Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 20:04:02 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (166) 830 Value Destroyed (5599) 5599 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 13405 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 525 Met Data Miner 300 Friendly Fire -237 Cogmind --------- Core Integrity 925/1000 Matter 179/300 Energy 100/100 System Corruption 6% Temperature Warm (194) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Target Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Variable Charge Gun Heavy Proton Cannon Heavy Plasma Cannon > --- INVENTORY (15) --- Carbon-fiber Leg High-capacity Matter Pod (200) Improved Sensor Array Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Powered Armor Sensor Drone Bay (18/20) Heavy Laser Long-range Missile Launcher Improved Plasma Cutter Makeshift Hammer GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Target Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Proton Cannon Heavy Plasma Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Carbon-fiber Leg High-capacity Matter Pod Improved Sensor Array Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Powered Armor Sensor Drone Bay Heavy Laser Long-range Missile Launcher Improved Plasma Cutter Makeshift Hammer GAL Module [Rating: 90] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . 1 Utility 6 | . . . 2 . 1 2 . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . Parts Attached 192 | 7 10 1 18 5 15 18 12 9 8 9 30 2 12 . 13 23 Power 11 | 1 1 . 2 . 1 1 . . . . 2 . . . 2 1 Engine 6 | 1 1 . 2 . . . . . . . 2 . . . . . Core 4 | . . . . . 1 1 . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 29 | 2 1 . 2 . 7 3 2 . 1 . 2 1 1 . 3 4 Treads 22 | 2 1 . 2 . 7 3 2 . 1 . 2 1 1 . . . Leg 7 | . . . . . . . . . . . . . . . 3 4 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 98 | 2 6 1 7 3 5 10 9 6 3 9 18 1 6 . 3 9 Device 55 | 1 2 . 3 1 4 8 6 4 1 8 9 1 3 . 3 1 Storage 3 | 1 2 . . . . . . . . . . . . . . . Processor 6 | . . . 2 . 1 . . 1 . . 1 . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . 2 Protection 32 | . 2 1 2 2 . 2 3 1 2 1 8 . 3 . . 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | 2 2 . 7 2 2 4 1 3 4 . 8 . 5 . 5 9 Energy Gun 3 | 1 . . . . . . . . . . . . . . . 2 Energy Cannon 5 | . . . . . . . . . . . . . . . . 5 Ballistic Gun 5 | 1 . . . . . . . . . . . . 1 . 3 . Ballistic Cannon 23 | . 2 . 6 1 2 2 1 1 1 . 5 . 2 . . . Launcher 8 | . . . . 1 . . . 2 . . . . 2 . 1 2 Special Weapon 2 | . . . . . . . . . 1 . . . . . 1 . Impact Weapon 8 | . . . 1 . . 2 . . 2 . 3 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 1 . . . 1 . 2 . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . . 2 Parts Lost 24 | . . . 1 1 1 . . 1 . 1 1 . 3 . 13 2 Power 3 | . . . . . . . . . . . . . . . 2 1 Propulsion 7 | . . . 1 . 1 . . . . . . . 3 . 2 . Utility 8 | . . . . 1 . . . 1 . 1 . . . . 5 . Weapon 6 | . . . . . . . . . . . 1 . . . 4 1 Highest Loss Streak 13 | . . . 1 1 1 . . 1 . 1 1 . 2 . 13 1 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 93 | . 100 100 100 88 90 89 99 99 99 93 99 100 98 80 68 80 Engine 4 | . 14 14 11 11 3 . . . . . 4 6 6 6 4 . Core 2 | . . . . . 5 7 7 7 7 7 1 . . . . . Treads 21 | . 28 28 22 22 27 23 23 23 23 23 26 26 25 13 10 . Leg 1 | . . . . . . . . . . . . . . . 2 27 Device 12 | . 12 . 11 . 9 15 29 25 22 16 13 13 12 6 4 3 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 11 | . . . 11 11 9 7 7 11 15 15 17 20 20 20 15 3 Protection 8 | . 1 14 11 10 9 12 7 7 6 7 7 6 6 6 4 14 Ballistic Cannon 16 | . 26 28 21 21 18 13 14 14 7 15 17 20 19 20 15 . Peak Build Rating 90 | 7 12 12 17 22 33 45 54 53 56 50 59 58 61 56 56 90 Average Rating 40 | 4 11 12 15 20 29 40 48 51 50 48 55 54 60 56 47 76 On Entrance 34 | . 7 12 12 17 21 32 43 47 47 49 50 55 58 56 56 28 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 95 | 14 38 38 40 51 58 67 70 70 73 73 79 64 70 68 68 95 Greatest Support 104 | 40 40 40 40 40 60 68 76 76 76 68 88 96 104 48 48 93 Greatest Overweight (x) 8 | . . . . 1 . 1 1 . 1 1 . . 1 1 8 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 10 15 14 14 14 14 14 15 14 14 14 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 13 14 15 15 15 12 15 Class Distribution -------------------- 71% | Mutant 12% | Gunner 9% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 6508 | 228 676 118 637 147 324 505 332 150 84 343 1210 145 441 . 776 392 Remotely 715 | . . . 194 . 184 246 . 15 . . 76 . . . . . Salvage Created 4491 | 15 532 66 612 59 196 337 136 68 . 181 905 . 314 . 472 598 Parts 228 | 1 39 14 35 8 14 23 1 6 . 10 29 . 11 . 14 23 Haulers Intercepted 7 | . 2 . . . 3 . . . . . 2 . . . . . Recyclers Shooed 3 | . . . 1 . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 1 2 . 20 . . 9 . 21 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 135 | . 17 6 22 7 2 10 1 6 . 7 17 . 9 . 16 15 Guns 4 | . . . . . . . . . . . . . 1 . 3 . Cannons 104 | . 17 6 22 3 2 10 1 1 . 7 16 . 5 . 10 4 AOE 25 | . . . . 4 . . . 5 . . . . 3 . 3 10 Classes Destroyed 19 | 1 6 . 4 1 . 3 1 . . . 1 . . . 1 1 Worker 2 | . 1 . . . . . . . . . 1 . . . . . Builder 4 | . . . 1 . . 2 . . . . 1 . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . Hauler 7 | . 2 . . . 3 . . . . . 2 . . . . . Recycler 6 | . 2 . 1 . . 1 . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . 2 . . . . 1 . . . . . Drone 3 | . . . . . . . . . . . 1 . . . 2 . Watcher 6 | . 3 . . . 1 . . . . . 2 . . . . . Swarmer 45 | . 9 5 3 4 . . . 6 . 4 7 . . . 3 4 Grunt 48 | . 8 1 11 2 1 2 . . . 2 5 . 1 . 6 9 Brawler 3 | . . . 1 . . . . . . . . . . . 1 1 Duelist 8 | . . . 1 . . . . . . 1 . . 5 . 1 . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 17 | . . . 6 . 1 3 1 . . . 1 . 2 . 2 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . Hunter 3 | . . . . . . 1 . . . . 2 . . . . . Programmer 7 | . . . . . . 4 . . . . 2 . 1 . . . Samaritan 4 | . . . . . . . 2 . . 2 . . . . . . Best Kill Streak 11 | 1 3 2 4 5 2 2 1 4 . 3 5 . 5 . 11 9 Combat Bots Only 11 | . 3 2 3 4 1 2 1 4 . 3 4 . 5 . 11 9 Max Kills in Single Turn 3 | 1 2 1 1 3 1 1 1 2 . 1 2 . 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 . . . . 1 . 1 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 743 | . 57 22 63 31 6 141 27 41 . 50 58 . 26 . 128 93 Missed 215 | . 12 3 10 6 1 54 11 18 . 14 18 . 8 . 25 35 Damage Taken 8561 | . 401 154 663 391 46 1109 124 366 . 626 594 . 400 . 2440 1247 Core 1065 | . 42 30 134 28 . 85 15 35 . 39 29 . 88 . 465 75 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 71 . 59 100 . . . . 75 . . . . 31 . Volleys Fired 403 | 1 42 15 59 14 14 43 3 10 . 42 46 . 27 . 48 39 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 3 . 3 . 3 3 Hottest 246 | 70 78 78 78 78 96 96 96 96 . 96 144 . 144 . 144 246 Shots Fired 765 | 2 84 30 116 22 28 83 6 16 . 61 126 . 61 . 76 54 Gun 46 | 2 . . . . . . . . . . . . 3 . 22 19 Cannon 690 | . 84 30 116 19 28 83 6 12 . 61 126 . 53 . 48 24 Launcher 25 | . . . . 3 . . . 4 . . . . 5 . 2 11 Special 4 | . . . . . . . . . . . . . . . 4 . Kinetic 709 | 1 84 30 116 19 28 83 6 12 . 61 126 . 56 . 70 17 Thermal 13 | 1 . . . . . . . . . . . . . . . 12 Explosive 29 | . . . . 3 . . . 4 . . . . 5 . 6 11 Electromagnetic 14 | . . . . . . . . . . . . . . . . 14 Robot Hit Streak 31 | 1 5 4 31 7 7 11 12 2 . 7 13 . 8 . 9 5 Robot Miss Streak 6 | . 6 5 3 1 1 3 . 3 . 3 5 . 4 . 3 3 Penetration Max 1 | . . . . . . 1 . . . . 1 . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 451 | 1 44 13 79 15 19 57 7 4 . 33 79 . 23 . 48 29 Core Hits 242 | 1 26 6 28 11 7 17 2 7 . 14 32 . 19 . 35 37 Critical Kills 3 | . . . . . . . . . . . . . 1 . 2 . Critical Parts Destroyed 9 | . . . . . . . . . . . 2 . . . 4 3 Critical Strikes 75 | . 4 . 5 . 1 14 1 . . 8 20 . 5 . 13 4 Destroy 11 | . . . . . . . . . . . . . 1 . 7 3 Blast 61 | . 4 . 5 . 1 14 1 . . 8 18 . 4 . 6 . Corrupt 1 | . . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . 2 . . . . . Melee Attacks 36 | . . . 1 . . 8 2 . 3 . 22 . . . . . Impact 36 | . . . 1 . . 8 2 . 3 . 22 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 2 . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16396 | 12 990 307 1810 685 542 1818 315 605 . 1128 2546 . 1084 . 2178 2376 Guns 263 | 12 . . . . . . . . . . . . 15 . 136 100 Cannons 11218 | . 989 306 1787 331 542 1810 128 128 . 1128 2208 . 540 . 829 492 Explosions 4202 | . . . . 350 . . . 477 . . . . 529 . 1062 1784 Melee 525 | . . . . . . . 187 . . . 338 . . . . . Ramming 37 | . 1 1 23 4 . 8 . . . . . . . . . . Kinetic 10961 | . 989 306 1787 331 542 1810 128 128 . 1128 2208 . 555 . 965 84 Thermal 157 | 12 . . . . . . . . . . . . . . . 145 Explosive 4062 | . . . . 350 . . . 477 . . . . 529 . 1062 1644 Electromagnetic 503 | . . . . . . . . . . . . . . . . 503 Impact 525 | . . . . . . . 187 . . . 338 . . . . . Slashing 151 | . . . . . . . . . . . . . . . 151 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 1 1 . . . . . . . 18 6 Average Corruption 3 | . . . . . 1 1 1 . . . . . . . 17 2 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 29 | . . . . . 3 2 9 . . . . . . . 14 1 Message Errors 7 | . . . . . . 1 1 . . . . . . . 5 . Matter Fused 6 | . . . . . 1 . 2 . . . . . . . 2 1 Heat Flow Errors 5 | . . . . . . 1 3 . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . . . . . . . 3 . Parts Fused 2 | . . . . . 1 . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 . 1 . . . . . . . 2 . Alerts 2 | . . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 862 | . 13 10 4 . . 83 137 41 . 126 323 . 25 . 30 70 Projectiles 340 | . 13 10 4 . . 83 . . . 126 40 . 25 . 24 15 Explosions 102 | . . . . . . . . 41 . . . . . . 6 55 Melee 420 | . . . . . . . 137 . . . 283 . . . . . Knockbacks 83 | . 12 3 8 1 3 12 . 2 . 7 27 . 3 . 5 . Impact 4 | . . . . . . . . . . . 4 . . . . . Kinetic 71 | . 10 3 8 1 2 11 . 2 . 5 21 . 3 . 5 . Secondary 8 | . 2 . . . 1 1 . . . 2 2 . . . . . Self-Inflicted Damage 174 | . . . . . . . . 30 . . . . 39 . 105 . Shots 4 | . . . . . . . . 1 . . . . 1 . 2 . Rammed 8 | . 1 1 3 1 . 2 . . . . . . . . . . Targets Rammed 8 | . 1 1 3 1 . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 388 | 30 233 180 240 250 90 78 211 . . . 172 . 224 . 388 231 Average Temperature 72 | 18 62 68 59 115 38 30 92 . . . 48 . 75 . 149 74 Received Heat Transfer 2160 | . 66 6 258 114 9 198 36 27 . 207 99 . 90 . 690 360 Effects 9 | . . . 3 2 . . . . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Interference 8 | . . . 3 2 . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 1 . . . 5 . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . 1 Parts Fried 11 | . . . . . . . 1 . . . 9 . . . . 1 Impact Corruptions 21 | . . . . . . . 10 . . . 11 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 274 | 37 . . . . . . . . . . . . . . . 237 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 893 | 5 308 185 306 174 64 195 . . . . 307 . . . . 893 Initial 544 | . 3 53 26 1 . 2 . . . . . . . . . 544 Average 118 | 1 86 89 123 46 25 49 . . . . 88 . . . . 627 Maximum Alert Level 3 | . 1 . 1 . . . . . . . 1 . . . . 3 Low Security (%) 84 | 100 93 100 78 100 100 100 . . . . 78 . . . . . Level 1 7 | . 6 . 21 . . . . . . . 21 . . . . 3 Level 2 6 | . . . . . . . . . . . . . . . . 77 Level 3 1 | . . . . . . . . . . . . . . . . 19 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 . 2 . 5 9 . . . . 4 . 1 . 1 4 Investigation 4 | . . . . . . 3 . . . . . . . . . 1 Extermination 6 | . . . . . . 4 . . . . 2 . . . . . Reinforcement 16 | . 3 . 2 . 5 2 . . . . 2 . . . . 2 Assault 3 | . . . . . . . . . . . . . 1 . 1 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . 1 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 12 | . 2 . 7 . 1 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 207 | . 22 8 36 7 9 15 1 12 . 12 27 . 12 . 23 23 Peak Tracking Total 8 | . 4 3 5 4 4 3 1 8 . 4 5 . 5 . 8 5 Tactical Retreats 21 | . 1 2 2 . . 1 . . . 2 4 . 4 . 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 6 | . . . 1 . 1 2 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 13 | . . 1 2 . 1 1 . . . . 4 . 1 . . 3 Max in Single Turn 1 | . . . 1 . 1 1 . . . . 1 . 1 . . 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 42 | . 3 . 8 1 5 9 2 1 . . 5 1 1 3 . 3 Terminals 29 | . 3 . 8 . 5 7 . . . . 4 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . 1 Total Hacks 139 | . 14 . 40 1 13 21 7 1 . . 11 1 1 24 . 5 Successful 85 | . 7 . 25 1 6 5 7 1 . . 5 1 1 24 . 2 Failed 53 | . 6 . 15 . 7 16 . . . . 6 . . . . 3 Catastrophic 11 | . . . 3 . 2 5 . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 57 | . 12 . 20 . 12 7 . . . . 5 . . . . 1 Terminals 95 | . 14 . 40 . 13 17 . . . . 8 . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 4 . . . . . . . . . 2 Terminal Hacks 67 | . 4 . 19 1 4 3 7 1 . . 1 1 1 24 . 1 Record 12 | . . . . . . . 6 . . . . . . 6 . . Part Schematic 15 | . . . 2 . . . . . . . . . . 13 . . Robot Schematic 2 | . . . . . . . . . . . . . . 2 . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . . . . . . . 3 . . Open Door 5 | . . . . 1 . . 1 1 . . . 1 1 . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 Alert Level 4 | . . . 4 . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 3 . 2 . . . . . 1 . . . . . Locate Traps 5 | . . . 3 . . 2 . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 14 | . 3 . 6 . 2 1 . . . . 2 . . . . . Terminals 13 | . 3 . 6 . 2 1 . . . . 1 . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . Botnet 11 | . 3 . 4 . 2 1 . . . . 1 . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . Hacking Detections 32 | . 3 . 8 . 5 8 . . . . 5 . . . . 3 Full Trace Events 3 | . . . . . . 3 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 3 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 2 . . . . . 15 . . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 8 | . . 2 . . . . . . 3 . . . . . 3 . Largest Group 3 | . . 2 . . . . . . 3 3 . . . . 3 3 Highest-Rated Group 155 | . . 46 . . . . . . 76 76 . . . . 155 155 Highest-Rated Ally 96 | . . 31 . . . . . . 31 31 . . . . 96 96 Total Orders 21 | . . . . . . . 1 1 . 14 5 . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . FOLLOW 3 | . . . . . . . . . . 3 . . . . . . EXPLORE 5 | . . . . . . . . . . 3 2 . . . . . RETURN 12 | . . . . . . . 1 1 . 7 3 . . . . . Ally Attacks 48 | . . 3 . . . . . . . 16 . . . . 9 20 Total Damage 1263 | . . 42 . . . . . . . 227 . . . . 392 602 Kills 15 | . . 1 . . . . . . . 4 . . . . 4 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . 1 1 . . . 2 . 1 . Drone Launches 14 | . . . . . . . 1 1 . 8 4 . . . . . Drone Recoveries 12 | . . . . . . . 1 1 . 7 3 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 17238 | 98 1112 719 1527 1398 670 1961 1027 661 1098 1304 1637 432 1278 187 1324 805 Spaces Moved 8647 | 52 554 401 764 558 360 1085 458 387 672 438 833 255 689 77 528 536 Core 15 | 4 . . . . . . . . . . . . . . 11 . Treads 7961 | 48 554 401 764 558 360 1085 458 387 672 438 833 255 689 77 382 . Legs 671 | . . . . . . . . . . . . . . . 135 536 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 162 162 162 245 120 120 Average Speed 174 | 151 160 160 160 239 160 160 214 160 160 228 162 162 164 245 219 120 Slowest Speed 450 | 160 160 160 160 240 160 240 240 160 240 240 162 162 245 245 450 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 6 80 92 70 99 35 31 66 54 79 67 20 36 63 69 58 14 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . . 1 . . . . 1 . 2 . . . . 1 1 . Known Exits Taken 8 | . . . 1 . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . . . . . . . Scrap Searched 15 | . . 1 . 1 . . 3 2 2 1 . 2 2 . 1 . Spaces Dug 79 | . . . 1 . . 8 . 5 . 9 27 . 21 . 5 3 Terrain Destroyed 497 | . 5 3 6 20 12 21 2 36 . 31 62 . 93 . 95 111 Melee 26 | . . . 1 . . 8 . . . . 17 . . . . . Projectile 183 | . 5 3 5 . 12 13 2 10 . 31 45 . 35 . 17 5 AOE 287 | . . . . 20 . . . 26 . . . . 58 . 78 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 10077 | 66 700 449 955 595 430 1221 494 409 691 678 998 275 779 76 623 638 Wait 615 | 1 62 29 85 14 22 40 14 3 . 190 44 15 44 . 26 26 Move 8631 | 51 553 400 763 557 359 1084 457 386 671 437 832 254 688 76 527 536 Hop . | . . . . . . . . . . . . . . . . . Pick Up 81 | 6 18 1 10 1 9 9 1 . 4 . 9 2 3 . 2 6 Fast Attach 40 | 7 . . 2 2 1 2 2 1 2 . 7 . . . 4 10 Attach 34 | . . . 3 1 3 5 2 . 2 2 3 . 2 . 5 6 Detach 10 | . . . . 1 . 4 1 . . . 1 . . . 1 2 Swap 118 | . 10 1 13 2 11 11 8 8 4 7 20 2 10 . 4 7 Drop 93 | . 14 2 16 2 11 13 4 1 5 . 14 2 2 . 1 6 Fire 403 | 1 42 15 59 14 14 43 3 10 . 42 46 . 27 . 48 39 Melee 36 | . . . 1 . . 8 2 . 3 . 22 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 8 | . 1 1 3 1 . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . 3 . 5 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 13) 600 | -10/Materials | Central database locked down 921 | -10/Materials | Discovered new exit (range 16) 1190 | -10/Materials | Discovered new exit (range 12) 1211 | -10/Materials | Entered Mines 1269 | -10/Mines | Discovered new exit (range 13) 1272 | -10/Mines | Learned Materials terminal intel 1399 | -10/Mines | Discovered new exit (range 9) 1818 | -10/Mines | Learned location of Storage (-7) 1833 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1930 | -10/Mines | Entered Materials 1930 | -9/Materials | Evolved 2 slots: Utility x2 1931 | -9/Materials | Loaded intel: 12 terminal locations 2695 | -9/Materials | Discovered new exit (range 10) 3145 | -9/Materials | Discovered new exit (range 8) 3294 | -9/Materials | Identified exit to Mines 3457 | -9/Materials | Entered Mines 3599 | -9/Mines | Learned Materials emergency access door positions 3645 | -9/Mines | Found the Drone Emporium 3659 | -9/Mines | Found Prototype Device 3659 | -9/Mines | Identified Sensor Drone Bay 3792 | -9/Mines | Assembled infested the area 3983 | -9/Mines | Discovered new exit (range 7) 4480 | -9/Mines | Discovered new exit (range 13) 4855 | -9/Mines | Entered Materials 4855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5199 | -8/Materials | Met 7R-MNS 5274 | -8/Materials | Discovered new exit (range 8) 5525 | -8/Materials | Entered Factory 5525 | -7/Factory | Evolved 2 slots: Utility x2 5526 | -7/Factory | Caught up to 7R-MNS 6520 | -7/Factory | Found Powered Armor 7126 | -7/Factory | Discovered new exit (range 8) 7318 | -7/Factory | Discovered new exit (range 7) 7433 | -7/Factory | Identified exit to Storage 7433 | -7/Factory | Identified exit to Lower Caves 7486 | -7/Factory | Entered Lower Caves 7999 | -7/Lower Caves | Learned Extension security intel 7999 | -7/Lower Caves | Learned location of Armory (-4) 8199 | -7/Lower Caves | Encountered a Warlord checkpoint 8466 | -7/Lower Caves | Discovered new exit (range 11) 8476 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8513 | -7/Lower Caves | Entered another Lower Caves area 8570 | -7/Lower Caves | Discovered new exit (range 15) 8618 | -7/Lower Caves | Learned Factory machine intel 9152 | -7/Lower Caves | Attracted the attention of an 0b10 base 9166 | -7/Lower Caves | Discovered new exit (range 6) 9174 | -7/Lower Caves | Entered Zion 9292 | -7/Zion | Discovered new exit (range 10) 9332 | -7/Zion | Gained Derelict followers 9473 | -7/Zion | Found GAL Module 9508 | -7/Zion | Learned location of Recycling (-7) 9608 | -7/Zion | Found Prototype Special Weapon 9608 | -7/Zion | Identified RU-N14's Throwing Claymores 9927 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10272 | -7/Zion | Entered Proximity Caves 10272 | -6/Proximity Caves | Accompanied by 3 allies 10490 | -6/Proximity Caves | Lost 3 allies 10931 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11479 | -6/Proximity Caves | Discovered new exit (range 9) 11532 | -6/Proximity Caves | Identified exit to Factory 11576 | -6/Proximity Caves | Entered Factory 11576 | -6/Factory | Accompanied by 1 ally 11576 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11577 | -6/Factory | Loaded intel: 240 machine locations 11866 | -6/Factory | Build established: Gunner 12064 | -6/Factory | Discovered new exit (range 13) 12126 | -6/Factory | Identified exit to Lower Caves 12238 | -6/Factory | Discovered new exit (range 4) 12242 | -6/Factory | Identified exit to Factory 12515 | -6/Factory | Build established: Mutant 13213 | -6/Factory | Entered Lower Caves 13235 | -6/Lower Caves | Encountered a Warlord checkpoint 13507 | -6/Lower Caves | Build established: Scavenger-Gunner 13587 | -6/Lower Caves | Discovered new exit (range 12) 13624 | -6/Lower Caves | Identified exit to Lower Caves 13645 | -6/Lower Caves | Entered another Lower Caves area 13645 | -6/Lower Caves | Discovered exit to Factory (range 5) 13978 | -6/Lower Caves | Learned Factory stockpile data 14301 | -6/Lower Caves | Learned Factory emergency access door positions 14831 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14852 | -6/Lower Caves | Discovered new exit (range 15) 14911 | -6/Lower Caves | Identified exit to Data Miner 14923 | -6/Lower Caves | Entered Data Miner 14923 | -6/Data Miner | Discovered new exit (range 6) 14970 | -6/Data Miner | Met Data Miner 15017 | -6/Data Miner | Learned location of Section 7 (-2) 15017 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15053 | -6/Data Miner | Received God Mode back door access code from Data Miner 15107 | -6/Data Miner | Identified exit to Proximity Caves 15110 | -6/Data Miner | Build established: Gunner 15110 | -6/Data Miner | Entered Proximity Caves 15113 | -5/Proximity Caves | Spotter reported a threat 15155 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15610 | -5/Proximity Caves | Spotter reported a threat 15943 | -5/Proximity Caves | Learned location of Warlord (-4) 16070 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16125 | -5/Proximity Caves | System corruption reached 10% 16131 | -5/Proximity Caves | Spotter reported a threat 16157 | -5/Proximity Caves | Core integrity fell below 50% 16189 | -5/Proximity Caves | Lost 13 parts (2p2n5u4w) 16202 | -5/Proximity Caves | Destroyed 11 combat bots 16280 | -5/Proximity Caves | Escorted by Enhanced Grunt 16416 | -5/Proximity Caves | Build established: Mutant 16420 | -5/Proximity Caves | Discovered exit to Factory (range 6) 16434 | -5/Proximity Caves | Entered Factory 16434 | -5/Factory | Accompanied by 3 allies 16434 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16734 | -5/Factory | Search patrols dispatched 16742 | -5/Factory | Build established: Scavenger-Mutant 16862 | -5/Factory | Lost 3 allies 16921 | -5/Factory | Destroyed 9 combat bots 16950 | -5/Factory | Spotted B-75 Beast 17034 | -5/Factory | First assault squad dispatched 17239 | -5/Factory | Self-destructed Last Messages --------------- 17176_ The unstable cave ceiling collapses. 17180_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 17181_ U-05 Engineer lays Concrete. 17186_ Acquired Variable Charge Gun. 17188_ U-05 Engineer lays Concrete. 17189_ The unstable cave ceiling collapses. 17189_ U-05 Engineer lays Concrete. 17224_ Triggered EM Surge Trap. 17224_ The floor emits a surge of raw power. 17224_ System corrupted (+4). 17232_ System corrupted: Matter fused (-6). 17235_ Penetrated by Slug. 17235_ Knocked back. 17237_ H-71 Marshal calls for reinforcements. 17237_ ALERT: Hostile activity reported, dispatching reinforcements to area. 17237_ Slug penetrates Wall. 17237_ Nuclear Reactor explodes. 17237_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????? ??#???????????????? | | ?????????#+####### ? ##??????????????? | | ?????????# ?? #??????????????? | | ?????????# ? #??????????????? | | ?????????# ? #??????????????? | | ?????????# ? #??????????????? | | ????###### ? #??????????????? | | ?####;# # #??????????????? | | ?# # ###????????????? | | ?# """ #????????????? | | ?# """ #????????????? | | ?# """ #????????????? | | ?# #????????????? | | ?# """ @ H #????????????? | | ?# """ #????????????? | | ?# """ ;#???????????? | | ?# ##???????????? | | ?# #????????????? | | ?# ### ###????????????? | | ?# #?? x ###????????????? | | ?####+#########?? x #????????????? | | ????# #????###?## k #????????????? | | ????# #?#### ## # # #????????+???? | | ????# #?# # # #????????????? | | ??### ### ##????????????? | | ??# #?????????????? | | ??# ! #??????????????? | | ??# %=% #??????????????? | | ??# % = #??????????????? | | ??# % #??????????????? | | ??# # ##[ # ###??????????????? | | ?## # # #+########?????+???? | | ?# # ! #?????????? | | ?# # "" #?????????? | | ?# # "Y ##????????? | | ?# + "" """ !!! *#????????? | | ?# # """ !! =%#????????? | | ?# # """ !! / ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1050 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked EM Disruption Field | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Flak Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainCobblerSpiker Manual? 0 Play Time 01:53:06 Cumulative 239.5 hours Start 2024.08.19 @ 20:41:16 End 2024.08.21 @ 20:04:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44710393-c303-4e4e-a0c8-a36faa691279