Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 19:00:30 Player: kasaphescent Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (224) 1120 Value Destroyed (9018) 9018 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1395) 1395 TOTAL SCORE: 17913 Bonus ------- High Alert Combat Kills 1043 Follower Combat Kills 190 Met Data Miner 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/1300 Matter 291/300 Energy 98/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Flexi-carbon Leg Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Medium Storage Unit Medium Matter Pod Advanced Signal Interpreter Improved Targeting Computer Advanced Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Axe [Rating: 134] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . 1 . . . . 1 . Utility 8 | . . 1 . . 2 1 . . . 1 1 2 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 229 | 8 4 22 7 19 19 11 19 . 27 14 22 57 Power 23 | 1 . 3 . 3 3 . 2 . 2 1 3 5 Engine 8 | 1 . 3 . 2 2 . . . . . . . Core 9 | . . . . 1 1 . 2 . 2 1 2 . Reactor 6 | . . . . . . . . . . . 1 5 Propulsion 69 | 2 . 6 3 4 6 4 5 . 13 5 2 19 Treads 4 | . . . . . 1 . . . . . . 3 Leg 51 | . . 2 3 4 5 4 5 . 13 5 2 8 Wheel 7 | 2 . 4 . . . . . . . . . 1 Hover 7 | . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . Utility 53 | 3 3 2 . 2 4 3 4 . 4 4 9 15 Device 20 | 1 1 1 . 1 2 1 1 . 1 1 6 4 Storage 7 | 2 2 . . . . . . . . 1 1 1 Processor 3 | . . . . . . 1 . . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 23 | . . 1 . 1 2 1 3 . 3 1 1 10 Artifact . | . . . . . . . . . . . . . Weapon 84 | 2 1 11 4 10 6 4 8 . 8 4 8 18 Energy Gun 32 | 1 . 4 1 3 2 . 3 . 3 . 7 8 Energy Cannon 3 | . . . . 1 . 1 . . . . . 1 Ballistic Gun 20 | 1 . 4 . . 2 2 1 . 3 2 1 4 Ballistic Cannon 15 | . . 2 2 3 1 . 3 . 2 1 . 1 Launcher 9 | . 1 1 1 3 1 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 3 . . . . 1 1 1 3 Parts Lost 124 | . 1 12 3 8 11 3 10 . 22 1 7 46 Power 11 | . . 2 . 1 . . . . 2 . 1 5 Propulsion 45 | . . 4 1 4 5 2 2 . 7 . 1 19 Utility 29 | . 1 1 . . 2 1 2 . 7 1 4 10 Weapon 39 | . . 5 2 3 4 . 6 . 6 . 1 12 Highest Loss Streak 13 | . 1 6 2 4 4 2 9 . 9 1 2 13 Average Slot Usage (%) 93 | . 94 98 98 98 96 94 96 100 89 85 97 85 Engine 2 | . 14 10 9 6 4 . . . . . . . Core 4 | . . . . 2 2 6 5 6 5 11 9 . Reactor 1 | . . . . . . . . . . . . 7 Leg 25 | . . 2 35 35 29 32 31 33 32 28 30 16 Wheel 2 | . 28 19 . . . . . . . . . . Device 13 | . 1 15 18 15 19 16 16 13 6 2 17 15 Storage 7 | . 21 11 9 9 7 6 6 6 3 1 9 8 Processor 4 | . . . . . . 2 6 6 6 8 9 8 Protection 7 | . . 5 . 2 7 8 9 13 13 12 1 6 Energy Gun 7 | . 14 10 14 13 6 . 5 13 6 1 6 6 Ballistic Gun 6 | . 12 16 . . 2 12 4 . 8 6 6 1 Ballistic Cannon 4 | . . 3 11 9 13 . 5 6 3 3 . 2 Naked Turns 16 | . . . . . . . . . . . . 16 Heaviest Build 87 | 12 25 34 36 40 50 47 51 51 70 82 78 87 Greatest Support 136 | 32 32 32 40 40 40 75 85 80 106 106 113 136 Greatest Overweight (x) 3 | 1 . 2 1 1 1 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 8 8 8 Average Capacity 8 | 5 9 10 10 10 10 10 10 10 7 5 8 7 Most Carried 10 | 6 7 10 10 10 10 10 10 10 10 8 8 8 Average Carried 7 | 5 6 8 8 8 8 9 9 10 6 4 7 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 8 8 4 Final Carried 10 | 6 7 9 10 8 9 10 10 10 4 8 8 . Class Distribution -------------------- 39% | Scavenger-Tank 24% | Scavenger-Mutant 19% | Scavenger-Gunner 6% | Scavenger-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Matter Collected 6260 | 314 77 732 205 518 757 422 447 . 793 358 501 1136 Remotely 654 | . . . . . . 119 447 . 88 . . . Salvage Created 9747 | 129 161 1160 612 1043 1089 925 555 . 898 472 962 1741 Parts 412 | 10 9 53 22 55 43 31 18 . 29 20 41 81 Haulers Intercepted 7 | . 1 2 2 1 1 . . . . . . . Recyclers Shooed 9 | 1 . . 2 1 1 2 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 8 . 23 . . . Prevented 8 | . . . . . . . 8 . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 172 | . 5 29 7 23 23 6 9 . 21 4 9 36 Melee 3 | . . . . . . . . . . . . 3 Guns 90 | . 3 21 1 11 5 4 1 . 14 4 9 17 Cannons 51 | . . 5 3 4 14 1 5 . 7 . . 12 AOE 25 | . 2 3 3 8 4 1 3 . . . . 1 Classes Destroyed 17 | 3 3 2 1 2 1 2 . . 3 . . . Worker 13 | 1 . 2 1 . 1 . . . . 3 2 3 Builder 4 | . . . . . . 1 . . . 1 2 . Tunneler 3 | 2 . . . . . . . . . . . 1 Hauler 7 | . 1 2 2 1 1 . . . . . . . Recycler 16 | 1 . 1 3 3 1 4 . . . 1 2 . Minesweeper 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 7 | . . . 1 1 . 1 . . . . 4 . Swarmer 35 | . 3 6 . 3 2 . . . 8 . . 13 Grunt 74 | . 2 18 4 14 10 2 7 . 5 1 2 9 Brawler 2 | . . . . . . . . . 2 . . . Duelist 5 | . . 1 . . . . . . 2 2 . . Protector 1 | . . . . 1 . . . . . . . . Sentry 31 | . . 4 3 5 9 2 . . 1 1 3 3 Demolisher 2 | . . . . . . . . . 2 . . . Hunter 8 | . . . . . . 2 2 . 1 . 2 1 Programmer 14 | . . . . . 2 . . . . . 2 10 Best Kill Streak 10 | 3 4 4 5 10 6 4 3 . 6 2 5 6 Combat Bots Only 8 | . 3 3 3 8 5 2 3 . 6 1 2 5 Max Kills in Single Turn 3 | 1 2 2 2 3 2 2 2 . 2 2 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 1 2 3 2 1 2 . . . . 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Damage Taken 18320 | . 99 1017 512 857 1459 706 1590 . 2835 439 1582 7224 Core 2721 | . 24 119 68 182 150 110 267 . 295 20 183 1303 Absorbed by Shields 9 | . . . . . . . . . 9 . . . Reduced by Siege Mode 10 | . . . . . . . . . . . . 10 Core Remaining (%) 74 | 100 90 70 . 54 78 . . . 20 98 84 . Volleys Fired 600 | 16 11 95 27 64 74 42 29 . 68 23 45 106 Largest 3 | 1 2 3 3 3 3 3 3 . 3 2 3 3 Hottest 260 | 50 80 156 156 173 168 149 162 . 192 69 221 260 Shots Fired 1447 | 16 21 270 71 141 170 90 71 . 176 36 119 266 Gun 1006 | 16 20 234 44 85 52 47 34 . 133 33 119 189 Cannon 409 | . . 28 23 46 114 40 35 . 43 3 . 77 Launcher 32 | . 1 8 4 10 4 3 2 . . . . . Special . | . . . . . . . . . . . . . Kinetic 819 | . 9 185 23 44 121 53 54 . 138 29 52 111 Thermal 526 | 16 11 77 44 87 45 34 15 . 38 7 67 85 Explosive 23 | . 1 8 4 10 . . . . . . . . Electromagnetic 79 | . . . . . 4 3 2 . . . . 70 Robot Hit Streak 35 | 4 7 14 13 12 15 18 10 . 9 9 22 35 Robot Miss Streak 16 | 2 2 3 1 5 7 5 4 . 16 2 5 6 Penetration Max 1 | . . . . . . . . . 1 1 1 1 Secondary Targets 4 | . . 2 . . . . . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . 1 . Shots Hit Robots 1017 | 10 16 172 47 86 114 68 51 . 114 35 92 212 Core Hits 536 | 5 11 61 25 54 77 49 30 . 65 15 48 96 Critical Hits 21 | . . 2 . 1 1 . 1 . 2 3 4 7 Critical Kills 5 | . . . . . . . . . . 1 2 2 Critical Parts Destroyed 16 | . . 2 . 1 1 . 1 . 2 2 2 5 Melee Attacks 38 | . . . . . . . . . . 17 9 12 Impact . | . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . 17 9 12 Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 3 2 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 24021 | 124 361 2324 936 2555 2442 1640 1180 . 2468 1254 2639 6098 Guns 13647 | 124 192 1797 476 1110 772 602 322 . 1831 688 2093 3640 Cannons 6296 | . . 319 174 497 1340 790 485 . 637 105 . 1949 Explosions 3029 | . 169 208 286 948 330 248 373 . . . 265 202 Melee 1027 | . . . . . . . . . . 461 281 285 Ramming 22 | . . . . . . . . . . . . 22 Kinetic 10811 | . 67 1365 174 497 1479 692 503 . 1937 699 799 2599 Thermal 8508 | 124 125 751 476 1110 633 700 304 . 531 94 1294 2366 Explosive 1876 | . 169 208 286 948 . . . . . . 265 . Electromagnetic 1777 | . . . . . 330 248 373 . . . . 826 Impact . | . . . . . . . . . . . . . Slashing 1027 | . . . . . . . . . . 461 281 285 Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 2 . . . 5 . 6 22 Average Corruption 5 | . . . . . 1 . . . 5 . 5 9 Corruption Purged . | . . . . . . . . . . . . . Effects 135 | . . . . . 9 . . . 41 . 30 55 Message Errors 25 | . . . . . 3 . . . 6 . 5 11 Matter Fused 32 | . . . . . . . . . 11 . 10 11 Heat Flow Errors 8 | . . . . . 1 . . . 3 . 2 2 Energy Discharges 10 | . . . . . 2 . . . 3 . 2 3 Parts Rejected 2 | . . . . . . . . . 2 . . . Data Loss (minor) 17 | . . . . . 2 . . . 9 . 3 3 Data Loss (major) 2 | . . . . . . . . . 1 . 1 . Misfires 4 | . . . . . . . . . 3 . . 1 Misdirections 4 | . . . . . . . . . . . . 4 Targeting Errors 24 | . . . . . . . . . 2 . 5 17 Weapon Failures 7 | . . . . . 1 . . . 1 . 2 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 475 | . 11 . . 77 11 56 2 . 1 138 133 46 Projectiles 117 | . . . . . 11 56 2 . 1 1 . 46 Explosions 134 | . 11 . . 77 . . . . . . 46 . Melee 224 | . . . . . . . . . . 137 87 . Knockbacks 55 | . . . 1 9 10 2 3 . 6 . . 24 Impact . | . . . . . . . . . . . . . Kinetic 50 | . . . 1 8 10 2 3 . 6 . . 20 Secondary 5 | . . . . 1 . . . . . . . 4 Self-Inflicted Damage 234 | . . 40 17 74 10 . . . . . 93 . Shots 7 | . . 1 1 2 1 . . . . . 2 . Rammed 8 | . . . . . . . . . . . . 8 Targets Rammed 9 | . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 451 | 90 72 72 104 231 204 7 108 . 451 200 197 252 Average Temperature 67 | 35 29 21 39 69 92 4 34 . 106 66 83 71 Received Heat Transfer 2298 | . 42 330 207 333 402 102 111 . 168 126 114 363 Effects 8 | . . . . . 3 . . . 5 . . . Shutdowns 1 | . . . . . . . . . 1 . . . Interference 5 | . . . . . 3 . . . 2 . . . Damage (major) 2 | . . . . . . . . . 2 . . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 9 | . . . . . . . . . . . . 9 Longest Duration 9 | . . . . . . . . . . . . 9 Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 9 | . . . . . 2 1 2 . 1 . . 3 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 16 | . 2 2 3 1 . . . . 3 1 2 2 Heat Transferred 14201 | 370 370 1813 1036 1886 1202 851 407 . 1006 185 2003 3072 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Peak Influence 938 | 20 187 587 553 938 751 467 . . . 518 496 747 Initial 426 | . 13 78 247 233 426 291 . . . . 207 201 Average 385 | 9 69 385 417 567 608 327 . . . 387 278 313 Maximum Alert Level 3 | . . 2 2 3 3 2 . . . 2 2 3 Low Security (%) 14 | 100 100 7 . . . . . . . 10 15 23 Level 1 39 | . . 43 42 29 . 83 . . . 19 73 52 Level 2 42 | . . 49 57 45 92 16 . . . 70 10 22 Level 3 3 | . . . . 24 7 . . . . . . 1 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . . 5 1 3 9 . . . . 2 3 11 Investigation 1 | . . . . . 1 . . . . . . . Extermination 7 | . . . . . 1 . . . . 1 1 4 Reinforcement 13 | . . 5 1 2 1 . . . . . 2 2 Assault 1 | . . . . 1 . . . . . . . . Garrison 12 | . . . . . 6 . . . . 1 . 5 Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Distress Signals 43 | . . 5 1 2 . 1 . . 28 . 1 5 Communications Jammed 23 | . . . . . . . . . . . 23 . Distress Signals 23 | . . . . . . . . . . . 23 . Times Spotted 315 | . 9 45 13 42 24 14 15 . 36 17 29 71 Peak Tracking Total 11 | . 5 5 5 7 5 4 7 . 7 5 4 11 Tactical Retreats 33 | . . 3 1 4 2 2 3 . 3 4 1 10 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Traps Triggered 6 | . . . . 1 1 1 . . 2 . 1 . Indirectly 1 | . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Machines Disabled 18 | . . . . 7 . 2 . . . 1 7 1 Max in Single Turn 4 | . . . . 1 . 1 . . . 1 4 1 Garrison Access 2 | . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Machines Accessed 42 | . 5 5 1 7 3 4 . 4 . 6 5 2 Terminals 27 | . 4 4 1 6 1 4 . . . 4 2 1 Fabricators 2 | . . . . . . . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 3 | . 1 1 . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . 2 . . . . . 2 . Total Hacks 111 | . 21 8 3 15 5 11 . 28 . 11 7 2 Successful 59 | . 8 3 1 7 . 3 . 28 . 6 3 . Failed 52 | . 13 5 2 8 5 8 . . . 5 4 2 Catastrophic 10 | . 2 . . 1 2 . . . . 3 . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 5 . 3 2 1 7 . . . 9 1 . Terminals 64 | . 18 7 3 14 1 11 . . . 6 3 1 Fabricators 2 | . . . . . . . . . . 1 . 1 Repair Stations 4 | . . . . . . . . . . 4 . . Recycling Units 5 | . 3 1 . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . 4 . . . . . 3 . Terminal Hacks 44 | . 4 2 1 6 . 1 . 28 . 1 1 . Record 11 | . . . . . . . . 11 . . . . Part Schematic 8 | . . . . . . . . 7 . 1 . . Robot Schematic 7 | . . . . . . . . 7 . . . . Prototype ID Bank 5 | . 1 . . 1 . . . 3 . . . . Open Door 3 | . . . . 3 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 1 2 . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . . . 2 . . Repair 2 | . . . . . . . . . . 2 . . Recycling Unit Hacks 4 | . 2 1 . 1 . . . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . . 2 . Unauthorized Hacks 4 | . 2 . . . . 2 . . . . . . Terminals 4 | . 2 . . . . 2 . . . . . . Botnet 3 | . 2 . . . . 1 . . . . . . Operators 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 5 4 . 5 3 4 . . . 4 3 2 Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . Robots Built 2 | . . . . . . . . . . 2 . . Matter 318 | . . . . . . . . . . 318 . . Time 169 | . . . . . . . . . . 169 . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . Part Schematics Acquired 8 | . . . . . . . . 7 . 1 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . Time 88 | . . . . . . . . . . 88 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 2 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Total Allies 6 | . . . . . . . . . 3 3 . . Largest Group 3 | . . . . . . . . . 2 3 . . Highest-Rated Group 147 | . . . . . . . . . 94 147 . . Highest-Rated Ally 94 | . . . . . . . . . 94 49 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 39 | . . . . . . . . . 16 23 . . Total Damage 1197 | . . . . . . . . . 293 904 . . Kills 6 | . . . . . . . . . 2 4 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Turns Passed 11325 | 164 365 1112 387 762 1379 753 560 92 2086 909 1239 1517 Spaces Moved 6502 | 109 282 508 224 385 661 429 332 77 1453 548 613 881 Core 38 | 4 . . . . . . . . . . . 34 Treads 104 | . . . . . . . . . . . . 104 Legs 5303 | . . 72 224 385 661 429 332 77 1453 548 613 509 Wheels 857 | 105 282 436 . . . . . . . . . 34 Hover 200 | . . . . . . . . . . . . 200 Flight . | . . . . . . . . . . . . . Fastest Speed 44 | 50 100 90 120 120 120 120 120 120 120 120 120 44 Average Speed 118 | 98 100 103 120 121 143 120 120 120 120 120 120 107 Slowest Speed 210 | 100 100 150 150 150 150 150 120 120 122 120 120 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 40 50 23 59 14 15 37 68 88 13 20 20 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 3 | . . . 1 . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . 4 . 4 . . . Spaces Dug 22 | . . . . . 3 3 . . . 7 4 5 Terrain Destroyed 327 | . 7 52 39 119 5 9 2 . 3 10 46 35 Melee 15 | . . . . . . . . . . 7 4 4 Projectile 68 | . . . 4 5 3 9 2 . 3 3 12 27 AOE 244 | . 7 52 35 114 2 . . . . . 30 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Fac Res Total 8903 | 148 344 904 284 564 952 594 436 76 1647 730 995 1229 Wait 1258 | . 37 255 18 71 177 100 39 . 59 87 295 120 Move 6490 | 108 281 507 223 384 660 428 331 76 1452 547 612 881 Hop . | . . . . . . . . . . . . . Pick Up 121 | 11 6 17 7 14 12 7 9 . 8 9 1 20 Fast Attach 102 | 7 1 2 1 5 7 6 8 . 12 10 17 26 Attach 90 | 1 . 17 4 10 9 2 7 . 12 2 2 24 Detach 17 | . . 4 . 1 4 . 1 . . . 3 4 Swap 37 | . 3 3 2 4 3 3 4 . 3 2 3 7 Drop 87 | 5 5 4 2 11 6 6 8 . 6 6 8 20 Fire 600 | 16 11 95 27 64 74 42 29 . 68 23 45 106 Melee 38 | . . . . . . . . . . 17 9 12 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . . . . . . . . . . . . 9 Escape Stasis 2 | . . . . . . . . . 2 . . . Rewire 52 | . . . . . . . . . 25 27 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / [*Upp] / Ext) -4/Factory -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 8) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1158 | -9/Materials | Lost 6 parts (1p2n1u2w) 1406 | -9/Materials | Build established: Scavenger-Gunner 1622 | -9/Materials | Discovered new exit (range 7) 1642 | -9/Materials | Entered another Materials area 1642 | -8/Materials | Evolved 2 slots: Propulsion x2 1827 | -8/Materials | Discovered new exit (range 16) 2017 | -8/Materials | Identified exit to Storage 2029 | -8/Materials | Entered Storage 2396 | -8/Storage | Destroyed 8 combat bots 2406 | -8/Storage | Lost 4 parts (1p3w) 2429 | -8/Storage | First assault squad dispatched 2546 | -8/Storage | Lost 3 parts (3n) 2632 | -8/Storage | Discovered new exit (range 9) 2791 | -8/Storage | Entered Factory 2791 | -7/Factory | Evolved 2 slots: Utility x2 2939 | -7/Factory | Garrison activated, responded to threat 3717 | -7/Factory | Garrison activated, responded to threat 3724 | -7/Factory | Build established: Scavenger-Tank 3774 | -7/Factory | Lost 4 parts (2n1u1w) 3983 | -7/Factory | Discovered new exit (range 14) 4170 | -7/Factory | Entered another Factory area 4170 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4410 | -6/Factory | Discovered new exit (range 5) 4827 | -6/Factory | Discovered new exit (range 6) 4923 | -6/Factory | Entered Lower Caves 5264 | -6/Lower Caves | Lost 9 parts (2n2u5w) 5479 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5483 | -6/Lower Caves | Entered Data Miner 5483 | -6/Data Miner | Discovered new exit (range 6) 5506 | -6/Data Miner | Met Data Miner 5529 | -6/Data Miner | Learned location of Section 7 (-3) 5529 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5548 | -6/Data Miner | Received God Mode back door access code from Data Miner 5575 | -6/Data Miner | Entered Proximity Caves 5663 | -5/Proximity Caves | Escorted by Enhanced Grunt 5948 | -5/Proximity Caves | Core integrity fell below 50% 6005 | -5/Proximity Caves | Learned 12 Factory zone layouts 6373 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6965 | -5/Proximity Caves | Lost 9 parts (2n4u3w) 7644 | -5/Proximity Caves | Discovered new exit (range 15) 7661 | -5/Proximity Caves | Entered Factory 7661 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7662 | -5/Factory | Identified exit to Factory 7662 | -5/Factory | Identified exit to Extension 7757 | -5/Factory | Local fabrication network quarantined 7792 | -5/Factory | Repaired Carbon-fiber Leg 7851 | -5/Factory | Repaired Flexi-carbon Leg 7893 | -5/Factory | Build established: Scavenger-Mutant 7897 | -5/Factory | Fabricated Y-64 Sentinel (x2) 8045 | -5/Factory | Garrison activated, responded to threat 8062 | -5/Factory | Spotted B-75 Beast 8211 | -5/Factory | Discovered new exit (range 16) 8570 | -5/Factory | Entered another Factory area 8570 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9263 | -4/Factory | Build established: Scavenger-Gunner 9611 | -4/Factory | Build established: Scavenger-Skirmisher 9764 | -4/Factory | Discovered new exit (range 16) 9808 | -4/Factory | Identified exit to Research 9809 | -4/Factory | Entered Research 9809 | -3/Research | Evolved 2 slots: Utility x2 9810 | -3/Research | Identified exit to Armory 9928 | -3/Research | Lost 3 parts (2n1u) 10597 | -3/Research | Garrison activated, responded to threat 10645 | -3/Research | Lost 13 parts (1p6n3u3w) 10857 | -3/Research | System corruption reached 10% 10979 | -3/Research | Build established: Scavenger-Tank 11130 | -3/Research | Garrison activated, responded to threat 11133 | -3/Research | Spotted B-86 Titan 11216 | -3/Research | Lost 10 parts (2p3n2u3w) 11252 | -3/Research | Released all parts (7) 11265 | -3/Research | Core integrity fell below 50% 11282 | -3/Research | Lost 7 parts (2p4n1u) 11292 | -3/Research | Core integrity fell below 20% 11326 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11294_ Acquired Biometal Medium Treads. 11298_ System corrupted: Matter fused (-10). 11302_ Crushed S-43 Plague. 11302_ S-43 Plague destroyed. 11303_ Acquired 21 matter. 11303_ Slammed into S-43 Plague. 11307_ Acquired Hvy. Machine Gun. 11309_ ALERT: Rogue bot located, Programmers report to Research Zone 6Q. 11309_ System corrupted: Gamma Rifle failed to cycle. 11312_ Slammed into S-43 Plague. 11314_ P-80 Master resets S-43 Plague, system corruption cleaned. 11315_ Slammed into S-43 Plague. 11315_ Hvy. Armor Plating destroyed. 11316_ System corrupted: Heat flow error (+267). 11316_ Slammed into P-80 Master. 11316_ P-80 Master resets P-80 Master, system corruption cleaned. 11316_ Gamma Rifle destroyed. 11318_ Slammed into P-80 Master. 11322_ Hvy. Machine Gun destroyed. 11323_ Biometal Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# # | | ?????????????????????######????????????????# " | | ?????????????????????# ????????????????# # | | ?????????????????????# ????????????????# # | | ?????????????????????# ????????????????# # | | ?????????????????????# ?????????????# ?# # | | ???????????########### #?????????????# # # | | ?????????? #?????????????# ##+#### | | ?????????????? #?????????????? | | ?????????????????????# @#?????????????? | | ?????????????????????# #?????????????#### | | ?????????????????????# #????????????????# | | ?????????????????????# #?????????????#### | | ?????????????????????# #?????????????# # | | ?????????????????????# ###########???# # | | ?????????????????????# # #???# | | ?????????????????????# # ! #???# ^ | | ?????????????######??# pss# "#???# | | ?????????????? #??# p# """ % T#???# | | ??????????????? #??#g / """ "#???# | | ???????????????# #??# ppu# """ #???# "" | | ???????????????# #??# # #???# "" # | | ??????????????## #### # ! #???# "T # | | ??????????????# = l ###########???# "" # | | ??????????????# % #?????????????# "" / | | ??????????????# #?????????????# # | | ??????????????+ #?????????????# # | | ??????????????# ########?????????? # | | ??????????????# #????????????????########## ### | | ??????????????# #?????????????????????????# ??# | | ??????????????# #?????????????????????????# ??# | | ??????????????# #?????????????????????????# ??# | | ??????????????# #?????????????????????????# ?## | | ??????????????# #?????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 41 Energy Capacity 525 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Resistance: TH 15 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 56 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Lrg. Storage Unit | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Y-64 Sentinel | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularAbsorptionComputer Manual? 0 Play Time 02:12:42 Cumulative 44.9 hours Start 2021.05.01 @ 16:46:31 End 2021.05.01 @ 19:00:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae34104e-a924-4c48-86ce-661f7eea1cd9