -1 ----------- Run | Scr Mat Mat Mat Fac Lai Matter Collected 2991 | 200 20 375 741 1326 329 Remotely 571 | . . . . 285 286 Salvage Created 3929 | . 109 928 649 2157 86 Parts 285 | . 5 71 57 150 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -1 ------- Run | Scr Mat Mat Mat Fac Lai Combat Hostiles Destroyed 81 | . 3 20 12 45 1 Guns 69 | . 3 20 12 34 . Cannons 11 | . . . . 11 . AOE 1 | . . . . . 1 Classes Destroyed 8 | . 1 4 1 2 . Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Grunt 6 | . 3 1 . 2 . Duelist 2 | . . . . 2 . Sentry 3 | . . 2 . 1 . Hunter 1 | . . . . 1 . Abomination 69 | . . 17 12 39 1 Anomaly 4 | . . . 2 1 1 Best Kill Streak 7 | . 3 5 6 7 1 Combat Bots Only 7 | . 3 5 5 7 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -1 -------- Run | Scr Mat Mat Mat Fac Lai Damage Taken 10700 | . 206 1956 1926 2311 4301 Core 1442 | . 57 327 326 203 529 Absorbed by Shields 44 | . . . . . 44 Core Remaining (%) 58 | 100 77 18 40 . . Volleys Fired 292 | 6 16 77 55 111 27 Largest 3 | 2 2 3 3 3 3 Hottest 241 | 80 80 162 109 201 241 Shots Fired 773 | 12 32 213 161 306 49 Gun 642 | 12 32 213 161 219 5 Cannon 117 | . . . . 87 30 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 347 | . . 59 125 148 15 Thermal 410 | 12 32 154 36 156 20 Explosive 14 | . . . . . 14 Electromagnetic 2 | . . . . 2 . Robot Hit Streak 26 | 2 7 26 17 24 11 Robot Miss Streak 11 | 3 4 4 6 11 1 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 565 | 6 20 166 117 210 46 Core Hits 256 | 1 7 47 37 146 18 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 18 | . . 10 3 5 . Burn 15 | . . 10 3 2 . Destroy 1 | . . . . 1 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12386 | 64 218 3004 2044 4613 2443 Guns 8579 | 64 218 3001 2041 3138 117 Cannons 2545 | . . . . 1475 1070 Explosions 1256 | . . . . . 1256 Melee . | . . . . . . Ramming 6 | . . 3 3 . . Kinetic 4654 | . . 801 1447 2032 374 Thermal 6423 | 64 218 2200 594 2534 813 Explosive 1256 | . . . . . 1256 Electromagnetic 47 | . . . . 47 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 33 | . . 4 17 16 33 Average Corruption 10 | . . 2 3 11 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 84 | . . 7 7 59 11 Message Errors 15 | . . 2 1 10 2 Matter Fused 22 | . . 4 2 15 1 Heat Flow Errors 5 | . . . . 5 . Energy Discharges 7 | . . . . 5 2 Parts Rejected 3 | . . . . 1 2 Data Loss (minor) 5 | . . 1 . 4 . Data Loss (major) 4 | . . . . 4 . Misfires 3 | . . . 2 1 . Alerts 2 | . . . . 2 . Misdirections 3 | . . . . 2 1 Weapon Failures 15 | . . . 2 10 3 Overload Shots . | . . . . . . Overflow Damage 14 | . . . . 5 9 Projectiles 5 | . . . . 5 . Explosions 9 | . . . . . 9 Melee . | . . . . . . Knockbacks 19 | . . . . 19 . Impact . | . . . . . . Kinetic 19 | . . . . 19 . Secondary . | . . . . . . Self-Inflicted Damage 170 | . . . . 31 139 Shots 4 | . . . . 1 3 Rammed 2 | . . 1 1 . . Targets Rammed 2 | . . 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 854 | 108 125 256 250 854 272 Average Temperature 99 | 58 61 97 99 109 94 Received Heat Transfer 1813 | . 114 624 531 393 151 Effects 13 | . . 3 1 9 . Shutdowns 1 | . . . . 1 . Energy Bleed 4 | . . . 1 3 . Interference 5 | . . 3 . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 5 . . . Heat Transferred 4543 | 150 500 1732 316 1703 142 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -1 ------- Run | Scr Mat Mat Mat Fac Lai Peak Influence 290 | . 91 197 50 290 54 Initial 38 | . . 38 5 . . Average 75 | . 15 77 13 116 20 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 87 | 100 100 100 100 71 100 Level 1 12 | . . . . 28 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 73 | . 3 11 11 48 . Investigation 14 | . 2 3 4 5 . Extermination . | . . . . . . Reinforcement 12 | . . 1 3 8 . Assault 30 | . 1 7 3 19 . Garrison 17 | . . . 1 16 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 5 | . . . . 5 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -1 --------- Run | Scr Mat Mat Mat Fac Lai Distress Signals 28 | . 2 9 3 14 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 3 27 13 53 7 Peak Tracking Total 9 | . 2 9 5 5 6 Tactical Retreats 5 | . . 3 . 2 . Traps | -11 -10 -9 -8 -7 -1 ------- Run | Scr Mat Mat Mat Fac Lai Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 1 1 . Machines | -11 -10 -9 -8 -7 -1 ---------- Run | Scr Mat Mat Mat Fac Lai Machines Disabled 15 | . . 2 1 12 . Max in Single Turn 5 | . . 1 1 5 . Garrison Access 3 | . . . 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -1 --------- Run | Scr Mat Mat Mat Fac Lai Machines Accessed 8 | . 1 2 1 4 . Terminals 8 | . 1 2 1 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 3 6 4 9 . Successful 10 | . 2 5 1 2 . Failed 12 | . 1 1 3 7 . Catastrophic 4 | . . . 1 3 . Database Lockouts . | . . . . . . Manual 16 | . 3 4 4 5 . Terminals 22 | . 3 6 4 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 3 . 1 . Prototype ID Bank 2 | . 1 1 . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 2 1 1 . Terminals 5 | . 1 2 1 1 . Botnet 5 | . 1 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 1 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -1 ------------ Run | Scr Mat Mat Mat Fac Lai Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -1 -------- Run | Scr Mat Mat Mat Fac Lai Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 22 | . . . . 22 . Total Damage 284 | . . . . 284 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -1 ------- Run | Scr Mat Mat Mat Fac Lai Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -1 ------------- Run | Scr Mat Mat Mat Fac Lai Turns Passed 3232 | 19 306 747 507 1463 190 Spaces Moved 1571 | 1 208 304 214 794 50 Core 40 | . . . 40 . . Treads 373 | . . 199 170 . 4 Legs 314 | 1 208 105 . . . Wheels 844 | . . . 4 794 46 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 50 80 145 Average Speed 130 | 120 120 147 139 122 165 Slowest Speed 240 | 120 120 190 160 145 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 40 44 45 29 69 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . . 64 19 Melee . | . . . . . . Projectile 10 | . . . . 9 1 AOE 73 | . . . . 55 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -1 --------- Run | Scr Mat Mat Mat Fac Lai Total 2116 | 7 233 425 292 1042 117 Wait 71 | 1 2 7 6 45 10 Move 1566 | . 207 303 213 793 50 Hop . | . . . . . . Pick Up 52 | . 4 6 2 36 4 Fast Attach 34 | . 1 6 7 15 5 Attach 34 | . . 4 5 17 8 Detach 7 | . . 2 . 5 . Swap 28 | . 1 7 . 13 7 Drop 30 | . 2 12 3 7 6 Fire 292 | 6 16 77 55 111 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -1/Lair History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 0) 20 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 12) 248 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 338 | -9/Materials | Identified exit to Materials 372 | -9/Materials | Discovered new exit (range 4) 666 | -9/Materials | Core integrity fell below 50% 887 | -9/Materials | Build established: Scavenger-Gunner 923 | -9/Materials | Core integrity fell below 20% 1073 | -9/Materials | Entered another Materials area 1073 | -8/Materials | Evolved 2 slots: Utility x2 1553 | -8/Materials | Core integrity fell below 50% 1567 | -8/Materials | Discovered new exit (range 16) 1572 | -8/Materials | System corruption reached 10% 1580 | -8/Materials | Entered Factory 1580 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -7/Factory | Lost 12 parts (1p4n3u4w) 1598 | -7/Factory | Garrison activated, responded to threat 1617 | -7/Factory | Garrison activated, responded to threat 1649 | -7/Factory | Garrison activated, responded to threat 1728 | -7/Factory | Lost 3 parts (1p1n1w) 1750 | -7/Factory | Garrison activated, responded to threat 1802 | -7/Factory | Garrison activated, responded to threat 2156 | -7/Factory | System corruption reached 10% 2196 | -7/Factory | Discovered new exit (range 15) 2212 | -7/Factory | Garrison activated, responded to threat 2440 | -7/Factory | Garrison activated, responded to threat 2480 | -7/Factory | Lost 3 parts (1n1u1w) 2482 | -7/Factory | Garrison activated, responded to threat 2527 | -7/Factory | Discovered new exit (range 11) 2603 | -7/Factory | Garrison activated, responded to threat 2739 | -7/Factory | Detected disturbance from likely dimensional gate 2842 | -7/Factory | Garrison activated, responded to threat 2868 | -7/Factory | Destroyed 7 combat bots 2959 | -7/Factory | Garrison activated, responded to threat 2972 | -7/Factory | Garrison activated, responded to threat 2985 | -7/Factory | Discovered exit to Lair (range 15) 3043 | -7/Factory | Entered Lair 3051 | -1/Lair | Found Prototype Launcher 3112 | -1/Lair | Identified Hellfire Missile Launcher 3154 | -1/Lair | Core integrity fell below 50% 3208 | -1/Lair | System corruption reached 30% 3211 | -1/Lair | Core integrity fell below 20% 3233 | -1/Lair | Destroyed by Ultimate Abomination with Compact Linear Accelerator Last Messages --------------- 03212_ Major Abomination absorbs Corrupted Centrium Leg. 03212_ Corrupted Adv. Shield Generator blinks away. 03212_ Acquired 43 matter. 03214_ System corrupted: Mni. Assault Cannon jammed. 03214_ Imp. Heat Sink destroyed. 03214_ Med. Treads destroyed. 03217_ Unstable Anomaly suddenly flashes brightly. 03217_ Imp. Component Analysis Suite blinks away. 03217_ Hardlight Generator destroyed. 03218_ Imp. Deuterium Engine destroyed. 03220_ System corrupted: Energy discharge (-13). 03222_ Major Abomination spits out Enh. Quantum Rifle. 03222_ Major Abomination absorbs Enh. Quantum Rifle. 03223_ Lgt. Treads destroyed. 03229_ Knocked back. 03230_ Final Abomination spits out Point Defense Array. 03230_ Final Abomination absorbs Point Defense Array. 03231_ Mni. Assault Cannon destroyed. 03231_ Critical hit (Blast). 03231_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????? ! ! | | ??????????????????????? ![ ! ] | | ??????????????????????? ! | | ???????????????????????? /% | | ???????????????????????] [ [ | | ?????????????????????? ! ! %! | | ??????????????????????* ### =## | | ??????????????????????# !??####?? | | ????????????? ????????# ! ! #??????? | | ??????????? = ???????## !#??????? | | ???????? ??????## ] = #??????? | | ??????? !! ##???## ! = ##?##??? | | ????% ??! ] #####] = ##!#### | | ????= ??[ [! % = ! ! | | ???!| !?# = ] = ! ] | | ???!] ! ## ] ! | | ??# ! ![ = | | = | | ??#! ! | ] [ = = | | ??# / ! ### ! % | | ???# ] ! ! | ##! ! | | ???#= ! = ! | | ???# AA= = ! ! ! | | ????# == = % A ! =| = !!### | | ?????????##! = A[ ## ###########?? | | ??????????## A# ##########?????????? | | ???????????# @#% # #?????????????? | | ???????????### % #????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 25 Energy Capacity 350 Matter Stores 566 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSeismicTriangulator Manual? 0 Play Time 00:42:29 Cumulative 810.8 hours Start 2022.08.28 @ 10:54:50 End 2022.08.28 @ 11:34:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 366 Rogue 365 Adventurer 1 Explorer 0 Win Type - Total 108 Types 27/11/16/3/2/1/46/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 04a3f496-b076-4c93-9316-2f8c24812d81