Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.01 @ 22:23:43 Player: Shadow Pussy wanter Result: Destroyed by Alpha 7 with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (118) 590 Value Destroyed (4052) 4052 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 14772 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 148 Entered DSFs 500 Met Data Miner 300 Friendly Fire -100 Cogmind --------- Core Integrity 0/1600 Matter 209/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Layered Medium Armor Plating Compact HERF Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Reaction Control System Thermal Barrier > --- WEAPON ----------- (None) > --- INVENTORY -------- Layered Medium Armor Plating HERF Cannon Compact HERF Cannon Hardcell Cannon Improved Datajack [Rating: 90] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 2 . 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 4 | . . 2 . . . . . . . . . . . . . 2 . . . . . Utility 12 | . . . . 2 2 . . . . 2 . . . . 2 . . 1 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 200 | 6 10 21 7 33 8 21 5 1 4 12 8 5 3 3 27 . 11 3 1 11 . Power 13 | 1 2 2 2 . . . . . . . . 1 . . 1 . 1 1 . 2 . Engine 8 | 1 1 2 2 . . . . . . . . 1 . . 1 . . . . . . Core 3 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 45 | 2 3 9 2 12 . 3 . . . . 1 . 1 . 2 . 6 . . 4 . Treads 21 | . 2 . . 12 . 3 . . . . 1 . 1 . 2 . . . . . . Leg 11 | 2 . 7 2 . . . . . . . . . . . . . . . . . . Wheel 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . 6 . . 4 . Utility 83 | 1 2 3 1 9 6 13 4 1 4 8 4 4 . 3 15 . . 2 1 2 . Device 53 | . . 2 . 4 3 10 2 . 3 7 2 4 . 3 10 . . 1 1 1 . Storage 5 | 1 . 1 . . . . . . . 1 . . . . . . . 1 . 1 . Processor 8 | . . . . 2 2 1 . . . . 1 . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . 2 . 1 3 1 2 2 1 1 . 1 . . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 3 7 2 12 2 5 1 . . 4 3 . 2 . 9 . 4 . . 3 . Energy Gun 7 | 2 2 1 . . 1 . . . . 1 . . . . . . . . . . . Energy Cannon 17 | . . . 1 5 1 1 . . . 3 2 . 1 . 1 . . . . 2 . Ballistic Gun 20 | . . 6 1 5 . . . . . . . . . . 6 . 2 . . . . Ballistic Cannon 4 | . 1 . . . . . . . . . . . . . . . 2 . . 1 . Launcher 11 | . . . . 2 . 4 1 . . . 1 . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 1 . . . 2 . . . . 1 . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . 10 . . . . . . . . . Parts Lost 33 | . 5 4 . 3 . . . . . . . 2 . . 11 . . 2 . 6 . Power 4 | . 1 1 . . . . . . . . . . . . 1 . . . . 1 . Propulsion 16 | . 1 2 . 2 . . . . . . . 1 . . 4 . . 1 . 5 . Utility 8 | . 1 . . 1 . . . . . . . 1 . . 4 . . 1 . . . Weapon 5 | . 2 1 . . . . . . . . . . . . 2 . . . . . . Highest Loss Streak 11 | . 4 3 . 3 . . . . . . . 2 . . 11 . . 2 . 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 99 100 99 100 100 100 100 100 100 99 96 96 100 96 . 21 45 30 32 2 Engine 6 | . 9 6 11 9 7 7 7 7 7 6 6 6 6 6 4 . . . . . . Treads 21 | . 10 5 . 30 30 30 30 30 30 26 25 24 24 26 21 . . . . . . Leg 7 | . 16 33 44 5 . . . . . . . . . . . . . . . . . Device 11 | . . 10 2 11 13 12 14 15 6 20 13 11 13 18 21 . . 4 . 4 . Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 . . . . 1 . Processor 14 | . . . . 9 23 23 23 23 23 20 20 20 20 20 22 . . . . . . Protection 6 | . 12 . 8 5 1 1 . . 7 6 13 13 13 7 5 . . . . . . Energy Gun 3 | . 24 6 . . 3 7 2 . . . . . . . . . . . . . . Energy Cannon 3 | . . . 4 10 1 2 . . . 13 6 6 5 6 4 . . . . 1 . Ballistic Gun 3 | . . 14 17 6 8 . . . . . . . . . 3 . . . . . . Launcher 4 | . . . . . . 4 11 15 15 . 5 6 5 6 1 . . . . . . Naked Turns 114 | . . . . . . . . . . . . . . . 15 2 32 . . 21 44 Heaviest Build 93 | 12 16 54 60 69 66 67 72 66 72 80 83 83 83 83 93 . 28 43 23 47 10 Greatest Support 80 | 20 40 40 40 80 80 80 80 80 80 80 80 80 80 80 80 3 48 48 40 48 3 Greatest Overweight (x) 3 | . . 1 1 3 . . . . . . 1 1 1 1 3 . 3 . . 3 3 Average Overweight (x) . | . . . 1 . . . . . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 20 5 10 5 Average Capacity 17 | 7 8 12 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 5 5 6 5 Most Carried 20 | 7 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 6 3 Average Carried 17 | 4 6 11 20 19 19 19 20 20 20 19 19 19 19 20 19 5 4 4 5 4 3 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 7 8 20 20 20 20 20 20 20 20 20 20 19 20 20 5 5 5 5 5 3 3 Class Distribution -------------------- 76% | Scavenger-Mutant 12% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/DSF Sprinter | -3/Research Sprinter | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Matter Collected 3500 | 190 204 700 212 477 49 361 62 . 138 120 95 101 62 104 206 . 399 . . . 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4712 | 39 342 979 421 968 49 343 206 . 102 62 303 264 . 150 454 . 30 . . . . Parts 260 | 6 17 70 28 56 2 9 9 . 7 1 10 10 . 10 25 . . . . . . Haulers Intercepted 6 | . . 1 1 3 . 1 . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 10 4 . 4 . 4 3 . 3 . . . . . . . Prevented 33 | . . . . . . 4 3 . 9 . 1 7 . 9 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Combat Hostiles Destroyed 99 | . 9 24 9 18 1 8 4 . 2 1 5 4 . 4 10 . . . . . . Guns 46 | . 5 23 9 8 . . . . . . . . . . 1 . . . . . . Cannons 16 | . 3 . . 7 1 . . . . . . . . . 5 . . . . . . AOE 30 | . . . . 3 . 8 4 . 1 . 4 3 . 3 4 . . . . . . Classes Destroyed 16 | 1 4 5 . 1 1 . . . 1 . 2 . . 1 . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . 1 1 3 . 1 . . . . . . . . . . . . . . . Recycler 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . . Watcher 5 | . 2 1 1 1 . . . . . . . . . . . . . . . . . Swarmer 23 | . 2 7 3 7 . 2 . . . . 2 . . . . . . . . . . Grunt 40 | . 7 12 2 5 . 5 3 . 1 . . 3 . . 2 . . . . . . Brawler 3 | . . . . 1 . . 1 . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Sentry 18 | . . 5 4 5 . 1 . . . . 1 . . . 2 . . . . . . Hunter 6 | . . . . . . . . . 1 1 . . . 2 2 . . . . . . Programmer 5 | . . . . . 1 . . . . . . . . . 4 . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | 2 4 7 5 4 1 5 4 . 1 1 5 2 . 2 4 . . . . . . Combat Bots Only 7 | . 4 7 5 4 1 5 4 . 1 1 5 2 . 2 4 . . . . . . Max Kills in Single Turn 3 | 1 1 2 2 3 1 3 2 . 1 1 3 1 . 1 2 . . . . . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 3 2 . 1 . 3 1 . 1 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Damage Taken 8881 | 22 842 957 320 586 64 163 40 . 44 142 405 219 . 320 2367 . 123 135 . 728 1404 Core 2886 | 11 161 102 6 18 . 43 15 . . 20 . 18 . 16 831 . 40 . . 335 1270 Absorbed by Shields 369 | . . . . . 16 54 . . 5 32 113 10 . . 6 . . . . . 133 Redirected to Shielding 8 | . 6 2 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 687 | . . . . . . . . . . . . . 677 . 10 . . . . . . Core Remaining (%) 79 | 95 31 . 73 96 . . . . 91 . . . . 93 16 . 96 100 100 . . Volleys Fired 319 | 10 41 80 40 46 7 15 4 . 7 3 10 10 . 16 27 . 2 . . 1 . Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 1 1 . 1 2 . 2 . . 1 . Hottest 180 | 80 90 115 98 150 130 145 66 . 66 180 90 36 . 90 120 . 130 . . 65 . Shots Fired 542 | 20 76 154 71 89 10 17 6 . 9 6 11 10 . 16 42 . 4 . . 1 . Gun 350 | 20 59 154 58 37 3 2 . . . . . . . . 15 . 2 . . . . Cannon 129 | . 17 . 13 50 7 4 . . . 6 8 . . 6 15 . 2 . . 1 . Launcher 63 | . . . . 2 . 11 6 . 9 . 3 10 . 10 12 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 221 | . 17 89 58 37 . . . . . . . . . . 15 . 4 . . 1 . Thermal 215 | . 36 65 13 50 10 6 . . . 6 8 . . 6 15 . . . . . . Explosive 25 | . . . . 2 . 6 3 . 2 . . . . . 12 . . . . . . Electromagnetic 81 | 20 23 . . . . 5 3 . 7 . 3 10 . 10 . . . . . . . Robot Hit Streak 21 | 7 9 21 17 10 3 6 3 . 4 5 4 6 . 4 10 . . . . . . Robot Miss Streak 6 | 3 4 6 3 6 1 1 1 . . 4 1 1 . 1 1 . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 345 | 11 48 109 49 56 5 8 3 . 1 2 9 7 . 5 32 . . . . . . Core Hits 223 | 3 24 46 17 35 2 22 8 . 9 1 9 8 . 4 34 . . . . . 1 Critical Kills 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 3 5 . 1 . . . . . 1 . . . . . . . . . . . Burn 4 | . . 4 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . . . . . . Destroy 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10001 | 262 845 1725 811 1397 130 761 349 . 432 66 565 406 . 395 1829 . . . . . 28 Guns 3951 | 161 558 1703 671 498 68 39 . . . . . . . . 253 . . . . . . Cannons 1943 | . 207 . 125 725 62 65 . . . 64 257 . . . 438 . . . . . . Explosions 4019 | 95 77 . . 162 . 657 349 . 432 . 308 406 . 395 1138 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 88 | 6 3 22 15 12 . . . . . 2 . . . . . . . . . . 28 Kinetic 2653 | . 207 1024 671 498 . . . . . . . . . . 253 . . . . . . Thermal 3255 | 95 435 679 125 725 130 104 61 . . 64 351 . . 48 438 . . . . . . Explosive 1978 | . . . . 162 . 486 166 . 26 . . . . . 1138 . . . . . . Electromagnetic 2027 | 161 200 . . . . 171 122 . 406 . 214 406 . 347 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 3 1 . . . . . . 1 11 11 2 3 . 1 . . 8 10 Average Corruption 2 | . . . 1 1 . . . . . . 1 2 11 1 1 . 1 . . 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 39 | . . . . 9 . . . . . . 1 9 5 6 4 . . . . 2 3 Message Errors 5 | . . . . 1 . . . . . . . . . 2 . . . . . 1 1 Matter Fused 16 | . . . . 3 . . . . . . . 4 2 4 1 . . . . 1 1 Heat Flow Errors 4 | . . . . 1 . . . . . . . 3 . . . . . . . . . Energy Discharges 4 | . . . . 1 . . . . . . . 1 1 . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . 1 . . . . . . . 1 1 . 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 182 | 8 . . . . . 22 . . . . 37 . . 37 78 . . . . . . Projectiles 62 | . . . . . . . . . . . 37 . . . 25 . . . . . . Explosions 120 | 8 . . . . . 22 . . . . . . . 37 53 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . 4 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 480 | 22 36 . . 13 . 7 . . . . 99 25 . 57 208 . . . . . 13 Shots 19 | 1 1 . . 1 . 1 . . . . 3 1 . 3 8 . . . . . . Rammed 11 | . . . . 4 . . . . . 1 . . . . . . . . . . 6 Targets Rammed 19 | 2 2 3 1 4 . . . . . 1 . . . . . . . . . . 6 Kicked 8 | 2 2 3 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 301 | 84 301 246 216 174 153 120 30 . 7 180 94 263 . 12 75 . 39 212 3 276 . Average Temperature 78 | 44 90 75 57 51 63 49 21 . 4 93 44 117 . 6 29 . 26 105 2 134 . Received Heat Transfer 1633 | . 294 402 75 153 . 36 27 . 18 . 64 93 . . 198 . 36 9 . 45 183 Effects 5 | . . . 1 . . . . . . . . . . . . . . 2 . 2 . Interference 5 | . . . 1 . . . . . . . . . . . . . . 2 . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . . . . 1 . . 1 . 1 . . . . . . . Combat Hostiles 4 | . 1 . . . . . . . 1 . . 1 . 1 . . . . . . . Parts Fried 8 | . . . . . . . . . . . . 4 . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . . . 1 1 . . . . . . . . . . Combat Hostiles 3 | . . 1 . . . . . . . 1 1 . . . . . . . . . . Parts Melted 12 | . 1 5 . 2 . . . . . 2 2 . . . . . . . . . . Heat Transferred 6072 | 150 933 2072 185 1073 185 174 . . . 100 550 . . 50 600 . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | 1 2 . . . . . 2 . . . 2 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Peak Influence 479 | 10 181 366 479 245 74 . . . . 34 . . . . 232 45 31 47 23 253 251 Initial 190 | . 6 12 111 92 29 . . . . . . . . . 190 45 31 17 23 13 161 Average 139 | 2 62 212 321 118 34 . . . . 24 . . . . 104 45 31 19 23 120 167 Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . . . 1 . . . . 1 1 Low Security (%) 70 | 100 100 32 7 88 100 . . . . 100 . . . . 90 100 100 100 100 89 90 Level 1 27 | . . 67 78 11 . . . . . . . . . . 9 . . . . 10 9 Level 2 1 | . . . 13 . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 2 4 1 1 . . . . . . . . . 6 . 1 . . . . Investigation 4 | . 1 1 . 1 . . . . . . . . . . 1 . . . . . . Extermination 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . Reinforcement 5 | . 1 1 1 . . . . . . . . . . . 1 . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . 3 . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Distress Signals 8 | . . 1 2 2 . . . . . . . . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 212 | . 23 37 16 26 2 8 3 . 5 1 5 7 . 5 25 . 5 3 . 22 19 Peak Tracking Total 19 | . 6 5 4 4 1 5 4 . 4 1 5 4 . 2 13 . 4 4 . 19 16 Tactical Retreats 14 | . 2 3 2 . . . . . . . . 2 . 1 . . . . . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Traps Triggered 17 | . 2 . 2 4 1 . . . . . . . . . 2 . 2 . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 5 . . 1 . . . . 3 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Machines Disabled 7 | . 1 . 3 2 . . . . . . . . . . 1 . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Machines Accessed 35 | . 7 3 3 8 1 1 . 3 . 1 . . . . 3 1 . 2 . 2 . Terminals 23 | . 7 2 3 7 1 . . . . . . . . . 1 1 . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . Total Hacks 111 | . 26 13 6 25 3 1 . 26 . 2 . . . . 4 1 . 2 . 2 . Successful 77 | . 17 11 2 15 1 1 . 26 . 1 . . . . 2 1 . . . . . Failed 34 | . 9 2 4 10 2 . . . . 1 . . . . 2 . . 2 . 2 . Catastrophic 12 | . 1 . 2 4 . . . . . 1 . . . . 2 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 13 5 4 19 3 . . . . . . . . . 1 . . . . . . Terminals 65 | . 26 5 6 22 3 . . . . . . . . . 1 1 . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . 8 . 3 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . Terminal Hacks 48 | . 12 2 . 6 . 1 . 26 . . . . . . . 1 . . . . . Record 6 | . . . . . . . . 6 . . . . . . . . . . . . . Part Schematic 14 | . 2 . . 2 . . . 10 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 4 1 . 2 . . . 3 . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 5 | . 3 . . 2 . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 7 . 3 . . . . . . . . . . . . . . . . . Insert Component 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . Analyze 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 5 2 2 6 1 . . . . . . . . . . . . . . . . Terminals 16 | . 5 2 2 6 1 . . . . . . . . . . . . . . . . Botnet 16 | . 5 2 2 6 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 7 2 2 8 1 . . . . 1 . . . . 3 . . 2 . 2 . Full Trace Events 4 | . . 1 1 1 . . . . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 2 3 . 3 . . . 10 . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 96 . . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 96 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 6 3 . . . . . . . . . . . Total Damage 427 | . . . . . . . . . 379 48 . . . . . . . . . . . Kills 4 | . . . . . . . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 . 1 . 1 . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Turns Passed 14722 | 111 919 1459 861 1321 327 1097 1201 136 848 486 429 754 2440 733 1119 2 109 85 10 165 110 Spaces Moved 8031 | 56 556 756 373 650 184 640 568 85 499 278 166 302 1007 394 496 3 175 250 29 463 101 Core 247 | 9 . . . . . . . . . . . . . . 27 3 63 . . 44 101 Treads 5435 | . 190 88 . 565 184 640 568 85 499 278 166 302 1007 394 469 . . . . . . Legs 1434 | 47 357 572 373 85 . . . . . . . . . . . . . . . . . Wheels 105 | . 9 96 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 810 | . . . . . . . . . . . . . . . . . 112 250 29 419 . Fastest Speed 25 | 50 100 100 190 160 160 160 160 160 160 160 240 240 240 162 50 50 25 25 28 25 50 Average Speed 159 | 108 133 145 190 164 160 160 160 160 160 160 240 240 241 172 175 50 38 25 28 30 99 Slowest Speed 410 | 120 160 190 190 400 160 160 160 160 160 160 240 240 242 242 410 50 200 28 28 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . 2 2 . 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 95 41 48 53 4 61 74 71 50 6 29 44 81 51 9 . 91 8 1 17 6 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . 1 1 . . . 1 . . . . . . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . . . . 1 . . 1 1 1 . Scrap Searched 13 | . . . . . . 3 . . 2 . 2 1 3 2 . . . . . . . Spaces Dug 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . Terrain Destroyed 185 | 2 5 . 4 27 . 25 29 . 14 4 7 . . 13 55 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 36 | . . . 4 16 . . . . . 4 . . . 6 6 . . . . . . AOE 149 | 2 5 . . 11 . 25 29 . 14 . 7 . . 7 49 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Com Total 9427 | 82 657 978 464 812 206 695 852 85 538 314 186 321 1019 431 689 2 206 271 29 479 111 Wait 677 | 2 41 66 27 43 1 5 276 . 27 7 . 4 . 17 128 . 13 15 . 5 . Move 7989 | 56 555 755 372 649 183 639 567 84 498 277 165 301 1006 393 495 2 170 245 28 448 101 Hop 10 | . . . . . . . . . . . . . . . . . 2 2 . 6 . Pick Up 94 | 7 5 28 6 13 4 6 . . . 6 1 . 5 1 6 . 2 3 . 1 . Fast Attach 59 | 6 4 5 . 6 1 2 . . . 3 1 . 2 . 8 . 11 . 1 9 . Attach 32 | . 3 6 . 5 2 2 . . . 2 1 1 1 . 4 . . 3 . 2 . Detach 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Swap 109 | . 3 10 7 22 5 17 5 1 4 7 6 4 . 3 15 . . . . . . Drop 111 | . 3 24 11 24 3 9 . . . 8 2 1 5 1 6 . 4 3 . 6 1 Fire 319 | 10 41 80 40 46 7 15 4 . 7 3 10 10 . 16 27 . 2 . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . . . . 6 Kick 7 | 1 2 3 1 . . . . . . . . . . . . . . . . . . Crush 5 | . . . . 4 . . . . . 1 . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . 2 . . . 3 Rewire 2 | . . . . . . . . . 2 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: Ext x2 / DSF) -4/DSF -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 112 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Discovered new exit (range 4) 545 | -10/Materials | Discovered new exit (range 10) 659 | -10/Materials | Core integrity fell below 50% 695 | -10/Materials | Lost 4 parts (1p1n1u1w) 874 | -10/Materials | Discovered new exit (range 14) 948 | -10/Materials | Discovered new exit (range 16) 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Propulsion x2 1326 | -9/Materials | Destroyed 7 combat bots 1414 | -9/Materials | Lost 3 parts (2n1w) 1573 | -9/Materials | Discovered new exit (range 10) 1679 | -9/Materials | Build established: Scavenger-Mutant 1840 | -9/Materials | Discovered new exit (range 13) 2490 | -9/Materials | Entered Storage 2631 | -9/Storage | Garrison activated, responded to threat 3229 | -9/Storage | Discovered new exit (range 16) 3351 | -9/Storage | Entered Materials 3351 | -8/Materials | Evolved 2 slots: Utility x2 3580 | -8/Materials | Lost 3 parts (2n1u) 4592 | -8/Materials | Discovered new exit (range 4) 4672 | -8/Materials | Entered Factory 4672 | -7/Factory | Evolved 2 slots: Utility x2 4710 | -7/Factory | Discovered new exit (range 16) 4767 | -7/Factory | Identified exit to Lower Caves 4999 | -7/Factory | Entered Lower Caves 5730 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5946 | -7/Lower Caves | Discovered new exit (range 4) 6040 | -7/Lower Caves | Learned Factory emergency access door positions 6095 | -7/Lower Caves | Identified exit to Lower Caves 6096 | -7/Lower Caves | Entered another Lower Caves area 7036 | -7/Lower Caves | Identified exit to Factory 7284 | -7/Lower Caves | Discovered new exit (range 10) 7296 | -7/Lower Caves | Identified exit to Data Miner 7297 | -7/Lower Caves | Entered Data Miner 7297 | -7/Data Miner | Discovered new exit (range 6) 7328 | -7/Data Miner | Met Data Miner 7368 | -7/Data Miner | Learned location of Section 7 (-2) 7368 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7389 | -7/Data Miner | Received God Mode back door access code from Data Miner 7430 | -7/Data Miner | Identified exit to Proximity Caves 7433 | -7/Data Miner | Entered Proximity Caves 7663 | -6/Proximity Caves | Escorted by Enhanced Grunt 7899 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8115 | -6/Proximity Caves | Learned location of Extension (-4) 8281 | -6/Proximity Caves | Entered Factory 8281 | -6/Factory | Accompanied by 1 ally 8281 | -6/Factory | Evolved 2 slots: Utility x2 8570 | -6/Factory | Build established: Scavenger-Skirmisher 8626 | -6/Factory | Discovered new exit (range 12) 8664 | -6/Factory | Identified exit to Lower Caves 8767 | -6/Factory | Entered Lower Caves 8769 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9079 | -6/Lower Caves | Build established: Scavenger-Mutant 9177 | -6/Lower Caves | Discovered new exit (range 6) 9194 | -6/Lower Caves | Identified exit to Lower Caves 9196 | -6/Lower Caves | Entered another Lower Caves area 9833 | -6/Lower Caves | System corruption reached 10% 9921 | -6/Lower Caves | Discovered new exit (range 14) 9945 | -6/Lower Caves | Identified exit to Zion 9950 | -6/Lower Caves | Entered Zion 10093 | -6/Zion | System corruption cleaned by Quarantine Array 10343 | -6/Zion | Discovered new exit (range 8) 11130 | -6/Zion | Visited the Megawrench Repair Shop 11387 | -6/Zion | Learned Factory stockpile data 11571 | -6/Zion | Learned Factory emergency access door positions 11711 | -6/Zion | Learned location of Armory (-4) 11745 | -6/Zion | Given the Hacking Drone Bay 12065 | -6/Zion | Megawrench repaired 11 parts 12388 | -6/Zion | Identified exit to Proximity Caves 12390 | -6/Zion | Entered Proximity Caves 12394 | -5/Proximity Caves | Spotter reported a threat 13072 | -5/Proximity Caves | Learned Factory garrison access intel 13115 | -5/Proximity Caves | Discovered new exit (range 6) 13122 | -5/Proximity Caves | Identified exit to Factory 13123 | -5/Proximity Caves | Entered Factory 13123 | -5/Factory | Evolved 2 slots: Utility x2 13126 | -5/Factory | Loaded intel: 4 garrison access locations 13605 | -5/Factory | Fabricated Lgt. Regenerative Plating? 14165 | -5/Factory | Discovered new exit (range 15) 14220 | -5/Factory | Cargo convoy interrupted 14227 | -5/Factory | Released all parts (5) 14233 | -5/Factory | Core integrity fell below 50% 14239 | -5/Factory | Core integrity fell below 20% 14242 | -5/Factory | Entered another Factory area 14242 | -4/Factory | Evolved 2 slots: Propulsion x2 14243 | -4/Factory | Identified exit to Extension 14244 | -4/Factory | Identified exit to DSF 14244 | -4/Factory | Entered DSF 14245 | -4/DSF | Joined Warlord attack on 0b10 via DSF 14256 | -4/DSF | Lost 11 parts (1p4n4u2w) 14260 | -4/DSF | Additional patrols routed to DSF 14334 | -4/DSF | Discovered new exit (range 15) 14353 | -4/DSF | Entered Research 14353 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14430 | -3/Research | Discovered new exit (range 6) 14438 | -3/Research | Entered another Research area 14438 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14442 | -2/Research | Found Prototype Device 14442 | -2/Research | Identified Thermal Barrier 14444 | -2/Research | Discovered new exit (range 13) 14448 | -2/Research | Entered Access 14448 | -1/Access | Evolved 2 slots: Utility x2 14587 | -1/Access | Released all parts (4) 14605 | -1/Access | Lost 4 parts (4n) 14605 | -1/Access | Discovered new exit (range 7) 14613 | -1/Access | Entered Command 14711 | -1/Command | Spotted Alpha 7 14711 | -1/Command | Spotted Striker 14712 | -1/Command | Spotted Striker 14712 | -1/Command | Spotted Executioner 14713 | -1/Command | Spotted Alpha 7 14713 | -1/Command | Spotted Executioner 14714 | -1/Command | Spotted Executioner 14715 | -1/Command | Core integrity fell below 50% 14715 | -1/Command | Spotted Executioner 14717 | -1/Command | System corruption reached 10% 14719 | -1/Command | Spotted B-99 Colossus 14721 | -1/Command | Core integrity fell below 20% 14723 | -1/Command | Destroyed by Alpha 7 with Heavy Quantum Rifle Last Messages --------------- 14719_ Field strength at 79. 14719_ Penetrated by Slug. 14719_ Slug penetrates Wall. 14719_ Knocked back. 14720_ Acquired 12 matter. 14720_ Triggered Stasis Trap. 14720_ A bubble of rippling energy engulfs the area. 14720_ Field strength at 94. 14720_ Slug penetrates Wall. 14720_ Penetrated by Slug. 14720_ Slug penetrates Wall. 14720_ Field strength at 49. 14720_ Slug penetrates Wall. 14720_ Penetrated by Slug. 14720_ Slug penetrates Wall. 14721_ Field strength at 13. 14721_ Penetrated by Slug. 14721_ Stasis field depleted. 14722_ Penetrated by Slug. 14723_ Slug penetrates Access Shell. Map ----- +----------------------------------------------------+ | ?????????????????????# + ! ""#????????????? | | ?????????????????????# # ""#????????????? | | ?????????????????????# / ""#????????????? | | ?????????????????????# # ""#????????????? | | ?????????????????????# # "#????????????? | | ?????????????????????# # ###????????????? | | ???????????????####?## # #??????????????? | | ???????????????# ??" # #??????????????? | | ???????????????# ?# # #??????????????? | | ???????????????# ?# ###########????????????? | | ???????????????# # #????????????? | | ???????????????# # # ????????? | | ???????????????# + ! / ?????????? | | ???????????????# # % #????????????? | | ???????????????# # #????????????? | | ???????????????# ?# #????????????? | | ???????????????# ?# #????????????? | | ???????????????# ??# +????????????? | | ???????????????# ??# #????????????? | | ???????????????###???# %######### #????????????? | | ?????????????????????# K; #????????????????????? | | ????????????????????##/7//##?????????????????????? | | ????????????????????# ^#?????????????????????? | | ???????????????????##7 ^ ##????????????????????? | | ???????????????????# ^ #????????????????????? | | ???????????????????##K @E##????????????????????? | | ???????????????????# E % #????????????????????? | | ???????????????????## E ^ ##????????????????????? | | ???????????????????# ^ ?????????????????????? | | ???????????????????## ^ ##????????????????????? | | ???????????????????# E?????????????????????? | | ???????????????????#; #?????????????????????? | | ???????????????????BB ?????????????????????? | | ?????????????????? BB ?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????# """""" ????????????????????? | | ?????????????????# ?????? ????????????????????? | | ?????????????????# ?????? ????????????????????? | | ?????????????????? ??????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 53 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 675 Resistance: TH 50 Resistance: EM 25 Core Shielding 20 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Robot Schematics ------------------ C-17 Slicer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionRagnarokRailgun Manual? 0 Play Time 01:25:48 Cumulative 148.7 hours Start 2023.07.01 @ 18:42:00 End 2023.07.01 @ 22:23:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f73cd505-015c-44fc-be5a-7bf028edc7b6