Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 10:07:13 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (162) 810 Value Destroyed (4853) 4853 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 9765 Bonus ------- High Alert Combat Kills 261 Follower Combat Kills 397 Friendly Fire -556 Cogmind --------- Core Integrity 649/850 Matter 114/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Core Analyzer Medium Reflective Plating > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY (24) --- Medium Treads Advanced Heat Sink Improved Energy Well (600) Long-range Sensor Array Improved Target Analyzer Hardened Light Armor Plating Hardened Medium Armor Plating Layered Medium Armor Plating Medium Insulated Plating System Backup Module Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Improved Proton Missile Launcher Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Core Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun Improved Proton Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Improved Energy Well High-capacity Matter Pod Long-range Sensor Array Improved Target Analyzer Hardened Medium Armor Plating Layered Medium Armor Plating Medium Reflective Plating Medium Insulated Plating System Backup Module Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Axe [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Slots Evolved 8 | . . 2 2 . 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . 1 1 . . . . 2 . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 183 | 7 7 9 7 36 34 21 2 23 37 Power 8 | 1 1 1 . 1 3 . . 1 . Engine 7 | 1 1 1 . 1 2 . . 1 . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 44 | 2 . 2 2 12 14 2 . 3 7 Treads 44 | 2 . 2 2 12 14 2 . 3 7 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | 2 2 3 1 6 4 9 1 6 8 Device 9 | . . . . . . 4 1 2 2 Storage 11 | 2 2 . . 5 . . . 1 1 Processor 3 | . . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 19 | . . 2 1 1 3 5 . 2 5 Artifact . | . . . . . . . . . . Weapon 89 | 2 4 3 4 17 13 10 1 13 22 Energy Gun . | . . . . . . . . . . Energy Cannon 5 | . . 1 . . . 4 . . . Ballistic Gun 63 | 2 3 2 4 12 11 3 1 8 17 Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . 1 . . 2 1 3 . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 11 | . . . . 3 1 . . 5 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . . . . 1 Parts Lost 1 | . . . . . 1 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . Highest Loss Streak 1 | . . . . . 1 . . . . Average Slot Usage (%) 99 | . 98 98 99 99 99 99 100 100 99 Engine 7 | . 14 11 9 9 4 7 7 6 6 Treads 27 | . 28 22 27 26 29 29 30 26 26 Device 3 | . . . . . . 6 6 6 6 Storage 22 | . 28 22 18 26 23 23 23 20 20 Processor 2 | . . 1 9 . . . . 5 6 Protection 5 | . . 7 9 8 6 . . 6 5 Ballistic Gun 26 | . 26 33 26 24 29 29 23 22 25 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 17 41 49 56 76 82 82 73 95 99 Greatest Support 100 | 40 40 40 60 60 80 80 80 80 100 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 24 | 8 16 16 16 22 22 22 22 24 24 Average Capacity 21 | 5 8 16 16 21 22 22 22 23 24 Most Carried 24 | 4 10 16 16 22 22 22 22 24 24 Average Carried 20 | 2 6 12 15 20 21 21 21 23 23 Final Capacity 24 | 8 16 16 16 22 22 22 22 24 24 Final Carried 24 | 4 9 16 16 22 22 22 22 24 23 Class Distribution -------------------- 36% | Hauler-Gunner 16% | Scavenger-Tank 13% | Hauler-Tank 10% | Hauler-Mutant 5% | Scavenger-Gunner 4% | Mutant 4% | Hauler-Skirmisher 3% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Storage Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Extension Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Matter Collected 5511 | 278 223 292 161 1027 1176 395 40 411 1508 Remotely . | . . . . . . . . . . Salvage Created 7863 | 85 250 292 161 1541 1496 513 . 488 3037 Parts 362 | 4 11 15 17 75 77 18 . 24 121 Haulers Intercepted 16 | . . 3 1 5 3 . . . 4 Recyclers Shooed 6 | . . 1 . 2 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 6 10 . . Prevented 9 | . . . . . . 9 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Combat Hostiles Destroyed 102 | . 7 3 2 25 22 8 . 7 28 Guns 75 | . 5 3 2 17 19 . . 7 22 Cannons 1 | . . . . . . 1 . . . AOE 21 | . 2 . . 8 3 3 . . 5 Classes Destroyed 15 | 1 3 2 1 3 2 1 . . 2 Worker 12 | . 2 1 1 3 4 . . . 1 Builder 8 | . . . . . 1 . . . 7 Tunneler 2 | . . . . . . . . . 2 Hauler 16 | . . 3 1 5 3 . . . 4 Recycler 16 | 1 . . . 3 6 . . 1 5 Mechanic 2 | . . . . 2 . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 25 | . 3 . . 5 14 . . . 3 Grunt 39 | . 4 2 1 8 2 3 . 3 16 Brawler 6 | . . . . 3 . 2 . . 1 Duelist 2 | . . . . . . 1 . . 1 Sentry 17 | . . 1 1 7 4 1 . . 3 Hunter 3 | . . . . 2 . 1 . . . Programmer 7 | . . . . . 2 . . 4 1 Behemoth 2 | . . . . . . . . . 2 Thug 1 | . . . . 1 . . . . . Savage 1 | . . . . . . . . . 1 Guerrilla 2 | . . . . . . . . . 2 Best Kill Streak 18 | 1 4 2 3 9 6 4 . 5 18 Combat Bots Only 7 | . 3 2 1 5 4 4 . 4 7 Max Kills in Single Turn 3 | 1 3 1 1 3 3 1 . 1 3 Gunslinging 1 | . . . . 1 1 . . . . Exploded 3 | . 2 . . 3 3 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Damage Taken 5347 | . 325 324 26 649 1475 426 . 181 1941 Core 473 | . 45 30 . 66 72 59 . 12 189 Absorbed by Shields 116 | . . . . . . . . . 116 Core Remaining (%) 88 | 100 82 92 . 88 . . 81 . . Volleys Fired 299 | 3 26 22 4 55 55 15 . 16 103 Largest 4 | 2 2 3 3 3 4 1 . 4 4 Hottest 112 | 40 40 60 71 79 107 69 . 100 112 Shots Fired 951 | 6 50 66 12 143 213 15 . 64 382 Gun 912 | 6 48 66 12 133 211 . . 64 372 Cannon 6 | . . . . . . 6 . . . Launcher 33 | . 2 . . 10 2 9 . . 10 Special . | . . . . . . . . . . Kinetic 912 | 6 48 66 12 133 211 . . 64 372 Thermal . | . . . . . . . . . . Explosive 14 | . 2 . . 10 2 . . . . Electromagnetic 25 | . . . . . . 15 . . 10 Robot Hit Streak 30 | 5 11 22 3 30 13 9 . 15 22 Robot Miss Streak 7 | . 3 2 2 3 6 1 . 3 7 Penetration Max 1 | . . . . 1 1 . . . 1 Secondary Targets 18 | . . . . 3 5 . . . 10 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 Shots Hit Robots 692 | 5 34 55 5 98 148 11 . 43 293 Core Hits 367 | 2 13 11 3 68 72 8 . 22 168 Critical Hits 9 | . . 1 1 3 2 . . . 2 Critical Kills 4 | . . . 1 2 1 . . . . Critical Parts Destroyed 5 | . . 1 . 1 1 . . . 2 Melee Attacks 25 | . . . . 7 1 . . 8 9 Impact . | . . . . . . . . . . Slashing 25 | . . . . 7 1 . . 8 9 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14719 | 60 580 688 124 2997 2699 729 . 742 6100 Guns 10675 | 57 380 657 115 1782 2394 . . 742 4548 Cannons 131 | . . . . . . 131 . . . Explosions 3431 | . 196 . . 1149 208 598 . . 1280 Melee 272 | . . . . . . . . . 272 Ramming 210 | 3 4 31 9 66 97 . . . . Kinetic 10675 | 57 380 657 115 1782 2394 . . 742 4548 Thermal 279 | . . . . . . . . . 279 Explosive 1553 | . 196 . . 1149 208 . . . . Electromagnetic 1730 | . . . . . . 729 . . 1001 Impact . | . . . . . . . . . . Slashing 272 | . . . . . . . . . 272 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 . 3 1 Average Corruption 2 | . . . . . 1 3 . 1 1 Corruption Purged 10 | . . . . . . 7 . 2 1 Effects 42 | . . . . . 8 23 . 11 . Message Errors 12 | . . . . . 2 8 . 2 . Matter Fused 8 | . . . . . 1 6 . 1 . Heat Flow Errors 6 | . . . . . . 5 . 1 . Energy Discharges 3 | . . . . . 1 . . 2 . Data Loss (minor) 6 | . . . . . 1 3 . 2 . Data Loss (major) 1 | . . . . . . 1 . . . Targeting Errors 5 | . . . . . 2 . . 3 . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 121 | . . . . 21 10 . . . 90 Projectiles . | . . . . . . . . . . Explosions 38 | . . . . 21 10 . . . 7 Melee 83 | . . . . . . . . . 83 Knockbacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 . . . Shots 2 | . . . . . . 2 . . . Rammed 24 | 2 2 4 . 8 8 . . . . Targets Rammed 30 | 2 2 5 2 10 9 . . . . Kicked . | . . . . . . . . . . Crushed 6 | . . 1 2 2 1 . . . . Highest Temperature 263 | . 4 18 6 93 245 263 . 178 193 Average Temperature 50 | . 2 7 3 15 74 84 . 65 48 Received Heat Transfer 1287 | . 132 111 9 234 120 87 . 27 567 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . 4 . . 1 Combat Hostiles 5 | . . . . . . 4 . . 1 Parts Fried 9 | . . . . . . 4 . . 5 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 400 | . . . . . . . . . 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 2 . . 5 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Peak Influence 592 | 5 205 135 128 550 521 . . 92 592 Initial 182 | . 3 1 . . 182 . . . . Average 171 | 1 127 40 46 396 223 . . 36 109 Maximum Alert Level 2 | . 1 . . 2 2 . . . 2 Low Security (%) 65 | 100 82 100 100 5 53 . . 100 78 Level 1 18 | . 17 . . 33 30 . . . 17 Level 2 16 | . . . . 61 16 . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . . . 1 4 7 . . 5 7 Investigation 5 | . . . 1 . . . . 1 3 Extermination 7 | . . . . . 3 . . 4 . Reinforcement 8 | . . . . 1 3 . . . 4 Assault 2 | . . . . 2 . . . . . Garrison 2 | . . . . 1 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . 1 1 . . . 4 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Distress Signals 16 | . . 1 . 7 1 . . 2 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 9 5 2 45 36 11 . 13 50 Peak Tracking Total 11 | . 3 2 . 8 5 4 . 4 11 Tactical Retreats 10 | . . . . . 1 2 . . 7 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Traps Triggered 12 | . 1 . 1 1 5 . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Machines Disabled 14 | . 1 . . 7 4 . . . 2 Max in Single Turn 2 | . 1 . . 2 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Machines Accessed 42 | . 3 3 4 13 8 . . 4 7 Terminals 30 | . 2 3 3 11 1 . . 3 7 Fabricators 3 | . . . . . 2 . . 1 . Repair Stations 6 | . 1 . 1 1 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . Total Hacks 117 | . 10 11 11 32 17 . . 15 21 Successful 66 | . 6 7 7 22 7 . . 7 10 Failed 50 | . 3 4 4 10 10 . . 8 11 Catastrophic 8 | . . . 2 1 3 . . . 2 Database Lockouts 1 | . 1 . . . . . . . . Manual 63 | . 8 10 7 16 3 . . 10 9 Terminals 88 | . 8 11 9 27 1 . . 11 21 Fabricators 7 | . . . . . 3 . . 4 . Repair Stations 19 | . 2 . 2 4 11 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 35 | . 3 5 4 14 . . . 3 6 Part Schematic 3 | . 1 . . 1 . . . 1 . Robot Analysis 6 | . 1 2 2 1 . . . . . Prototype ID Bank 3 | . . 1 . 2 . . . . . Open Door 7 | . . . . 3 . . . . 4 Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 5 | . 1 1 . 1 . . . 1 1 Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . Locate Traps 4 | . . . 1 2 . . . . 1 Transport Status 2 | . . . . 2 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 14 | . 2 . 2 4 6 . . . . Scan Component 8 | . 1 . 1 2 4 . . . . Repair 6 | . 1 . 1 2 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 14 | . 1 2 1 3 1 . . 2 4 Terminals 13 | . 1 2 1 3 . . . 2 4 Track 4 | . . . 1 . . . . 1 2 Botnet 9 | . 1 2 . 3 . . . 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Decoy 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 3 3 3 9 7 . . 4 6 Full Trace Events 3 | . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 1 . . . 1 . Parts Built 2 | . . . . . . . . 2 . Matter 146 | . . . . . . . . 146 . Time 73 | . . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 6 | . 1 . 1 2 2 . . . . Time 162 | . 26 . 26 58 52 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Total Allies 11 | . . . . 2 . . . . 9 Largest Group 6 | . . . . 2 . . . . 6 Highest-Rated Group 176 | . . . . 62 . . . . 176 Highest-Rated Ally 37 | . . . . 31 . . . . 37 Total Orders . | . . . . . . . . . . Ally Attacks 71 | . . . . 23 . . . . 48 Total Damage 1126 | . . . . 365 . . . . 761 Kills 11 | . . . . 5 . . . . 6 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Robot Analysis Total 6 | . 1 2 2 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Turns Passed 10689 | 103 430 509 411 1726 1773 1608 691 1619 1819 Spaces Moved 4099 | 50 186 194 205 751 870 323 411 497 612 Core 2 | 2 . . . . . . . . . Treads 4097 | 48 186 194 205 751 870 323 411 497 612 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 160 160 167 167 167 160 Average Speed 173 | 155 160 180 160 179 165 171 167 176 186 Slowest Speed 190 | 160 180 180 160 180 190 190 167 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 42 29 20 85 33 51 49 7 58 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 21 | . 3 . . 3 . . . 7 8 Terrain Destroyed 117 | . 7 . . 51 35 7 . 7 10 Melee 14 | . . . . 3 . . . 7 4 Projectile 3 | . . . . 1 1 . . . 1 AOE 100 | . 7 . . 47 34 7 . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Ext Total 7131 | 65 265 303 283 1017 1065 1354 415 1214 1150 Wait 2273 | . 36 52 52 108 62 994 1 645 323 Move 4091 | 50 185 193 204 750 869 322 410 496 612 Hop . | . . . . . . . . . . Pick Up 86 | 4 6 13 6 17 13 1 1 13 12 Fast Attach 36 | 7 3 4 1 4 9 3 . . 5 Attach 17 | . . 1 2 . 9 . . 2 3 Detach . | . . . . . . . . . . Swap 130 | . 4 4 4 32 16 18 2 21 29 Drop 115 | . 3 9 8 34 22 1 1 13 24 Fire 299 | 3 26 22 4 55 55 15 . 16 103 Melee 25 | . . . . 7 1 . . 8 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 29 | 1 2 5 2 10 9 . . . . Escape Stasis 10 | . . . . . . . . . 10 Rewire 20 | . . . . . . . . . 20 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 12) 295 | -10/Materials | Repaired Assault Rifle 316 | -10/Materials | Build established: Mutant 490 | -10/Materials | Central database locked down 505 | -10/Materials | Discovered new exit (range 4) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 893 | -9/Materials | Build established: Tank 1036 | -9/Materials | Discovered new exit (range 5) 1043 | -9/Materials | Entered another Materials area 1043 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -8/Materials | Repaired Assault Rifle 1447 | -8/Materials | Discovered new exit (range 4) 1454 | -8/Materials | Entered Storage 1487 | -8/Storage | Met a pair of Derelict thieves 2227 | -8/Storage | Garrison activated, responded to threat 2377 | -8/Storage | Repaired Med. Armor Plating 2404 | -8/Storage | Repaired Lgt. Treads 2870 | -8/Storage | Build established: Scavenger-Tank 3142 | -8/Storage | Discovered new exit (range 10) 3180 | -8/Storage | Entered Factory 3180 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3311 | -7/Factory | Discovered new exit (range 5) 3733 | -7/Factory | Repaired Lgt. Treads 3760 | -7/Factory | Repaired Lgt. Treads 3981 | -7/Factory | Garrison activated, responded to threat 4337 | -7/Factory | Build established: Hauler-Tank 4779 | -7/Factory | Discovered new exit (range 9) 4952 | -7/Factory | Identified exit to Lower Caves 4953 | -7/Factory | Entered Lower Caves 5285 | -7/Lower Caves | Build established: Hauler-Gunner 6276 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6446 | -7/Lower Caves | Encountered a Warlord checkpoint 6523 | -7/Lower Caves | Discovered new exit (range 12) 6561 | -7/Lower Caves | Entered another Lower Caves area 6561 | -7/Lower Caves | Discovered new exit (range 12) 6859 | -7/Lower Caves | Build established: Hauler-Mutant 6975 | -7/Lower Caves | Discovered new exit (range 15) 6999 | -7/Lower Caves | Learned location of Zion (-7) 7252 | -7/Lower Caves | Entered Factory 7252 | -6/Factory | Evolved 2 slots: Utility x2 7538 | -6/Factory | Identified exit to Lower Caves 7538 | -6/Factory | Identified exit to Extension 7742 | -6/Factory | Build established: Hauler-Gunner 8075 | -6/Factory | Fabricated Arm. Treads? 8871 | -6/Factory | Entered Extension 8956 | -6/Extension | Rescued a captive Derelict 8975 | -6/Extension | Rescued a captive Derelict 8981 | -6/Extension | Rescued a captive Derelict 9068 | -6/Extension | Rescued a captive Derelict 9069 | -6/Extension | Rescued a captive Derelict 9320 | -6/Extension | Rescued a captive Derelict 9921 | -6/Extension | Disrupted transfer network 10210 | -6/Extension | P-60 Hacker assimilated allied HZ-790(h) 10293 | -6/Extension | Spotted B-75 Beast 10311 | -6/Extension | Destroyed B-75 Beast 10358 | -6/Extension | Spotted B-75 Beast 10369 | -6/Extension | Destroyed B-75 Beast 10390 | -6/Extension | Destroyed 7 combat bots 10687 | -6/Extension | Build established: Scavenger-Gunner 10690 | -6/Extension | Self-destructed Last Messages --------------- 10629_ Acquired 59 matter. 10630_ Dropped Lgt. Ion Engine. 10639_ Acquired 25 matter. 10650_ W-25 Informer sends out distress signal. 10652_ G-50 Soldier destroyed. 10656_ Switching to secondary target: G-50 Soldier. 10661_ G-50 Soldier destroyed. 10661_ Switching to secondary target: G-50 Soldier. 10665_ Acquired Adv. Heat Sink. 10666_ Dropped Hcp. Matter Pod. 10667_ Extracted 200 matter. 10669_ G-50 Soldier destroyed. 10669_ Switching to secondary target: G-50 Soldier. 10675_ R-10 Processor collects Carbon-fiber Leg. 10679_ R-10 Processor collects Com. Wheel. 10681_ G-50 Soldier destroyed. 10682_ R-10 Processor collects Terrain Scanner. 10686_ Penetrated by Slug. 10686_ R-10 Processor destroyed. 10689_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????? !#?????????????????????????????????? | | ######## ! #?????????????????????????????????? | | + = #???????????? ???????????????????? | | #########??????????? #????????????????? | | #??????????????????? #????????????????? | | ##??????????????????^ #????????????????? | | ########?????????##^ #????????????????? | | #????????? #????????????????? | | #????????# #????????????????? | | #????????# #????????????????? | | #????????# #????????????????? | | #????????# ##### ??????????? | | #????????# ?????????? | | #????????# ??????????? | | #????????#! #?????????????? | | ###### ## #????????#!! #?????????????? | | ????#T ## #????????#%% #?????????????? | | ????## ## #????????#%########???????????????? | | ?????# ## #????????#!###????????????????????? | | ?????#### #????????#==T#????????????????????? | | ????????# #????????#!=!"????????????????????? | | ????????###### #????????#!**#????????????????????? | | ?????????????# #????????#=###????????????????????? | | ?????????????# #????????#|##?????????????????????? | | ?????????????#k#????????#=#??????????????????????? | | ?????????????#w#????????#@#??????????????????????? | | ?????????????# #?######?#=#??????????????????????? | | ???????????### ### ## ###=###????????????????????? | | ???????????#"" "" =%* ""*""#????????????????????? | | ???????????# " " [ = "h" #????????????????????? | | ???????????# =* !%= #????????????????????? | | ?????????### = !%=[ #????????????????????? | | ############ !% [= #########????????????? | | !* |=!%!%% %= ???????????? | | !*! =|%[%[ % !!= [ ??????????? | | % = * !*=!! |!*% ???????????? | | | =[= % =%| %[ ???????????? | | [%*= [ ] ! ???????????? | | ##### ######[ ! #########????????????? | | ????#####??# #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????######T#"""#######????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Resistance: EM 20 Power Shielding 33 Evasion (%) 40 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hrd. Medium Armor Plating | -8/Storage | Hacked Arm. Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactOpticalWell Manual? 0 Play Time 00:55:10 Cumulative 648.7 hours Start 2020.10.10 @ 09:16:05 End 2020.10.10 @ 10:07:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 986 Rogue 986 Adventurer 0 Explorer 0 Win Type - Total 62 Types 38/1/8/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aef3ec6-5b5c-4712-a1f8-8dcd0ebb0fd0