Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 23:10:59

Player: Windjigo

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (145)     725
Value Destroyed (5462)     5462
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (2757)               2757
              TOTAL SCORE: 15444

 Bonus
-------
High Alert Combat Kills    132
Follower Combat Kills      268
Entered DSFs               500
Aligned with FarCom        300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      334
Friendly Fire              -77

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Antimatter Reactor
  Advanced Recoil Stabilizer
   Layered Heavy Armor Plating
  Improved Force Field
  Improved System Restoration Module
           Quantum Rifle
           Vortex Shotgun (50)
    Cooled Particle Cannon
     Heavy Gauss Cannon
  Improved Proton Missile Launcher
           Lance
           Deploy-a-Sentry

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
      Light Quantum Reactor
>           --- PROPULSION -------
            Thunder Leg
            Myomer Leg
            Myomer Leg
            Myomer Leg
>           --- UTILITY ----------
   Advanced Cryofiber Web
   Advanced Heat Sink
   Advanced Heat Sink
      Large Storage Unit
            IFF Parser
            Encrypted Comm Array
            Core Analyzer
  Makeshift Transmission Jammer
   Improved Thermal Shield
   Advanced Shield Generator
>           --- WEAPON -----------
            Quantum Rifle
            Quantum Rifle
            Quantum Rifle
>           --- INVENTORY --------
            Fission Core
   Advanced Heat Sink
   Advanced Recoil Stabilizer
    Layered Heavy Armor Plating
   Improved Force Field
   Improved Remote Shield
   Improved System Restoration Module
            Quantum Rifle
            Vortex Shotgun
     Cooled Particle Cannon
      Heavy Gauss Cannon
   Improved Proton Missile Launcher
            Lance
            Deploy-a-Sentry
[Rating: 125]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Thunder Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Quantum Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp War 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   .   2   1   2   2   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             141  | 8   13  4   1   4   35  19  11  2   6   9   6   15  8   
  Power                    20   | 1   3   1   .   .   3   4   1   .   .   3   1   2   1   
    Engine                 9    | 1   2   1   .   .   2   3   .   .   .   .   .   .   .   
    Core                   6    | .   1   .   .   .   1   1   1   .   .   1   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   2   .   2   1   
  Propulsion               29   | 2   3   1   .   1   9   2   1   .   .   2   .   3   5   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    8    | .   .   .   .   .   .   .   1   .   .   1   .   2   4   
    Wheel                  19   | 2   3   1   .   1   9   2   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  56   | 2   5   1   1   2   11  10  3   2   3   4   4   7   1   
    Device                 28   | 1   .   .   .   1   5   3   2   2   2   2   4   5   1   
    Storage                8    | 1   3   .   .   .   1   2   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   1   .   .   2   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             15   | .   2   1   .   1   4   3   1   .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   2   1   .   1   12  3   6   .   3   .   1   3   1   
    Energy Gun             13   | 2   .   .   .   .   4   1   2   .   .   .   .   3   1   
    Energy Cannon          8    | .   1   .   .   .   2   1   3   .   1   .   .   .   .   
    Ballistic Gun          7    | 1   .   1   .   .   4   .   1   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   1   1   1   .   .   1   .   1   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   3   3   2   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Parts Lost                 40   | .   2   1   .   .   6   1   .   .   1   2   1   5   21  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               14   | .   1   1   .   .   2   .   .   .   .   2   .   2   6   
  Utility                  15   | .   .   .   .   .   2   .   .   .   .   .   1   3   9   
  Weapon                   7    | .   .   .   .   .   2   1   .   .   1   .   .   .   3   
  Highest Loss Streak      21   | .   1   1   .   .   3   1   .   .   1   2   1   3   21  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            11   | 2   11  14  11  10  10  10  11  10  10  10  12  12  12  
  Power                    1    | .   1   1   1   1   .   .   1   1   1   2   2   2   1   
  Propulsion               1    | 1   2   1   1   1   1   1   1   2   2   .   .   .   .   
  Utility                  5    | .   6   9   8   6   4   5   4   3   3   3   6   5   5   
  Weapon                   3    | .   1   2   1   2   3   3   4   4   3   4   3   5   6   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             35   | .   2   2   1   1   12  5   4   .   1   .   .   .   7   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Utility                  16   | .   1   2   .   .   5   3   2   .   .   .   .   .   3   
  Weapon                   14   | .   1   .   .   .   6   1   1   .   1   .   .   .   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 100 100 98  98  85  86  92  87  87  87  97  
  Engine                   4    | .   9   2   14  14  6   2   8   5   5   3   1   .   .   
  Core                     4    | .   3   11  .   .   2   12  4   5   5   2   3   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   3   5   8   9   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   5   9   15  
  Wheel                    16   | .   27  28  28  28  26  21  12  11  11  12  10  1   .   
  Device                   16   | .   4   .   .   .   12  5   12  21  24  26  28  30  40  
  Storage                  7    | .   14  14  14  14  9   7   6   5   5   5   5   5   5   
  Processor                5    | .   .   .   3   .   .   10  13  11  9   9   5   5   5   
  Hackware                 1    | .   .   .   .   .   3   7   .   .   .   .   .   .   .   
  Protection               6    | .   9   14  10  14  10  5   5   5   9   6   5   3   .   
  Energy Gun               4    | .   10  .   .   .   .   5   .   .   .   .   .   9   14  
  Energy Cannon            9    | .   3   14  14  14  9   12  18  17  13  10  10  3   .   
  Ballistic Gun            4    | .   14  14  14  2   11  .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   11  5   2   .   .   1   5   5   1   .   
Peak Build Rating          125  | 7   11  11  12  20  34  52  63  72  81  99  104 116 125 
  Average Rating           58   | 5   8   10  11  13  30  45  61  71  74  89  100 106 114 
  On Entrance              48   | .   7   11  11  12  14  34  52  63  72  81  99  104 116 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 13  32  34  34  39  52  84  87  98  103 112 110 118 82  
  Greatest Support         98   | 26  26  26  26  26  40  40  40  40  40  52  44  68  98  
  Greatest Overweight (x)  6    | .   1   1   1   1   2   4   3   2   2   2   2   4   6   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   2   2   1   2   2   .   
Largest Inventory Capacity 35   | 8   20  15  15  15  15  20  15  15  15  15  15  35  15  
  Average Capacity         15   | 7   14  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             17   | 6   15  15  15  15  15  17  15  14  15  15  15  15  15  
  Average Carried          14   | 2   11  14  14  14  14  14  14  13  13  13  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  14  15  15  15  15  13  15  15  15  15  13  

 Class Distribution 
--------------------
 27% | Gunner
 23% | Skirmisher
 21% | Mutant
 19% | Scavenger-Tank
  7% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
     Skirmisher | -8/Materials
         Gunner | -7/Factory
         Gunner | -6/Factory
         Gunner | -5/Factory
         Gunner | -5/DSF
         Gunner | -4/Factory
         Gunner | -4/Upper Caves
 Scavenger-Tank | -4/Upper Caves
 Scavenger-Tank | -4/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  
Matter Collected           4503 | 184  486  35   .    71   1074 544  188  .    183  289  730  649  70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6376 | 112  463  53   .    .    1515 1132 467  .    478  624  466  822  244  
  Parts                    320  | 8    24   6    .    .    101  48   17   .    24   31   17   35   9    
Haulers Intercepted        10   | .    2    .    .    .    4    3    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    .    .    .    .    .    24   29   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp War 
Combat Hostiles Destroyed  112  | .   9   3   .   .   28  19  3   .   9   15  9   14  3   
  Guns                     35   | .   9   1   .   .   14  6   .   .   .   .   .   2   3   
  Cannons                  63   | .   .   2   .   .   10  11  3   .   5   11  9   12  .   
  AOE                      12   | .   .   .   .   .   4   1   .   .   4   3   .   .   .   
Classes Destroyed          20   | 2   3   .   .   .   6   2   .   .   2   1   1   3   .   
  Worker                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   4   3   1   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   1   2   2   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   .   .   .   .   3   1   .   .   .   1   .   .   .   
  Swarmer                  37   | .   1   3   .   .   7   6   .   .   4   8   5   2   1   
  Grunt                    34   | .   8   .   .   .   12  2   .   .   3   1   1   5   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   .   .   .   8   3   .   .   .   2   1   2   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   1   .   .   2   .   2   .   
  Programmer               12   | .   .   .   .   .   .   7   2   .   .   2   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   2   2   .   .   5   7   3   .   4   6   6   6   2   
  Combat Bots Only         6    | .   2   2   .   .   4   4   1   .   4   5   6   6   2   
Max Kills in Single Turn   5    | 1   1   2   .   .   4   2   1   .   2   5   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   1   .   .   2   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  
Hostile Shots Fired        1002  | .    48   26   .    1    112  144  34   .    30   88   80   209  230  
  Missed                   324   | .    7    13   .    .    36   59   7    .    7    35   24   56   80   
  Hits                     678   | .    41   13   .    1    76   85   27   .    23   53   56   153  150  
    Melee                  9     | .    .    .    .    .    4    .    .    .    .    .    .    5    .    
    Projectile             669   | .    41   13   .    1    72   85   27   .    23   53   56   148  150  
  Critical Strikes         23    | .    .    1    .    .    3    2    2    .    .    1    .    9    5    
Damage Taken               11157 | .    462  173  .    18   2173 1084 402  .    498  822  736  2156 2633 
  Core                     1844  | .    135  31   .    .    297  143  68   .    8    42   29   124  967  
  Absorbed by Shields      1757  | .    .    .    .    .    .    .    .    .    174  303  248  884  148  
  Ignored by Resistances   159   | .    .    .    .    .    .    20   .    .    15   37   .    6    81   
  Regen/Repaired (Parts)   511   | .    .    .    .    .    227  227  .    .    .    .    .    .    57   
Core Remaining (%)         74    | 100  .    .    .    33   46   79   92   .    99   .    .    .    .    
Volleys Fired              372   | 5    41   6    .    2    111  67   18   .    17   35   22   43   5    
  Largest                  3     | 2    2    2    .    2    3    3    3    .    3    3    3    3    3    
  Hottest                  282   | 60   120  80   .    93   183  210  210  .    265  221  221  282  282  
Shots Fired                955   | 10   82   12   .    4    298  184  53   .    43   86   58   112  13   
  Gun                      294   | 10   80   6    .    1    114  42   9    .    .    .    .    19   13   
  Cannon                   649   | .    1    6    .    3    179  142  44   .    37   86   58   93   .    
  Launcher                 7     | .    .    .    .    .    1    .    .    .    6    .    .    .    .    
  Special                  5     | .    1    .    .    .    4    .    .    .    .    .    .    .    .    
  Kinetic                  330   | 5    41   6    .    2    176  22   5    .    .    35   15   23   .    
  Thermal                  618   | 5    41   6    .    2    121  162  48   .    37   51   43   89   13   
  Explosive                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Robot Hit Streak         30    | 4    11   4    .    6    30   16   17   .    8    7    7    19   4    
  Robot Miss Streak        7     | 1    3    1    .    1    4    3    3    .    2    7    4    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           485   | 7    56   7    .    3    136  76   27   .    27   38   28   71   9    
  Core Hits                245   | 3    21   5    .    1    64   37   10   .    14   31   14   40   5    
  Critical Kills           3     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         13    | .    .    .    .    .    3    1    .    .    .    4    2    3    .    
    Meltdown               3     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  9     | .    .    .    .    .    1    .    .    .    .    3    2    3    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13923 | 67   563  90   .    45   3006 2046 824  .    1261 2180 1000 2519 322  
  Guns                     3093  | 67   545  38   .    9    1090 633  107  .    .    .    .    282  322  
  Cannons                  9543  | .    18   52   .    36   1788 1366 717  .    932  1397 1000 2237 .    
  Explosions               1287  | .    .    .    .    .    128  47   .    .    329  783  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3617  | 32   224  38   .    28   1656 217  67   .    .    635  200  520  .    
  Thermal                  9696  | 35   339  52   .    17   1222 1782 757  .    932  1439 800  1999 322  
  Explosive                175   | .    .    .    .    .    128  47   .    .    .    .    .    .    .    
  Electromagnetic          435   | .    .    .    .    .    .    .    .    .    329  106  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    12   2    2    .    5    2    2    2    2    
  Average Corruption       3     | .    .    .    .    .    11   1    1    .    2    1    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    .    .    50   7    1    .    4    5    19   31   3    
    Message Errors         26    | .    .    .    .    .    12   1    .    .    1    1    2    7    2    
    Matter Fused           28    | .    .    .    .    .    12   3    .    .    1    1    6    5    .    
    Heat Flow Errors       11    | .    .    .    .    .    2    1    .    .    .    1    1    6    .    
    Energy Discharges      14    | .    .    .    .    .    6    .    1    .    .    .    2    5    .    
    Parts Rejected         4     | .    .    .    .    .    1    1    .    .    .    .    1    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      18    | .    .    .    .    .    8    1    .    .    2    .    4    2    1    
    Data Loss (major)      5     | .    .    .    .    .    3    .    .    .    .    .    1    1    .    
    Misfires               4     | .    .    .    .    .    1    .    .    .    .    .    1    2    .    
    Alerts                 2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    4    .    .    .    .    1    .    1    .    
Overload Shots             31    | .    .    .    .    .    .    4    6    .    4    .    .    17   .    
  Effects                  8     | .    .    .    .    .    .    2    1    .    1    .    .    4    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Heat Surge             2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    
Overflow Damage            321   | .    .    .    .    4    21   29   48   .    42   132  37   8    .    
  Projectiles              220   | .    .    .    .    4    21   29   48   .    42   31   37   8    .    
  Explosions               101   | .    .    .    .    .    .    .    .    .    .    101  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    3    2    .    .    .    .    1    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    3    2    .    .    .    .    1    5    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      172   | .    .    .    .    .    .    .    .    .    8    164  .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    .    2    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        582   | 20   304  144  .    48   406  420  582  .    353  291  390  271  3    
  Average Temperature      112   | 15   103  57   .    28   103  103  204  .    172  95   135  120  2    
  Received Heat Transfer   2082  | .    249  81   .    .    531  177  36   .    25   27   64   365  527  
  Effects                  11    | .    .    .    .    .    2    1    7    .    .    .    1    .    .    
    Shutdowns              3     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    1    .    .    .    1    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Parts Melted             23    | .    1    .    .    .    2    9    3    .    1    5    .    2    .    
  Heat Transferred         12073 | 75   762  111  .    37   2072 2690 964  .    979  1140 888  1948 407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  
Maximum Alert Level        2    | .    .    .    .    .    1    1    .    .    1    2    .    .    .    
  Low Security (%)         73   | 100  100  100  .    100  69   70   100  100  55   7    .    .    .    
  Level 1                  16   | .    .    .    .    .    30   29   .    .    44   3    .    .    .    
  Level 2                  10   | .    .    .    .    .    .    .    .    .    .    88   .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Peak Influence             682  | 5    69   65   .    58   346  311  151  10   222  682  .    .    .    
  Initial                  151  | .    .    5    .    .    2    116  151  10   3    116  .    .    .    
  Average                  138  | .    36   11   .    3    150  119  33   6    133  531  .    .    .    
Influence Increases        4482 | 10   417  164  .    70   1085 692  151  5    229  1024 215  330  90   
  Destroy 0b10 Robot/C     2540 | .    180  100  .    40   640  380  60   .    180  460  180  260  60   
  Destroy 0b10 Robot/NC    170  | 10   10   .    .    5    70   40   15   .    .    15   .    5    .    
  Destroy Leader           560  | .    54   10   .    10   164  148  32   .    20   82   20   20   .    
  Allied During Kill       52   | .    .    9    .    8    9    .    .    .    .    26   .    .    .    
  Successful Hack          117  | .    8    .    .    7    23   32   .    5    .    42   .    .    .    
  Select Force Hacks       80   | .    60   .    .    .    .    20   .    .    .    .    .    .    .    
  Disable Machine          225  | .    15   .    .    .    15   45   30   .    .    120  .    .    .    
  Destroy Structure        273  | .    .    .    .    .    44   27   14   .    14   174  .    .    .    
  Partial Spotted          15   | .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      450  | .    75   45   .    .    120  .    .    .    15   105  15   45   30   
Influence Decreases        4482 | 10   402  168  11   63   836  637  440  22   12   622  668  501  90   
  Entered New Map          712  | .    .    10   11   .    5    140  160  12   2    106  232  34   .    
  Time Decay               3312 | 10   382  148  .    63   581  487  280  10   .    486  416  417  32   
  Lost Part                248  | .    20   10   .    .    60   10   .    .    10   20   10   50   58   
  Lost Ally                60   | .    .    .    .    .    40   .    .    .    .    10   10   .    .    
  Purge Threat             150  | .    .    .    .    .    150  .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    4    .    .    .    7    11   4    .    1    6    .    1    .    
  Investigation            8    | .    4    .    .    .    2    1    1    .    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    6    2    .    .    1    .    .    .    
  Reinforcement            6    | .    .    .    .    .    2    1    1    .    1    1    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Garrison                 9    | .    .    .    .    .    3    3    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp War 
Distress Signals           11   | .   1   .   .   1   6   1   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              195  | .   15  8   .   3   48  26  7   .   10  28  10  19  21  
  Peak Tracking Total      14   | .   3   3   .   1   5   4   4   .   4   7   4   14  12  
  Tactical Retreats        19   | .   5   2   .   1   4   .   .   .   1   2   1   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp War 
Traps Triggered            3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp War 
Machines Disabled          15   | .   1   .   .   .   1   3   2   .   .   8   .   .   .   
  Max in Single Turn       5    | .   1   .   .   .   1   2   1   .   .   5   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp War 
Machines Accessed          48   | .   8   .   2   1   12  10  3   1   .   3   1   1   6   
  Terminals                25   | .   6   .   .   1   8   5   3   1   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   
Total Hacks                134  | .   29  .   4   7   36  30  5   1   .   4   1   1   16  
  Successful               85   | .   11  .   4   3   22  21  1   1   .   4   1   1   16  
  Failed                   49   | .   18  .   .   4   14  9   4   .   .   .   .   .   .   
    Catastrophic           9    | .   2   .   .   1   3   1   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   24  .   1   3   16  8   4   .   .   1   .   .   3   
  Terminals                84   | .   25  .   .   7   28  16  5   1   .   2   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   2   5   .   .   .   .   .   .   .   
  Recycling Units          8    | .   4   .   .   .   1   3   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   
Terminal Hacks             48   | .   3   .   4   2   10  8   1   1   .   1   1   1   16  
  Record                   16   | .   .   .   3   .   .   3   .   .   .   1   .   .   9   
  Prototype ID Bank        6    | .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   2   .   .   .   2   1   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Report Inventory         4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         20   | .   6   .   .   1   5   7   .   .   .   1   .   .   .   
  Terminals                16   | .   4   .   .   1   5   5   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   4   .   .   .   5   5   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Used                     3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Hacking Detections         32   | .   7   .   .   1   10  9   3   1   .   1   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Time                     120  | .   .   .   .   .   38  82  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  
Total Allies               3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            3    | .    .    3    3    3    2    .    .    .    .    .    .    .    .    
  Highest-Rated Group      40   | .    .    40   40   40   24   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       16   | .    .    16   16   16   16   .    .    .    .    .    .    .    .    
Initial Warlord ECA Mod    36   | .    .    .    .    .    .    .    .    .    .    9    9    9    9    
Total Orders               22   | .    .    .    .    .    .    .    .    .    .    6    13   3    .    
  EXPLORE                  13   | .    .    .    .    .    .    .    .    .    .    3    7    3    .    
  RETURN                   9    | .    .    .    .    .    .    .    .    .    .    3    6    .    .    
Ally Attacks               66   | .    .    13   .    11   11   .    .    .    .    31   .    .    .    
  Total Damage             1753 | .    .    165  .    104  91   .    .    .    .    1393 .    .    .    
  Kills                    18   | .    .    2    .    4    4    .    .    .    .    8    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Turrets Deployed           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  
Active Infowar (turns)     5124 | 40   319  .    .    2    1421 2    .    .    .    1259 104  527  1450 
  Optics                   1363 | .    .    .    .    .    .    .    .    .    .    1259 104  .    .    
  Sensors                  3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  IFF                      1505 | .    .    .    .    .    .    .    .    .    .    .    .    55   1450 
  Terrain                  1420 | .    .    .    .    .    1420 .    .    .    .    .    .    .    .    
  Structural               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Seismic                  359  | 40   319  .    .    .    .    .    .    .    .    .    .    .    .    
  Jamming                  1978 | .    .    .    .    .    .    1    .    .    .    .    .    527  1450 
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    6    | .    .    1    .    2    .    .    .    .    .    .    1    2    .    
Drone Launches             15   | .    .    .    .    .    .    .    .    .    .    6    7    2    .    
  Drone Recoveries         12   | .    .    .    .    .    .    .    .    .    .    5    5    2    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  
Turns Passed               15994 | 85   1022 630  565  1029 2554 2907 1282 30   256  1260 1005 1863 1506 
Spaces Moved               9018  | 57   806  465  511  556  1256 1820 735  23   125  390  533  895  846  
  Core                     16    | 11   .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1393  | .    .    .    .    .    .    .    .    .    .    .    .    556  837  
  Wheels                   7605  | 46   806  465  511  556  1256 1820 735  23   125  390  533  339  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Fastest Speed            50    | 50   90   95   105  105  105  105  110  125  125  108  130  130  120  
  Average Speed            122   | 82   97   96   105  105  106  106  122  125  125  122  130  184  173  
  Slowest Speed            350   | 90   105  105  105  105  120  150  145  125  125  130  130  320  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       6     | .    .    .    .    .    4    2    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    96   77   81   100  79   36   17   1    93   12   80   88   95   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     8     | .    2    .    1    1    .    .    .    .    .    .    2    1    1    
  Known Exits Taken        4     | .    .    .    1    1    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    .    1    1    .    .    1    1    1    .    
Scrap Searched             8     | .    .    1    .    1    .    .    .    .    .    .    3    3    .    
Spaces Dug                 61    | .    .    .    .    .    36   16   6    .    .    3    .    .    .    
Terrain Destroyed          256   | .    .    .    .    .    48   33   14   .    7    94   26   32   2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               191   | .    .    .    .    .    45   28   14   .    7    37   26   32   2    
  AOE                      65    | .    .    .    .    .    3    5    .    .    .    57   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  
Total                      13207 | 85   963  638  540  998  2246 2647 1078 24   188  1108 801  1010 881  
  Wait                     3307  | 3    75   155  22   427  745  674  262  .    26   657  224  32   5    
  Move                     9005  | 56   805  464  510  555  1255 1819 734  22   124  389  532  894  846  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  152   | 13   17   4    3    4    38   23   15   .    5    8    5    12   5    
  Fast Attach              35    | .    1    .    .    .    4    11   6    .    2    1    2    5    3    
  Attach                   61    | 7    2    1    .    1    16   6    4    2    3    6    2    8    3    
  Detach                   7     | .    .    .    .    .    2    1    2    .    .    1    1    .    .    
  Swap                     108   | 1    12   3    2    4    34   14   11   .    6    4    5    7    5    
  Drop                     152   | .    10   5    3    5    41   32   18   .    5    7    8    9    9    
  Fire                     372   | 5    41   6    .    2    111  67   18   .    17   35   22   43   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    19 | -11/Scrapyard  | Discovered new exit (range 16)
    86 | -11/Scrapyard  | Entered Materials
   162 | -10/Materials  | Discovered new exit (range 11)
   250 | -10/Materials  | Met 8R-AWN
   308 | -10/Materials  | Discovered new exit (range 16)
   315 | -10/Materials  | Build established: Mutant
   556 | -10/Materials  | Discovered new exit (range 15)
   655 | -10/Materials  | Core integrity fell below 50%
   904 | -10/Materials  | Discovered new exit (range 6)
  1108 | -10/Materials  | Entered Mines
  1109 | -10/Mines      | Followed 8R-AWN into the Mines
  1148 | -10/Mines      | Discovered new exit (range 10)
  1176 | -10/Mines      | Discovered new exit (range 5)
  1442 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1548 | -10/Mines      | Found a hidden stash of uninstalled traps
  1585 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1587 | -10/Mines      | Found Prototype Device
  1593 | -10/Mines      | Learned 8 Materials zone layouts
  1738 | -10/Mines      | Entered Exiles
  1738 | -10/Exiles     | Accompanied by 3 allies
  1755 | -10/Exiles     | Discovered new exit (range 15)
  1785 | -10/Exiles     | Welcomed by 8R-AWN
  1799 | -10/Exiles     | Met EX-HEX
  1830 | -10/Exiles     | Met EX-BIN
  1842 | -10/Exiles     | Aligned with FarCom system
  1843 | -10/Exiles     | Given EX-Vault access code
  1879 | -10/Exiles     | Opened EX-Vault
  1887 | -10/Exiles     | Found Deploy-a-Sentry
  1889 | -10/Exiles     | Found Deploy-a-Sentry
  1891 | -10/Exiles     | Found Deploy-a-Sentry
  1934 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2017 | -10/Exiles     | Met EX-DEC
  2034 | -10/Exiles     | Visited The Gauntlet
  2105 | -10/Exiles     | Learned location of Zion (-7)
  2146 | -10/Exiles     | Discovered new exit (range 10)
  2156 | -10/Exiles     | Identified exit to Mines
  2245 | -10/Exiles     | Learned about 8R-AWN's background
  2303 | -10/Exiles     | Left Exiles lab with Deploy-a-Sentry
  2303 | -10/Exiles     | Entered Mines
  2303 | -9/Mines       | Accompanied by 3 allies
  2313 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2325 | -9/Mines       | Identified Exp. Sensor Array
  2469 | -9/Mines       | Identified exit to Materials
  2629 | -9/Mines       | Assembled infested the area
  2634 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  3320 | -9/Mines       | Discovered exit to Materials (range 7)
  3332 | -9/Mines       | Entered Materials
  3332 | -8/Materials   | Accompanied by 2 allies
  3332 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3333 | -8/Materials   | Identified exit to Factory
  3752 | -8/Materials   | Build established: Skirmisher
  4745 | -8/Materials   | Crushed by falling debris
  4756 | -8/Materials   | Crushed by falling debris
  4760 | -8/Materials   | Crushed by falling debris
  4760 | -8/Materials   | System corruption reached 10%
  4791 | -8/Materials   | Lost 3 parts (1n2u)
  4893 | -8/Materials   | Discovered exit to Factory (range 16)
  5014 | -8/Materials   | Garrison activated, responded to threat
  5162 | -8/Materials   | Core integrity fell below 50%
  5167 | -8/Materials   | Repaired Hrd. Medium Armor Plating
  5886 | -8/Materials   | Entered Factory
  5886 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  6836 | -7/Factory     | Repaired Ion Cannon
  6882 | -7/Factory     | Repaired Arm. Huge Wheel
  7112 | -7/Factory     | Discovered new exit (range 5)
  7161 | -7/Factory     | Garrison activated, responded to threat
  7669 | -7/Factory     | Build established: Gunner
  8644 | -7/Factory     | Discovered new exit (range 14)
  8793 | -7/Factory     | Entered another Factory area
  8793 | -6/Factory     | Evolved 2 slots: Utility x2
  9446 | -6/Factory     | Discovered new exit (range 10)
 10075 | -6/Factory     | Entered another Factory area
 10075 | -5/Factory     | Evolved 2 slots: Utility x2
 10104 | -5/Factory     | Identified exit to DSF
 10105 | -5/Factory     | Entered DSF
 10129 | -5/DSF         | Additional patrols routed to DSF
 10248 | -5/DSF         | Sterilization system engaged
 10268 | -5/DSF         | Ambient heat levels rising (+10)
 10283 | -5/DSF         | Ambient heat levels rising (+10)
 10298 | -5/DSF         | Ambient heat levels rising (+10)
 10298 | -5/DSF         | Discovered new exit (range 16)
 10313 | -5/DSF         | Ambient heat levels rising (+10)
 10328 | -5/DSF         | Ambient heat levels rising (+10)
 10343 | -5/DSF         | Ambient heat levels rising (+10)
 10358 | -5/DSF         | Ambient heat levels rising (+10)
 10361 | -5/DSF         | Entered Factory
 10361 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10450 | -4/Factory     | Garrison activated, responded to threat
 10592 | -4/Factory     | Build established: Tank
 10611 | -4/Factory     | First assault squad dispatched
 10889 | -4/Factory     | DAS Turret deployed
 10891 | -4/Factory     | DAS Turret deployed
 10957 | -4/Factory     | Build established: Gunner
 11375 | -4/Factory     | Garrison activated, responded to threat
 11614 | -4/Factory     | Discovered new exit (range 4)
 11621 | -4/Factory     | Entered Upper Caves
 11628 | -4/Upper Caves | Met a Warlord Commander
 11629 | -4/Upper Caves | Learned location of Warlord (-4)
 11630 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array
 11725 | -4/Upper Caves | Found Encrypted Comm Array
 12061 | -4/Upper Caves | Learned location of Armory (-3)
 12071 | -4/Upper Caves | Spotted B-86 Titan
 12200 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 12377 | -4/Upper Caves | Discovered new exit (range 7)
 12482 | -4/Upper Caves | Build established: Tank
 12626 | -4/Upper Caves | Entered another Upper Caves area
 12626 | -4/Upper Caves | Discovered new exit (range 13)
 12644 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 12729 | -4/Upper Caves | Lost 3 parts (1n2u)
 12822 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 13083 | -4/Upper Caves | Encountered a Warlord checkpoint
 13116 | -4/Upper Caves | Learned location of Testing (-3)
 13153 | -4/Upper Caves | Build established: Scavenger-Tank
 13829 | -4/Upper Caves | Learned Research machine intel
 14234 | -4/Upper Caves | Discovered new exit (range 15)
 14489 | -4/Upper Caves | Entered Warlord
 14599 | -4/Warlord     | Discovered new exit (range 9)
 14689 | -4/Warlord     | System corruption cleaned by Quarantine Array
 14797 | -4/Warlord     | Received a Watcher feed algorithm from an ecstatic Tinkerer
 14799 | -4/Warlord     | Ran a Watcher feed algorithm
 14799 | -4/Warlord     | Ran a Watcher feed algorithm
 15225 | -4/Warlord     | Learned Research emergency access door positions
 15227 | -4/Warlord     | Learned 4 Armory zone layouts
 15230 | -4/Warlord     | Learned Armory security intel
 15230 | -4/Warlord     | Learned Factory fabricator intel
 15230 | -4/Warlord     | Learned Armory garrison access intel
 15230 | -4/Warlord     | Learned Factory garrison access intel
 15336 | -4/Warlord     | Warlord's base attacked by MAIN.C
 15375 | -4/Warlord     | Found Prototype Energy Gun
 15376 | -4/Warlord     | Identified Vortex Shotgun
 15680 | -4/Warlord     | Met Warlord
 15686 | -4/Warlord     | Warlord forces counterattacked
 15763 | -4/Warlord     | Spotted Executioner
 15764 | -4/Warlord     | Spotted Striker
 15770 | -4/Warlord     | Spotted B-90 Cyclops
 15782 | -4/Warlord     | Spotted B-86 Titan
 15851 | -4/Warlord     | Lost 20 allies
 15876 | -4/Warlord     | Opened side exit
 15964 | -4/Warlord     | Core integrity fell below 50%
 15985 | -4/Warlord     | Core integrity fell below 20%
 15995 | -4/Warlord     | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
15962_ Mak. Transmission Jammer destroyed.
15963_ Critical hit (Burn: +50).
15963_ Imp. Thermal Shield destroyed.
15965_ Myomer Leg destroyed.
15965_ Penetrated by Slug.
15965_ Slug penetrates Wall.
15965_ Critical hit (Burn: +50).
15969_ Penetrated by Slug. <x2>
15970_ Acquired Cesium-ion Thruster.
15971_ Adv. Heat Sink destroyed.
15981_ Slug penetrates Wall.
15982_ Cesium-ion Thruster destroyed.
15984_ Slug penetrates Wall. <x3>
15987_ Penetrated by Slug.
15988_ Critical hit (Burn: +37).
15990_ Slug penetrates Wall.
15990_ Penetrated by Slug.
15993_ Wall collapses.
15994_ Penetrated by Slug.
15994_ Core Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
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|  =*!%==%[%%[=%%!=%=%[%      ##   #???              |
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| ^  =^![!*[[=![==!%####*   ;#??#  ; #?              |
|  ""  =*= [![=[!"" #??##   ##??#  "" ?              |
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|  ""    ############???#% ##???#   "##              |
| #""#####?????????????##= #?????   "#?              |
| #""#????????????????##   #????    #??              |
| #""#????????????????#   ##????   ##??              |
| #""#???????????????##  ##?????   #???              |
| ?""????????????????#   #??????  ##???              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Energy Generation          41
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       200
Armor Coverage             600
Resistance: TH             25
Evasion (%)                70
Targeting Accuracy         8
Core Analysis              6
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hrd. Medium Armor Plating | 5%  | -8/Materials 
                Ion Cannon | 26% | -7/Factory   
           Arm. Huge Wheel | 42% | -7/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              BeamTitaniumAxe
  Manual?         0
Play Time         03:27:28
  Cumulative      35.2 hours
  Start           2025.05.18 @ 19:05:09
  End             2025.05.18 @ 23:10:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59ceb19d-fee1-4dfb-9ac5-896f9e4ae260