Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 04:59:54 Player: 4R-ZE3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (247) 1235 Value Destroyed (9116) 9116 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3804) 3804 TOTAL SCORE: 18755 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2808 Follower Combat Kills 518 Friendly Fire -22 Cogmind --------- Core Integrity 0/1000 Matter 59/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Treads Experimental Sensor Array Improved Signal Interpreter Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Centrium Heavy Armor Plating Centrium Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun KE Penetrator Improved KE Penetrator Improved KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Treads Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Experimental Sensor Array Improved Signal Interpreter Phase Shifter Graphene Brace Improved Component Analysis Suite High-powered Tractor Beam Variable Charge Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved KE Penetrator Scatter Rocket Array Mini Smartbomb Launcher [Rating: 114] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Scatter Rocket Array Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 . 2 . . 4 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . Utility 4 | . . . 1 . 1 . . 1 1 Weapon 4 | . . . 1 . 1 . . 1 1 Parts Attached 126 | 6 6 1 13 4 14 17 1 25 39 Power 10 | 1 1 1 1 . 1 1 . . 4 Engine 7 | 1 1 1 1 . 1 1 . . 1 Core 3 | . . . . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . . 2 . 5 7 . 5 7 Treads 27 | 2 . . 2 . 5 6 . 5 7 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 35 | 1 3 . 5 3 4 1 . 10 8 Device 12 | . . . . 2 2 . . 3 5 Storage 5 | 1 2 . 2 . . . . . . Processor 5 | . . . 1 . . . . 3 1 Hackware 1 | . . . 1 . . . . . . Protection 12 | . 1 . 1 1 2 1 . 4 2 Artifact . | . . . . . . . . . . Weapon 53 | 2 2 . 5 1 4 8 1 10 20 Energy Gun 6 | . . . . . 1 . . . 5 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 39 | 2 1 . 5 . 3 5 1 9 13 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . 1 . 2 . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 2 . 3 . 4 4 Parts Lost 65 | . 2 . 3 1 5 1 . 17 36 Power 5 | . 2 . . . . . . 1 2 Propulsion 14 | . . . 1 . 1 . . 4 8 Utility 10 | . . . . 1 1 . . 2 6 Weapon 36 | . . . 2 . 3 1 . 10 20 Highest Loss Streak 18 | . 1 . 2 1 2 1 . 9 18 To Critical Strikes 5 | . . . . . 1 . . . 4 Average Backups 16 | 1 7 12 13 17 17 18 19 17 17 Power 1 | . . . . 2 2 1 1 1 2 Propulsion 5 | 1 2 2 2 3 3 8 8 6 5 Utility 5 | . 1 3 6 8 7 5 5 5 6 Weapon 3 | . 4 7 3 4 3 3 4 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . 2 . 10 2 6 5 1 4 8 Power 4 | . 1 . . . 1 . . . 2 Propulsion 12 | . 1 . 2 . 1 3 1 1 3 Utility 11 | . . . 2 1 2 . . 3 3 Weapon 11 | . . . 6 1 2 2 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 94 88 99 99 98 90 89 95 75 Engine 7 | . 12 3 11 11 9 9 9 5 1 Treads 21 | . 28 28 22 22 17 17 18 25 19 Device 5 | . . . . . 7 9 9 11 7 Storage 9 | . 14 14 11 11 9 9 9 6 4 Processor 3 | . . . 10 11 9 . . 5 . Protection 9 | . 10 14 10 10 9 9 9 6 8 Energy Gun 1 | . . . . . 6 . . . 7 Energy Cannon 1 | . 10 14 . . . . . . . Ballistic Gun 27 | . 17 14 32 32 28 35 35 31 16 Peak Build Rating 114 | 6 9 10 19 26 30 39 39 78 114 Average Rating 39 | 4 7 8 17 18 23 33 38 57 95 On Entrance 24 | . 6 8 10 19 18 25 39 39 78 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 . Naked Turns 52 | . . . . . . . . . 52 Heaviest Build 126 | 11 29 32 62 62 68 81 76 93 126 Greatest Support 131 | 40 40 40 40 40 56 44 44 125 131 Greatest Overweight (x) 3 | . . . 1 1 1 2 1 3 1 Average Overweight (x) . | . . . . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 15 16 20 20 20 20 20 19 Most Carried 20 | 3 11 15 19 20 20 20 20 20 20 Average Carried 17 | 1 7 12 15 19 19 19 20 18 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 Final Carried 20 | 3 11 15 19 20 20 20 20 18 5 Class Distribution -------------------- 27% | Commander-Tank 24% | Gunner 17% | Mutant 7% | Scavenger-Gunner 5% | Scavenger-Executioner 4% | Scavenger-Tank 4% | Tank 4% | Executioner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Commander-Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Matter Collected 7467 | 131 392 54 747 285 526 959 143 1485 2745 Remotely 1516 | . . . . . . . . . 1516 Salvage Created 10204 | . 512 148 1022 475 767 836 426 1904 4114 Parts 482 | . 40 12 63 35 36 45 13 93 145 Haulers Intercepted 19 | . 2 . 4 . 3 6 . 1 3 Recyclers Shooed 2 | . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 182 | . 15 5 22 15 12 5 2 31 75 Guns 135 | . 8 3 22 15 12 5 2 28 40 Cannons 9 | . 7 2 . . . . . . . AOE 38 | . . . . . . . . 3 35 Classes Destroyed 20 | . 6 . 3 1 1 3 . 4 2 Worker 8 | . . . 1 . . . . . 7 Builder 13 | . . . . . . 3 . 2 8 Tunneler 3 | . 1 . . 2 . . . . . Hauler 19 | . 2 . 4 . 3 6 . 1 3 Recycler 14 | . . . . . . 4 4 1 5 Mechanic 4 | . . . . . . . . . 4 Operator 1 | . 1 . . . . . . . . Watcher 4 | . 1 . 1 . . . . . 2 Swarmer 26 | . 9 3 4 7 . . . 3 . Saboteur 1 | . . . . . . . . . 1 Grunt 91 | . 6 2 14 7 7 1 . 14 40 Brawler 4 | . . . . . 1 . . . 3 Duelist 7 | . . . 1 . 1 . . . 5 Protector 2 | . . . . . . . . 1 1 Sentry 15 | . . . 3 . 3 1 2 1 5 Specialist 6 | . . . . . . . . 4 2 Hunter 15 | . . . . . . 3 . 2 10 Programmer 11 | . . . . . . . . 5 6 Heavy 3 | . . . . . . . . 1 2 Assembled 1 | . . . . 1 . . . . . Best Kill Streak 28 | . 6 3 7 5 5 3 2 8 28 Combat Bots Only 23 | . 5 3 6 4 5 1 1 8 23 Max Kills in Single Turn 6 | . 1 2 2 2 2 2 1 3 6 Gunslinging 1 | . . . 1 1 1 . . . 1 Exploded 6 | . . . . . . . . 3 6 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 1271 | . 68 15 83 32 54 42 2 287 688 Missed 325 | . 17 4 23 9 11 9 2 59 191 Hits 946 | . 51 11 60 23 43 33 . 228 497 Melee 16 | . . . . . 2 . . . 14 Projectile 930 | . 51 11 60 23 41 33 . 228 483 Critical Strikes 41 | . . . 2 . 5 . . 10 24 Actively Blocked 2 | . . . . . . . . . 2 Part Disruptions 6 | . . . . . . . . 6 . Damage Taken 17879 | . 572 101 684 270 711 523 . 3911 11107 Core 1529 | . 95 35 100 42 28 70 . 145 1014 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 15 | . . . . . . . . . 15 Ignored by Resistances 308 | . . . . . . . . 308 . Core Remaining (%) 75 | 100 . 48 . 64 . . 82 82 . Volleys Fired 463 | . 52 11 52 20 31 59 6 72 160 Largest 6 | . 2 2 3 3 4 4 4 5 6 Hottest 306 | . 83 83 69 69 134 94 98 130 306 Shots Fired 1506 | . 97 22 154 56 124 179 25 334 515 Gun 1435 | . 64 11 154 54 124 178 25 332 493 Cannon 44 | . 33 11 . . . . . . . Launcher 27 | . . . . 2 . 1 . 2 22 Special . | . . . . . . . . . . Kinetic 1315 | . 64 11 154 54 111 178 25 332 386 Thermal 159 | . 33 11 . . 13 . . . 102 Explosive 27 | . . . . 2 . 1 . 2 22 Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 27 | . 15 4 26 8 27 13 6 18 27 Robot Miss Streak 10 | . 4 2 5 1 1 3 1 4 10 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 36 | . 2 . 2 3 3 . . 13 13 Max Gunslinging Chain 2 | . 1 . 1 1 2 . . 1 1 Shots Hit Robots 981 | . 56 13 105 27 95 92 11 236 346 Core Hits 654 | . 22 6 39 19 35 37 9 101 386 Critical Kills 8 | . . . 1 . . . . 4 3 Critical Parts Destroyed 16 | . . . . . 1 1 . 3 11 Critical Strikes 32 | . . . 1 . 1 1 . 7 22 Burn 7 | . . . . . . . . . 7 Destroy 24 | . . . 1 . 1 1 . 7 14 Corrupt 1 | . . . . . . . . . 1 Melee Attacks 2 | . . . . . . 2 . . . Impact 2 | . . . . . . 2 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27315 | . 931 234 1696 428 1459 1372 209 4585 16401 Guns 17374 | . 478 92 1696 428 1459 1363 209 4064 7585 Cannons 595 | . 453 142 . . . . . . . Explosions 9293 | . . . . . . 9 . 521 8763 Melee . | . . . . . . . . . . Ramming 53 | . . . . . . . . . 53 Kinetic 15459 | . 478 92 1696 428 1290 1363 209 4064 5839 Thermal 2602 | . 453 142 . . 169 . . . 1838 Explosive 9095 | . . . . . . 9 . 521 8565 Electromagnetic 106 | . . . . . . . . . 106 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 3 3 3 8 4 Average Corruption 3 | . . . . . 3 3 3 5 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 78 | . . . . . 14 35 21 2 6 Message Errors 16 | . . . . . 1 8 6 1 . Matter Fused 24 | . . . . . 4 13 5 . 2 Heat Flow Errors 8 | . . . . . 1 4 3 . . Energy Discharges 6 | . . . . . . 2 3 . 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 4 4 1 1 . Data Loss (major) 4 | . . . . . 1 1 2 . . Misfires 4 | . . . . . 1 2 1 . . Alerts 2 | . . . . . 1 . . . 1 Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 61 | . . 14 . . . . . . 47 Projectiles 14 | . . 14 . . . . . . . Explosions 47 | . . . . . . . . . 47 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 992 | . . . . 71 . . . 38 883 Shots 40 | . . . . 2 . . . 2 36 Rammed 10 | . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . 10 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 375 | . 230 124 179 64 304 202 244 369 375 Average Temperature 78 | . 86 52 51 25 104 27 69 95 107 Received Heat Transfer 3541 | . 84 18 288 30 369 117 . 609 2026 Effects 3 | . 2 . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Interference 2 | . 2 . . . . . . . . Siege Activations 1 | . . . . . . . . . 1 Total Turns 40 | . . . . . . . . . 40 Longest Duration 40 | . . . . . . . . . 40 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 16 | . 5 . . . 1 . . . 10 Heat Transferred 5021 | . 925 296 . . 407 . . . 3393 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Maximum Alert Level 5 | . . . 1 . . 2 . 3 5 Low Security (%) 59 | 100 100 100 77 100 100 42 100 . . Level 1 17 | . . . 22 . . 52 . 4 30 Level 2 15 | . . . . . . 4 . 91 34 Level 3 1 | . . . . . . . . 4 7 Level 4 1 | . . . . . . . . . 6 Level 5 . | . . . . . . . . . . High Security 3 | . . . . . . . . . 20 Max Security . | . . . . . . . . . . Peak Influence 2428 | . 144 60 293 130 147 418 159 744 2428 Initial 559 | . . 38 2 96 36 5 135 559 333 Average 271 | . 41 19 112 54 50 214 68 511 849 Influence Increases 7944 | . 431 120 684 329 364 1053 382 1573 3008 Destroy 0b10 Robot/C 3880 | . 300 100 440 280 240 320 80 640 1480 Destroy 0b10 Robot/NC 355 | . 25 . 30 10 15 75 20 30 150 Destroy Leader 842 | . 66 20 100 30 76 136 . 134 280 Allied During Kill 556 | . . . . . . 351 68 137 . Successful Hack 107 | . 22 . 14 . 15 22 34 . . Select Force Hacks 240 | . . . . . . 60 180 . . Disable Machine 225 | . . . 15 . . 75 . 15 120 Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 589 | . 3 . 25 9 3 14 . 37 498 Advance Influence 550 | . . . . . . . . 550 . Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 435 | . 15 . 60 . 15 . . 30 315 Influence Decreases 5516 | . 332 211 443 484 443 720 707 916 1260 Entered New Map 862 | . . 61 6 153 58 10 213 14 347 Time Decay 3539 | . 312 150 407 321 340 510 494 452 553 Search Patrol Dispatched 100 | . . . . . . . . 100 . Lost Part 645 | . 20 . 30 10 45 10 . 170 360 Lost Ally 220 | . . . . . . 40 . 180 . Purge Threat 150 | . . . . . . 150 . . . Squads Dispatched 50 | . 3 . 2 . 3 7 . 5 30 Investigation 5 | . 2 . . . . 2 . . 1 Extermination 4 | . . . . . . . . 2 2 Reinforcement 15 | . 1 . 2 . 1 1 . 3 7 Assault 19 | . . . . . . 2 . . 17 Garrison 7 | . . . . . 2 2 . . 3 Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Distress Signals 3 | . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 298 | . 25 5 31 15 15 20 1 49 137 Peak Tracking Total 17 | . 3 3 8 4 6 4 1 10 17 Tactical Retreats 17 | . 1 . 2 1 1 . . 2 10 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Traps Triggered 6 | . 2 . . . . . . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Machines Disabled 17 | . 1 . 1 . . 5 . 1 9 Max in Single Turn 2 | . 1 . 1 . . 1 . 1 2 Garrison Access 4 | . . . . . 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Machines Accessed 46 | . 6 . 3 1 5 13 12 5 1 Terminals 24 | . 4 . 1 . 3 10 6 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 12 | . 2 . . . . 2 6 2 . Scanalyzers 4 | . . . 2 . 1 . . 1 . Garrison Access 4 | . . . . . 1 1 . 1 1 Total Hacks 104 | . 17 . 7 1 13 24 28 12 2 Successful 51 | . 6 . 6 1 5 14 15 4 . Failed 50 | . 10 . . . 8 10 13 7 2 Catastrophic 11 | . 1 . . . 2 3 5 . . Database Lockouts 3 | . 1 . 1 . . . . 1 . Manual 65 | . 14 . 3 . 9 10 29 . . Terminals 65 | . 13 . 3 . 9 19 21 . . Fabricators 4 | . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . Recycling Units 16 | . 4 . . . . 2 7 3 . Scanalyzers 10 | . . . 4 . 2 . . 4 . Garrison Access 8 | . . . . . 2 3 . 1 2 Terminal Hacks 20 | . 2 . 2 1 1 8 6 . . Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 7 | . 2 . 1 . . . 4 . . Open Door 7 | . . . . 1 . 6 . . . Branch Access Points 2 | . . . 1 . 1 . . . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . 1 . Scanalyzer 5 | . . . 3 . 1 . . 1 . Retrieve Study 5 | . . . 3 . 1 . . 1 . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . Seal Access 3 | . . . . . 1 1 . 1 . Unauthorized Hacks 20 | . 3 . 1 . 2 5 9 . . Terminals 12 | . 3 . 1 . 2 3 3 . . Botnet 12 | . 3 . 1 . 2 3 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . . . . 2 6 . . Tunnel 8 | . . . . . . 2 6 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 5 . 1 . 4 10 6 4 1 Full Trace Events 10 | . 2 . 1 . 1 1 5 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . . 3 . 1 . . 1 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . 3 . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Total Allies 12 | . . . . . . 12 . . . Largest Group 12 | . . . . . . 12 10 10 . Highest-Rated Group 235 | . . . . . . 235 185 185 . Highest-Rated Ally 31 | . . . . . . 31 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 138 | . . . . . . 86 5 47 . Total Damage 1763 | . . . . . . 1109 90 564 . Kills 18 | . . . . . . 13 2 3 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Active Infowar (turns) 75 | . . . . 2 . . . 71 2 Optics 73 | . . . . . . . . 71 2 Sensors 2 | . . . . 2 . . . . . Robot Analysis Total 7 | . 2 . 1 . . . 4 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches 1 | . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Turns Passed 11695 | 87 1199 466 1558 967 879 2071 1305 1125 2038 Spaces Moved 4938 | 49 636 265 583 337 302 882 569 582 733 Core 100 | 2 . . . . . . . . 98 Treads 4838 | 47 636 265 583 337 302 882 569 582 635 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 200 200 225 145 50 Average Speed 196 | 155 160 160 223 240 233 211 225 149 182 Slowest Speed 265 | 160 160 160 240 240 240 240 225 265 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 94 65 39 73 23 92 91 18 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 11 | . . 2 . 1 . 2 6 . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 477 | . . . 23 14 . 14 . 37 389 Melee . | . . . . . . . . . . Projectile 46 | . . . . . . . . . 46 AOE 429 | . . . 23 14 . 14 . 37 341 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Total 6141 | 57 736 287 764 462 411 1015 588 746 1075 Wait 378 | . 22 7 73 90 41 19 10 31 85 Move 4929 | 48 635 264 582 336 301 881 568 581 733 Hop . | . . . . . . . . . . Pick Up 101 | 3 14 4 20 3 13 10 1 14 19 Fast Attach 54 | 6 . 1 7 4 2 6 1 10 17 Attach 56 | . 2 . 5 1 6 2 . 16 24 Detach 7 | . . . . 1 . . . 2 4 Swap 45 | . 4 . 3 2 6 13 . 6 11 Drop 95 | . 7 . 22 5 11 23 2 13 12 Fire 463 | . 52 11 52 20 31 59 6 72 160 Melee 2 | . . . . . . 2 . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 7 | . . . . . . . . . 7 Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 14) 682 | -10/Materials | Discovered new exit (range 15) 866 | -10/Materials | Discovered new exit (range 15) 1090 | -10/Materials | Central database locked down 1096 | -10/Materials | Discovered new exit (range 9) 1287 | -10/Materials | Entered Mines 1357 | -10/Mines | Learned Materials stockpile data 1452 | -10/Mines | Core integrity fell below 50% 1542 | -10/Mines | Discovered new exit (range 8) 1553 | -10/Mines | Learned location of Zion (-7) 1702 | -10/Mines | Discovered new exit (range 11) 1704 | -10/Mines | Learned location of Storage (-8) 1753 | -10/Mines | Entered Materials 1753 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1882 | -9/Materials | Identified exit to Mines 2065 | -9/Materials | Build established: Gunner 2674 | -9/Materials | Central database locked down 2958 | -9/Materials | Discovered new exit (range 13) 3311 | -9/Materials | Entered Mines 3477 | -9/Mines | Found the Drone Emporium 3488 | -9/Mines | Found Prototype Device 3488 | -9/Mines | Identified Sensor Drone Bay 3543 | -9/Mines | Discovered new exit (range 5) 3744 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3787 | -9/Mines | Discovered new exit (range 7) 3828 | -9/Mines | Learned location of 1 exit from Materials 3899 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3917 | -9/Mines | Found Prototype Device 3917 | -9/Mines | Identified Exp. Sensor Array 3950 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4000 | -9/Mines | Excavation squad dispatched 4000 | -9/Mines | A large section of the Mines collapsed 4278 | -9/Mines | Entered Materials 4278 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4279 | -8/Materials | Identified exit to Factory 4329 | -8/Materials | Garrison activated, responded to threat 4653 | -8/Materials | Build established: Scavenger-Gunner 4660 | -8/Materials | Identified exit to Storage 5157 | -8/Materials | Entered Storage 5333 | -8/Storage | Met a pair of Derelict thieves 5443 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5545 | -8/Storage | Garrison activated, responded to threat 5560 | -8/Storage | Found Prototype Launcher 5560 | -8/Storage | Identified Scatter Rocket Array 5725 | -8/Storage | Build established: Commander-Tank 5733 | -8/Storage | Used back door to open Recycling access 5733 | -8/Storage | Discovered new exit (range 5) 6345 | -8/Storage | Discovered exit to Factory (range 15) 7228 | -8/Storage | Entered Recycling 7228 | -8/Recycling | Accompanied by 10 allies 7569 | -8/Recycling | Discovered new exit (range 15) 8533 | -8/Recycling | Entered Factory 8533 | -6/Factory | Accompanied by 10 allies 8533 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8681 | -6/Factory | Central database locked down 8883 | -6/Factory | Search patrols dispatched 9011 | -6/Factory | Build established: Commander-Gunner 9095 | -6/Factory | Destroyed 7 combat bots 9154 | -6/Factory | Lost 3 allies 9410 | -6/Factory | Build established: Gunner 9452 | -6/Factory | Discovered new exit (range 4) 9493 | -6/Factory | Cargo convoy interrupted 9573 | -6/Factory | Found Prototype Protection 9573 | -6/Factory | Identified Centrium Heavy Armor Plating 9574 | -6/Factory | Lost 9 parts (3n2u4w) 9587 | -6/Factory | Found Prototype Processor 9587 | -6/Factory | Identified Spectral Analyzer 9601 | -6/Factory | Destroyed 8 combat bots 9634 | -6/Factory | Found Prototype Processor 9640 | -6/Factory | Found Centrium Heavy Armor Plating 9644 | -6/Factory | Found Prototype Launcher 9644 | -6/Factory | Identified Mni. Smartbomb Launcher 9653 | -6/Factory | Found Centrium Heavy Armor Plating 9658 | -6/Factory | Entered another Factory area 9658 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9682 | -5/Factory | Lost 7 parts (1p1n5w) 9963 | -5/Factory | Lost 3 parts (1n2w) 10633 | -5/Factory | Identified Exp. Signal Interpreter 10788 | -5/Factory | Build established: Scavenger-Executioner 10858 | -5/Factory | First assault squad dispatched 10931 | -5/Factory | Noticed a derelict Sapper rigging charges 10932 | -5/Factory | Garrison activated, responded to threat 11033 | -5/Factory | Lost 6 parts (1p1n1u3w) 11036 | -5/Factory | Destroyed 23 combat bots 11247 | -5/Factory | Found Scatter Rocket Array 11264 | -5/Factory | Found Scatter Rocket Array 11271 | -5/Factory | High security lockdown imminent 11351 | -5/Factory | High security lockdown engaged 11443 | -5/Factory | Build established: Executioner 11625 | -5/Factory | Destroyed 9 combat bots 11644 | -5/Factory | Released all parts (3) 11646 | -5/Factory | Core integrity fell below 50% 11664 | -5/Factory | Allied Derelicts emerged from ambush trap array 11674 | -5/Factory | Lost 18 parts (1p2n4u11w) 11693 | -5/Factory | Core integrity fell below 20% 11696 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11664_ VG-K56(g) emerges from a hatch in the floor. 11664_ B8-NE8(g) emerges from a hatch in the floor. 11666_ HO-UNM(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 11678_ System corrupted: Energy discharge (-33). 11683_ B8-NE8(g) destroyed. 11689_ G-67 Veteran suffers critical hit (Burn). 11691_ Slammed into M-28 Smith. 11693_ Slug penetrates Wall. 11693_ Penetrated by Slug. 11693_ Slug penetrates H-66 Slayer. 11693_ Slug penetrates G-50 Soldier. 11694_ Slammed into G-50 Soldier. 11695_ Slammed into I-47 Archangel. 11696_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"???????##########?????##??????????????????? | | ??????"T####### # ????T #??????????????????? | | ??????" # """" #??????????????????? | | ??????" # """" #??????????????????? | | ??????" # """" #??????????????????? | | ??????"###### # """" #??????????????????? | | ????????????# # """" #??????????????????? | | ????????????# # """" #??????????????????? | | ????????????# # #??????????????????? | | ?#######????# ##+########??????????????????? | | # ! #????# #??????????????????????? | | # ###### #??????????????????????? | | + T =%= #??????????????????????? | | # ######/###/##### #??????????????????????? | | # #????# """ """ #g #??????????????????????? | | ?###+###????# """ """ # #??????????????????????? | | ?? ?????# """ """ + #??????????????????????? | | ???# # #??????????????????????? | | """"" """""?# ! # l#??????????????????????? | | """"" """"" # #lg #??????????????????????# | | """ """ # ! #lhg#??????????????????"???# | | # =#lgi#??????????????????" ??# | | ####################### h #??????????######??? "? | | ?????# # @#?????????? #????" # | | ?????# #g ###???????? #????? # | | ?????# # # ##???????? +?????? | | ?????# # ######???# #??????# | | ?????# ##"#### ##?????# | | ?????# # #?##### | | ?????# """ # ### ## | | ?????# R" " ## | | ?????# [# """ # /# | | ######### ### # # * # | | [ ## ##+#### =" ## # | | ! *!! # ### #T # # # | | *[![ # # !! | | =!=[= # ##### !%! | | =%!=[ ##???# !! | | = %% ##### # ## | | %% % % # # # | | ############ # ### | | * #??????????# # #### | | # " !!*#####??????????# # | | ############ "%" * #?##?##????????# | | ??????###### " #? ? ????????# # | | ??????? # # ???????# # [ | | ?????"""" # *% # ????????# # | | ?????"""" # + """"?????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 30 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Killing Spree Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed FissionSiegeHarness Manual? 0 Play Time 01:20:42 Cumulative 209.1 hours Start 2026.08.09 @ 03:39:58 End 2026.08.09 @ 04:59:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 165 Adventurer 54 Explorer 0 Win Type - Total 9 Types 5/0/1/1/0/0/0/1/0/1 Lore% 71 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de54238f-5fde-4c5f-9f75-8a7d704dce03