Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 10:23:08 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (455) 455 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 2945 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Aerolev Unit > --- UTILITY (5) ------ Medium Storage Unit Structural Scanner Improved Light Armor Plating PSU Rigger > --- WEAPON (2) ------- Autogun Heavy Battle Rifle > --- INVENTORY (10) --- Light Ion Engine Wheel Scrap Suit Improved Heat Sink Improved Signal Interpreter Light Assault Rifle Improved Light Cannon Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Light Armor Plating PSU Rigger > --- WEAPON ----------- Autogun Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Wheel Scrap Suit Improved Heat Sink Improved Signal Interpreter EM Pulse Gun Light Assault Rifle Improved Light Cannon Rocket Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Heavy Battle Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 23 | 6 8 1 3 . 5 Power 4 | 1 2 . . . 1 Engine 3 | 1 1 . . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 . . . 1 Treads 2 | . 2 . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 5 | 1 2 . 1 . 1 Device 2 | . 1 . 1 . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 2 1 2 . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 1 1 . 1 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 3 | . . 3 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 3 . . . To Critical Strikes . | . . . . . . Average Backups 7 | 2 8 8 7 8 8 Power 1 | . 1 1 1 1 1 Propulsion 1 | 1 2 1 1 1 1 Utility 2 | . 1 2 2 3 2 Weapon 3 | . 3 3 3 3 4 Tool/Special . | . . . . . . Unused Backups 9 | . . 2 . 2 5 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . 1 . 2 3 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 97 96 99 76 Engine 10 | . 3 9 14 14 9 Core 2 | . 10 4 . . . Treads 21 | . 7 19 28 28 18 Wheel 5 | . 20 8 . . . Device 14 | . 12 14 13 14 18 Storage 13 | . 14 14 14 14 9 Ballistic Gun 23 | . 22 22 25 27 17 Ballistic Cannon 1 | . 5 3 . . . Peak Build Rating 28 | 6 10 13 21 19 28 Average Rating 13 | 5 9 10 11 18 22 On Entrance 10 | . 6 10 11 17 19 Avg Prop Armor Cover (%) 3 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 28 | 13 21 23 19 20 28 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 2 | 1 1 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 10 10 9 10 10 Average Carried 8 | 2 8 8 7 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 7 9 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 927 | 205 331 150 . 162 79 Remotely . | . . . . . . Salvage Created 510 | . 261 85 . 45 119 Parts 32 | . 21 5 . 2 4 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 11 | . 6 2 . 1 2 Guns 10 | . 6 2 . 1 1 AOE 1 | . . . . . 1 Classes Destroyed 5 | . 5 . . . . Hauler 2 | . 1 . . . 1 Operator 2 | . 2 . . . . Watcher 2 | . 2 . . . . Swarmer 3 | . 3 . . . . Grunt 8 | . 3 2 . 1 2 Best Kill Streak 3 | . 3 2 . 1 3 Combat Bots Only 3 | . 3 2 . 1 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 66 | . 43 17 . . 6 Missed 16 | . 11 2 . . 3 Hits 50 | . 32 15 . . 3 Projectile 50 | . 32 15 . . 3 Damage Taken 723 | . 472 208 . . 43 Core 206 | . 192 14 . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 . . . 17 . Volleys Fired 79 | 5 54 14 . 1 5 Largest 2 | 2 2 2 . 2 2 Hottest 56 | 40 50 53 . 53 56 Shots Fired 153 | 10 108 24 . 2 9 Gun 134 | 10 90 24 . 2 8 Cannon 18 | . 18 . . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 152 | 10 108 24 . 2 8 Thermal . | . . . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 9 | 4 9 4 . 1 5 Robot Miss Streak 5 | 3 5 1 . 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 87 | 6 58 16 . 1 6 Core Hits 30 | . 19 5 . 1 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 3 . . . . Destroy 2 | . 2 . . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1345 | 59 706 298 . 23 259 Guns 1020 | 59 529 298 . 23 111 Cannons 171 | . 171 . . . . Explosions 148 | . . . . . 148 Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 1191 | 59 700 298 . 23 111 Thermal . | . . . . . . Explosive 148 | . . . . . 148 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . 3 . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 18 | . 15 18 . 12 17 Average Temperature 6 | . 5 8 . 9 7 Received Heat Transfer 324 | . 180 117 . . 27 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 77 | . 70 41 . 33 77 Initial 5 | . . 5 . . . Average 9 | . 19 3 . 1 18 Influence Increases 411 | . 219 51 . 53 88 Destroy 0b10 Robot/C 240 | . 120 40 . 40 40 Destroy 0b10 Robot/NC 30 | . 25 . . . 5 Destroy Leader 58 | . 36 10 . 10 2 Allied During Kill 5 | . . . . 3 2 Successful Hack 32 | . 21 . . . 11 Disable Machine 30 | . 15 . . . 15 Destroy Structure 16 | . 2 1 . . 13 Influence Decreases 404 | . 204 66 . 53 81 Entered New Map 10 | . . 10 . . . Time Decay 364 | . 204 46 . 33 81 Lost Part 10 | . . 10 . . . Lost Ally 20 | . . . . 20 . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 20 2 . 2 2 Peak Tracking Total 5 | . 5 2 . 1 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 1 | . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 11 | . 6 . 4 . 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 70 | . 16 . 49 . 5 Successful 62 | . 9 . 49 . 4 Failed 8 | . 7 . . . 1 Catastrophic 4 | . 4 . . . . Database Lockouts . | . . . . . . Manual 14 | . 10 . 1 . 3 Terminals 17 | . 12 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 54 | . 2 . 49 . 3 Record 51 | . . . 49 . 2 Terminal Index 2 | . 1 . . . 1 Fabricator Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 4 . . . 1 Terminals 4 | . 3 . . . 1 Botnet 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 2 . . . . Used 1 | . 1 . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 25 | . 25 . . . . Retrieved Matter 25 | . 25 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 1 Highest-Rated Group 40 | . . . . 40 8 Highest-Rated Ally 16 | . . . . 16 8 Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 60 | . . . . 60 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 2362 | . 678 541 812 . 331 Structural 2362 | . 678 541 812 . 331 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3439 | 78 732 541 978 779 331 Spaces Moved 2140 | 63 546 360 604 416 151 Core 1 | 1 . . . . . Treads 1449 | . 66 213 604 416 150 Legs . | . . . . . . Wheels 689 | 62 480 147 . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 Average Speed 136 | 80 96 133 160 160 160 Slowest Speed 210 | 95 160 160 160 160 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 81 60 93 82 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . 1 . . 12 Melee . | . . . . . . Projectile 2 | . . 1 . . 1 AOE 11 | . . . . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2497 | 77 645 400 615 529 231 Wait 203 | . 22 12 . 104 65 Move 2135 | 62 545 359 603 415 151 Hop . | . . . . . . Pick Up 23 | 4 8 3 2 4 2 Fast Attach 16 | 6 4 1 3 . 2 Attach 7 | . 2 3 . 1 1 Detach 1 | . . 1 . . . Swap 15 | . 8 2 2 . 3 Drop 15 | . 1 5 4 3 2 Fire 79 | 5 54 14 . 1 5 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 6) 438 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Discovered new exit (range 3) 576 | -10/Materials | Discovered new exit (range 16) 631 | -10/Materials | Core integrity fell below 50% 702 | -10/Materials | Discovered new exit (range 16) 779 | -10/Materials | Derelicts attacked the area 791 | -10/Materials | Discovered new exit (range 8) 811 | -10/Materials | Entered Mines 837 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 858 | -10/Mines | Learned Materials emergency access door positions 914 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 966 | -10/Mines | Discovered new exit (range 8) 996 | -10/Mines | Core integrity fell below 20% 1031 | -10/Mines | Lost 3 parts (1p1n1w) 1298 | -10/Mines | Discovered new exit (range 17) 1331 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1331 | -10/Mines | Discovered new exit (range 6) 1352 | -10/Mines | Entered Exiles 1378 | -10/Exiles | Discovered new exit (range 14) 1413 | -10/Exiles | Met 8R-AWN 1440 | -10/Exiles | Met EX-HEX 1534 | -10/Exiles | Met EX-DEC 1577 | -10/Exiles | Learned location of Zion (-6) 1625 | -10/Exiles | Discovered new exit (range 12) 1737 | -10/Exiles | Visited The Gauntlet 1969 | -10/Exiles | Met EX-BIN 2096 | -10/Exiles | Aligned with FarCom system 2097 | -10/Exiles | Given EX-Vault access code 2152 | -10/Exiles | Opened EX-Vault 2157 | -10/Exiles | Found Prototype Slashing Weapon 2158 | -10/Exiles | Identified Longsword +1 2163 | -10/Exiles | Found Prototype Device 2164 | -10/Exiles | Identified PSU Rigger 2168 | -10/Exiles | Found Prototype Ballistic Gun 2168 | -10/Exiles | Identified AWS/Gauss 2208 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2228 | -10/Exiles | Exiles lab attacked by MAIN.C 2330 | -10/Exiles | Left Exiles lab with PSU Rigger 2330 | -10/Exiles | Entered Mines 2357 | -9/Mines | Learned Materials emergency access door positions 2368 | -9/Mines | Met a Derelict bent on vengeance 2579 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2583 | -9/Mines | Found Scrap Suit 2777 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3090 | -9/Mines | Discovered new exit (range 6) 3109 | -9/Mines | Entered Materials 3109 | -8/Materials | Accompanied by 1 ally 3109 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3440 | -8/Materials | Self-destructed Last Messages --------------- 03334_ U-05 Engineer lays Concrete. 03336_ Acquired Imp. Signal Interpreter. 03337_ K-01 Serf collects debris. 03337_ U-05 Engineer lays Concrete. 03337_ Acquired 35 matter. 03338_ U-05 Engineer lays Concrete. 03340_ K-01 Serf collects debris. 03341_ U-05 Engineer builds a Wall. 03344_ The unstable cave ceiling collapses. 03344_ K-01 Serf collects debris. 03345_ U-05 Engineer builds a Door. 03356_ U-05 Engineer lays Concrete. 03359_ Dropped Lgt. Ion Engine. 03359_ U-05 Engineer lays Concrete. 03360_ R-06 Scavenger collects Imp. Heat Sink. 03360_ U-05 Engineer lays Concrete. 03377_ R-06 Scavenger collects Faulty Aerolev Unit. 03399_ Acquired Imp. Light Armor Plating. 03439_ Dropped EM Pulse Gun. 03439_ Acquired Great Maul. 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