Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.07 @ 21:09:05 Player: Ldd Styx Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2711) 2711 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1454) 1454 TOTAL SCORE: 7445 Bonus ------- High Alert Combat Kills 941 Follower Combat Kills 413 Entered Garrisons 200 Friendly Fire -100 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 74/100 System Corruption 9% Temperature Cool (558) Location -7/Factory Parts ------- Power (1) Propulsion (4) Medium Treads Carbon-fiber Leg Utility (4) High-capacity Storage Unit High-capacity Storage Unit Weapon (4) Particle Gun Inventory (20) Light Nuclear Core Improved Deuterium Engine Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Microactuators Power Shielding Component Analysis Suite Advanced Assault Cannon Mini Grenade Launcher Remote Datajack Maul Maul Maul Maul Peak State ------------ Power Heavy Deuterium Engine Propulsion Advanced Treads Advanced Treads Armored Huge Wheel Utility Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Weapon Advanced Beam Rifle Heavy Assault Rifle Enhanced Autogun Advanced Assault Cannon Inventory Improved Ion Engine Improved Deuterium Engine Medium Treads Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Component Analysis Suite Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Slots Evolved 6 | . . 2 . . . 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . 2 . . . . Parts Attached 102 | 6 11 32 3 2 4 44 Power 7 | 1 . 4 . . . 2 Engine 6 | 1 . 3 . . . 2 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 21 | 2 . 10 . . . 9 Treads 12 | . . 6 . . . 6 Leg 8 | 2 . 4 . . . 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 4 3 . . 4 11 Device 2 | . . . . . . 2 Storage 7 | 1 2 1 . . 1 2 Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 12 | . 1 1 . . 3 7 Artifact . | . . . . . . . Weapon 51 | 2 7 15 3 2 . 22 Energy Gun 14 | 1 4 4 . . . 5 Energy Cannon . | . . . . . . . Ballistic Gun 26 | 1 . 11 3 1 . 10 Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . 2 . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . . 4 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 31 | . . 3 . . . 28 Power 2 | . . . . . . 2 Propulsion 7 | . . . . . . 7 Utility 8 | . . 1 . . . 7 Weapon 14 | . . 2 . . . 12 Highest Loss Streak 13 | . . 1 . . . 13 Average Slot Usage (%) 96 | . 97 97 100 100 100 89 Engine 4 | . 14 7 . . . 5 Core 5 | . . 3 11 11 11 1 Treads 14 | . . 5 22 22 22 17 Leg 8 | . 28 16 . . . 1 Storage 13 | . 18 11 11 11 15 15 Processor 2 | . . 10 . . . . Protection 7 | . 6 . 11 11 6 11 Energy Gun 6 | . 17 15 . . . 1 Ballistic Gun 30 | . 8 26 44 42 44 24 Naked Turns . | . . . . . . . Heaviest Build 100 | 13 25 49 36 37 49 100 Greatest Support 88 | 20 20 45 44 44 44 88 Greatest Overweight (x) 9 | 1 1 9 . . 1 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 6 12 16 10 10 16 20 Average Capacity 11 | 5 6 10 10 10 12 18 Most Carried 20 | 6 8 10 10 10 13 20 Average Carried 10 | 3 6 9 10 10 10 15 Final Capacity 20 | 6 10 10 10 10 16 20 Final Carried 15 | 6 8 10 10 10 13 15 Class Distribution -------------------- 29% | Commander-Tank 17% | Mutant 14% | Tank 13% | Scavenger-Gunner 9% | Hauler-Tank 7% | Commander-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Commander-Tank | -9/Storage Tank | -9/Garrison Commander-Tank | -9/Recycling Hauler-Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Matter Collected 2489 | 272 78 647 196 186 27 1083 Remotely . | . . . . . . . Salvage Created 3239 | 66 95 962 267 357 13 1479 Parts 170 | 2 12 62 7 28 2 57 Haulers Intercepted 3 | . . 2 . . . 1 Recyclers Shooed 3 | . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 72 | . 5 19 5 16 1 26 Guns 53 | . 2 19 5 7 1 19 Cannons 3 | . . . . . . 3 AOE 16 | . 3 . . 9 . 4 Classes Destroyed 15 | 1 3 2 . . 1 8 Worker 1 | . . . . . . 1 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Hauler 3 | . . 2 . . . 1 Recycler 5 | 1 . 2 1 . . 1 Mechanic 1 | . . . . . . 1 Drone 1 | . . . . . 1 . Watcher 3 | . 1 . . . . 2 Swarmer 17 | . 3 3 2 9 . . Grunt 41 | . 2 13 2 7 . 17 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 7 | . . 3 1 . . 3 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Best Kill Streak 13 | 1 3 5 2 13 1 5 Combat Bots Only 13 | . 3 5 2 13 1 5 Max Kills in Single Turn 5 | 1 1 1 1 3 1 5 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Damage Taken 6104 | . 235 824 157 405 . 4483 Core 1053 | . 50 161 31 66 . 745 Absorbed by Shields 73 | . . . . . . 73 Core Remaining (%) 71 | 100 80 . . . 35 . Volleys Fired 170 | 4 12 50 12 17 1 74 Largest 4 | 2 2 4 4 4 4 4 Hottest 169 | 60 80 158 92 92 92 169 Shots Fired 581 | 8 20 179 48 45 4 277 Gun 551 | 8 16 179 48 39 4 257 Cannon 18 | . . . . . . 18 Launcher 12 | . 4 . . 6 . 2 Special . | . . . . . . . Kinetic 474 | 4 7 117 48 39 4 255 Thermal 73 | . 7 46 . . . 20 Explosive 12 | . 4 . . 6 . 2 Electromagnetic 22 | 4 2 16 . . . . Robot Hit Streak 25 | 2 6 17 15 12 10 25 Robot Miss Streak 5 | 2 1 2 3 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 12 | . . 3 2 3 . 4 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 389 | 4 17 119 23 29 1 196 Core Hits 161 | 2 9 42 9 18 1 80 Critical Hits 4 | . . 1 . . . 3 Critical Kills 3 | . . 1 . . . 2 Critical Parts Destroyed . | . . . . . . . Melee Attacks 12 | . 4 . . . . 8 Impact 8 | . . . . . . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 7191 | 51 399 1367 349 815 17 4193 Guns 5056 | 51 161 1346 349 327 17 2805 Cannons 350 | . . . . . . 350 Explosions 1666 | . 238 21 . 488 . 919 Melee 116 | . . . . . . 116 Ramming 3 | . . . . . . 3 Kinetic 4476 | 26 67 782 349 327 17 2908 Thermal 1052 | . 74 423 . . . 555 Explosive 1208 | . 238 . . 488 . 482 Electromagnetic 336 | 25 20 162 . . . 129 Impact 116 | . . . . . . 116 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 1 1 1 9 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Effects 22 | . . . 2 3 1 16 Message Errors 4 | . . . . 1 1 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . 1 . 2 Data Loss (minor) 3 | . . . 1 1 . 1 Targeting Errors 7 | . . . 1 . . 6 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 82 | . 40 7 . 11 . 24 Projectiles 16 | . . . . . . 16 Explosions 66 | . 40 7 . 11 . 8 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 397 | . 24 34 . 65 . 274 Shots 9 | . 1 1 . 2 . 5 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 697 | . 87 505 54 174 27 697 Average Temperature 127 | . 45 145 21 56 15 149 Received Heat Transfer 1942 | . 60 384 21 78 . 1399 Effects 30 | . . 11 . . . 19 Shutdowns 4 | . . 2 . . . 2 Energy Bleed 8 | . . 4 . . . 4 Interference 11 | . . 3 . . . 8 Matter Decay 3 | . . 1 . . . 2 Short Circuit 2 | . . 1 . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2038 | . 222 1197 . . . 619 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Peak Influence 1400 | 5 138 225 327 473 361 1400 Average Influence 368 | 2 40 103 146 346 265 1157 Maximum Alert Level 4 | . . 1 1 2 1 4 Low Security (%) 51 | . . . . . . . Level 1 22 | . . . . . . . Level 2 3 | . . . . . . . Level 3 10 | . . . . . . . Level 4 11 | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 4 3 . . 7 Investigation 4 | . . 1 1 . . 2 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 1 3 2 . . . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Distress Signals 6 | . . . 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 9 26 24 15 13 43 Peak Tracking Total 13 | . 3 5 5 13 4 8 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Traps Triggered 3 | . . 1 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Machines Disabled 8 | . . 1 . . . 7 Max in Single Turn 4 | . . 1 . . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Machines Accessed 19 | . 3 3 7 . 4 2 Terminals 15 | . 3 . 6 . 4 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 39 | . 7 5 13 . 8 6 Successful 26 | . 5 5 9 . 4 3 Failed 13 | . 2 . 4 . 4 3 Catastrophic 5 | . 1 . 2 . 2 . Database Lockouts . | . . . . . . . Manual 13 | . . . 5 . 3 5 Terminals 33 | . 7 . 12 . 8 6 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 18 | . 5 . 8 . 4 1 Record 1 | . . . . . . 1 Part Schematic 2 | . . . . . 2 . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . . . 2 . . . Reprogram Traps 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 8 | . . . . . 2 6 Terminals 2 | . . . . . . 2 Botnet 2 | . . . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . 4 . 4 2 Full Trace Events 3 | . . . 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat . | . . . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 1 | . 1 . . . . . parse_system 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 13 | . . . 1 . 12 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Total Allies 23 | . . . 11 . 12 . Largest Group 11 | . . . 10 4 11 7 Highest-Rated Group 156 | . . . 155 32 156 75 Highest-Rated Ally 99 | . . . 99 8 34 24 Total Orders 31 | . . . 16 . 12 3 GOTO 1 | . . . . . 1 . ROAM 2 | . . . . . 2 . FOLLOW 4 | . . . . . 3 1 GUARD 3 | . . . . . 3 . AID 2 | . . . . . 1 1 TUNNEL 1 | . . . . . . 1 PICKUP 1 | . . . . . 1 . COLLECT 1 | . . . . . 1 . EXPLORE 16 | . . . 16 . . . Ally Attacks 213 | . . . 84 13 110 6 Total Damage 2675 | . . . 1088 87 1462 38 Kills 51 | . . . 19 3 29 . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . 16 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Turns Passed 4547 | 83 601 1039 981 289 560 994 Spaces Moved 2292 | 48 411 392 619 164 273 385 Core 6 | 5 . 1 . . . . Treads 1356 | . . 105 619 164 273 195 Legs 740 | 43 411 286 . . . . Wheels 190 | . . . . . . 190 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 145 145 145 145 110 Average Speed 142 | 115 121 152 145 145 153 147 Slowest Speed 500 | 120 150 500 145 145 165 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 54 31 87 42 84 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 113 | . 18 4 . 18 . 73 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 109 | . 18 4 . 18 . 69 Actions | -11 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Total 3182 | 65 490 727 674 182 414 630 Wait 372 | . 39 208 26 . 20 79 Move 2287 | 47 410 391 619 163 272 385 Hop . | . . . . . . . Pick Up 68 | 7 6 20 1 . 3 31 Fast Attach 15 | 6 3 6 . . . . Attach 31 | . . 5 . . . 26 Detach 2 | . . . . . . 2 Swap 56 | . 8 21 3 2 4 18 Drop 49 | 1 8 26 4 . 3 7 Fire 170 | 4 12 50 12 17 1 74 Melee 11 | . 4 . . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 112 | . . . 1 . 111 . Trap . | . . . . . . . Miscellaneous 8 | . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 11) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Weapon x2 1108 | -9/Materials | Repaired Particle Gun 1167 | -9/Materials | Build established: Scavenger-Gunner 1574 | -9/Materials | Discovered new exit (range 11) 1590 | -9/Materials | Discovered new exit (range 15) 1661 | -9/Materials | Identified exit to Storage 1675 | -9/Materials | Identified exit to Mines 1724 | -9/Materials | Entered Storage 1822 | -9/Storage | Discovered new exit (range 66) 1908 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2050 | -9/Storage | Met 01-MTF 2195 | -9/Storage | Build established: Commander-Tank 2705 | -9/Storage | Identified exit to Garrison 2705 | -9/Storage | Entered Garrison 2705 | -9/Garrison | Accompanied by 5 allies 2710 | -9/Garrison | 01-MTF left 2732 | -9/Garrison | Triggered checkpoint 2740 | -9/Garrison | Core integrity fell below 50% 2820 | -9/Garrison | Triggered checkpoint 2822 | -9/Garrison | Triggered checkpoint 2832 | -9/Garrison | Triggered checkpoint 2883 | -9/Garrison | Destroyed 13 combat bots 2969 | -9/Garrison | Discovered new exit (range 15) 2994 | -9/Garrison | Entered Recycling 3000 | -9/Recycling | Spotter reported a threat 3000 | -9/Recycling | Spotter reported a threat 3000 | -9/Recycling | Spotter reported a threat 3027 | -9/Recycling | Spotter reported a threat 3056 | -9/Recycling | Spotter reported a threat 3109 | -9/Recycling | Spotter reported a threat 3115 | -9/Recycling | Spotter reported a threat 3130 | -9/Recycling | Spotter reported a threat 3155 | -9/Recycling | Spotter reported a threat 3168 | -9/Recycling | Spotter reported a threat 3168 | -9/Recycling | Spotter reported a threat 3192 | -9/Recycling | Spotter reported a threat 3210 | -9/Recycling | Spotter reported a threat 3220 | -9/Recycling | Spotter reported a threat 3249 | -9/Recycling | Spotter reported a threat 3259 | -9/Recycling | Spotter reported a threat 3263 | -9/Recycling | Spotter reported a threat 3292 | -9/Recycling | Spotter reported a threat 3292 | -9/Recycling | Spotter reported a threat 3325 | -9/Recycling | Spotter reported a threat 3325 | -9/Recycling | Spotter reported a threat 3325 | -9/Recycling | Spotter reported a threat 3394 | -9/Recycling | Spotter reported a threat 3394 | -9/Recycling | Spotter reported a threat 3394 | -9/Recycling | Spotter reported a threat 3398 | -9/Recycling | Spotter reported a threat 3433 | -9/Recycling | Spotter reported a threat 3433 | -9/Recycling | Spotter reported a threat 3434 | -9/Recycling | Spotter reported a threat 3435 | -9/Recycling | Spotter reported a threat 3472 | -9/Recycling | Spotter reported a threat 3472 | -9/Recycling | Spotter reported a threat 3473 | -9/Recycling | Spotter reported a threat 3499 | -9/Recycling | Discovered new exit (range 15) 3525 | -9/Recycling | Spotter reported a threat 3554 | -9/Recycling | Entered Factory 3554 | -7/Factory | Accompanied by 7 allies 3554 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3655 | -7/Factory | Build established: Commander-Gunner 3954 | -7/Factory | First assault squad dispatched 4188 | -7/Factory | Core integrity fell below 50% 4190 | -7/Factory | Lost 7 parts (2n1u4w) 4307 | -7/Factory | Lost 7 parts (1p2n2u2w) 4358 | -7/Factory | Build established: Hauler-Tank 4546 | -7/Factory | Core integrity fell below 20% 4548 | -7/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 04533_ Hvy. Assault Rifle destroyed. 04539_ Adv. Beam Rifle destroyed. 04540_ System corrupted: Assault Rifle targeting data glitched. 04541_ Power failure, Imp. Deuterium Engine shutdown. 04541_ Imp. Deuterium Engine destroyed. 04543_ Hrd. Light Armor Plating destroyed. 04543_ G-47 Trooper destroyed. 04543_ Rocket Launcher destroyed. 04543_ Destroyed Rocket Launcher. 04543_ Aluminum Leg destroyed. 04543_ Hrd. Light Armor Plating destroyed. 04543_ System corrupted by crushing effect (+1). 04545_ Overheating: Energy bleed (-23). 04546_ Assault Rifle destroyed. 04547_ Overheating: Energy bleed (-7). 04548_ Fusion Modulator explodes. 04548_ B-48 Gladiator destroyed. 04548_ Fusion Modulator explodes. 04548_ G-50 Soldier destroyed. 04548_ M-28 Smith destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #??#+######???????????? | | ?????????????????????????# #??# # #?####??????? | | ?????????????????????????# #??# # ?? ##?????? | | ?????????????????????????# #??# # ?? ??????? | | ?????????????????######### #??# # ??? %???????? | | ?????????????????# ##u##?# # ???# #???????? | | ?????????????????# # ### ##+##### #???????? | | ?????????????????# ; g #???????? | | ?????????????????#* %* ##### #???????? | | ?????????????????# % #??# #???????? | | ?????????????????# #### ! #???????? | | ?????????????????###; @% ! # !! #???????? | | ???????????????????## # #???????? | | ???????????????????# # #???????? | | ???????????????????# # #???????? | | ???????????????????## i#% ! #???????? | | ????????????????????# %+%% #?####### | | ????????????????????## # ^ #%##### ## ## | | ?????????????????????###; # #???#%# | | ???????????????????????## ! #%###?#!# | | ????????????????????????#####+####+#"### # | | ????????????????????????????# ## *= ## # | | ????????????????????????????# ## !##%# | | ????????????????????????????# # !* ## # | | ????????????????????????????#### !"# # | | ???????????????????????????????# !/ /! | | ???????????????????????????????# #### % | | ???????????????????????????????########?? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## ###### | | ???????????????????????????????????????????#### ## | | ??????????????????????????????????????????????? #? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -9/Recycling | Hacked Adv. Targeting Computer | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Release The Drones! The More The Merrier True Hacker Challenges ------------ None Game ------ Seed BurstMassThruster Manual? 0 Play Time 02:56:49 Cumulative 15.9 hours Start 2019.11.05 @ 21:42:48 End 2019.11.07 @ 21:09:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 16306012-5028-4a6c-bfc3-f24efdf912b8