Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 14:25:06 Player: SURFACESEEKER Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (6168) 6168 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2708) 2708 TOTAL SCORE: 16811 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 1459 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Machine Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Large Storage Unit Machine Analyzer Enhanced Optical Array Experimental Core Analyzer Advanced Particle Charger Improved Utility Shielding > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Heavy Machine Gun Hypervelocity Railgun Enhanced Gauss Cannon Force Lance > --- INVENTORY -------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Improved Utility Shielding Advanced System Shield Authchip [R/Combat] Authchip [Processor] Long-range Tractor Beam Improved Arc Projector Heavy Battle Rifle RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 155] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun High-powered Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Slots Evolved 16 | . . 2 . . . 6 2 . . 2 . . 2 . 2 Power 3 | . . . . . . 1 . . . 1 . . . . 1 Propulsion 3 | . . . . . . 3 . . . . . . . . . Utility 6 | . . 2 . . . 1 1 . . 1 . . 1 . . Weapon 4 | . . . . . . 1 1 . . . . . 1 . 1 Parts Attached 243 | 6 16 9 3 9 4 7 5 . 1 43 31 7 1 40 61 Power 35 | 1 1 . 2 . . 1 1 . 1 6 4 1 . 7 10 Engine 8 | 1 1 . 2 . . 1 . . . 1 . . . . 2 Core 5 | . . . . . . . . . 1 2 2 . . . . Reactor 22 | . . . . . . . 1 . . 3 2 1 . 7 8 Propulsion 56 | 2 8 . . 2 1 1 2 . . 10 5 2 . 8 15 Treads 11 | . . . . . . . . . . 5 3 . . . 3 Leg 13 | . 1 . . . . . . . . 2 1 . . 7 2 Wheel 26 | 2 7 . . 2 1 1 2 . . 1 1 . . . 9 Hover 6 | . . . . . . . . . . 2 . 2 . 1 1 Flight . | . . . . . . . . . . . . . . . . Utility 64 | 1 3 5 1 2 1 2 1 . . 10 9 1 1 10 17 Device 40 | 1 1 2 1 2 . 1 1 . . 6 4 1 1 7 12 Storage 7 | . 1 . . . . . . . . 1 3 . . 2 . Processor 8 | . . 1 . . 1 1 . . . 2 1 . . 1 1 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 8 | . 1 2 . . . . . . . 1 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 88 | 2 4 4 . 5 2 3 1 . . 17 13 3 . 15 19 Energy Gun 19 | 1 3 . . . . . . . . 2 3 . . 2 8 Energy Cannon 3 | . . . . . . . . . . . 1 . . . 2 Ballistic Gun 27 | 1 1 4 . 2 . 2 . . . 1 3 2 . 7 4 Ballistic Cannon 11 | . . . . 1 2 . . . . 5 . 1 . 1 1 Launcher 3 | . . . . . . . . . . 2 1 . . . . Special Weapon 13 | . . . . 1 . . 1 . . 2 4 . . 2 3 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . 1 . . . 1 1 . . 1 . Piercing Weapon 7 | . . . . . . . . . . 4 . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 2 . . 1 . . 3 1 . . . 3 Parts Lost 120 | . 6 . . . 1 . 1 . 1 14 9 4 . 28 56 Power 22 | . 1 . . . . . . . . 2 . 1 . 7 11 Propulsion 39 | . 3 . . . 1 . 1 . 1 5 3 . . 7 18 Utility 23 | . . . . . . . . . . 4 2 1 . 5 11 Weapon 36 | . 2 . . . . . . . . 3 4 2 . 9 16 Highest Loss Streak 25 | . 5 . . . 1 . 1 . 1 9 6 2 . 18 25 To Critical Strikes 4 | . . . . . . . . . . 1 1 . . . 2 Average Slot Usage (%) 92 | . 91 100 100 100 99 74 89 94 89 90 87 99 93 80 82 Engine 4 | . 14 11 11 11 11 6 5 5 . . . . . . . Core 1 | . . . . . . . . . 4 4 8 2 . . . Reactor 5 | . . . . . . . 4 5 5 9 5 12 14 7 12 Treads 4 | . . . . . . . . . . 8 7 13 4 . 1 Leg 1 | . . . . . . . . . . . 3 . . 7 10 Wheel 14 | . 26 22 22 22 21 19 22 23 18 8 6 10 9 3 3 Device 14 | . 13 22 17 22 22 17 15 17 17 15 4 9 12 11 12 Storage 6 | . 8 11 11 11 11 6 5 5 5 5 8 5 4 3 3 Processor 12 | . . 6 11 11 10 6 11 11 11 12 20 21 19 18 11 Energy Gun 3 | . 13 7 . . . . . . . . 5 5 4 2 7 Ballistic Gun 8 | . 13 14 22 17 9 3 11 11 11 6 2 2 4 9 4 Ballistic Cannon 1 | . . . . . 3 9 . . . 1 5 2 4 1 1 Special Weapon 2 | . . . . . . . 3 5 5 3 3 5 . 1 1 Slashing Weapon 2 | . . . . 3 9 1 5 5 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 142 | 7 30 34 34 36 37 46 64 64 64 92 86 94 97 102 142 Greatest Support 132 | 26 26 20 20 20 26 38 66 56 56 132 46 28 28 83 108 Greatest Overweight (x) 9 | . 9 1 1 1 3 1 1 1 1 3 5 7 3 9 7 Average Overweight (x) 1 | . . 1 1 1 1 . . 1 1 1 3 2 3 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 15 15 15 15 15 15 13 14 Most Carried 15 | 5 12 15 15 15 15 14 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 13 14 14 14 12 14 15 15 14 11 14 14 11 10 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 15 15 15 14 13 15 15 15 14 15 15 14 15 4 Class Distribution -------------------- 34% | Scavenger-Mutant 18% | Mutant 17% | Derelict-Assassin 17% | Scavenger-Gunner 4% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Assassin | -5/Factory Derelict-Assassin | -5/Upper Caves Derelict-Assassin | -5/Upper Caves Derelict-Assassin | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Matter Collected 4471 | 187 347 13 318 152 119 . 155 5 27 968 621 81 . 513 965 Remotely 270 | . . . . . . . . . . . . . . . 270 Salvage Created 6041 | 13 573 202 154 . 80 . 51 71 106 1176 777 210 . 1055 1573 Parts 288 | 3 34 11 13 . 6 . 1 3 2 47 24 8 . 39 97 Haulers Intercepted 4 | . . 1 . . . . . . . 1 . . . . 2 Recyclers Shooed 4 | . 1 . 1 . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . 1 7 . . 1 8 . 8 5 . . . Prevented 7 | . . . . . 2 . . . . . 4 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Combat Hostiles Destroyed 96 | . 11 4 5 . 4 . 1 2 1 16 14 4 . 13 21 Melee 12 | . . . . . 1 . . . . 7 . . . 3 1 Guns 44 | . 11 2 5 . . . 1 . 1 1 2 1 . 9 11 Cannons 14 | . . . . . 3 . . . . 4 2 1 . . 4 AOE 22 | . . 2 . . . . . 2 . 4 9 . . . 5 Classes Destroyed 21 | 1 4 2 2 . 1 . 1 1 1 1 3 . . 2 2 Worker 9 | . 1 . 1 . . . . . . 3 . . . . 4 Builder 8 | . 1 1 . . . . . . . 2 . . . . 4 Tunneler 2 | 1 . . . . . . . . . . . . . . 1 Hauler 4 | . . 1 . . . . . . . 1 . . . . 2 Recycler 2 | . . . . . . . . . . 1 . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 Watcher 4 | . 2 . . . . . . . . . . . . . 2 Swarmer 16 | . . . 3 . 3 . . . 1 . 2 . . 4 3 Grunt 29 | . 11 3 1 . . . . . . 6 3 . . 3 2 Duelist 1 | . . . . . . . . . . . 1 . . . . Protector 1 | . . . 1 . . . . . . . . . . . . Sentry 5 | . . 1 . . . . . . . 2 2 . . . . Specialist 5 | . . . . . . . . . . . . . . 5 . Hunter 9 | . . . . . 1 . . 1 . 2 2 2 . . 1 Programmer 23 | . . . . . . . 1 . . 5 . 2 . . 15 Heavy 1 | . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . . . . . . Z-Courier 1 | . . . . . . . . . . 1 . . . . . Packrat 2 | . . . . . . . . . 1 . 1 . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . 1 . . . . Fireman 3 | . . . . . . . . . . . 3 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | 1 6 3 2 . 3 . 1 1 1 6 7 1 . 3 14 Combat Bots Only 7 | . 3 3 2 . 3 . 1 1 1 3 7 1 . 3 5 Max Kills in Single Turn 3 | 1 1 2 1 . 1 . 1 1 1 3 1 1 . 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 2 | . . 2 . . . . . 1 . 1 1 . . . 1 Melee 1 | . . . . . 1 . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Damage Taken 16964 | . 691 112 244 . 168 . 198 142 47 2102 1580 567 . 3861 7252 Core 2704 | . 154 14 19 . 15 . . . 6 192 93 19 . 721 1471 Absorbed by Shields 823 | . . . . . . . . . . 442 . . . . 381 Redirected to Shielding 275 | . 30 . 15 . . . . . . 11 . . . . 219 Core Remaining (%) 77 | 100 38 . . . 88 100 . . 99 . . 73 . 44 . Volleys Fired 292 | 1 47 8 31 2 7 . 7 4 2 55 32 11 . 25 60 Largest 5 | 2 2 2 2 1 2 . 2 1 2 4 4 4 . 5 5 Hottest 320 | 60 85 75 50 44 88 . 50 . 50 162 261 265 . 225 320 Shots Fired 659 | 2 94 16 52 2 14 . 12 4 4 101 64 26 . 84 184 Gun 476 | 2 94 16 52 . . . 10 . 4 53 21 6 . 76 142 Cannon 117 | . . . . 2 14 . . . . 29 31 6 . 7 28 Launcher 22 | . . . . . . . . . . 15 7 . . . . Special 44 | . . . . . . . 2 4 . 4 5 14 . 1 14 Kinetic 400 | 1 47 15 52 2 14 . 10 . 4 76 41 4 . 70 64 Thermal 142 | 1 28 1 . . . . . . . 6 9 18 . 13 66 Explosive 45 | . . . . . . . 2 4 . 19 5 . . 1 14 Electromagnetic 72 | . 19 . . . . . . . . . 9 4 . . 40 Robot Hit Streak 20 | 1 20 4 3 . 4 . 2 5 8 12 15 9 . 15 16 Robot Miss Streak 10 | 1 4 1 6 . 10 . 3 . . 4 7 2 . 4 7 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 Secondary Targets 6 | . 3 1 . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . 1 1 Shots Hit Robots 429 | 1 68 9 25 . 14 . 6 4 5 73 48 16 . 66 94 Core Hits 280 | 1 23 7 10 . 10 . 3 5 2 60 52 6 . 35 66 Critical Kills 4 | . . . . . . . . . . . . . . 1 3 Critical Parts Destroyed 4 | . . . . . . . 1 . . . . . . 2 1 Critical Strikes 28 | . 3 . . . . . 1 1 . 5 3 1 . 3 11 Burn 4 | . 3 . . . . . . . . . . 1 . . . Destroy 8 | . . . . . . . 1 . . . . . . 3 4 Blast 1 | . . . . . . . . . . . . . . . 1 Sever 8 | . . . . . . . . 1 . . 2 . . . 5 Impale 7 | . . . . . . . . . . 5 1 . . . 1 Melee Attacks 63 | . . . . 1 3 . 2 . 2 36 1 . . 8 10 Impact . | . . . . . . . . . . . . . . . . Slashing 10 | . . . . 1 3 . 2 . 2 2 . . . . . Piercing 53 | . . . . . . . . . . 34 1 . . 8 10 Sneak Attacks 12 | . . . . . 1 . 1 . . 6 1 . . . 3 Combat Hostiles 4 | . . . . . 1 . . . . 2 . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15987 | 25 947 387 444 . 228 . 230 576 124 3662 2224 323 . 1642 5175 Guns 5782 | 25 945 169 439 . . . 143 . 55 501 225 71 . 1071 2138 Cannons 1406 | . . . . . 129 . . . . 365 406 122 . 133 251 Explosions 5530 | . . 218 . . . . . 419 . 1394 1370 . . 132 1997 Melee 2323 | . . . . . 99 . 77 . 69 1328 57 . . 286 407 Ramming 85 | . 2 . 5 . . . 10 . . . . . . . 68 Kinetic 4591 | 14 438 169 439 . 129 . 143 . 55 801 552 41 . 980 830 Thermal 2225 | 11 283 . . . . . . . . 140 117 211 . 224 1239 Explosive 4810 | . . 218 . . . . . 419 . 1319 725 . . 132 1997 Electromagnetic 1222 | . 224 . . . . . . . . . 607 71 . . 320 Impact . | . . . . . . . . . . . . . . . . Slashing 976 | . . . . . 99 . 77 157 69 74 166 . . 20 314 Piercing 2078 | . . . . . . . . . . 1328 57 . . 286 407 Highest Corruption 36 | . . . . . . . 1 1 2 . . . . . 36 Average Corruption 9 | . . . . . . . 1 1 1 . . . . . 15 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . 1 . . 5 . . . . . Effects 62 | . . . . . . . . 6 2 . . . . . 54 Message Errors 10 | . . . . . . . . . 1 . . . . . 9 Matter Fused 22 | . . . . . . . . 1 1 . . . . . 20 Heat Flow Errors 6 | . . . . . . . . 2 . . . . . . 4 Energy Discharges 3 | . . . . . . . . 1 . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 1 . . . . . . 6 Data Loss (major) 3 | . . . . . . . . 1 . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 492 | . . . . . . . 7 . 54 246 39 . . . 146 Projectiles 9 | . . . . . . . . . . 8 1 . . . . Explosions 106 | . . . . . . . . . . 35 38 . . . 33 Melee 377 | . . . . . . . 7 . 54 203 . . . . 113 Knockbacks 23 | . . . . . 6 . . . . 2 10 . . 2 3 Impact 2 | . . . . . . . . . . . . . . . 2 Kinetic 19 | . . . . . 5 . . . . 2 9 . . 2 1 Secondary 2 | . . . . . 1 . . . . . 1 . . . . Self-Inflicted Damage 228 | . 1 . 2 . . . 5 . . 73 16 . . . 131 Shots 7 | . . . . . . . . . . 2 4 . . . 1 Rammed 18 | . 1 . 2 . . . 1 . . . . . . . 14 Targets Rammed 19 | . 1 . 2 . . . 1 . . . . . . . 15 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 680 | . 263 8 19 . . . . 253 . 242 333 84 . 198 680 Average Temperature 85 | . 75 4 8 . . . . 111 . 60 85 29 . 56 112 Received Heat Transfer 2751 | . 351 42 72 . . . 27 24 . 251 661 . . 1282 41 Effects 6 | . . . . . . . . . . . 1 . . . 5 Shutdowns 3 | . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Fried 10 | . . . . . . . . . . . 4 1 . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Parts Melted 12 | . 4 . . . . . 2 . . . . 3 . 3 . Heat Transferred 4176 | 25 913 . . . . . . . . 198 248 1034 . 500 1258 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Peak Influence 700 | 5 279 234 349 . . 83 251 . . 700 . . . 119 609 Initial 119 | . 3 53 91 . . 47 40 . . 119 . . . 3 60 Average 205 | 2 109 74 265 . . 69 94 . . 304 . . . 69 271 Maximum Alert Level 3 | . 1 1 1 . . . 1 . . 3 . . . . 2 Low Security (%) 62 | 100 79 98 33 . . 100 88 . . 44 . . 100 100 43 Level 1 18 | . 20 1 66 . . . 11 . . 22 . . . . 17 Level 2 18 | . . . . . . . . . . 32 . . . . 38 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . Squads Dispatched 29 | . 4 1 1 . . 1 1 . . 9 . . . 2 10 Investigation 5 | . 3 1 . . . . . . . . . . . . 1 Extermination 9 | . . . . . . . . . . 4 . . . . 5 Reinforcement 13 | . 1 . . . . 1 1 . . 4 . . . 2 4 Assault 2 | . . . 1 . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . 1 . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Distress Signals 5 | . 1 . . . . . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 186 | . 21 8 13 . 5 1 9 2 5 38 16 4 . 18 46 Peak Tracking Total 13 | . 5 7 5 . 4 1 4 1 5 5 7 2 . 5 13 Tactical Retreats 12 | . . . 2 . . . 2 . . 2 2 . . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Traps Triggered 3 | . 1 . . . . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Machines Disabled 15 | . . 1 . . . 1 1 . . 7 1 . . 1 3 Max in Single Turn 2 | . . 1 . . . . 1 . . 2 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Machines Accessed 11 | . 4 1 . . . 1 . 1 . 1 . 1 1 . 1 Terminals 8 | . 3 1 . . . . . 1 . 1 . . 1 . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 20 | . 8 4 . . . 1 . 1 . 1 . 1 1 . 3 Successful 9 | . 4 1 . . . . . 1 . 1 . 1 1 . . Failed 11 | . 4 3 . . . 1 . . . . . . . . 3 Catastrophic 3 | . . 2 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 5 4 . . . 3 9 . . 2 . . . . 6 Terminals 17 | . 7 4 . . . . . 1 . 1 . . 1 . 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 6 | . 2 . . . . . . 1 . 1 . 1 1 . . Record 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . . 1 . . 1 . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . Detonate 2 | . 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . 1 . . . 1 . . . . 1 Full Trace Events 3 | . 1 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Total Allies 22 | . . . 1 6 . 5 4 . . 3 2 . . . 1 Largest Group 11 | . . . 1 6 6 9 11 6 6 9 2 . . . 1 Highest-Rated Group 536 | . . . 31 193 193 414 536 225 225 342 78 . . . 146 Highest-Rated Ally 146 | . . . 31 39 39 85 85 51 51 51 48 . . . 146 Zionite Dispatches 6 | . . . . . . 1 3 . . 1 . . . . 1 Heavy 1 | . . . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . 1 . . . . . . . . Total Orders 40 | . . . . . . 1 . . . 17 1 9 . . 12 ROAM 6 | . . . . . . . . . . 2 . 2 . . 2 FOLLOW 4 | . . . . . . . . . . 4 . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . PICKUP 2 | . . . . . . . . . . 2 . . . . . COLLECT 2 | . . . . . . . . . . 2 . . . . . EXPLORE 17 | . . . . . . 1 . . . 5 1 4 . . 6 RETURN 8 | . . . . . . . . . . 1 . 3 . . 4 Ally Attacks 224 | . . . 7 . 15 15 84 1 11 56 12 . . . 23 Total Damage 7377 | . . . 105 . 203 459 2889 32 259 1169 363 . . . 1898 Kills 41 | . . . 3 . 2 2 9 . 4 9 2 . . . 10 Allies Corrupted 4 | . . . . . . . . . . . . 1 . . 3 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 . . 1 . . 2 . . . . Drone Launches 31 | . . . . . . 1 . . . 6 1 5 1 . 17 Drone Recoveries 20 | . . . . . . 1 . . . 4 . 3 . . 12 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Turns Passed 11932 | 87 695 199 306 1915 504 304 687 677 63 1921 1145 1455 45 503 1426 Spaces Moved 7999 | 83 494 164 227 1893 477 235 594 542 49 866 630 944 31 179 591 Core 72 | 16 5 . . . . . . . . . . . . 2 49 Treads 302 | . . . . . . . . . . 256 2 . . . 44 Legs 422 | . 1 . . . . . . . . 2 . . . 123 296 Wheels 7202 | 67 488 164 227 1893 477 235 594 542 49 608 628 943 31 54 202 Hover 1 | . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 95 95 90 92 110 108 108 124 124 141 112 50 Average Speed 116 | 82 99 95 95 95 96 92 101 110 108 134 154 131 141 161 162 Slowest Speed 590 | 90 500 95 95 95 125 105 110 110 110 400 240 590 141 500 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 64 20 45 90 64 7 12 75 6 24 77 80 1 90 35 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 17 | . . . 1 2 3 . . 3 1 . 5 2 . . . Spaces Dug 43 | . . . . . . . 14 . . 27 2 . . . . Terrain Destroyed 644 | . . 36 . . . . 25 51 . 294 86 3 . 17 132 Melee 2 | . . . . . . . . . . 2 . . . . . Projectile 49 | . . . . . . . 2 . . 7 3 3 . 4 30 AOE 590 | . . 36 . . . . 23 51 . 285 83 . . 10 102 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res DSF Res Total 9932 | 98 603 195 286 2005 505 319 664 618 54 1475 749 1125 32 312 892 Wait 1095 | 1 25 . 20 87 10 75 50 73 . 443 15 158 1 26 111 Move 7984 | 82 493 163 226 1892 476 234 593 541 48 865 629 943 30 178 591 Hop . | . . . . . . . . . . . . . . . . Pick Up 125 | 8 12 12 1 7 2 1 4 . . 10 21 3 . 22 22 Fast Attach 101 | 3 7 . 1 . 1 2 4 . 1 23 11 3 . 22 23 Attach 82 | 3 6 2 . . 1 3 1 . . 9 12 3 1 12 29 Detach 9 | . . . . . . 1 . . . 1 3 . . 1 3 Swap 60 | . 3 7 2 9 2 2 . . . 11 8 1 . 6 9 Drop 93 | . 9 3 3 7 3 . 2 . 1 22 15 3 . 10 15 Fire 292 | 1 47 8 31 2 7 . 7 4 2 55 32 11 . 25 60 Melee 63 | . . . . 1 3 . 2 . 2 36 1 . . 8 10 Ram 10 | . 1 . 2 . . . 1 . . . . . . . 6 Kick 1 | . . . . . . . . . . . . . . . 1 Crush 8 | . . . . . . . . . . . . . . . 8 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . 1 . . . . 2 . . 2 4 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp x2]) -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 16) 757 | -10/Materials | Core integrity fell below 50% 765 | -10/Materials | Discovered new exit (range 15) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Utility x2 789 | -9/Materials | Lost 5 parts (1p2n2w) 978 | -9/Materials | Discovered new exit (range 6) 982 | -9/Materials | Entered Mines 983 | -9/Mines | Met a Derelict testing a Signal Generator 986 | -9/Mines | Found Signal Generator 1278 | -9/Mines | Discovered new exit (range 9) 1284 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1288 | -9/Mines | Entered Zion 1385 | -7/Zion | Discovered new exit (range 11) 1418 | -7/Zion | Found Prototype Special Weapon 1420 | -7/Zion | Found Prototype Special Weapon 1421 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 1423 | -7/Zion | Found RU-N14's Throwing Claymores 1450 | -7/Zion | Build established: Scavenger-Mutant 1594 | -7/Zion | Learned Factory recycling unit intel 1618 | -7/Zion | Learned location of Data Miner (-6) 1706 | -7/Zion | Learned Factory security intel 1748 | -7/Zion | Learned location of Recycling (-7) 1864 | -7/Zion | Given the Hacking Drone Bay 1868 | -7/Zion | Found Prototype Device 1869 | -7/Zion | Identified Hacking Drone Bay 2005 | -7/Zion | Imprinted 2007 | -7/Zion | Declared Zion's savior 2293 | -7/Zion | Learned Factory emergency access door positions 3128 | -7/Zion | Gained Derelict followers 3203 | -7/Zion | Entered Proximity Caves 3203 | -6/Proximity Caves | Accompanied by 6 allies 3224 | -6/Proximity Caves | Identified exit to Factory 3385 | -6/Proximity Caves | Learned Factory interactive machine intel 3469 | -6/Proximity Caves | Spotted B-75 Beast 3676 | -6/Proximity Caves | Build established: Mutant 3707 | -6/Proximity Caves | Entered Factory 3707 | -6/Factory | Accompanied by 5 allies 3707 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 3710 | -6/Factory | Loaded intel: 54 interactive machine locations 3711 | -6/Factory | Loaded intel: 6 recycling unit locations 3796 | -6/Factory | Allied Derelicts emerged from ambush trap array 3816 | -6/Factory | Zion Heavy squad teleported in 3862 | -6/Factory | Discovered new exit (range 25) 4011 | -6/Factory | Entered another Factory area 4011 | -5/Factory | Accompanied by 9 allies 4011 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4270 | -5/Factory | Build established: Derelict-Assassin 4465 | -5/Factory | Zion Hover Resupply teleported in 4532 | -5/Factory | Zion Hacker squad teleported in 4561 | -5/Factory | Discovered new exit (range 15) 4592 | -5/Factory | Zion Recon squad teleported in 4698 | -5/Factory | Entered Upper Caves 4698 | -5/Upper Caves | Accompanied by 6 allies 4935 | -5/Upper Caves | Learned Factory interactive machine intel 5038 | -5/Upper Caves | Spotted B-75 Beast 5043 | -5/Upper Caves | Destroyed B-75 Beast 5271 | -5/Upper Caves | Discovered new exit (range 9) 5375 | -5/Upper Caves | Entered another Upper Caves area 5375 | -5/Upper Caves | Accompanied by 6 allies 5423 | -5/Upper Caves | Discovered new exit (range 6) 5438 | -5/Upper Caves | Entered Factory 5438 | -4/Factory | Accompanied by 6 allies 5438 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5439 | -4/Factory | Loaded intel: 52 interactive machine locations 5501 | -4/Factory | Zion Fire squad teleported in 6679 | -4/Factory | Terminal network hard line cut 6985 | -4/Factory | First assault squad dispatched 7121 | -4/Factory | Discovered new exit (range 21) 7128 | -4/Factory | Discovered new exit (range 12) 7217 | -4/Factory | Lost 9 parts (1p3n3u2w) 7359 | -4/Factory | Entered Upper Caves 7410 | -4/Upper Caves | Lost 4 parts (1p2n1u) 7765 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7831 | -4/Upper Caves | Destroyed 7 combat bots 7837 | -4/Upper Caves | Lost 6 parts (1n1u4w) 7859 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7965 | -4/Upper Caves | Learned Research stockpile data 8143 | -4/Upper Caves | Build established: Scavenger-Gunner 8164 | -4/Upper Caves | Ambushed by wild Derelicts 8473 | -4/Upper Caves | Discovered new exit (range 17) 8499 | -4/Upper Caves | Build established: Scavenger-Mutant 8504 | -4/Upper Caves | Entered another Upper Caves area 9564 | -4/Upper Caves | Build established: Scavenger-Gunner 9940 | -4/Upper Caves | Discovered new exit (range 9) 9959 | -4/Upper Caves | Entered Research 9959 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10004 | -3/Research | Identified exit to DSF 10004 | -3/Research | Entered DSF 10004 | -3/DSF | Accompanied by 1 ally 10056 | -3/DSF | Additional patrols routed to DSF 10129 | -3/DSF | Lost 5 parts (1p2n2w) 10284 | -3/DSF | Sterilization system engaged 10304 | -3/DSF | Ambient heat levels rising (+10) 10319 | -3/DSF | Ambient heat levels rising (+10) 10319 | -3/DSF | Core integrity fell below 50% 10334 | -3/DSF | Ambient heat levels rising (+10) 10349 | -3/DSF | Ambient heat levels rising (+10) 10353 | -3/DSF | Lost 18 parts (4p5n4u5w) 10364 | -3/DSF | Ambient heat levels rising (+10) 10379 | -3/DSF | Ambient heat levels rising (+10) 10394 | -3/DSF | Ambient heat levels rising (+10) 10409 | -3/DSF | Ambient heat levels rising (+10) 10424 | -3/DSF | Ambient heat levels rising (+10) 10439 | -3/DSF | Ambient heat levels rising (+10) 10454 | -3/DSF | Ambient heat levels rising (+10) 10469 | -3/DSF | Ambient heat levels rising (+10) 10484 | -3/DSF | Ambient heat levels rising (+10) 10492 | -3/DSF | Discovered new exit (range 14) 10499 | -3/DSF | Ambient heat levels rising (+10) 10507 | -3/DSF | Entered Research 10507 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 10703 | -2/Research | Found Prototype Processor 10743 | -2/Research | Identified Exp. Core Analyzer 10963 | -2/Research | Spotted B-90 Cyclops 11064 | -2/Research | Lost 6 parts (2p1n3w) 11120 | -2/Research | System corruption reached 10% 11151 | -2/Research | Lost 6 parts (1n2u3w) 11578 | -2/Research | Zion hero teleported in (NK-0LA) 11601 | -2/Research | Lost 15 parts (3p5n2u5w) 11843 | -2/Research | System corruption reached 30% 11880 | -2/Research | Core integrity fell below 50% 11913 | -2/Research | Core integrity fell below 20% 11933 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11903_ U-05 Engineer builds a Door. 11906_ EY#SX|A:Q4 |T3AY 11910_ Dropped Lrg. Storage Unit. 11911_ Wall collapses. 11912_ Penetrated by Slug. 11913_ Enh. Optical Array destroyed. 11913_ U-05 Engineer builds a Wall. 11919_ Acquired 1 matter. 11921_ System corrupted: Matter fused (-6). 11929_ Slug penetrates H-88 Terminator. 11931_ Slug penetrates Wall. 11931_ Slug penetrates H-88 Terminator. 11931_ Adv. Coolant Injector destroyed. 11932_ Slug penetrates Wall. 11932_ Penetrated by Slug. 11932_ Adv. System Shield destroyed. 11932_ H-88 Terminator destroyed. Map ----- +----------------------------------------------------+ | %= #?????????????????????????????????????????? | | ## ###?????????????????????????????????????????? | | ?# #######?????????????????????????????????????? | | ?# #"""""#?????????????????????????????????????? | | ## #""T""#####?????????????????????????????????? | | #?????????????????????????????????? | | ###???????????????????????????????? | | +???????????????????????????????? | | ###???????????????????????????????? | | """ """ #?????????????????????????????????? | | ""F """ #?????????????????????????????????? | | "" """ #?????????????????????????????????? | | """ """ #?????????????????????????????????? | | """ """ #?????????????????????????????????? | | #???#+#???????????????????????????? | | ! ##### #???????????????????????????? | | #???????????????????????????? | | #########+# #????????????????#??????????? | | ??????????# #??????#+#?????? /??????????? | | ??????????# ##+##+## #?????? #??????????? | | ??????????+ #?????? #??????????? | | ??????????# ####### ###????????? | | ??????????# #????????? | | ??????????# #????????? | | ?????????## +????????? | | ?????????# g @ #????????? | | ??? g g #????????? | | ?? ###########g #????????? | | ?? #????# #????????? | | ??######## #????# != #????????? | | ?????????###+###????# p%[ #????????? | | ????????????????????#! *[ hh #????????? | | ????????????????????# #######/### ###????????? | | ?????????????????######+######## % # #??????????? | | ?????????????????# ## # #??########? | | ?????????????????# ## # #??# #? | | ?????????????????# ## # #??# #? | | ?????????????????# ## + #??#!! #? | | ?????????????????# ## # #??#!! #? | | ?????????????????############### # #??# !#? | | ??????????????????????#####????# # #??# ## | | ??????????????????????# ######### #######+### | | ???????????????? """ # T" | | ???????????????? """ + !% | | ???????????????? """ # !! | | ??????????????????????# ####### #########/### | | ??????????????????????## ???????# #????# ## | | ???????????????????????# ????????# #????# ! #? | | ???????????????????????# ?????????# #????# #? | | ???????????????????????#??????????# ##???# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 200 Energy Generation 81 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Corruption Block 15 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 5 Matter Filtering 30 Particle Charging 25 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Mak. Shrapnel Gun | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Greatsword | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed NavigationSensorCasing Manual? 0 Play Time 03:33:31 Cumulative 195.9 hours Start 2024.02.03 @ 23:32:53 End 2024.02.04 @ 14:25:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3300769c-ea31-40b6-a5ea-4d029a8aa65e