Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 10:19:54 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (161) 805 Value Destroyed (5925) 5925 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 13307 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 136 Friendly Fire -550 Cogmind --------- Core Integrity 797/1450 Matter 25/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Centrium Leg > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Salvage Targeting Computer Advanced Hacking Suite System Shield System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Advanced Signal Interpreter Advanced Transmission Jammer Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Core Analyzer Improved Core Shielding Graphene Brace > --- WEAPON ----------- Accelerated Mass Construct/C Thermal Phase Construct/C Plasma Sword > --- INVENTORY -------- High-capacity Matter Pod Advanced Signal Interpreter Salvage Targeting Computer Advanced Transmission Jammer Hacking Suite System Shield Advanced EMP Blaster Advanced EMP Blaster Improved Proton Missile Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Plasma Cutter Heavy Flail [Rating: 95] Favorites ----------- Power Constructs Engine Reinforced Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 . . 4 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . Utility 10 | . . 1 1 . . 3 1 1 1 2 Weapon 3 | . . 1 . . . . 1 . 1 . Parts Attached 113 | . 4 24 13 9 2 16 6 24 7 8 Power 9 | . . 3 2 . . . . 2 . 2 Engine 5 | . . 3 2 . . . . . . . Core . | . . . . . . . . . . . Reactor 4 | . . . . . . . . 2 . 2 Propulsion 24 | . 2 8 1 3 1 1 1 5 . 2 Treads 18 | . . 8 1 3 1 1 . 3 . 1 Leg 1 | . . . . . . . . . . 1 Wheel 3 | . 2 . . . . . 1 . . . Hover 1 | . . . . . . . . 1 . . Flight 1 | . . . . . . . . 1 . . Utility 34 | . 1 3 4 3 1 10 2 5 3 2 Device 8 | . 1 . 1 . 1 2 1 1 1 . Storage 1 | . . 1 . . . . . . . . Processor 8 | . . . . 2 . 1 1 3 1 . Hackware 4 | . . . . . . 1 . . 1 2 Protection 13 | . . 2 3 1 . 6 . 1 . . Artifact . | . . . . . . . . . . . Weapon 46 | . 1 10 6 3 . 5 3 12 4 2 Energy Gun 5 | . . 2 . 1 . . . . 2 . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 13 | . 1 6 2 1 . . . 1 1 1 Ballistic Cannon 4 | . . . 3 . . . . 1 . . Launcher 18 | . . . 1 1 . 4 3 8 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . . . 1 Unidentified Prototypes 7 | . . . 1 . . 1 1 3 . 1 Parts Lost 49 | . 1 2 . 1 . 6 3 25 4 7 Power 5 | . . 1 . . . . . 3 . 1 Propulsion 15 | . . 1 . . . 1 1 9 1 2 Utility 14 | . . . . 1 . 4 1 5 2 1 Weapon 15 | . 1 . . . . 1 1 8 1 3 Highest Loss Streak 11 | . 1 2 . 1 . 4 1 11 4 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 92 98 93 94 70 67 66 64 37 49 Engine 6 | . 14 11 9 9 8 6 5 . . . Treads 13 | . . 21 27 27 9 7 11 8 . 3 Device 11 | . 8 11 9 9 17 11 10 12 4 3 Storage 7 | . 14 11 9 9 9 6 5 4 . . Processor 5 | . . . . 4 . 2 10 16 18 14 Hackware 1 | . . . . . . 3 . . 4 9 Protection 6 | . . 10 12 9 . 11 7 3 . . Energy Gun 1 | . 23 4 . . . . 3 2 1 . Energy Cannon 1 | . . 4 . . . . . . . 3 Ballistic Gun 12 | . 3 23 18 20 20 5 . . . . Ballistic Cannon 3 | . . . 7 4 6 1 3 3 . . Launcher 1 | . . . . 1 . 2 3 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 12 13 47 56 56 44 48 48 52 8 27 Greatest Support 102 | 20 20 40 60 60 60 62 79 102 6 30 Greatest Overweight (x) 13 | . . 1 . . 9 1 4 13 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 5 5 Average Capacity 13 | . 8 8 15 15 15 15 15 14 5 5 Most Carried 15 | . 8 14 15 15 15 15 15 15 5 5 Average Carried 12 | . 6 8 14 14 13 14 13 12 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 6 14 15 15 15 15 15 5 5 4 Scrap Engine Consumption 55 | . . . . . 19 7 9 12 5 3 Constructs Created 8 | . . . . . 3 . 1 2 . 2 Constructs Modified 14 | . . . . . 4 3 3 2 . 2 Class Distribution -------------------- 23% | Commander-Construct 20% | Mutant 18% | Tank 8% | Scavenger-Tank 7% | Skirmisher 6% | Gunner 6% | Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Commander-Construct | -8/Recycling Commander-Construct | -6/Factory Mutant | -5/Factory Skirmisher | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Matter Collected 4017 | 200 35 680 365 749 198 587 227 930 . 46 Remotely . | . . . . . . . . . . . Salvage Created 6238 | . 304 763 573 836 166 1253 461 1715 130 37 Parts 338 | . 23 53 37 44 11 62 30 68 7 3 Haulers Intercepted 5 | . . 1 2 1 . 1 . . . . Recyclers Shooed 5 | . . . 1 1 . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Combat Hostiles Destroyed 108 | . 8 13 10 19 3 21 7 23 3 1 Melee 2 | . . . . . . . . 2 . . Guns 49 | . 8 9 3 15 2 8 1 1 1 1 Cannons 25 | . . 4 5 3 1 3 3 6 . . AOE 32 | . . . 2 1 . 10 3 14 2 . Classes Destroyed 17 | . 3 6 1 1 1 3 1 1 . . Worker 10 | . . 1 1 1 . . 2 3 2 . Builder 14 | . 1 3 1 . . 4 2 3 . . Tunneler 5 | . . 1 1 . . 1 1 1 . . Hauler 5 | . . 1 2 1 . 1 . . . . Recycler 4 | . . . 1 1 . . . 2 . . Mechanic 2 | . . . . 1 . . . 1 . . Operator 3 | . . 1 1 1 . . . . . . Watcher 7 | . . 2 . . . 2 2 1 . . Swarmer 14 | . 2 3 2 4 . . . . 2 1 Saboteur 1 | . . . . . . . . 1 . . Grunt 49 | . 6 6 3 8 1 16 . 8 1 . Brawler 2 | . . . . . 1 1 . . . . Duelist 2 | . . . . . . 1 . 1 . . Protector 3 | . . . . . . 3 . . . . Sentry 24 | . . 4 5 7 1 . 2 5 . . Hunter 9 | . . . . . . . 5 4 . . Programmer 7 | . . . . . . 3 . 4 . . Best Kill Streak 8 | . 5 4 4 4 2 7 3 8 5 1 Combat Bots Only 6 | . 3 3 3 4 2 3 2 6 3 1 Max Kills in Single Turn 3 | . 1 2 3 2 1 2 2 2 3 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 1 . 2 2 2 1 . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Hostile Shots Fired 811 | . 28 63 35 97 5 84 88 226 51 134 Missed 230 | . 3 13 6 29 1 25 18 65 26 44 Damage Taken 11450 | . 298 669 414 910 45 1115 1534 3919 739 1807 Core 2328 | . 43 62 61 42 . 81 233 632 521 653 Absorbed by Shields 137 | . . . . . 13 124 . . . . Redirected to Shielding 327 | . . . 5 . . 112 66 144 . . Ignored by Resistances 46 | . . . 8 38 . . . . . . Regen/Repaired (Parts) 600 | . . . . . . 90 180 330 . . Core Remaining (%) 77 | 100 82 84 . . 81 90 76 45 59 . Volleys Fired 384 | . 23 39 31 59 8 81 53 72 3 15 Largest 3 | . 2 3 3 3 3 2 2 2 2 1 Hottest 147 | . 90 147 89 95 76 71 68 83 114 72 Shots Fired 722 | . 42 113 89 167 16 98 70 107 5 15 Gun 475 | . 42 98 58 134 9 63 39 26 3 3 Cannon 183 | . . 15 30 31 7 14 22 52 . 12 Launcher 64 | . . . 1 2 . 21 9 29 2 . Special . | . . . . . . . . . . . Kinetic 500 | . 4 87 88 161 16 70 10 61 . 3 Thermal 123 | . 23 26 . . . 7 51 4 . 12 Explosive 43 | . . . 1 2 . 15 7 16 2 . Electromagnetic 56 | . 15 . . 4 . 6 2 26 3 . Robot Hit Streak 16 | . 7 10 8 12 9 5 11 16 2 3 Robot Miss Streak 9 | . 5 2 3 9 2 3 3 5 3 3 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 432 | . 27 59 57 95 9 51 45 79 2 8 Core Hits 303 | . 16 30 27 46 8 52 30 81 8 5 Critical Kills 6 | . . . . 2 . 1 1 1 . 1 Critical Parts Destroyed 8 | . . 1 2 1 . 3 . 1 . . Critical Strikes 21 | . 2 2 4 3 . 4 2 3 . 1 Burn 3 | . 2 1 . . . . . . . . Destroy 15 | . . 1 2 3 . 4 2 2 . 1 Blast 3 | . . . 2 . . . . 1 . . Melee Attacks 10 | . . 1 . . . 2 . 7 . . Impact 7 | . . . . . . 2 . 5 . . Slashing 2 | . . . . . . . . 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . 1 . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14538 | . 350 1008 1167 1951 227 3285 1591 4293 381 285 Guns 5475 | . 350 741 689 1530 116 1153 437 422 21 16 Cannons 3265 | . . 248 420 295 96 251 565 1131 . 259 Explosions 5336 | . . . 56 76 . 1881 589 2375 359 . Melee 348 | . . . . . . . . 348 . . Ramming 114 | . . 19 2 50 15 . . 17 1 10 Kinetic 6611 | . 21 613 1109 1757 212 1301 243 1339 . 16 Thermal 1980 | . 202 376 . . . 103 759 281 . 259 Explosive 4042 | . . . 56 76 . 1552 570 1429 359 . Electromagnetic 1443 | . 127 . . 68 . 329 19 879 21 . Impact 221 | . . . . . . . . 221 . . Slashing 127 | . . . . . . . . 127 . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . 2 . . . . 1 4 . . Average Corruption 2 | . . 1 . . . . 1 3 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . 15 . . . . . 11 . . Message Errors 11 | . . 5 . . . . . 6 . . Matter Fused 5 | . . 3 . . . . . 2 . . Heat Flow Errors 2 | . . 1 . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 2 | . . 2 . . . . . . . . Data Loss (major) 2 | . . 2 . . . . . . . . Misfires 1 | . . 1 . . . . . . . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 86 | . . 1 3 . . 25 20 36 . 1 Projectiles 25 | . . 1 3 . . . 20 . . 1 Explosions 61 | . . . . . . 25 . 36 . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . 1 4 2 . 2 . 3 . . Impact 2 | . . 1 . . . . . 1 . . Kinetic 8 | . . . 3 2 . 1 . 2 . . Secondary 2 | . . . 1 . . 1 . . . . Self-Inflicted Damage 429 | . . . . . . 17 104 297 11 . Shots 15 | . . . . . . 1 3 10 1 . Rammed 12 | . . 2 . 4 2 . . 2 2 . Targets Rammed 19 | . . 2 1 5 2 . . 2 2 5 Kicked 5 | . . . . . . . . . . 5 Crushed 2 | . . . 1 1 . . . . . . Highest Temperature 303 | . 303 238 26 42 13 12 28 273 4 . Average Temperature 47 | . 114 81 9 13 13 5 5 62 4 . Received Heat Transfer 2359 | . 171 297 126 495 28 510 72 477 30 153 Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 2 1 . . . . 1 . . . Heat Transferred 3123 | . 740 851 . . . 111 1184 237 . . Parts Sabotaged 1 | . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Peak Influence 911 | . 230 270 309 722 222 553 499 911 711 444 Initial 553 | . . 96 49 118 222 553 200 172 460 399 Average 286 | . 116 175 153 451 101 349 328 473 579 416 Maximum Alert Level 3 | . 1 1 1 3 1 2 2 3 3 2 Low Security (%) 38 | . 68 61 68 5 74 20 . 21 . . Level 1 32 | . 31 38 31 27 25 30 73 27 . 43 Level 2 24 | . . . . 66 . 48 26 24 96 56 Level 3 4 | . . . . . . . . 26 3 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 2 2 5 . 7 2 10 . 2 Investigation 8 | . 1 1 . 1 . 2 1 1 . 1 Extermination 4 | . . . . . . 2 . 2 . . Reinforcement 10 | . . 1 2 3 . 3 1 . . . Assault 5 | . . . . 1 . . . 3 . 1 Garrison 4 | . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . Construction Impeded 4 | . . . 1 . . 2 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Distress Signals 8 | . . 3 2 . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 9 19 17 23 5 27 9 44 12 17 Peak Tracking Total 16 | . 3 3 5 4 3 4 2 8 4 16 Tactical Retreats 15 | . 1 1 1 4 . 1 . 4 3 . Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Traps Triggered 9 | . 1 2 . . . 2 1 3 . . Indirectly 4 | . . . . . . 2 1 1 . . Trap Hack Attempts 36 | . . 33 . . . . . . . 3 Triggered . | . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . Reprogrammed 7 | . . 2 . 5 . . . . . . Reused 2 | . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . Objects Rigged 4 | . . . . . . . 4 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Machines Disabled 20 | . . . . 3 . 3 . 13 1 . Max in Single Turn 5 | . . . . 1 . 1 . 5 1 . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Machines Accessed 31 | . . 5 2 5 11 2 1 2 1 2 Terminals 23 | . . 5 2 5 6 1 1 . 1 2 Fabricators 2 | . . . . . . 1 . 1 . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 5 | . . . . . 5 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 112 | . . 18 8 14 41 7 5 8 3 8 Successful 56 | . . 11 3 9 21 3 3 3 1 2 Failed 56 | . . 7 5 5 20 4 2 5 2 6 Catastrophic 9 | . . . 1 2 2 1 . 1 1 1 Database Lockouts . | . . . . . . . . . . . Manual 40 | . . 13 1 4 6 4 2 2 3 5 Terminals 89 | . . 18 8 14 29 4 5 . 3 8 Fabricators 7 | . . . . . . 3 . 4 . . Repair Stations 4 | . . . . . . . . 4 . . Recycling Units 12 | . . . . . 12 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 28 | . . 3 2 8 11 1 2 . . 1 Part Schematic 5 | . . . . . 5 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 3 | . . . . 1 2 . . . . . Open Door 2 | . . . . 2 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . Alert Level 7 | . . 1 1 1 1 1 1 . . 1 Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . 1 . . . Recall Reinforcements 2 | . . . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . Network Status 2 | . . . . . . 1 . 1 . . Repair Station Hacks 1 | . . . . . . . . 1 . . Refit 1 | . . . . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 4 | . . . . . 4 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . . 8 1 1 5 1 1 1 1 1 Terminals 15 | . . 8 1 1 1 1 1 . 1 1 Track 3 | . . 3 . . . . . . . . Botnet 10 | . . 4 1 1 1 1 . . 1 1 Detonate 1 | . . . . . . . 1 . . . Operators 1 | . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . Liberate 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . Tunnel 4 | . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . . 5 2 4 6 2 1 2 1 2 Full Trace Events 14 | . . 1 . 2 6 2 1 1 . 1 Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . no_distress 1 | . . 1 . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 13 | . . . . . 13 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Total Allies 13 | . . . . . 13 . . . . . Largest Group 13 | . . . . . 13 13 . . . . Highest-Rated Group 267 | . . . . . 267 267 . . . . Highest-Rated Ally 34 | . . . . . 34 34 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . 15 25 . . . . Total Damage 661 | . . . . . 229 432 . . . . Kills 4 | . . . . . 3 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Turns Passed 8104 | . 165 1381 622 842 1557 1299 540 1259 126 313 Spaces Moved 3870 | 1 94 661 309 396 631 518 220 593 241 206 Core 98 | . . . . . 3 . . 84 . 11 Treads 3227 | . . 621 309 396 628 518 216 451 . 88 Legs 138 | 1 47 . . . . . . . . 90 Wheels 91 | . 47 40 . . . . 4 . . . Hover 38 | . . . . . . . . 38 . . Flight 278 | . . . . . . . . 20 241 17 Fastest Speed 40 | 120 80 80 160 160 163 184 140 50 40 40 Average Speed 165 | 120 100 160 160 160 205 204 183 169 41 123 Slowest Speed 700 | 120 120 240 160 163 500 289 184 700 105 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 10 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 2 20 50 28 62 93 13 8 19 9 5 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 4 | . . . . . 4 . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . Terrain Destroyed 294 | . . . 13 24 . 58 39 130 28 2 Melee 1 | . . . . . . 1 . . . . Projectile 23 | . . . 1 1 . 8 2 9 . 2 AOE 270 | . . . 12 23 . 49 37 121 28 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Res Res Total 4930 | . 122 906 374 481 885 655 291 719 251 246 Wait 225 | . . 99 1 3 77 22 7 7 5 4 Move 3844 | . 93 660 308 395 630 517 219 592 224 206 Hop 7 | . . . . . . . . . 7 . Pick Up 54 | . . 21 7 5 5 9 2 4 . 1 Fast Attach 42 | . 2 4 5 . 2 5 2 12 3 7 Attach 30 | . 2 2 1 2 . 4 4 11 3 1 Detach 24 | . 2 1 . . 7 1 3 5 3 2 Swap 41 | . . 18 7 7 . 7 . 1 1 . Drop 73 | . . 26 13 5 12 7 1 6 1 2 Fire 384 | . 23 39 31 59 8 81 53 72 3 15 Melee 10 | . . 1 . . . 2 . 7 . . Ram 2 | . . . . . . . . 1 1 . Kick 5 | . . . . . . . . . . 5 Crush 11 | . . 2 1 5 2 . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire 142 | . . . . . 142 . . . . . Trap 36 | . . 33 . . . . . . . 3 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 729 | -9/Materials | Build established: Tank 988 | -9/Materials | Discovered new exit (range 9) 1036 | -9/Materials | Build established: Scavenger-Tank 1422 | -9/Materials | Discovered new exit (range 15) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1877 | -8/Materials | Build established: Tank 2087 | -8/Materials | Discovered new exit (range 5) 2169 | -8/Materials | Entered Storage 2564 | -8/Storage | Discovered new exit (range 16) 2900 | -8/Storage | Build established: Gunner 2951 | -8/Storage | Used back door to open Recycling access 2951 | -8/Storage | Discovered new exit (range 3) 2969 | -8/Storage | First assault squad dispatched 3011 | -8/Storage | Entered Recycling 3029 | -8/Recycling | Found Scrap Engine 3514 | -8/Recycling | Build established: Commander-Construct 3628 | -8/Recycling | Discovered new exit (range 10) 4568 | -8/Recycling | Entered Factory 4568 | -6/Factory | Accompanied by 13 allies 4568 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4688 | -6/Factory | Lost 9 allies 4785 | -6/Factory | Discovered new exit (range 15) 4918 | -6/Factory | Search patrols dispatched 5147 | -6/Factory | P-60 Hacker assimilated allied Savior 3a 5293 | -6/Factory | Lost 3 allies 5448 | -6/Factory | Build established: Construct 5656 | -6/Factory | Lost 4 parts (1n2u1w) 5867 | -6/Factory | Entered another Factory area 5867 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5931 | -5/Factory | Build established: Mutant 6166 | -5/Factory | Discovered new exit (range 15) 6241 | -5/Factory | Identified exit to Factory 6319 | -5/Factory | Found Prototype Launcher 6319 | -5/Factory | Identified Mni. Smartbomb Launcher 6330 | -5/Factory | Found Mni. Smartbomb Launcher 6407 | -5/Factory | Entered another Factory area 6407 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6711 | -4/Factory | Build established: Skirmisher 6735 | -4/Factory | Garrison activated, responded to threat 6768 | -4/Factory | Lost 3 parts (1p1n1u) 7162 | -4/Factory | Lost 6 parts (4n2w) 7407 | -4/Factory | First assault squad dispatched 7563 | -4/Factory | Build established: Mutant 7572 | -4/Factory | Lost 11 parts (1p2n3u5w) 7641 | -4/Factory | Core integrity fell below 50% 7654 | -4/Factory | Discovered new exit (range 21) 7666 | -4/Factory | Identified exit to Research 7666 | -4/Factory | Entered Research 7666 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7762 | -3/Research | Spotted B-86 Titan 7785 | -3/Research | Discovered new exit (range 12) 7787 | -3/Research | Lost 4 parts (1n2u1w) 7789 | -3/Research | Identified exit to Research 7792 | -3/Research | Entered another Research area 7792 | -2/Research | Evolved 2 slots: Utility x2 8042 | -2/Research | First assault squad dispatched 8105 | -2/Research | Self-destructed Last Messages --------------- 08092_ Scrap Engine damaged due to network destabilization (-7). 08092_ Penetrated by Slug. 08092_ Biomechanical Wings destroyed. 08098_ Penetrated by Slug. 08098_ Adv. Datajack destroyed. 08098_ Penetrated by Slug. 08098_ C-30 ARC bursts open, deploying its payload. 08098_ G-73 Enforcer unfolds itself. 08098_ I-47 Archangel unfolds itself. 08098_ Scrap Engine destroyed. 08099_ HV Slug penetrates Wall. 08099_ HV Slug penetrates G-73 Enforcer. 08101_ Penetrated by Slug. 08101_ Slug penetrates Wall. 08101_ HV Slug penetrates Wall. 08101_ HV Slug penetrates S-43 Plague. 08101_ S-43 Plague suffers critical hit (Destroy). 08101_ S-43 Plague destroyed. 08104_ Penetrated by Slug. 08104_ Hyp. Railgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#R????????????????????????? | | ???????????????????????#u????????????????????????? | | ???????????????????????#h#?????????#?????????????? | | ???????????????????????# #???????? #?????????????? | | ???????????????????????# #??????? ??????????????? | | ???????????????????????#h#?????? ???????????????? | | ???????????????????????# ######;####?????????????? | | ???????????????????????# i #???""????????? | | ???????????????????????# g# """????????? | | ???????????????????????# g %+ """????????? | | ???????????????????????# g #?????????????? | | ???????????????????????# @ """g #?????????????? | | ??# ??????????????????# """ #?????????????? | | ### ######+##########s """ #?????????????? | | %s ##?????????????? | | =sk #??????????????? | | s #??????????????? | | g ##### #??????????????? | | ???########+##### ###+####?????#??????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????#^^^ #???????????????????????????? | | ????????????????# ^#???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #??########?????????????????? | | ????????????????# #?? #?????????????????? | | ????????????????# #? #?????????????????? | | ????????????????# #? """ #?????????????????? | | ????????????????# # """ #?????????????????? | | ????????????????# # """ #?????????????????? | | ??????########### + #????##########???? | | ??????# = # # #????# #???? | | ??????# # # #????# #???? | | ??????# # ################ #???? | | ??????# "" "" # ## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 600 Resistance: TH 10 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Propulsion Shielding | -8/Recycling | Hacked Transmission Jammer | -8/Recycling | Hacked EM Pulse Cannon | -8/Recycling | Hacked Phase Cannon | -8/Recycling | Hacked Adv. Terrain Scanner | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalCorruptionAxe Manual? 0 Play Time 00:51:10 Cumulative 745.8 hours Start 2024.05.31 @ 13:16:35 End 2024.06.01 @ 10:19:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 821 Rogue 546 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3be5228-2287-4ec1-8a8f-06feb762390c