Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.22 @ 18:41:39 Player: spazquest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (795) 795 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2520 Bonus ------- None Cogmind --------- Core Integrity 431/550 Matter 152/300 Energy 228/265 System Corruption 4% Temperature Warm (128) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Small Storage Unit Advanced Weight Redist. System Visual Processing Unit > --- WEAPON (2) ------- Small Laser > --- INVENTORY (8) ---- Heat Sink Core Shielding Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Terrain Scanner Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Heat Sink Core Shielding Small Laser Light Assault Rifle Datajack [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 4 | . 1 2 1 Weapon . | . . . . Parts Attached 28 | 8 3 7 10 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 3 2 2 3 Device 4 | 1 1 . 2 Storage 1 | . . . 1 Processor 2 | 1 . 1 . Hackware . | . . . . Protection 3 | 1 1 1 . Artifact . | . . . . Weapon 9 | 2 1 3 3 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 2 | . 1 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 1 9 Power 3 | . . . 3 Propulsion 1 | . . . 1 Utility 4 | . . . 4 Weapon 2 | . . 1 1 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 89 82 90 Engine 12 | . 12 10 14 Leg 19 | . 25 20 15 Device 9 | . 11 10 7 Storage 1 | . . . 4 Processor 14 | . 12 15 15 Protection 10 | . 3 12 14 Ballistic Gun 12 | . 18 10 9 Launcher 2 | . . . 5 Special Weapon 2 | . 5 4 . Peak Build Rating 25 | 7 8 13 25 Average Rating 12 | 4 7 8 20 On Entrance 6 | . 7 7 13 Naked Turns . | . . . . Heaviest Build 31 | 7 7 17 31 Greatest Support 36 | 20 20 20 36 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 5 5 8 Average Capacity 5 | 5 5 5 6 Most Carried 6 | 5 4 5 6 Average Carried 2 | 1 2 3 3 Final Capacity 8 | 5 5 5 8 Final Carried 4 | 1 3 4 3 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 628 | 175 105 204 144 Remotely . | . . . . Salvage Created 773 | . 186 181 406 Parts 46 | . 14 12 20 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 8 7 8 Guns 18 | . 7 6 5 Cannons 2 | . 1 1 . AOE 3 | . . . 3 Classes Destroyed 6 | . 2 1 3 Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 7 | . 4 3 . Grunt 12 | . 4 3 5 Brawler 1 | . . . 1 Sentry 3 | . . 1 2 Best Kill Streak 5 | . 5 4 4 Combat Bots Only 5 | . 5 4 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 187 | . 33 51 103 Missed 58 | . 15 14 29 Damage Taken 1398 | . 78 247 1073 Core 177 | . 14 44 119 Absorbed by Shields . | . . . . Redirected to Shielding 15 | . 1 8 6 Ignored by Resistances 737 | . 60 159 518 Core Remaining (%) 94 | 100 94 89 . Volleys Fired 90 | . 33 26 31 Largest 2 | . 2 2 2 Hottest 120 | . 120 120 60 Shots Fired 122 | . 42 30 50 Gun 102 | . 37 26 39 Cannon . | . . . . Launcher 11 | . . . 11 Special 9 | . 5 4 . Kinetic 94 | . 37 26 31 Thermal 17 | . 5 4 8 Explosive 11 | . . . 11 Electromagnetic . | . . . . Robot Hit Streak 28 | . 12 13 28 Robot Miss Streak 2 | . 2 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 101 | . 32 26 43 Core Hits 49 | . 13 12 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1654 | . 316 330 1008 Guns 921 | . 243 258 420 Cannons . | . . . . Explosions 588 | . . . 588 Melee . | . . . . Ramming 1 | . 1 . . Kinetic 833 | . 243 258 332 Thermal 232 | . 72 72 88 Explosive 588 | . . . 588 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 1 4 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 2 5 Matter Fused 2 | . . . 2 Heat Flow Errors 4 | . . 2 2 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 10 | . 4 . 6 Projectiles 4 | . 4 . . Explosions 6 | . . . 6 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 32 | . . . 32 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 2 | . 1 1 . Kicked 2 | . 1 1 . Crushed . | . . . . Highest Temperature 189 | . 120 180 189 Average Temperature 52 | . 56 57 49 Received Heat Transfer 561 | . 18 111 432 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 500 | . 150 150 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 368 | . 239 268 368 Initial 80 | . . 72 80 Average 146 | . 105 146 199 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 69 | 100 71 55 73 Level 1 30 | . 28 44 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 3 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 13 8 13 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . . 5 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 12 3 2 Successful 9 | . 6 3 . Failed 8 | . 6 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 12 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 3 . Branch Access Points 1 | . 1 . . Emergency Access Points 3 | . 2 1 . Locate Traps 2 | . 2 . . Investigation Status 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 983 | 47 313 254 369 Spaces Moved 544 | 32 189 145 178 Core 10 | 10 . . . Treads . | . . . . Legs 534 | 22 189 145 178 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 98 120 120 128 Slowest Speed 195 | 120 120 120 195 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 20 | 4 44 17 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 83 | . 1 1 81 Melee . | . . . . Projectile 2 | . 1 1 . AOE 81 | . . . 81 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 732 | 47 229 186 270 Wait 42 | . . 3 39 Move 541 | 31 188 144 178 Hop . | . . . . Pick Up 25 | 8 4 5 8 Fast Attach 1 | . . . 1 Attach 20 | 7 2 4 7 Detach 1 | . . . 1 Swap 7 | 1 1 3 2 Drop 3 | . . . 3 Fire 90 | . 33 26 31 Melee . | . . . . Ram . | . . . . Kick 2 | . 1 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 14) 48 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Evolved 1 slot: Utility x1 48 | -10/Materials | Identified exit to Mines 48 | -10/Materials | Discovered exit to Mines (range 8) 301 | -10/Materials | Build established: Hacker-Mutant 323 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Discovered exit to Materials (range 16) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Utility x2 609 | -9/Materials | Identified exit to Materials 609 | -9/Materials | Discovered exit to Materials (range 4) 615 | -9/Materials | Entered another Materials area 615 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 710 | -8/Materials | Crushed by falling debris 894 | -8/Materials | Garrison activated, responded to threat 984 | -8/Materials | Self-destructed Last Messages --------------- 00968_ Hrd. Light Armor Plating destroyed. 00969_ U-05 Engineer builds a Wall. 00971_ K-01 Serf collects debris. 00971_ U-05 Engineer lays Concrete. 00971_ Acquired Rnf. Ion Engine. 00972_ U-05 Engineer builds a Wall. 00972_ U-05 Engineer lays Concrete. 00974_ K-01 Serf collects debris. 00975_ Titanium Leg destroyed. 00975_ U-05 Engineer lays Concrete. 00976_ U-05 Engineer builds a Wall. 00976_ U-05 Engineer lays Concrete. 00978_ U-05 Engineer builds a Wall. 00978_ K-01 Serf collects debris. 00979_ U-05 Engineer builds a Wall. 00980_ Lgt. Deuterium Engine destroyed. 00981_ K-01 Serf collects debris. 00981_ U-05 Engineer lays Concrete. 00984_ U-05 Engineer builds a Wall. 00984_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????#???????????????? | | ???????????????????????????????????????? | | ???????#???????????????????????????????? | | ???? ??# ? ????????????????????????????? | | ???????# ?########????? ?????????????? | | ??????## ## #???????????????????? | | ??????? # #?#?????????????????? | | ???# #? # " " #???????????????????? | | ???? 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"" # ## *%! ########??????#??????? | | # " # # k[ #?????????????????? | | # # # " "" #?????????????????? | | # """ # ### ""T"" #?????????????????? | | # "" # % # #?????????????????? | | # """ =*+ #???????#?????????? | | # =%# "" #?????????????????? | | # """ !!# """ ##????????????????? | | # """ !*# """ ! #????????????????? | | # """ # =# ##????????????????? | | ?? ??# ! ##########?????????????????? | | ?# ?????#=%!#??????#####???????????????? | | ????????#|=*#?????########?????????????? | | ????????# ####### ##?????????????? | | ????????# ##?????????????? | | ????????# ! #??????????????? | | ????????# #??????????????? | | ????????########### #??????????????? | | ??????????????????## ##??????????????? | | ????????????????#### ##??????????????? | | ???????????????## # ##??????????????? | | ???????????????##### ###?????????????? | | ???????????????##! # #?????????????? | | ???????????????#! # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightModifiedFlightbrick Manual? 0 Play Time 00:23:15 Cumulative 219.1 hours Start 2025.01.22 @ 16:41:51 End 2025.01.22 @ 18:41:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 351 Rogue 346 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a630f47-13fa-42fd-b211-3b202c6004d0