Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 06:02:02 Player: s0rry Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2597) 2597 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5492 Bonus ------- None Cogmind --------- Core Integrity 648/700 Matter 153/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Small Storage Unit Sensor Array Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (8) ---- Micro Nuclear Core Improved Heat Sink Field Laser Field Laser Ion Cannon Heavy Ion Cannon Precision Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Titanium Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Field Laser Field Laser Ion Cannon Precision Assault Rifle Flak Cannon Flak Cannon [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 3 | . . 2 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 60 | 6 8 11 23 5 7 Power 11 | 1 2 1 3 1 3 Engine 6 | 1 2 . 2 1 . Core 5 | . . 1 1 . 3 Reactor . | . . . . . . Propulsion 19 | 2 2 4 10 1 . Treads 3 | . . . 3 . . Leg 16 | 2 2 4 7 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 1 3 1 2 Device 1 | . . . 1 . . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . 1 1 1 1 2 Artifact . | . . . . . . Weapon 21 | 2 3 5 7 2 2 Energy Gun 10 | 2 1 2 5 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | . 2 3 1 . . Ballistic Cannon 4 | . . . 1 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 3 3 14 . 6 Power 3 | . 1 . 1 . 1 Propulsion 16 | . . 3 9 . 4 Utility 1 | . . . 1 . . Weapon 6 | . 2 . 3 . 1 Highest Loss Streak 5 | . 2 2 5 . 3 To Critical Strikes . | . . . . . . Average Backups 6 | 1 3 6 7 7 7 Power . | . . 1 . . . Propulsion . | . 2 . . . . Utility 1 | . . . 2 2 1 Weapon 4 | . . 4 4 4 5 Tool/Special . | . . . . . . Unused Backups 9 | . . 3 2 . 4 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 . 2 Weapon 3 | . . . 1 . 2 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 86 | . 94 97 88 85 77 Engine 5 | . 13 3 4 8 1 Core 3 | . . 7 4 . 5 Treads 7 | . . . 14 9 6 Leg 21 | . 28 42 20 22 10 Device 4 | . . . 4 5 7 Storage 9 | . 14 11 9 9 7 Processor 4 | . . . . 9 7 Protection 10 | . 10 11 13 3 13 Energy Gun 6 | . 22 11 8 2 . Ballistic Gun 3 | . 5 11 8 . . Ballistic Cannon 7 | . . . 1 15 12 Peak Build Rating 30 | 6 7 14 24 26 30 Average Rating 19 | 4 6 12 16 22 27 On Entrance 11 | . 6 7 14 14 26 Avg Prop Armor Cover (%) 7 | . . . 6 8 7 Naked Turns . | . . . . . . Heaviest Build 35 | 12 13 17 27 26 35 Greatest Support 60 | 20 20 40 60 40 40 Greatest Overweight (x) 11 | . . . 2 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 6 8 8 8 8 Average Carried 6 | 1 3 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 6 8 8 8 8 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1777 | 174 211 219 478 333 362 Remotely . | . . . . . . Salvage Created 2425 | . 293 535 915 378 304 Parts 147 | . 19 36 50 23 19 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 62 | . 8 12 22 11 9 Guns 39 | . 8 12 19 . . Cannons 20 | . . . . 11 9 AOE 2 | . . . 2 . . Classes Destroyed 9 | . 3 1 2 1 2 Worker 3 | . . . 1 2 . Hauler 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 4 | . 1 1 . 2 . Swarmer 9 | . 3 . 3 3 . Grunt 37 | . 5 8 14 4 6 Brawler 1 | . . . 1 . . Sentry 13 | . . 4 4 4 1 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 4 6 5 3 3 Combat Bots Only 6 | . 3 6 5 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 404 | . 70 45 168 44 77 Missed 113 | . 18 9 50 16 20 Hits 291 | . 52 36 118 28 57 Projectile 291 | . 52 36 118 28 57 Critical Strikes 9 | . . 3 3 . 3 Actively Blocked 1 | . . . 1 . . Damage Taken 4111 | . 552 448 1971 344 796 Core 424 | . 70 70 211 21 52 Absorbed by Shields . | . . . . . . Redirected to Shielding 80 | . 19 10 26 5 20 Regen/Repaired (Parts) 32 | . . . 32 . . Core Remaining (%) 77 | 100 72 82 . 57 . Volleys Fired 208 | . 36 30 77 30 35 Largest 2 | . 2 2 2 2 2 Hottest 110 | . 80 88 110 103 105 Shots Fired 394 | . 60 60 148 60 66 Gun 264 | . 60 60 141 3 . Cannon 130 | . . . 7 57 66 Launcher . | . . . . . . Special . | . . . . . . Kinetic 238 | . 24 30 71 57 56 Thermal 123 | . 10 30 70 3 10 Explosive . | . . . . . . Electromagnetic 33 | . 26 . 7 . . Robot Hit Streak 15 | . 6 15 13 13 9 Robot Miss Streak 10 | . 4 2 6 6 10 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 271 | . 38 45 96 44 48 Core Hits 156 | . 14 20 48 37 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 1 2 5 1 Burn 3 | . . 1 2 . . Blast 6 | . . . . 5 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5007 | . 472 661 1776 1075 1023 Guns 2696 | . 470 661 1513 52 . Cannons 2092 | . . . 103 966 1023 Explosions 216 | . . . 159 57 . Melee . | . . . . . . Ramming 3 | . 2 . 1 . . Kinetic 3156 | . 182 325 885 966 798 Thermal 1346 | . 67 336 666 52 225 Explosive 216 | . . . 159 57 . Electromagnetic 286 | . 221 . 65 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . . 31 . 6 Projectiles 6 | . . . . . 6 Explosions 31 | . . . 31 . . Melee . | . . . . . . Knockbacks 46 | . . . 2 21 23 Impact . | . . . . . . Kinetic 40 | . . . 2 19 19 Secondary 6 | . . . . 2 4 Self-Inflicted Damage 228 | . . . 228 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed 2 | . 1 . 1 . . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 340 | . 208 205 247 54 340 Average Temperature 65 | . 82 52 62 15 91 Received Heat Transfer 1734 | . 255 261 702 117 399 Effects 2 | . . . 1 . 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . . . 2 . . Heat Transferred 3112 | . 150 853 1702 111 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 98 | 100 100 100 97 97 100 Level 1 1 | . . . 2 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 254 | . 90 152 254 216 95 Initial 102 | . . 30 57 102 95 Average 47 | . 22 42 85 73 15 Influence Increases 2009 | . 252 344 732 419 262 Destroy 0b10 Robot/C 1240 | . 160 240 440 220 180 Destroy 0b10 Robot/NC 45 | . 5 5 5 25 5 Destroy Leader 330 | . 32 82 90 76 50 Successful Hack 17 | . 10 . 5 . 2 Disable Machine 90 | . 15 . 45 30 . Destroy Structure 62 | . . 2 42 8 10 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 210 | . 30 15 90 60 15 Influence Decreases 1951 | . 179 281 624 453 414 Entered New Map 379 | . . 43 79 142 115 Time Decay 1385 | . 159 218 448 311 249 Lost Part 187 | . 20 20 97 . 50 Squads Dispatched 17 | . 2 3 2 4 6 Investigation 4 | . . 3 1 . . Extermination 2 | . . . . . 2 Reinforcement 9 | . 2 . 1 3 3 Assault . | . . . . . . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 12 | . 1 1 5 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 15 16 41 21 20 Peak Tracking Total 7 | . 4 5 7 4 5 Tactical Retreats 12 | . 2 1 5 3 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 6 | . 1 . 3 2 . Max in Single Turn 2 | . 1 . 2 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 17 | . 3 4 1 4 5 Terminals 10 | . 3 2 . 3 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units 3 | . . 2 . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 41 | . 11 10 3 8 9 Successful 22 | . 4 7 2 3 6 Failed 19 | . 7 3 1 5 3 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 11 4 . 7 5 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . 3 . . Recycling Units 7 | . . 6 . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 14 | . 4 3 . 3 4 Record 3 | . . . . . 3 Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . 1 . Emergency Access Points 2 | . . 1 . 1 . Alert Level 3 | . 1 . . 1 1 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . . 4 . . . Process 1 | . . 1 . . . Report Inventory 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 3 1 1 2 Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter 15 | . . 15 . . . Retrieved Matter 15 | . . 15 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 2382 | . . . 356 520 1506 Sensors 2382 | . . . 356 520 1506 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 4792 | 74 546 600 1159 907 1506 Spaces Moved 2605 | 55 332 383 546 538 751 Core 19 | 5 . . . . 14 Treads 275 | . . . 257 . 18 Legs 2311 | 50 332 383 289 538 719 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 Average Speed 144 | 113 120 120 140 134 178 Slowest Speed 600 | 120 120 120 260 190 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 36 39 36 56 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 53 | . . . 45 4 4 Melee . | . . . . . . Projectile 8 | . . . . 4 4 AOE 45 | . . . 45 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 3243 | 63 416 468 789 660 847 Wait 307 | 1 37 28 118 76 47 Move 2600 | 54 331 382 545 537 751 Hop . | . . . . . . Pick Up 21 | 2 2 6 6 3 2 Fast Attach 26 | 6 2 3 11 2 2 Attach 12 | . 2 2 4 3 1 Detach 2 | . . . 1 1 . Swap 36 | . 5 8 13 5 5 Drop 29 | . . 9 13 3 4 Fire 208 | . 36 30 77 30 35 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x2 1068 | -9/Materials | Build established: Scavenger-Mutant 1198 | -9/Materials | Discovered new exit (range 16) 1221 | -9/Materials | Entered another Materials area 1221 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -8/Materials | Repaired Lgt. Nuclear Core? 1634 | -8/Materials | Lost 3 parts (2n1w) 2334 | -8/Materials | Discovered new exit (range 13) 2380 | -8/Materials | Entered Storage 2410 | -8/Storage | Lost 5 parts (1p2n1u1w) 2652 | -8/Storage | Build established: Mutant 3191 | -8/Storage | Garrison activated, responded to threat 3272 | -8/Storage | Discovered new exit (range 12) 3287 | -8/Storage | Entered Factory 3287 | -7/Factory | Evolved 2 slots: Utility x2 3717 | -7/Factory | Lost 3 parts (1p2n) 4742 | -7/Factory | Garrison activated, responded to threat 4793 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper Imp. Heat Sink blasted off. U-05 Engineer builds a Door. G-47 Trooper knocked back. U-05 Engineer builds a Door. G-47 Trooper knocked back. U-05 Engineer builds a Door. G-47 Trooper destroyed. Slug penetrates Wall. U-05 Engineer builds a Door. Slug penetrates Wall. U-05 Engineer knocked back. Destroyed Welding Torch. U-05 Engineer knocked back. U-05 Engineer sends out distress signal. Slug penetrates Wall. Adv. Assault Cannon destroyed. G-47 Trooper knocked back. Slug penetrates Wall. G-47 Trooper knocked back. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | + ### # """ """ # # ] ^ | | # #?# # # # ##+#### | | ## ### + """ """ # # #?????? | | # ## # """ """ ??# ## ##?????? | | # ###+## """ """ ############ #??????? | | + " #??????? | | # ### / #??????? | | # #?# #??????? | | ### ###?# #??????? | | ### #???# #??????? | | #???# ############+############ #??????? | | #???# #??# T #?# #####??? | | =!#???# #??# """"""" ### #??? | | !!#???# #### % """"""" + | | #???# + """"""" ### #### | | #???# #### """"""" #?####### ##??? | | ! ##### ##+#### #???????? #???? | | ###/## # # ! #?????????#???? | | # # """ # #?????????????? | | # # """ ##+#################?????????????? | | + + """ #?????# ^ #?????????????? | | # # #??#??# [ #?????????????? | | // # ######## #??# #?????????????? | | /! # #??#! #?????????????? | | ###### #?## ^ #?????????????? | | ?????# ####% @ ^ #?????????????? | | ?????# % ! %+^ ]] #?????????????? | | ?????# ##########%[ ]] #?????????????? | | ?????# #????????# ]% #?????????????? | | ?????# #????????# #?????????????? | | ?????# #????????# #?????????????? | | ??####+##+##+###??????# % #?????????????? | | ??# ############g########?????????????? | | ??# """" """" # * ???????? | | ??# """" """" # ???????? | | ??# """" """" # ???????? | | ??# """" """"[#[ ? ????????? | | ??# """" """"%/% ????????? | | ??# """" """"*# ?????????? | | ??# """" # ????????? | | ??# # #################?????????? | | ??# " " # #?????????????????????????? | | ??# ""G"" # #?????????????????????????? | | ??# ! # #?????????????????????????? | | ??############## #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# +?????????????????????????? | | ???????????????# # ????????????????????????? | | ???????????????# # ????????????????????????? | | ???????????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 36% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Throw Away The Key Challenges ------------ None Game ------ Seed DisruptorPersonalData Manual? 0 Play Time 01:44:19 Cumulative 14.2 hours Start 2026.09.04 @ 17:58:16 End 2026.09.05 @ 06:02:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 96x60 Zoom Use 17% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b3d2b1d-142c-4ff5-b358-0ae07c3e53ae