Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.10 @ 11:08:40

Player: lepoulpe303

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (803)      803
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 1852

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     3/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (4) ------
      Medium Storage Unit
             ECM Suite
>            --- WEAPON (2) -------
       Light Cannon
       Light Cannon
>            --- INVENTORY (10) ---
             Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Wheel
    Improved EM Shotgun

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
      Medium Storage Unit
             ECM Suite
>            --- WEAPON -----------
       Light Assault Rifle
             Grenade Launcher
>            --- INVENTORY --------
             Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
             Wheel
    Improved EM Shotgun
       Light Cannon
       Light Cannon
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   3   12  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 1   .   6   
    Treads                 .    | .   .   .   
    Leg                    6    | 1   .   5   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   2   4   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       2    | .   .   2   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     70   | .   75  68  
  Engine                   11   | .   14  9   
  Leg                      15   | .   14  15  
  Device                   8    | .   4   11  
  Storage                  12   | .   14  11  
  Ballistic Gun            10   | .   14  8   
  Ballistic Cannon         1    | .   .   2   
  Launcher                 10   | .   13  9   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 13  17  21  
  Greatest Support         20   | 10  10  20  
  Greatest Overweight (x)  6    | 1   1   6   
  Average Overweight (x)   .    | .   1   1   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         8    | 7   8   9   
  Most Carried             9    | 6   8   9   
  Average Carried          6    | 3   6   6   
  Final Capacity           10   | 8   8   10  
  Final Carried            7    | 4   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           719  | 213 119 387 
  Remotely                 .    | .   .   .   
Salvage Created            812  | .   119 693 
  Parts                    58   | .   13  45  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  22   | .   2   20  
  Guns                     6    | .   2   4   
  Cannons                  6    | .   .   6   
  AOE                      10   | .   .   10  
Classes Destroyed          8    | .   2   6   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   .   1   
  Recycler                 1    | .   .   1   
  Watcher                  4    | .   2   2   
  Swarmer                  3    | .   .   3   
  Grunt                    16   | .   2   14  
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           12   | .   3   12  
  Combat Bots Only         7    | .   2   7   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1595 | .    128  1467 
  Core                     429  | .    24   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         95   | 100  90   .    
Volleys Fired              68   | .    20   48   
  Largest                  2    | .    1    2    
  Hottest                  70   | .    20   70   
Shots Fired                96   | .    20   76   
  Gun                      58   | .    20   38   
  Cannon                   20   | .    .    20   
  Launcher                 18   | .    .    18   
  Special                  .    | .    .    .    
  Kinetic                  78   | .    20   58   
  Thermal                  .    | .    .    .    
  Explosive                18   | .    .    18   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    10   13   
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           69   | .    16   53   
  Core Hits                48   | .    7    41   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1633 | .    191  1442 
  Guns                     490  | .    191  299  
  Cannons                  216  | .    .    216  
  Explosions               927  | .    .    927  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  706  | .    191  515  
  Thermal                  .    | .    .    .    
  Explosive                927  | .    .    927  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         14   | .    .    14   
  Average Corruption       14   | .    .    14   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  27   | .    .    27   
    Message Errors         5    | .    .    5    
    Matter Fused           7    | .    .    7    
    Heat Flow Errors       4    | .    .    4    
    Energy Discharges      3    | .    .    3    
    Data Loss (minor)      5    | .    .    5    
    Data Loss (major)      2    | .    .    2    
    Misdirections          1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    .    14   
  Projectiles              .    | .    .    .    
  Explosions               14   | .    .    14   
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      60   | .    .    60   
  Shots                    6    | .    .    6    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        240  | .    .    240  
  Average Temperature      69   | .    .    69   
  Received Heat Transfer   525  | .    72   453  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             432  | .   109 432 
  Initial                  .    | .   .   .   
  Average                  163  | .   69  242 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         63   | 100 100 37  
  Level 1                  35   | .   .   62  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   .   4   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   5   34  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   4   1   
  Successful               2    | .   2   .   
  Failed                   3    | .   2   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Record                   1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1282 | 108 437 737 
Spaces Moved               590  | 45  193 352 
  Core                     40   | 9   .   31  
  Treads                   .    | .   .   .   
  Legs                     512  | 36  193 283 
  Wheels                   38   | .   .   38  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  190 95  
  Average Speed            172  | 146 190 166 
  Slowest Speed            350  | 190 190 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       24   | 5   31  36  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          78   | .   .   78  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      78   | .   .   78  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      764  | 88  245 431 
  Wait                     53   | 28  19  6   
  Move                     588  | 44  192 352 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 9   6   11  
  Fast Attach              .    | .   .   .   
  Attach                   21   | 6   3   12  
  Detach                   4    | 1   2   1   
  Swap                     .    | .   .   .   
  Drop                     3    | .   2   1   
  Fire                     68   | .   20  48  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  109 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 12)
  512 | -10/Materials | Discovered new exit (range 16)
  546 | -10/Materials | Entered another Materials area
  546 | -9/Materials  | Evolved 2 slots: Utility x2
  683 | -9/Materials  | Crushed by falling debris
  683 | -9/Materials  | Core integrity fell below 50%
  683 | -9/Materials  | System corruption reached 10%
  698 | -9/Materials  | Met 8R-AWN
  702 | -9/Materials  | Destroyed 7 combat bots
  732 | -9/Materials  | Lost 7 parts (1p4n2w)
  762 | -9/Materials  | Discovered new exit (range 9)
  961 | -9/Materials  | Discovered new exit (range 9)
 1190 | -9/Materials  | Core integrity fell below 20%
 1283 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01178_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
01188_ System corrupted: Matter fused (-8).
01191_ U-05 Engineer lays Concrete.
01194_ Grenade Launcher destroyed.
01200_ Critical hit (Burn: +37).
01200_ Ion Engine destroyed.
01210_ Y-45 Defender destroyed.
01213_ G-34 Mercenary destroyed.
01214_ U-05 Engineer builds a Door.
01215_ System corrupted: Component data lost.
01216_ U-05 Engineer builds a Door.
01219_ G-34 Mercenary knocked back.
01222_ G-34 Mercenary destroyed.
01230_ L5WJRVSETS#1A7V6J0RIJZIF
01237_ Acquired 47 matter.
01240_ Acquired 3 matter.
01255_ Acquired 32 matter.
01258_ ID=DUW4PL0TR 2PKGVIF%IVQ<SD8EF
01276_ S-10 Pest destroyed. <x3>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              297
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilHardenedNetwork
  Manual?         0
Play Time         00:16:15
  Cumulative      11.5 hours
  Start           2022.06.10 @ 10:40:11
  End             2022.06.10 @ 11:08:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           21
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f9d7386-a652-4a77-8a93-1a75d6764d07