Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.22 @ 14:20:55 Player: Ev Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3185) 3185 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 7270 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 819/850 Matter 2/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Minigun > --- INVENTORY (10) --- Graphene Brace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Targeting Computer Transmission Jammer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Hover Unit Cooling System Medium Storage Unit Reaction Control System Graphene Brace [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Cooled Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Hacking Suite Device Transmission Jammer Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 111 | 6 3 11 50 16 25 . Power 11 | 1 1 . 3 3 3 . Engine 5 | 1 1 . 2 . 1 . Core 6 | . . . 1 3 2 . Reactor . | . . . . . . . Propulsion 32 | 2 . 3 17 2 8 . Treads 2 | . . . . . 2 . Leg 10 | 2 . 3 5 . . . Wheel . | . . . . . . . Hover 11 | . . . 3 2 6 . Flight 9 | . . . 9 . . . Utility 32 | 1 2 3 13 5 8 . Device 9 | . . 1 3 1 4 . Storage 4 | 1 . 1 1 . 1 . Processor 1 | . . . 1 . . . Hackware 3 | . . 1 2 . . . Protection 15 | . 2 . 6 4 3 . Artifact . | . . . . . . . Weapon 36 | 2 . 5 17 6 6 . Energy Gun 19 | 1 . 5 8 5 . . Energy Cannon 4 | . . . 3 1 . . Ballistic Gun 9 | 1 . . 5 . 3 . Ballistic Cannon 3 | . . . . . 3 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 15 | . . . 9 3 3 . Parts Lost 44 | . 1 1 25 3 13 1 Power 4 | . . . 3 . 1 . Propulsion 17 | . . . 10 1 6 . Utility 14 | . 1 . 8 . 4 1 Weapon 9 | . . 1 4 2 2 . Highest Loss Streak 10 | . 1 1 6 2 10 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 96 99 86 86 85 57 Engine 6 | . 14 11 6 4 . 6 Core 2 | . . . 1 2 5 . Leg 11 | . 28 33 11 . . . Hover 11 | . . . . 28 23 . Flight 4 | . . . 15 . . . Device 5 | . . 2 7 7 9 3 Storage 4 | . 14 11 . . 1 6 Processor 3 | . . . . 7 7 6 Hackware 7 | . . 8 13 7 7 6 Protection 9 | . 10 11 10 7 9 6 Energy Gun 10 | . 14 21 10 9 1 . Ballistic Gun 5 | . 14 . 4 6 4 6 Ballistic Cannon 1 | . . . . . 8 . Naked Turns . | . . . . . . . Heaviest Build 42 | 13 16 25 37 42 35 27 Greatest Support 52 | 20 20 33 52 35 40 40 Greatest Overweight (x) 5 | . . . 5 1 5 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 5 10 10 Average Capacity 6 | 7 8 9 5 5 5 10 Most Carried 10 | 3 7 10 10 5 5 1 Average Carried 4 | 1 5 7 3 4 3 1 Final Capacity 10 | 8 8 10 5 5 10 10 Final Carried 10 | 2 7 10 3 5 1 1 Class Distribution -------------------- 48% | Scavenger-Mutant 22% | Mutant 12% | Scavenger-Gunner 6% | Gunner 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Matter Collected 1864 | 238 161 122 551 200 592 . Remotely . | . . . . . . . Salvage Created 3601 | . 409 281 1623 512 776 . Parts 208 | . 28 23 81 36 40 . Haulers Intercepted 10 | . 2 1 4 . 3 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 64 | . 6 9 25 9 15 . Guns 46 | . 6 9 20 8 3 . Cannons 16 | . . . 3 1 12 . AOE 1 | . . . 1 . . . Classes Destroyed 14 | . 4 2 5 1 2 . Worker 6 | . . . 3 . 3 . Builder 3 | . . . 3 . . . Hauler 10 | . 2 1 4 . 3 . Recycler 1 | . . . . . 1 . Operator 4 | . 2 . 2 . . . Watcher 9 | . 2 2 1 4 . . Swarmer 8 | . . 3 2 3 . . Grunt 32 | . 6 5 15 2 4 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 12 | . . 1 4 1 6 . Hunter 3 | . . . 2 . 1 . Programmer 6 | . . . . 3 3 . Heavy 1 | . . . 1 . . . Best Kill Streak 9 | . 2 3 5 3 9 . Combat Bots Only 7 | . 2 3 5 3 7 . Max Kills in Single Turn 2 | . 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Damage Taken 6095 | . 385 299 2205 1001 1927 278 Core 1109 | . 64 32 549 50 383 31 Absorbed by Shields . | . . . . . . . Redirected to Shielding 56 | . . . 56 . . . Core Remaining (%) 60 | 100 74 92 . . 38 . Volleys Fired 293 | . 42 26 123 39 62 1 Largest 3 | . 2 2 2 3 3 1 Hottest 157 | . 60 130 122 157 149 25 Shots Fired 543 | . 84 51 201 97 109 1 Gun 451 | . 84 51 183 88 44 1 Cannon 89 | . . . 15 9 65 . Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 225 | . 42 . 43 39 100 1 Thermal 298 | . 42 51 155 41 9 . Explosive . | . . . . . . . Electromagnetic 20 | . . . 3 17 . . Robot Hit Streak 27 | . 9 19 27 11 14 . Robot Miss Streak 7 | . 4 7 3 4 2 1 Penetration Max 1 | . . . 1 . 1 . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 394 | . 57 44 162 60 71 . Core Hits 196 | . 20 55 67 24 30 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . . . 13 1 4 . Burn 13 | . . . 13 . . . Blast 4 | . . . . . 4 . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7543 | . 690 611 3078 1137 2027 . Guns 5462 | . 690 611 2619 1017 525 . Cannons 1891 | . . . 269 120 1502 . Explosions 190 | . . . 190 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3207 | . 379 . 525 435 1868 . Thermal 3987 | . 311 611 2363 543 159 . Explosive . | . . . . . . . Electromagnetic 349 | . . . 190 159 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 7 7 . Average Corruption 4 | . . . . 2 5 . Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 33 | . . . . 7 26 . Message Errors 7 | . . . . 1 6 . Matter Fused 7 | . . . . 2 5 . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 5 | . . . . 2 3 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 7 | . . . . 1 6 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . 3 . 13 . Projectiles 13 | . . . . . 13 . Explosions 3 | . . . 3 . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 101 | . . . 31 . 70 . Shots 4 | . . . 3 . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 394 | . 184 315 336 394 387 . Average Temperature 108 | . 54 106 122 130 94 . Received Heat Transfer 1704 | . 210 111 765 54 510 54 Effects 12 | . . 3 4 2 3 . Shutdowns 3 | . . . . 2 1 . Energy Bleed 3 | . . 1 1 . 1 . Interference 6 | . . 2 3 . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 23 | . 2 1 15 4 1 . Heat Transferred 8762 | . 700 770 5994 962 336 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Peak Influence 485 | . 189 186 485 166 411 151 Initial 146 | . . 18 78 60 70 146 Average 147 | . 63 83 258 56 232 147 Maximum Alert Level 2 | . . . 2 . 2 . Low Security (%) 70 | 100 100 100 32 100 35 100 Level 1 26 | . . . 57 . 63 . Level 2 2 | . . . 10 . 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . 6 4 3 . Investigation 2 | . 1 . . 1 . . Extermination 6 | . . . . 3 3 . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Distress Signals 4 | . 1 1 2 . . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 101 | . 13 13 43 15 16 1 Peak Tracking Total 6 | . 3 5 5 4 6 1 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Traps Triggered 5 | . . . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 10 | . 10 . . . . . Reused 3 | . 3 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Disabled 8 | . . . 1 . 7 . Max in Single Turn 3 | . . . 1 . 3 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Accessed 13 | . 2 2 5 2 2 . Terminals 10 | . 2 2 4 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 45 | . 8 8 19 6 4 . Successful 25 | . 7 6 6 3 3 . Failed 20 | . 1 2 13 3 1 . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 28 | . 7 6 14 . 1 . Terminals 39 | . 8 8 18 3 2 . Fabricators 3 | . . . . 3 . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 14 | . 4 4 5 . 1 . Part Schematic 1 | . . 1 . . . . Robot Analysis 2 | . . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 1 1 . . . Reprogram Traps 2 | . 2 . . . . . Investigation Status 1 | . 1 . . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 3 | . . . . 3 . . Load Schematic 1 | . . . . 1 . . Build 2 | . . . . 2 . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 5 | . 3 2 . . . . Terminals 5 | . 3 2 . . . . Track 3 | . 2 1 . . . . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 1 4 2 1 . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 4 | . . . . 4 . . Authchips . | . . . . . . . Time 135 | . . . . 135 . . Total Part Build Rating 10 | . . . . 10 . . Parts Repaired . | . . . . . . . Time 70 | . . . . . 70 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Robot Analysis Total 2 | . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Turns Passed 4956 | 71 718 712 1254 1113 945 143 Spaces Moved 2518 | 53 382 412 792 537 254 88 Core 21 | 9 . . 5 . 7 . Treads 148 | . . . . . 60 88 Legs 1107 | 44 382 412 269 . . . Wheels . | . . . . . . . Hover 747 | . . . 23 537 187 . Flight 495 | . . . 495 . . . Fastest Speed 29 | 50 120 120 29 40 40 160 Average Speed 93 | 108 120 120 65 82 89 160 Slowest Speed 300 | 120 120 120 300 102 300 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 46 26 54 14 49 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . . 2 . 26 . Melee . | . . . . . . . Projectile 15 | . . . 2 . 13 . AOE 13 | . . . . . 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Total 4622 | 66 559 580 1329 1125 874 89 Wait 1543 | . 120 111 303 499 510 . Move 2508 | 52 381 411 787 536 253 88 Hop 2 | . . . 2 . . . Pick Up 105 | 8 10 14 39 18 16 . Fast Attach 14 | . . . 5 7 2 . Attach 78 | 6 3 7 37 7 18 . Detach . | . . . . . . . Swap 19 | . . 4 8 2 5 . Drop 60 | . 3 7 25 17 8 . Fire 293 | . 42 26 123 39 62 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 16) 781 | -10/Materials | Discovered new exit (range 4) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1239 | -9/Materials | Discovered new exit (range 5) 1287 | -9/Materials | Build established: Scavenger-Mutant 1502 | -9/Materials | Entered another Materials area 1502 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1664 | -8/Materials | Garrison activated, responded to threat 1739 | -8/Materials | Lost 3 parts (1p2u) 1901 | -8/Materials | Lost 6 parts (3n1u2w) 2195 | -8/Materials | Core integrity fell below 50% 2215 | -8/Materials | Lost 5 parts (1p2n1u1w) 2470 | -8/Materials | Discovered new exit (range 6) 2642 | -8/Materials | Discovered new exit (range 15) 2655 | -8/Materials | Core integrity fell below 20% 2706 | -8/Materials | Lost 6 parts (2n3u1w) 2756 | -8/Materials | Entered Factory 2756 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3281 | -7/Factory | Build established: Scavenger-Gunner 3592 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 3663 | -7/Factory | Found Powered Armor 3732 | -7/Factory | Fabricated Lgt. Armor Plating (x2) 3803 | -7/Factory | Discovered new exit (range 5) 3816 | -7/Factory | Found Powered Armor 3869 | -7/Factory | Entered Storage 3893 | -7/Storage | Build established: Scavenger-Mutant 4556 | -7/Storage | Build established: Gunner 4652 | -7/Storage | Core integrity fell below 50% 4676 | -7/Storage | Lost 10 parts (1p4n3u2w) 4680 | -7/Storage | Destroyed 7 combat bots 4803 | -7/Storage | Discovered new exit (range 8) 4814 | -7/Storage | Entered Factory 4814 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4955 | -6/Factory | Build established: Scavenger-Mutant 4957 | -6/Factory | Self-destructed Last Messages --------------- 04752_ U-05 Engineer lays Concrete. 04753_ K-01 Serf collects debris. 04754_ System corrupted: Component data lost. 04771_ BH4PN/JOOLIUOS=D:LB=P|W1MPLESI 04785_ Acquired 1 matter. 04803_ EXIT=FOUND 04811_ Triggered Proton Bomb Trap. 04811_ A bubble of electromagnetic force engulfs the area. 04813_ Triggered Proton Bomb Trap. 04813_ A bubble of electromagnetic force engulfs the area. 04813_ Proton Bomb Trap short circuited. 04813_ A bubble of electromagnetic force engulfs the area. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE 04899_ Triggered Heavy Explosive Trap. 04899_ An explosion rips through the floor. 04899_ Reaction Control System destroyed. 04899_ Subcomponent Replicator disabled. 04925_ ALERT: All DSF locations entering lockdown mode. 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"""???????????? | | ???# ##############???????????? | | ???# #????????????????????????? | | ???# ????????????????????????? | | ???# ????????????????????????? | | ???# ????????????????????????? | | ???# ???????????????????????? | | ???# ???????????????????????? | | ???# ##???????????????????????? | | ???# ?????????????????????????? | | ???? ?????????????????????????? | | ?????? ?????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Lgt. Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoTiamatInjector Manual? 0 Play Time 00:56:27 Cumulative 36.7 hours Start 2024.01.22 @ 13:22:16 End 2024.01.22 @ 14:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7342646c-adde-4d0b-ad72-13f4eff31e26