Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 21:14:00

Player: KTG-V3

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (630)     3150
Value Destroyed (33001)    33001
Prototype IDs (305)        6100
Alien Tech Used (9)        1800
Bonus (51084)              51084
              TOTAL SCORE: 106635

 Bonus
-------
High Alert Combat Kills    4480
Follower Combat Kills      377
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1828
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1401

 Cogmind 
---------
Core Integrity             327/1600
Matter                     184/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  High-density Centrium Leg
               Quantum Capacitor
      Improved Potential Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
       Enhanced Biometal Leg
       Enhanced Biometal Leg
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
                2N-1CE's Frost Array
  High-capacity Storage Unit
      Assembled Biocell Array
       Advanced Terrain Scan Processor
      Assembled Combat Suite
   Experimental Targeting Computer
   Experimental Targeting Computer
                Quantum Capacitor
          Heavy Regenerative Plating
   Experimental Force Field
>               --- WEAPON -----------
       Improved Potential Cannon
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
       Improved Quantum Reactor
       Improved Quantum Reactor
   High-density Centrium Leg
   High-density Centrium Leg
       Advanced Coolant Injector
   Experimental Coolant Injector
       Advanced Energy Well
       Advanced Energy Well
   Experimental Energy Well
   Experimental Energy Well
     Long-range Terrain Scanner
                Quantum Capacitor
           Mini Drone Bay
                Transdimensional Reconstructor
                Integrity Redistributor
        Compact HERF Cannon
                Null Cannon
       Improved Potential Cannon
[Rating: 245]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Assembled Alloy Armor
  Artifact                 Phase Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Thunder Hammer
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             869  | 8   12  5   45  .   2   2   46  46  11  4   17  38  6   17  16  50  9   67  15  26  8   4   20  8   12  18  21  48  31  33  55  15  50  71  33  
  Power                    67   | 2   2   1   7   .   .   .   1   4   .   .   .   4   .   3   3   2   .   2   .   .   1   .   .   .   .   1   4   8   1   5   4   .   1   10  1   
    Engine                 20   | 2   2   1   6   .   .   .   1   3   .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   .   .   .   1   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Reactor                38   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   1   .   .   .   .   1   3   7   1   5   4   .   1   10  1   
  Propulsion               77   | 2   3   .   15  .   .   .   6   3   .   .   .   4   .   .   .   3   .   6   3   3   2   .   2   .   .   2   2   1   4   1   2   1   1   7   4   
    Treads                 46   | 2   3   .   12  .   .   .   6   3   .   .   .   4   .   .   .   3   .   4   1   2   .   .   2   .   .   .   .   .   1   1   1   1   .   .   .   
    Leg                    28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   2   .   .   .   .   2   2   1   3   .   1   .   1   7   4   
    Wheel                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  577  | 1   3   3   10  .   .   .   23  31  7   1   9   21  4   9   5   27  7   59  12  23  5   4   18  8   12  14  15  38  22  27  44  12  45  37  21  
    Device                 451  | .   .   2   5   .   .   .   16  23  6   1   7   16  4   6   2   10  5   36  10  22  3   4   14  6   9   13  15  31  19  26  39  11  42  27  21  
    Storage                23   | 1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   3   .   .   1   .   1   1   .   .   .   1   1   1   .   .   .   7   .   
    Processor              25   | .   .   1   .   .   .   .   1   1   1   .   1   2   .   .   .   .   .   4   .   1   .   .   2   .   2   .   .   5   1   .   .   .   .   3   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Protection             68   | .   1   .   5   .   .   .   6   7   .   .   .   3   .   3   3   14  2   11  2   .   1   .   1   1   1   1   .   1   1   .   3   1   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   148  | 3   4   1   13  .   2   2   16  8   4   3   8   9   2   5   8   18  2   .   .   .   .   .   .   .   .   1   .   1   4   .   5   2   3   17  7   
    Energy Gun             20   | 2   .   .   .   .   .   .   4   1   .   1   4   4   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Energy Cannon          33   | .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   1   5   1   .   .   .   .   .   .   .   .   .   .   1   3   .   2   1   .   8   6   
    Ballistic Gun          54   | 1   2   .   6   .   2   1   10  4   2   2   1   3   1   3   5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Ballistic Cannon       16   | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   6   .   
    Launcher               15   | .   .   .   4   .   .   1   2   .   1   .   2   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   .   1   .   .   .   4   3   .   .   .   1   .   .   1   11  .   2   .   .   5   .   1   .   .   4   1   2   8   1   12  2   .   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    System Corruption      33   | .   .   .   .   .   .   .   .   7   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   
Parts Lost                 39   | .   .   .   4   .   .   .   1   .   .   .   1   3   .   2   .   4   .   11  .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   3   3   
  Power                    6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   1   .   .   .   1   .   .   .   1   1   .   1   .   4   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   2   
  Weapon                   11   | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      8    | .   .   .   2   .   .   .   1   .   .   .   1   2   .   1   .   2   .   8   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  100 98  100 78  100 99  96  92  71  91  92  92  88  91  83  79  81  87  87  74  86  87  88  88  87  87  89  90  86  86  86  87  80  81  
  Engine                   3    | .   14  14  10  11  11  11  9   14  15  15  15  10  6   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   2   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   3   1   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   5   5   5   4   5   5   5   8   9   8   7   8   10  10  10  
  Treads                   12   | .   27  28  29  33  33  33  27  21  15  15  15  19  20  20  20  14  6   3   10  10  4   .   7   10  10  3   .   .   .   3   4   4   3   2   .   
  Leg                      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  13  11  11  18  22  12  10  10  17  22  22  21  16  16  16  15  15  22  
  Device                   15   | .   .   9   10  11  11  11  17  22  23  23  22  12  12  7   6   11  12  11  16  16  16  16  24  14  15  15  20  20  18  19  19  20  18  23  15  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   6   6   6   6   9   12  11  11  11  11  11  10  10  10  10  10  9   9   8   8   8   4   7   6   
  Processor                4    | .   .   3   1   .   .   .   .   .   .   .   .   12  13  13  13  4   .   2   .   .   .   .   2   10  10  10  10  7   9   8   8   8   7   .   9   
  Protection               7    | .   13  1   9   11  11  11  8   6   7   7   7   6   6   7   12  5   6   9   10  11  11  10  7   10  9   9   4   5   3   4   1   3   3   3   2   
  Energy Gun               1    | .   14  9   .   .   .   .   .   7   7   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   7   .   .   .   .   .   .   .   .   5   6   5   2   11  19  15  16  17  4   16  14  15  15  13  15  12  12  12  11  11  8   5   4   
  Ballistic Gun            4    | .   1   .   9   22  1   21  26  14  14  1   14  8   12  13  12  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Ballistic Cannon         1    | .   11  18  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             277  | 13  93  93  101 98  98  99  108 129 123 122 122 135 133 133 130 173 173 179 179 179 179 179 183 177 191 186 188 225 220 220 242 234 239 277 194 
  Greatest Support         188  | 40  40  40  60  60  60  60  60  95  95  95  95  135 135 135 135 135 60  95  80  60  120 120 140 60  60  120 148 148 148 148 120 120 120 188 188 
  Greatest Overweight (x)  6    | .   2   2   6   1   1   1   1   1   1   1   1   1   .   .   .   2   2   5   2   2   2   1   6   2   3   2   2   1   1   2   2   2   2   2   1   
  Average Overweight (x)   1    | .   1   2   1   1   1   1   1   1   1   1   1   .   .   .   .   .   2   1   2   2   1   1   2   2   2   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Capacity         24   | 6   22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  24  19  
  Most Carried             25   | 8   22  25  25  25  25  25  25  25  22  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Carried          23   | 4   18  24  24  25  24  25  24  24  21  22  24  24  25  24  24  23  24  24  24  24  24  24  23  24  24  24  24  24  24  24  24  24  24  16  18  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 8   22  25  25  25  25  25  25  22  22  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  20  5   

 Class Distribution 
--------------------
 36% | Golem
 14% | Generator-Gunner
 14% | Mutant
 11% | Tank
  8% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
                 Tank | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Lower Caves
               Mutant | -7/Data Miner
                 Tank | -6/Proximity Caves
               Gunner | -6/Factory
               Gunner | -6/Lower Caves
               Gunner | -6/Lower Caves
               Gunner | -6/Zion
                Golem | -6/Deep Caves
                Golem | -5/Proximity Caves
                Golem | -5/Factory
                Golem | -5/Upper Caves
                Golem | -5/Upper Caves
                Golem | -5/Zhirov
                Golem | -4/Proximity Caves
                Golem | -4/Factory
                Golem | -4/Upper Caves
                Golem | -4/Upper Caves
                Golem | -4/Warlord
                Golem | -3/Proximity Caves
                Golem | -3/Research
                Golem | -3/Testing
           Skirmisher | -2/Research
     Alien-Skirmisher | -2/Quarantine
 Scavenger-Skirmisher | -2/Section 7
 Generator-Skirmisher | -1/Access
     Generator-Gunner | -1/Command
     Generator-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           15919 | 284  434  167  1144 .    45   177  1438 789  703  .    687  686  89   571  158  845  130  906  291  415  .    182  263  47   263  170  260  480  335  355  562  223  554  2027 239  
  Remotely                 5659  | .    .    .    .    .    .    .    403  579  229  .    204  343  51   226  .    388  10   130  118  165  .    .    20   .    130  .    .    99   94   189  167  78   534  1502 .    
Salvage Created            38898 | 135  526  230  2032 .    .    282  1949 849  383  .    669  1171 123  876  .    1632 895  4083 283  866  .    279  2930 71   262  799  972  1856 467  1197 1344 1080 1201 8331 1125 
  Parts                    1724  | 5    49   10   125  .    .    14   103  45   9    .    28   47   6    42   .    63   47   204  10   32   .    22   138  3    14   37   34   81   29   66   71   43   73   251  23   
Haulers Intercepted        22    | .    2    .    5    .    .    .    6    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    1    .    1    .    .    .    
Recyclers Shooed           10    | .    2    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      232   | .    .    .    .    .    .    .    .    .    9    .    27   .    8    38   1    .    47   .    9    20   .    22   .    3    14   .    34   .    .    .    .    .    .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  531  | .   12  6   36  .   .   6   31  14  5   .   15  18  3   20  .   52  16  57  7   11  .   6   33  1   4   13  12  15  4   12  16  11  18  52  25  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     105  | .   9   2   7   .   .   2   29  14  3   .   10  10  2   8   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  337  | .   3   4   14  .   .   .   .   .   .   .   .   6   1   6   .   7   16  57  7   11  .   6   32  1   4   13  12  15  4   12  15  10  18  49  14  
  AOE                      73   | .   .   .   14  .   .   4   2   .   2   .   5   .   .   5   .   33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Classes Destroyed          29   | 2   6   .   5   .   .   1   .   2   .   .   1   .   1   1   .   4   1   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   
  Worker                   19   | .   .   .   3   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   7   .   
  Builder                  16   | .   2   .   8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 7    | 2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   5   .   .   .   6   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   1   .   1   .   .   .   
  Recycler                 25   | 1   1   .   4   .   .   2   3   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   1   1   .   .   1   3   .   
  Minesweeper              6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  35   | .   2   .   3   .   .   .   3   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   2   3   2   .   3   4   .   
  Swarmer                  72   | .   9   .   8   .   .   4   7   .   .   .   10  .   3   8   .   .   1   4   5   1   .   .   .   .   .   3   .   .   .   .   3   .   6   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    142  | .   3   6   17  .   .   .   13  7   4   .   4   7   .   5   .   .   5   19  1   3   .   .   6   .   2   2   10  3   .   3   .   7   1   14  .   
  Brawler                  11   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Duelist                  12   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   49   | .   .   .   7   .   .   .   8   1   .   .   .   2   .   2   .   .   2   7   1   1   .   .   4   1   .   .   1   4   .   2   .   1   .   5   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   48   | .   .   .   .   .   .   2   1   .   1   .   .   6   .   .   .   .   3   5   .   2   .   2   6   .   .   4   .   2   .   .   2   .   .   12  .   
  Programmer               92   | .   .   .   .   .   .   .   .   4   .   .   1   3   .   1   .   .   2   15  .   .   .   2   15  .   2   1   .   4   4   7   10  2   11  8   .   
  Heavy                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           36   | 2   5   2   6   .   .   6   6   2   2   .   4   5   3   4   .   36  5   6   5   3   .   2   8   1   2   4   4   6   2   4   5   4   8   17  8   
  Combat Bots Only         34   | .   5   2   4   .   .   4   5   2   2   .   4   4   3   4   .   34  5   6   5   3   .   2   5   1   2   4   4   5   2   3   5   4   6   10  8   
Max Kills in Single Turn   14   | 1   2   1   5   .   .   3   2   1   2   .   2   1   1   3   .   14  2   3   1   1   .   1   2   1   1   1   1   2   2   2   2   1   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 14   | .   .   .   4   .   .   3   1   .   2   .   2   .   .   3   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        2942   | .     72    29    131   .     .     20    136   85    26    .     67    152   10    88    .     90    50    315   17    44    .     14    233   .     4     188   36    48    18    29    95    62    90    401   392   
  Missed                   938    | .     23    7     32    .     .     7     43    28    6     .     11    39    4     21    .     23    6     83    7     11    .     4     89    .     1     78    14    21    5     7     27    23    25    141   152   
  Intercepted              4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Damage Taken               32983  | .     402   387   1792  .     .     161   1069  694   242   .     629   1357  50    1029  .     1808  719   4637  145   459   .     137   3142  .     25    1326  171   348   159   251   1016  599   924   4833  4472  
  Core                     2493   | .     17    40    214   .     .     8     53    85    45    .     57    51    .     98    .     165   25    388   .     35    .     8     281   .     9     176   14    .     .     13    137   60    .     109   405   
  Absorbed by Shields      12084  | .     .     .     .     .     .     .     273   212   90    .     224   396   52    268   .     .     .     25    .     .     .     .     .     .     27    724   185   319   142   264   794   399   637   3642  3411  
  Reduced by Siege Mode    470    | .     .     .     .     .     .     .     .     .     13    .     7     60    .     52    .     45    25    14    .     .     .     .     .     .     .     .     .     .     .     13    45    .     12    184   .     
  Redirected to Core       150    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     113   37    .     .     .     
  Redirected to Shielding  605    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     198   .     260   9     25    .     .     85    .     .     28    .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   1938   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     149   414   32    94    .     27    627   .     11    374   75    135   .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   9038   | .     185   .     835   .     .     .     335   102   .     .     .     .     .     .     1224  .     .     152   .     .     .     .     .     .     .     81    .     .     .     .     .     225   426   4269  1204  
Core Remaining (%)         69     | 100   .     77    .     .     .     44    90    .     .     .     73    .     .     .     .     .     60    .     .     .     .     56    .     .     .     .     58    .     100   .     .     85    .     .     20    
Volleys Fired              1998   | 6     52    22    139   .     .     12    109   57    14    .     40    62    16    59    .     71    31    159   18    38    .     16    104   12    18    41    50    51    38    47    54    36    62    422   142   
  Largest                  4      | 2     2     2     2     .     .     2     3     3     3     .     3     3     3     3     .     3     3     3     3     3     .     3     3     3     3     3     3     3     3     3     3     3     4     4     1     
  Hottest                  330    | 90    85    85    95    .     .     46    112   112   126   .     183   198   145   148   .     153   75    75    75    75    .     75    75    75    75    75    75    75    75    75    75    94    186   330   200   
Shots Fired                4270   | 12    94    42    272   1     .     23    319   167   43    1     95    155   27    125   .     156   92    349   53    115   .     51    251   37    56    113   134   120   63    102   102   72    133   753   142   
  Gun                      1062   | 12    64    19    104   1     .     20    314   167   41    1     91    93    11    69    .     55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   3170   | .     30    23    160   .     .     .     .     .     .     .     .     62    16    51    .     90    92    349   53    115   .     51    251   37    56    113   134   120   63    102   102   72    133   753   142   
  Launcher                 38     | .     .     .     8     .     .     3     5     .     2     .     4     .     .     5     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1108   | 4     49    23    156   1     .     20    309   111   28    1     71    61    11    69    .     55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    113   .     
  Thermal                  3079   | 8     45    19    108   .     .     .     5     56    13    .     20    94    16    51    .     78    92    349   53    115   .     51    251   37    56    113   134   120   63    102   102   66    107   617   138   
  Explosive                38     | .     .     .     8     .     .     3     5     .     2     .     4     .     .     5     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          45     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     23    4     
  Robot Hit Streak         81     | 5     10    8     25    .     .     10    32    24    19    .     13    27    5     33    .     21    11    23    13    29    .     35    42    7     13    23    52    79    39    41    17    21    24    81    12    
  Robot Miss Streak        5      | 1     5     3     4     .     .     3     4     3     4     .     5     3     1     3     .     2     3     3     2     2     .     1     2     .     1     2     .     2     1     2     3     1     1     4     4     
  Penetration Max          1      | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        4      | .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                166    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    141   
Shots Hit Robots           2612   | 9     54    26    179   .     .     10    198   123   33    .     65    103   9     69    .     110   44    212   23    72    .     17    152   2     10    60    49    77    22    54    52    46    68    560   104   
  Core Hits                1257   | 5     27    14    85    .     .     14    82    36    15    .     36    49    5     38    .     121   22    92    8     23    .     8     61    2     6     26    23    44    11    25    24    25    29    222   79    
  Critical Kills           11     | .     .     .     .     .     .     .     .     2     .     .     .     2     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
  Critical Parts Destroyed 6      | .     1     .     .     .     .     .     1     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         35     | 1     4     3     2     .     .     .     1     4     1     .     2     3     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     2     
    Burn                   8      | 1     3     2     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               8      | .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
    Destroy                9      | .     1     .     1     .     .     .     1     3     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  6      | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Corrupt                1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              28     | .     .     .     .     .     .     .     .     3     2     .     4     .     .     .     1     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     
  Kinetic                  8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     
  Impact                   10     | .     .     .     .     .     .     .     .     3     2     .     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           119731 | 99    741   391   4186  .     .     388   3546  2342  835   .     1739  2579  227   2214  .     6649  2242  10379 960   2940  .     750   7611  84    476   3224  2160  3810  1252  2770  2605  2043  3577  27226 19686 
  Guns                     11809  | 99    442   137   1015  .     .     129   3232  2342  393   .     924   1308  136   923   .     729   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  93498  | .     299   254   1965  .     .     .     .     .     .     .     .     1271  91    872   .     2503  2242  10379 960   2940  .     750   7611  84    476   3224  2160  3810  1252  2770  2342  2043  3556  27226 12418 
  Explosions               13278  | .     .     .     1206  .     .     259   314   .     270   .     475   .     .     419   .     3067  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7268  
  Melee                    1125   | .     .     .     .     .     .     .     .     .     172   .     340   .     .     .     .     350   .     .     .     .     .     .     .     .     .     .     .     .     .     .     263   .     .     .     .     
  Ramming                  21     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     
  Kinetic                  16817  | 26    386   254   1560  .     .     129   3198  1498  162   .     586   623   136   923   .     729   .     .     .     .     .     .     .     .     .     .     .     .     .     .     263   .     561   5783  .     
  Thermal                  95395  | 73    355   137   1548  .     .     .     34    844   231   .     338   1956  91    872   .     2307  2242  10379 960   2940  .     750   7611  84    476   3224  2160  3810  1252  2770  2342  1939  2995  21095 19580 
  Explosive                5641   | .     .     .     923   .     .     259   314   .     270   .     475   .     .     419   .     2981  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          995    | .     .     .     155   .     .     .     .     .     .     .     .     .     .     .     .     282   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     104   .     348   106   
  Impact                   512    | .     .     .     .     .     .     .     .     .     172   .     340   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 350    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     350   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         29     | .     .     .     5     5     5     5     .     11    11    11    13    10    6     6     6     .     2     17    17    17    17    17    2     2     3     3     .     3     6     3     7     21    10    29    .     
  Average Corruption       8      | .     .     .     4     5     5     5     .     4     11    11    12    7     6     6     6     .     1     10    17    17    17    17    1     2     2     3     .     2     4     1     2     15    3     15    .     
  Corruption Purged        39     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     29    .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  1082   | .     .     .     59    3     25    8     .     34    80    8     77    46    25    41    2     .     24    121   80    95    21    66    6     32    40    1     .     9     25    6     30    26    15    77    .     
    Message Errors         283    | .     .     .     12    1     4     2     .     10    21    2     11    12    8     11    1     .     8     24    26    26    13    22    1     7     9     1     .     4     8     2     9     6     4     18    .     
    Matter Fused           250    | .     .     .     16    .     6     3     .     7     15    3     27    12    2     6     .     .     5     38    20    15    2     10    4     8     11    .     .     4     4     .     4     5     3     20    .     
    Heat Flow Errors       126    | .     .     .     7     .     5     .     .     3     13    .     12    6     5     6     1     .     1     17    8     9     3     5     .     3     8     .     .     .     3     1     1     2     3     4     .     
    Energy Discharges      112    | .     .     .     7     1     3     .     .     4     4     .     6     4     2     7     .     .     3     14    7     10    1     9     .     3     5     .     .     .     3     .     6     1     2     10    .     
    Parts Rejected         3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Parts Fused            14     | .     .     .     1     .     1     .     .     .     .     .     3     .     .     2     .     .     1     .     2     2     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Data Loss (minor)      127    | .     .     .     8     .     4     1     .     6     15    1     12    7     2     3     .     .     4     10    6     12    2     10    .     6     4     .     .     .     2     2     4     3     .     3     .     
    Data Loss (major)      46     | .     .     .     2     .     2     .     .     1     3     .     2     2     1     1     .     .     .     3     3     6     .     3     .     4     1     .     .     1     1     1     1     3     1     4     .     
    Misfires               56     | .     .     .     5     1     .     2     .     1     6     1     2     .     2     1     .     .     1     5     4     8     .     5     1     1     2     .     .     .     2     .     2     1     1     2     .     
    Alerts                 23     | .     .     .     .     .     .     .     .     1     2     1     1     1     3     2     .     .     1     4     2     4     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misdirections          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        41     | .     .     .     1     .     .     .     .     1     1     .     1     2     .     2     .     .     .     4     2     2     .     2     .     .     .     .     .     .     2     .     1     4     1     15    .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4000   | .     9     .     10    .     .     7     .     .     130   .     192   31    .     5     .     369   189   487   148   118   .     31    242   .     6     102   58    226   123   181   55    82    158   733   308   
  Projectiles              3313   | .     9     .     3     .     .     .     .     .     .     .     .     31    .     4     .     108   189   487   148   118   .     31    242   .     6     102   58    226   123   181   55    82    158   733   219   
  Explosions               295    | .     .     .     7     .     .     7     .     .     3     .     .     .     .     1     .     188   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     89    
  Melee                    392    | .     .     .     .     .     .     .     .     .     127   .     192   .     .     .     .     73    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 47     | .     7     3     8     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     23    .     
  Impact                   3      | .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  42     | .     6     3     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     23    .     
  Secondary                2      | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      292    | .     .     .     145   .     .     .     34    .     .     .     .     .     .     53    .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    9      | .     .     .     4     .     .     .     1     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Kicked                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        377    | 80    264   303   248   .     235   .     7     278   282   .     247   377   220   237   142   255   65    269   268   246   231   203   .     228   241   .     .     .     149   215   274   156   330   328   284   
  Average Temperature      76     | 40    65    95    51    .     94    .     4     102   98    .     84    80    69    61    77    82    27    68    93    78    97    87    .     103   92    .     .     .     66    27    80    27    120   70    46    
  Received Heat Transfer   4238   | .     24    204   423   .     .     .     488   294   111   .     45    125   .     190   .     362   117   926   18    90    .     .     276   .     .     62    35    27    .     29    46    68    12    258   8     
  Effects                  7      | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           2      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4      | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          70     | .     .     .     .     .     .     .     .     .     2     .     5     8     1     7     .     8     2     3     .     .     .     .     .     .     .     .     .     .     .     5     5     4     7     13    .     
  Total Turns              1174   | .     .     .     .     .     .     .     .     .     27    .     38    225   9     131   .     113   26    39    .     .     .     .     .     .     .     .     .     .     .     77    60    24    87    318   .     
  Longest Duration         119    | .     .     .     .     .     .     .     .     .     19    .     10    119   9     52    .     38    14    18    .     .     .     .     .     .     .     .     .     .     .     44    30    7     34    98    .     
Robots Corrupted           7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     
  Combat Hostiles          7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     
  Parts Fried              15     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     8     3     
  Impact Corruptions       13     | .     .     .     .     .     .     .     .     .     7     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              11     | .     .     .     1     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     2     
  Combat Hostiles          10     | .     .     .     1     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     2     
  Parts Melted             69     | .     .     .     6     .     .     .     1     1     2     .     1     17    .     1     .     .     2     4     .     2     .     .     6     .     1     .     3     3     2     4     1     1     3     6     2     
  Heat Transferred         56376  | 284   1258  555   3097  .     .     .     74    1701  525   .     775   3404  111   1036  .     1254  1175  5433  550   1650  .     400   3950  50    250   1636  1225  2075  650   1450  1125  1025  1475  10831 7352  
Parts Sabotaged            1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             18     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     
Power Chain Reactions      3      | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1394 | 15   273  115  811  313  .    207  693  442  .    .    .    294  .    .    .    .    .    1394 .    .    .    .    733  .    .    .    .    453  298  222  471  555  619  1211 .    
  Initial                  324  | .    9    .    1    313  .    .    80   315  .    .    .    42   .    .    .    .    .    150  .    .    .    .    150  .    .    .    .    81   150  .    83   178  282  324  .    
  Average                  291  | 9    65   38   274  313  .    159  267  276  .    .    .    152  .    .    .    .    .    551  .    .    .    .    413  .    .    .    .    221  123  90   320  352  346  888  .    
Maximum Alert Level        5    | .    1    .    3    1    .    1    2    2    .    .    .    1    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    2    1    1    2    2    2    5    .    
  Low Security (%)         34   | 100  89   100  51   .    .    44   52   10   .    .    .    68   .    .    .    .    .    26   .    .    .    .    19   .    .    .    .    47   69   90   2    4    9    .    .    
  Level 1                  21   | .    10   .    15   100  .    55   16   82   .    .    .    31   .    .    .    .    .    10   .    .    .    .    15   .    .    .    .    45   30   9    84   55   67   .    .    
  Level 2                  13   | .    .    .    23   .    .    .    30   6    .    .    .    .    .    .    .    .    .    26   .    .    .    .    58   .    .    .    .    6    .    .    12   40   23   1    .    
  Level 3                  5    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    4    .    
  Level 4                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          85   | .    2    .    6    .    .    .    4    8    .    .    .    5    .    .    .    .    .    21   .    .    .    .    11   .    .    .    .    2    1    5    6    5    5    4    .    
  Investigation            13   | .    1    .    3    .    .    .    1    1    .    .    .    1    .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            39   | .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    8    .    .    .    .    7    .    .    .    .    2    1    3    5    2    4    2    .    
  Reinforcement            18   | .    1    .    1    .    .    .    2    1    .    .    .    1    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    2    .    3    1    .    .    
  Assault                  9    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Garrison                 6    | .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           32   | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   .   1   .   .   .   1   .   21  .   
Communications Jammed      36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   32  .   
  Distress Signals         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   32  .   
Times Spotted              706  | .   22  8   63  .   .   7   45  19  5   .   18  21  4   20  .   59  14  71  7   9   .   5   35  .   4   60  13  19  6   13  17  17  24  62  39  
  Peak Tracking Total      37   | .   3   2   5   .   .   5   7   6   4   .   4   4   4   5   .   37  5   9   5   3   .   1   5   .   2   15  5   4   3   2   5   8   6   6   5   
  Tactical Retreats        35   | .   3   .   4   .   .   1   3   .   .   .   2   .   .   2   .   3   .   3   .   1   .   .   1   .   .   6   1   .   1   .   .   2   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            15   | .   .   .   4   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   3   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   3   3   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          49   | .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   3   1   5   .   2   .   .   2   .   .   2   .   1   5   .   10  3   .   3   4   
  Max in Single Turn       2    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   1   .   .   1   .   1   1   .   1   1   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          110  | .   8   .   15  .   1   .   14  10  .   4   .   8   1   .   .   .   .   19  2   .   4   .   3   1   .   1   .   2   4   .   9   1   2   1   .   
  Terminals                62   | .   7   .   10  .   .   .   8   6   .   .   .   6   .   .   .   .   .   8   1   .   .   .   1   .   .   .   .   2   3   .   6   1   2   1   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   1   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          6    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                334  | .   28  .   57  .   23  .   48  23  .   28  .   22  1   .   .   .   .   52  2   .   17  .   5   1   .   1   .   3   6   .   11  1   4   1   .   
  Successful               203  | .   17  .   28  .   23  .   32  7   .   28  .   8   1   .   .   .   .   27  2   .   17  .   4   1   .   1   .   1   2   .   1   1   1   1   .   
  Failed                   131  | .   11  .   29  .   .   .   16  16  .   .   .   14  .   .   .   .   .   25  .   .   .   .   1   .   .   .   .   2   4   .   10  .   3   .   .   
    Catastrophic           30   | .   1   .   8   .   .   .   2   4   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   1   .   4   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   8   .   12  .   .   .   15  5   .   .   .   8   .   .   5   .   .   14  .   .   .   .   1   .   .   1   .   .   .   .   2   1   1   .   .   
  Terminals                141  | .   20  .   26  .   .   .   24  14  .   .   .   14  .   .   .   .   .   19  1   .   .   .   1   .   .   .   .   3   5   .   8   1   4   1   .   
  Fabricators              22   | .   .   .   .   .   .   .   .   2   .   .   .   5   .   .   .   .   .   13  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          50   | .   8   .   14  .   .   .   15  4   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          18   | .   .   .   6   .   .   .   6   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              24   | .   .   .   11  .   .   .   2   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             122  | .   12  .   7   .   23  .   11  2   .   28  .   4   1   .   .   .   .   7   2   .   17  .   .   1   .   1   .   1   2   .   1   .   1   1   .   
  Record                   41   | .   .   .   .   .   23  .   .   .   .   11  .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           18   | .   2   .   .   .   .   .   1   .   .   10  .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       36   | .   5   .   12  .   .   .   13  2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           19   | .   3   .   6   .   .   .   7   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   17   | .   2   .   6   .   .   .   6   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   7   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         11   | .   .   .   5   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   .   .   1   .   .   .   6   3   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                8    | .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         87   | .   8   .   13  .   .   .   12  10  .   .   .   8   .   .   .   .   .   17  .   .   .   .   3   .   .   .   .   2   4   .   8   .   2   .   .   
  Full Trace Events        12   | .   3   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   2   .   1   .   .   .   1   .   .   10  .   1   .   .   15  .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   155  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   119 .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             17   | .   2   .   6   .   .   .   6   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     716  | .   62  .   339 .   .   .   223 16  .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Total Allies               16   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   4   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Largest Group            5    | .   .   5   5   .   .   .   .   .   .   .   .   .   .   1   2   2   1   .   .   4   2   2   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Highest-Rated Group      192  | .   .   81  81  .   .   .   .   .   .   .   .   .   .   32  192 192 30  .   .   91  37  37  .   .   .   68  .   .   .   .   .   45  .   65  .   
  Highest-Rated Ally       96   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   32  96  96  30  .   .   31  20  20  .   .   .   68  .   .   .   .   .   45  .   65  .   
Total Orders               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               100  | .   .   5   46  .   .   .   .   .   .   .   .   .   .   2   .   36  .   .   .   9   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Total Damage             1393 | .   .   105 372 .   .   .   .   .   .   .   .   .   .   79  .   501 .   .   .   177 .   .   .   .   .   159 .   .   .   .   .   .   .   .   .   
  Kills                    12   | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       8    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   1   .   .   .   .   .   .   1   .   2   .   1   1   2   .   2   .   1   2   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               76821 | 125   2576  1972  4457  163   1071  291   3125  1732  2089  238   2118  2131  752   1456  3448  6835  2639  4069  1795  2250  547   1524  2001  2028  1985  1513  3157  1216  963   1040  2278  527   1288  10873 549   
Spaces Moved               30295 | 55    825   585   1278  66    427   102   934   550   801   95    788   848   438   713   2067  3097  1045  1147  530   926   153   560   517   646   858   565   1354  545   436   402   1036  172   358   5136  240   
  Core                     13    | 4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Treads                   12639 | 51    825   585   1195  66    427   102   934   550   801   95    788   848   438   713   2067  1765  .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     53    229   106   .     
  Legs                     17560 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1332  1045  1147  530   926   153   560   516   646   858   565   1354  545   436   402   1036  119   129   5030  231   
  Wheels                   83    | .     .     .     83    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    160   320   175   250   250   250   250   245   245   245   245   160   160   160   160   160   210   183   210   210   183   185   135   210   210   175   172   176   176   175   175   180   180   113   50    
  Average Speed            202   | 152   261   320   265   250   250   250   250   248   245   245   245   196   160   160   160   181   210   206   210   210   200   185   218   210   210   188   176   176   176   181   180   215   255   181   122   
  Slowest Speed            480   | 160   320   320   480   250   250   250   250   250   245   245   245   245   160   160   160   240   210   300   226   210   210   186   410   210   240   210   228   176   177   228   230   295   295   295   186   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Exploration Rate (%)       58    | 5     94    88    94    17    64    19    76    17    79    70    81    21    61    80    84    93    96    41    65    93    60    63    16    69    89    71    91    20    63    14    81    10    12    95    23    
  Regions Visited          35
    Branch Regions         25
  Pre-discovered Areas     9     | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     2     .     1     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        19    | .     .     1     1     .     .     .     .     1     .     .     .     1     .     .     .     .     1     1     .     1     .     1     1     1     1     1     1     1     1     1     1     1     1     .     .     
  Unknown Exits Taken      16    | 1     1     .     .     1     1     1     1     .     1     1     1     .     1     1     1     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Scrap Searched             32    | .     .     1     .     .     .     .     .     .     1     .     2     .     3     2     2     .     5     .     1     5     .     2     .     2     3     .     3     .     .     .     .     .     .     .     .     
Spaces Dug                 387   | .     .     .     17    .     .     6     .     3     .     .     .     7     3     7     .     .     3     31    12    10    .     9     37    18    30    11    49    11    17    19    18    6     19    16    28    
Terrain Destroyed          1675  | .     .     .     64    .     .     32    27    6     15    .     30    20    13    52    .     21    38    147   31    55    .     35    79    34    46    38    83    28    28    33    39    17    51    105   508   
  Melee                    3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               934   | .     .     .     .     .     .     .     1     3     .     .     .     20    13    24    .     13    38    109   31    43    .     35    79    34    46    38    83    28    28    33    39    17    51    105   23    
  AOE                      738   | .     .     .     64    .     .     32    26    .     15    .     30    .     .     28    .     8     .     38    .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     485   
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      42948 | 81   1154 645  2097 65   432  117  1488 804  896  101  898  1195 467  934  2210 4189 1430 2602 1181 1165 398  1016 1213 1293 995  928  2019 727  577  633  1353 286  637  6260 462  
  Wait                     8529  | 6    236  25   559  .    .    2    349  102  65   .    38   202  4    128  101  826  298  1131 598  108  222  424  460  614  100  282  566  24   33   125  130  52   150  540  29   
  Move                     30258 | 54   824  584  1277 65   426  101  933  549  800  94   787  847  437  712  2066 3096 1044 1146 529  925  152  559  516  645  857  563  1353 544  435  401  1035 171  357  5135 239  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  358   | 7    18   4    30   .    1    .    17   10   1    .    6    14   .    6    8    57   7    26   2    9    2    1    41   2    2    2    5    13   6    3    14   4    2    30   8    
  Fast Attach              341   | 6    4    2    13   .    2    .    19   20   2    3    3    18   4    3    10   16   5    29   6    10   8    4    16   5    4    10   10   23   14   7    29   2    6    22   6    
  Attach                   89    | .    .    .    6    .    .    .    4    4    .    .    2    5    .    5    1    17   4    9    .    .    1    .    1    .    .    .    .    9    2    1    1    2    2    9    4    
  Detach                   41    | .    .    .    .    .    .    .    .    3    .    .    .    1    .    2    .    8    3    2    .    .    2    .    .    .    .    .    .    7    3    1    4    1    1    3    .    
  Swap                     447   | 2    8    3    26   .    .    2    23   22   9    1    12   15   2    9    5    17   .    29   9    16   .    .    3    3    8    8    12   16   15   25   26   11   42   43   25   
  Drop                     782   | .    12   5    47   .    3    .    34   34   3    3    6    31   4    6    18   69   21   71   19   26   11   12   72   12   6    18   23   40   31   13   52   7    13   51   9    
  Fire                     1998  | 6    52   22   139  .    .    12   109  57   14   .    40   62   16   59   .    71   31   159  18   38   .    16   104  12   18   41   50   51   38   47   54   36   62   422  142  
  Melee                    28    | .    .    .    .    .    .    .    .    3    2    .    4    .    .    .    1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    10   .    .    .    4    .    
  Rewire                   58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    17   .    .    33   .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   126 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Discovered new exit (range 16)
   305 | -10/Materials      | Build established: Mutant
   733 | -10/Materials      | Discovered new exit (range 16)
  1145 | -10/Materials      | Discovered new exit (range 16)
  1745 | -10/Materials      | Discovered new exit (range 17)
  2264 | -10/Materials      | Repaired Lgt. Treads
  2301 | -10/Materials      | Repaired Broken Lgt. Cannon
  2702 | -10/Materials      | Entered Mines
  3229 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  3242 | -10/Mines          | Found Prototype Device
  3390 | -10/Mines          | Discovered new exit (range 6)
  3438 | -10/Mines          | Build established: Scavenger-Mutant
  3454 | -10/Mines          | Learned 2 Materials zone layouts
  3649 | -10/Mines          | Discovered new exit (range 10)
  3918 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  4015 | -10/Mines          | Discovered new exit (range 8)
  4182 | -10/Mines          | Identified exit to Subcaves
  4487 | -10/Mines          | Build established: Mutant
  4671 | -10/Mines          | Identified exit to Materials
  4674 | -10/Mines          | Entered Materials
  4674 | -9/Materials       | Accompanied by 5 allies
  4674 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4679 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  5494 | -9/Materials       | Identified Exp. Sensor Array
  5548 | -9/Materials       | Identified exit to Mines
  5566 | -9/Materials       | Discovered new exit (range 3)
  7035 | -9/Materials       | Discovered new exit (range 16)
  7874 | -9/Materials       | First assault squad dispatched
  8054 | -9/Materials       | Repaired Arm. Treads
  8106 | -9/Materials       | Repaired Imp. Assault Rifle
  8268 | -9/Materials       | Core integrity fell below 50%
  8329 | -9/Materials       | Discovered new exit (range 17)
  8913 | -9/Materials       | Repaired Broken Exp. Sensor Array
  8952 | -9/Materials       | Repaired Arm. Treads
  8992 | -9/Materials       | Repaired Arm. Treads
  9031 | -9/Materials       | Repaired Imp. Light Armor Plating
  9131 | -9/Materials       | Entered Mines
  9132 | -9/Mines           | Met a Derelict bent on vengeance
  9284 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  9284 | -9/Mines           | Discovered new exit (range 5)
  9294 | -9/Mines           | Entered Exiles
  9358 | -9/Exiles          | Met 8R-AWN
  9400 | -9/Exiles          | Met EX-HEX
  9498 | -9/Exiles          | Met EX-BIN
  9548 | -9/Exiles          | Met EX-DEC
  9560 | -9/Exiles          | Learned location of Zion (-6)
  9745 | -9/Exiles          | Discovered new exit (range 14)
 10330 | -9/Exiles          | Discovered new exit (range 15)
 10365 | -9/Exiles          | Entered Mines
 10485 | -8/Mines           | Discovered new exit (range 7)
 10656 | -8/Mines           | Entered Materials
 10656 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 10954 | -8/Materials       | Build established: Tank
 12687 | -8/Materials       | Repaired Med. Armor Plating
 12720 | -8/Materials       | Repaired Shield Generator
 12766 | -8/Materials       | Repaired Gauss Rifle
 12820 | -8/Materials       | Garrison activated, responded to threat
 13133 | -8/Materials       | Repaired Med. Armor Plating
 13185 | -8/Materials       | Repaired Imp. Assault Rifle
 13219 | -8/Materials       | Repaired Rocket Launcher
 13726 | -8/Materials       | Discovered new exit (range 16)
 13781 | -8/Materials       | Entered Factory
 13781 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 14209 | -7/Factory         | Repaired Med. Armor Plating
 14861 | -7/Factory         | Garrison activated, responded to threat
 15017 | -7/Factory         | Garrison activated, responded to threat
 15033 | -7/Factory         | Cargo convoy interrupted
 15149 | -7/Factory         | System corruption reached 10%
 15168 | -7/Factory         | Discovered new exit (range 25)
 15400 | -7/Factory         | Identified exit to Lower Caves
 15513 | -7/Factory         | Entered Lower Caves
 15514 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16372 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 17110 | -7/Lower Caves     | Discovered new exit (range 7)
 17602 | -7/Lower Caves     | Entered Data Miner
 17604 | -7/Data Miner      | Discovered new exit (range 6)
 17651 | -7/Data Miner      | Met Data Miner
 17697 | -7/Data Miner      | Learned location of Section 7 (-2)
 17697 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 17741 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 17840 | -7/Data Miner      | Entered Proximity Caves
 18963 | -6/Proximity Caves | Learned Factory emergency access door positions
 19007 | -6/Proximity Caves | Learned 8 Factory zone layouts
 19595 | -6/Proximity Caves | Spotted B-75 Beast
 19885 | -6/Proximity Caves | Discovered new exit (range 7)
 19958 | -6/Proximity Caves | Entered Factory
 19958 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19959 | -6/Factory         | Identified exit to Factory
 20253 | -6/Factory         | Build established: Gunner
 20462 | -6/Factory         | Identified exit to Lower Caves
 20515 | -6/Factory         | System corruption reached 10%
 21037 | -6/Factory         | Build established: Scavenger-Gunner
 21974 | -6/Factory         | Build established: Gunner
 22089 | -6/Factory         | Entered Lower Caves
 22096 | -6/Lower Caves     | Learned Factory stockpile data
 22555 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22826 | -6/Lower Caves     | Discovered new exit (range 7)
 22841 | -6/Lower Caves     | Entered another Lower Caves area
 22885 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 22928 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 23024 | -6/Lower Caves     | Spotted B-75 Beast
 23053 | -6/Lower Caves     | Destroyed B-75 Beast
 23232 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23500 | -6/Lower Caves     | Learned Factory emergency access door positions
 24226 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 24250 | -6/Lower Caves     | Discovered new exit (range 14)
 24297 | -6/Lower Caves     | Entered Zion
 24355 | -6/Zion            | Given the Hacking Drone Bay
 24448 | -6/Zion            | System corruption cleaned by Quarantine Array
 24580 | -6/Zion            | Found Prototype Device
 24626 | -6/Zion            | Discovered new exit (range 15)
 24761 | -6/Zion            | Learned 8 Factory zone layouts
 24806 | -6/Zion            | Found Prototype Device
 24806 | -6/Zion            | Identified Phasing AFG
 24978 | -6/Zion            | Learned location of Armory (-4)
 25327 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 25461 | -6/Zion            | Visited the Megawrench Repair Shop
 25544 | -6/Zion            | Given A8's code to call for help
 26143 | -6/Zion            | Megawrench repaired 12 parts
 26543 | -6/Zion            | Build established: Mutant
 26626 | -6/Zion            | Opened final containment barrier to the Deep Caves
 26653 | -6/Zion            | Discovered new exit (range 5)
 26656 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 27066 | -6/Zion            | Build established: Gunner
 27346 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 27352 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 27745 | -6/Zion            | Entered Deep Caves
 27745 | -6/Deep Caves      | Accompanied by 2 allies
 28084 | -6/Deep Caves      | Attacked by Z-Imprinter
 28093 | -6/Deep Caves      | Destroyed Z-Imprinter
 28172 | -6/Deep Caves      | Found Prototype Protection
 28172 | -6/Deep Caves      | Identified Zio. Weapon Casing
 28245 | -6/Deep Caves      | Identified Hacking Drone Bay
 28318 | -6/Deep Caves      | Z-Facility disabled
 28424 | -6/Deep Caves      | Build established: Scavenger-Gunner
 28521 | -6/Deep Caves      | Found Prototype Protection
 28521 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 28527 | -6/Deep Caves      | Found Zio. Heavy Carapace
 28530 | -6/Deep Caves      | Found Zio. Weapon Casing
 28540 | -6/Deep Caves      | Found Zio. Weapon Casing
 28586 | -6/Deep Caves      | Found Zio. Weapon Casing
 29368 | -6/Deep Caves      | Discovered new exit (range 6)
 29628 | -6/Deep Caves      | Spotted AG-34163
 29655 | -6/Deep Caves      | Destroyed AG-34163
 29717 | -6/Deep Caves      | Spotted AG-71575
 29753 | -6/Deep Caves      | Destroyed AG-71575
 30269 | -6/Deep Caves      | Triggered Deep Caves wall
 30269 | -6/Deep Caves      | Spotted AS-58060
 30269 | -6/Deep Caves      | Spotted AS-84394
 30279 | -6/Deep Caves      | Destroyed AS-84394
 30306 | -6/Deep Caves      | Destroyed AS-58060
 30323 | -6/Deep Caves      | Destroyed 34 combat bots
 30371 | -6/Deep Caves      | Build established: Scavenger-Tank
 30838 | -6/Deep Caves      | Found Prototype Device
 30838 | -6/Deep Caves      | Identified Supersonic Drone Bay
 30882 | -6/Deep Caves      | Exposed GOLEM chamber
 30887 | -6/Deep Caves      | Found GOLEM Unit
 30892 | -6/Deep Caves      | Found GOLEM Unit
 31257 | -6/Deep Caves      | Build established: Golem
 31417 | -6/Deep Caves      | Found GOLEM Unit
 31442 | -6/Deep Caves      | Found GOLEM Unit
 31460 | -6/Deep Caves      | Found GOLEM Unit
 32192 | -6/Deep Caves      | Found Zio. Weapon Casing
 32308 | -6/Deep Caves      | Found Surveybot 24 Chip
 32693 | -6/Deep Caves      | Found Zio. Weapon Casing
 33766 | -6/Deep Caves      | Found GOLEM Unit
 34143 | -6/Deep Caves      | Found GOLEM Unit
 34580 | -6/Deep Caves      | Entered Proximity Caves
 34583 | -5/Proximity Caves | Spotter reported a threat
 35735 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 36024 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 36844 | -5/Proximity Caves | Learned Factory terminal intel
 37219 | -5/Proximity Caves | Entered Factory
 37219 | -5/Factory         | Evolved 2 slots: Utility x2
 37220 | -5/Factory         | Identified exit to Upper Caves
 37221 | -5/Factory         | Identified exit to Factory
 37224 | -5/Factory         | Loaded intel: 25 terminal locations
 38705 | -5/Factory         | Garrison activated, responded to threat
 38943 | -5/Factory         | Fabricated Weapon Mount?
 39269 | -5/Factory         | Fabricated Imp. Utility Shielding (x2)
 39626 | -5/Factory         | Repaired Imp. Utility Shielding
 39860 | -5/Factory         | System corruption reached 10%
 39877 | -5/Factory         | Spotted B-75 Beast
 39946 | -5/Factory         | Destroyed B-75 Beast
 39958 | -5/Factory         | Lost 8 parts (1p4n3w)
 40519 | -5/Factory         | First assault squad dispatched
 40735 | -5/Factory         | Fabricated Imp. Utility Shielding?
 40774 | -5/Factory         | Repaired Imp. Utility Shielding
 41288 | -5/Factory         | Entered Upper Caves
 42079 | -5/Upper Caves     | Encountered a Warlord checkpoint
 42355 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 42909 | -5/Upper Caves     | Discovered new exit (range 8)
 43083 | -5/Upper Caves     | Entered another Upper Caves area
 43107 | -5/Upper Caves     | Discovered exit to Factory (range 15)
 43572 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 44134 | -5/Upper Caves     | Encountered a Warlord checkpoint
 44418 | -5/Upper Caves     | Learned Factory terminal intel
 44540 | -5/Upper Caves     | Learned Factory terminal intel
 44578 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 44762 | -5/Upper Caves     | Discovered new exit (range 5)
 44921 | -5/Upper Caves     | Identified exit to Zhirov
 44941 | -5/Upper Caves     | Build established: Commander-Golem
 44999 | -5/Upper Caves     | Spotted B-75 Beast
 45089 | -5/Upper Caves     | Destroyed B-75 Beast
 45333 | -5/Upper Caves     | Entered Zhirov
 45333 | -5/Zhirov          | Accompanied by 2 allies
 45333 | -5/Zhirov          | Discovered new exit (range 4)
 45371 | -5/Zhirov          | Met Zhirov
 45373 | -5/Zhirov          | Build established: Golem
 45420 | -5/Zhirov          | Learned location of Quarantine (-2)
 45420 | -5/Zhirov          | Learned location of Testing (-3)
 45420 | -5/Zhirov          | Learned location of Command (-1)
 45432 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 45464 | -5/Zhirov          | Found Alien Artifact
 45464 | -5/Zhirov          | Identified Integrated Dissipator
 45464 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 45494 | -5/Zhirov          | Found Alien Artifact
 45880 | -5/Zhirov          | Entered Proximity Caves
 45880 | -4/Proximity Caves | Accompanied by 2 allies
 45883 | -4/Proximity Caves | Spotter reported a threat
 46237 | -4/Proximity Caves | Learned Research stockpile data
 46782 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 47404 | -4/Proximity Caves | Entered Factory
 47404 | -4/Factory         | Evolved 2 slots: Utility x2
 47405 | -4/Factory         | Identified exit to Armory
 47406 | -4/Factory         | Loaded intel: 25 terminal locations
 47533 | -4/Factory         | Identified Transdimensional Reconstructor
 47781 | -4/Factory         | Lost 3 parts (2u1w)
 47947 | -4/Factory         | Discovered new exit (range 10)
 48620 | -4/Factory         | Fabricated Imp. Utility Shielding (x2)
 48885 | -4/Factory         | Discovered new exit (range 17)
 49105 | -4/Factory         | Identified exit to Research
 49349 | -4/Factory         | Identified exit to Upper Caves
 49405 | -4/Factory         | Entered Upper Caves
 50094 | -4/Upper Caves     | Learned location of 1 exit from Research
 51058 | -4/Upper Caves     | Learned Research emergency access door positions
 51238 | -4/Upper Caves     | Discovered new exit (range 10)
 51431 | -4/Upper Caves     | Identified exit to Upper Caves
 51433 | -4/Upper Caves     | Entered another Upper Caves area
 51538 | -4/Upper Caves     | Discovered exit to Research (range 4)
 51805 | -4/Upper Caves     | Identified exit to Warlord
 53418 | -4/Upper Caves     | Entered Warlord
 53491 | -4/Warlord         | System corruption cleaned by Quarantine Array
 53841 | -4/Warlord         | Met Warlord
 53847 | -4/Warlord         | Warlord's base attacked by MAIN.C
 53860 | -4/Warlord         | Opened Warlord's prototype stash
 53867 | -4/Warlord         | Found Prototype Reactor
 53867 | -4/Warlord         | Identified Vortex Chain Reactor
 53873 | -4/Warlord         | Found Prototype Device
 53873 | -4/Warlord         | Identified Exp. Phase Shifter
 54022 | -4/Warlord         | Found Prototype Energy Gun
 54022 | -4/Warlord         | Identified Vortex Rifle
 54197 | -4/Warlord         | Warlord forces counterattacked
 54281 | -4/Warlord         | Lost 18 allies
 54522 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 54523 | -4/Warlord         | Enhanced Grunt warped into view
 54523 | -4/Warlord         | Enhanced Grunt warped into view
 54523 | -4/Warlord         | Enhanced Grunt warped into view
 54523 | -4/Warlord         | Enhanced Demolisher warped into view
 54523 | -4/Warlord         | Enhanced Demolisher warped into view
 54523 | -4/Warlord         | Enhanced Demolisher warped into view
 54549 | -4/Warlord         | Spotted Striker
 54565 | -4/Warlord         | Spotted Striker
 54566 | -4/Warlord         | Spotted Striker
 54568 | -4/Warlord         | Spotted Executioner
 54598 | -4/Warlord         | Spotted B-90 Cyclops
 54601 | -4/Warlord         | Destroyed B-90 Cyclops
 54605 | -4/Warlord         | Spotted B-86 Titan
 54630 | -4/Warlord         | Spotted Striker
 54639 | -4/Warlord         | Spotted Striker
 54640 | -4/Warlord         | Spotted Striker
 54652 | -4/Warlord         | Destroyed Striker
 54685 | -4/Warlord         | Lost 9 allies
 54700 | -4/Warlord         | Destroyed Striker
 54762 | -4/Warlord         | Crushed by falling debris
 54853 | -4/Warlord         | Spotted Executioner
 54917 | -4/Warlord         | Discovered new exit (range 9)
 54929 | -4/Warlord         | Identified exit to Proximity Caves
 54931 | -4/Warlord         | Entered Proximity Caves
 54956 | -3/Proximity Caves | Found Alien Artifact
 54956 | -3/Proximity Caves | Identified Core Expander
 54956 | -3/Proximity Caves | Installed Core Expander, added new Propulsion slot
 57007 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 57463 | -3/Proximity Caves | Discovered exit to Research (range 18)
 58088 | -3/Proximity Caves | Entered Research
 58088 | -3/Research        | Spotted B-86 Titan
 58088 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 58089 | -3/Research        | Identified exit to Testing
 58883 | -3/Research        | Found Prototype Device
 58883 | -3/Research        | Identified Exp. Focal Shield
 59289 | -3/Research        | Build established: Scavenger-Golem
 59304 | -3/Research        | Entered Testing
 59325 | -3/Testing         | Found Prototype Device
 59325 | -3/Testing         | Identified 2N-1CE's Frost Array
 59388 | -3/Testing         | Found Prototype Energy Cannon
 59388 | -3/Testing         | Identified Null Cannon
 59416 | -3/Testing         | Found Prototype Energy Cannon
 59416 | -3/Testing         | Identified Cld. Nova Cannon
 59439 | -3/Testing         | Spotted PH-QHZ54XKHHL
 59723 | -3/Testing         | Found Prototype Energy Gun
 59723 | -3/Testing         | Identified Warp Gun
 59781 | -3/Testing         | Build established: Golem
 59826 | -3/Testing         | Found Prototype Processor
 59826 | -3/Testing         | Identified Exp. Signal Interpreter
 59888 | -3/Testing         | Found Prototype Energy Cannon
 59888 | -3/Testing         | Identified Imp. Potential Cannon
 60227 | -3/Testing         | Discovered new exit (range 22)
 60262 | -3/Testing         | Identified exit to Research
 60267 | -3/Testing         | Entered Research
 60267 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 60278 | -2/Research        | Discovered new exit (range 23)
 60420 | -2/Research        | Identified exit to Access
 60648 | -2/Research        | Discovered new exit (range 24)
 60704 | -2/Research        | Build established: Skirmisher
 60756 | -2/Research        | Identified exit to Quarantine
 60881 | -2/Research        | Discovered exit to Access (range 24)
 61307 | -2/Research        | Entered Quarantine
 61337 | -2/Quarantine      | Cryocooling Duct disabled
 61352 | -2/Quarantine      | Ambient heat levels rising (+20)
 61352 | -2/Quarantine      | Non-combat units ordered to evacuate
 61512 | -2/Quarantine      | Found Alien Artifact
 61876 | -2/Quarantine      | Found Alien Artifact
 62113 | -2/Quarantine      | Found Alien Artifact
 62113 | -2/Quarantine      | Identified Core Reset Matrix
 62113 | -2/Quarantine      | Identified Phase Redirector
 62113 | -2/Quarantine      | Identified Subatomic Replicator
 62113 | -2/Quarantine      | Used Core Reset Matrix
 62117 | -2/Quarantine      | Detected hypermatrix surge
 62117 | -2/Quarantine      | Sensed 14 artifacts in vicinity
 62201 | -2/Quarantine      | Found Phase Armor
 62251 | -2/Quarantine      | Discovered exit to Access (range 23)
 62326 | -2/Quarantine      | Found Core Stripper
 62427 | -2/Quarantine      | Build established: Alien-Skirmisher
 62639 | -2/Quarantine      | Spotted Fortress
 62673 | -2/Quarantine      | Destroyed Fortress
 62692 | -2/Quarantine      | Found Prototype Device
 62692 | -2/Quarantine      | Identified Thermal Barrier
 62703 | -2/Quarantine      | Found Prototype Device
 62703 | -2/Quarantine      | Identified Exp. Force Field
 62711 | -2/Quarantine      | Found Unknown Protection
 62711 | -2/Quarantine      | Identified Hvy. Insulated Plating
 62717 | -2/Quarantine      | Found Prototype Device
 62717 | -2/Quarantine      | Identified Exp. EM Disruption Field
 62723 | -2/Quarantine      | Found Prototype Protection
 62723 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 62759 | -2/Quarantine      | Found Prototype Reactor
 62759 | -2/Quarantine      | Identified Vortex Chain Reactor
 63175 | -2/Quarantine      | Discovered new exit (range 6)
 63183 | -2/Quarantine      | Identified exit to Section 7
 63224 | -2/Quarantine      | Build established: Alien-Gunner
 63585 | -2/Quarantine      | Entered Section 7
 63586 | -2/Section 7       | Sensed 18 artifacts in vicinity
 63629 | -2/Section 7       | Spotted S7 Guard
 63651 | -2/Section 7       | Destroyed S7 Guard
 63660 | -2/Section 7       | Found Corrupted Prototype Protection
 63660 | -2/Section 7       | Identified Hvy. Regenerative Plating
 63661 | -2/Section 7       | System corruption reached 10%
 63697 | -2/Section 7       | Found Integrity Redistributor
 63820 | -2/Section 7       | Discovered exit to Access (range 24)
 64028 | -2/Section 7       | Found Integrity Redistributor
 64112 | -2/Section 7       | Entered Access
 64112 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 64461 | -1/Access          | Build established: Generator-Skirmisher
 65081 | -1/Access          | Discovered new exit (range 21)
 65184 | -1/Access          | System corruption reached 10%
 65319 | -1/Access          | Identified exit to Command
 65400 | -1/Access          | Entered Command
 65810 | -1/Command         | Build established: Generator-Gunner
 65900 | -1/Command         | First assault squad dispatched
 66050 | -1/Command         | Spotted Combat Programmer
 66051 | -1/Command         | Spotted Combat Programmer
 66056 | -1/Command         | Destroyed Combat Programmer
 66065 | -1/Command         | Destroyed Combat Programmer
 66072 | -1/Command         | Spotted M Guard
 66074 | -1/Command         | Spotted M Guard
 66086 | -1/Command         | Destroyed M Guard
 66099 | -1/Command         | Destroyed M Guard
 66099 | -1/Command         | All MAIN.C guards destroyed
 66360 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-483)
 66367 | -1/Command         | Met MAIN.C
 66397 | -1/Command         | 0b10 Conduit disabled
 66422 | -1/Command         | Destroyed MAIN.C Shell
 66425 | -1/Command         | MAIN.C activated Command garrisons
 66470 | -1/Command         | Destroyed MAIN.C
 66500 | -1/Command         | Discovered new exit (range 28)
 66500 | -1/Command         | Discovered new exit (range 103)
 66500 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 66636 | -1/Command         | Destroyed 10 combat bots
 66693 | -1/Command         | Found Exp. System Purifier
 71890 | -1/Command         | Found Vortex Chain Reactor
 71894 | -1/Command         | Found Zero-point Reactor
 72933 | -1/Command         | Found Quantum Capacitor
 73155 | -1/Command         | Found Quantum Capacitor
 74532 | -1/Command         | Found Quantum Capacitor
 74982 | -1/Command         | Found Exp. Targeting Computer
 75646 | -1/Command         | Found Exp. Targeting Computer
 76026 | -1/Command         | Used Subatomic Replicator to replicate Imp. Potential Cannon
 76267 | -1/Command         | Warped through subspace to slip node
 76267 | -1/Command         | Discovered new exit (range 4)
 76273 | -1/Command         | Entered Access_0
 76274 | -1/Access_0        | Architect warped through subspace
 76274 | -1/Access_0        | Sensed 2 artifacts in vicinity
 76279 | -1/Access_0        | Destroyed A8
 76326 | -1/Access_0        | Architect warped through subspace
 76353 | -1/Access_0        | Architect warped through subspace
 76401 | -1/Access_0        | Destroyed 8 combat bots
 76404 | -1/Access_0        | Subspace Access Node disabled
 76465 | -1/Access_0        | Architect warped through subspace
 76525 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-140)
 76526 | -1/Access_0        | Core integrity fell below 50%
 76547 | -1/Access_0        | Architect warped through subspace
 76558 | -1/Access_0        | Architect warped through subspace
 76588 | -1/Access_0        | Architect warped through subspace
 76598 | -1/Access_0        | A6 warped into view
 76599 | -1/Access_0        | Architect warped through subspace
 76605 | -1/Access_0        | Destroyed A6
 76624 | -1/Access_0        | Subspace Access Node disabled
 76632 | -1/Access_0        | Architect warped through subspace
 76670 | -1/Access_0        | Architect warped through subspace
 76697 | -1/Access_0        | Architect warped through subspace
 76714 | -1/Access_0        | Subspace Access Node disabled
 76719 | -1/Access_0        | Architect warped through subspace
 76764 | -1/Access_0        | Subspace Access Node disabled
 76816 | -1/Access_0        | Destroyed Architect
 76817 | -1/Access_0        | Architect triggered a singularity event
 76817 | -1/Access_0        | Released all parts (21)
 76818 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 76818 | -1/Access_0        | Warped through subspace to slip node
 76818 | -1/Access_0        | Discovered new exit (range 8)
 76822 | ***                | Escaped singularity!

 Last Messages 
---------------
76817_ Released Quantum Capacitor.
76817_ Released Hdn. Centrium Leg. <x2>
76817_ Released Hcp. Storage Unit.
76817_ Released Adv. Terrain Scan Processor.
76817_ Released Exp. Targeting Computer.
76817_ Released Hdn. Centrium Leg.
76817_ Released 2N-1CE's Frost Array.
76817_ Released Enh. Biometal Leg.
76817_ Released Lrn. Terrain Scanner.
76817_ Released Adv. Force Field.
76817_ Released Null Cannon.
76817_ Released Imp. Quantum Reactor.
76818_ A0_COM: 10.
76818_ Acquired Hpw. Transdimensional Reconstructor.
76818_ Warped through subspace, drawn to slip node.
76818_ EXIT=FOUND
76819_ A0_COM: 9.
76820_ A0_COM: 8.
76821_ A0_COM: 7.
76822_ A0_COM: 6.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# <  #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           187
Energy Generation          107
Energy Capacity            2540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
ECM Strength               1
Jamming Range              16
Additional Mass Support    20
Base Temperature (-)       200
Armor Coverage             2400
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                63
Targeting Accuracy         32
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Particle Charging          25
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
           Weapon Mount | x2 | -5/Factory 
 Imp. Utility Shielding | x2 | -5/Factory 
 Imp. Utility Shielding | x2 | -5/Factory 
 Imp. Utility Shielding | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Expander
Core Reset Matrix
Phase Armor
Core Stripper
Integrity Redistributor
Subatomic Replicator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearCarbideRecalibrator
  Manual?         0
Play Time         08:06:42
  Cumulative      107.1 hours
  Start           2024.05.12 @ 01:55:27
  End             2024.05.17 @ 21:14:00
Sessions          51
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           21
  Adventurer      1
  Explorer        0
Win Type          6
  Total           10
  Types           2/2/4/0/0/0/2/0/0
Lore%             49
Gallery%          67
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1ca64745-da45-45b6-9a1c-ef2ec2e8466a