Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.01 @ 22:23:43

Player: Shadow Pussy wanter

Result: Destroyed by Alpha 7 with Heavy Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (118)     590
Value Destroyed (4052)     4052
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (870)                870
              TOTAL SCORE: 14772

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      148
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -100

 Cogmind 
---------
Core Integrity             0/1600
Matter                     209/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Layered Medium Armor Plating
   Compact HERF Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
     Micro Antimatter Reactor
           Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Drive
           Q-thruster
           Q-thruster
           Q-thruster
           Q-thruster
           Q-thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Reaction Control System
           Thermal Barrier
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
   Layered Medium Armor Plating
           HERF Cannon
   Compact HERF Cannon
           Hardcell Cannon
  Improved Datajack
[Rating: 90]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  12   | .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             200  | 6   10  21  7   33  8   21  5   1   4   12  8   5   3   3   27  .   11  3   1   11  .   
  Power                    13   | 1   2   2   2   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   2   .   
    Engine                 8    | 1   1   2   2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               45   | 2   3   9   2   12  .   3   .   .   .   .   1   .   1   .   2   .   6   .   .   4   .   
    Treads                 21   | .   2   .   .   12  .   3   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   
    Leg                    11   | 2   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   4   .   
  Utility                  83   | 1   2   3   1   9   6   13  4   1   4   8   4   4   .   3   15  .   .   2   1   2   .   
    Device                 53   | .   .   2   .   4   3   10  2   .   3   7   2   4   .   3   10  .   .   1   1   1   .   
    Storage                5    | 1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
    Processor              8    | .   .   .   .   2   2   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   2   .   1   3   1   2   2   1   1   .   1   .   .   .   3   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   3   7   2   12  2   5   1   .   .   4   3   .   2   .   9   .   4   .   .   3   .   
    Energy Gun             7    | 2   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          17   | .   .   .   1   5   1   1   .   .   .   3   2   .   1   .   1   .   .   .   .   2   .   
    Ballistic Gun          20   | .   .   6   1   5   .   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   
    Ballistic Cannon       4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Launcher               11   | .   .   .   .   2   .   4   1   .   .   .   1   .   1   .   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   1   1   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   5   4   .   3   .   .   .   .   .   .   .   2   .   .   11  .   .   2   .   6   .   
  Power                    4    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               16   | .   1   2   .   2   .   .   .   .   .   .   .   1   .   .   4   .   .   1   .   5   .   
  Utility                  8    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   
  Weapon                   5    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Highest Loss Streak      11   | .   4   3   .   3   .   .   .   .   .   .   .   2   .   .   11  .   .   2   .   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  99  100 99  100 100 100 100 100 100 99  96  96  100 96  .   21  45  30  32  2   
  Engine                   6    | .   9   6   11  9   7   7   7   7   7   6   6   6   6   6   4   .   .   .   .   .   .   
  Treads                   21   | .   10  5   .   30  30  30  30  30  30  26  25  24  24  26  21  .   .   .   .   .   .   
  Leg                      7    | .   16  33  44  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   .   10  2   11  13  12  14  15  6   20  13  11  13  18  21  .   .   4   .   4   .   
  Storage                  7    | .   14  11  11  9   7   7   7   7   7   6   6   6   6   6   4   .   .   .   .   1   .   
  Processor                14   | .   .   .   .   9   23  23  23  23  23  20  20  20  20  20  22  .   .   .   .   .   .   
  Protection               6    | .   12  .   8   5   1   1   .   .   7   6   13  13  13  7   5   .   .   .   .   .   .   
  Energy Gun               3    | .   24  6   .   .   3   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   4   10  1   2   .   .   .   13  6   6   5   6   4   .   .   .   .   1   .   
  Ballistic Gun            3    | .   .   14  17  6   8   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Launcher                 4    | .   .   .   .   .   .   4   11  15  15  .   5   6   5   6   1   .   .   .   .   .   .   
Naked Turns                114  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  2   32  .   .   21  44  
Heaviest Build             93   | 12  16  54  60  69  66  67  72  66  72  80  83  83  83  83  93  .   28  43  23  47  10  
  Greatest Support         80   | 20  40  40  40  80  80  80  80  80  80  80  80  80  80  80  80  3   48  48  40  48  3   
  Greatest Overweight (x)  3    | .   .   1   1   3   .   .   .   .   .   .   1   1   1   1   3   .   3   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   20  5   10  5   
  Average Capacity         17   | 7   8   12  20  20  20  20  20  20  20  20  20  20  20  20  19  5   5   5   5   6   5   
  Most Carried             20   | 7   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   6   3   
  Average Carried          17   | 4   6   11  20  19  19  19  20  20  20  19  19  19  19  20  19  5   4   4   5   4   3   
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   
  Final Carried            20   | 7   8   20  20  20  20  20  20  20  20  20  20  19  20  20  5   5   5   5   5   3   3   

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 12% | Mutant
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -4/Factory
               Mutant | -4/DSF
             Sprinter | -3/Research
             Sprinter | -2/Research
               Mutant | -1/Access
               Mutant | -1/Command

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-----------                Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Matter Collected           3500 | 190 204 700 212 477 49  361 62  .   138 120 95  101 62  104 206 .   399 .   .   .   20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4712 | 39  342 979 421 968 49  343 206 .   102 62  303 264 .   150 454 .   30  .   .   .   .   
  Parts                    260  | 6   17  70  28  56  2   9   9   .   7   1   10  10  .   10  25  .   .   .   .   .   .   
Haulers Intercepted        6    | .   .   1   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   .   10  4   .   4   .   4   3   .   3   .   .   .   .   .   .   .   
  Prevented                33   | .   .   .   .   .   .   4   3   .   9   .   1   7   .   9   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Combat Hostiles Destroyed  99   | .   9   24  9   18  1   8   4   .   2   1   5   4   .   4   10  .   .   .   .   .   .   
  Guns                     46   | .   5   23  9   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Cannons                  16   | .   3   .   .   7   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  AOE                      30   | .   .   .   .   3   .   8   4   .   1   .   4   3   .   3   4   .   .   .   .   .   .   
Classes Destroyed          16   | 1   4   5   .   1   1   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   1   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   2   7   3   7   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    40   | .   7   12  2   5   .   5   3   .   1   .   .   3   .   .   2   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   5   4   5   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   2   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   4   7   5   4   1   5   4   .   1   1   5   2   .   2   4   .   .   .   .   .   .   
  Combat Bots Only         7    | .   4   7   5   4   1   5   4   .   1   1   5   2   .   2   4   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   2   2   3   1   3   2   .   1   1   3   1   .   1   2   .   .   .   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   2   .   1   .   3   1   .   1   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   -1   
--------                   Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Res  Res  Acc  Com  
Damage Taken               8881  | 22   842  957  320  586  64   163  40   .    44   142  405  219  .    320  2367 .    123  135  .    728  1404 
  Core                     2886  | 11   161  102  6    18   .    43   15   .    .    20   .    18   .    16   831  .    40   .    .    335  1270 
  Absorbed by Shields      369   | .    .    .    .    .    16   54   .    .    5    32   113  10   .    .    6    .    .    .    .    .    133  
  Redirected to Shielding  8     | .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   687   | .    .    .    .    .    .    .    .    .    .    .    .    .    677  .    10   .    .    .    .    .    .    
Core Remaining (%)         79    | 95   31   .    73   96   .    .    .    .    91   .    .    .    .    93   16   .    96   100  100  .    .    
Volleys Fired              319   | 10   41   80   40   46   7    15   4    .    7    3    10   10   .    16   27   .    2    .    .    1    .    
  Largest                  2     | 2    2    2    2    2    2    2    2    .    2    2    1    1    .    1    2    .    2    .    .    1    .    
  Hottest                  180   | 80   90   115  98   150  130  145  66   .    66   180  90   36   .    90   120  .    130  .    .    65   .    
Shots Fired                542   | 20   76   154  71   89   10   17   6    .    9    6    11   10   .    16   42   .    4    .    .    1    .    
  Gun                      350   | 20   59   154  58   37   3    2    .    .    .    .    .    .    .    .    15   .    2    .    .    .    .    
  Cannon                   129   | .    17   .    13   50   7    4    .    .    .    6    8    .    .    6    15   .    2    .    .    1    .    
  Launcher                 63    | .    .    .    .    2    .    11   6    .    9    .    3    10   .    10   12   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  221   | .    17   89   58   37   .    .    .    .    .    .    .    .    .    .    15   .    4    .    .    1    .    
  Thermal                  215   | .    36   65   13   50   10   6    .    .    .    6    8    .    .    6    15   .    .    .    .    .    .    
  Explosive                25    | .    .    .    .    2    .    6    3    .    2    .    .    .    .    .    12   .    .    .    .    .    .    
  Electromagnetic          81    | 20   23   .    .    .    .    5    3    .    7    .    3    10   .    10   .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 7    9    21   17   10   3    6    3    .    4    5    4    6    .    4    10   .    .    .    .    .    .    
  Robot Miss Streak        6     | 3    4    6    3    6    1    1    1    .    .    4    1    1    .    1    1    .    2    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           345   | 11   48   109  49   56   5    8    3    .    1    2    9    7    .    5    32   .    .    .    .    .    .    
  Core Hits                223   | 3    24   46   17   35   2    22   8    .    9    1    9    8    .    4    34   .    .    .    .    .    1    
  Critical Kills           3     | .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    3    5    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10001 | 262  845  1725 811  1397 130  761  349  .    432  66   565  406  .    395  1829 .    .    .    .    .    28   
  Guns                     3951  | 161  558  1703 671  498  68   39   .    .    .    .    .    .    .    .    253  .    .    .    .    .    .    
  Cannons                  1943  | .    207  .    125  725  62   65   .    .    .    64   257  .    .    .    438  .    .    .    .    .    .    
  Explosions               4019  | 95   77   .    .    162  .    657  349  .    432  .    308  406  .    395  1138 .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  88    | 6    3    22   15   12   .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    28   
  Kinetic                  2653  | .    207  1024 671  498  .    .    .    .    .    .    .    .    .    .    253  .    .    .    .    .    .    
  Thermal                  3255  | 95   435  679  125  725  130  104  61   .    .    64   351  .    .    48   438  .    .    .    .    .    .    
  Explosive                1978  | .    .    .    .    162  .    486  166  .    26   .    .    .    .    .    1138 .    .    .    .    .    .    
  Electromagnetic          2027  | 161  200  .    .    .    .    171  122  .    406  .    214  406  .    347  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    3    1    .    .    .    .    .    .    1    11   11   2    3    .    1    .    .    8    10   
  Average Corruption       2     | .    .    .    1    1    .    .    .    .    .    .    1    2    11   1    1    .    1    .    .    5    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    9    .    .    .    .    .    .    1    9    5    6    4    .    .    .    .    2    3    
    Message Errors         5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    
    Matter Fused           16    | .    .    .    .    3    .    .    .    .    .    .    .    4    2    4    1    .    .    .    .    1    1    
    Heat Flow Errors       4     | .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            182   | 8    .    .    .    .    .    22   .    .    .    .    37   .    .    37   78   .    .    .    .    .    .    
  Projectiles              62    | .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    25   .    .    .    .    .    .    
  Explosions               120   | 8    .    .    .    .    .    22   .    .    .    .    .    .    .    37   53   .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      480   | 22   36   .    .    13   .    7    .    .    .    .    99   25   .    57   208  .    .    .    .    .    13   
  Shots                    19    | 1    1    .    .    1    .    1    .    .    .    .    3    1    .    3    8    .    .    .    .    .    .    
  Rammed                   11    | .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             19    | 2    2    3    1    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    
  Kicked                   8     | 2    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        301   | 84   301  246  216  174  153  120  30   .    7    180  94   263  .    12   75   .    39   212  3    276  .    
  Average Temperature      78    | 44   90   75   57   51   63   49   21   .    4    93   44   117  .    6    29   .    26   105  2    134  .    
  Received Heat Transfer   1633  | .    294  402  75   153  .    36   27   .    18   .    64   93   .    .    198  .    36   9    .    45   183  
  Effects                  5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
    Interference           5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    5    .    2    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6072  | 150  933  2072 185  1073 185  174  .    .    .    100  550  .    .    50   600  .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | 1    2    .    .    .    .    .    2    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Peak Influence             479  | 10  181 366 479 245 74  .   .   .   .   34  .   .   .   .   232 45  31  47  23  253 251 
  Initial                  190  | .   6   12  111 92  29  .   .   .   .   .   .   .   .   .   190 45  31  17  23  13  161 
  Average                  139  | 2   62  212 321 118 34  .   .   .   .   24  .   .   .   .   104 45  31  19  23  120 167 
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Low Security (%)         70   | 100 100 32  7   88  100 .   .   .   .   100 .   .   .   .   90  100 100 100 100 89  90  
  Level 1                  27   | .   .   67  78  11  .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   10  9   
  Level 2                  1    | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   2   4   1   1   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   
  Investigation            4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Distress Signals           8    | .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   23  37  16  26  2   8   3   .   5   1   5   7   .   5   25  .   5   3   .   22  19  
  Peak Tracking Total      19   | .   6   5   4   4   1   5   4   .   4   1   5   4   .   2   13  .   4   4   .   19  16  
  Tactical Retreats        14   | .   2   3   2   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   3   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Traps Triggered            17   | .   2   .   2   4   1   .   .   .   .   .   .   .   .   .   2   .   2   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   5   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Machines Disabled          7    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Machines Accessed          35   | .   7   3   3   8   1   1   .   3   .   1   .   .   .   .   3   1   .   2   .   2   .   
  Terminals                23   | .   7   2   3   7   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
Total Hacks                111  | .   26  13  6   25  3   1   .   26  .   2   .   .   .   .   4   1   .   2   .   2   .   
  Successful               77   | .   17  11  2   15  1   1   .   26  .   1   .   .   .   .   2   1   .   .   .   .   .   
  Failed                   34   | .   9   2   4   10  2   .   .   .   .   1   .   .   .   .   2   .   .   2   .   2   .   
    Catastrophic           12   | .   1   .   2   4   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   13  5   4   19  3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                65   | .   26  5   6   22  3   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
Terminal Hacks             48   | .   12  2   .   6   .   1   .   26  .   .   .   .   .   .   .   1   .   .   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   2   .   .   2   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   4   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          5    | .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   7   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   2   2   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   5   2   2   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   5   2   2   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   2   2   8   1   .   .   .   .   1   .   .   .   .   3   .   .   2   .   2   .   
  Full Trace Events        4    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   2   3   .   3   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             427  | .   .   .   .   .   .   .   .   .   379 48  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   1   1   .   1   .   1   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Res  Res  Acc  Com  
Turns Passed               14722 | 111  919  1459 861  1321 327  1097 1201 136  848  486  429  754  2440 733  1119 2    109  85   10   165  110  
Spaces Moved               8031  | 56   556  756  373  650  184  640  568  85   499  278  166  302  1007 394  496  3    175  250  29   463  101  
  Core                     247   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   3    63   .    .    44   101  
  Treads                   5435  | .    190  88   .    565  184  640  568  85   499  278  166  302  1007 394  469  .    .    .    .    .    .    
  Legs                     1434  | 47   357  572  373  85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   105   | .    9    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   810   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  250  29   419  .    
  Fastest Speed            25    | 50   100  100  190  160  160  160  160  160  160  160  240  240  240  162  50   50   25   25   28   25   50   
  Average Speed            159   | 108  133  145  190  164  160  160  160  160  160  160  240  240  241  172  175  50   38   25   28   30   99   
  Slowest Speed            410   | 120  160  190  190  400  160  160  160  160  160  160  240  240  242  242  410  50   200  28   28   200  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    8    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    95   41   48   53   4    61   74   71   50   6    29   44   81   51   9    .    91   8    1    17   6    
  Regions Visited          21
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    
Scrap Searched             13    | .    .    .    .    .    .    3    .    .    2    .    2    1    3    2    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          185   | 2    5    .    4    27   .    25   29   .    14   4    7    .    .    13   55   .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36    | .    .    .    4    16   .    .    .    .    .    4    .    .    .    6    6    .    .    .    .    .    .    
  AOE                      149   | 2    5    .    .    11   .    25   29   .    14   .    7    .    .    7    49   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   -1   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Res  Res  Acc  Com  
Total                      9427 | 82   657  978  464  812  206  695  852  85   538  314  186  321  1019 431  689  2    206  271  29   479  111  
  Wait                     677  | 2    41   66   27   43   1    5    276  .    27   7    .    4    .    17   128  .    13   15   .    5    .    
  Move                     7989 | 56   555  755  372  649  183  639  567  84   498  277  165  301  1006 393  495  2    170  245  28   448  101  
  Hop                      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    6    .    
  Pick Up                  94   | 7    5    28   6    13   4    6    .    .    .    6    1    .    5    1    6    .    2    3    .    1    .    
  Fast Attach              59   | 6    4    5    .    6    1    2    .    .    .    3    1    .    2    .    8    .    11   .    1    9    .    
  Attach                   32   | .    3    6    .    5    2    2    .    .    .    2    1    1    1    .    4    .    .    3    .    2    .    
  Detach                   2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     109  | .    3    10   7    22   5    17   5    1    4    7    6    4    .    3    15   .    .    .    .    .    .    
  Drop                     111  | .    3    24   11   24   3    9    .    .    .    8    2    1    5    1    6    .    4    3    .    6    1    
  Fire                     319  | 10   41   80   40   46   7    15   4    .    7    3    10   10   .    16   27   .    2    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     7    | 1    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 3 exits: Ext x2 / DSF)
-4/DSF
-3/Research
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     4 | -11/Junkyard       | Discovered new exit (range 14)
   112 | -11/Junkyard       | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   317 | -10/Materials      | Discovered new exit (range 7)
   398 | -10/Materials      | Discovered new exit (range 4)
   545 | -10/Materials      | Discovered new exit (range 10)
   659 | -10/Materials      | Core integrity fell below 50%
   695 | -10/Materials      | Lost 4 parts (1p1n1u1w)
   874 | -10/Materials      | Discovered new exit (range 14)
   948 | -10/Materials      | Discovered new exit (range 16)
  1031 | -10/Materials      | Entered another Materials area
  1031 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1326 | -9/Materials       | Destroyed 7 combat bots
  1414 | -9/Materials       | Lost 3 parts (2n1w)
  1573 | -9/Materials       | Discovered new exit (range 10)
  1679 | -9/Materials       | Build established: Scavenger-Mutant
  1840 | -9/Materials       | Discovered new exit (range 13)
  2490 | -9/Materials       | Entered Storage
  2631 | -9/Storage         | Garrison activated, responded to threat
  3229 | -9/Storage         | Discovered new exit (range 16)
  3351 | -9/Storage         | Entered Materials
  3351 | -8/Materials       | Evolved 2 slots: Utility x2
  3580 | -8/Materials       | Lost 3 parts (2n1u)
  4592 | -8/Materials       | Discovered new exit (range 4)
  4672 | -8/Materials       | Entered Factory
  4672 | -7/Factory         | Evolved 2 slots: Utility x2
  4710 | -7/Factory         | Discovered new exit (range 16)
  4767 | -7/Factory         | Identified exit to Lower Caves
  4999 | -7/Factory         | Entered Lower Caves
  5730 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5946 | -7/Lower Caves     | Discovered new exit (range 4)
  6040 | -7/Lower Caves     | Learned Factory emergency access door positions
  6095 | -7/Lower Caves     | Identified exit to Lower Caves
  6096 | -7/Lower Caves     | Entered another Lower Caves area
  7036 | -7/Lower Caves     | Identified exit to Factory
  7284 | -7/Lower Caves     | Discovered new exit (range 10)
  7296 | -7/Lower Caves     | Identified exit to Data Miner
  7297 | -7/Lower Caves     | Entered Data Miner
  7297 | -7/Data Miner      | Discovered new exit (range 6)
  7328 | -7/Data Miner      | Met Data Miner
  7368 | -7/Data Miner      | Learned location of Section 7 (-2)
  7368 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7389 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7430 | -7/Data Miner      | Identified exit to Proximity Caves
  7433 | -7/Data Miner      | Entered Proximity Caves
  7663 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7899 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  8115 | -6/Proximity Caves | Learned location of Extension (-4)
  8281 | -6/Proximity Caves | Entered Factory
  8281 | -6/Factory         | Accompanied by 1 ally
  8281 | -6/Factory         | Evolved 2 slots: Utility x2
  8570 | -6/Factory         | Build established: Scavenger-Skirmisher
  8626 | -6/Factory         | Discovered new exit (range 12)
  8664 | -6/Factory         | Identified exit to Lower Caves
  8767 | -6/Factory         | Entered Lower Caves
  8769 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9079 | -6/Lower Caves     | Build established: Scavenger-Mutant
  9177 | -6/Lower Caves     | Discovered new exit (range 6)
  9194 | -6/Lower Caves     | Identified exit to Lower Caves
  9196 | -6/Lower Caves     | Entered another Lower Caves area
  9833 | -6/Lower Caves     | System corruption reached 10%
  9921 | -6/Lower Caves     | Discovered new exit (range 14)
  9945 | -6/Lower Caves     | Identified exit to Zion
  9950 | -6/Lower Caves     | Entered Zion
 10093 | -6/Zion            | System corruption cleaned by Quarantine Array
 10343 | -6/Zion            | Discovered new exit (range 8)
 11130 | -6/Zion            | Visited the Megawrench Repair Shop
 11387 | -6/Zion            | Learned Factory stockpile data
 11571 | -6/Zion            | Learned Factory emergency access door positions
 11711 | -6/Zion            | Learned location of Armory (-4)
 11745 | -6/Zion            | Given the Hacking Drone Bay
 12065 | -6/Zion            | Megawrench repaired 11 parts
 12388 | -6/Zion            | Identified exit to Proximity Caves
 12390 | -6/Zion            | Entered Proximity Caves
 12394 | -5/Proximity Caves | Spotter reported a threat
 13072 | -5/Proximity Caves | Learned Factory garrison access intel
 13115 | -5/Proximity Caves | Discovered new exit (range 6)
 13122 | -5/Proximity Caves | Identified exit to Factory
 13123 | -5/Proximity Caves | Entered Factory
 13123 | -5/Factory         | Evolved 2 slots: Utility x2
 13126 | -5/Factory         | Loaded intel: 4 garrison access locations
 13605 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 14165 | -5/Factory         | Discovered new exit (range 15)
 14220 | -5/Factory         | Cargo convoy interrupted
 14227 | -5/Factory         | Released all parts (5)
 14233 | -5/Factory         | Core integrity fell below 50%
 14239 | -5/Factory         | Core integrity fell below 20%
 14242 | -5/Factory         | Entered another Factory area
 14242 | -4/Factory         | Evolved 2 slots: Propulsion x2
 14243 | -4/Factory         | Identified exit to Extension
 14244 | -4/Factory         | Identified exit to DSF
 14244 | -4/Factory         | Entered DSF
 14245 | -4/DSF             | Joined Warlord attack on 0b10 via DSF
 14256 | -4/DSF             | Lost 11 parts (1p4n4u2w)
 14260 | -4/DSF             | Additional patrols routed to DSF
 14334 | -4/DSF             | Discovered new exit (range 15)
 14353 | -4/DSF             | Entered Research
 14353 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 14430 | -3/Research        | Discovered new exit (range 6)
 14438 | -3/Research        | Entered another Research area
 14438 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 14442 | -2/Research        | Found Prototype Device
 14442 | -2/Research        | Identified Thermal Barrier
 14444 | -2/Research        | Discovered new exit (range 13)
 14448 | -2/Research        | Entered Access
 14448 | -1/Access          | Evolved 2 slots: Utility x2
 14587 | -1/Access          | Released all parts (4)
 14605 | -1/Access          | Lost 4 parts (4n)
 14605 | -1/Access          | Discovered new exit (range 7)
 14613 | -1/Access          | Entered Command
 14711 | -1/Command         | Spotted Alpha 7
 14711 | -1/Command         | Spotted Striker
 14712 | -1/Command         | Spotted Striker
 14712 | -1/Command         | Spotted Executioner
 14713 | -1/Command         | Spotted Alpha 7
 14713 | -1/Command         | Spotted Executioner
 14714 | -1/Command         | Spotted Executioner
 14715 | -1/Command         | Core integrity fell below 50%
 14715 | -1/Command         | Spotted Executioner
 14717 | -1/Command         | System corruption reached 10%
 14719 | -1/Command         | Spotted B-99 Colossus
 14721 | -1/Command         | Core integrity fell below 20%
 14723 | -1/Command         | Destroyed by Alpha 7 with Heavy Quantum Rifle

 Last Messages 
---------------
14719_ Field strength at 79.
14719_ Penetrated by Slug. <x2>
14719_ Slug penetrates Wall.
14719_ Knocked back.
14720_ Acquired 12 matter.
14720_ Triggered Stasis Trap.
14720_ A bubble of rippling energy engulfs the area.
14720_ Field strength at 94.
14720_ Slug penetrates Wall.
14720_ Penetrated by Slug.
14720_ Slug penetrates Wall.
14720_ Field strength at 49.
14720_ Slug penetrates Wall. <x2>
14720_ Penetrated by Slug.
14720_ Slug penetrates Wall.
14721_ Field strength at 13.
14721_ Penetrated by Slug.
14721_ Stasis field depleted.
14722_ Penetrated by Slug.
14723_ Slug penetrates Access Shell.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#    +     ! ""#????????????? |
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| ???????????????#     +    !         /   ?????????? |
| ???????????????#     #  %           #????????????? |
| ???????????????#     #              #????????????? |
| ???????????????#    ?#              #????????????? |
| ???????????????#    ?#              #????????????? |
| ???????????????#   ??#              +????????????? |
| ???????????????#   ??#              #????????????? |
| ???????????????###???#   %######### #????????????? |
| ?????????????????????#   K; #????????????????????? |
| ????????????????????##/7//##?????????????????????? |
| ????????????????????#     ^#?????????????????????? |
| ???????????????????##7  ^  ##????????????????????? |
| ???????????????????#   ^    #????????????????????? |
| ???????????????????##K   @E##????????????????????? |
| ???????????????????# E %    #????????????????????? |
| ???????????????????## E ^  ##????????????????????? |
| ???????????????????#  ^     ?????????????????????? |
| ???????????????????## ^    ##????????????????????? |
| ???????????????????#       E?????????????????????? |
| ???????????????????#;      #?????????????????????? |
| ???????????????????BB       ?????????????????????? |
| ?????????????????? BB       ?????????????????????? |
| ?????????????????#          ?????????????????????? |
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| ?????????????????#   ??????  ????????????????????? |
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| ???????????????????????????? ????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          53
Energy Capacity            615
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             675
Resistance: TH             50
Resistance: EM             25
Core Shielding             20
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
               Lgt. Treads | -10/Materials | Hacked
      Imp. Terrain Scanner | -9/Materials  | Scanalyzed
           Hcp. Matter Pod | -9/Materials  | Scanalyzed
        Imp. Assault Rifle | -9/Materials  | Scanalyzed
   Adv. Targeting Computer | -8/Materials  | Hacked
               Adv. Treads | -8/Materials  | Hacked
               Arm. Treads | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
  Imp. Heavy Armor Plating | -7/Data Miner | Free
                 Phase Gun | -7/Data Miner | Free

 Robot Schematics 
------------------
    C-17 Slicer | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionRagnarokRailgun
  Manual?         0
Play Time         01:25:48
  Cumulative      148.7 hours
  Start           2023.07.01 @ 18:42:00
  End             2023.07.01 @ 22:23:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          201
  Rogue           201
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          70
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f73cd505-015c-44fc-be5a-7bf028edc7b6